if-archive/art/if-artshow: -------------------------- These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer) IF Art Show contests. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file concept.txt The Concept Behind IF Art: two news postings that gave rise to the idea. visual.z5 Visualizing, an IF Art example by Marnie Parker Version 1.70 / Release 1 / Serial number 000218 visual.inf Source code for Visualizing, an IF Art example by Marnie Parker. if-archive/art/if-artshow/spring1999: ------------------------------------- These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) Spring 1999 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file crystal.zip Crystal Ball, an exhibit in Alan, by Marian Taylor Serial 990407, Release 1.0 This entry earned the "Best of Show" award. pillow10.gam Pillow, Interactive Art by Chad Schultz Release 1.0 (this is the original entry the reviews refer to) pillow11.gam Pillow, Interactive Art by Chad Schultz Release 1.1 (bug-fixed version delivered after the competition) tpold.z5 The Possibility of Life's Destruction, by Gunther Schmidl Release 1 / Serial number 990417 -------------------------------------------------------------------------------- reviews.txt the judges' reviews of the competition entries rules.txt the rules of the competition guidelines.txt guidelines for participants winners.txt the categories and the winners if-archive/art/if-artshow/summer1999: ------------------------------------- These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) Summer 1999 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file statue01.z5 Statue, an interactive sculpture by David A. Clysdale Release 1 / Serial number 990827 This is the version submitted to the Art Show and reviewed by the judges. statue11.z5 Statue, an interactive sculpture by David A. Clysdale Release 1 / Serial number 990903 This is the debugged version, submitted after the deadline. wheel.z5 Wheel, by John Toomey. Release 1 / Serial number 990824 - this is the original entry wheel_r3.z5 Wheel, by John Toomey. Release 3 / Serial number 001128 - updated version -------------------------------------------------------------------------------- reviews.txt the judges' reviews of the competition entries rules.txt the rules of the competition winners.txt the winners if-archive/art/if-artshow/year2000: ----------------------------------- These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2000 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file art.z4 Untitled, by Gunther Schmidl untitled.txt Short note about Gunther Schmidl's entry cove.z5 The Cove, an Interactive Seascape by Kathleen M. Fischer Release 1 / Serial number 000322 custard.z7 Custard, an interactive dessert by Evin Robertson Release 1 / Serial number 000314 custard.txt Short note about Custard galatea.z5 Galatea, by Emily Short Release 1 / Serial number 000324 (an updated version is in games/zcode/Galatea.z8) guitar.z5 Guitar of the Immortal Bard, an Interactive Still Life by Jason Burns Release 1 / Serial number 000323 sprkboot.z5 Sparky and Boots, an interactive portrait by James Bernsen Release 1 / Serial number 000324 stat1.z5 The Statuette, an Interactive statue by Ian Ball Release 1 / Serial number 000324 visitor.z5 The Visitor, a Chat by Peter Polkinghorne Release 1 / Serial number 000321 (an updated version is in games/zcode/visitor.z5) visitor.txt Short note about The Visitor -------------------------------------------------------------------------------- reviews.txt the judges' reviews of the competition entries rules.txt the rules of the competition winners.txt the winners if-archive/art/if-artshow/year2001: ----------------------------------- These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2001 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file esgarden.z5 English Suburban Garden, an interactive landscape by "Dan D. Lyons" (C.V.F. Knight). Release 1 / Serial number 010417 lagoon.z5 La Lagune de Montaigne, by Caleb Wilson. Release 1 / Serial number 010406 memories.gam Memories, by Guilherme Holt De Sousa. Release 1.0 / Serial No. 05042001 ribbons.z5 Ribbons, an IF Art Show 2001 Still Life, by J.D. Berry. if-archive/art/if-artshow/year2003: ----------------------------------- These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2003 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file friendly.gam Friendly Foe, by Fred Demul. Release 1, April 23, 2003. friendly.txt Short note about Friendly Foe. ogres.txt Short note about Ogres. ogres1.zip Ogres, by Alan DeNiro (written in Alan). This is the original version submitted to the judges. ogres2.zip Ogres, by Alan DeNiro (written in Alan). This is the updated version shown at the Gallery. queen.z5 The Queen of Swords, An Interactive Fencing Lesson, by Jessica Knoch. Release 1 / Serial number 030426 queenwalkthru.txt Walkthrough for The Queen of Swords. redeem.z5 Redemption, by Kathleen M. Fischer. Release 1 / Serial number 030425 stopnight.z5 A Stop For the Night, by Joe Mason. Release 1 / Serial number 030425 tarotreading.gam The Tarot Reading, by Michael Penman. Release 1.0, serial no. 030425 -------------------------------------------------------------------------------- reviews.txt The judges' reviews of the competition entries. rules.txt The rules of the competition. winners.txt The winners. if-archive/art/if-artshow/year2004: ----------------------------------- These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2004 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file battle.t3 The Battle of Walcot Keep, version 1.0, by Steve Breslin, Eric Eve and Lindsey Hair. firetower.z8 The Fire Tower, a virtual summer hike, by Jacqueline A. Lott. Release 1 / Serial number 040528 firetower_map.jpg Map of The Fire Tower. Note that this map may be considered a spoiler for the game, so view with caution. flametop.z5 Flametop, by David J. Malaguti. Release 1 / Serial number 040528 lrotn.gam Last Ride of the Night, release 1.0, by Mordechai Shinefield. lrotn.txt Notes about Last Ride of the Night. swanglass.gif Image of a Swanglass, by Yoon Ha Lee. swanglass.z5 Swanglass, version 0.4, by Yoon Ha Lee. Release 1 / Serial number 160702 if-archive/art/if-artshow/year2007: ----------------------------------- These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2007 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: -------------------------------------------------------------------------------- Index this file Engine.zblorb The Symbolic Engine, an interactive object by Evan Schull. Release 1 / Serial number 070518 VM.z8 Varronis Museum, by David Garcia. Release 1 / Serial number 070518 rendition.z5 Rendition, an interactive war on terror, by nespresso. Release 1 / Serial number 070407 if-archive/art/mhto: -------------------- The Mystery House Taken Over project is housed at and includes a Web-based system for editing Mystery House, the 1980 game by Roberta and Ken Williams, and additional modded versions of the game. -------------------------------------------------------------------------------- Index this file mhto-kit.tgz The Mystery House Taken Over Occupation Kit by Nick Montfort, Dan Shiovitz, and Emily Short. mhto-cadre.blb Mystery House Makeover by Adam Cadre. mhto-dhan.blb Casa Tomada by dhan (in Spanish, release 0). mhto-flippy-disk.blb Mystery House Kracked by the Flippy Disk. mhto-gentry.zip [You wake up itching.] by Michael Gentry. mhto-lee-and-lee.zip Glass Boxes by Yune Kyung Lee and Yoon Ha Lee. mhto-original.blb The MHTO reimplementation of Mystery House. mhto-rettberg.blb Mystery House Remixedup by Scott Rettberg. mhto-shiovitz.z5 Where There's a Will by Dan Shiovitz. if-archive/articles: -------------------- Index this file ComputorEdge.txt IF article from ComputorEdge Magazine, February 1998, by Charles Carr. IF_Guide.txt A guide to Interactive Fiction for graphical game players, first edition, by Alan Hook. SoftwareOnTheIslandOfMisfitToys.pdf A research paper on abandonware for a University of Maryland course on Ethics in the Information age, written by Laura Peters. Infocom and Magnetic Scrolls are main subjects. ahoy88.zip Text and accompanying program of the article "Programming Your Own Text Games", by Cleveland M. Blakemore, which appeared in issues 54 and 55 (June and July 1988) of Ahoy! (an 8-bit Commodore magazine). Transcribed by Patrick Kellum byte80_nicholson.html "Creating a Fantasy World on the 8080", by Robert T. Nicholson. An article originally published in the July 1980 issue of BTYE magazine, transcribed into HTML by David Welbourn. byte87_betz.html "An Adventure Authoring System", by David Betz. The article gives in-depth information about the AdvSys authoring system. Originally published in the May 1987 issue of BTYE magazine, and transcribed into HTML by David Welbourn. byte87_buckles.html "Interactive Fiction as Literature", an early literary analysis of interactive fiction. Originally written by Mary Ann Buckles and published in the May 1987 issue of BYTE magazine, and transcribed into HTML by David Welbourn. egames85.html Two articles originally published in Electronic Games, circa 1985: "The infinitely improbable DOUG ADAMS" by Roe R. Adams III, and "Booted Up Any Good Books Lately?" by Charles Ardai. Transcribed into HTML by David Welbourn. german_articles.zip Three German reviews, typed in by Miron Schmidt: Infocom: Arthur, from ASM 10/98 Magnetic Scrolls: The Pawn, from DOS 2/88 Romantic Encounters at the Dome, from DOS 4/89 original_adventure.zip "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original 'Adventure' in Code and in Kentucky", by Dennis G. Jerz. Published in Digital Humanities Quarterly, Summer 2007. if-archive/books: ----------------- Index this file IFTheoryBook.pdf The IF Theory Reader, edited by Kevin Jackson-Mead and J. Robinson Wheeler. astrobok.zip Astronomy Without a Telescope, an interactive story book by George Jenner. DOS executable. zx81adv.zip A chapter from "The ZX81 Pocket Book" by Trevor Toms (printed in 1981), describing an archaic text adventure authoring system, somewhat reminiscent of the one used by Scott Adams. "Authentic looking" HTML with GIFs. Scanned and converted by Vasyl Tsvirkunov. if-archive/download-tools: -------------------------- This directory is intended for software that you might need to read the packed and/or encoded files in this archive. It is organized by machine or operating system type, except for the multi-system files below. -------------------------------------------------------------------------------- Index this file gzip124.tar C source code of gzip version 1.2.4 for Amiga, Atari, MSDOS, Windows, UNIX, and other OSes. tc.zip A utility to convert text files between PC and non-PC format line-endings. C source, written by Fredrik Ramsberg. unzip550.tar.gz C source code of Info-ZIP's UnZip version 5.50 for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a tarred gzipped archive. unzip550.zip C source code of Info-ZIP's UnZip version 5.50 for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a zipped archive. zip23.tar.gz C source code of Zip 2.3 (compatible with PKZIP 2.04g) for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a tarred gzipped archive. zip23.zip C source code of Zip 2.3 (compatible with PKZIP 2.04g) for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a zipped archive. if-archive/download-tools/amiga: -------------------------------- Index this file DMS DMS disk archiver/dearchiver. Produces raw diskette images and recreates the diskettes from stored images LhA_e138.run LhA 1.38 file archiver/dearchiver, by Stefan Boberg Self-extracting executable Unzip550x.lha UnZip 5.50, Info-Zip dearchiver for ZIP files untgz.lha UnTGZ 1.5 tar/gzip dearchiver, by Oliver Wagner if-archive/download-tools/appleII: ---------------------------------- Index this file Angel0.81b.shk Angel 0.81 beta, an extractor for zip, lha, arc, zoo and Unix .z archives, by Tony Marques binscii.exe BinSCII 1.0.3 (= rev.3) by Todd Whitesel encodes and decodes Apple II ProDOS files for transmission over email networks binscii.txt description of binscii.exe shrinkit34.bsc ShrinkIt version 3.4 in BinSCII format unzipiie.shk an 8-bit UnZip program in ShrinkIt format if-archive/download-tools/appleIIGS: ------------------------------------ Index this file gscii231.shk GSCII = BinSCII for the Apple II GS in ShrinkIt format. For a description of BinSCII see download-tools/appleII/binscii.txt gshk11.bsc ShrinkIt for the Apple II GS in BinSCII format lhex.bxy lhex version 2.1, a Sys16 program to extract files from lha and lzh archives pmpunzip2.0.shk pmpunzip version 2.0, an extractor for zip archives if-archive/download-tools/atari: -------------------------------- Index this file arc602.tos self-extracting archive with Arc version 6.02 and a shell with a graphical user-interfece stzip24.tos self-extracting archive with STZip version 2.4 (corresponding to version 2.0.x on other machines). This archive doesn't create a folder when it extracts; it needs 290 kB free disk space. zoo-atar.tos ZOO 2.1 for Atari ST; self-extracting archive if-archive/download-tools/c64: ------------------------------ Index this file dsk2file.prg Converts a D64 image to an ordinary file, for transferring files between a PC and a C64. Requires a C64 drive capable of reading DOS disks, e.g. the 1581. file2dsk.prg Converts a file to a D64 disk image, for transferring files between a PC and a C64. Requires a C64 drive capable of reading DOS disks, e.g. the 1581. lhx64.sfx LZH extractor for C64 and C128; self-extracting archive. pkunzip64-v1.01.sfx Zip extractor for C64 and C128; self-extracting archive. if-archive/download-tools/mac: ------------------------------ Index this file IFDropFile-310.hqx IFDropFile version 3.1.0, a file typing utility for Macintosh IF game files, by Andrew C. Plotkin. Just drop your TADS or Infocom format game file on IFDropFile to change it to the proper file type. aladdin_exp_513_installer.bin Aladddin Systems StuffIt Expander V5.1.3. Freeware utility to decode and uncompress many formats. de-arj.hqx DeArj 0.9.7. Shareware utility to uncompress but not compress ARJ (.arj) files on the Mac. disk-dup-plus-27.hqx DiskDup+ version 2.7, a utility for creating disk images on a Macintosh (Useful for getting datafiles off those old, copy-protected 400k Infocom disks; the disk image can be fed to ZCut) disk-dup-plus-27.txt a short description of DiskDup+ gzip-124.hqx MacGzip 0.0beta = gzip 1.2.4. Freeware port of GNU ZIP (.Z, .gz, .z) to the Macintosh. maccompress-32.hqx MacCompress V3.2. Freeware utility that can compress and decompress UNIX compress (.Z) files on the Macintosh. stuffit-lite-35.hqx StuffIt Lite V3.5. Shareware utility that can both compress and decompress files in StuffIt (.sit), Compact Pro (.cpt), and other formats. stuffit-lite-35.txt a short description of StuffIt Lite V3.5 tar-30.hqx Tar for the Macintosh V3.0; can read and write UNIX .tar archives. unshar-15.hqx Unshar V1.5. Minimal freeware implementation of unshar (.shar) for the Macintosh. unz532x.hqx UnZip 5.32 (7nov97) by Info-ZIP decompresses .zip files uu-lite-15.hqx UULite V1.5. Shareware utility that permits uudecoding of files on a Macintosh. Also does multipart file decoding of Usenet postings saved as text files. zipit1.35.cpt.hqx ZipIt V1.3.5 Shareware utility that can compress and decompress (deflate, implode, shrink and store) ZIP (.zip) format files. Also handles MacBinary (.bin) files and automatic linefeed conversion. if-archive/download-tools/pc: ----------------------------- Index this file arj241a.exe ARJ version 2.41a, by Robert K Jung; self-extracting archive gzip124.zip GNU zip version 1.2.4; uncompresses *.z, *.gz, and *.Z files lha213.exe LHA version 2.13, by Haruyasu Yoshizaki; self-extracting archive nulibsrc.zip NuLib v3.24 (January 1993), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden. C source code for Unix and DOS. [source for NuLib v3.25 is available as download-tools/unix/nulib-3.25.tar.Z, but the current maintainer of NuLib has not tested v3.25 under DOS] nulib324.zip NuLib v3.24 (January 1993), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden. DOS executable and documentation. [file is linked to emulators/appleII/nulib324.zip] pk361.exe PKpak version 3.61; last version of Phil Katz' ARC file utility; self-extracting archive sciibin.zip Extracts or views BinSCII files and several other Apple II formats, by Marcel J.E. Mol. C source code version 3.10 for UNIX and DOS. [same contents as download-tools/unix/sciibin-3.1-et-al.tar.Z] tar4dos.zip Reads and writes Unix tar (tape archive) files under DOS by Mark H. Colburn teled212.zip TELEDISK version 2.12, by Sydex. Transfers any diskette into a file and vice versa unz542x3.exe UnZip 5.42 (28jun2001) by Info-ZIP, decompresses .zip files; self-extracting archive zoo210.exe ZOO version 2.10, by Rahul Dhesi; self-extracting archive if-archive/download-tools/unix: ------------------------------- Index this file lha-114g.tar.gz Lha for Unix, version 1.14g (7 May 2000), by Tsugio Okamoto. nulib-3.25.tar.Z NuLib v3.25 (January 1997), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden and Devin Reade. C source code for Unix and DOS (though the current maintainer of NuLib has not tested the source under DOS). [source code for NuLib v3.24 is available as download-tools/pc/nulibsrc.zip] sciibin-3.1.tar.Z Extracts or views BinSCII files and several other Apple II formats, by Marcel J.E. Mol. C source code version 3.10 for UNIX and DOS. [same contents as download-tools/pc/sciibin.zip] if-archive/emulators/appleII: ----------------------------- Index this file ApplePC_252.zip ApplePC v2.52beta, by David Ellsworth, an Apple ][+, //e, and //c emulator for DOS, based on Randy Spurlock's Apl2Emu version 1. Includes boot disks for Apple II DOS 3.3 and ProDOS. AppleWin_1.10.zip AppleWin Version 1.10, by Michael O'Brien an Apple //e Emulator for Windows 95 and NT, also runs under Windows 3.1 with the Win32s extensions. AppleWin_1.10_src.zip Source code for AppleWin Version 1.10. a2.tar.gz a2, an Apple II emulator in C, by Rich Skrenta and Tom Markson. Designed to be as fast as possible. Does not support graphics. mapper.zip A program by Andy McFadden that converts files with Apple II ProDOS mapping (e.g. the output of NuLib, see below) to Apple II DOS 3.3 mapping (e.g. for use with ApplePC, see above) and vice versa. DOS executable and C source code. nulib324.zip NuLib v3.24 (January 1993), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden. DOS executable and documentation. (C source code is in download-tools/pc/nulibsrc.zip) [file is linked to download-tools/pc/nulib324.zip] if-archive/emulators/atari: --------------------------- Index this file atari800winPLus31.zip Atari800winPLus 3.1, an Atari 800/800XL/130XE/ 320XE/5200 emulator for Windows. atari_roms.zip Atari ROM images for emulators. pcxf360.zip PC Xformer Classic, an Atari 800/800XL emulator for MS-DOS. Written by Darek Mihocka, Emulators Inc. Version 3.60 pokey062.zip Pokey, Atari 800/800XL/5200 emulator for DOS, by Mike Hill, version 0.62 (10sep96). xlit020.zip XL-it! Atari 8-bit emulator by Markus Gietzen, version 0.20. if-archive/emulators/c64: ------------------------- For more advanced C64 emulators see CCS64 and VICE -------------------------------------------------------------------------------- Index this file 64cpy221.zip 64COPY 2.21, by Peter Schepers. A C64 archive file converter for the PC, modelled after Norton Commander 3.0. c64s.zip C64S, Commodore 64 Software Emulator for PC by Miha Peternel. Demo version 1.0F (sep94), several games included. c64tools.zip Rick's C=64 Emulator Tools, by Rick Brennan pc64d122.zip Personal C64, The C64 Emulator for the PC, German version, by Wolfgang Lorenz. pc64e122.zip Personal C64, The C64 Emulator for the PC, English version, by Wolfgang Lorenz. sc082.zip The Star Commander version 0.82, by Joe Forster. "The ultimate copy utility that handles the disk and tape images of the C64S emulator ... very similar to the Norton Commander." su082.zip External programs for Star Commander 0.82 (see above) to read and write many different archive formats. tr64_125.zip Trans64 version 1.25, by Bernhard Schwall. Transfers files between a PC and a C64 floppy drive; comes with English and German documentation and user interface. if-archive/emulators/spectrum: ------------------------------ See for information about the ZX Spectrum, its emulators, snapshots, and tools. -------------------------------------------------------------------------------- Index this file jpp.zip JPP version 1.0, by Arnt Gulbrandsen. Emulates a Sinclair Spectrum 48k Z80-based computer on any PC with at least a 386 processor and VGA graphics. 14 games included. mac-spectacle-155.hqx Mac Spectacle, a ZX Spectrum emulator for the Macintosh, version 1.5.5, by Guenter Woigk. Needs System 7, an 68020+ or PowerPC, Color QuickDraw, and QuickTime. spconv-110.zip Spectrum Emulator Snapshot File Converter version 1.10, originally by Henk de Groot, this version by Damien Burke, converts between the snapshot formats of different emulators unquill.zip UnQuill v0.8.7, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: Output textual listings of the game's data tables; Output Inform source code for the game; Output a Z-code version of the game; Run the game without an emulator. C source code, CP/M and DOS executables, plus documentation. [file is linked from programming/quill/unquill.zip] z80-305.zip Sinclair ZX Spectrum Emulator by Gerton A. Lunter, shareware version 3.05 (11nov96). Emulates ZX Spectrum 48k model 2 or 3 and Spectrum 128k on any PC with 640k base memory or EMS. if-archive/emulators/trs80: --------------------------- Index this file SA-Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to games/spectrum/SA-Copyright.txt, games/trs80/SA-Copyright.txt, and scott-adams/Copyright.txt] trs.zip TRS-80 Adventure Game Pack for MS-DOS, compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80 Model I emulator for DOS by Ron Fries, some walkthroughs, and the following games: Adventureland Pirate Adventure Mission Impossible Voodoo Castle The Count Strange Odyssey Mystery Fun House Pyramid of Doom Ghost Town Savage Island Parts 1 and 2 The Golden Voyage Adventure 13 Pharaoh White Palm Martec's Tomb Atlantis Lost Island Quest The House of the Seven Gables Gargoyle Castle Ice World War Time Adventure Crowley Manor Escape from Traan Lucifer's Realm Saigon: The Final Days Enchanted Island The Domes of Kilgari Devil's Palace World's Edge Dragon-Quest Death Dreadnought Pyramid [file is linked to games/trs80/trs.zip] if-archive/games: ----------------- Index this file int-fiction-1.0.tar.gz int-fiction 1.0, a game frontend for Unix, by Alan Shutko. Shows you the IF games on your disk and selects the proper interpreter. playgame.FAQ Playing the Interactive Fiction Archive Games version 1.74 (March 2002), by Stephen Griffiths. [file is linked to info/playgame.FAQ] wanted.txt copy of a Usenet posting asking for copies of Penguin/Polarware games that have been released for public distribution if-archive/games/aas: --------------------- This directory contains AAS .aas files, which can be used on any machine that runs the AAS interpreters. AAS interpreters are in if-archive/programming/aas. -------------------------------------------------------------------------------- Index this file CaveOfAdventure.aas Cave of Adventure, the sample game described in the AAS manual, by "Roddy Ramieson". (Actually by Stephen Granade.) CavernsOfDoom.aas Caverns of Doom, by "Roddy Ramieson". (Actually by Iain Merrick.) FabledCavesOfRthnylch.aas Fabled Caves of R'th-nylch!, by "Pat Vickers". (Actually by Adam Biltcliffe.) OfficeAhoy.aas Office Ahoy!, by "Ken Taylor". (Actually by Storme Winfield.) PleasurePalace.aas Pleasure Palace, by "Cindy 'CandyFox' Phillips". (Actually by Storme Winfield.) PrideAndPrejudice.aas Pride and Prejudice, a game based on Jane Austen's venerable novel. (Actually by Iain Merrick.) SexualConquest.aas SEXUAL CONQUEST, an adult text adventure (XXXTA) by "Linc Abrahams". (Actually by Gunther Schmidl.) aasmasters.aas AAS Masters, in which all is revealed, by "David Banner." (Actually by Stephen Granade.) (a zcode version of this game is in games/zcode/aasmasters.z5) advent.aas ADVENT, a Christian text adventure by "Arthur Tavistock Jnr". (Actually by Iain Merrick.) darkness.aas Cloak of Ultimate Darkness, by "Roddy Ramieson." (Actually by Iain Merrick.) deadbym.aas Dead By Morning, an adult text adventure (XXXTA) by "ninjaschlong". (Actually by Sam Kabo Ashwell.) if-archive/games/adrift: ------------------------ This directory contains games created with ADRIFT. Interpreters are in programming/adrift/. -------------------------------------------------------------------------------- Index this file 3monkeys.taf Three Monkeys, One Cage, by Robert Goodwin. Requires ADRIFT 4.00.42 or later. ASDFA.taf A Short Damn Fantasy Adventure, by David Whyld. Alive.taf Buried Alive, version 3, by David Whyld. Requires ADRIFT 4.00.45 or later. BarneysProblem.taf Barney's Problem, by David Whyld. Beanstalk.taf "Beanstalk the and Jack", version 1.0, by David Welbourn. Winner of "The Comp With No Name". CBN1.taf The Revenge Of Clueless Bob Newbie! by David Whyld. CBN2.taf The Revenge Of Clueless Bob Newbie, Part 2: This Time It's Personal, by David Whyld. ChooseYourOwn.taf Choose Your Own..., by David Whyld. CityInFear.taf City in Fear, by David Whyld. CowboyBlues.taf Cowboy Blues, by David Whyld. Crime_Adventure.taf Crime Adventure, by Mark Whitmore. DayAtTheOffice.taf A Day at the Office, by David Whyld. DeadReckoning.taf Dead Reckoning, by David Whyld. DoorToUtopia.zip The Door to Utopia, by David Whyld. DragonShrine.zip The Curse of DragonShrine, by Mystery. GMYLM.zip Give Me Your Lunch Money, a Tale of the Exploits of an 8 Year-Old Inventor, by DCBSupafly. GhostTown.zip Ghost Town, version 1.05, by Finn Rosenloev. GoblinHunt.taf Goblin Hunt, by David Whyld. Goldilocks.zip Goldilocks is a FOX!, by J.J. Guest. Archive includes Adrift game and a walkthrough. (an Inform port is in games/zcode/gold.z5) HalloweenHijinks.taf Halloween Hijinks, by David Whyld. HauntedHouseOfHideousHorror.zip The Haunted House of Hideous Horror, by David Whyld. JGrim.taf Jonathan Grimshaw: Space Tourist, Version 1.3, by Ren. Winner of the ADRIFT Writing Challenge Comp 2006. JimPond.taf Jim Pond 1, by David Whyld. LairOfTheVampire.zip Lair of the Vampire, by David Whyld. LegacyOfAPrincess.zip Legacy of a Princess, by Red Jett. An adventure set in the world of the Zelda games. Monsters.zip Monsters, Release 2, by Daniel Hiebert. MysteryOfDarkhavenCaves.taf The Mystery Of The Darkhaven Caves, by David Whyld. NeighboursFromHell.taf Neighbours From Hell, by David Whyld. ONNAFA.zip Oh No, Not Another Fantasy Adventure, by David Whyld. Paint.taf Paint!!!, version 2, by David Whyld. PercyTheViking.taf The Saga Of Percy The Viking, by David Whyld. PrincessInTheTower.zip The Princess in the Tower, by David Whyld. Professor.zip Professor von Witt's Fabulous Flying Machine, by Mystery. Winner of the ADRIFT Summer Minicomp 2002. SceneOfTheCrime.zip Scene of the Crime, by David Whyld. SelmasWill.zip Selma's Will, by Mystery. SeymoursStoopidQuest.taf Seymour's Stoopid Quest, v1.0, by Matt Scheidecker. Sommeril.zip Sommeril Special Edition 1.0, by H. Lee Parten. TheLastHour.zip The Last Hour, by Roberto Grassi, written for the 2004 ADRIFT "One Room" Competition. Archive includes game file and documentation. ToHellInAHamper.zip To Hell in a Hamper, by J. J. Guest. Winner of the ADRIFT Spring Competition 2003. Requires ADRIFT 4.00.36 or later. (a TADS version is in games/tads/hamper.gam) Unfortunately.taf Back To Life... Unfortunately, version 3, by David Whyld. Requires ADRIFT 4.00.45 or later. UnravelingGod11.zip Unraveling God, version 1.1, by Todd Watson. Archive includes Adrift Runner 4.00.36: Playing the game with later versions may cause problems. (the original competition entry is in games/competition2002/adrift/unravel/unravel.taf) WoodsAreDark.zip The Woods Are Dark, by Cannibal. "An old and abandoned cottage on the outskirts of Black Hill and two of your closest friends are missing. It's time to be very scared." WorstGameInTheWorld.taf The Worst Game In The World... Ever!!! by David Whyld. YADFA.zip Yet Another Damn Fantasy Adventure, by David Whyld. abyss.zip Abyss, by Tony Ash, written using TAG, the precursor to Adrift. Archive includes game and interpreter executable. akron.taf Akron, by Markus Kolic. albridgemanor.zip Albridge Manor, by Woody Ross. bariscebik.taf Bariscebik, by Bahri Gordebak. beer.taf When Beer Isn't Enough, version 2, by Matt. cave.taf Cave of Wonders, by Campbell Wild. circus.zip Menagerie!, by David Good. Winner of the ADRIFT Spring 2001 MiniComp. "You are an animal lover who works for PETA. Your goal is to get videotape of the animals at the circus, whom you suspect are mistreated." coloromc.taf Color of Milk Coffee, by Bahri Gordebak. compendium.zip The Woodfish Compendium, a collection of all Woodfish's games: The Game to End All Games Forum Forum 2 ImagiDroids Saffire Topaz competitions A symbolic link to games entered into various Adrift mini-competitions. cursed.zip Cursed v2.0.09, post-IFComp2011-release, by Nick Rogers. (the original competition entry is in games/competition2011/adrift/cursed/cursed.taf) cyber.zip Cyber Warp 1 and 2, by Robby L. darkness.zip Darkness, by Richard Otter, version 1.05. Requires ADRIFT 4.00.45 or later. delight.taf Crawler's Delight, by Atrios Troll. WARNING: Contains adult content. dontgo.taf Don't Go, by Bahri Gordebak. dr-who-vortex-lust.zip Doctor Who and The Vortex of Lust, by Christopher Cole. WARNING: Contains adult content. dusk.taf A Walk At Dusk, version 2. An interactive essay by Eric Mayer. enc1.zip Encounter 1 : Tim's Mom, by Christopher Cole. WARNING: Contains adult content. enc2.zip Encounter 2 : The Study Group, by Christopher Cole. WARNING: Contains adult content. exercise.taf Too Much Exercise, by Robert Street. farfromhome.zip Far From Home, version 1.2, by The Mad Monk. freedom.zip Escape to Freedom (revisited), version 1.00. Originally written for the C64 by Mario Moeller, and ported to ADRIFT by Richard Otter. Requires ADRIFT 4.00.46 or later. (the original C64 game is in games/c64/mario-moeller/EscapeToFreedom.zip) frustrated.taf Frustrated Interviewee, version 2.0, by Robert Rafgon. gamma.zip The Gamma Gals, by Christopher Cole. Version 1.2. WARNING: Contains adult content. haunt.taf House of the Damned, by Campbell Wild. jim.blorb Jacaranda Jim, originally written by Graham Cluley, and ported to ADRIFT 5 by Campbell Wild. This is version 1 of Campbell's port. journey.zip The Long Journey Home, by Danny Chabino. lost.zip Lost, an interactive short story by Eric Mayer. Archive includes the game, a readme and a walkthrough. magicshow.zip The Magic Show, version 1.9g, by Jason MacInnes. marooned.taf Marooned, by Bruce Davis. murderer.taf What The Murderer Had Left, by Bahri Gordebak. mustescape.taf Must Escape! version 2.0, by Robert Rafgon. over_the_edge.zip Over the Edge, version 1.1, by Ren. Placed 11th in the 2006 Hourglass Competition. pathway.zip Pathway to Destruction, by Richard Otter. Winner of the Adrift 2005 'Finish the Game' competition. (a Z-code version by the game's author is in games/zcode/pathway.zip) pbc.zip Pick Up the Phone Booth and Cry, by Danny Miok. pestilence.zip Pestilence, by Richard Otter. Placed 2nd in the 2006 ADRIFT Summer Competition. Requires ADRIFT 4.00.46 or later. provenance.zip Provenance, version 1.12.16, by Corey W. Arnett. rachels-bad-day.zip Rachel has a bad day, by Sly. WARNING: Contains adult content. (an Inform port is in games/zcode/RBD.z8) reading.taf A Reading in May, by Bahri Gordebak. shardsofmemory.taf Shards of Memory, by David Whyld. stowaway.zip Stowaway, version 1.0, by J. Freebase. WARNING: Contains adult content. takeone.taf Take One, by Robert Street. target.zip Target, by Richard Otter. the_pk_girl.taf The PK Girl, version 4, by Robert Goodwin, with graphics by Nanami Nekono and music by Helen Trevillion and OYA-G. (the original competition entry is in games/competition2002/adrift/the_pk_girl/the_pk_girl.taf) the_view_is_better_here.taf The View Is Better Here, by Echo. ticket.zip Ticket to No Where by Richard Otter, version 1.1. topaz.taf Topaz, by Woodfish. This is an update to the version of this game in "compendium.zip". twilight.taf The Twilight, by Patrick Kelly. vetknow.taf Veteran Knowledge, version 2.0, by Robert Rafgon. waxworx.taf Wax Worx, version 2, by Eric Mayer. windy.zip Camp Windy Lake, by Christopher Cole. Version 1.2. WARNING: Contains adult content. wrecked.taf Wrecked, by Campbell Wild. xycanthus.taf Doomed Xycanthus, by Eric Mayer. yonastoundingcastle.taf Yon Astounding Castle! of some sort, Post-Comp version, by Tiberius Thingamus. (the original competition entry is in games/competition2009/adrift/astoundingcastle/astoundingcastle.taf) if-archive/games/adrift/italian: -------------------------------- Index this file IlGolem.zip Il Golem, by Tristano Ajmone. "The game is a Judaic-pulp humorous adventure of medium length and difficulty." Winner of the Concorso Avventure Testuali 2010. if-archive/games/adventions: ---------------------------- Index this file adventions.tar.gz All the Adventions games in a tar archive, by David M. Baggett and David A. Leary. This collection was intended for the Great Underground Adventures CD and was released to the public when the CD project folded. It contains the latest registered versions of the games; in particular, this is the first time that the complete versions of Unnkulia Zero and The Horror of Rylvania are made publicly available. adventions.zip All the Adventions games as above, but in a zip archive. if-archive/games/adventions/atari: ---------------------------------- Index this file unnkhz10.arc Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary [file is linked to games/atari/unnkhz10.arc] uu1v301.arc Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary [file is linked to games/atari/uu1v301.arc] uu2v30.arc Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett [file is linked to games/atari/uu2v30.arc] if-archive/games/adventions/mac: -------------------------------- Index This file ccr.sit.bin Colossal Cave Revisited v1.0. A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format. [file is linked to games/mac/ccr.sit.bin and to games/source/tads/ccr.sit.bin] ccr.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/ccr.sit.hqx and to games/source/tads/ccr.sit.hqx] legend.bin The Legend Lives! v1.0 An Unnkulian Universe Unventure by Dave Baggett. Self-extracting archive in MacBinary format. [file is linked to games/mac/legend.bin] legend.hqx Same as above, but BinHex format. [file is linked to games/mac/legend.hqx] rylvania.sea.bin The Horror of Rylvania, by D. A. Leary. Playable DEMO v1.0, Macbinary format. [file is linked to games/mac/rylvania.sea.bin] rylvania.sea.hqx Same as above, but BinHex format. [file is linked to games/mac/rylvania.sea.hqx] unnk1v301.sit.bin Unnkulian Underworld: The Unknown Unventure version 3.0.1 by D. A. Leary. Macbinary format. [file is linked to games/mac/unnk1v301.sit.bin] unnk1v301.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/unnk1v301.sit.hqx] unnk2v30.sit.bin Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett. Macbinary format. [file is linked to games/mac/unnk2v30.sit.bin] unnk2v30.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/unnk2v30.sit.hqx] unnkhz10.sit.bin Unnkulia One-Half: The Salesman Triumphant version 1.0 Includes a playable demo of Unnkulia Zero! both games by D. A. Leary. Macbinary format. [file is linked to games/mac/unnkhz10.sit.bin] unnkhz10.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/unnkhz10.sit.hqx] if-archive/games/adventions/others: ----------------------------------- *-----------------------------------------------------------------------------* NOTE: You must have the TADS 2 run-time for your machine before you can play these games. You will find it in the TADS distribution for you machine in if-archive/programming/tads2. See the file How-To-Run-These-Games in this directory for more information. These files are packed with "tar" and "compress", which are standard Unix programs. To unpack these archives, type the following on any Unix machine: uncompress filename.tar.Z tar xvf filename.tar *-----------------------------------------------------------------------------* Index This file How-To-Run-These-Games Important information you should read ccr.tar.Z Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. [file is linked to games/tads/ccr.tar.Z and to games/source/tads/ccr.tar.Z] ccr.oldtr.tar.Z Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/ccr.oldtr.tar.Z and to games/source/tads/ccr.oldtr.tar.Z] legend.tar.Z The Legend Lives! An Unnkulian Universe Unventure by David Baggett. Freeware, v1.0 [file is linked to games/tads/legend.tar.Z] legend-src.tar.Z Source code for The Legend Lives! [file is linked to games/source/tads/legend-src.tar.Z] rylvania.tar.Z The Horror of Rylvania, by D. A. Leary. Playable DEMO v1.0 [file is linked to games/tads/rylvania.tar.Z] unnkhz10.tar.Z Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary. [file is linked to games/tads/unnkhz10.tar.Z] unnkhz10.oldtr.tar.Z Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary. Contains .GAM files that work with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/unnkhz10.oldtr.tar.Z] uu1v301.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01, by D. A. Leary. [file is linked to games/tads/uu1v301.tar.Z] uu1v301.oldtr.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01, by D. A. Leary. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/uu1v301.oldtr.tar.Z] uu2v30.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0, by David M. Baggett. [file is linked to games/tads/uu2v30.tar.Z] uu2v30.oldtr.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0, by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/uu2v30.tar.Z] if-archive/games/adventions/pc: ------------------------------- Index this file ccr.zip Colossal Cave Revisited v1.0. Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett. [file is linked to games/pc/ccr.zip and to games/source/tads/ccr.zip] legend386.zip The Legend Lives! v1.0 An Unnkulian Universe Unventure by David Baggett. 386SX or later CPU required. [file is linked to games/pc/legend386.zip and to games/tads/legend386.zip] legndsrc.zip Source code for above. [file is linked to games/source/tads/legndsrc.zip] rylvania.zip The Horror of Rylvania by D. A. Leary. Playable DEMO v1.0 [file is linked to games/pc/rylvania.zip] unnk1v30.zip Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary. [file is linked to games/pc/unnk1v30.zip] unnk2v30.zip Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett. [file is linked to games/pc/unnk2v30.zip] unnkhz10.zip Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo). Both are version 1.0, by D. A. Leary. [file is linked to games/pc/unnkhz10.zip] if-archive/games/advsys: ------------------------ These games must be played with the AdvSys game interpreter advint. The source code for AdvSys is in programming/advsys. ------------------------------------------------------------------- Index this file busted.dat BUSTED! release 1 - psychedelic interactive fiction by Scumbag Software, Inc. (Jon Drukman). Machine-independent data file for AdvSys 1.2 elves87.tar.Z Elves '87, by BOA! (Burnt Out Adventurers! aka Bruce MacKay and Marlene Abriel) AdvSys source code and compiled .dat file (version 1.2), because this game is too large to be compiled under DOS. (Thanks to David A. Graves!) (an AGT version is in games/source/agt/elf.zip) elves87.zip Same contents as above. key.dat The Key to Time, by Jon Drukman. Machine-independent data file for AdvSys 1.2 onehand.tar.Z The Sound of One Hand Clapping - A Riddle in Subtlety Release 1a, by Erica Sadun: This file contains the machine-independent AdvSys 1.2 data files and source code of the AdvSys interpreter for Unix. onehand.zip The Sound of One Hand Clapping - A Riddle in Subtlety Release 1a, by Erica Sadun: This file contains the machine-independent AdvSys 1.2 data files, source code of the AdvSys interpreter for DOS, and a DOS executable of the AdvSys interpreter. [file is linked from games/pc/onehand.zip] starship.zip Starship Columbus version 1.2, by Gary McGath/ Machine-independent data file and DOS executable of AdvInt. This game is Shareware; at some point it requires you to send $10 to the author so you can continue playing the game. [file is linked from games/pc/starship.zip] if-archive/games/agt: --------------------- This directory contains AGT game files, which can be played on any platform that runs AGiliTy; most also come packaged with a DOS executable. To get the version of AGiliTy for your favorite system, look in if-archive/programming/agt/agility/. -------------------------------------------------------------------------------- Index this file ABloodyLife.zip A Bloody Life: A day in the life of an unfortunate physician caught up in a soap opera, written by Quentin D. Thompson. AGT game files, DOS interpreter, and pop-up hints. [file is linked to games/pc/ABloodyLife.zip] Aland_sw.zip The Search for Princess Alandria, version 1.0, by Jason Billard [file is linked to games/pc/Aland_sw.zip] Alchemist.zip Castle of the Alchemists, version 1.2 (1991) by Super Chicken Productions. Arthur.zip Sir Arthur, version .0a, by Lyn. Cardigan2.zip Still Laughing at my Cardigan, a parody of the AGT game "Space Aliens Laughed At My Cardigan", by Bev Truter. Cercla.zip Cercla, by Jeffery P. Robinson. Dragons.zip Dragons In Chocolate Land, by Eclipse. Helvera.zip Helvera, Mistress of the Park, by Bob Adams. JoH.zip Jack of Hartz, a fantasy adventure by Bev Truter. LSMansion.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1, Demo 2 (1992). [file is linked to games/pc/LSMansion.zip] LSMansion11.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1.1, Full Version, supplied by the author. Archive also contains reviews of the game. [file is linked to games/pc/LSMansion11.zip] Property.zip Lost Property, by Edward McArdle. Shifter.zip Shape Shifter Adventure! written by Eric Colomb. (A self-extracting MS-DOS executable version is in games/pc/shifter.zip) SirGuy.zip Sir Guy Gallant and the Deadly Warning, by Eddie R. Wright. Tarab_sw.zip Escape from Tarabithia, by Jason Billard [file is linked to games/pc/Tarab_sw.zip] Tarot.zip The Books of Tarotia: Book 1 - Restoring the Cups by Shaun Jensen. Shareware AGT adventure - Fantasy genre. NOTE: You must register (US$10) to complete the game. TheRift.zip The Rift, version 1.0, by Michael A. Buonaccorsi. Wanderer1.zip The Darkest Road, part one of The Black Wanderer trilogy, version 1.0a, written by Clive Wilson. Wanderer2.zip The Unborn One, part two of The Black Wanderer trilogy, version 1.0a, written by Clive Wilson. Wanderer3.zip Twas a Time of Dread, part three of The Black Wanderer trilogy, version 1.0a, written by Clive Wilson. Witch.zip Witchfinder, by "Kanga and Yak". WizCastle2.zip The Wizard's Castle, by Edward McArdle, originally written for the C64 and Apple II using The Quill. alice.zip The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. Compiled AGT version of the original GAGS game; source code is in games/source/gags/alice-s.zip. This game won the GAGS game writing contest 1986. [file is linked to games/pc/alice.zip] apprenti.zip Apprentice - The Testing of a Magical Novice, by Bert Lee. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/appr-src.zip) [file is linked to games/pc/apprenti.zip] cardigan.zip Space Aliens Laughed at My Cardigan, by Andre M. Boyle. Humorous game, a takeoff of Hitchhiker's Guide with some Star Trek thrown in. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/aliens.zip) [file is linked to games/pc/cardigan.zip] clause.zip Sanity Clause or, Why Santa Didn't Make It to YOUR House that Year, version 1.11, by Mike McCauley. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/cla-src.zip) [file is linked to games/pc/clause.zip] cliff.zip Cliff Diver: Investigator for Hire - Case 1: The Case of Crime to the Ninth Power. version 1.5, by Patrick Farley. Winner of the 4th annual AGT game contest. (pop-up hints are in solutions/pophints/cliffpop.zip) [file is linked to games/pc/cliff.zip] cliff2.zip Cliff Diver: Investigator for Hire - Case 2: Purchased Sight Unseen. An AGT adventure, by Patrick Farley. Winner of the 6th annual AGT game contest. [file is linked to games/pc/cliff2.zip] cosmos97.zip CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This is the final release of CosmoServe (January 1997). [file is linked to games/pc/cosmos97.zip] cosmosrv.zip CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This game won the 5th Annual AGT Game Writing Contest (together with The Multi-Dimensional Thief). [file is linked to games/pc/cosmosrv.zip] crusade.zip Crusade, by David Malmberg (AGT source code is in games/source/agt/crusade-src.zip) [file is linked to games/pc/crusade.zip] detect13.zip Detective, A Text Adventure Game (version 1.3?) written by Matt Barringer [file is linked to games/pc/detect13.zip] dsenchnt.zip Disenchanted, a parody of Enchanter by Joseph S. Licari. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/dsen-src.zip) [file is linked to games/pc/dsenchnt.zip] ducksoup.zip Ducksoup, version 3.0, a private investigator adventure by C. Evans. Written in AGT. [file is linked to games/pc/ducksoup.zip] dudley.zip A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow. This game won the 2nd Annual AGT Game Writing Contest. (A Macintosh version is in games/mac/dudley.sit.hqx, and source code is in games/source/agt/dudley_s.zip) [file is linked to games/pc/dudley.zip] dudley2.zip A Dudley Dilemma version 2.0, an AGT adventure by Lane Barrow. This version includes sounds and pictures, mostly views of the Harvard campus. [file is linked to games/pc/dudley2.zip] dyanty.zip Caves of Dyanty: A Science Fiction Adventure version 1.3, by Nathan Fritz. An archeological dig on the planet Dyanty uncovers signs of an incredibly advanced race that vanished long ago. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/dyanty.zip] earth.zip Destination: Earth v1.4, by Karl Bengtsson. Trapped by an alien attack on a moon of Jupiter, you must get back to Earth. [file is linked to games/pc/earth.zip] easter.arc Heather's Easter Egg Hunt version 0.91, AGT adventure for children (age 7 - 12) by Tom and Ginnie Reynolds. Honorable mention, 3rd Annual AGT game contest. (AGT source code is in games/source/agt/easter.zip) [file is linked to games/pc/education/easter.arc] eighty.zip Around the World in Eighty Days, version 1.1 AGT adventure by Lloyd Holliday [file is linked to games/pc/education/eighty.zip] electra.zip Electrabot, by Woody Hunt [file is linked to games/pc/electra.zip] elf20.zip The Elf's Christmas Adventure or God Bless Frosty the Snowman! (Version 2.0) by Bruce McKay and Marlene Abriel, a musical text adventure, converted to AGT by David Malmberg. (I think "Version 2.0" and "musical" applies only the AGT port by David Malmberg; it is written with the Master's Edition of AGT, which (among other features) supports sound, i.e. in this case it plays Christmas songs through the PC speaker.) (The original game is in games/source/advsys/elves87.zip; version 1 of the AGT port is in games/source/agt/elf.zip) [file is linked to games/pc/elf20.zip] elfquest.zip Elf Quest, a Young Elf's Adventures in a Kingdom of Ogres, by Chris Roddy. eli.zip Escape from the ELI, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. A simple AGT adventure, based on a foreign student's first day at the English Language Institute of the University of Delaware; written to demonstrate utility of text adventures to teach English as a second language. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/eli-src.zip) [file is linked to games/pc/education/eli.zip] escape.zip Escape from Prison Island, by Christian Andersen. Written in AGT. [file is linked to games/pc/escape.zip] fable.zip A Fable, a small AGT adventure by Stan Heller (source code is in games/source/agt/fablesrc.zip) [file is linked to games/pc/fable.zip] first My First Stupid Game, by Dan McPherson (symbolic link to 1996 IF competition entry) firstadv.zip Colossal Cave - The First Adventure, version 1.4. An AGT version of the original Woods/Crowther 350 points adventure, by David Gasior. [file is linked to games/pc/firstadv.zip] ggollek.zip Ggollek I: The Dissolution, an illustrated text adventure by "The Missing", Pusrocket Software. Written using the Master's Edition of AGT. [file is linked to games/pc/ggollek.zip] ghosttwn.zip Ghost Town, a GAGS adventure by E. L. (Ev) Cheney (source code is in games/source/gags/ghos-src.zip) [file is linked to games/pc/ghosttwn.zip] gigantic.zip Secrets of the Gigantic, a treasure hunt set aboard the salvaged wreck of a cruise liner. Written in AGT by Sean M. Doane. [file is linked to games/pc/escape.zip] gothic.zip New England Gothic, an AGT adventure by Simba. Honorable mention, 5th annual AGT game contest. [file is linked to games/pc/gothic.zip] grail.zip The Misadventure of the Holy Grail v2.1, December 1989. A silly entertainment (not a difficult game, actually) from the Apple II Eamon FRP game by Evan Hodson. Very loosely translated to AGT and expanded by Michael Detlefsen. Honorable mention, 3rd annual AGT game contest. (AGT source code is in games/source/agt/grail-s.zip) [file is linked to games/pc/grail.zip] hardest.zip The World's Hardest Adventure, an AGT game by A. Fielding. [file is linked to games/pc/hardest.zip] highe.zip Highe, the Adventures of Elizabeth ("El") Highe an AGT adventure by Bill Larkins [file is linked to games/pc/highe.zip] hobbs.zip Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. Honorable mention, 3rd annual AGT game contest. (AGT source code is in games/source/agt/hobb-src.zip) [file is linked to games/pc/hobbs.zip] holmes.zip The Casebook of Sherlock Holmes, by Michael W. Bayley, based on the board game "221B Baker Street", adapted for AGT by David Malmberg. There are 18 cases to be solved; you interact with the game by selecting commands and objects from a context-sensitive menu. (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/pc/holmes.zip] hotel.zip Hotel Notell, by R. Baribault [file is linked to games/pc/hotel.zip] hou2hou.zip House 2 House, version 2.0, by Jason and Keith Billard [file is linked to games/pc/hou2hou.zip] hugecave.zip Adventure in Humongous Cave (Version 2.0) - 1000 points version of Colossal Cave by David Malmberg, based on the 550 points version (source code to this game is in programming/agt/agtmastr.zip and a later version with a complete transcript is in games/source/agt/hugecv-s.zip) [file is linked to games/pc/hugecave.zip] hurry.zip Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling Circus and Flourishing Florilegium of Flamboyant Wonders An Illustrated, Musical Text Adventure by David Malmberg (The PC speaker "music" can be turned off (Esc) and the illustrations are displayed only on request (view ...).) (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/pc/hurry.zip] jubilee.zip Jubilee Road, an AGT adventure by D. Ellis [file is linked to games/pc/jubilee.zip] justin.zip Kill Justin, by Will Mistretta [file is linked to games/pc/justin.zip] klaus.zip Klaustrophobia, a tortuous odyssey through life's more annoying moments in three parts, by Carol Hovick Part I: Fear of Flying, Airplanes, Airports and Re-Booking Part II: What This Country Really Needs Is A Good $250.00 Dalmation Part III: It's that Ol' Deja Vu All Over Again Winner of the 7th annual AGT game contest. [file is linked to games/pc/klaus.zip] klinrpg.zip In the Year 2366, Klingon Role Playing Game v1.1, AGT adventure by Robert Ferguson. This looks like a minimal variation of the AGT sample game In the Year 2093 by Mark J. Welch, contained in the AGT distribution files in directory programming/agt. [file is linked to games/pc/klinrpg.zip] labyrint.zip The Deadly Labyrinth, by Frank West (inspired by the Death Gate Cycle by Margaret Weis and Tracy Hickman) Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lab-src.zip) [file is linked to games/pc/labyrint.zip] library.zip Library - An Adventure Game Based on the Library of Guilford College (or Something Like It) but with Added Puzzles and Danger, by Frederick D. King. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lib-src.zip) [file is linked to games/pc/library.zip] lostinsp.zip Lost in Space: Dr. Smith Goes Home; an introductory mini-text game designed to play in a single sitting, by Graeme Cree. DOS executable (AGT runtime), map, and walkthrough. This is the original version of the game; another version, slightly modified for widespread circulation, is called Tossed into Space (see tossed.zip). Honorable mention, 7th annual AGT game contest. [file is linked to games/pc/lostinsp.zip] lottery.zip Lottery, a GAGS adventure by E. L. (Ev) Cheney [file is linked to games/pc/lottery.zip] lstdm15.zip Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine An AGT adventure by Ray Johnson [file is linked to games/pc/lstdm15.zip] mars.zip The Pyramids of Mars, an AGT adventure by Patrick John Wigfull based on the Doctor Who Serial by Stephen Harris [file is linked to games/pc/mars.zip] mdthief1.zip The Multi-Dimensional Thief, Release 1.5: Version 3.05 (text only) by Joel Finch This game won the 5th Annual AGT Game Writing Contest (together with CosmoServe). With pop-up hints, a map and a minimal walkthrough by the author. (AGT source code is in games/source/agt/mdthf1-s.zip) [file is linked to games/pc/mdthief1.zip] mhpquest.zip Quest for the Magic Healing Plant, by Adam Crutchlow. (an Inform port is in games/zcode/mhpquest.z5) [file is linked to games/pc/mhpquest.zip] mmurder.zip Mop and Murder - a masterful mystery in one room - by Brad Friedman. Pop-up hints included. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/mm-src.zip) [file is linked to games/pc/mmurder.zip] mst1agt.zip Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. This AGT conversion was written by Graeme Cree. (The original Inform version is in games/zcode/mst3k1.z5) [file is linked to games/pc/mst1agt.zip] mst3k2.zip Mystery Science Theater 3000, Adventure 102, Reel 1. A Fable: An Interactive MiSTing of Stan Heller's GAGS game "A Fable", by Graeme Cree. [file is linked to games/pc/mst3k2.zip] mst2snds.zip Sound package for Mystery Science Theater 3000, Adventure 102, Reel 1. Needs mst3k2.zip to play. [file is linked to games/pc/mst2snds.zip] mule.zip Space Mule, an Unexpected Encounter with the Unknown, written by Bruce David Loving. Honorable mention, 7th annual AGT game contest (1993) (source code is in games/source/agt/mule_s.zip) [file is linked to games/pc/mule.zip] myopia_1.zip Myopia, a puzzleless AGT game, by Quentin D. Thompson. Magx game files, description, and walkthrough; runs with AGiliTy. oceana.zip Oceana, an adventure in a world of the future, written Philip Boswell. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/source/agt/oceana.zip] odieus.zip Odieus's Quest for the Magic Flingshot, author unknown converted from LADS to AGT and "embellished" by David Malmberg (AGT source code is in games/source/agt/odieusrc.zip; an Inform port is in games/zcode/odieus.zip) [file is linked to games/pc/odieus.zip] oklib.zip Oklib's Revenge, by Sue Medley. A quest to find the King's missing staff. Solution included. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/oklib.zip] (source code is in games/source/agt/oklib_src.zip) ovanpelt.zip Orientation to Van Pelt Library of the University of Pennsylvania, by Richard Young [file is linked to games/pc/education/ovanpelt.zip] patzer1.zip The Adventures of Peter Patzer, Who Sought Masterhood and Returned Not Quite the Same, Episode I, by John C. Knudsen. pearl.zip Quest for the Black Pearl version 1.5, by Ralph W. Varble. Your old professor tells you where to find the fabled black pearl; find it before the volcano erupts. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/pearl.zip] philip.zip The Battle of Philip against the Forces of Creation. Honorable mention, 3nd annual AGT game contest. (AGT source code is in games/source/agt/phil-src.zip) [file is linked to games/pc/philip.zip] pilot.zip The Pilot or A Flight into Fantasy, another exercise in hyperactive hijinks from The Adventure Game Jockey playable demo (about 1/3 of the game). (AGT source code is in games/source/agt/pilotsrc.zip) [file is linked to games/pc/pilot.zip] pp20.zip Pastoral Pitfalls 2.0, an AGT adventure in which the player takes on the role of a Lutheran minister. Written by Guy M. Marquardt. [file is linked to games/pc/pp20.zip] pork.zip PORK I: The Great Underground Sewer System (version -4.26/1), a parody of Zork I by David Malmberg, written with AGT (source code to this game is in games/source/agt/pork-src.zip) [file is linked to games/pc/pork.zip] pork2a.zip PORK II, The Gizzard of Showbiz, a parody of Zork II by Bill Larkins (AGT source code is in games/source/agt/pork2src.zip) [file is linked to games/pc/pork2a.zip] portal.zip The Star Portal, a science fiction adventure game suggested by the Damon Knight short story "Ticket to Anywhere", version 1.03 by Michael Detlefsen. DOS executable and a walkthrough. Honorable mention, 2nd annual AGT game contest. (AGT source code of version 1.01 is in games/source/agt/portal_s.zip) [file is linked to games/pc/portal.zip] recovery.zip The Game of Recovery; an Allegorical Adventure by Daniel J. Pallotta. Version 1.03. Honorable mention, 7th annual AGT game contest. [file is linked to games/pc/recovery.zip] reruns.zip Reruns Again version 1.3, by Neil Sorenson. You are trapped in a world made of television reruns. (Isn't that Gilligan, the Bradys, and the crew of the Enterprise?). Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/reruns.zip] ring.zip Der Ring des Nibelungen, a text adventure based on the operas of Richard Wagner, by Michael R. Harris. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/ring-src.zip) [file is linked to games/pc/ring.zip] sherwood.zip Adventures in Sherwood, An Interactive Adventure Simulation by Charles Williams. A D&D type adventure, complete with melee. You, Robin Hood, must rescue Marion from the Sheriff of Nottingham. Honorable mention, 5th annual AGT game contest. [file is linked to games/pc/sherwood.zip] soggy.zip Shades of Gray, An Adventure in Black and White; 7 authors. Winner of the 6th annual AGT game contest. (pop-up hints are in solutions/pophints/sogpop.zip) [file is linked to games/pc/soggy.zip] soggy97.zip Shades of Gray, An Adventure in Black and White; 7 authors. The archive includes pop-up hints. This is the final release of Shades of Gray (January 1997). [file is linked to games/pc/soggy97.zip] sos.zip Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts, by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (A Macintosh executable is in games/mac/sos.sit, AGT source code is in games/source/agt/sos-src.zip) [file is linked to games/pc/sos.zip] spatent.zip The Spatent Obstruction, version 2.55. An Interactive Novel by Christopher Canavan. [file is linked to games/pc/spatent.zip] squyn15.zip The Squynchia Adventure version 1.5, by M. & T. Frank, converted from LADS to AGT by David Malmberg. File contains compiled AGT game files, a DOS interpreter (version 1.5 beta), and a walkthrough. (source code of this game is in programming/agt/agtmastr.zip; a different version is in games/source/agt/squynch.zip) [file is linked to games/pc/squyn15.zip] stiffy2.zip The Incredible Erotic Adventures of Stiffy Makane! version 2.0 AGT adventure by Mark Ryan [file is linked to games/pc/stiffy2.zip] storms.zip Storms I, An Interactive Mystery by Ryan Burrus Release II / Version 5.50: Shareware Release. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/storms-s.zip) [file is linked to games/pc/storms.zip] susan.zip Susan (A Lustful Game), by Bill Larkins; R-rated by author. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/susan_s.zip) [file is linked to games/pc/susan.zip] tamoret.zip Tamoret, The Adventure to the Fourth Dimension, by Michael J. Lyons. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tamoret-s.zip) [file is linked to games/pc/tamoret.zip] tark.zip The Adventure of Tark Simmons, Priestess of the First Church, in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tark_s.zip) [file is linked to games/pc/tark.zip] tempest.zip The Tempest, an Adventure Game by David R Grigg based on The Tempest by William Shakespeare, version 21jul92. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/tempest.zip] the-game.zip "Whatever We Decide To Call This Game" by The Three Engineers: Joel Finch, Glen Henville and little bits by Matthew Newbery. Your first day at Tumbulgum University (must be in Australia). Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/thegame-s.zip) [file is linked to games/pc/the-game.zip] tja.zip The Jeweled Arena version 1.0, AGT adventure by David S. Raley with pop-up hints. Winner of the 7th annual AGT game contest. [file is linked to games/pc/tja.zip] toho.zip Toho Academy, an illustrated AGT adventure by Simon Barber. Honorable mention, 7th annual AGT game contest. [file is linked to games/pc/toho.zip] tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, short SF adventure for beginners. DOS executable, AGT source code, and a complete walkthrough. This version was slightly modified for widespread circulation; the original was called Lost in Space (see lostinsp.zip). [file is linked to games/pc/tossed.zip and to games/source/agt/tossed.zip] tsquared.zip TimeSquared, Chapter One: Centroplis, by Bert Lee. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/tsquar-s.zip) [file is linked to games/pc/tsquared.zip] vita.zip Murder at the Folkestone Inn, a Weekend Adventure with Vita Sackville-West and Violet Trefusis, written by Anne Laughlin. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/source/agt/vita.zip] weekend.zip Weekend Survival, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. Written to demonstrate utility of text adventures to teach English as a second language. Input is reduced to 1/2/3 choices. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/weeknd-s.zip) [file is linked to games/pc/education/weekend.zip] wok Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson Version 1.1s (symbolic link to 1996 IF competition entry) wraith.zip Wraith Blaster version 1.0, by Ken Dibble. A text based space trader game: earn money, become master trader, and find a place to retire. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/wraithsrc.zip) [file is linked to games/pc/wraith.zip] xanth.zip A Journey into Xanth version 1.2 by Neil Sorenson, based on the works and characters of Piers Anthony. Walkthrough and maps included. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/xanth.zip] zanfar.zip Zanfar, an AGT adventure by YAK (Your Adventure Kreator) [file is linked to games/pc/zanfar.zip] if-archive/games/agt/dutch: --------------------------- Index this file querido.zip Querido, a Dutch AGT text adventure, written by Martin Schrijver. [file is linked from games/pc/dutch/querido.zip] if-archive/games/alan: ---------------------- ALAN interpreters for these games are available in the directory programming/alan/executables/ -------------------------------------------------------------------------------- Index this file Fish-Mess.zip A Very Hairy Fish-Mess, version 1.2, written with ALAN 3 by Byron Alexander Campbell. HollywoodMurders.zip The Hollywood Murders, An Interactive Mystery written in ALAN 3 by Michael Zerbo. (An installable Windows version of this game is in games/pc/HollywoodMurders.exe, and a BeOS version is in games/beos/HollywoodMurders.zip) MisGuided.zip Mis/Guided, a game created as a school project at The Game Assembly. Version 1.01, written by Jari Sarajärvi, Patrik Dekhla, Tara Fkri and Rasmus Gunnarsson. Room206.zip Room 206, release 2, written with ALAN 3 by Byron Alexander Campbell. bugged.zip Bugged, version 1.2, by Anssi Raisanen. chasing.zip The Chasing, version 1.1, by Anssi Raisanen. (the original competition entry is in games/competition2001/alan/chasing/) closet.zip Closet, release 3, a short one one-location adventure, written by Mikko Vuorinen. Alan 2.8 game file hebgb.zip The HeBGB Horror! version 2, by Eric Mayer (the original competition entry is in games/competition99/alan/hebgb/) liny.zip Lost in New York, written by Mikko Vuorinen plsg.zip "Painless Little Stupid Games", a collection of five small Alan games ("Dinnertime", "To Get To The Other Side", "They're After You!", "Mazemapper" and "The Mean Story"), by Bob Reeves. Includes Alan data files and MS-DOS interpreter executable. (Updated Z-code versions are in games/zcode/PLSG.zip) [file is linked to games/pc/plsg.zip] sardoria.zip Sardoria, version 1.1, by Anssi Raisanen. (the original competition entry is in games/competition2003/alan/sardoria/) study.zip Out Of The Study, version 1.3, by Anssi Raisanen. (the original competition entry is in games/competition2002/alan/study/) if-archive/games/alan/german: ----------------------------- Index this file dad.zip Papa wird vermisst, a German interactive story by Ulrike Pilz (11 years old), programmed by Uwe Pilz. ALAN 2.7 game file and source code. hermet.zip Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz. ALAN game files and DOS executable. Source code available on request from the author. [file is linked to games/pc/german/hermet.zip] oskar.zip Oskar und der Tod v1.1, a German detective story by Uwe Pilz. Source code available on request from the author. if-archive/games/amiga: ----------------------- Note: The .dms games below must be run from a self-booting floppy disk as the directory structure has been modified to stop people reading the game text. The .dms files are raw diskette images created with DMS; you can find DMS in directory download-tools/amiga. Note: Some of the archives in this directory contain ADF disk images, which are files in a format suitable for use with the Amiga emulator program UAE. To use these files on a real Amiga, it is necessary to unpack the archive with Unzip (in the /if-archive/download-tools/amiga directory) and then write the ADF disk image back to a real Amiga disk with Adf2Amiga (available from any of the Aminet mirror sites). ------------------------------------------------------------------------------ Index this file Adventure.lha A collection of the original Colossal Cave (aka Adventure) game, plus derivative works, ported by David Kinder. (The games included here are all available separately as the files games/amiga/adv*.lha) Box.lha Box, by James Lean. Written in AMOS. CM1.lha The Child Murderer, a text/graphics adventure by Michael Zerbo. Diskette version, disk 1 CM2.lha The Child Murderer, a text/graphics adventure by Michael Zerbo. Diskette version, disk 2 CM3.lha The Child Murderer, a text/graphics adventure by Michael Zerbo. Diskette version, disk 3 CM_1-3.Readme Description of The Child Murderer, files CM1.lha, CM2.lha and CM3.lha Child_Murderer.lha Hard disk version of The Child Murderer, by Michael Zerbo Child_Murderer.readme Description of file Child_Murderer.lha Child_Murderer_AGA.lha Hard disk version of The Child Murderer for AGA machines, by Michael Zerbo Child_Murderer_AGA.readme Description of file Child_Murderer_AGA.lha Dark_Obsession.lha Dark Obsession, a text/graphics adventure by Michael Zerbo. Dark_Obsession.Readme Description of Dark_Obsession.lha Dinkum_2.14.lha Dinkum, the Australian Adventure Game version 2.14 by Gary A. Allen, Jr. Amiga release 1, ported by Bill Hoggett. (the original C source code is in games/source/dinkum-2.14.tar.gz) Dungeon.lha Dungeon (the more or less public domain version of the original MIT Zork) version 2.7A from games/source/dungn27s.zip ported to the Amiga by David Kinder Dungeon.lzh Amiga port of Dungeon, the more or less public domain version of the original MIT Zork Exorcism.lha Exorcism, by David Lacey and Adam Balcomb. Written with the CAG adventure generator. This archive provides a text-only adventure, use with Exorcism_gfx.lha for graphics. Exorcism_gfx.lha The graphics files for Exorcism. Not compatible with the AGA chipset. Frustration.dms Frustration, by Jim MacBrayne. Serial no. 890713 (see games/tads/frust.zip for a machine-independent TADS version) Getaway1.zip Kelly's Rescue, Part2: The Getaway, a text/graphics adventure by Peter Clement and René van Hasselaar (text) and No One Incorporated (graphics). The game consists of two Amiga disks; this is disk 1. Uploaded and declared to be in the public domain by René. Getaway2.zip Kelly's Rescue, Part2: The Getaway; this is disk 2. Uploaded and declared to be in the public domain by René. GoldenFleece.dms The Golden Fleece, by Jim MacBrayne. Serial no. 891229 (see games/pc/fleece.zip for the 1989 DOS version and games/tads/gfleece.zip for a machine-independent TADS version) Gory_Story.dms Gory Story, by Philip Richmond Hazardous_Holiday.dms Hazardous Holiday, by Philip Richmond. HolyGrail.dms The Holy Grail, by Jim MacBrayne. Serial no. 920420 (see games/tads/hgrail.zip for a machine-independent TADS version) Inner_Demons.Readme Description of Inner Demons, files Inner_Demons1-4.lha below Inner_Demons1.lha Inner Demons, a text/graphics adventure by Michael Zerbo, disk 1 Inner_Demons2.lha Inner Demons, a text/graphics adventure by Michael Zerbo, disk 2 Inner_Demons3.lha Inner Demons, a text/graphics adventure by Michael Zerbo, disk 3 Inner_Demons4.lha Inner Demons, a text/graphics adventure by Michael Zerbo, disk 4 Inner_DemonsHD.readme Description of Inner Demons HD Inner_DemonsHD.lha Hard drive version of Inner Demons, by Michael Zerbo. KellTres.zip An Amiga disk with two games: Treasure Hunt and Kelly's Rescue, Part 1, both by Peter Clement and René van Hasselaar. The games are simple noun/verb text adventures originally written on the Commodore64 and later ported to the Amiga. Treasure Hunt is a simple search for treasures in an abandoned city; Kelly's Rescue is a thriller/spy story. Uploaded and declared to be in the public domain by René. Macabre.zip A set of three horror adventures: Severed Heads; Inner Demons and Dark Obsession, all written by Michael Zerbo. Recommended for mature players only. The games are stored as ADF Amiga emulator disk images. Macabre.txt Author's description of the files in Macabre.zip. Mipric_Basic.lha Mipric Story System v3.00. Programs for playing text adventure games written with the author's MIPRIC system, plus Infocom v3+4 games. This archive contains the interpreter plus a hintbook system and an adventure game database. Requires Kickstart 2.04 and MUI. Written by Ruediger Hanke. Mipric_Basic.readme Description of Mipric_Basic.lha Mipric_IP_4.lha The Ice Princess, an interactive novel by Ruediger Hanke, Release 4. Requires the interpreter from the archive Mipric_Basic.lha (an Inform port of this game by the author himself is in games/zcode/princess.zip) Mipric_IP_4.readme Description of Mipric_IP_4.lha Mipric_MustRead.txt A note by Ruediger Hanke containing his new address and information about the future of his software Mipric_TEI_7.lha The Timeless Empire I - Return of the True Gods. An interactive novel by Ruediger Hanke, Release 7. Requires the interpreter from the archive Mipric_Basic.lha Mipric_TEI_7.readme Description of Mipric_TEI_7.lha Mission.zip The Mission, by Jim MacBrayne. Serial no. 901127 (see games/tads/mission.zip for a machine-independent TADS version) Napoleon_1.02.lha Napoleon version 1.02, by Pete Chown. Amiga release 1, ported by Bill Hoggett. (the original C source code is in games/source/napoleon-1.02.tar.gz) PsychoWard.lha PsychoWard v1.5, a text adventure with graphics, by Robert Sedler Rescue_Elvis.lha I Rescued Elvis From Communist Alien Jerks v1.0, a text adventure with graphics, by Robert Sedler. Severed_Heads.Readme Sescription of Severed Heads, see below. Severed_Heads1.lha Severed Heads, a futuristic text/graphics adventure for the Amiga with 1 MB RAM, by Michael Zerbo. Diskette version; disk 1 of 2. Severed_Heads2.lha Severed Heads, a futuristic text/graphics adventure for the Amiga with 1 MB RAM, by Michael Zerbo. Diskette version; disk 2 of 2. Severed_HeadsHD.lha Version 1.1 for hard drive. Thrallbound.lha Thrallbound, a Norse adventure by Torgeir Dingsxyr, Tor-Martin Tveit and Cristian Fiatt. World_1.07.lha World version 1.07, by J. Doug McDonald, ported to the Amiga by Patrick Kellum. (a DOS version is in games/pc/world107.zip; an Archimedes port is in games/archimedes/world.spk; a Macintosh port is in games/mac/World107.sit; source code of the DOS/Unix version is in games/source/worldsrc.zip) ZutAlors.lha Zut Alors, a parody of The Three Musketeers, by Brian Asbury. adv350.lha Amiga executable of the original 350 points version of Colossal Cave by Don Ekman, ported to the Amiga by David Kinder. (the original FORTRAN source code and a DOS executable is in games/source/adv350de.zip) adv350jg.lha Amiga executable of the original 350 points version of Colossal Cave by Jim Gillogly, ported to the Amiga by David Kinder. (the original C source code is in games/source/adv350jg.zip) adv350r4.lha Amiga executable of the 350 point version of Colossal Cave, DECUS release 4 (February 1994), ported to the Amiga by David Kinder. (the original FORTRAN-77 source code is in games/source/adv350r4_f77.tar.gz) adv430.lha Amiga executable and C source code of Adventure 2.5, the 430 points version of Colossal Cave by Donald R. Woods (1995), ported to the Amiga by David Kinder. (the original generic C source code is in games/source/Adventure2.5.tar.gz, a DOS executable is in games/pc/advent25.zip) adv550.lha Amiga executable and C source code of the 550 points version of Colossal Cave by Ken C. Wellsch, August 1985, ported to the Amiga by David Kinder. adv551.lha Amiga executable of the 551 points version of Colossal Cave by Doug McDonald, ported to the Amiga by David Kinder. (the original Fortran source code is in games/source/advsrc.zip, a DOS executable is in games/pc/pcadvent.zip) adv660.lha Amiga executable and C source code of 660 points version of Colossal Cave: Adventure4+ version 10.06 (26jul95), by Mike Arnautov, ported to the Amiga by David Kinder. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. Requires at least Kickstart 2.04. battlestar1_1.lha Battlestar for the Amiga, release 1.1, a stellar-tropical adventure game from BSD Unix C source code and Amiga exutable, ported by David Ingebretsen. cannibaladv.lha Cannibal Adventure, a short graphics/text adventure by John Olsen. A demonstration of the capabilities of Aegis Visionary, an authoring system for text or text/graphics games for the Amiga. hugecave.lzh Adventure in Humongous Cave - 1000 points version of Colossal Cave, based on the 550 points version written with AGT by David Malmberg genocide_earth.lha Genocide Earth, by Darryl Sloan. A sci-fi text adventure with digitized graphics and music. if-archive/games/amiga/german: ------------------------------ This directory contains German Amiga text adventures. ADF disk images are files in a format suitable for use with the Amiga emulator program UAE. To use these files on a real Amiga, it is necessary to unpack the archive with Unzip (in the /if-archive/download-tools/amiga directory) and then write the ADF disk image back to a real Amiga disk with Adf2Amiga (available from any of the Aminet mirror sites). -------------------------------------------------------------------------------- Index this file DasFest.zip Das Fest, a text adventure with graphics, by Steffen Göbbels. if-archive/games/amiga/spanish: ------------------------------- This directory contains Spanish Amiga text adventures. ADF disk images are files in a format suitable for use with the Amiga emulator program UAE. To use these files on a real Amiga, it is necessary to unpack the archive with Unzip (in the /if-archive/download-tools/amiga directory) and then write the ADF disk image back to a real Amiga disk with Adf2Amiga (available from any of the Aminet mirror sites). -------------------------------------------------------------------------------- Index this file anillos1.dms El senor de los Anillos, a Spanish text adventure by Dimas Caparros Gomez. Disk 1 of 2. These 2 disks represent the shareware version of the game; the full version has one disk more. anillos2.dms El senor de los Anillos, a Spanish text adventure by Dimas Caparros Gomez. Disk 2 of 2. chichen.zip Chichen Itza; book three (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. You enter the Mayan city of Chichen Itza, meet with their old spirits, and travel to the Mayan underworld to break free Kukulkan, the good Mayan god. Archive contains ADF Amiga disk image. (A DOS version of this game is in games/pc/spanish/chichen.exe, and a Spectrum version is in games/spectrum/spanish/Chichen_Itza.zip) cozumel.zip La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. You are an archeologist, shipwrecked near the island of Cozumel, and you must defeat its evil goddess Ix-Chell. Archive contains ADF Amiga disk image. (An Amstrad version is in games/amstrad/spanish/cozumel.zip, a C64 version is in games/c64/spanish/cozumel.zip, and a DOS version is in games/pc/spanish/cozumel.exe) jabato.zip El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. Archive contains ADF Amiga disk image. (An Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) original.zip La Aventura Original, an illustrated Spanish text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. Archive contains ADF Amiga disk image. (A DOS version of this game is in games/pc/spanish/original.exe, and a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip, and an MSX version is in games/msx/spanish/AventuraOriginal.zip) if-archive/games/amstrad: ------------------------- Index this file crystal.txt The Crystal of Nebumeth, by Ian Larkin, written in BASIC. neptune.txt Neptunes' Caverns, originally written in BBC BASIC by Steve Rodgers and Marcus Milton, and converted to Amstrad BASIC by Timothy Surtell. if-archive/games/amstrad/spanish: --------------------------------- Index this file cozumel.zip La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. (An Amiga version of this game is in games/amiga/spanish/cozumel.zip, a C64 version is in games/c64/spanish/cozumel.zip, and a DOS version is in games/pc/spanish/cozumel.exe) espacial.zip La Aventura Espacial (the Space Adventure), a menu driven Spanish adventure created by Aventuras AD. (A C64 version of this game is in games/c64/spanish/espacial.zip, a DOS version is in games/pc/spanish/espacial.exe, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) jabato.zip El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) if-archive/games/appleII: ------------------------- This directory contains games for the Apple II, stored as Apple II disk images -------------------------------------------------------------------------------- Index this file Leadlight.zip Leadlight: Survival Horror Interactive Fiction. Version 1.4, by Wade Clarke. Archive includes the game, plus Windows and Mac OS X Apple II emulators. (the original competition entry is in games/competition2010/web/leadlight) bd1985.zip Bronze Dragon: Conquest of Infinity, by CrossCut Games, Inc. Originally commercially released, and now made public domain by the authors. bdman.zip Manual for Bronze Dragon: Conquest of Infinity, HTML format. ds21985.zip Dragon Side II: The Twisted Speare, by CrossCut Games, Inc., an add-on for Bronze Dragon. Originally commercially released, and now made public domain by the authors. ds2man.zip Manual for Dragon Side II: The Twisted Speare, HTML format. france1.zip A collection of French adventure games and solutions in DSK format. france1.zip.txt Description of the contents of france1.zip. mindtrap.zip Mindtrap: Escape from Belsaena, test/demo scenario, by the Izard of Woz. Apple 128K MDOS version 1.0 of 10/88; See contained file readme.txt for history and instructions. mystery.dsk Sierra On-Line's "Mystery House", released into the public domain by Roberta Williams on the occasion of Sierra's 10th anniversary. Boot a DOS 3.3 disk, then insert the Mystery House disk and type RUN HELLO sacred_stone.zip The Sacred Stone, by Oliver Berman. sc.zip StarCrystal, Episode 1 - Mertactor: The Volentine Gambit. Originally commercially released in the mid-1980s for the role-playing game "Traveller". The copyright holder (Marc Miller) has now allowed this games to be freely distributed. Converted to .dsk format by Paul Sanders. space1.zip Space I. Originally commercially released in the mid-1980s for the role-playing game "Traveller". The copyright holder (Marc Miller) has now allowed this games to be freely distributed. Converted to .dsk format by Paul Sanders. space2.zip Space II. Originally commercially released in the mid-1980s for the role-playing game "Traveller". The copyright holder (Marc Miller) has now allowed this games to be freely distributed. Converted to .dsk format by Paul Sanders. softporn.zip Softporn Adventure, by Chuck Benton, which Sierra On-Line later published as Leisure Suit Larry I. (DOS ports of this game are in games/pc/softporn.zip (Gary Thompson, executable only) and games/pc/softporp.zip (Paul Schlyter, executable and source), an Inform port is in games/zcode/softporn.zip) if-archive/games/appleII/eamon: ------------------------------- This directory and its subdirectories contain Eamon adventure games for the Apple II computer or an appropriate emulator. All the files that once resided in this directory have been superseded by the collection in subdirectory tree 'guild', q.v.. -------------------------------------------------------------------------------- Index this file guild a subdirectory for Tom Zuchowski's original, complete, up-to-date Eamon Adventurer's Guild material if-archive/games/appleII/eamon/guild: ------------------------------------- For more information on Eamon, see The Eamon Adventurer's Guild Online at -------------------------------------------------------------------------------- Index this file original this directory contains the original, complete collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski. The files there are in ShrinkIt format for a real Appple II; DOS-3.3-specific files are in subdirectory dos33, ProDOS-specific files are in subdirectory prodos. newsletter this directory contains issues of The Eamon Adventurer's Guild Newsletter and The Eamon Adventurer's Log. dsk this directory contains copies of the original, complete collection of the Eamon Adventurer's Guild, converted to .dsk images by Paul David Doherty for use by Apple II emulators. if-archive/games/appleII/eamon/guild/newsletter: ------------------------------------------------ Index this file eag-news.zip The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski. Issues June 88 through June 2000 in TXT or RTF format. eag-news-rtf.zip The Eamon Adventurer's Guild Newsletter, issues April 89 through January 2004 in RTF format. eagy2k09.rtf The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski. September 2000 issue, in RTF format. neuc8403.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 1 - March 1984 neuc8403.txt Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 1 - March 1984 neuc8405.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 2 - May 1984 neuc8405.txt Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 2 - May 1984 neuc8408.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 3 - August 1984 neuc8410.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 4 - October 1984 neuc8501.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 5 - January 1985 neuc8503.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 6 - March 1985 neuc8505.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 7 - May 1985 neuc8508.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 1 - August 1985 neuc8510.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 2 - October 1985 neuc8606.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 3 - June 1986 neuc8701.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 4 - January 1987 neuc8710.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 5 - October 1987 if-archive/games/appleII/eamon/guild/original: ---------------------------------------------- This directory and its subdirectories contain the original, complete collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski. The files are in ShrinkIt format for a real Appple II. -------------------------------------------------------------------------------- Index this file EAGREAD.ME Tom Zuchowski's explanation of the contents of the Eamon Adventurer's Guild archive. Read this first. BLNKMAPS.SHK A generic blank map generator for mapping dungeons EAGBUGS.SHK Appleworks database of bugs; mostly DOS 3.3 but some ProDOS. All of these bugs are fixed in the Eamons found here. EAMONADB.SHK Appleworks 3.0 database of the data included in the LST texts EAMONLST.SHK Six text lists of the Eamon adventures, arranged in different ways to help you see which Eamon might interest you most, last updated 26may96 eamonlst.tar.gz Same as above in a different format EAMONRV1.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 1 EAMONRV2.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 2 EAMONRV3.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 3 EAMONRV4.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 4 EAMONTU1.SHK Collection of design tips and tutorials from the Eamon Adventurer's Guild newsletter, part 1 EAMONTU2.SHK Collection of design tips and tutorials from the Eamon Adventurer's Guild newsletter, part 2 EAMONTU3.SHK Collection of design tips and tutorials from the Eamon Adventurer's Guild newsletter, part 3 MPGMTOUR.SHK An English-language description of every program line in the DOS 3.3 Eamon main program. About 95% of this program is identical to the ProDOS version, so it will be very useful to programmers for either system. dos33 This subdirectory contains the files for DOS 3.3 prodos This subdirectory contains the files for ProDOS if-archive/games/appleII/eamon/guild/original/dos33: ---------------------------------------------------- This directory contains the DOS 3.3 part of the Eamon archive. The .SDK files are compressions of entire 5.25" DOS 3.3 floppy disks, the .SHK files contain multiple SDK compressions. The EDOS3xxx.SDK files contain the 40-column DOS 3.3 Eamons -------------------------------------------------------------------------------- Index this file DESC3xxx.TXT descriptions of all the EDOS3xxx.SDK files and the supplemental files for DOS 3.3 ED340117.SDK 40-column version of Eamon 117 ED380117.SDK 80-column version of Eamon 117 ED3149A.SHK part 1 of Eamon 149 ED3149B.SHK part 2 of Eamon 149 EPDOS233.SHK 80-column ProDOS version of Eamon 233; 80-column card is required; Videx is supported EDOS3D62.SDK Eamon Dungeon Designer Disk v6.2 EDOS3D7R.SDK Eamon Dungeon Designer Disk v7.0R (Sam Ruby version) EDOS3D71.SDK Eamon Dungeon Designer Disk v7.1 EDOS3MDS.SDK Eamon Dungeon Designer Disk v7.1 Multi-Disk Supplement EDOS3GMH.SDK Eamon Graphics Main Hall EDOS3UTL.SDK Eamon Adventurer's Guild Eamon Utilities Disk if-archive/games/appleII/eamon/guild/original/prodos: ----------------------------------------------------- This directory contains the ProDOS part of the Eamon archive. The EAMONxxx.SHK files contain 80-column ProDOS Eamons; a subset of the DOS 3.3 Eamons except Eamon 233 which exists only as 80-column ProDOS version -------------------------------------------------------------------------------- Index this file EAMOND71.SHK Dungeon Designer Disk v7.1 for ProDOS EAMONGMH.SHK Graphic Main Hall for ProDOS EAMONUTL.SHK Eamon Adventurer's Guild Eamon Utilites Disk for ProDOS if-archive/games/appleII/penguin: --------------------------------- This directory contains games released commercially by a company called Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted their free distribution. The games are the Comprehend(tm) versions, not the earlier releases. Mark has a WWW site at -------------------------------------------------------------------------------- Index this file crown.clue Transcription of a parchment which was included in the packaging of The Crimson Crown. crown.zip The Crimson Crown (Transylvania II), by Antonio Antiochia. mirror.zip The Coveted Mirror, by Eagle Berns and Holly Thomason. ootopos.zip Oo-Topos, by Mike Berlyn and Muffy Berlyn. trans.clue Transcription of business card which was included in the packaging of Transylvania. trans.zip Transylvania, by Antonio Antiochia trans3.1.sdk Transylvania III for the Apple ][GS, disk 1, by Antonio Antiochia. trans3.2.sdk Transylvania III for the Apple ][GS, disk 2, by Antonio Antiochia. if-archive/games/archetype: --------------------------- This directory contains data files of games written and compiled with Derek T. Jones' Archetype programming laguange. You need the interpreter from programming/archetype to play these games. ------------------------------------------------------------------------------- Index this file gorreven.acx The Gorreven Papers, by Derek T. Jones. To think of them was unspeakable; to speak of them was unthinkable. They're in the wrong hands, and you, intrepid agent that you are, went after them. But something went wrong and now you're their prisoner! Escape with the Gorreven Papers - and your life, if you can. starship.acx The Starship Solitaire adventure, by Derek T. Jones. Hidden objective - you've got to play it to find out what you have to do! Awakened from suspended animation, alone on a starship, the fate of the slumbering crew depends on you. if-archive/games/archimedes: ---------------------------- This directory contains games for the Acorn Archimedes. -------------------------------------------------------------------------------- Index this file bunbro.ddc The Bungle Brothers, written for the the BBC Micro and released into the public domain. Ported to the Archimedes in BBC BASIC 5 by J.J.Farmer. dragon.zip Dragon Adventure, a simple text adventure for players aged 9 and over, by William Stott. (a Z-code version is in games/zcode/dragon.zip, and a Glulx version is in games/glulx/dragon.zip) dungeon.spk Dungeon, the more or less public domain version of the original MIT Zork, version 2.7A, 11-Mar-91, ported to the Archimedes by Julian Arnold. (the original C source code is in games/source/dungn27s.zip) frankie.zip Frankenstein Adventure. Originally published in the Cload TRS-80 magazine, October 1981 (author unknown), and converted to Inform by William Stott. (a Z-code version is in games/zcode/frankie.zip) great_adventure.zip The Great Adventure, by Gordon Pickard kryten98.zip Kryten 98, by Robert Titman. Play as Kryten from Red Dwarf as he tries to find the missing crew. ptt.spk Prehistoric Time Trip, version 2.00, by David Lodge. A series of three text adventures. schaos.arc Spheres of Chaos, by Chris Grant (Spark archive) "another simple single-tasking Arc adventure of the old school. As such games go, this is quite good." secret_garden.zip The Secret Garden, by The Sleeping Sphinx world.spk World version 1.07 by J. Doug McDonald, ported to the Archimedes and enhanced by Julian Arnold (a DOS version is in games/pc/world107.zip; an Amiga version is in games/amiga/World_1.07.lha; a Macintosh version is in games/mac/World107.sit; source code of the DOS/Unix version is in games/source/worldsrc.zip) if-archive/games/atari-8bit: ---------------------------- Index this file BASIC_Adventures1.atr Atari disk image containing the following BASIC adventures: Treasures of Barboz, by Chris Smith, from ANALOG magazine, 1985. The Black Hole. Softside Magazine Adventure-of-the-Month, Dec 1981. Assignment 46: A Harry Flynn Adventure, by Victor T Albino, Atari version by Mike Andruschak, original game in 80 Micro Magazine, August 1982. Kidnapped, by Peter Kirsch, Atari version by Rich Bouchard and Alan J. Zett. BASIC_Adventures2.atr Atari disk image containing the following BASIC adventures: Menagarie Curse of the Pharaoh. Atari Adventure #1 (with graphics) by Peter Kirsch, May 1981. Dateline: Titanic. May 3, 1982. Adventure at Vandenburg Air Force Base, by Tom Hudson, 1984 Analog Computing. BASIC_Adventures3.atr Atari disk image containing the following BASIC adventures: Dr. Livingston Nightshade, by Clayton Walnum. It's About Time (aka Time Adventure). Kismet - An Arabian Nightmare, by Carl H Arendt 10/14/84. atari8gm.zip A collection of text adventure games for Atari 8 bit computers. dm.bin Dark Mage, by Greg Troutman, a console-based text adventure for the Atari 2600 VCS, written in 1997. Works with any 2600 emulator, or a real 2600 by downloading the image via a Supercharger add-on. fotr.bin Fellowship of the Rings, by Adam Thornton. Atari 2600 cartridge image. fotr2600.tgz Fellowship of the Rings, by Adam Thornton. Archive contains the Atari 2600 cartridge image, manual and source code. if-archive/games/atari-ST: -------------------------- Index this file CrimsonCrown.zip The Crimson Crown (Transylvania II), by Antonio Antiochia. Originally released commercially by Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted free distribution. adventr.arc Crowther & Woods' Colossal Cave (aka "Adventure"), converted to Megamax C by Marvin W. Rasmussen. (Source is not included in this archive, but there is a pointer to the source.) bluesun.st Operation Blue Sunrise, by Creative Insanity. Atari ST emulator disk image. dungeon.zoo Atari version of Dungeon, the game that evolved into Zork. Source included. mind.zip Mindfighter from Delta 4, now free according to their web site. tess.arc Beyond the Tesseract version 2.0p for the Atari ST, by David Lo. (Source code is in games/source/tess.tar.gz) titan.zip Titan Find from Delta 4, now free according to their web site. unnkhz10.arc Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary [file is linked to games/adventions/atari/unnkhz10.arc] uu1v301.arc Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary [file is linked to games/adventions/atari/uu1v301.arc] uu2v30.arc Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett [file is linked to games/adventions/atari/uu2v30.arc] if-archive/games/atari-ST/spanish: ---------------------------------- Index this file jabato.exe El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. PC self-extracting archive; contains two files ready to be loaded with an Atari ST emulator. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, a C64 version is in games/c64/spanish/jabato.zip, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) templos.exe Tulum y Coba: Los Templos Sagrados; book two (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. You are in the peninsula of Yucatan, near Cozumel, and you must cross the Mayan temples of Tulum and Coba. PC self-extracting archive with two files inside, TEMPLOS1.ST and TEMPLOS2.ST, ready to be loaded with an Atari ST emulator. (A DOS version of this game is in games/pc/spanish/templos.exe, and a Spectrum version is in games/spectrum/spanish/Los_Templos_Sagrados.zip) if-archive/games/bbc: --------------------- This directory contains text adventures for the BBC. See also phoenix/games/bbc/ for Acornsoft/Topologika games. --------------------------------------------------------------------------- Index this file 9Dancers.zip The Nine Dancers (Larsoft Adventure number 4). Written by G.H. Larsen (1986) and released as public domain in 2002. (a Z-code version is in games/zcode/9Dancers.zip) Adventure.zip Adventure Ascape.zip An interpreter and dictionary dumper for the Adventurescape authoring system that was released for the Acorn BBC platform, written by David Lodge. EldoradoGold.zip Eldorado Gold Puppet.zip The Puppet-Man (Larsoft Adventure number 5). Written by G.H. Larsen (1987) and released as public domain in 2002. (a Z-code version is in games/zcode/Puppet.zip) Runestaff_E.zip Runestaff, for the Acorn Electron, written with the Quill by Martyn Amos. Winner of the 1987 Electron User amateur authors' competition. beebgames.zip A collection of text adventures for the BBC B 8-bit computer. The included games are: Adventure Adventure 2 Pirate Adventure Adventure 4 Voodoo Castle Adventure 6 Strange Odyssey Adventure 15 Buckaroo Banzai Adventureland Adventure Quest Castle of Riddles Colossal Adventure Countdown to Doom (tape) Dragonstooth Dungeon Adventure Gateway to Karos Growing Pains of Adrian Mole Hampstead (tape) Haunted Abbey Hobbit (disk) Hunt Search for Shauna Killing of Kayleth Labyrinths of Lacoshe Lancelot Lord of the Rings game 1 Lords of Time Oxbridge Questprobe One Red Moon Return to Eden Saga of a Spy 1 Rick Hanson Saga of a Spy 2 Project Thesius Saga of a Spy 3 Myorem Secret Diary of Adrian Mole Secret Sam mission 2 Snowball Star Trek Stolen Lamp Twin Kingdom Valley Village of Lost Souls if-archive/games/beos: ---------------------- Index this file HollywoodMurders.zip The Hollywood Murders, An Interactive Mystery written in ALAN 3 by Michael Zerbo. (A machine independent ALAN 3 game file is in games/alan/HollywoodMurders.zip, and an installable Windows version of this game is in games/pc/HollywoodMurders.exe) if-archive/games/c64: --------------------- Index this file Adult_Int-Fic_1.zip A collection of "adult" games, compiled by Patrick Kellum, stored as a D64 disk image. Please read contained plain text file ReadMe.txt. Contains the following games: Farmers Daughter Sweet Sixteen Naughty Tales Madam Fifi's Whore House Adventure Mad Party Fucker AdvPac.zip A set of adventure games for the C64 and emulators, stored as a D64 disk image. Contains the following games: Sorcerer's Castle Cavern Of Riches Trip To Atlantis Castle Adventure C64adv.zip 43 D64 disk images with one or more adventures each, for the C64 and emulators. Int-Fic.zip A set of adventure games for the C64 and emulators, stored as a D64 disk image. Contains the following games: Adventure-1, a BASIC text adventure Vampyre Hunter, a two part adventure from the magazine Compute!'s Gazette. The first part is text only, while the seond is a graphical adventure. Caves of Silver, a BASIC text adventure. Colossal Adventure, a version of Adventure. Naughty_Boy.sda Naughty Boy, an updated version of Naughty Tales. SexVixen.zip D64 disk image of the adult text adventure "Sex Vixens from Space". You are Captain Brad Stallion, owner and operator of the one-man space vehicle known throughout the galaxy as the "Big Thruster". Valley_Of_Treasures.zip Valley of Treasures, by Charles Grey. WernersQuest.zip Werner's Quest Parts 1-4, a series of parodies of Zork and Enchanter. Originally written by Jan Aberg and converted to ZCode by Fredrik Ramsberg. Archive includes ZCode game files and the C64 originals in a D64 disk image. [file is linked to games/zcode/WernersQuest.zip] WillGac.zip A collection of games written using GAC by William Quinn: Back to the Present Parts 1 to 6 LA Adventure Parts 1 and 2 Lifeform Nightmare 1 and 2 Squeak Parts 1 and 2 Undercover adv-txtg.zip A collection of text adventures with graphics. Included are the following games: Hitch Hikers Guide to the Galaxy (NOT Infocom game) Federation Graver Robbers Lost City Adventure Castle of Mydor Mystery of Munroe Manor Murder on the Waterfront Mystery Island Thermonuclear Wargames advc64.zip A set of adventure games for the C64 and emulators. D64 disk image and de-tokenized BASIC source code. Contains the following games: A condensed port of Adventure (aka Colossal Cave), by Jim Butterfield Haunted Mansion, by John O'Hare Quest, by Roger Chaffee, adapted by David A. Hook african.sfx African Adventure or, In Search of Dr. Livingston, by R. & B. Fullerton and C. & K. Russell, 9/80, adapted and expanded by David Malmberg, with save routines modified and compiled with Blitz! by Gary Driggs. (an MS-DOS port is in games/pc/african.zip) afrsrc.lzh ASCII and tokenized BASIC source code of African Adventure. asylum.zip Asylum version 3.0C, D64 disk image of an illustrated text adventure by William F. Denman, Jr. bastow.zip Escape from Bastow Manor, D64 disk image of an illustrated text adventure, circa 1983, with bug fixes by Dark Fiber. castle-quest Castle Quest, by Ben Petroff and Paul Birkett, revised by Mike Demmer (Commodore educational software, 1983). crazy.zip Crazy Adventure, written by Richard Bayliss using GAC. dogstar.sfx Dog Star Adventure, a Star Wars game by Lance Miklus. PET conversion by David Malmberg. dragondi.zip The Dragon Diamond, an adventure in 2 parts, written using GAC by Kenneth Pedersen. Archive containing C64 files. dragondi.d64 The Dragon Diamond, an adventure in 2 parts, written using GAC by Kenneth Pedersen. D64 disk image. framed.zip Framed, written by Richard Bayliss using GAC. garyd.txt A note from Gary Driggs about the games he compiled. haunted.sfx Haunted Mansion, by John O'Hare, 1980, with save routines modified and compiled with Blitz! by Gary Driggs. hausrc.lzh ASCII and tokenized BASIC source code of Haunted Mansion. inheritance.prg The Inheritance, by Alex Dijkstra, a translation of the author's Dutch game De Erfenis. (the Dutch original is in games/c64/dutch/de_erfenis.prg) lifetime.zip Adventure of a Lifetime, written by Richard Bayliss using GAC. minizork.zip The Mini-Zork demo from Infocom, put onto a C64 disk along with the text accompanying it from the UK C64 magazine Zzap! 64. D64 disk image. [file is linked to infocom/demos/minizork.zip] miser.sfx Miser, by Mary Jean Winter, 1983, with save routines modified and compiled with Blitz! by Gary Driggs. misersrc.lzh ASCII and tokenized BASIC source code of Miser. ohare2.zip O'Hare's Adventure #2, a treasure hunt set in a desert. scott-adams Scott Adam's games for the C64. sorcadvt.sfx Sorcerer's Castle Adventure, by Greg Hassett. sorcerer.sfx Sorcerer's Castle Adventure, by Greg Hassett, adapted by John O'Hare, with save routines modified and compiled with Blitz! by Gary Driggs. sorsrc.lzh ASCII and tokenized BASIC source code of Sorcerer's Castle. swb.sfx Station Wagon Blues, by Gary Driggs. swb.txt A short introduction to Station Wagon Blues. if-archive/games/c64/dorothy-millard: ------------------------------------- This directory contains C64 text adventures written with the Quill by Dorothy Millard. All the archives contain .d64 disk images. ----------------------------------------------------------------------------- Index this file Aussie-a.zip The Great Aussie Adventure, parts 1 and 2. Part 1 - Canberra CANBERRA: To raise money for charity you go to the Australia Capital, Canberra, to take photographs of the local area - although things aren't as simple as they first appear. Part 2 - Treasure Hunt: Not a traditional treasure hunt, you must find a vast array of weird objects and be first back, in order to win first prize. Blacpool.zip Blackpool Tower, A re-write of an early magazine game. The Blackpool Tower beckons you, but first you must escape from the house. Bridgton.zip Trouble At Bridgton. You have been left in charge of Bridgton for the afternoon but something is very wrong. Conblues.zip Convention Blues. Prove yourself worthy to attend the Adventurer's Convention by completing at least one adventure. Harboro.zip Harboro. You are Special Inspector Francis and have been sent to Harboro, a small market town in England, where a murder has been committed and the suspect arrested. However, they are unable to convict him because of lack of evidence. Your job is to find the murder weapon. J-heist.zip The Million Dollar Great Jewel Heist. An old-fashioned treasure hunt. You awake with a headache and blurry memory in the living room of a large mansion. L-amazon.zip Lost in the Amazon. You are the lone survivor of an expedition to South America to find the famed Golden Condor. Your plane has crashed in the jungle and you are completely lost. L-giants.zip Land of the Giants. A children's adventure based on the Jack and the Beanstalk fairytale. Misty-is.zip Misty Island. You know too much and have been dumped unceremoniously to die on Misty Island. Your objective is to survive this nightmare, find evidence to catch the spies and escape back to civilization. Purp-sea.zip land of the Purple Sea. In this fantasy you've completed your experiment against all advice and now find yourself on a lonely beach with a purple sky and sea. Rev-vamp.zip Revenge of the Toothless Vampire. Help poor old Cedric, the Toothless Vampire, collect his false teeth and get out of Weirdsville. Rjs-ulti.zip RJ's Ultimatum. Your parents have thrown you out, vowing never to let you return until you prove yourself worthy - they want you to go out and get a job! Shadows.zip Shadows in the Night. Discover hidden passages and other secrets in a haunted mansion - or is it? St-jives.zip St. Jives. A mad scientist is terrorising the village of St. Jives and a spell must be cast to stop him taking over. Survival.zip Survival of the Fittest. A re-write of a game originally published in PC Computer Games. After a plane crash investigate a mysterious light before being rescued. TandS.zip Adventure in Time and Space. A two-part adventure taking you to many places in your search for the gold key which must be returned to its proper place in time. Thedare.zip The Dare. You have been studying hard for a degree in law. The examinations are over and it's Friday night, so you and your friends decide to "let your hair down" and go out for a night on the town to celebrate. After a heavy drinking session you are dared to try to get out of a large department store in town after it has closed. Westbury.zip Westbury Mystery. A horror story set in the derelict Westbury House. Ye-peril.zip Yellow Peril. A fantasy where you have continued your experiments against all advice and this time find yourself in a world where everything is Yellow. You must return before it is too late. if-archive/games/c64/dutch: --------------------------- Index this file de_erfenis.prg De erfenis, by Alex Dijkstra. (an English translation is in games/c64/inheritance.prg) ontsnap.prg De ontsnapping, by Alex Dijkstra. if-archive/games/c64/german: ---------------------------- Index this file Freiheit.t64 Freiheit, a German text adventure, written by Bodo Mertins and originally published in 64'er magazine. Placed here with the author's permission. (a print-out of a walkthrough is in solutions/german/Freiheit-Loesung.pdf, and a map is in solutions/german/Freiheit-Karte.txt) klhobbit Der kleine Hobbit, by Michael Nickles. An illustrated German text adventure, first published in 64'er Sonderheft 4/86. Tokenized BASIC source code. klhobbit.txt A description of Der kleine Hobbit, requested by the author. punktum.zip Punktum, by Oliver Moeller. tinvalley.zip Tinvalley and Tinvalley 2, both by Oliver Moeller. zauberland Pacy-Face und seine Abenteuer in Zauberland. A simple German text adventure by Philipp Koehn, 1985. (a QBASIC port for DOS is in games/source/basic/german/zauber.zip) if-archive/games/c64/hungarian: ------------------------------- Index this file alvilur.zip "Az Alvilág Ura" (also known as "Lord Of The Hell 2"), written in Hungarian by Robert Olessak in 1990. The archive contains a C64/128 disk image; a cut-down version in a PRG file (originally made for datasette players) and a solution. brekk.zip Brekk!, written in Hungarian by Robert Olessak in 1988. galya.zip "A gálya" and its English translation "The Galleon", written by Robert Olessak in 1993. Archive includes Hungarian and English versions, along with previews of this game and its sequel, all as C64/128 disk images. horsekil.zip Details of "Horsekiller", by Robert Olessak, an unfinished sequel to the author's "The Galleon". loth.zip "Lord Of The Hell", written in Hungarian by Robert Olessak in 1988. pa2.zip "A pokol angyala 2" (in English, "The Angel of the Hell 2"), an unfinished but playable adventure written by Robert Olessak and Mantis Software (Attila Heredi, Zoltan Nagy and Oliver Gaspar) between 1994 and 1996. if-archive/games/c64/mario-moeller: ----------------------------------- This directory contains C64 adventures written by Mario Moeller. For more information see file Overview.txt See directory games/quill for versions that can be played with MultiAventures, the universal game interpreter for the Macintosh by Pierre Tremblay -------------------------------------------------------------------------------- Index this file Dracula_II.zip Dracula II; text-only adventure EscapeToFreedom.zip Escape to Freedom; text-only adventure EscapeToFreedom.txt User's Manual for Escape to Freedom HotelHell.zip Hotel Hell; adventure with digitized graphics HotelHell.txt User's Manual for Hotel Hell My_House.zip My House; small joke game, text-only Overview.txt Information about the games, how to play them and how to reach the author Stowaway.zip Stowaway!; text-only adventure Stowaway.txt User Guide for Stowaway! if-archive/games/c64/paul-panks: -------------------------------- This directory contains adventures written by Paul Panks, for the VIC-20, C64, C128 and Plus4. -------------------------------------------------------------------------------- Index this file 8kadv.zip 8K Adventure for the Commodore 64, release 1.1. SeaHunter.zip Sea Hunter, for the Commodore 64, 128 and Plus/4. alesia.zip Alesian Plains, version 1.14, for the C64. bvent.zip B-Venture, version 1.26, by Paul Panks. Included is an MS-DOS executable and a disk image for the C64/C128/Vic20. [file is linked from games/pc/paul-panks/bvent.zip] casdrag.zip Dragon Castle, for the C64. draconia.zip Castle Draconia, version 1.01, for the Commodore 64. drax.zip Drax, for the Commodore 64. esotera.zip Esotera: The Stones of Esotera, for the Plus/4. markvamp.zip Mark... of the Vampire!, version 1.20, for the C64. merlinq.zip Merlin's Quest, version 1.02 for the C16 and Plus/4. myscast.zip Mystic Castle, version 1.25, for the C64. orathan.zip Orathan, version 0.82, for the C64, C128 and Plus/4. pauladv.zip A compilation of Paul's adventures for the C64 and Plus/4, version 1.10. pdata2.zip Paul's 4K Adventure, for the C64. shinan.zip Shinan Road, version 1.01 for the C64. vc.zip Vampyre Cross, for the Plus/4. vcross.zip Vampyre Cross, for the C64. wf64.zip Westfront 64, version 3.21, for the C64 and C128. wfaps64.zip West Front to Apse, for the C64. wfapse.zip West Front to Apse, for the C128. wfc128.zip Westfront II: Eight Trials of a Warrior, version 1.01 for the C128. wfvic.zip Westfront VIC-20, version 1.10 for the expanded VIC-20 with at least 16K. wizcast.zip Wizard Castle, for the C64. if-archive/games/c64/penguin: ----------------------------- This directory contains games released commercially by a company called Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted their free distribution. Mark has a WWW site at -------------------------------------------------------------------------------- Index this file ootopos.zip Oo-Topos, by Mike Berlyn and Muffy Berlyn. trans.clue Transcription of a business card which was included in the packaging of Transylvania. transylvania.zip C64 disk image of Transylvania, by Antonio Antiochia. if-archive/games/c64/spanish: ----------------------------- Index this file cozumel.zip La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. (An Amiga version of this game is in games/amiga/spanish/cozumel.zip, an Amstrad version is in games/amstrad/spanish/cozumel.zip, a DOS version is in games/pc/spanish/cozumel.exe) espacial.zip La Aventura Espacial (the Space Adventure), a menu driven Spanish adventure created by Aventuras AD. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a DOS version is in games/pc/spanish/espacial.exe, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) jabato.zip El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) if-archive/games/calc: ---------------------- Index this file mines_casio.zip Mines, a randomly generated maze exploring game, by James L. Dean, for the Casio FX-9860g calculator. mines_hp50g.zip Mines, a randomly generated maze exploring game, by James L. Dean, for the HP 50g calculator. mines_ti.zip Mines, a randomly generated maze exploring game, by James L. Dean, for the Texas Instruments Voyage 200 and TI-89 Titanium calculators. if-archive/games/competition2000: --------------------------------- Index this file readme.txt Stephen Granade's note about this year's competition: read this to find out where to get more information. Comp00.z5 The 'front-end' game for the 2000 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 001002 comp00.zip All the entries in this year's competition in one package, plus walkthroughs and the competition front end "Comp00.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is over 9MB in size. c00rsc.zip Resource files for the competition games "Kaged" and "A Crimson Spring". This file is over 27MB in size. IFComp2000.exe All the entries in this year's competition, plus walkthroughs and the competition front end "Comp00.z5", in one Windows self extracting archive. This file is over 20.5MB in size. WinExtras.zip Resource files for the competition game "A Crimson Spring". This file is over 15MB in size. WinInterpreters.exe All the Windows interpreters needed to play the competition games. Comp00Mac.sea.bin All the entries in this year's competition, plus walkthroughs and the competition front end "Comp00.z5", in one Mac archive. This file is over 6.5MB in size. CRsc00Mac.sea.bin Resource files for the competition games "Kaged" and "A Crimson Spring". This file is over 11.5MB in size. C00MacInterps.sea.bin All the Mac interpreters needed to play the competition games. results.txt the results of the competition, posted by Stephen Granade if-archive/games/competition2001: --------------------------------- Index this file readme.txt Stephen Granade's note about this year's competition: read this to find out where to get more information. Comp01.z5 The 'front-end' game for the 2001 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 010930 Comp01Text.zip All of the non-multimedia entries in this year's competition in one package, plus walkthroughs and the competition front-end "Comp01.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 5.7MB in size. Comp01Multimedia.zip Resource files for several competition games, as well as the multimedia competition games, walkthroughs for those games, and the competition front-end "Comp01.z5". This file is over 23MB in size. IFComp2001.exe All the entries in this year's competition, plus walkthroughs and the competition front-end "Comp01.z5", in one Windows self extracting archive. This file is over 30MB in size. WinInterpreters.exe All the Windows interpreters needed to play the competition games. Comp01Text_Mac.sit The non-multimedia games from Comp01Text.zip packaged for MacOS. Comp01Multimedia_Mac.sit The multimedia games and resource files from Comp01Multimedia.zip packaged for MacOS. MacInterpreters.sit.hqx All the Mac interpreters needed to play the competition games. results.txt The results of the competition, posted by Stephen Granade if-archive/games/competition2002: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2002 competition. Read this to find out where to get more information. results.txt The results of the competition, posted by Stephen Granade Comp02.z5 The "front-end" game for the 2002 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 020928 Comp02.sit All of the entries in the 2002 competition which can be played under MacOS, plus walkthroughs and the front-end "Comp02.z5". This file is around 4.9MB in size. Comp02.zip All of the entries in the 2002 competition in one package, plus walkthroughs and the competition front-end "Comp02.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 6.3MB in size. IFComp2002.exe All of the entries in the 2002 competition, plus walkthroughs and the competition front-end "Comp02.z5", in one Windows self extracting archive. This file is around 6.4MB in size. MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2003: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2003 competition. Read this to find out where to get more information. results.txt The results of the competition, posted by Stephen Granade Comp03.z5 The "front-end" game for the 2003 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 030928 Comp03.sit All of the entries in the 2003 competition which can be played under MacOS, plus walkthroughs and the front-end "Comp03.z5". This file is around 4.9MB in size. Comp03.zip All of the entries in the 2003 competition in one package, plus walkthroughs and the competition front-end "Comp03.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 14MB in size. IFComp2003.exe All of the entries in the 2003 competition, plus walkthroughs and the competition front-end "Comp03.z5", in one Windows self extracting archive. This file is around 13MB in size. MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2004: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2004 competition. Read this to find out where to get more information. results.txt The results of the competition, posted by Stephen Granade. Comp04.z5 The "front-end" game for the 2004 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 041001 Comp04.zip All of the entries in the 2004 competition in one package, plus walkthroughs and the competition front-end "Comp04.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 22MB in size. IFComp2004.exe All of the entries in the 2004 competition, plus walkthroughs and the competition front-end "Comp04.z5", in one Windows self extracting archive. This file is around 20MB in size. MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2005: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2005 competition. Read this to find out where to get more information. results.txt The results of the competition, posted by Stephen Granade. Comp05.z5 The unofficial "front-end" game for the 2005 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 051001 Comp05.zip All of the entries in the 2005 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 11MB in size. IFComp2005.exe All of the entries in the 2005 competition in one Windows self extracting archive. This file is around 9MB in size. MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2006: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2006 competition. Read this to find out where to get more information. Comp06.z5 The unofficial "front-end" game for the 2006 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 061002 Comp06.zip All of the entries in the 2006 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 10MB in size. IFComp2006.exe All of the entries in the 2006 competition in one Windows self extracting archive. This file is around 8MB in size. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2007: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2007 competition. Read this to find out where to get more information. Comp07.z5 The unofficial "front-end" game for the 2007 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 070930 Comp07.zip All of the entries in the 2007 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 12MB in size. IFComp2007.exe All of the entries in the 2007 competition in one Windows self extracting archive. This file is around 9MB in size. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2008: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2008 competition. Read this to find out where to get more information. Comp08.z5 The unofficial "front-end" game for the 2008 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 081003 Comp08.zip All of the entries in the 2008 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 65MB in size. IFComp2008.exe All of the entries in the 2008 competition in one Windows self extracting archive. This file is around 63MB in size. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. results.txt The results of the 2008 competition. if-archive/games/competition2009: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2009 competition. Read this to find out where to get more information. Comp09.z5 The unofficial "front-end" game for the 2009 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 091001 Comp09.zip All of the entries in the 2009 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 8MB in size. IFComp2009.exe All of the entries in the 2009 competition in one Windows self extracting archive. This file is around 7MB in size. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2010: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2010 competition. Read this to find out where to get more information. Comp10.z5 The unofficial "front-end" game for the 2010 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 101008 Comp10.zip All of the entries in the 2010 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 16MB in size. IFComp2010.exe All of the entries in the 2010 competition in one Windows self extracting archive. This file is around 14MB in size. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition2011: --------------------------------- Index this file readme.txt Stephen Granade's note about the 2011 competition. Read this to find out where to get more information. Comp11.z5 The unofficial "front-end" game for the 2011 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 111001 Comp11.zip All of the entries in the 2011 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 26MB in size. IFComp2011.exe All of the entries in the 2011 competition in one Windows self extracting archive. This file is around 22MB in size. WinInterpreters.exe All of the Windows interpreters needed to play the competition games. if-archive/games/competition95: ------------------------------- This directory contains the original entries for the 1995 Text Adventure Authorship Competition. Later updates to the games, if available, are in the general game directories games/tads or games/zcode as indicated below. The *.z5 files are written with Inform and must be played with an Infocom interpreter (infocom/interpreters), the *.gam files are written with TADS 2 and must be played with the TADS 2 runtime system (programming/tads2). -------------------------------------------------------------------------------- Index this file Museum.zip A Night at the Museum Forever, version 1.0, by Chris Angelini. TADS game file, description, and a walkthrough. [file is linked to games/tads/Museum.zip] TheOne.zip The One That Got Away, version 1.0; anonymous entry. TADS game file and walkthrough. (an updated version of this game (game file only) is in games/tads/The_One.gam) library.z5 All Quiet on the Library Front, An Interactive Vignette by Michael S. Phillips. Release 1 / serial number 950829. (an updated version of this game is in games/zcode/library.z5) magic-toyshop.z5 The Magic Toyshop, a fun game for all the family by Gareth Rees. Release 1, serial number 950726. (An updated version of this game is in games/zcode/magic-toyshop.z5, source code to the updated version is in games/source/inform/magic-toyshop.inf) mindelec.z5 The Mind Electric, An Interactive Vision by Jason Dyer. Release 2 / serial number 950830 (an updated version of this game is in games/zcode/mindelec.z5) mst3k1.zip Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. Release 101, serial number 950814. Inform source code, compiled game file, and a walkthrough. (an updated version of this game is in games/zcode/mst3k1.z5, source code to the updated version is in games/source/inform/mst3k1.inf) results.txt the results of the competition, by Gerry Kevin Wilson rules.txt the rules of the competition, by Gerry Kevin Wilson toonesia.gam Toonesia, A Mini Text-Adventure Game, version 1.0 by "C. J. T. Spaulding". (an updated version of this game is in games/tads/toonesia.gam) tow.zip Undertow v1.00 (29aug95), by Stephen Granade. TADS game file and instructions. (an updated version of this game (game file only) is in games/tads/tow11.gam) tube.z5 Tube Trouble, a mini-adventure by Richard Tucker. Release 0 / serial number 950831 (an updated version of this game is in games/zcode/tube.z5) undo.gam Undo, version 1.0.1, by null dogmas. [file is linked to games/tads/undo.gam] weather.z5 A Change in the Weather, An Interactive Short Story by Andrew Plotkin. Release 4, serial number 950819. (an updated version of this game is in games/zcode/weather.z5) zebulon.zip Uncle Zebulon's Will, an Interactive Inheritance. Release 1.0 / 950831, by Magnus Olsson. TADS game file and description. (a machine-independent TADS .gam file is in games/tads/zebulon2.zip; and TADS source is in games/source/zeb2_src.zip) if-archive/games/competition96: ------------------------------- The subdirectories contain all the games in unpacked, directly usable format. -------------------------------------------------------------------------------- Index this file README Whizzard's note about the package judging-rules.txt how to judge and vote for this year's competition by Whizzard results.txt the results of the competition, by Whizzard submission-rules.txt the original rules for the game writers and the prizes to win, by Whizzard -------------------------------------------------------------------------------- aayela Aayela, an Interactive Vision by Magnus Olsson (TADS) Release 1.1 / 961015 abduct Alien Abduction? An Interactive Fiction Story by Charles Gerlach (TADS) (an updated version of this game is in games/tads/abductv2.gam) claw Wearing the Claw, an Interactive Fantasy by Paul O'Brian (Inform) Release 2 / Serial number 961003 (an updated version of this game is in games/zcode/claw.z5) dbl Don't Be Late! An Interactive Snippet by Grew Ewing (Alan) delusns Delusions, an Interactive Self-Discovery (Inform) Release 2 / Serial number 961021 (An updated version of this game is in games/zcode/delusns.z5) fear Fear, an Interactive Nightmare (Inform) Release 1 / Serial number 961012 first My First Stupid Game, by Dan McPherson (AGT) AGT runtime for DOS included forms Of Forms Unknown, an Interactive Excursion by Chris Markwyn (Inform) Release 2 / Serial number 961021 intheend In the End, by Joe Mason (Inform) Release 1 / Serial number 961010 jacl The Curse of Eldor, an Adventure by Stuart Allen (J.A.C.L.) Release 3; J.A.C.L. engine for DOS and Linux included kissing Kissing the Buddha's Feet, an Interactive Cramming (TADS) Version 1.00 (an updated version of this game is in games/tads/kissing.zip) liquid Punkirita Quest One: Liquid, a Viking's Funeral by Rybread Celsius (Inform) Release 1 / Serial number 960927 lists Lists and Lists, an Interactive Tutorial by Andrew Plotkin (Inform) Release 3 / Serial number 960823 (an updated version of this game is in games/zcode/lists.z5, source code to the updated version is in games/source/inform/lists.tar.Z) maiden Maiden of the Moonlight, by Brian P. Dean (TADS) Release 1.1b phlegm Phlegm, an Interactive Interactive by Adjacent Drooler (Inform) Release 1 / Serial number 961014 (an updated version of this game is in games/zcode/phlegm.z5) picket The Land beyond the Picket Fence, by Martin Oehm (stand-alone DOS program) Version 1.0 piece Piece of Mind, an Interactive Short Story by Giles Boutel (Inform) Release 1 / Serial number 961015 (an updated version of this game is in games/zcode/piece_v3.z5) promoted Promoted! By Mike DeSanto (REXX Adventure - OS/2 only) You have to fetch the current beta version of REXX Adventure from Mike's ftp site; it may not be distributed otherwise. (a port of this game to Inform is in games/zcode/promoted.z5) ralph Ralph, an Interactive Sniffing by Miron Schmidt (Inform) Release 2 / Serial number 961005 reverb Reverberations, a Hectic Voltairian Adventure by Russell Wain Glasser (Inform) Release 1 / Serial number 961015 (an updated version of this game is in games/zcode/reverb.z5) ripflesh Rippled Flesh, an Interactive Goosing by Rybread Celsius (Inform) Release 1 / Serial number 960914 sherbet The Meteor, the Stone and a Long Glass of Sherbet: The Interactive Memoirs of a Diplomat, by Angela M. Horns (Inform) Release 1 / Serial number 960928 smallwld Small World, Interactive Fiction by Andrew D. Pontious (TADS) Release 1.0 (an updated version of this game is in games/mac/SmallW3.sit and in games/tads/SmallW3.gam) stalker The House of the Stalker (gamma 0.9), by Jason Clayton White (Inform) Release 1 / Serial number 960930 stargaze Stargazer: Prologue, an Adventure in Outfitting by Jonathan Fry (Inform) Release 1 / Serial number 961015 tapestry Tapestry, an Interactive Destiny by Daniel Ravipinto (Inform) Release 1 / Serial number 961010 wok Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson (AGT) Version 1.1s; AGT runtime for DOS included if-archive/games/competition97: ------------------------------- This directory contains all the games, each one in its own directory, sorted by programming language. -------------------------------------------------------------------------------- Index this file announcement.txt Announcing the Third Annual Text Adventure Authorship Competition, Administered by "Whizzard" Gerry Kevin Wilson comp97.z5 The 'front-end' game for the 1997 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith Release 3 / Serial number 971009 complete-results.txt complete list of the results of the competition, by the vote taker, LucFrench everything.zip all the entries in this year's competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. official-results.txt the results of the competition, by Gerry Kevin Wilson read.me Whizzard's note about this year's competition: read this to find out where to get more information AcornJACL.spk a quick port of the JACL engine to the Acorn RISC OS by Julian Arnold, so that Acorn users can play the JACL competition game -------------------------------------------------------------------------------- agt/emailbox E-Mailbox v0.3 (beta), a true story based on actual events that occurred to a real individual, by Jay A. Goemmer alan/leaves Leaves, a Short Interactive Journey by Mikko Vuorinen, release 3 hugo/down Down, by Kent Tessman, Release 1, 30sep97 inform/agb A Good Breakfast, an Interactive Feeding by Stuart Adair. Release 2 / Serial number 971107 inform/bear A Bear's Night Out, an Interactive Children's Story by David Dyte. Release 2 / Serial number 971011 (an updated version of this game is in games/zcode/bear.z5) inform/cask Cask, my first stab at Interactive Fiction, by Harry M. Hardjono. Release 1 / Serial number 970917 inform/congrats Congratulations! by Frederick J. Hirsch. Release 1 / Serial number 970929 inform/edifice The Edifice, an Interactive Allegory by Lucian Smith. Competition Release 1 / Serial number 970930 (an updated version of this game is in games/zcode/edifice.z5) [the walkthrough edifice.rec is linked to solutions/edifice.rec] inform/erden Travels in the Land of Erden: In Quest of the Adventure by Laura A. Knauth. Release 1 / Serial number 970930 (an updated version of this game is in games/zcode/erden.zip) inform/friday Friday Afternoon or: Escape from MicroSun, by Mischa Schweitzer. Release 1 / Serial number 970927 inform/home Coming Home, A Simple Home Adventure by Andrew Katz. Release 1 / Serial number 970919 inform/house Aunt Nancy's House, an Interactive Simulation. by Nate Schwartzman. Release 1 / Serial number 970906 inform/legacy The Family Legacy, an Interactive Ghost (???) Story by The Tame Computer, Marnie Parker (aka Female Deer). Release 1 / Serial number 971011 Note: This game was withdrawn from the competition, but for historical reasons it stays here with the author's consent. Please play the game if you like and tell the author what you think. inform/lest Madame L'Estrange and the Troubled Spirit, an Interactive Fiction by Ian Ball and Marcus Young. Release 1 / Serial number 970929 inform/lost The Lost Spellmaker, an Interactive Mission by Neil James Brown. Release 1 / Serial number 970927 (an updated version of this game is in games/zcode/lost.z5) inform/mimesis Sins Against Mimesis, an Interactive Theosophy by One of the Bruces. Release 1 / Serial number 970925 (an updated version of this game is in games/zcode/mimesis.z5 (compiled game file) and in games/source/inform/mimesis.zip (source code and makefile)) inform/newday A New Day, by Jonathan Fry. Release 1 / Serial number 970929 (an updated version of this game is in games/zcode/newday.z5) inform/pintown Pintown, by Stefan Blixt. Release 1 / Serial number 970902 inform/pizza Phred Phontious and the Quest for Pizza, an Interactive Errand by Michael Zey. Release 1 / Serial number 970929 inform/reflect Symetry, a Matter of Self Trust by Rybread Celsius. Release 1 / Serial number 970925 inform/spring She's Got a Thing for a Spring, an Interactive Dip in a Hot Spring by Brent VanFossen. Release 1 / Serial number 970926 inform/sylenius Sylenius Mysterium, an Interactive Transcendence. by whomever wrote it. Release 1 / Serial number 970928 inform/tdragon The Town Dragon, by David A. Cornelson. Release 2 / Serial number 970929 inform/tempest The Tempest, an interactive performance by William Shakespeare. Release 3 / Serial number 970929 jacl/grail The Unholy Grail, by Stuart Allen, release 1 NOTE: edit file "config" to point to your game file. tads/aardvark The Obscene Quest of Dr. Aardvarkbarf, by Gary Roggin. tads/almanac Poor Zefron's Almanac: an interactive cross-genre romp by Carl W. Klutzke. Version 1.0, 30sep97 tads/babel Babel, by Ian Finley. tads/frenfive The Frenetic Five vs. Sturm und Drang, interactive fiction by Anonymous. Competition version. (an updated version of this game is in games/tads/frenfive.gam games/mac/frenfive.sit.hqx, and in games/pc/frenfive.zip) tads/glow Glowgrass, an Interactive Short Story by Nate Cull. Release 1 tads/savannah Sunset Over Savannah, an Existential Vacation by Ivan Cockrum. Release 1.0, 30sep97 (an updated version of this game is in games/tads/savannah.gam) tads/temple Temple of the Orc Mage (level one), by Gary Roggin. tads/vtech VirtuaTech, by David Glasser, Release 1 tads/zero Zero Sum Game, an Exercise in Fantastic Futility by Cody Sandifer. Release 1. tads/zombie Zombie! The Interactive Creepshow by Scott W. Starkey if-archive/games/competition98: ------------------------------- This directory contains all the games, each one in its own directory, sorted by programming language. The following files were added after the creation of the archives comp98.zip and Comp98.sit.bin. All files submitted by the game authors with permission from David Dyte. inform/atrox/atrox.txt walkthrough for Cattus Atrox inform/photopia/bug.txt a bug in Photopia and how not to run into it tads/arrival/bug.txt a bug in Arrival and how to circumvent it tads/arrival/arrival.rs1 sound resource file for Arrival -------------------------------------------------------------------------------- Index this file comp98.z5 The 'front-end' game for the 1998 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith comp98.zip all the entries in this year's competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. See also the note above about files that were added after comp98.zip was created. Comp98.sit.bin comp98.zip converted to Macintosh format by Andrew Plotkin. Download in binary mode! pre-announcement.txt David Dyte's announcement that he is the organiser of the 1998 IF Writing Competition prizes.txt a list of which author chose which prize in the 1998 competition. readme.txt David Dyte's note about this year's competition: read this to find out where to get more information results.txt The results of the 1998 competition schedule.txt some important dates, by David Dyte -------------------------------------------------------------------------------- alan/cc CC, by Mikko Vuorinen. Requires Alan interpreter (Arun) 2.8 to run. hugo/memory Persistence of Memory, by Anonymous (an updated version of this game is in games/hugo/memory.hex) inform/acid Acid Whiplash, by Anonymous, or rather: Rybread Celsius Can't Find a Dictionary, by Rybread Celsius and Cody Sandifer Release 1 / Serial number 980928 inform/atrox Cattus Atrox, by David A. Cornelson Release 3.981001 (source code is in games/source/inform/AtroxSrc.zip) inform/bluemen Little Blue Men, an interactive object lesson by Michael S. Gentry Release 1 / Serial number 980923 inform/city The City version 2, an interactive short-experience by Sam Barlow Release 1 / Serial number 980930 inform/dilly Trapped in a One-Room Dilly, by Laura A. Knauth Release 1 / Serial number 980917 inform/enlighte Enlightenment: a One Room Absurdity by Taro Stephen Ogawa Release 7 / Serial number 891001 inform/evil Where Evil Dwells, by Paul Johnson and Steve Owens Release 1 / Serial number 980930 inform/fifteen Fifteen, by Ricardo Dague Release 1 / Serial number 980926 inform/hrs Human Resources Stories: In Search of Employment by Harry M. Hardjono Release 1 / Serial number 980930 inform/informat Informatory, by William S. Shlaer Release 1 / Serial number 980929 (an updated version of this game is in games/zcode/Informat.z5) inform/loose Mother Loose, an Interactive Nursery Rhyme by Irene Callaci Release 1 / Serial number 980928 (an updated version of this game is in games/zcode/loose.z5) inform/muse Muse: An Autumn Romance, by Christopher Huang Release 1 / Serial number 980927 (an updated version of this game is in games/zcode/muse.z5) inform/photopia Photopia, by Opal O'Donnell (an updated version of this game is in games/zcode/photopia.z5 and games/pc/photopia.exe) inform/purple Purple, a passage through disaster, by Stefan Blixt Release 1 / Serial number 980929 inform/research Research Dig, by Chris Armitage Release 1 / Serial number 980930 inform/ritual The Ritual of Purification, an Interactive Cleansing by Sable Release 1 / Serial number 980927 inform/space_st Spacestation, by David Ledgard Release 1 / Serial number 980819 (an updated version of this game is in games/zcode/spacest2.z5) inform/spotlite In the Spotlight, an Unexpected Intelligence Test by John Byrd Release 5 / Serial number 980929 inform/tokyo Downtown Tokyo Present Day, by Digby McWiggle Release 1 / Serial number 980930 msdos/commute The Commute msdos/yodel I Didn't Know You Could Yodel! by Michael R. Eisenman and Andrew J. Indovina Ver 1.12 / Release 24 / Serial number 8675309 tads/arrival Arrival or, Attack of the B-Movie Cliches by Samantha Clark Version 1 (Sep 30 1998) (an updated version of this game is in games/tads/arrival.zip; source code is in games/source/tads/arrsrc.zip) tads/fourin1 Four In One, an Interactive Comedy by J. Robinson Wheeler Version 1.0 (an updated version of this game is in games/tads/Fin1_gam.sit and games/tads/Fin1_gam.zip; source code is in games/source/tads/Fin1_src.sit and games/source/tads/Fin1_src.zip) tads/light Lightiania, by Gustav Bodell Version 1.14.00 tads/plant The Plant, by Michael J. Roberts (an updated version of this game is in games/tads/plant_2.zip and its source code is in games/source/tads/plantsrc_2.zip) if-archive/games/competition99: ------------------------------- This directory contains all the games, each one in its own directory, sorted by programming language. -------------------------------------------------------------------------------- Index this file readme.txt Stephen Granade's note about this year's competition: read this to find out where to get more information rules.txt The rules for the 1999 competition, by Stephen Granade results.txt The results of the 1999 competition, by Stephen Granade comp99.z5 The 'front-end' game for the 1999 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 991005 comp99.zip All the entries in this year's competition in one package, plus walkthroughs and the competition front end "comp99.z5" release 2. Unzip into a directory with the -d option to preserve the original subdirectory structure. c99rsc.zip Resource files for the HTML TADS competition games "Exhibit" and "Six", and for the MS-DOS game "Lunatix". NB: This file is over 11MB in size. c99_mac_games.hqx All the entries in this year's competition plus walkthroughs in one self-extracting archive for the Macintosh, complete with correct files types etc. Built by Iain Merrick. NOTE: The competition front end "comp99.z5" in this package is release 1; download release 2 separately (file comp.z5 in this directory). c99_mac_multimedia.hqx Resource files for the HTML TADS competition games "Exhibit" and "Six", and for the MS-DOS game "Lunatix" in one self-extracting archive for the Macintosh, complete with correct files types etc. Self-extracting archive, built by Iain Merrick. NB: This file is over 15MB in size. c99_mac_interpreters.hqx The interpreters needed to play the games on a Mac: Arun, HyperTADS 1.1.3, MaxZIP 1.7.7. Self-extracting archive, built by Iain Merrick. IFComp1999.exe Self-installing executable for Windows, containing all of the competition games, the resources, and all interpreters needed to run the games. NB: This file is over 17MB in size. -------------------------------------------------------------------------------- alan/arthur King Arthur's Night Out, by Mikko Vuorinen Release 2 alan/hebgb The HeBGB Horror! by Eric Mayer (an updated version of this game is in games/alan/hebgb.zip) inform/banana Pass the Banana, an interactive banana passing Release 1 / Serial number 990921 inform/btd2 Beat the Devil, an interactive spree by Robert M Camisa Release 4 / Serial number 990926 inform/calliope Calliope, an interactive obtrusion by J McIntosh Release 1 / Serial number 991001 inform/change For a Change, by Dan Schmidt Release 1 / Serial number 990930 inform/chix Chicks Dig Jerks, interactive fiction by Robb Sherwin Release 1 / Serial number 990930 WARNING: This game contains adult language and situations and is not intended for children. (updated versions of this game are in games/mac/chix.hqx, games/pc/chix.exe, and in games/zcode/chix.z5) inform/death Death to My Enemies, an interactive tale of revenge by Roody Yogurt Release 1 / Serial number 990930 inform/guard Guard Duty, an interactive vigil by Jason F. Finx Release 1 / Serial number 990930 inform/halo Halothane, an interactive restoration by Quentin.D.Thompson Release 1 / Serial number 990928 inform/huntdark Hunter, in Darkness, a cave crawl by Dave Ahl Jr. Release 3 / Serial number 990918 (updated versions of this game are in games/mac/HuntDark-R4.hqx and in games/zcode/huntdark.z5) inform/jacks Jacks or Better to Murder, Aces to Win, a short story by J.D. Berry Release 1 / Serial number 990924 inform/lomalow Lomalow, by Brendan Barnwell Release 0 / Serial number 888888 inform/ludite Lurk, Unite. Die. Invent. Think. Expire. Words: Ten Thousand Monkeys on Typewriters Compiled: Rybread Celsius Release 1 / Serial number 990930 inform/me Music Education, an interactive fiasco by Bill Linney Release 1 / Serial number 990911 inform/oad Only After Dark, interactive fiction Release 1 / Serial number 990915 inform/outsided Outsided, interactive fiction by Chad Elliott Release 1 / Serial number 990929 inform/softfood A Day for Soft Food, by Tod Levi Release 1 / Serial number 990930 inform/tac Thorfinn's Realm, by Robert Hall and Roy Main Release 101 / Serial number 990929 inform/winter Winter Wonderland, by Laura A. Knauth Release 1 / Serial number 990928 inform/wossname Spodgeville Murphy and The Jewelled Eye of Wossname by David Fillmore Release 5 / Serial number 990927 (an updated version of this game is in games/zcode/wossname.z5) msdos/lunatix Lunatix - The Insanity Circle interactive fiction by Mike Snyder (an updated version of this game is in games/pc/luntic11.zip) msdos/skyranch Skyranch, by Jack Driscoll msdos/snosae Snosae, by No Frills Software Version 1.0 tads/4seconds 4 Seconds, by Jason "Trig" Reigstad Release 1 tads/amoment A Moment of Hope, interactive fiction by Simmon Keith Version 0.258 tads/beal Life on Beal Street tads/bliss Bliss: An interactive harrowing by Cameron Wilkin Version 1.1 tads/cell Stone Cell, by Middle Eagle Version 1 tads/chaos Chaos, an interactive explosion by Shay Caron tads/erehwon Erehwon, interactive fiction by Jos. Pinkfoot Release 1.0 tads/exhibit Exhibition, by Anatoly Domokov tads/otf On the Farm, a TADS adventure by Lenny Pitts tads/six Six Stories: multimedia interactive fiction by N.K. Guy Version 1.0 / Serial number 990930-21 tads/stranger Stranger in the Night, an interactive gothic hunt by Rich Pizor Release 1.0contest WARNING: Parents are strongly advised to preview this game before giving it to small children. tads/waterbrd The Water Bird, interactive fiction by Athan Skelley Release 1.0 web/remember Remembrance, an interactive story by Casey Tait NOTE: This game was originally meant to be played interactively through the web on the author's machine. Stephen Granade uploaded the source code (remember.zip) after the beginning of the competition so that the game can be played locally. if-archive/games/competitions-spanish: -------------------------------------- This directory contains files relating to Spanish text adventure competitions. -------------------------------------------------------------------------------- Index this file premiosHispanos.zip The results of the "Premios Hispanos" competitions, as both plain text and Postscript. if-archive/games/competitions-spanish/brevecomp2: ------------------------------------------------- This directory contains entries to BreveComp 2, a competition for short Spanish adventures which can be finished in half an hour. -------------------------------------------------------------------------------- Index this file br2-castillo.zip El castillo de los lamentos, version 2, by Sebastian Balestrieri. Revision 1 / Numero de serie 031122 br2-cubo.zip Cubo, by Santiago Eximeno. Revision 1 / Numero de serie 000001 br2-dwight.zip Basado en el relato de Undeath: El caso de Randolph Dwight, by El Clerigo Urbatain. Revision 1 / Numero de serie 031115 br2-enterrado.zip Enterrado vivo, release 4.1, by Jon. br2-libro_4.zip El libro que se aburria, by Jenesis. Revision 3 / Numero de serie 031202 br2-luna.zip La sombra de la luna negra, by Depresiv. Revision 1 / Numero de serie 030304 br2-mimoso.zip The Mimoso Adventure, by Tenebrofan. Revision 4 / Numero de serie 000001 br2-quenoche.zip Que nochem by Baltasar, el arquero. Revision 1 / Numero de serie 031015 br2-rural.zip La Aventura Rural, by Javier Carrascosa Revision 1 / Numero de serie 031104 if-archive/games/competitions-spanish/caad98: --------------------------------------------- This directory contains games from the 1998 CAAD IF contest. -------------------------------------------------------------------------------- Index this file dragon.exe Dragon Dorado, by David Diaz Pena. Illustrated fantasy adventure about the quest for a dragon. Self-extracting archive. lola.exe Lola Huele Bien y Adora el Marisco, by Alejandro Barcena. Be a real latin-lover and give Lola what she really wants... but with style! Self-extracting archive. pirateer.exe Pirateer II: El Joven Hayes, by F.J.Peinado. You are a young nobleman, trapped in a pirate ship. Your aim is to be a great pirate. Illustrated. Self-extracting archive. sello.exe El Sello Illustrated, Cthulhu myths based adventure. Mysterious and cruel murders have something to do with a strange old seal. Self-extracting archive. if-archive/games/competitions-spanish/ficomp: --------------------------------------------- These are all files relating to FICOMP, a Spanish science-fiction competition. For more information, see ------------------------------------------------------------------------------- Index this file edificio25.zip El Edificio 25. Glulx, written by Jarel. Revision 1 / Numero de serie 070830 errordecopia.blb Error de Copia, una odisea espacial interactiva. Glulx, written by Rasatlab. Revision 1 / Numero de serie 070831 ficompsetup.exe A Windows installer containing all the entries, plus the Gargoyle interpreter. macetas.zip Macetas, un Relato de Ci-Fi "Duro". Z-code, written by Incanus. Revision 1 / Numero de serie 010101 regresoaleden.zip Regreso al Edén. Glulx, written by Jarel. Revision 1 / Numero de serie 070831 if-archive/games/competitions-spanish/medievocomp: -------------------------------------------------- This directory contains entries to I MedievoComp, a Spanish competition for adventures set in medieval times. -------------------------------------------------------------------------------- Index this file LaCajaDeSarimek.zip La Caja de Sarimek (Glulx), by Jarel. ahs.zip Los alegres hombres de Sherwood (Glulx), by Vingthor. bardo.zip El bardo (Z-code), by BruceHum. trono.zip El trono de Inglaterra (Z-code), by Selena y Baltasar. votosMedievoComp.pdf The results of the competition, in Adobe Acrobat format. if-archive/games/competitions-spanish/nanocomp3: ------------------------------------------------ This directory contains entries to NanoComp III, a competition for Spanish games. -------------------------------------------------------------------------------- Index this file n3-age046cinm.zip Los Inmortales, by AxMan. Archive includes Aetheria game files and interpreter (in Java). n3-aveces.zip A veces..., by Jenesis. Revision 4 / Numero de serie 030218 Archive includes Z-code game and Inform source code. n3-bush.zip Indiana Cojones contra G. Bush, by Premutos and Sonic. Archive contains game in compiled Java. n3-cv.zip Curriculum vitae, by Enrique D. Bosch. Revision 1 / Numero de serie 020804 Archive includes Z-code game and Inform source code. n3-declina.zip Declinacion mortal, by Enrique D. Bosch and Dhan. Revision 4 / Numero de serie 020804 Archive includes Z-code game and Inform source code. n3-demoespacio.zip La gema Karssakis, by Baltasar. Revision 1 / Numero de serie 020726 Archive includes Glulx game and Inform source code. n3-insomniov.zip Insomnio de una noche de verano, by Jarel. Revision 2 / Numero de serie 020802 Archive includes Glulx game and Inform source code. n3-legador.zip El legado, by Baltasar. Archive includes Glulx game and source code. n3-ligue.zip Ligue en Ciutat la Nit, by Lorka. Revision 1 / Numero de serie 020923 Archive includes Z-code game, solution and Inform source code. n3-obituario.zip Obituario, by Chryshantemum Adventures. Revision 2 / Numero de serie 000002 Archive contains Z-code game. n3-oder.zip Obituario Deluxe Edition, by Chryshantemum Adventures. Revision 2 / Numero de serie 000002 Archive contains Glulx game. n3-paseo.zip Paseo, by Ghatanothoa. Archive includes MS-DOS executable and assembly language source code. n3-pelotita.zip La pelotita, by Rockersuke Moroboshi. Archive contains Z80 ZX-Spectrum emulator snapshot. n3-pi.zip Pi, by Lumpi. Archive includes MS-DOS executable and Pascal source code. n3-pruebafisicar.zip Prueba fisica, by El Clerigo Urbatain. Revision 3 / Numero de serie 021115 Archive includes Z-code game and Inform source code. n3-reloj.zip La hija del relojero, by Expio. Archive includes Adrift game and source code. n3-rogelio.zip Rogelio-like, by Jarel. Archive includes MS-DOS executable and C source code. n3-salondwight.zip El salon de Randolph Dwight, by El Clerigo Urbatain. Revision 1 / Numero de serie 021116 Archive includes Glulx game and source code. n3-svein.zip Svein "lagartija" skullding, by Jarel. Archive contains MS-DOS executable. n3-ultimo.zip El ultimo aventurero, by Lumpi. Archive contains MS-DOS executable. n3-vizzly.zip Vizzly, by Vizzly. Archive contains MS-DOS executable. if-archive/games/competitions-spanish/nanocomp4: ------------------------------------------------ This directory contains entries to the Spanish NanoComp 4, which was for imaginative or strange games. -------------------------------------------------------------------------------- Index this file n4-aluzine.zip Aluzine, La aventura del trabajo diario, by Baltasar, el arquero. Revision 1 / Numero de serie 122103 n4-dioszaglx.zip Dios en zapatillas, by Jenesis. Revision 1 / Numero de serie 040107 n4-domador.zip El caso del misterioso asesinato del domador de pulgas del circo de Montmartre, by Gaston Cafard. Revision 3 / Numero de serie 030921 n4-duende.zip Duende, by Fray Fernando. n4-etpa.zip ETPA, by Chryshantemum Adventures. n4-faenor.zip Un paseo por Faenor, by IO Group. n4-otrpalab.zip En otras palabras, by Aryekaix Revision 1 / Numero de serie 031226 n4-problemas.zip Problemas, by Hachimorriac Juegos. n4-salfin.zip El monje Salfin, by Harchimorrac Juegos. n4-sinsentido.zip Sin Sentido, by Presi. Revision 1 / Numero de serie 031230 n4-zerogrados.zip ZeroGraDoS, by Jarel. Revision 1 / Numero de serie 030319 if-archive/games/competitions-spanish/retrocomp2004: ---------------------------------------------------- This directory contains entries to I Retrocomp, a Spanish competition for new versions or remakes of old games. -------------------------------------------------------------------------------- Index this file dracula_la_primera_noche.zip Dracula Episodio 1: La Primera Noche, by El Clerigo Urbatain. Revision 2 / Numero de serie 040731 la_mate.zip La Mate Porque Era Mia, by Ferran Montesinos. MS-DOS executable. lola.zip Lola Huela Bien y Adora el Marisco, by Alejandro Barcena. MS-DOS executable. orfeo2.zip Orfeo en los Infiernos, by Javier Carrascosa. Revision 1 / Numero de serie 040805 remakorp.zip Una Revisin de Megacorp. Revision 1 / Numero de serie 040729 regente.zip El Anillo Regente, by Baltasar el Arquero. Revision 5 / Numero de serie 040830 remi.zip ReminiscenciaRol, by Aryekaix. Revision 1 / Numero de serie 040801 if-archive/games/competitions-spanish/retrocomp2006: ---------------------------------------------------- This directory contains entries to Retrocomp 2006, a Spanish competition for new versions or remakes of old games. -------------------------------------------------------------------------------- Index this file cheko.zip El Gato Cheko, by Blag. Revision 1 / Numero de serie 061106 paee.zip PAEE, Primera Aventura Experimental y Extrana, version 1.1, by Presi. remakorp2006.zip Remakorp, by El Lula. Revision 2 / Numero de serie 061020 resaca.z5 Resaca, by Voet. Revision 2 / Numero de serie 060713 wizlair.zip Wiz Lair, by Grendel. Revision 1 / Numero de serie 061116 if-archive/games/competitions-spanish/xcomp2005: ------------------------------------------------ This directory contains entries to the Spanish 2005 Xcomp, whose website is -------------------------------------------------------------------------------- Index this file AgeArena.zip Age Arena, by Al-khwarizmi. (Written with AGE, a Java based system.) AgeXComp.zip A special edition of AGE, a Java based IF programming system, for the Xcomp. Lemniscata.zip Lemniscata, by Depresiv (Z-code). ZendyrsLabyrinth.zip Zendyr's Labyrinth, by Al-khwarizmi (AGE). impulso.zip Impulso, by Expio (ADRIFT). jug2k.zip JUG2K, written in Common Lisp. musa.zip La Musa, by Grendel (Glulx). romanfredo.zip Romanfredo, by Aryekaix (Z-code). if-archive/games/competitions-spanish/xcomp2008: ------------------------------------------------ This directory contains entries to the Spanish 2008 Xcomp, whose website is -------------------------------------------------------------------------------- Index this file damusix_demo.zip Damusix demonstration, by Eliuk Blau (Glulx). diana_balta.blb Diana, by Baltasar el Arquero (Glulx). fuego.zip Fuego, by Al-khwarizmi (AGE). noesculpatuyamaria.zip No es culpa tuya Maria, by Grendel and Depresiv (Z-code). pronto.zip Pronto, by Mel Hython (Z-code). puj.zip Puj, by Jarel (Glulx). results.html The results of the competition, as a HTML page. if-archive/games/cpm: --------------------- Index this file barsoom1.arc Barsoom Adventure #1: The Lost City, by Susan Schnitger. cpm-advent.zip CP/M ports of Colossal Cave Adventure, ported by Mike Goetz. Included are version A02 (350 points) with Fortran source, versions B00 and B01 (both 550 points), version A02 (580 points), and tools to extract some approximation to A-code source from the version B games. [file is linked to games/source/cpm-advent.zip] cpm-advent-b03.zip CP/M port of Colossal Cave Adventure, ported by Mike Goetz. Version B03 (580 points). if-archive/games/cybiko: ------------------------ This directory contains games for the Cybiko handheld platform. -------------------------------------------------------------------------------- Index this file BTT.zip Beyond the Tesseract, an abstract adventure by David Lo, ported to the Cybiko by Athlor. (the original is in games/pc/tess.zip) Cave.zip Cave Adventure, by Russell Wallace, ported to the Cybiko by Athlor. (the original is in games/pc/cave.zoo) LastCity.zip The Last City, by Roger M. Wilcox, ported to the Cybiko by Athlor. Paranoia.zip Paranoia, a menu-driven adventure based on the Paranoia role-playing game world developed by West End Games, ported to the Cybiko by Athlor. Potion.zip The Potion, by Peter Karlsson, ported to the Cybiko by Athlor. if-archive/games/demos: ----------------------- Index this file gw2demo.zip a demo slideshow for Gateway II: Homeworld by Legend Entertainment infocom a symbolic link to the Infocom demos directory textfire a directory that contains the famous TextFire, Inc. demos if-archive/games/demos/textfire: -------------------------------- This directory contains the demos published by TextFire, Inc. They are sorted here in the order they were uploaded in. -------------------------------------------------------------------------------- Index this file 12pack.zip The TextFire 12-Pack, the first in a series of annual demonstration packages by TextFire, Inc. This package contains demos of the following games: Inform: Revenge of the Killer Surf Nazi Robot Babes from Hell Bad guys An Exploration of Colour Flowers for Algernon Once: A Fable for the Lost Zugzwang: The Interactive Life of a Chess Piece TADS: Coma! An Interactive Action Thriller The U.S. Men's Hockey Team Olympic Challenge! The Inanimator Insomnia Jack's Adventures, or On The Run In Fairyland with a Golden Goose and a Magic Guitar Operate! An interactive adaptation of the popular parlor game Pumping! A Tenuous Hold Verb! Hugo: Will The Real Marjorie Hopkirk Please Stand Up? (Source code to Once is in games/source/inform/once.inf; release 2 of Zugzwang (together with source code) is in games/zcode/zugzwang.zip) george.zip George (TADS), by Shea Davis masta.gam Masta'mind (TADS), by Riley Hawkins djinn.gam Djinn! (TADS), by Sean Cassidy. If you think spending 300 years trapped in a bottle at the bottom of the ocean is bad, wait until you see what it takes to earn your freedom! evolve.gam Evolution, the game of evolving life forms (TADS), by Tex "Mex" Brooks if-archive/games/emacs: ----------------------- Index this file dunnet.tar.Z Dunnet version 2.0, by Ron Schnell if-archive/games/glulx: ----------------------- This directory contains games in Glulx format. The games here can be played with the Glulxe interpreter, look in programming/glulx for a version for your system. -------------------------------------------------------------------------------- Index this file ACG.zip Adventurer's Consumer Guide, by Oyvind Thorsby. Release 1 / Serial number 070501 Airport.gblorb The Airport, an interactive waiting, waiting, waiting, waiting, and waiting... by Cascadian_Patriot. Release 1 / Serial number 080204 Alabaster.gblorb Alabaster, a fractured fairy tale by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton and Ziv Wities, and illustrated by Daniel Allington-Krzysztofiak. Release 3 / Serial number 090609 AnchorheadDemo.gblorb Anchorhead: Special Edition Demo, a prelude to a tale of horror by Michael Gentry. Release 3 / Serial number 070202 (the Z-code original is in games/zcode/anchor.z8) Androm_Aw_FC.gblorb Andromeda Awakening - The Final Cut, by Marco Innocenti. Release 3 / Serial number 120121 (the original competition entry is in games/competition2011/zcode/andromeda/) Apollo18+20.zip Apollo 18+20: The IF Tribute Album, honouring the 1992 album Apollo 18, by They Might be Giants. Each game represents one of the tracks on the album. (file is linked to games/zcode/Apollo18+20.zip) ArtOfFugue.gblorb Art of Fugue, interactive studies in counterpoint, by Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan. Release 1 / Serial number 100911 (source code is in games/source/inform/ArtOfFugue-source.zip) ArtOfFugue_NoMusic.gblorb Art of Fugue, interactive studies in counterpoint, by Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan. This version does not have music, so the file size is considerably smaller. Release 1 / Serial number 100911 (source code is in games/source/inform/ArtOfFugue-source.zip) Aurora.gblorb Aurora, written by katz. Release 5 / Serial number 110219 BeastOfTorrackMoor.gblorb The Beast of Torrack Moor, originally written for the ZX Spectrum by Linda Wright, and ported to Inform 7 by Steve Haddon. Release 2 / Serial number 071014 Beyond.zip Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Graphical version. Release 5 / Serial number 100115 (a text-only version is in games/zcode/Beyond_txt.zip, a Windows installer is in games/pc/Beyond.exe, an Italian version is in games/glulx/italian/Beyond.zip, and the original competition entry is in games/competition2005/glulx/beyond/) BlueLacuna.zip Blue Lacuna, an Interactive Novel, by Aaron A. Reed. Release 3 / Serial number 090304 (This is the full version; a sneak preview was released as part of Spring Thing 2008, which is in games/springthing/2008) Bonehead.zip Bonehead, a Regrettable and Mostly True Tale, by Sean M. Shore. Release 2 / Serial number 120229 (the original competition entry is in games/springthing/2011/Bonehead.zip) Calm.gblorb Calm, a Game of Postapocalyptic Relaxation, by Joey Jones and Melvin Rangasamy. Release 2 / Serial number 111201 (the original competition entry is in games/competition2011/glulx/calm/original/) CaveGlulx.zip Cave, by William Stott. Release 1 / Serial number 040606 A demonstration game, based on Dragon Adventure, showing how to put sounds and pictures into a Glulx game. Archive includes commented source code and compiled Glulx game file. [file is linked to games/source/inform/CaveGlulx.zip] CoS.zip City of Secrets, by Emily Short Release 3 / Serial number 030624 CountingCrabs.gblorb Counting Crabs: How many crabs can you count? by Brandon Scheuerman. "This game is for younger children to begin their experiences with Interactive Fiction." Release 3 / Serial number 090728 DeadCities.gblorb Dead Cities, by Jon Ingold, with illustrations by Lucy Gatfield. Winner of the 2007 Lovecraft Commonplace Book Competition. Release 9 / Serial number 081214 DoctorM.zip The Life (and Deaths) of Doctor M: an Interactive Deliverance, by Michael D. Hilborn. Licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Release 6 / Serial number 120219 (the original competition entry is in games/competition2011/glulx/doctorm/original/DoctorM.gblorb) Dracula_The_First_Night.zip Dracula: Part 1, The First Night, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Z-code version is in games/zcode/Dracula_The_First_Night.zip, and a Spanish version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip) Dracula2_The_Arrival.zip Dracula: Part 2, The Arrival, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Release 3 / Serial number 080819 (a Z-code version is in games/zcode/Dracula2_The_Arrival.zip, and a Spanish version is in games/glulx/spanish/Dracula2_La_Llegada.zip) EAS2.zip Another Earth, Another Sky. Earth And Sky: Episode 2, written by Paul O'Brian. Release 2 / Serial number 030112 Winner of the 2002 IF competition. (the original competition entry is in games/competition2002/glulx/eas2/eas2.blb) EquivocalIngredient.zip The Equivocal Ingredient, by James Dingle. Release 1 / Serial number 090509 EverybodyDies.gblorb Everbody Dies, an Interactive Fantasy by Jim Munroe, with illustrations by Michael Cho. Release 2 / Serial number 081116 (the original competition entry is in games/competition2008/glulx/everybodydies/EverybodyDies.gblorb) FarmQuest.gblorb Farm Quest, by Thomas Nettle. Release 1 / Serial number 111028 FerrousRing.zip Ferrous Ring, by Justin Morgan. Release 2 / Serial number 1007276 (the original competition entry is in games/competition2007/glulx/ferrousring/FerrousRing.ulx) FollowingAStar.zip The Bible Retold: Following A Star. A light-hearted adaptation of favourite Bible stories, by Justin Morgan. Release 2 / Serial number 034107 (the original competition entry is in games/competition2010/glulx/followingastar/FollowingAStar.blb) FlexibleSurvival.gblorb Flexible Survival, by Nuku Valente. Release 28 / Serial number 110307 WARNING: Contains adult content. GreenMountains.gblorb The Green Mountains, by by Clark Radwin. Release 1 / Serial number 110116 Kerkerkruip.gblorb Kerkerkruip, an IF roguelike, by Victor Gijsbers. Release 2 / Serial number 120501 (the original competition entry is in games/competition2011/glulx/kerkerkruip/original/) King.zip The King of Shreds and Patches, an Interactive Supernatural Mystery, by Jimmy Maher, adapted from the Call of Cthulhu tabletop RPG adventure by Justin Tynes. Release 12 / Serial number 090722 Klaustro.zip Klaustrophobia, a tortuous odyssey through life's more annoying moments in three parts. Originally written in AGT by Carol Hovick, and ported to Inform 7 by Al. Includes built-in hints, and maps and solutions. Release 1 / Serial number 110926 KoA.zip Kingdom of Amphibia: The Shipwreck, by Al. Release 11 / Serial number 000001 Archive includes Glulx game file, a solution and a map. LMS_TVG.gblorb LMS The Video Game, an Action Interactive Fiction Game by John Goettle. Release 3 / Serial number 080404 (a Z-code version is in games/zcode/LMS_TVG.zblorb, and source code is in games/source/inform/LMS_TVG.txt) LastResort.zip Last Resort, a sweltering afternoon in the Deep South, a fantasy horror game by Jim Aikin. Release 1 / Serial number 070213. Archive includes the game file and a PDF map. For more information, including the latest version, see NecronsKeep.gblorb Necron's Keep, an interactive roll playing game, by Dan Welch. Release 2 / Serial number 110101 MuggleStudies.gblorb Muggle Studies, an exploration of the wonderful world of wizardry, by Flourish Klink. Release 1 / Serial number 120314 MyGirlfriendsAnEvilBitch.gblorb My Girlfriend's An Evil Bitch, by Divarin. Release 3 / Serial number 110326 NewCat.gblorb New Cat, a slice-of-life adventure from a feline perspective, by Poster. Release 3 / Serial number 110929 Nightfall.zip Nightfall, an Interactive Short Story by Eric Eve. Release 4 / Serial number 090425. Archive contains the game, a map and a walk-through. (the original competition entry is in games/competition2008/glulx/nightfall/Nightfall.gblorb) Ottumwa.gblorb PDFA Ottumwa, a Police Department Forensics Analyst story, by David A. Faught. Release 5 / Serial number 021409 (a Z-code version is in games/zcode/Ottumwa.z5) PataNoir.gblorb PataNoir, by Simon Christiansen. Release 3 / Serial number 111201 (the original competition entry is in games/competition2011/glulx/patanoir/original) PlayingGames.gblorb Playing Games, by Kevin Jackson-Mead (writing as "Pam Comfite"). Release 2 / Serial number 111127 (the original competition entry is in games/competition2011/glulx/playing/original/, and source code is in games/source/inform/PlayingGames.txt) Rover.gblorb Rover's Day Out, by Jack Welch and Ben Collins-Sussman. Winner of the 2009 IF Competition. Release 12 / Serial number 091116 (the original competition entry is in games/competition2009/glulx/rover/rover.gblorb) Safe.gblorb Safe, an Interactive Puzzle, by Benjamin Wochinski. Release 1 / Serial number 110109 SagebrushCactus.gblorb `Mid the sagebrush and the cactus, by Victor Gijsbers. Release 1 / Serial number 100918 (Source code is in games/source/inform/SagebrushCactus-source.zip) SamFortunePrivateInvestigator.gblorb Sam Fortune - Private Investigator: a transcribed drama, by Steve Blanding. Release 1 / Serial number 090510 Shapes.zip Shapes: an Interactive Surrealism, by DG Ware Company. Release 6 / Serial number 000001 Archive includes Glulx game file, a solution and a map. SignalError.gblorb Signal Error: Tongue-in-cheek glitch correction, by Joel N. Webster. Release 5 / Serial number 111116 Six.zip Six, by Wade Clarke. Release 3 / Serial number 120125 Archive includes the story file, instruction manual, map, cover artwork and release history. (the original competition entry is in games/competition2011/glulx/six/original/) Spaceship.zip Spaceship! A Collaborative Interactive Fiction by The Guardian's Gamesblog Community. Release 2 / Serial number 090928 TheAbbey.gblorb The Abbey, a medieval murder mystery, by Steve Blanding. Release 1 / Serial number 080626 TheHours.gblorb The Hours, release 3, by Robert Patten. (the original competition entry is in games/competition2011/glulx/hours/original/) TheHouseOfFear.gblorb The House of Fear, or, Loplop Introduces the World, a Hermetic Journey, by Colleen Boye. Release 1 / Serial number 111109 (a text only version is in games/zcode/TheHouseOfFear.zblorb) TheLostIslandsOfAlabaz.zip The Lost Islands of Alabaz, an interactive children's story by Michael Gentry. Release 2 / Serial number 110524 (the original competition entry is in games/springthing/2011/TheLostIslandsOfAlabaz.zip) TheMuseum.gblorb The Museum, a comedic tale of horror, by Andreas Jörgensen. Release 1 / Serial number 081128 TheRocketManFromTheSea.gblorb The Rocket Man from the Sea, a Pulp Scifi Story, by Janos Honkonen. Release 2 / Serial number 120507 (the original competition entry is in games/springthing/2012/TheRocketManFromTheSea.zip) TheSpyWhoAteLunch.gblorb The Spy Who Ate Lunch, an Interactive Parody, by Robert Rothman. Release 1 / Serial number 120102 TheSpyWhoAteLunch_Cheatbook.pdf Cheatbook for The Spy Who Ate Lunch, by Robert Rothman. TheSpyWhoAteLunch_ConversationGuide.pdf Guide to conversation in The Spy Who Ate Lunch, by Robert Rothman. ThePhoenixMove.gblorb The Phoenix Move, by Daniele Giardini. Release 1 / Serial number 080821 TheThiefOfWovenWoods.gblorb The Thief of Woven Woods, by Arielle Shander. Release 1 / Serial number 110513 TheTinyHouse.ulx The Tiny House, by Dan Doyle III. Release 1 / Serial number 091210 UnscientificFiction.gblorb Unscientific Fiction, by Tom Tervoort. "A very, very soft science fiction IF in which you are abducted by an alien spaceship and must find a way to get back home." Release 2 / Serial number 090803 ZorkI7.ulx Zork: A Computerized Fantasy Simulation Game. This is the more or less public domain version of the original MIT Zork, ported to Inform 7 by Dean Menezes. Release 3 / Serial number 080504 (Source code is in games/source/inform/ZorkI7Source.txt) aafn.ulx An Apple From Nowhere, by Steven Carbone, aka Brendan Barnwell. Post-competition release. (the original competition entry is in games/competition2001/glulx/aafn/aafn.ulx) advent.blb Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Compiled under Glulx by Simon Baldwin, incorporating Simon's GToolBar toolbar extenstion. Release 5 / Serial number 961209 advent.ulx Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited", and compiled under Glulx Inform by Andrew Plotkin. Release 5 / Serial number 961209 atc.ulx ATC, an interactive aviation. Written by Jesse McGrew, based on the Unix version of the game by Ed James. balances.blb Balances, an Interactive Short Story. Originally written by Graham Nelson and ported to Glulx/GWindows by L. Ross Raszewski. Release 5 / Serial number 961216 (the original Z-code version is in games/zcode/Balances.z5) being_there.zip Being There, an experimental work of interactive fiction about existence and Korea, by Jordan Magnuson. Release 6. chnlsurf.ulx Channel Surfing, an Interactive Fiction by Mike Vollmer. Release 2 / Serial number 081122 (the original competition entry is in games/competition2008/glulx/chnlsurf/chnlsurf.ulx) comp01tr.ulx Comp01ter Game: N0n C0mp0s Ment1s, by Austin Thorvald, aka Brendan Barnwell. Release 2001 / Serial number 012001 (the original competition entry is in games/competition2000/inform/comp00tr/comp00tr.z5) dragon.zip Dragon Adventure, a simple text adventure for players aged 9 and over, by William Stott. Release 2 / Serial number 040211 (a plain-text Z-code version is in games/zcode/dragon.zip, and a RISC OS version is in games/archimedes/dragon.zip) duel.zip The Duel that Spanned the Ages, Episode 1: The Age of Machines, by Oliver Ullmann. Release 2 / Serial number 100403 (the original competition entry is in games/competition2009/zcode/duelthatspanned/duel.z8) endling.blb The Endling Archive, by Kazuki Mishima. Release 0 / Serial number 090217 enterprise.blb The Enterprise Incidents: A Middle School Fantasy, by Brendan Desilets. Release 2 / Serial number 020428 (an earlier Z-code version is in games/zcode/) glkchess.zip Glk Chess, by Simon Baldwin. A port of the chess playing program MSCP 1.2 (by Marcel van Kervinck) to Glulx. (source code is in games/source/inform/glkchess_src.zip) glkebook.blb GlkeBook, a PalmOS pdb DOC format eBook reader, by Simon Baldwin. (source code is in games/source/inform/glkebook_src.zip) glkebook_mitty.pdb A short story example eBook, for use with GlkeBook. hobbit.blb The Hobbit - The True Story. "A somewhat juvenile parody of Tolkien's Hobbit", ported and extended by Darren Bane from an MS-DOS adventure by Milbus Software. Release 1 (2001-09-11) lock-key.blb Lock and Key, by Adam Cadre. Version 1.12. moments.r2.gblorb Moments out of Time: Renegade Version, by L. Ross Raszewski. Release 1 / Serial number 061113 moments2.gblorb Moments out of Time 2: Adventure Type by L. Ross Raszewski. Release 1 / Serial number 070417 (a Windows installer is in games/pc/moments2.exe) narco.zip Narcolepsy, by Adam Cadre. Version 1.07. (a package with the machine-independent Glulx game file plus the Windows Glulxe interpreter is in games/pc/narco.zip) photo201.zip Photopia, by Adam Cadre. Version 2.01 (23 March 2002) / Serial number 10274 Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (a Z-Code game file is in games/zcode/photopia.z5, and the original competition entry is in games/competition98/inform/photopia/photopia.z5) [file is linked to games/pc/photo201.zip] pytho.blb Pytho's Mask, by Emily Short. Release 4 / Serial number 020223 risorg.ulx Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 (a Z-code version is in games/zcode/risorg.z8, source code is in games/source/risorg_src.zip, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) sensory.tar.z Sensory Jam, a demo Glulx game with graphics and sound. Archive includes plain Glulx game file plus resources as separate files. Release 4 / Serial number 000329 sensory.blb Sensory Jam, a demo Glulx game with graphics and sound. Blorb file containing the game and all its resources. Release 4 / Serial number 000329 sensory.ulx Sensory Jam, a demo Glulx game with graphics and sound. Plain Glulx game file. Release 4 / Serial number 000329 (source code is in games/source/inform/sensory.inf) sittm.ulx Stick It To The Man, by H. Joshua Field, aka Brendan Barnwell. Post-competition release. (the original competition entry is in games/competition2001/glulx/sittm/sittm.ulx, and source code is games/source/inform/sittmsrc.zip) wof.zip Works of Fiction, by Jean Benoit Ferrant. Release 1 / Serial number 100515 [file is linked to games/source/inform/wof.zip] words.zip Words of Power, by Stark Springs. Release 4 / Serial number 021229 Archive includes the Glulx game file, as well as a book and a diary in PDF format. words-ns.zip Words of Power, by Stark Springs. Release 4 / Serial number 021229 Archive includes the Glulx game file, as well as a book and a diary in PDF format. This version of the game file does not include any sound. if-archive/games/glulx/french: ------------------------------ This directory contains French games in Glulx format. The games here can be played with the Glulxe interpreter, look in programming/glulx for a version for your system. -------------------------------------------------------------------------------- Index this file ekphrasis.blb Ekphrasis, les Aventures de Gilbert Fontenelle, by Le Jibe. Release 0 / Serial number 050718 lieuxcommuns.blb Lieux communs, une serie d'aventures hors du temps. Written by JB Ferrant, Samuel Verschelde, Eric Forgeot, Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft: The Commonplace Book Project 2007. (a Z-code version is in games/zcode/french/lieuxcommuns.z8, source code is in games/source/inform/french/lieuxcommuns_src.zip and a solution is in solutions/lieuxcommuns.rec) sarvegne.blb Sarvegne, une visite qui conduit loin, by Eric Forgeot. Release 2 / Serial number 061101 (a Z-code version is in games/zcode/french/sarvegne.z5, source code is in games/source/inform/french/sarvegne_source.txt and a solution is in solutions/sarvegne-solution.rec) scarabeekatana.blb Le Scarabee et le Katana, une aventure rapide, by Eric Forgeot. Release 3 / Serial number 070906 (a Z-code version is in games/zcode/french/scarabeekatana.zblorb, and source code is in games/source/inform/french/scarabeekatana_source.txt) templefeu.blb Le Temple de Feu, une aventure dans une vallee lointaine, par Eric Forgeot. Release 3 / Serial number 070731 (a Z-code version is in games/zcode/french/templefeu.z5, source code is in games/source/inform/french/templefeu.inf and a solution is in solutions/templefeu.zip) if-archive/games/glulx/german: ------------------------------ This directory contains German games in Glulx format. The games here can be played with the Glulxe interpreter, look in programming/glulx for a version for your system. -------------------------------------------------------------------------------- Index this file DerGarten.gblorb Der Garten: Der Aufenthalt in einem traumhaften Garten, von Carsten Kreysler. Release 10 / Serial number 110504 if-archive/games/glulx/italian: ------------------------------- Index this file Beyond.zip Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Graphical version. Release 5 / Serial number 100115 (a text-only version is in games/zcode/italian/Beyond_txt.zip, a Windows installer is in games/pc/italian/Beyond.exe, an English version is in games/glulx/Beyond.zip, and the original competition entry is in games/competition2005/glulx/beyond/) LaPietraDellaLuna_grx.zip La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Z-code version is in games/zcode/italian/LaPietraDellaLuna_txt.zip, a Windows installer is in games/pc/italian/LaPietraDellaLuna.exe, and source code is in games/source/inform/italian/LaPietraDellaLuna_src.zip) VillaMorgana_grx.zip Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Z-code version is in games/zcode/italian/VillaMorgana_txt.zip, a Windows installer is in games/pc/italian/VillaMorgana.exe, and source code is in games/source/inform/italian/VillaMorgana_src.zip) schizo.zip Schizo - Escape to the Void, by Tommaso Caldarola, an Italian game about schizophrenia. Release 2 / Serial number 021012 snuff.blb Snuff Movie, by Tommaso Caldarola, based on a short story by Marco Vallarino. Release 1 / Serial number 081125 WARNING: Contains adult content. if-archive/games/glulx/spanish: ------------------------------- Index this file Alien.zip ALIEN: La Aventura, by Alpha Aventuras. Revision 1 / Numero de serie 081124 Dracula_La_Primera_Noche.zip Dracula: Episodio 1, La Primera Noche, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Z-code version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip, and an English version is in games/glulx/Dracula_The_First_Night.zip) Dracula2_La_Llegada.zip Dracula: Episodio 2, La Llegada, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Revision 3 / Numero de serie 080819 (a Z-code version is in games/zcode/spanish/Dracula2_La_Llegada.zip, and an English version is in games/glulx/Dracula2_The_Arrival.zip) conrumbo.zip Con Rumbo, by Enrique D. Bosch. Revision 5 / Numero de serie 010527 Archive includes Glulx game file, Inform source code and a walkthrough. [file is linked to games/source/inform/spanish/conrumbo.zip] elUltimoHogar.zip Misterio en el Último Hogar. El capítulo olvidado por los Hombres y recordado por los Hobbits. Revisión 2 / Número de serie 021225 (a Z-code version is in games/zcode/spanish/elUltimoHogar.zip) hhorcus.zip Homo Homini Orcus, un encuentro interactivo por J. Francisco Martín. Versión 2.5 / Núm. de serie 100818 [file is linked to games/zcode/inform/spanish/hhorcus.zip and games/source/inform/spanish/hhorcus.zip] kerulen.zip Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. [file is linked to games/zcode/spanish/kerulen.zip and games/source/inform/spanish/kerulen.zip] legado.zip El Legado, by Baltasar. Version 2. regente.zip El Anillo Regente, by Baltasar. Revision 3 / Numero de serie 021129 rudolphine_rur.zip Las Aventuras de Rudolphine Rur, by David Carbonell. Illustrated version of the game. rudolphine_texto.zip Las Aventuras de Rudolphine Rur, by David Carbonell. Text only version of the game. if-archive/games/glulx/swedish: ------------------------------- This directory contains Swedish games in Glulx format. The games here can be played with the Glulxe interpreter, look in programming/glulx for a version for your system. -------------------------------------------------------------------------------- Index this file drakmagi.blb Drakmagi (Dragon Magic), by Johan Berntsson. Release 6 / Serial number 080419 (A z-code version of Drakmagi, without graphics, is in games/zcode/swedish/drakmagi.z5, and a Windows installer for this game is in games/pc/swedish/GlulxDrakmagiVanyar.exe) vanyar.blb Vanyar, by Johan Berntsson. Release 1 / Serial number 030613 (A z-code version of Vanyar, without graphics, is in games/zcode/swedish/vanyar.z5, and a Windows installer for this game is in games/pc/swedish/GlulxDrakmagiVanyar.exe) if-archive/games/hugo: ---------------------- This directory contains Hugo game files, which can be used on any machine that runs the Hugo runtime engine. To get the Hugo runtime engine for your favorite system, look in programming/hugo. -------------------------------------------------------------------------------- Index this file ISH.hex Escape from Ice Station Hippo, version 1.3, by Jason McWright. NMNL.hex Nothing More, Nothing Less, an Interactive Slice of Life written for Emily Short's SmoochieComp 2001 by Gilles Duchesne. Version 1.21 ScavHunt.hex Scavenger Hunt - A Hugo Game and Tutorial, by Gilles Duchesne. (multimedia resource files and annotated source code are in programming/hugo/examples/ScavHuntFull.zip) annoy2.hex Aggravatron: Annoyotron II, written by Ben Parrish. clock.hex The Hugo Clock, version 2, by Jason McWright. Written for the Hugo Open House Competition. colossal.hex Colossal Hugo, the original 350 points ADVENT ported to Hugo by Kent Tessman (revised version for Hugo 2.2a). Based on Graham Nelson's Inform port of David Baggett's 1993 TADS reconstruction 'Colossal Cave Revisited' of the 1977 original by Willie Crowther and Don Woods. (source code is in games/source/hugo/colossal.hug) dawn.zip Fallacy of Dawn, by Robb Sherwin. Release 1.05 / Serial number 010930 down.hex Down, release 4, by Kent Tessman. (source code is in games/source/hugo/down_source.zip, and the original competition entry is in games/competition97/hugo/down/down.hex) dragon.zip Dragon Hunt, by Joachim Froholt. east.zip East of Eastwood, a short Western scenario by Cardinal Teulbachs serial #10/09/95 (Hugo v1) future_boy_demo.zip Future Boy!, a superhero adventure by Kent Tessman. Release 1.01 09-18-04 (demo version). Archive includes the game, graphics and sound files, and interpreters for Windows, Macintosh, Linux, BeOS, Palm and PocketPC. guilty.zip Guilty Bastards, a humourous mystery adventure, version 2.09, by Kent Tessman. Contains illustrations and sounds. The archive contains a machine independent Hugo game file, plus graphic and sound data. (a self extracting archive for Windows containing all these files plus the Hugo Engine is in games/pc/guilty.exe) guilty.hex The Hugo game file for Guilty Bastards, version 2.09, for systems where the Hugo Engine does not support graphics and sounds. horror.zip The Halloween Horror, by Roody Yogurt, release 1. hammurabi.zip Hammurabi, ported to Hugo by Robb Sherwin. Archive includes Hugo game file and source code. [file is linked from games/source/hugo/hammurabi.zip] htgessay.hex Haunting the Ghosts, by Jason Peter Brown an Interactive Essay on Paul Auster's "The New York Trilogy". Release 0.9d, requires Hugo 2.4 or higher runtime engine. htgpics The Hugo resource file that contains the graphics for htgessay.hex. Requires a graphical port of the Hugo engine. hugozork.hex Zork I, ported to Hugo by John Menichelli and updated for Hugo 2.5 by Kent Tessman. (source code is in games/source/hugo/hugozork.hug) memory.hex Persistence of Memory, second release (15feb99), by Jason Dyer. (the original competition entry is in games/competition98/hugo/memory/memory.hex) ndrift.zip Necrotic Drift, version 1.03, by Robb Sherwin. This is a graphical text adventure game, and as such requires a minimum resolution of 800x600. It does not support text-only mode. The archive contains a machine independent Hugo game file, plus graphics and music. party.hex Party Arty, Man of La Munchies, by Roody Yogurt. Release 2 / Serial 120111 paxless.hex PAXLess, a Quest to the IF Suite, by Royce "Garynar" Odle. Written for the PAX-East Speed-IF competition. pirate.hex Pirate Adventure, the classic Scott Adams game, ported to Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port. (source code is in games/source/hugo/pirate_src.zip, and there are original C64 versions in games/c64/) playing.txt How to Play Hugo Games, by Kent Tessman pmime.hex Pantomime, by Robb Sherwin. Release 1.02 / Serial number 060426 (the original Spring Thing entry is in games/springthing/2006/pmime.hex) scourge.zip A Crimson Spring by Robb Sherwin Release 1.0.04 / Serial number 001206 Graphics and Audio Enabled (a machine independent game file is in games/hugo/scourgdos.hex, and the original competition entry is in games/competition2000/hugo/scourge/scourge.hex) scourgdos.hex A Crimson Spring by Robb Sherwin Release 1.0.04 / Serial number 001206 (a graphics-and-audio enabled version is in games/hugo/scourge.zip, and the original competition entry is in games/competition2000/hugo/scourge/scourge.hex) spur.hex Spur, A Western Misadventure by Kent Tessman Release 9 (4dec99), Hugo v2.5 (source code to this file is in games/source/hugo/spur_src.zip) squest.zip SceptreQuest: The Quest for the Sceptre, serial #10/10/95. Originally written in BASIC by Sean Givan, now ported to Hugo v1 and embroidered by Cardinal Teulbachs. (Sean Givan's original is in games/source/basic/sceptre1.bas) teleport.zip Teleport Test 0.5, an Interactive Fiction Test Game, from Viridian Development Corporation (Paul Robinson) tetris.zip Tetris for Hugo 2.5, implemented by Kent Tessman, based on Andrew Plotkin's Inform version "Freefall". This version makes use of colour, graphics, sound and music. (source code is in /games/source/hugo/tetris_source.zip) trading.zip Trading Punches, Part 1 of The Convergence Saga, by Sidney Merk. Version 1.9, Hugo v3.1 / Library 31001 (the original competition entry is in games/competition2004/hugo/trading/ and source code is in games/source/hugo/tpsource.zip) worldbuilder.hex World Builder, release 2, by Paul Lee. Written for the Hugo Open House Competition. if-archive/games/java: ---------------------- Index this file AndroidMines.zip Mines version 2011.12.26 for Android. A randomly generated maze exploring game, by James L. Dean. JMines.zip JMines version 2.4, a randomly generated maze exploring game, by James L. Dean. Archive contains Java source code and compile class files. (a C version is in games/pc/CMines.zip, and a Javascript/PDF version is in games/pdf/Mines.pdf) PalaceOfShadows.zip Palace of Shadows, version 1.0, by Christos Stogiannopoulos. Archive contains Java executables (HTML and console versions), game file, documentation and Java source code. bork.zip Bork: The Great Abortion of A Coherent Narrative. Includes Java class files and source code. catchamonster.zip Catch a Monster, version 1.0, shareware, by Chris Broadribb. "You are a professional monster catcher called to a suburban house to catch a viscous monster lurking within." if-archive/games/java/spanish: ------------------------------ Index this file 15_meses.zip "15 meses y un día" (15 months and one day), written by Antonia Visiedo, using the Aetheria Game Engine (AGE). "A confusing beginning, from an unexpected perspective, places you in a world that you have to explore, discover and control in order to have justice made. You may go unnoticed, set the record straight or defeat the enemy completely, it's your choice." This game can also be played on-line at if-archive/games/linux: ----------------------- Index this file CMines.zip A randomly generated maze exploring game, by James L. Dean. Archive contains Linux and Windows executables, plus C source code. [file is linked to games/pc/CMines.zip] (a Java version is in games/java/JMines.zip, and a Javascript/PDF version is in games/pdf/Mines.pdf) Realm_of_Obsidian_LinuxWine.zip Realm of Obsidian (Preview Edition) v0.63, with sounds and music, by Amy Kerns. This version is packaged to run under Wine on Linux. (a Windows version is in games/pc/Realm_of_Obsidian.zip) Realm_of_Obsidian_NS_LinuxWine.zip Realm of Obsidian (Preview Edition) v0.63, without sounds or music, by Amy Kerns. This version is packaged to run under Wine on Linux. adv440-linux.tgz Linux executable of the 440 point version of Colossal Cave, built by Mike Arnautov. (source code is in games/source/adv440.tgz) adv550_glk_linux.tar.gz Linux Glk executable of David Platt's 550 point version (David's PL-6 release of 9/18/84, which contains text and formatting missing from Ken Wellsch's more widely available C version), built by Mike Arnautov. (source code is in games/source/advent_acode.tar.gz) adv660_glk_linux.tar.gz Linux Glk executable of Mike Arnatov's 660 point version of Colossal Cave: Adventure4+ version 10.07 (5/9/2001). This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. (source code is in games/source/advent_acode.tar.gz) adv770-1.87-linux-glk.tgz Linux Glk executable of Mike Arnatov's 770 point version of Colossal Cave, version 1.87 (9apr2008). (source code is in games/source/adv770-1.87-C-src.tgz, a DOS executable is in games/pc/adv770-1.87-dos.zip, and a Windows executable is in games/pc/adv770-1.87-win-glk.zip) hlaadvlx.tar.gz HLA Adventure, version 3.40, written by Paul Panks. (an MS-DOS version is in games/pc/paul-panks/hlaadv.zip) newcastle.tgz The New Castle, version 5.3. Written by Dan Gahlinger, based on Castle, written by Barry Wilks on a VAX/VMS circa 1983. (an MS-DOS version is in games/pc/newcastle.zip) if-archive/games/mac: --------------------- Index this file Adventure.sit Adventure 2.5.m2, the 430 points version of Colossal Cave by Donald R. Woods (1995), ported by Jacob Munkhammar (C source code is in games/source/Adventure2.5.tar.gz, a DOS executable is in games/pc/advent25.zip, an executable and source code for the Amiga is in games/amiga/adv430.lha = games/source/adv430.lha) DraculasCastle251.sit Dracula's Castle, by Al Staffieri Jr. "Defeat the evil vampire, find the treasure hidden on the island, and leave the island with the treasure." Mac Classic executable. DraculasCastle251_X.sit Dracula's Castle, by Al Staffieri Jr. Mac Carbon executable (OS 8 to OS X). Dungeon-Glk.sit.hqx Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface. (source code is in games/source/dungeon-glk.tar.Z) Dunjin44.cpt.hqx The Dungeons of Dunjin version 4.4, by Magnus Olsson. BinHexed Compact Pro archive. This is not just a port of the MS-DOS game but makes use of the Mac's user interface. Enhanced.sea.hqx Enhanced release 3/941004, the first (and so far the only) part of the Cyberventure trilogy; a cyberpunk SF adventure by Hans Persson and Dominik Zemmler HCMacPkg.sit Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001 (a machine-independent Z-code game file is in games/zcode/HugeCave.z8 and a Windows package is in games/pc/HCWinPkg.zip) HuntDark-R4.hqx Hunter, in Darkness. A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin) Release 4 / Serial number 991119 (a machine-independent zcode game file is in games/zcode/huntdark.z5; the original competition entry is in games/competition99/inform/huntdark/huntdark.z5) Katana.bin Katana, version 2.0, by Matt Rohde, in MacBinary format. (a machine-independent TADS game file is in games/tads/katana.gam) Katana.hqx Katana, version 2.0, by Matt Rohde, in BinHex format. (a machine-independent TADS game file is in games/tads/katana.gam) LASH-r11.hqx Local Asynchronous Satellite Hookup, by Paul O'Brian Release 11 / Serial number 000806 (a machine independent zcode game file is in games/zcode/LASH.z8, and an MS-DOS executable is in games/pc/LASH.zip) LostAdv2.0.2.sit.hqx Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (TADS source code is in games/source/tads/lost202s.zip, a compiled game file is in games/tads/lost202g.zip, a DOS executable is in games/pc/lost202.zip) MacWes10.sit.hqx MacWesleyan: An Everyday Nightmare, version 1.0 TADS adventure by Neil deMause (PC University, the DOS version, is in games/pc/pcu10.zip) Modernism.sit.hqx Modernism version 1.0, by Jacob Solomon Weinstein includes both "Waiting for Godot" and "No Exit" Parade.comment.txt solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer [file is linked to games/pc/parade.txt, to games/tads/Parade.comment.txt, and to solutions/Parade.comment.txt] Parade.sit.hqx Everybody Loves a Parade, by Cody Sandifer release 2.3 (a machine-independent TADS game file is in games/tads/Parade.gam, a DOS executable is in games/pc/paradeDOS.zip, and a Windows executable is in games/pc/paradeWin95.zip) Satyr.app152.sit.hqx Outside Satyricon Version 1.52, an illustrated text adventure by Ben Sharvy (Crunchy Pickle Software). Shade-R3.hqx Shade, a brief story by "Ampe R. Sand" (aka Andrew Plotkin). Release 3 / Serial number 001127 (a machine independent zcode version is in games/zcode/shade.z5, and the original competition entry is in games/competition2000/inform/shade/shade.z5) Shelby.sit.bin The Light: Shelby's Addendum. Quest Adventure #3, version 2.1, release 19960901, by Colm A. McCarthy. Macintosh package by Neil K. Guy (tela design). Macbinary format. (a PC executable of this game is in games/pc/shelbypc.zip; a system-independent TADS .gam file is in games/tads/shelby.zip) Shelby.sit.hqx Same as above, but BinHex format. SmallW3.sit Small World release 3, a Miniature Text Adventure by Andrew D. Pontious (a machine-independent TADS game file is in games/tads/SmallW3.gam; the original competition entry is in games/competition96/smallwld/smallwld.gam) Sunset_Over_Savannah.hqx Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Version 1.0.4, 8/2/98. (a machine-independent TADS version is in games/tads/savannah.gam, a Windows version is in games/pc/savvanah.zip, and the original competition entry is in games/competition97/tads/savannah/savannah.gam) Transylvania.sit Transylvania, by Antonio Antiochia for 16-bit Macintoshes only. See games/appleII/penguin/Index for copyright. World1.07_OSX.sit World version 1.07, by J. Doug McDonald, ported to Macintosh OS X (command line only) by Thomas Magle Brodersen. This version includes the ability to save and restore the game, which was missing from the earlier Mac OS 9 Classic port. World107.sit World version 1.07, by J. Doug McDonald, ported to the Macintosh by Thomas Magle Brodersen. This version can save the game to file world.sav, but it cannot restore. (Source code to the DOS/Unix version is in games/source/worldsrc.zip; a DOS executable is in games/pc/world107.zip; an Archimedes port is in games/archimedes/world.spk; an Amiga port is in games/amiga/World_1.07.lha) advent.zip Colossal Cave, the original 350 point version, compiled for Mac OS X by Troy Fullwood. adventure-11.hqx Colossal Cave, 550 point version based on the Unix C version by Ken Wellsch Mac version 1.1 by Anthony C. Ard babel-31.hqx Babel, release 3.1, by Ian Finley. (a machine-independent TADS version is in games/tads/Babel31.gam, a DOS executable is in games/pc/Babel.exe and the original competition entry is in games/competition97/tads/babel/babel.gam) ccr.sit.bin Colossal Cave Revisited v1.0 A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format. [file is linked to games/source/tads/ccr.sit.bin and to games/adventions/mac/ccr.sit.bin] ccr.sit.hqx Same as above, but BinHex format. [file is linked to games/source/tads/ccr.sit.hqx and to games/adventions/mac/ccr.sit.hqx] chix.hqx Chicks Dig Jerks, by Robb Sherwin Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (a machine independent zcode game file is in games/zcode/chix.z5, an MS-DOS version is in games/pc/chix.exe, and the original competition entry is in games/competition99/inform/chix/chix.z5) curse.sea Curse of Vengeance, release 1.3 TADS adventure by Scott C. McNab crystalcave2.2.sit.hqx Crystal Cave version 2.2. by Kevin O'Gorman based on and intended as a sequel to Colossal Cave (source code, though not the same as this version was compiled with, is in games/source/crystal.tar.gz) deepspacedrifter1.0.sit.hqx Deep Space Drifter, written with TADS by Michael J. Roberts and Steve McAdams (shareware, source code comes with registration) dudley.sit.hqx A Dudley Dilemma version 1.2 by Lane Barrow (a DOS version is in games/pc/dudley.zip; source code is in games/source/agt/dudley_s.zip) forever.sit Elizabeth Hawk's Forever Always: a Romance Novel Game, written by Iain Merrick. (the original entry to the RomanceNovelComp is in games/mini-comps/rncomp/, and a machine independent TADS .gam file is in games/mac/forever.zip) fourin1.sit Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. (the original competition entry is in games/competition98/tads/fourin1/, a machine independent TADS .gam file is in games/tads/fourin1.gam, an MS-DOS executable is in games/pc/fourin1.zip, and source code is in games/source/tads/4in1_src.zip) frenfive.sit.hqx The Frenetic Five vs. Sturm und Drang version 1.1, interactive fiction by Neil deMause (The machine-independent TADS .gam file is available as games/tads/frenfive.gam, a Windows executable in games/pc/frenfive.zip, and the original competition entry is in games/competition97/tads/frenfive/frenfive.gam) fren5-2.hqx The Frenetic Five vs. Mr. Redundancy Man (The Frenetic Five Epsiode 2), version 1.2, interactive fiction by Neil deMause (The machine-independent TADS .gam file is available as games/tads/fren5-2.zip) legend.bin The Legend Lives! v1.0 An Unnkulian Universe Unventure by Dave Baggett Self-extracting archive in MacBinary format. [file is linked to games/adventions/mac/legend.bin] legend.hqx Same as above, but in BinHex format. [file is linked to games/adventions/mac/legend.hqx] lostny.egg some Easter eggs from Lost New York (see below) and what you can win if you find them, by Neil deMause [file is linked to games/pc/lostny.egg and to games/tads/lostny.egg] lostny14.sit Lost New York version 1.4, a time-travel TADS adventure by Neil deMause The built-in hint system is disabled in this freeware version; type REGISTER to see how to get the full version. Macintosh executable and instructions. (a machine-independent TADS .gam file is available as games/tads/lostny14.gam, and a PC executable is in games/pc/lostny14.zip) race13.sit The Great Archeological Race! version 1.3 TADS adventure by John LaBonney rylvania.sea.bin The Horror of Rylvania by D. A. Leary for ADVENTIONS Playable DEMO v1.0, Macbinary format. [file is linked to games/adventions/mac/rylvania.sea.bin] rylvania.sea.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/rylvania.sea.hqx] saveprinceton20.hqx Save Princeton version 2.0 for the Macintosh by Jacob Solomon Weinstein and Karine Schaefer sos.sit Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts; by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (a DOS executable is in games/pc/sos.zip, source code is in games/source/agt/sos-src.zip) underoos.sit The Underoos that ate New York! by Gerry Kevin Wilson (a machine-independent TADS .gam file is in games/tads/underoos.gam, a DOS executable is in games/pc/underoos.zip) unnk1v301.sit.bin Unnkulian Underworld: The Unknown Unventure version 3.0.1 by D. A. Leary [file is linked to games/adventions/mac/unnk1v301.sit.bin] unnk1v301.sit.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/unnk1v301.sit.hqx] unnk2v30.sit.bin Unnkulian Underworld II: The Secret of Acme version 3.0 by David M. Baggett [file is linked to games/adventions/mac/unnk2v30.sit.bin] unnk2v30.sit.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/unnk2v30.sit.hqx] unnkhz10.sit.bin Unnkulia One-Half: The Salesman Triumphant Includes a playable demo of Unnkulia Zero! both games version 1.0, by D. A. Leary [file is linked to games/adventions/mac/unnkhz10.sit.bin] unnkhz10.sit.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/unnkhz10.sit.hqx] veritas20.sea.hqx VERITAS: A Harvard Game of Interactive Fiction, version 2.0, by James T. Reese (see games/tads/ for a machine-independent TADS .gam file) worlds-apart-21.hqx Worlds Apart, an Interactive Fugue, Version 2.1, written by Suzanne Britton. (a machine independent TADS game file is in games/tads/worlds.zip, and a Windows version is in games/pc/worlds.exe) zero.sit.hqx Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer. (a machine independent TADS .gam file is in games/tads/zero.gam, a DOS version is in games/pc/zeroDOS.zip, a Windows version is in games/pc/zeroWin95.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) zork-27m.hqx Dungeon, the more or less public domain version of the original MIT Zork. Macintosh version 2.7M (1.1) by Anthony C. Ard, based on the Unix C version 2.7A if-archive/games/mini-comps: ---------------------------- This directory contains files relating to various mini-competitions run via the Usenet group rec.arts.int-fiction. -------------------------------------------------------------------------------- Index this file sillygame.zip three .html files which contain suggestions from rec.arts.int-fiction to Cardinal Teulbach's requests for characters, locations, and objects which he planned on putting into one big, silly game. The Cardinal then decided he was too busy for the project, so it was handed off to a committee, which got a little done on it, but it died again. Written up and submitted as a source of ideas for the mini-competition by Julian Arnold. if-archive/games/mini-comps/abilitycomp: ---------------------------------------- Index this file PrisonBreak.zip Prison Break, by Parham Doustdar, written in JACL. This was the sole entry in David Fisher's AbilityComp 2009. if-archive/games/mini-comps/adrift: ----------------------------------- Index this file 3hourcompjul04.zip All the entries in the July 2004 Three Hour Games Competition: Briefcase, by Woodfish (1st) Jailbreak Bob, by David Whyld (2nd) Zombie Cow, by Amber Rollins-Walker (3rd) Lost Souls, by Mel S (4th) Amulet, by Daniel Hielbert (5th) Shadrick's Travels, by Mystery (6th) Annihilation of Think.com, by Adam Dundas (7th) 3hourcompnov04.zip All the entries in the November 2004 Three Hour Games Competition: Buried Alive, by David Whyld (1st) Veteran Experience, by Robert Rafgon (2nd) We are coming to get you!, by Richard Otter (3rd) Snakes and Ladders, by Ken Franklin (joint 4th) The Murder of Jack Morely, by Mystery (joint 4th) Zombies are Cool, but Not so Cool when they're Eating your Head, by Mel S (6th) gameofyear04.zip All the entries in the InsideADRIFT Game of the Year Competition (December 2004): Paint!!!, by David Whyld (1st) Shards of Memory, by David Whyld (joint 2nd) Wax Worx, by Eric Mayer (joint 2nd) Shadrack's Underground Adventure, by Mystery (4th) The Curse of DragonShrine, by Mystery (5th) Darkness, by Richard Otter (6th) introcomp05.zip All the entries in the ADRIFT Intro Comp 2005: Silk Road Secrets: Samarkand to Lop Nor, by C. Henshaw (1st) The Final Question, by David Whyld (joint 2nd) Murder Mansion, by Reelyor (joint 2nd) Zack Smackfoot, by Ken Franklin (4th) Outline, by Robert Rafgon (5th) Must Escape! by Robert Rafgon (6th) Rift, by Red-Sith (7th) Point 2 Point, by C. Henshaw (8th) minicomp.zip All the entries in the Summer 2003 ADRIFT Mini-Competition: Diary of a Stripper, by Christopher Cole. Monsters, by Daniel Hiebert. Neighbours From Hell, by David Whyld. Thorn, by Eric Mayer. onehourcomp.zip All the entries in the The First ADRIFT One-Hour Game Competition: The Evil Chicken of Doom!, by Mel S. The Game To End All Games, by Woodfish. The Green Princess, by The Invisible Man. The Haunted House of Hideous Horror, by David Whyld. Jason vs. Salm, by Sockets. A Masochist's Heaven, by Monk. Microbe Willie vs. The Rat, by Jeremy Yoder. A Monkey Too Many, by Echarin. The Princess in the Tower, by David Whyld. onehourcomp2.zip All the entries in the The Second ADRIFT One-Hour Game Competition: Dance Fever USA, by Mel S. Forum, by Woodfish. The Saga of Percy the Viking, by David Whyld. onehourcomp3.zip All the entries in the The Third ADRIFT One-Hour Game Competition: Apprentice of the Demonhunter, by The Mad Monk. The Curse of the Revenge of the Ghost of the Evil Chicken of Doom... Returns!, by Mel S. Doom Cat!!, by Eric Mayer. The Farthest Shore, by Stewart J. McAbney. Forum 2, by Woodfish. Just My Imagination-Musings of a Child, by Mystery. The Pyramid of Hamaratum, by KF. Quest for Flesh, by Daniel Hiebert. The Revenge of Clueless Bob Newbie!, by David Whyld. The Revenge of Clueless Bob Newbie Part 2: This Time it's Personal, by David Whyld. Saffire, by Woodfish. A Short Damn Fantasy Adventure, by David Whyld. That Crazy Radioactive Monkey!, by Mel S. onehourcomp4.zip All the entries in the The Fourth ADRIFT One-Hour Game Competition: Adrift Maze, by Mystery. Agent 4-F From Mars, by Michael Arnaud. Argh's Great Escape, by Mystery. The Cat in the Tree, by Sockets. Cruel and Hilarious Punishment!, by Mel S. An Evening with the Evil Chicken of Doom, by Mel S. Get Treasure for Trabula, by David Good. Goblin Hunt, by David Whyld. Ice Cream, by Sockets. SE: Wreckage, by Daniel Hiebert. Shred 'em, by David Good. SPAM, by Anonymous. Topaz, by Woodfish. Undefined, by 30otsix. Vagabond, by Scott Meridian. Woof, by Roberto Grassi. springcomp04.zip All the entries in the InsideADRIFT Spring Competition 2004: Shards of Memory, by David Whyld (winner) Sommeril, by Lee Paten The Curse of DragonShrine, by Mystery Wax Worx, by Eric Mayer springcomp05.zip All the entries in the InsideADRIFT Spring Competition 2005: A Day At The Seaside, by Matthew Hunter Fire in the Blood, by Richard Otter Frustrated Interviewee, by Robert Rafgon The House Husband, by C. Henshaw Private Eye, by David Whyld summercomp04.zip All the entries in the InsideADRIFT Summer Competition 2004: The ADRIFT Project, by Mystery Ticket to nowhere, by Richard Otter Choose your own...., by David Whyld Tears of a tough man, by Bruce Humphrey Shadrack's Underground Adventure, by Mystery The Mystery Of The Darkhaven Caves, by David Whyld if-archive/games/mini-comps/arcade: ----------------------------------- Index this file arcade.zip A collection of 16 short text adventures, all based on coin-op video games. Included are: Asteroids Centipede Dig Dug Donkey Kong Galaxian Joust Lode Runner Marble Madness Night Driver Pac-Man Pong Space Invaders (two versions) Tapper An unlabeled coin-op video game A pinball machine rox.z5 Rox, an Interactive Space Odyssey, by L. Ross Raszewski. Release 2 / Serial number 010105 (the original version is in arcade.zip as asteroids.z5) if-archive/games/mini-comps/cgdc7: ---------------------------------- This directory contains files relating to the Jay Is Games Casual Gameplay Design Competition #7 (Theme: Escape) -------------------------------------------------------------------------------- Index this file CGDC7Results.csv Results of the competition in comma-separated values. -------------------------------------------------------------------------------- AnOpenField.zblorb An Open Field, An Interactive Fiction by ColdFrog. Release 1 / Serial number 100131 Blueprint.z5 The Blueprint, An Interactive Fiction by Thaidaree. Release 1 / Serial number 100208 CriticalBreach.z8 Critical Breach, An Escape Story by Grey. Release 1 / Serial number 100203 Dual.zblorb Dual Transform, A Metasemantic Construction by Andrew Plotkin ("Nigel Smith"). Release 5 / Serial number 100225 Runner-up in the competition EscapeInTheDark.z5 Escape In The Dark, An Interactive Vanishing, by Owen Parish. Release 3 / Serial number 100203 EscapeIntoFiction.zblorb Escape Into Fiction, An Interactive Fiction by M27. Release 1 / Serial number 100203 FragileShells.zblorb Fragile Shells, An Interactive Escape by Stephen Granade. Release 4 / Serial number 100401 Runner-up in the competition A newer version is at games/zcode/FragileShells.zblorb Heavenly.z8 Heavenly, Too Much of a Good Thing, by Jim Aikin. Release 1 / Serial number 091213 Hoosegow.zblorb Hoosegow, A Wild West Wreck by Ben Collins-Sussman and Jack Welch. Release 15 / Serial number 100209 Winner of the competition IExpectYouToDie.z8 I Expect You To Die, An Interactive Fiction by Anthony Schuster. Release 1 / Serial number 100209 IntoTheOpenSky.zblorb Into the Open Sky, An Interactive Fiction by Matt Lindquist. Release 251 / Serial number 100208 Ka.z8 Ka, An Interactive Escape by Dan Efran. Release 2 / Serial number 100212 LuridDreams.z8 Lurid Dreaming, An Interactive Fiction by Torgrim Mellum Stene. Release 1 / Serial number 100211 Monday.z8 Monday, 16:30, Escape The Office IF by Alexander "Mordred" Andonov. Release 1 / Serial number 100201 PartyFoul.zblorb Party Foul, An Exercise in Frustration by Brooks Reeves. Release 4 / Serial number 100208 Runner-up in the competition Roofed.zblorb Roofed, A Karrento Brothers Adventure by Jim Munroe. Release 2 / Serial number 100223 Survive.z5 Survive, by Baltazar. Release 3 / Serial number 100208 Terminal.zblorb Terminal, An Interactive Fiction by C. Everett. Release 1 / Serial number 100205 TheCube.z8 The Cube, An Interactive Fiction by Simon Smart and Eleanor Gang. Release 1 / Serial number 100130 TheUsher.z8 The Usher, A potentially uninteresting fate, by Branden Rishel and Daphne Gabrieli. Release 1 / Serial number 100211 Zegrothenus.z8 Zegrothenus, by Poster. Release 2 / Serial number 021310 Zeroeth.z8 A Zeroeth Dimension An Interactive Fiction by Dewey Mowris Release 1 / Serial number 100221 if-archive/games/mini-comps/chicken: ------------------------------------ The following are entries to Adam Cadre's "Chicken Competition", based on jokes about a chicken crossing the road. -------------------------------------------------------------------------------- Index this file chicken.zip The original 19 entries in the "Chicken Competition". The included games are: Chicken and Egg by Adam Thornton Saied by Robb Sherwin Are You Too Chicken to Make a Deal? by Mitchell Taylor The Story of Morris the Chicken Being Helped by a Squirrel, by Mikko Vuorinen The one about the chicken, the lion and the monkey? by Sam Barlow Learning to Cross by Mark Musante Behavior by William Shlaer Orpington by William Shlaer Unity by Greg Ewing Sisychickenphus by Lelah Conrad The Chicken's Dilemma by Jason Dyer The X Chicken by David Cornelson Hey, I'm Supposed to Be Free Range by Opal O'Donnell Chicken! by Gunther Schmidl Chickens of Distinction by Liza Daly Pollo y Camino by Jay Goemmer The Chicken Under the Window by Lucian Smith The Lesson of the Chicken by Rob Noyes The Landing by Neil K. Guy cutwind.z5 The Chicken Under the Window by Lucian Smith Release 2 / Serial number 980728 cutwind.inf Source code for The Chicken Under the Window landing.zip The Landing, version 1.2, October 13, 1998 This is an update to Neil K. Guy's Chicken Comp game learn2x.gam Learning to Cross, release 2, by Mark J. Musante. if-archive/games/mini-comps/commodore32: ---------------------------------------- This directory contains the entries to Dave Bernazzani's Commodore 32 Z-Machine Competition. -------------------------------------------------------------------------------- Index this file c32_comp.zip All the entries for the 2004 Commodore 32 competition: Turning Point, by Robert Rafgon Amusement Park, by Algol Downtown Train, by Owen Lockett Paparazzi, by EV Endgame, by Samuel T. Denton Zombies!, by Chris Cenotti if-archive/games/mini-comps/dino: --------------------------------- Index this file dino.zip All the games entered into the Dinosaur mini-competition, zipped into a single archive. The games are: Rowr!, by Gunther Schmidl Why did the Dino cross the Road?, by Richard Bos d2d, by Simon Lamont Encryptment, by Taro Ogawa Dinosaur Love, by Peter Berman Dino Hunt, by Admiral Jota The Loneliness of the Long Distance Runner, by Jason McWright A Stegosaur's Night Out, by Quentin D. Thompson A Dino's Night Out, by Aris Katsaris Very Old Dog, by Tony Delgado Revenger, by Robb Sherwin Deep Brow Lifter, by Neil deMause Dinosaur Dinnertime!, by David Clysdale An Important Appointment, by Jennifer Earl if-archive/games/mini-comps/dragon: ----------------------------------- Index this file DragonComp.zip All the games entered into the dragon mini-competition, zipped into a single archive. if-archive/games/mini-comps/ectocomp: ------------------------------------- Index this file ectocomp2011.zip All the entries in Duncan Bowsman's 2001 Ectocomp competition: Bloodless on the Orient Express, by Hannes Schueller (Z-code) Blue, by Taleslinger (Z-code) Hungry, by Richard Otter (Adrift 4) Stuck Piggy, by Mike Desert (Adrift 5) Ignis Fatuus, by DCBSupafly (Adrift 5) Death Shack, by Mel S (Adrift 5) The House, by Finn Rosenloev (Adrift 5) Attack of Doc Lobster's Mutant Menagerie of Horror, by Duncan Bowsman (Adrift 4) if-archive/games/mini-comps/envcomp: ------------------------------------ This directory contains both entries in David Fisher's EnvComp. For more information about the competition, see ------------------------------------------------------------------------------- Index this file DeadLikeAnts.zip Dead Like Ants, Malarkey in a tree, by C.E.J. Pacian. Version 6, developed with TADS 3. LaSeine.z5 La Seine, a short text adventure by Derek Sutcliffe. Release 1 / Serial number 090320 if-archive/games/mini-comps/fan-fest: ------------------------------------- The following is the winner of Stephen Granade's 1998 IF Fan Fest -------------------------------------------------------------------------------- Index this file ite2.zip In the End 2, a parody of the 1996 IF Competition game "In the End", written by Adam Thornton. Release 1 / Serial number 980726 Archive contains game file and source code if-archive/games/mini-comps/gameplaycomp: ----------------------------------------- This directory contains the sole entry to David Fisher's GameplayComp 2009. -------------------------------------------------------------------------------- Index this file FantasticFinaleIV.z5 Fantastic Finale IV, a short jRPG simulation, by Derek Sutcliffe. Release 1 / Serial number 090914 if-archive/games/mini-comps/ghosttown: -------------------------------------- Index this file ghosttown.zblorb Ghost Town: The Lost Treasure. A CompuNovel by Jens Byriel. Release 1 / Serial number 070725 if-archive/games/mini-comps/highland: ------------------------------------- The following are entries to Graeme Porter's HighlandComp. -------------------------------------------------------------------------------- Index this file haggis.ulx Catch That Haggis, or, Working Around The Restrictions. A HighlandComp Entry by Adam Biltcliffe. Release 5 / Serial number 010203 (This is Glulx file and needs a Glulx interpreter; look in programming/glulx/interpreters/glulxe for one) highland.z5 Highland Chef, an Interactive Highland Adventure, written by Graeme Pletscher. Release 1 / Serial number 010225 roots.z5 Roots, an interactive bunch of stereotypes, by Sophie Fruehling. Release 1 / Serial number 010227 if-archive/games/mini-comps/hours: ---------------------------------- This directory contains the entries to the "24 Hours of Inform" contests. -------------------------------------------------------------------------------- Index this file aesthetic.z5 Aesthetic Deletions, by Johanna Hunt. Release 1 / Serial number 310103 Entered into the second contest. dastardly.z5 Dastardly, by Andy Chase. Release 2 / Serial number 060122 Entered into the third contest. defra.z5 The Man from DEFRA, by Kevan Davis. Release 1 / Serial number 020228 Entered into the first contest. borgaris.z5 Escape From the SS Borgaris, by Kevan Davis. Release 1 / Serial number 030204 Entered into the second contest. ghostship.z5 Ghost Ship, by Pete. Release 1 / Serial number 030205 Entered into the second contest. if-archive/games/mini-comps/ifbeginners: ---------------------------------------- Index this file IFBeginnersComp2008.zip All the entries for the 2008 IFBeginnersComp, in a single archive. The entries are: Connect by James Hudson (Inform 7/ZCode, release 2) Germania by Vicente Munoz (TADS 3, version 1.9) Limelight by Justin Lowmaster (Inform 7/ZCode, release 1) Mrs. Pepper's Nasty Secret by Jim Aikin and Eric Eve (TADS 3, version 1.02) The Sleeping Princess by Molly, Alex, and Mark Engelberg (TADS 3, release 1.1) if-archive/games/mini-comps/introcomp: -------------------------------------- The following are entries to the IntroComp, which was run in 2002 by Neil deMause, and from 2003 onwards by Jacqueline Lott. -------------------------------------------------------------------------------- Index this file games02.txt Neil's list of the 2002 games and voting rules. introcomp02.zip All of the entries in Neil deMause's 2002 IntroComp, archived in a single file. Included are: Artifiction, by Mikko Vuorinen (Alan) At Wit's End Again, by Mike Sousa (TADS) Death By Monkey, by R. Rawson-Tetley (IAGE) Fellowship of the Ring, by One of the Bruces (Atari 2600) An emulator is available at From the Files of Sigmund Sigmund Praxis, Guerrilla Therapist, by Mark Silcox (ADRIFT) Genie, by Stark Springs (Glulx) Hey, Jingo!, by Caleb Wilson (Glulx) Private Cyborg, by Tony Ash (TADS) Madrigals of War and Love, by Jason Dyer (Hugo) Timetrap, by D.R. Porterfield (Inform) The Maintenance Man, by Philip Dearmore (TADS) Virus, by Philip Dearmore (TADS) The Waterhouse Women, by Jacqueline Lott (Inform) introcomp03.zip All of the entries in Jacqueline Lott's 2003 IntroComp, archived in a single file. Included are: Agency, by Ricardo Signes (Inform) Harlequin Girl, by Sean M. Elliott (Inform) Harrington House, by Gayla Bassham (Inform) Ophelia, by Benjamin Fan (Java) Reality's End, by Harry Hol (Inform) The Mage Wars: Statue, by Jim Fisher (Inform) introcomp04.zip All of the entries in Jacqueline Lott's 2004 IntroComp, archived in a single file. Included are: A Bet's A Bet, by Santa's Helper (Tads) Auden's Eden, by Tommy Herbert (Inform) Intro to Jabberwocky, by Gregory Weir (Inform) On the Cross, by Ian Caleb (Inform) Passenger, by Niall Richard Murphy (Inform) Runes, by Deane Saunders (Inform) The Homework of Little Carl Gauss, by Stefano Gaburri (Glulx) introcomp05.zip All of the entries in Jacqueline Lott's 2005 IntroComp, archived in a single file. Included are: The Amazing Uncle Griswold, by David Whyld (Adrift) Deadsville, by William McDuff (Inform) The Fox, The Dragon, and The Stale Loaf of Bread, by David Welbourn (Inform) The Hobbit, by Serhei Makarov (Inform) Negotis, by Robert DeFord (TADS 3) Somewhen, by Bryce J. Rhaiz (Inform) Weishaupt Scholars: Prologue, by Michael C. Martin (Inform) introcomp06.zip All of the entries in Jacqueline Lott's 2006 Introcomp, archived in a single file. Included are: The Art of Deception, by she's long gone (Z-Code) Child's Play, by Stephen Granade (Z-Code) Mechs, by Allan Crain (Z-Code) Nothing But Mazes, by Greg Boettcher (TADS 3 packaged as a Windows executable) Sabotage!, by Felix Plesoianu (Z-Code) Southern Gothic, by Mordechai Shinefield (Z-Code) Unyielding Fury, by Michael Pruitt (Z-Code) introcomp07.zip All of the entries in Jacqueline Lott's 2007 Introcomp, archived in a single file. Included are: Folkar Station, by Doug Jones (TADS 3) Jack in the Box, by Marius Muller (Z-code) Jacob's Travels, by Anssi Raisanen (Z-code) The King of Shreds and Patches, by Jimmy Maher (Z-code) Three Princes, by Alex Godofsky (Glulx) Tin, by Jim Aikin (TADS 3) Trainstopping, by Ben Collins-Sussman (Z-code) introcomp08.zip All of the entries in Jacqueline Lott's 2008 Introcomp, archived in a single file. Included are: The Bloody Guns, by Stuart Allen (JACL) Fiendish Zoo, by Elizabeth Heller (Z-code) Storm Cellar, by P. F. Sheckarski (Z-code) Bedtime story, by Taleslinger (Z-code) Phoenix's Landing: Destiny, by Carolyn VanEseltine (Glulx) Nine-Tenths of the Law, by Jack Welch (Z-code) introcomp09.zip All of the entries in Jacqueline Lott's 2009 Introcomp, archived in a single file. Included are: Gossip, by Hugo Labrande (Z-code) Obituary, by Drew and Johnny (Z-code) Selves, by J'onn Roger (Z-code) introcomp10.zip All of the entries in Jacqueline Lott's 2010 Introcomp, archived in a single file. Included are: Tourist Trap, by Iain Merrick (Z-code) Cryptozookeeper, by Robb Sherwin (Hugo) A Fleeting Case of Self-Possession, or, Memento Moratori, by Lea Albaugh (Z-code) Closed Circles, by M.M. Kathrel (TADS 3) Fang Vs. Claw a.k.a. The Duel That Spanned the Ages Episode 2, by Oliver Ullmann (Glulx) For the Love Of Ornery Blue Yaks, by Doug Jones (TADS 2) Peanut Orchestra, by Mikhail Fiadotau and Evgeny Bychkov (Windows) Plan 6 from Inner Earth, by Adrien Saurat (Z-code) Waker, by Kevin Jackson-Mead (Z-code) introcomp11.zip All of the entries in Jacqueline Lott's 2011 Introcomp, archived in a single file. Included are: Bender, by Colleen Boye (Z-code) Choice of the Petal Throne, by Danielle Goudeau (Choicescript) Choice of Zombies, by Heather Albano (Choicescript) Chunky Blues, by Scott Hammack and Jessamin Yu (Glulx) The Despondency Index, by Ed Blair (Z-code) Exile, by Simon (Choicescript) Gargoyle, by Simon (Choicescript) Of Pots and Mushrooms, by Devi and Maya (Choicescript) Parthenon, by Charles Wickersham (Z-code) Seasons, by "MT" (Glulx) Speculative Fiction, by Diane Christoforo and Thomas Mack (Z-code) Stalling for Time, by Dominic Delabruere (Z-code) The Z-Machine Matter, by Zack Urlocker (Glulx) if-archive/games/mini-comps/library: ------------------------------------ This directory contains entries to David Cornelson's IF Library Competitions -------------------------------------------------------------------------------- Index this file IFLibComp2002.zip All the entries into the 2002 IF Library Competition, in a single archive. The entries are: Dwenodon by Gary Shannon Familiar by Papillon Lazy Gods by Stark Springs IFLibComp2003.zip All the entries into the 2003 IF Library Competition, in a single archive. The entries are: Trapped In School by Paul Drallos Serve Your Country by Fletcher Smyth if-archive/games/mini-comps/logic: ---------------------------------- The files in this directory relate to Andrew Plotkin's IF Logic Puzzle Mini-Competition -------------------------------------------------------------------------------- Index this file comp-result.txt Andrew's notes on the results of the competition. logicpuz.tar.gz Logic Puzzle Sampler, an Interactive Proof of Concept, written by Andrew Plotkin. Release 2 / Serial number 030211 Archive contains a Z-code game file demonstrating the evaluation of statements which may be true or false, the game file's source code, and the essay that inspired the competition. traffic.zip The Traffic Light, Eric Schmidt's entry to the competition. Release 1 / Serial number 041303 Archive includes Z-code game and Inform source code. if-archive/games/mini-comps/lotech: ----------------------------------- The files in this directory relate to Mark Silcox's LOTECH Competition, which required that entrants use only multiple-choice input. -------------------------------------------------------------------------------- Index this file dogshow.z5 Dog Show, by Mrs. Drallos' Fourth Grade PACE class at Wattles Elementary School in Troy, Michigan. This was the only entry to the 2005 LOTECH Competition. lotech.zip All the entrants to the 2001 LOTECH Competition, zipped into a single archive: Kingdom Without End, by Shannon Cochran (First Place) A Dark and Stormy Entry, by Lord Lulwer-Bytton (Second Place) Flotsam, by Jamie Murray (Third Place) Escape from A Planet Filled With Monkeys, by Randall Gee One Week, by Papillon The Knapsack Problem, by Leonard Richardson if-archive/games/mini-comps/manos: ---------------------------------- This directory contains entries to Admiral Jota's Manos mini-competition -------------------------------------------------------------------------------- Index this file ManoZ.z5 ManoZ, tHE iNterACtIve hANds oF fATe, bY DuNCAn cROSs(aKa bOinGBall) Release 1 / Serial number 000506 if-archive/games/mini-comps/mcdream: ------------------------------------ This directory contains entries to David Cornelson's MCDream Competition, in which authors wrote games representing a vivid dream of theirs. -------------------------------------------------------------------------------- Index this file Dreadwine.zblorb Dreadwine, by Eric Eve. Release 1 / Serial number 060723 The sole entrant in MCDream I. NoFamous.zblorb No Famous, a bit of dream by Erik Wennstrom. Release 2 / Serial number 060816 TheRetreat.zblorb The Retreat, an Interactive Escape by J.D. Clemens. Release 1 / Serial number 060814 if-archive/games/mini-comps/mini-comp: -------------------------------------- The files in this directory relate to Lucian Smith's 1998 IF Mini-Competition -------------------------------------------------------------------------------- Index this file micro-comp.txt the brief rules for a new premise for the micro-comp; a sub-competition to the Mini-Competition, by Lucian P. Smith premise.txt the premise of the 1998 TFE(AMTO)IFM-C (The First Ever (And Maybe The Only) IF Mini-Competition) by Lucian P. Smith schedule.txt the schedule for the 1998 TFE(AMTO)IFM-C (The First Ever (And Maybe The Only) IF Mini-Competition) by Lucian P. Smith bloodline.z5 Bloodline, by Liza Daly bloodline.inf Source code for Bloodline foggy.gam Foggywood Hijinx, by Ivan Cockrum foggy.t Source code for Foggywood Hijinx foggy.zip Foggywood Hijinx, version 2, by Ivan Cockrum, Windows version Foggywood_Hijinx.hqx Foggywood Hijinx, version 2, by Ivan Cockrum, Mac version inherit.z5 Inherit, by Gunther Schmidl inherit.inf Source code for Inherit sumbunny.z5 Something About the Bunny, by Glyph sumbunny.wlk Walkthrough for Something about the Bunny sumbunny.tar.gz Source code for Something about the Bunny if-archive/games/mini-comps/minigames: -------------------------------------- Index this file minigames.zip All the entries for Ben Caplan's Minigames Minicomp, in a single archive. The entries are: Insider Information (Z-code), by John Graeme Bichard The Adventurer (Javascript), by Josh Vanderhoof Hamilton Hall (Z-code), by Cedric Knight if-archive/games/mini-comps/no-inventory: ----------------------------------------- The files in this directory relate to Michael Gentry's 1999 No-Inventory-Competition -------------------------------------------------------------------------------- Index this file I-comp.txt the rules and the results of Michael Gentry's 1999 No-Inventory-Competition camping.z5 Camping! An Interactive, well, Camping Trip by Gunther Schmidl Release 666 / Serial number 990127 undead.z5 Annoyed Undead, an inventoryless adventure by Roger Ostrander Release 1 / Serial number 990220 if-archive/games/mini-comps/oneroom: ------------------------------------ This directory contains entries in the One Room Game competitions. For more information, see ------------------------------------------------------------------------------- Index this file orgc2002.zip All the entries in the 2002 competition: L'artificiere (Inform) by Paolo Lucchesi, Sting1 and Percy. Natalie (Mac) by Fabrizio Venerandi. Il sottomarino giallo (Inform) by Schopenauer. La capsula (Adv. System 2.0) by BaR. Il caso Luisa Bianchi (Basic) by Matteo Oliva. Il deserto senza sole (YaBasic) by Salkaner il Nero. orgc2003.zip All the entries in the 2003 competition: Il barile di Amontillado (Mac) by Marco Dattesi. Rompicapo (Mac) by Davide Centurione and Roberto Grassi. Successo (Inform) by Gabriele Lazzara. Due dischetti, un incubo (Inform) by Fabrizio Pallotti. orgc2006.zip All the entries in the 2006 competition: Final Selection (Inform, in English) by Sam Gordon. Lo sforacchiato giallo (Inform, in Italian) by Veronica Auretta. Il diavolo a Venezia (Inform, in Italian) by Lorenzo Carnevale. Forma Mentis (Inform, in Italian) by Paolo Maroncelli. Galeotto fu il canotto (tre modi per buttare l'ancora) (Inform, in Italian) by Andrea Rezzonico. It's Easter, Peeps (Inform and ADRIFT, in English) by Sara Brookside. Lazy Jones e l'ultima crostata (Inform, in Italian) by Gabriele Lazzara and Carmelo Paterniti. De Reditu (Inform, in Italian) by Massimo Corso. Frankenstein III (Inform, in Italian) by Corvo di Odino. orgc2007.zip All the entries in the 2007 competition: A Dream Imprint (Inform, in Italian) by Fabrizio Pallotti. Cabin Fever (Quest, in English) by Dr. Froth. Kinesis (Inform, in Italian) by Paolo Maroncelli and Alessandro Peretti. Marika The Offering (ADRIFT, in English) by revgiblet. Necromante (Inform, in Italian) by Lorenzo Chiodi. Notte prima dell'esame (Inform, in Italian) by Fabio De Dominicis. Puzzle Box (ADRIFT, in English) by Richard Otter. Suveh Nux (Inform, in English) by David Fisher. Urban Conflict (Inform, in English) by Sam Gordon. if-archive/games/mini-comps/rncomp: ----------------------------------- The files in this directory relate to Storme Winfield's 2002 RomanceNovelComp -------------------------------------------------------------------------------- Index this file rncomp.sit A Mac archive containing both entries in RomanceNovelComp: "Choose Your Own Romance," by David Dyte, and "Forever Always," by Iain Merrick (writing as Elizabeth Hawke). rncomp.zip A zip archive containing the same two games. if-archive/games/mini-comps/segment: ------------------------------------ The following are entries to David Cornelson's Segment Mini-Comp -------------------------------------------------------------------------------- Index this file 1-snowman.gam The first segment, by Roger Carbol. 2-snowman.z5 The second segment, by Jessica Knoch. 4-snowman.z5 The fourth segment, by Josh Giesbrecht. 5-snowman.z5 The fifth segment, by Tommy Herbert. 5-walkthrough.txt Walkthrough for the fifth segment. premise.txt The premise behind the Segment Mini-Comp. if-archive/games/mini-comps/smoochie: ------------------------------------- See for more information. -------------------------------------------------------------------------------- Index this file smoochie.zip All the games entered into Emily Short's SmoochieComp 2001: 1981 by A.D. McMlxxxi August by Matt Fendahleen Bantam by Eric Mayer Dead of Winter by Christina Pagniacci (Gunther Schmidl) Pytho's Mask by Emily Short Second Honeymoon by Roger Ostrander Sparrow's Song by J.D. Berry The Tale of the Kissing Bandit by Cary Valentino (J. Robinson Wheeler) Voices by Aris Katsaris pytho.z8 Pytho's Mask, by Emily Short. Release 3 / Serial number 020223 voices.z5 Voices, an Interactive Romance, by Aris Katsaris. Release 2 / Serial number 010504 if-archive/games/mini-comps/speedif: ------------------------------------ This directory contains all the entries to the various Speed IF competitions -------------------------------------------------------------------------------- Index this file SpeedApocalypse.zip Games entered in the Speed Apocalypse Competition. SpeedIF01.zip Games entered in the first SpeedIF Competition. SpeedIF02.zip Games entered in the SpeedIF 2 Competition. SpeedIF03.zip Games entered in Jason Dyer's SpeedIF 3 Competition. SpeedIF04.zip Games entered in the SpeedIF 4 Competition. All the games had to be written within 90 minutes, on the following premise: "Write a game with 3 rooms and a bathroom, an onion, on top of the Eiffel Tower, with Nostradamus." SpeedIF05.zip Games entered in the SpeedIF 5 Competition. SpeedIF05.5.zip Games entered in the SpeedIF 5.5 Competition. SpeedIF06.zip Games entered in the SpeedIF 6 Competition. SpeedIF07.zip Games entered in the SpeedIF 7 Competition. All the games had to be written within 90 minutes, on the following premise: "You're a stowaway on an oil tanker in the North Atlantic. SpeedIF08.zip Games entered in the SpeedIF 8 Competition. SpeedIF09.zip Games entered in the SpeedIF 9 Competition. SpeedIF10.zip Games entered in the SpeedIF 10 Competition. SpeedIF10-9.zip Games entered in the SpeedIF 10^-9 Competition. SpeedIF11.zip Games entered in the SpeedIF 11 Competition. SpeedIF12.zip Games entered in the SpeedIF 12 Competition. SpeedIF13.zip Games entered in the SpeedIF 13 Competition. SpeedIF14.zip Games entered in the SpeedIF 14 Competition. SpeedIF15.zip Games entered in the SpeedIF 15 Competition. SpeedIF16.zip Games entered in the SpeedIF 16 Competition. SpeedIF17.zip Games entered in the SpeedIF 17 Competition. SpeedIF18.zip Games entered in the SpeedIF 18 Competition. SpeedIF19.zip Games entered in the SpeedIF 19 Competition. SpeedIF20.zip Games entered in the SpeedIF 20 Competition. SpeedIF_-1.zip Games entered in the SpeedIF -1 Competition. SpeedIF_2000.zip Games entered in the SpeedIF 2000 Competition. SpeedIF_2001.zip Games entered in the SpeedIF 2001 Competition. SpeedIF_11A.zip Games entered in the Eleventh Anniversary SpeedIF Competition. SpeedIF_3A.zip Games entered in the Third Aniversary SpeedIF Competition. SpeedIF_5A.zip Games entered in the Fifth Aniversary SpeedIF Competition. SpeedIF_Argonaut.zip Games entered in the SpeedIF Argonaut Competition. SpeedIF_Autocrat.zip Games entered in the SpeedIF Autocratic Fist Competition. SpeedIF_Century.zip Games entered in the SpeedIF Century Competition, based on the XYZZY ceremonies. SpeedIF_Copyright.zip Games entered in the SpeedIF Copyright Competition. SpeedIF_CrinkleCut.zip Games entered in the SpeedIF Crinkle Cut Competition. SpeedIF_DNA.zip Games entered in the Douglas Adams Tribute SpeedIF Competition. SpeedIF_Destiny.zip Games entered in the SpeedIF of Destiny Competition. SpeedIF_EXTREME.zip Games entered in the SpeedIF EXTREME Competition. SpeedIF_GE_20.zip Games entered in the SpeedIF >= 20 Competition. SpeedIF_Gruff.zip Games entered in the SpeedIF Gruff Competition. SpeedIF_Halloween2002.zip Games entered in the SpeedIF Halloween 2002 Competition. SpeedIF_IndigoNewLanguage.zip Games entered into Jacqueline Lott's Indigo New Language Speed IF competition, in which entrants had to write a game in a language they had not used before. SpeedIF_Introcomp.zip Games entered in the SpeedIF Introcomp. SpeedIF_Jacket.zip Games entered in the SpeedIF Jacket Competition. SpeedIF_Jacket_2.zip Games entered in the SpeedIF Jacket 2 Competition. SpeedIF_Jacket_3.zip Games entered in the SpeedIF Jacket 3 Competition. SpeedIF_Jacket_4.zip Games entered in the SpeedIF Jacket 4 Competition: Moondarkling:Elfboon, by Sam Kabo Ashwell The Forests of Lachryma, by Roger Carbol Light of my Stomach, by David Fletcher The man-eating, halitosic gorilla of Brazil, by Marius Müller Mysterious Ocean Tower, by C.E.J. Pacian The Dream-Trap of Zzar, by S. John Ross Spectrum, by Colin Sandel Smoochiepoodle and the Bastion, by Carolyn VanEseltine SpeedIF_LMAN.zip Games entered in the SpeedIF Let's Make A Nightmare Competition. SpeedIF_Late.zip Games entered in the SpeedIF Late! Competition. SpeedIF_Neologism.zip Games entered in the SpeedIF Neologism Competition. SpeedIF_NewYear2007.zip Games entered in the 2007 SpeedIF New Year's Speed Competition. SpeedIF_NewYear2008.zip Games entered in the 2008 SpeedIF New Year's Speed Competition. SpeedIF_NewYear2009.zip Games entered in the 2009 SpeedIF New Year's Speed Competition. SpeedIF_O.zip Games entered in the SpeedIF O Competition. SpeedIF_Orange.zip Games entered in the SpeedIF Orange Competition. SpeedIF_PTAP.zip Games entered in the Pi-Theta-Aleph-Parallax SpeedIF Competition. SpeedIF_Penultimate.zip Games entered in the "2011 New Year's Speed IF - The penultimate not numbered New Year's Speed IF" Competition. SpeedIF_RaifSpam.zip Game entered in the R*IF Spam SpeedIF Competition. SpeedIF_Scenario1.zip Games entered in the SpeedIF Scenario 1 Competition. SpeedIF_SchmeedIF.zip Games entered in the SpeedIF SchmeedIF Competition. SpeedIF_Spring.zip Games entered in the Spring SpeedIF Competition. "Ah, spring. Flowers blossom, allergies resurface. The world awakes, and so does Speed IF. Club Floyd, consuming games insatiably, is looking for some games. Your games should be short and enjoyable (of course), and spring themed in any way you could think of. Incorporation of resurrection would be nice (though don't tell Marvin.) Please write in of the common IF languages and keep out the fancy stuff, as Floyd doesn't support it. Games should be emailed to Taleslinger by March 29th. Please sign if you want to participate. Games will be played on Sunday, April 6th on Clubfloyd." SpeedIF_SpringTraining.zip Games entered in the SpeedIF Spring Training Competition. SpeedIF_TDNSIN.zip Games entered in the SpeedIF That Dare Not Speak Its Number Competition. SpeedIF_Thanksgiving.zip Games entered in the SpeedIF Thanksgiving Competition. SpeedIF_ToasterComp_II.zip Games entered in the SpeedIF ToasterComp II Competition. SpeedIF_U.zip Games entered in the SpeedIF U Competition. SpeedIF_WON.zip Games entered in the SpeedIF Without Number Competition. SpeedIF_XYZZY.zip Games entered in the SpeedIF XYZZY Competition. SpeedIF_Y.zip Games entered in the SpeedIF Y Competition. SpeedIF_YIs1OverX.zip Games entered in the SpeedIF y=1/x Competition. SpeedIF_Zombie.zip Games entered in the SpeedIF Zombie Competition. bouchercomp.zip Games entered in the bouchercomp SpeedIF Competition. if-archive/games/mini-comps/swashcomp: -------------------------------------- Index this file swash.zip Both entries in Emily Short's Swash Comp: The Legend of Lady Magaidh, by Daniel Freas (TADS) Sea Captains, by Lyssa Penn (Z-code) if-archive/games/mini-comps/toaster: ------------------------------------ The following are entries to Mark Musante's Toaster Competition -------------------------------------------------------------------------------- Index this file ToasterCompNosrc.zip All the entries in Mark Musante's Toaster Competition, archived into a single file. The games are: Inform/Z-Code games: Burnt Toast, by Josh Giesbrecht Friar Bacon's Secret, by Carl Muckenhoupt Got Toast?, by Jim Fisher Spitting Crumbs, by Duncan Cross Tommy the Toaster, by "Coala" TADS games: Masters of Toasting, by Leon Lin Mr. Remote Mom, by Lenny Pitts This is the Toaster, by Peter Berman Toastarama, by Doug Jones Inform/Glulx games: (You're) TOAST!, by Gunther Schmidl Alan games: There is No bread, by Mikko Vuorinen ToasterCompWithSrc.zip All the entries in Mark Musante's Toaster Competition, including source code, archived into a single file. if-archive/games/mini-comps/travel: ----------------------------------- Index this file oahwnn.zip On A Horse With No Name, version 1.1, by Greg Ewing. Archive includes Alan game file and a walkthrough. if-archive/games/mini-comps/twifcomp: ------------------------------------- This directory contains files relating to Jack Welch's TWIFcomp for tweet-sized interactive fiction. ------------------------------------------------------------------------------- Index this file PUTPBAT.z5 PUTPBAT, by Matt Weiner. sin-1.z5 Sin 1, by Matt Weiner. sin-2.z5 Sin 2, by Matt Weiner. sin-3.z5 Sin 3, by Matt Weiner. sin-4.z5 Sin 4, by Matt Weiner. sin-5.z5 Sin 5, by Matt Weiner. sin-6.z5 Sin 6, by Matt Weiner. sin-7.z5 Sin 7, by Matt Weiner. sin-8.z5 Sin 8, by Matt Weiner. war.z5 War, by Matt Weiner. if-archive/games/mini-comps/usecomp: ------------------------------------ This is the directory for UseComp, a mini-comp run in January 2000 by Gunther Schmidl -------------------------------------------------------------------------------- Index this file noearthlyuse.zip No Earthly Use by Greg Ewing, the sole entry received for the competition. File includes the compiled Alan game (version 2.7 or 2.8 interpreter), a game walkthrough and the Alan source code for the game. usecomp_premise.txt The text of a rec.arts.int-fiction post by Gunther Schmidl announcing "UseComp". if-archive/games/mini-comps/wacky: ---------------------------------- The following are entries to David Glasser's 1999 WackyComp -------------------------------------------------------------------------------- Index this file WackyComp.txt the rules of David Glasser's 1999 WackyComp wackycmp.zip Skipping Breakfast by Dunnin Haste (aka Stephen Griffiths) and Knot To Be Undone by Jess Kiddon (aka Lelah Conrad), two ALAN games that can be played with an ALAN 2.8 interpreter. knot4.zip source code of Knot To Be Undone, by Lelah Conrad [file is linked to programming/alan/examples/knot4.zip] skipbrek.zip Skipping Breakfast, second release, by Stephen Griffiths Requires an ALAN 2.8 interpreter skipbsrc.zip Source code for Skipping Breakfast [file is linked to programming/alan/examples/skipbsrc.zip] if-archive/games/mini-comps/walk: --------------------------------- This directory contains entries to Emily Short's Walkthrough Competition, for which games and transcripts were submitted, all of which had to follow the competition's stated walkthough. -------------------------------------------------------------------------------- Index this file walkthrough.zip Archive of all the entries to Emily Short's Walkthrough Competition. if-archive/games/mini-comps/xcomp: ---------------------------------- The files in this directory relate to David A. Cornelson's 1999 XComp -------------------------------------------------------------------------------- Index this file xcomp.txt the rules of David A. Cornelson's 1999 XComp Sixfoot.z5 The Six-Foot-Tall, Man-Eating Chicken, by Ryan N. Freebern if-archive/games/missing-stuff: ------------------------------- This directory contains documentation and files missing from non-Infocom game compilations. For material missing from Infocom games or compilations, see the directory infocom/shipped-documentation. -------------------------------------------------------------------------------- Index this file Hexuma-letter.txt a letter from Hexuma, missing from the Weltenschmiede compilation (German). Typed in by Volker Blasius. if-archive/games/msx/spanish: ----------------------------- Index this file AventuraEspacial.zip La Aventura Espacial (the Space Adventure), by Aventuras AD. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a C64 version is in games/c64/spanish/espacial.zip, and a DOS version is in games/pc/spanish/espacial.exe, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip) AventuraOriginal.zip La Aventura Original, an illustrated text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. (An Amiga version of this game is in games/amiga/spanish/original.zip, and a DOS version is in games/pc/spanish/original.exe, and a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip) Jabato.zip El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, and a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip) if-archive/games/os2: --------------------- Index this file advos2.zip OS/2 2.x executable of Colossal Cave, by John W. Kennedy; based on Jerry D. Pohl's version giving separate values for treasures, survival, and score. C source code of this version is in games/source/advos2s.zip, the original DOS executable is in games/pc/adv.arc drmwld.zip The Dreamworld Trilogy 2.1 for OS/2, by Lawrence McAlpin. gross2.zip Gross2, a small text adventure for OS/2, by Bill Moore and Mark Williams. if-archive/games/palm: ---------------------- Index this file ACgames.zip A collection of Adam Cadre's games (9:05, I-0, Photopia, Varicella, Shrapnel and Textfire Golf) converted to the format required by the PalmOS Z-Code interpreter Zip. if-archive/games/pc: -------------------- Index this file 2112.zip Very simple game based on the Rush song "2112". Author unknown. 4ka.zip 4K Adventure, a small text adventure written by John Metcalf 4symbols.zip Playable demo of The Four Symbols, release 1.1 TADS adventure by The Grue! 905.exe 9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 (a machine-independent zcode game file is in games/zcode/905.z5) ABloodyLife.zip A Bloody Life: A day in the life of an unfortunate physician caught up in a soap opera, written by Quentin D. Thompson. AGT game files, DOS interpreter, and pop-up hints. [file is linked to games/agt/ABloodyLife.zip] A_Egypt.exe Adventure in Egypt, by A.C. Lockhorst. A mouse controlled text adventure for Windows. (a Dutch version is in games/pc/dutch/Egypte_A.exe) A_Egypt.rtf Notes on Adventure in Egypt, by A.C. Lockhorst. Aland_sw.zip The Search for Princess Alandria, version 1.0, by Jason Billard [file is linked to games/agt/Aland_sw.zip] Babel.exe Babel, release 3.1, by Ian Finley. Includes an MS-DOS executable, a hints file and a walkthrough. (a machine-independent TADS version is in games/tads/Babel31.gam, a Mac version is in games/mac/babel-31.hqx, and the original competition entry is in games/competition97/tads/babel/babel.gam) Beyond.exe Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Windows executable installer version. Release 5 / Serial number 100115 (an Italian version is in games/pc/italian/Beyond.exe, and the original competition entry is in games/competition2005/glulx/beyond/) CCave.zip A GUI version of Colossal Cave / Adventure, version 2006.1.2, written by C.Yong. Requires the .NET 1.1 Runtime. CMines.zip A randomly generated maze exploring game, by James L. Dean. Archive contains Linux and Windows executables, plus C source code. [file is linked to games/linux/CMines.zip] (a Java version is in games/java/JMines.zip, and a Javascript/PDF version is in games/pdf/Mines.pdf) Castle.zip Adventure Castle, by Dave Dunfield. Archive includes an executable and C source. CastleAdv.zip Castle Adventure, by Kevin Bales. ASCII graphics adventure with text input. Ccake.zip Arthur Yahtzee: The Curse of Hell's Cheesecake, An Interactive Tale of Weirdness Within. Written with Inform by Ben 'Yahtzee' Croshaw. Release 1 / Serial number 000311 DOS Executable and a text file with progressive hints (a machine-independent zcode game file is in games/zcode/ccake.zip) Chaos.zip Chaos in Space!, written by Richard Kelly. An adventure set aboard a space station, aimed at less experienced adventurers. Version 1.2. Dames.exe Dames Are Trouble, Freeware version 2.1, by Michael Zerbo. A short game where the player is a private investigator. Windows installer executable. DDIV.exe Dutch Dapper IV: The Final Voyage, a science fiction comedy, written by Harry Hol. Release 11 / Serial number 030207 (a machine-independent zcode game file is in games/zcode/DDIV.z5) Enemies.zip Enemies, An Interactive Psychothriller, by Andy Phillips. Release 4 / Serial number 990115 (a machine-independent zcode game file is in games/zcode/Enemies.zip) Enhanced.zip Enhanced release 3/941004, the first (and so far the only) part of the Cyberventure trilogy; a cyberpunk SF adventure by Hans Persson and Dominik Zemmler EvenTheDevilMustDie.zip Even the Devil Must Die, by Mark Hancox. Archive includes CAT game file and Windows-based CAT interpreter program. Ferret.zip Ferret, a game inspired by Zork, written in the 1980s in PL/I for a Data General mini-computer, and ported to IBM Visual Age PL/I for Windows. This is version 9.00, and is a Windows text mode executable. FineTune.exe Fine-Tuned, An Auto-mated Romance, by Dennis Jerz (writing as Dionysius Porcupine). Release 8 / Serial number 020520 (a machine-independent zcode game file is in games/zcode/FineTune.z8, and the original competition entry is in games/competition2001/inform/finetune/) FredsBackyard.zip Fred's Backyard, by NielSoft. HCWinPkg.zip Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001 (a machine-independent Z-code game file is in games/zcode/HugeCave.z8 and a Mac package is in games/mac/HCMacPkg.sit) Heist.zip Heist: The Crime of the Century, by Andy Phillips. Release 4 / Serial number 971125 (a machine-independent zcode game file is in games/zcode/heist.z8) Hobbit_redux_dircut.zip Hobbit - The True Story - redux, Director's Cut. A small adventure written entirely in MS-DOS 5.0 batch procedures, by Fredrik Ramsberg and Johan Berntsson. [file is linked to games/source/Hobbit_redux_dircut.zip] HollywoodMurders.exe The Hollywood Murders, An Interactive Mystery written in ALAN 3 by Michael Zerbo. (A machine independent ALAN 3 game file is in games/alan/HollywoodMurders.zip, and a BeOS version is in games/beos/HollywoodMurders.zip) HouseOnHill.zip House On Haunted Hill, by James Wilkinson. HugoI.zip Hugo's House of Horrors, by David P. Grey. A graphic adventure with text input. HugoII.zip Hugo II: Whodunit? by David P. Grey. A graphic adventure with text input. HugoIII.zip Hugo III: Jungle of Doom, by David P. Grey. A graphic adventure with text input. I-0.exe I-0: Jailbait on Interstate Zero, by Adam Cadre Release 4 (v1.21) / Serial number 970307 contains some adult content (a machine-independent zcode game file is in games/zcode/I-0.z5) LASH.zip Local Asynchronous Satellite Hookup, by Paul O'Brian. Release 11 / Serial number 000806 (a machine-independent zcode game file is in games/zcode/LASH.z8, and a Mac version is in games/mac/LASH-r11.hqx) LSMansion.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1, Demo 2 (1992). [file is linked to games/agt/LSMansion.zip] LSMansion11.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1.1, Full Version, supplied by the author. Archive also contains reviews of the game. [file is linked to games/agt/LSMansion11.zip] LydiasHeart.zip Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive reworking of the author's previous game, "Last Resort." About 18 new puzzles, an expanded map area, and more conversation with NPCs. The most recent update is available from the author's website at . (a machine-independent TADS game file is in games/tads/LydiasHeart.zip) MarthasBigDate.exe Martha's Big Date, version 3.0, by Mary Potts, based on a fan-fiction series written for Lois and Clark: The New Adventures of Superman. (a machine-independent TADS game file is in games/tads/MarthasBigDate.t3) Miser.zip Miser, a conversion of a C64 BASIC text adventure to MS-DOS, by Rene van Hasselaar. Archive includes BASIC source code and an MS-DOS executable. [file is linked to games/source/basic/Miser.zip] MrsPepper.zip Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. (a machine-independent TADS game file is in games/tads/MrsPepper.t3, and source code is in games/source/tads/MrsPepperSrc.zip) MurderCruise.zip Murder Cruise!, v1.20, by Bruce Jaeger. Murderer.zip The Murderer, Version 2.2, by Michael Zerbo. A text and graphics adventure set in Victorian England. (Amiga versions of The Murderer are in games/amiga) Overmind.zip Empire of the Over-mind, by Gary Bedrosian. Originally published by the Avalon Hill Game Company. Probing.zip Offensive Probing, an Epic Sci-Fi Adventure, by Ben Croshaw. Release 1 / Serial number 990919 Archive includes the z-code game file, an MS-DOS executable version and documentation. [file is linked to games/zcode/Probing.zip] Realm_of_Obsidian.zip Realm of Obsidian (Preview Edition) v0.63, with sounds and music, by Amy Kerns. (a Linux version is in games/linux/Realm_of_Obsidian_LinuxWine.zip) Realm_of_Obsidian_NS.zip Realm of Obsidian (Preview Edition) v0.63, without sounds or music, by Amy Kerns. RedDwarf.zip Red Dwarf - Infinity Welcomes Careful Drivers, by Joseph A. Stanko. Version 2.11. RogueOfTheMultiverse.zip Rogue of the Multiverse, version 2, by C.E.J. Pacian. Archive contains TADS game file, Windows executable, PDF feelie, walkthrough and cover art. (the original competition entry is in games/competition2010/tads3/rogue/, and the file is linked from games/tads/RogueOfTheMultiverse.zip) School.exe Ballymun Adventure, by Brendan Cribbin. (the original competition entry is in games/competition2006/tads2/school/School.gam, and a machine-independent TADS game file is in games/tads/School.gam) SpaceQuestLost.zip Space Quest: The Lost Chapter, by Vonster D. Monster. Text and graphics, an unofficial entry in Sierra's Space Quest series of games. SpaceQuestZero.zip Space Quest Zero: Replicated, by Jeff Stewart. Text and graphics, an unofficial entry in Sierra's Space Quest series of games. Tarab_sw.zip Escape from Tarabithia, by Jason Billard [file is linked to games/pc/Tarab_sw.zip] Tatctae.zip Time: All things come to an end; by Andy Phillips. Release 7 / Serial number 970521 (a machine-independent zcode game file is in games/zcode/tatctae.z8) TheApprentice.exe The Apprentice, by Saevar Benjaminsson. (a machine-independent TADS .gam file is in games/tads/TheApprentice.gam) TGM.exe The Great Machine - a fragment, by Jonas Kyratzes. Version 1.0, MS-DOS executable. (a machine-independent zcode game file is in games/zcode/TGM.z5) TGM_Setup.exe The Great Machine - a fragment, by Jonas Kyratzes. Version 1.0, Windows installer. (a machine-independent zcode game file is in games/zcode/TGM.z5) Vacation.zip Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg and Staffan Friberg. Release 3 / Serial number 060527 Archive includes Z-code game file and the Windows Frotz interpreter. (the machine-independent zcode game file is in games/zcode/Vacation.z5) WandMaster.zip Wand Master, a freeware adventure by Robert Kraus. WalkerSilhouette.zip Walker and Silhouette, a keyword only adventure. Version 9, written by C.E.J. Pacian. Archive contains TADS game file, Windows executable, HTML manual and cover art. (file is linked to games/tads/WalkerSilhouette.zip) WernersQuest.zip Werner's Quest Parts 1-4, a series of parodies of Zork Enchanter. Originally written by Jan Aberg and converted to ZCode by Fredrik Ramsberg. Archive includes ZCode game files, the JZip interpreter and the C64 originals in a D64 disk image. (A version of this archive without the interpreter is in games/zcode/) aarbron.zip The Chronicles of Aarbron, version 1.02, a fantasy based text adventure in three parts. Written by Simon Osborne, Carl McPherson, and Duncan Strand. abbey.zip The Abbey of Montglane, version 1.1, by Arthur LaFrana adv-km31.zip Kingsley's Mansion, version 3.1. adv.arc A version of Colossal Cave by Jerry D. Pohl, giving separate values for treasures, survival, and score. DOS executable only; documentation refers to C source code, which is missing, but a port to Turbo C 2.0 is in games/source/advtc2.zip. adv350de.zip FORTRAN source code, DOS executable, and a walkthrough of the 350 points version of Colossal Cave by Don Ekman (an Amiga port of this file is in games/amiga/adv350.lha) [file is linked to games/source/adv350de.zip] adv350kb.zip DOS executable of the 350 points version of Colossal Cave by Bob Supnik, ported to DOS by Kevin Black (both of whom originally ported Adventure to the PDP-11 at DEC). (FORTRAN source code of this version is in games/source/adv350kb-src.zip) adv350kp.zip PDP-11 FORTRAN source code (DECUS 11-340), modified source code for MS FORTRAN by Kenneth Plotkin, and a DOS executable of the original 350 points version of Colossal Cave [file is linked to games/source/adv350kp.zip] adv350win.zip Windows console mode executable of the 350 points version of Colossal Cave. Version 1.0.04 of the port, converted to Microsoft Visual C 6.0 by Al Whinery. Also includes source code. [file is linked to games/source/adv350win.zip] adv370.zip DOS executable of a 370 points version of Colossal Cave, version 16sep1986. Ported to DOS PDS FORTRAN by Paul Munoz-Colman. (source code is in games/source/adv370s.zip) adv375.zip DOS executable of the 375 points version of Colossal Cave, by The Software Toolworks adv440.zip DOS executable of the 440 point version of Colossal Cave. (source code is in games/source/adv440.tgz) adv550.zip DOS executable of the 550 points version of Colossal Cave, version B00. adv550_glk.zip Windows Glk executable of David Platt's 550 point version (David's PL-6 release of 9/18/84, which contains text and formatting missing from Ken Wellsch's more widely available C version), built by David Kinder using Mike Arnautov's A-code system. (source code is in games/source/advent_acode.tar.gz) adv551.zip DOS executable of the 551 points version of Colossal Cave by Doug McDonald (version 6.6, August 1990), with support for multiple save files added by Magnus Olsson (September 1990) (source code for Doug McDonald's version is in games/source/advsrc.zip) adv660.zip DOS executable of 660 points version of Colossal Cave: Adventure4+ version 10.06 (26jul95), by Mike Arnautov. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt (source code is in games/source/adv660.tar.Z, an Amiga port with source code in games/amiga/adv660.lha) adv660_glk.zip Windows Glk executable of Mike Arnatov's 660 point version of Colossal Cave: Adventure4+ version 10.07 (5/9/2001), built by David Kinder. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. (source code is in games/source/advent_acode.tar.gz) adv770-1.87-dos.zip DOS executable of Mike Arnatov's 770 point version of Colossal Cave, version 1.87 (9apr2008). (source code is in games/source/adv770-1.87-C-src.tgz, a Windows executable is in games/pc/adv770-1.87-win-glk.zip, and a Linux executable is in games/linux/adv770-1.87-linux-glk.tgz) adv770-1.87-win-glk.zip Windows executable of Mike Arnatov's 770 point version of Colossal Cave, version 1.87 (9apr2008). (source code is in games/source/adv770-1.87-C-src.tgz, a DOS executable is in games/pc/adv770-1.87-dos.zip, and a Linux executable is in games/linux/adv770-1.87-linux-glk.tgz) adv_crowther_win.zip The original (pre Don Woods) version of Colossal Cave Adventure, written by Will Crowther. Long believed lost, this was found from a backup of Don Wood's student account thanks to the efforts of Dennis Jerz. Archive contains Windows console-mode executables, build from the source code that Matthew Russotto modified to be compatible with Fortran-77 compilers. (source code is in games/source/adv_crowther.zip) advbds.zip C source code and DOS executable of the BDS C version of Adventure, ported to DOS by Bob Withers. [file is linked to games/source/advbds.zip] advent25.zip DOS executable of Adventure 2.5, the 430 points version of Colossal Cave by Donald R. Woods (1995) (C source code is in games/source/Adventure2.5.tar.gz, an executable and source code for the Amiga is in games/amiga/adv430.lha = games/source/adv430.lha) advmuseum.zip The Adventurers' Museum - Legacy of the Necromancer: Part I version 1.0 / #8910101CM, by Lee Chapel advtc2.zip DOS executable and Turbo C 2.0 source code for a version of Colossal Cave by Jerry D. Pohl, which gives separate values for treasures, survival, and score. The "missing" header file (ADVTEXT.H, length 0) is created by running ADVENT0.EXE on the text files. [file is linked to games/source/advtc2.zip] (Jerry D. Pohl's original is in games/pc/adv.arc) african.zip African Adventure or, In Search of Dr. Livingston, by R. & B. Fullerton and C. & K. Russell, 9/80, adapted and expanded by David Malmberg, and ported to MS-DOS by Tony Baechler. MS-DOS executable and PowerBasic source code (the original C64 version is in games/c64/african.sfx) agent.zip Special Agent version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Expert. aiw.zip Alice in Wonderland version 1.2, by Robin C. Johnson alice.zip The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. Compiled AGT version of the original GAGS game; source code is in games/source/gags/alice-s.zip. This game won the GAGS game writing contest 1986. [file is linked to games/agt/alice.zip] amis.zip A-MIS Adventure 1.5, by Helmar B. Herman. DOS executable and a hint system. amnesia.zip Amnesia, a text adventure game for Windows by Toby White. apprenti.zip Apprentice - The Testing of a Magical Novice, by Bert Lee. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/appr-src.zip) [file is linked to games/agt/apprenti.zip] atomia.zoo Atomia Akorny, Magnus Olsson's first adventure game for the Acorn Atom; C source and DOS executable [file is linked to games/source/atomia.zoo] avalot.zip Lord Avalot d'Argent version 1.3 (December 1995), A Medieval Graphical Adventure Game by Thorsoft of Letchworth (Mike, Mark and Thomas Thurman). A graphical adventure game (EGA) with text input similar to the original King's Quest. avvy.zip Denarius Avaricius Sextus version 1.60 (July 1992), A Roman Graphical Adventure Game by Thorsoft of Letchworth (Mike, Mark and Thomas Thurman). A graphical adventure game (EGA) with text input similar to the original King's Quest. awechasm.zip The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II version 2.0 by Tony Stiles axru594s.zip Advanced Xoru revision 5.94, by Brian Sanders. Evaluation copy (first level only) of a text role-playing adventure. batchadv.zip Three short adventures by Arthur DiBianca, written as DOS batch procedures. Earlier versions of all three can be found with games released by Origin Systems: 'advent' was hidden with 'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with 'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and 'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda'). batlstar.zip Battlestar 4.2, fall 1984, written the honorable Admiral D.W. Riggle and ported to MS-DOS by Brian Douglas Smith. DOS executable and C source [file is linked to games/source/batlstar.zip] battune.zip A set of four short adventures, based around a common central character. Written by Merle K. Goodman. The games: Battune the Sailor Battune in Wonderland Caverns City Museum bigdate.zip Love's Fiery Imbroglio - The Torrid Tale of What Could Turn Out to Be THE Perfect Date, by Natasha Mirage. Not really a game but rather a branching story. breath12.zip Breath Pirates, version 1.2, written by Mike Snyder. An intro for the game "The Oxygen Wars" which the author is working on. (source code is in games/source/basic/bpsource.zip) broken.zip The Broken String, a Punk-Rock Adventure version 1.1 by Harel Malka and Ran Kramer. TADS .gam file, TADS runtime for DOS, and a walkthrough [file is linked to games/tads/broken.zip] c-ralf.zip Castle Ralf release 4-2, by Doug Clutter and Steve Vance cardigan.zip Space Aliens Laughed at My Cardigan, by Andre M. Boyle. Humorous game, a takeoff of Hitchhiker's Guide with some Star Trek thrown in. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/aliens.zip) [file is linked to games/agt/cardigan.zip] castaway.zip Castaway, recreational text adventure by Conrad R. Button. Author's difficulty rating: Introductory. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. cavchao2.zip Caverns of Chaos version 1.6 7/92, a simple and somewhat buggy "DND type text adventure" by Paul Martinez and Ali Castro, rated PG-13 by the authors. After every description you choose between two or three possible actions; if your guess was wrong, you restart from the beginning. cave.zoo Cave Adventure by Russell Wallace. C source code and DOS executable. [file is linked to games/source/cave.zoo] ccr.zip Colossal Cave Revisited v1.0. Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett [file is linked to games/source/tads/ccr.zip and to games/adventions/pc/ccr.zip] chico.exe Chico and I Ran: Remoteless television, remote possibilities. A CRT romp by J.D. Berry. Release 1 / Serial number 000413 (a machine-independent zcode game file is in games/zcode/chico.z5) chimaera.zip Chimaera, version C1.001, by Chris Newall. A re-implementation in C of an early FORTRAN adventure game, by the game's original author. Chimaera is inspired by Colossal Cave, but differs in that the game and text are generated algorithmically, so that no two games are the same. MS-DOS executable. (C source code is in games/source/chimaera.tar.gz) chix.exe Chicks Dig Jerks, by Robb Sherwin. Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (a machine-independent zcode game file is in games/zcode/chix.z5, a Mac version is in games/mac/chix.hqx, and the original competition entry is in games/competition99/inform/chix/chix.z5) clause.zip Sanity Clause or, Why Santa Didn't Make It to YOUR House that Year, version 1.11, by Mike McCauley. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/cla-src.zip) [file is linked to games/agt/clause.zip] cliff.zip Cliff Diver: Investigator for Hire - Case 1: The Case of Crime to the Ninth Power. Version 1.5, an AGT adventure by Patrick Farley. Winner of the 4th annual AGT game contest. (pop-up hints are in solutions/pophints/cliffpop.zip) [file is linked to games/agt/cliff.zip] cliff2.zip Cliff Diver: Investigator for Hire - Case 2: Purchased Sight Unseen. An AGT adventure by Patrick Farley. Winner of the 6th annual AGT game contest. [file is linked to games/agt/cliff2.zip] closet_dos.zip Closet, release 3, a short one one-location adventure, written by Mikko Vuorinen. Included is the Alan 2.8 game file plus the Alan MS-DOS interpreter. cosmos97.zip CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This is the final release of CosmoServe (January 1997). [file is linked to games/agt/cosmos97.zip] cosmosrv.zip CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This game won the 5th Annual AGT Game Writing Contest (together with The Multi-Dimensional Thief). [file is linked to games/agt/cosmosrv.zip] cow120.zip The Liquid Cow Shop, by Erik Dillaman, a severely limited demo of a hypertext game about cows and temples. DOS executable. crime.zip cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author. This looks like a text adventure, but it gives you a few minutes to commit as many crimes as possible; then it ends and tells you your score. crimeadv.zip Crime Adventure version 1.52, by Steven Neighorn crusade.zip Crusade, by David Malmberg (AGT source code is in games/source/agt/crusade.zip) [file is linked to games/agt/crusade.zip] crypt.zip Crypt version 2.0, Adventures into Unfathomed Depths of Horror, by Steve Herring. An atmosperic verb-noun adventure set in a gothic church and crypt in England. crypt30.zip Nightmares from the Crypt 3.0; three text adventures, each a horrifying nightmare, by John Olsen: Rings for Bony Fingers Ghost Riders of El Diablo Dr. Death's House of Horrors darkcon.zip Dark Continent, a recreational text adventure by Conrad R. Button. Author's difficulty rating: Intermediate. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. darknite.zip Darknight; anonymous DOS executable deadhotel.zip Dead Hotel, version 2, a CYOA survival horror game, by Comazombie. (the original competition entry is in games/competition2011/windows/deadhotel/) dersenia.zip The Crisis of Dersenia, (c) Tech-12 Software, written by Doug Harrison. You must complete the quest set by your King to save the world of Dersenia. Shareware detect13.zip Detective, A Text Adventure Game (version 1.3?) written with AGT by Matt Barringer [file is linked to games/agt/detect13.zip] dinkm214.zip Dinkum, the Australian Adventure Game version 2.14 by Gary A. Allen, Jr. (C source code is in games/source/dinkum-2.14.tar.gz) djinni.exe The Djinni Chronicles "Undercurrents of Manipulation", written by J.D. Berry. Release 2 / Serial number 001117 (a machine-independent zcode version is in games/zcode/djinni.z5, and the original competition entry is in games/competition2000/inform/djinni/djinni.z5) doplgngr.zip Doppleganger release 1, a science fiction adventure by Payman Prastaran and Thomas Long dp.zip Dream Prisoner by Procurion 9, an illustrated text adventure. Archive also includes hints and a solution. dquest.zip Daemon Quest parts 1, 2 and 3, for MS-DOS. Written by Steve Blanding and repackaged by Ben Shadwick. draquest.zip Dragon Quest V3.5, a click-your-action text adventure for Windows (Visual Basic), by Timothy Stone dred1.zip Spectre Towers 2.0, part 1 of the DRED Trilogy, by Wayne McWilliams. dred2.zip DRED Attack!, part 2 of the DRED Trilogy, by Wayne McWilliams. dred3.zip City of Madness, part 3 of the DRED Trilogy, by Wayne McWilliams. drive-in.zip Drive-In, a true life adventure by Douglas C. Rogers. You're out on a date with Andrea and try to ... (rated PG by author, but browsing through the file shows that it's rather explicit) dsenchnt.zip Disenchanted, a parody of Enchanter by Joseph S. Licari. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/dsen-src.zip) [file is linked to games/agt/dsenchnt.zip] ducksoup.zip Ducksoup, version 3.0, a private investigator adventure by C. Evans. Written in AGT. [file is linked to games/agt/ducksoup.zip] dudley.zip A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow. This game won the 2nd Annual AGT Game Writing Contest. (A Macintosh version is in games/mac/dudley.sit.hqx, source code is in games/source/agt/dudley_s.zip) [file is linked to games/agt/dudley.zip] dudley2.zip A Dudley Dilemma version 2.0, an AGT adventure by Lane Barrow. This version includes sounds and pictures, mostly views of the Harvard campus. [file is linked to games/agt/dudley2.zip] dungeon_dosglk.zip Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and Steve Nickolas compiled this DOS version using Matt Kimball's DOS implementation of Glk. dungeon_winglk.zip Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and David Kinder compiled this Windows version using his Windows implementation of Glk. dungn22a.zip Dungeon, the more or less public domain version of the original MIT Zork, version 2.2A, 18-Jan-79. MS-DOS executable; type 'history' for revision history. dungn25a.zip Dungeon, the more or less public domain version of the original MIT Zork, version 2.5A, 18-Jul-80. MS-DOS executable; type 'history' for revision history. dungn26b.zip Dungeon, the more or less public domain version of the original MIT Zork, version 2.6B, 07-Apr-88. This version is Robert M. Supnik's DECUS version 2.6A (18-Oct-80), ported to MS-DOS by Kevin Black. MS-DOS executable; type 'history' for revision history. (FORTRAN source code of this version is in games/source/dungn26b-src.zip) dungn27a.zip Dungeon, the more or less public domain version of the original MIT Zork, version 2.7A, 11-Mar-91. MS-DOS executable; type 'history' for revision history. (C source code of this version is in games/source/dungn27s.zip, an Amiga port is in games/amiga/Dungeon.lzh, and a port to the Acorn Archimedes is in games/archimedes/dungeon.spk) dungn32b.zip Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B, 1-Oct-94. MS-DOS executable for 386+ only and FORTRAN source code, ported from DEC FORTRAN to GNU G77 FORTRAN by Volker Blasius and David Kinder. (the original source code is in games/source/dungeon-32A.tar.Z) [file is linked to games/source/dungn32b.zip] dunjin45.zip The Dungeons of Dunjin version 4.50 by Magnus Olsson. dyanty.zip Caves of Dyanty: A Science Fiction Adventure version 1.3, by Nathan Fritz. An archeological dig on the planet Dyanty uncovers signs of an incredibly advanced race that vanished long ago. Compiled AGT game. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/dyanty.zip] earth.zip Destination: Earth v1.4, by Karl Bengtsson. Trapped by an alien attack on a moon of Jupiter, you must get back to Earth. Compiled AGT game. [file is linked to games/agt/earth.zip] ec3.zip Enchanted Castle release 3, by Michael R. Wilk "Intended for the adventure game connoisseur who enjoys the adept and witty use of language. If you're looking for highly-polished and imaginative interactive fiction, then this game is for you." eland.zip Revenge of the Eland, an adventure by Dave Dubin electra.zip Electrabot, an AGT adventure by Woody Hunt [file is linked to games/agt/electra.zip] elf20.zip The Elf's Christmas Adventure or God Bless Frosty the Snowman! (Version 2.0) by Bruce McKay and Marlene Abriel, a musical text adventure, converted to AGT by David Malmberg. (I think "Version 2.0" and "musical" applies only the AGT port by David Malmberg; it is written with the Master's Edition of AGT, which (among other features) supports sound, i.e. in this case: it plays Christmas songs through the PC speaker.) (The original game is in games/source/advsys/elves87.zip; version 1 of the AGT port is in games/source/agt/elf.zip) [file is linked to games/agt/elf20.zip] elsinore.zip Castle Elsinore version 1.0, by Temple Software escape.zip Escape from Prison Island, by Christian Andersen. Written in AGT. [file is linked to games/agt/escape.zip] exhibit.exe Exhibition, version 2.1, by Ian Finley. (a machine-independent TADS .gam file is in games/tads/exhibit21.gam; the original competition entry is in games/competition99/tads/exhibit/) fable.zip A Fable, a small AGT adventure by Stan Heller (source code is in games/source/agt/fablesrc.zip) [file is linked to games/agt/fable.zip] fallthru.zip Fallthru version 2.00, by Paul H. Deal. Text adventure with RPG elements for up to three players. fifi2.zip Fifi's Whorehouse II - The Next Day! by James R. Davis. WARNING: Contains adult content. finalv04.zip Final Soul: the Text Adventure Game. firstadv.zip Colossal Cave - The First Adventure, version 1.4. An AGT version of the original Woods/Crowther 350 points adventure; by David Gasior [file is linked to games/agt/firstadv.zip] firwitch.zip John's Fire Witch version 1.01 (02/04/95), by John T Baker II. DOS executable and machine-independent TADS .gam file [file is linked to games/tads/firwitch.zip] fleece.zip The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne (see games/amiga/GoldenFleece.dms for an Amiga version and games/tads/gfleece.zip for a machine-independent TADS version) fly.zip Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises. C++ source code and DOS executable forbid.zip The Forbidden Lands, Book I: The City of Falchon, by Computel. a text RPG (Role Playing Game) for one player fourin1.zip Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. (the original competition entry is in games/competition98/tads/fourin1/, a machine-independent TADS .gam file is in games/tads/fourin1.gam, a Macintosh executable is in games/mac/fourin1.sit, and source code is in games/source/tads/4in1_src.zip) frenfive.zip The Frenetic Five vs. Sturm und Drang version 1.1, interactive fiction by Neil deMause. Windows executable. (The machine-independent TADS .gam file is available as games/tads/frenfive.gam, a Macintosh executable is in games/mac/frenfive.sit.hqx) (the original competition entry is in games/competition97/tads/frenfive/frenfive.gam) frust.zip Frustration version 1.02 (960115), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS. (see games/amiga/Frustration.dms for an Amiga version) [file is linked to games/tads/frust.zip] geneva.zip The Geneva Adventure, by Philip Bourne gerbil.zip Gerbil Riot of '67, TADS adventure by Simon Avery gfeldt.zip Getfeldt's Treasure, by Mike Salisbury. gfge.zip Golden Flutes and Great Escapes! Four games from the book "Golden Flutes and Great Escapes: How to Write Adventure Games for the Apple Computer" by Delton T. Horn, translated from Apple BASIC to C by Christopher E. Forman. The titles in this collection: The Golden Flute - a fantasy adventure The Great Escape - a maze game Treasure Hunt - a search for buried pirate gold Mars - a quest for treasured relics on Mars Only the last title is a genuine text adventure; the others are multiple choice games. gfleece.zip The Golden Fleece version 1.00 (960114), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS. (see games/amiga/GoldenFleece.dms for an Amiga version and games/pc/fleece.zip for the 1989 DOS version) [file is linked to games/tads/gfleece.zip] ggollek.zip Ggollek I: The Dissolution, an illustrated text adventure by "The Missing", Pusrocket Software. Written using the Master's Edition of AGT. [file is linked to games/agt/ggollek.zip] ghosbust.zip Ghostbusters: Basic Training, by David Zeiss. A simple graphic/text adventure written with Adventure Master, which seems to be a BASIC games engine. ghosttwn.zip Ghost Town, a GAGS adventure by E. L. (Ev) Cheney (source code is in games/source/gags/ghos-src.zip) [file is linked to games/agt/ghosttwn.zip] gigantic.zip Secrets of the Gigantic, a treasure hunt set aboard the salvaged wreck of a cruise liner. Written in AGT by Sean M. Doane. [file is linked to games/agt/escape.zip] goblet.zip The Goblet - The Adventures of John Davenshire by Michael S. Yurchuk golf.exe Textfire Golf by Adam Cadre (writing as J.T. Adams) Version 1.01 (a machine-independent zcode game file is in games/zcode/golf.z5) gothic.zip New England Gothic, an AGT adventure by Simba. Honorable mention, 5th annual AGT game contest. [file is linked to games/agt/gothic.zip] grail.zip The Misadventure of the Holy Grail v2.1, December 1989. A silly entertainment (not a difficult game, actually) from the Apple II Eamon FRP game by Evan Hodson. Very loosely translated to AGT and expanded by Michael Detlefsen. (AGT source code is in games/source/agt/grail-s.zip) [file is linked to games/agt/grail.zip] guilty.exe Guilty Bastards, a humourous mystery adventure, version 2.09, by Kent Tessman. Contains illustrations and sounds. This self-extracting archive contains a machine-independent Hugo game file, graphic and sound data, plus the Windows Hugo Engine. (an archive for all systems containing all these files except the Hugo Engine is in games/hugo/guilty.zip) gym.zip Gymnasium, by John Olson hallowee.zip Halloween, a spooky interactive text game by Third Coast Software hardest.zip The World's Hardest Adventure, an AGT game by A. Fielding. [file is linked to games/agt/hardest.zip] haunted.arc The Haunted Mission Adventure version 1.52, by Steven Neighorn helpwin1.zip The Adventures of Helpfulman, a Day in the Life of the Heroic Mark Dent. An Interactive Comic Adventure, version 1.0.0, by Philip Dearmore. (a machine-independent TADS .gam file is in games/tads/helpgam1.zip) hgrail.zip The Holy Grail version 1.01 (960227), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS (see games/amiga/HolyGrail.dms for an Amiga version) [file is linked to games/tads/hgrail.zip] highe.zip Highe, the Adventures of Elizabeth ("El") Highe, an AGT adventure by Bill Larkins. [file is linked to games/agt/highe.zip] hippy.zip Hippy's Quest, a CYOA-style text game by John Blake. hobbs.zip Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. Honorable mention, 3rd annual AGT game contest. (AGT source code is in games/source/agt/hobb-src.zip) [file is linked to games/agt/hobbs.zip] holmes.zip The Casebook of Sherlock Holmes, by Michael W. Bayley, based on the board game "221B Baker Street", adapted for AGT by David Malmberg. There are 18 cases to be solved; you interact with the game by selecting commands and objects from a context-sensitive menu. (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/agt/holmes.zip] hornad.zip The Castle of Hornadette, by Stephen J. Konig horror30.zip Horror 3.0; three text adventures in a horror vein by John Olsen: Night of the Walking Dead Frankenstein's Legacy The Sea Phantom hotel.zip Hotel Notell, by R. Baribault [file is linked to games/agt/hotel.zip] hotelcalif.zip Hotel California, by Dan Harris-Warrick. A game based on the Eagles song, converted to DOS by Chris Duttweiler hou2hou.zip House 2 House, version 2.0, by Jason and Keith Billard [file is linked to games/agt/hou2hou.zip] house.zip The House at the Edge of Time, version 1.0, by Pat Pflieger hugecave.zip Adventure in Humongous Cave (Version 2.0) - 1000 points version of Colossal Cave by David Malmberg, based on the 550 points version (source code to this game is in programming/agt/agtmastr.zip and a later version with a complete transcript is in games/source/agt/hugecv-s.zip) [file is linked to games/agt/hugecave.zip] humbug50.zip Humbug version 5.0, by Graham Cluley. This previously shareware game has now been made freely distributable by the author. hurry.zip Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling Circus and Flourishing Florilegium of Flamboyant Wonders. An Illustrated, Musical Text Adventure by David Malmberg (The PC speaker "music" can be turned off (Esc) and the illustrations are displayed only on request (view ...).) (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/agt/hurry.zip] ibmadv.zip Infiltration to IBM Headquarters, by Jonathan Stanley intercep.zip Intercept, by Michael D. Wile island.zip The Island of Mystery version 1.52, by Steven Neighorn island26.zip Island, version 2.6; a small textual adventure. C source code and DOS executable by CyberDaemon. (this has nothing to do with The Island of Mystery above) [file is linked to games/source/island26.zip] jacjim50.zip Jacaranda Jim version 5.00, by Graham Cluley. You no longer need to register the game to obtain a name that is necessary to complete the game. Graham released this name to the public; you can find it in the walkthrough in solutions/jacjim.sol jubilee.zip Jubilee Road, an AGT adventure by D. Ellis [file is linked to games/agt/jubilee.zip] justin.zip Kill Justin, by Will Mistretta [file is linked to games/agt/justin.zip] kaged_s.exe Kaged, by Ian Finley. Winner of the 2000 IF Competition. Shareware, included are images but no music. (a machine-independent TADS .gam file is in games/tads/kaged_s.gam, and the original competition entry is in games/competition2000/tads/kaged/kaged.gam) kingdmgm.zip Keys to the Kingdom, a Christian adventure. klaus.zip Klaustrophobia, a tortuous odyssey through life's more annoying moments in three parts, by Carol Hovick Part I: Fear of Flying, Airplanes, Airports and Re-Booking Part II: What This Country Really Needs Is A Good $250.00 Dalmation Part III: It's that Ol' Deja Vu All Over Again Winner of the 7th annual AGT game contest. [file is linked to games/agt/klaus.zip] klinrpg.zip In the Year 2366, Klingon Role Playing Game v1.1, AGT adventure by Robert Ferguson. This looks like a minimal variation of the AGT sample game In the Year 2093 by Mark J. Welch, contained in the AGT distribution files in directory programming/agt. [file is linked to games/agt/klinrpg.zip] kquest.zip KQuest, a treasure-hunt text adventure by K. Small labyrint.zip The Deadly Labyrinth, by Frank West (inspired by the Death Gate Cycle by Margaret Weis and Tracy Hickman) Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lab-src.zip) [file is linked to games/agt/labyrint.zip] legend386.zip The Legend Lives! v1.0 An Unnkulian Universe Unventure by David Baggett. 386SX or later CPU required. [file is linked to games/tads/legend386.zip and to games/adventions/pc/legend386.zip] library.zip Library - An Adventure Game Based on the Library of Guilford College (or Something Like It) but with Added Puzzles and Danger, by Frederick D. King. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lib-src.zip) [file is linked to games/agt/library.zip] lost202.zip Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (TADS source code is in games/source/tads/lost202s.zip, a compiled game file is in games/tads/lost202g.zip, a Mac executables is in games/mac/LostAdv2.0.2.sit.hqx) lostinsp.zip Lost in Space: Dr. Smith Goes Home; an introductory mini-text game designed to play in a single sitting, by Graeme Cree. DOS executable (AGT runtime), map, and walkthrough. This is the original version of the game; another version, slightly modified for widespread circulation, is called Tossed into Space (see tossed.zip). Honorable mention, 7th annual AGT game contest. [file is linked to games/agt/lostinsp.zip] lostny.egg Some Easter eggs from Lost New York (see below) and what you can win if you find them, by Neil deMause. [file is linked to games/mac/lostny.egg and to games/tads/lostny.egg] lostny14.zip Lost New York version 1.4, a time-travel TADS adventure by Neil deMause. The built-in hint system is disabled in this freeware version; type REGISTER to see how to get the full version. Machine-independent TADS .gam file, TADS runtime for DOS, and instructions. (The machine-independent TADS .gam file is available as games/tads/lostny14.gam, and a Macintosh executable is in games/mac/lostny14.sit) lottery.zip Lottery, a GAGS adventure by E. L. (Ev) Cheney [file is linked to games/agt/lottery.zip] lstdm15.zip Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine. An AGT adventure by Ray Johnson. [file is linked to games/agt/lstdm15.zip] luntic11.zip Lunatix: The Insanity Circle, version 1.1, written by Mike Snyder. (the original competition entry is in games/competition99/msdos/lunatix/, and source code is in games/source/basic/ltic_src.zip) maddog.zip The Adventures of Maddog Williams Vol 1, by Game Crafters. The developers request that, if you play it, you email them at gamecrftrs@aol.com with the subect "Leoria" to let them know. magic.zip Tales of Magic 3.0; three text adventures with a mystic slant by John Olsen: Merlin's Magic Forest Merlin's Golden Trove Son of Ali Baba magiclnd.zip Adventure in the Magic Land, version 1.00 by Kevin L. Shelton mangle.zip So I Mangled My Mom, by Aaron Oldenburg. DOS executable and QBasic source code. [file is linked to games/source/basic/mangle.zip] manor.zip Hampton Manor, version 1.03, by Arthur LaFrana mansion-19.2.tar.gz Mansion, a murder mystery text adventure. Written originally around 1980 (or even earlier) for the HP1000 and later the HP3000 in Fortran-IV, now rewritten in C by James Garnett. Version 19.2 Windows executable plus C and Fortran source code [file is linked to games/source/mansion.tar.gz] marching.zip Murder in the Marching Band, by Sam Xenubis. "A slightly buggy and extremely silly adventure game." marooned.zip Marooned Again version 4.1, by Dennis Drew mars.zip The Pyramids of Mars, an AGT adventure by Patrick John Wigfull. based on the Doctor Who Serial by Stephen Harris. [file is linked to games/agt/mars.zip] mary.exe Revenger, by Robb Sherwin. Release 2 / Serial number 000403 This game contains adult language and situations and is not intended for children. (a machine-independent Z-code file is in games/zcode/mary.z5) mcmurphy.zip McMurphy's Mansion version 1.6, by David Martin. Author's rating: difficulty: average; playing time: 80 hours mdthief1.zip The Multi-Dimensional Thief, Release 1.5: Version 3.05 (text only) by Joel Finch. This game won the 5th Annual AGT Game Writing Contest (together with CosmoServe). With pop-up hints, a map and a minimal walkthrough by the author. (AGT source code is in games/source/agt/mdthf1-s.zip) [file is linked to games/agt/mdthief1.zip] mdthief2.zip The Multi-Dimensional Thief, Version 2.0 (illustrated) by Joel Finch and Stephen Atkinson mecha.zip The Terror of Mecha Godzilla - The True Story! a small adventure written entirely in MS-DOS 5.0 batch procedures by Fredrik Ramsberg [file is linked to games/source/mecha.zip] melita.zip The Melita Adventure, Parts I and II, by Philip Bourne mhpquest.zip Quest for the Magic Healing Plant, AGT Adventure by Adam Crutchlow (an Inform port is in games/zcode/mhpquest.z5) [file is linked to games/agt/mhpquest.zip] mission.zip The Mission version 1.02 (960331), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS (see games/amiga/Mission.zip for an Amiga version) [file is linked to games/tads/mission.zip] mmurder.zip Mop and Murder - a masterful mystery in one room - by Brad Friedman. Pop-up hints included. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/mm-src.zip) [file is linked to games/agt/mmurder.zip] moments2.exe Moments out of Time 2: Adventure Type by L. Ross Raszewski. Release 1 / Serial number 061113 (the Glulx game file on its own is in games/glulx/moments2.gblorb) monday.zip The Monday Adventure, an illustrated text adventure by Mikel F. Rice and Greg Stratakes. mordred.zip Mordred Manor, a shareware adventure by Signature Software. mountain.zip Moon Mountain Adventure, by Thomas Hanlin III mrsk.zip Magic Realms: The Sword of Kasza, by James Mallette. Machine-independent .gam file and TADS runtime for DOS [file is linked to games/tads/mrsk.zip] mst1agt.zip Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. This AGT conversion was written by Graeme Cree. (The original Inform version is in games/zcode/mst3k1.z5) [file is linked to games/agt/mst1agt.zip] mst3k2.zip Mystery Science Theater 3000, Adventure 102, Reel 1. A Fable: An Interactive MiSTing of Stan Heller's GAGS game "A Fable", by Graeme Cree. [file is linked to games/agt/mst3k2.zip] mst2snds.zip Sound package for the above; needs mst3k2.zip to play [file is linked to games/agt/mst2snds.zip] mule.zip Space Mule, an Unexpected Encounter with the Unknown, written by Bruce David Loving. Honorable mention, 7th annual AGT game contest (1993) (source code is in games/source/agt/mule_s.zip) [file is linked to games/agt/mule.zip] murder.zip Murder on Violet Island, by Stephen Claypool mutants.zip Mutant Invasion, by Michael D. Wile myth.zip Myth, an adventure based on Greek and Roman mythology, by Barry Volain. Machine-independent .gam file and TADS runtime for DOS [file is linked to games/tads/myth.zip] narco.zip Narcolepsy, by Adam Cadre. Version 1.07. Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (the Glulx game file on its own is in games/glulx/narco.zip) nebula.zip Nebula, a recreational text adventure by Conrad R. Button. Author's difficulty rating: Novice. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. nectar.zip The Nectar of the Gods version 2.0, by Doug Rogers. Use CAPS LOCK to enter your commands! newcastle.zip The New Castle, version 5.3. Written by Dan Gahlinger, based on Castle, written by Barry Wilks on a VAX/VMS circa 1983. (a Linux version is in games/pc/newcastle.tgz) newyork.zip Survival in New York, a game of interactive fiction. Author unknown nirvana.zip Nirvana, an Adventure in the World of Wimsey. Version 3.1, by Wimsey Co. nobeer.zip Another Lifeless Planet and Me With No Beer. Version A.3, by Dennis Drew (sequel to Marooned Again) nomon.zip Nomon, by Renard Dellafave "Nomon is a simple adventure game written in ASL (Adventure System Language)" nova.zip Supernova version B, by Scott Miller and Terry Nagy odieus.zip Odieus's Quest for the Magic Flingshot, author unknown converted from LADS to AGT and "embellished" by David Malmberg (AGT source code is in games/source/agt/odieusrc.zip; an Inform port (DOS executable) is in games/zcode/odieus.zip) [file is linked to games/agt/odieus.zip] oklib.zip Oklib's Revenge, by Sue Medley. A quest to find the King's missing staff. Solution included. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/oklib.zip] (source code is in games/source/agt/oklib_src.zip) onehand.zip The Sound of One Hand Clapping - A Riddle in Subtlety Release 1a, by Erica Sadun. This file contains the machine-independent AdvSys 1.2 data files, source code of the AdvSys interpreter for DOS, and a DOS executable of the AdvSys interpreter. [file is linked to games/advsys/onehand.zip] oneweek.zip One Week, a Teenage Nightmare, by Papillon. Originally entered into the LOTECH Competition. HTML TADS Windows executable. ooze.zip Ooze - Creepy Nites. DOS executable of an adventure by Guy Henkel and H.J. Brandle. ozcollection.zip Dorothy and Ozma Productions' Oz Game Collection: My Adventure in Oz Dot and Tot of Merryland The Wonderful Wizard of Oz My Adventure in Mo The Magic Cloak of Noland Return to Oz (a rewrite of U.S. Gold's C64 game) pag.zip Mission's End, A Personalized Adventure Sample by L.R. Nogg. a playable demo of what an adventure with your and your friends' names compiled in would look like palace.zip Palace Adventure, by John Olson pan.zip Panatubo I, The Search for the Lost Shrine, by Tom DeCillis. A text adventure without a text parser -- all input is done using buttons and icons. Windows 3.1 executable. parade.txt Solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer. [file is linked to games/mac/Parade.comment.txt, to games/tads/Parade.comment.txt, and to solutions/Parade.comment.txt] paradeDOS.zip Everybody Loves a Parade release 2.3, by Cody Sandifer. DOS executable. (a Windows executable is in games/pc/paradeWin95.zip, a Macintosh executable is in games/mac/Parade.sit.hqx, a machine-independent TADS game file is in games/tads/Parade.gam) paradeWin95.zip Everybody Loves a Parade release 2.3, by Cody Sandifer. Windows executable. (a DOS executable is in games/pc/paradeDOS.zip, a Macintosh executable is in games/mac/Parade.sit.hqx, a machine-independent TADS game file is in games/tads/Parade.gam) pcu10.zip PC University: An Everyday Nightmare, version 1.0. TADS adventure by Neil deMause. Machine-independent .gam file and TADS runtime for DOS [file is linked to games/tads/pcu10.zip] (MacWesleyan, the Macintosh version, is in games/mac/MacWes10.sit.hqx) pearl.zip Quest for the Black Pearl version 1.5, by Ralph W. Varble. Your old professor tells you where to find the fabled black pearl; find it before the volcano erupts. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/pearl.zip] phantom.zip The Phantom's Revenge, by Temple Software philip.zip The Battle of Philip against the Forces of Creation. Honorable mention, 3nd annual AGT game contest. (AGT source code is in games/source/agt/phil-src.zip) [file is linked to games/agt/philip.zip] photo201.zip Photopia, by Adam Cadre. Version 2.01 (23 March 2002) / Serial number 10274 Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (a Z-Code game file is in games/zcode/photopia.z5, and the original competition entry is in games/competition98/inform/photopia/photopia.z5) [file is linked to games/glulx/photo201.zip] photopia.exe Photopia, by Adam Cadre. Version 1.22 (24dec98) / Serial number 9089 (a machine-independent game file is in games/zcode/photopia.z5, the original competition entry is in games/competition98/inform/photopia/photopia.z5) pill.exe A Sugared Pill, version 1.2, by Colin Borland. (a machine-independent TADS version is in games/tads/pill.gam) pilot.zip The Pilot or A Flight into Fantasy, another exercise in hyperactive hijinks from The Adventure Game Jockey. Playable demo (about 1/3 of the game). (AGT source code is in games/source/agt/pilotsrc.zip) [file is linked to games/agt/pilot.zip] plsg.zip "Painless Little Stupid Games", a collection of five small Alan games ("Dinnertime", "To Get To The Other Side", "They're After You!", "Mazemapper" and "The Mean Story"), by Bob Reeves. Includes Alan data files and MS-DOS interpreter executable. [file is linked to games/alan/plsg.zip] pp20.zip Pastoral Pitfalls 2.0, an AGT adventure in which the player takes on the role of a Lutheran minister. Written by Guy M. Marquardt. [file is linked to games/agt/pp20.zip] pork.zip PORK I: The Great Underground Sewer System (version -4.26/1), a parody of Zork I by David Malmberg, written with AGT (source code to this game is in games/source/agt/pork-src.zip) [file is linked to games/agt/pork.zip] pork2a.zip PORK II, The Gizzard of Showbiz, a parody of Zork II by Bill Larkins (AGT source code is in games/source/agt/pork2src.zip) [file is linked to games/agt/pork2a.zip] portal.zip The Star Portal, a science fiction adventure game suggested by the Damon Knight short story "Ticket to Anywhere", version 1.03 by Michael Detlefsen. DOS executable and a walkthrough. (AGT source code of version 1.01 is in games/source/agt/portal_s.zip) [file is linked to games/agt/portal.zip] pquest.zip Pervo Quest; loot, kill, and rape as much as you can; by StoereSOFT. Windows executable; needs VBRUN100.DLL, the Visual Basic version 1 runtime library. pquest1.zip Pizza Quest I: Cruisin for a Bruisin, by C.K. psionics.zip Psionics, a text and graphic sci-fi RPG adventure pulsar7.zip Escape from Pulsar 7, by Brian Howarth and Wherner Barnes quatt.zip Trouble at the Quatt Wunkery, written by Richard Novak in Borland Turbo Basic. quest2.zip Quest 2, a text adventure / RPG by Tony Relyea. race13.zip The Great Archeological Race! version 1.3. TADS adventure by John LaBonney raiders.zip Raiders of the Star Temple, by Conrad Button. recovery.zip The Game of Recovery; an Allegorical Adventure by Daniel J. Pallotta. Version 1.03; written with AGT. Honorable mention, 7th annual AGT game contest. [file is linked to games/agt/recovery.zip] redplan.zip Red Planet version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Advanced. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module REDPLAN at ..." reruns.zip Reruns Again version 1.3, by Neil Sorenson. You are trapped in a world made of television reruns. (Isn't that Gilligan, the Bradys, and the crew of the Enterprise?). Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/reruns.zip] returncc.zip The Return to the Colossal Cave, a sequel to Colossal Cave by Thomas W. Penner. Originally released as shareware but now made freely available. Note: Runs under DOS and Windows 9x, but does not run under Windows NT/2000. rimworld.zip Rimworld version 2.11, interactive SF by Russel A. Duderstadt ring.zip Der Ring des Nibelungen, a text adventure based on the operas of Richard Wagner, by Michael R. Harris. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/ring-src.zip) [file is linked to games/agt/ring.zip] rockstar.zip Rock Star Simulator, a multiple choice adventure game, by Wizard Games. Note: Only the first half of this game is free. If you want to continue, you must register for US$20. rspace.zip R-Space I: Viktor's Escape 1.0, by Ed T. Toton III. rubicon.zip Avenger of Rubicon, by Conrad Button. runcy.zip Runcibal Quest version 2.0, by Tim Ward rylvania.zip The Horror of Rylvania, by D. A. Leary for ADVENTIONS. Playable DEMO v1.0. (for the full version see games/adventions/adventions.zip) [file is linked to games/adventions/pc/rylvania.zip] sabotage.exe Sabotage on the Century Cauldron, release 1.1, by Thomas de Graaff. (the original competition entry is in games/competition2005/tads2/sabotage/sabotage.gam and a machine-independent TADS version is in games/tads/sabotage.gam) saltern.zip Eight homebrew TRS-80 text adventures, converted to MS-DOS, by Layne K. Saltern. The games are Agent, Agent II: Silenced, Crypt of the Abbeys, Fall of Voyageur, The Fluorescent Jungle, Madness, The Snow Queen, and Starstruck. sanctuar.zip Sanctuary version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Master. savannah.zip Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Version 1.0.4, 8/2/98. (a machine-independent TADS version is in games/tads/savannah.gam, a Mac version is in games/mac/Sunset_Over_Savannah.hqx, and the original competition entry is in games/competition97/tads/savannah/savannah.gam) savepton191.zip Save Princeton version 1.91 for DOS by Jacob Solomon Weinstein and Karine Schaefer scavenger.zip Scavenger: Night's Edge interactive fiction, by Quintin Stone. Version 1.2, Windows executable. (the original competition entry is in games/competition2003/tads2/scavenger/scavenger.gam and a machine-independent TADS version is in games/tads/scavenger.zip) scloud.zip The Silver Cloud, an interactive short story. Its author wishes to remain anonymous. serenia.td0 Adventure in Serenia, an illustrated text adventure (CGA). Non-standard 160K PC boot diskette (sector size varies) in TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip), write serenia.td0 back to a double density (360K) 5.25" diskette, and boot from this diskette. If your computer just stops then, press Enter and the game should start. shelbypc.zip The Light: Shelby's Addendum. Quest Adventure #3, by Colm A. McCarthy. Version 2.1, release 19960901. (a Macintosh executable of this game is in games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx, a system-independent TADS .gam file in games/tads/shelby.zip) sherwood.zip Adventures in Sherwood, An Interactive Adventure Simulation by Charles Williams. A D&D type adventure, complete with melee. You, Robin Hood, must rescue Marion from the Sheriff of Nottingham. Honorable mention, 5th annual AGT game contest. [file is linked to games/agt/sherwood.zip] shifter.zip Shape Shifter Adventure! written by Eric Colomb. (An archive containing just the AGT game files is in games/agt/Shifter.zip) shrapnel.exe Shrapnel, by Adam Cadre Version 1.01 (12 February 2000) / Serial number 9504 (a machine-independent zcode game file is in games/zcode/shrapnel.z5) skiadven.zip Ski Adventure, written in TADS by John LaBonney. skull.zip Skullduggery - Adventures in Horror version 3.1 (01oct89) by David Jewett. Uploader's comment: "A very nice adventure set around an old smuggler's mansion. Basic verb-adj-noun-prep-adj-noun parser, but with a unique on-screen mapping system. Worth a look." skyland4.exe Skyland's Star version 4.0, by Daniel Leon Berke and Matthew Engle, original concept by Jeremy Cavaterra slackerx.zip Slacker X, a scatological breakthrough in adventure gaming, by The Velvet Jester. DOS executable of an Inform game. Release 1 / Serial number 971009 (a machine-independent zcode game file is in games/zcode/Slackerx.z5) sleuth.zip Sleuth version 4.45, by Eric N. Miller. You move around the map of the house with the cursor keys, but you solve this murder mystery with conventional text commands. sngtn153.zip Songtan: The Next Morning, version 1.53. softporn.zip Softporn Adventure version 2.5, rewritten by Gary Thompson after the Apple II original by Chuck Benton. Benton's original was the predecessor of Leisure Suit Larry I. (The original is in games/appleII/softporn.zip, and an Inform port is in games/zcode/softporn.zip) softporp.zip Another version of Chuck Benton's Apple II SoftPorn Adventure (which later became Leisure Suit Larry I), rewritten by Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. DOS executable and Pascal source code. (The original is in games/appleII/softporn.zip) [file is linked to games/source/softporp.zip] soggy.zip Shades of Gray, An Adventure in Black and White; 7 authors. Winner of the 6th annual AGT game contest. (pop-up hints are in solutions/pophints/sogpop.zip) [file is linked to games/agt/soggy.zip] soggy97.zip Shades of Gray, An Adventure in Black and White; 7 authors. Written with AGT. The archive includes pop-up hints. This is the final release of Shades of Gray (January 1997). [file is linked to games/agt/soggy97.zip] sos.zip Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts, by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (A Macintosh executable is in games/mac/sos.sit, AGT source code is in games/source/agt/sos-src.zip) [file is linked to games/agt/sos.zip] spatent.zip The Spatent Obstruction, version 2.55. An Interactive Novel by Christopher Canavan. [file is linked to games/agt/spatent.zip] spy1_0.zip J.D. Spy, version 1.0, by Michael Jacobs. Part puzzle game, part text adventure about an international conspiracy. squyn15.zip The Squynchia Adventure version 1.5, by M. & T. Frank, converted from LADS to AGT by David Malmberg. File contains compiled AGT game files, a DOS interpreter (version 1.5 beta), and a walkthrough. (source code of this game is in programming/agt/agtmastr.zip; a different version is in games/source/agt/squynch.zip) [file is linked to games/agt/squyn15.zip] stag.zip Stellar Agent, by Robert Kraus. Originally available by mail order, but now released as freeware by the author. starship.zip Starship Columbus version 1.2, by Gary McGath. Machine-independent AdvSys data file and DOS executable of the interpreter AdvInt. This game is Shareware; at some point it requires you to send $10 to the author so you can continue playing the game. [file is linked to games/advsys/starship.zip] station.zip The NASA Orbital Observatory Adventure, a mini-adventure by Tony Martin. stiffy2.zip The Incredible Erotic Adventures of Stiffy Makane! version 2.0. AGT adventure by Mark Ryan [file is linked to games/agt/stiffy2.zip] stone.exe Search for the Sacred Stone, version 0.33, by Mikel Rice. storms.zip Storms I, An Interactive Mystery by Ryan Burrus. Release II / Version 5.50: Shareware Release. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/storms-s.zip) [file is linked to games/agt/storms.zip] stranded.zip Stranded version 1.0, written by Jim Bayers. (a machine-independent TADS .gam file is in games/tads/stranded.gam) strykr10.zip Star Stryker, by Yang Liu. DOS executable and Pascal source code. stupid.zip Quest to Verona... When Stupidity Strikes! Simple MS-DOS batch file adventure. submarin.zip The Nuclear Submarine Adventure version 1.53 by Steven Neighorn (a TRS-80 BASIC version is in games/trs80/nsub.ba) susan.zip Susan (A Lustful Game), by Bill Larkins; R-rated by author. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/susan_s.zip) [file is linked to games/agt/susan.zip] t-zero.zip t-zero version 1.04, including the missing hint file, by Dennis M. Cunningham. tamoret.zip Tamoret, The Adventure to the Fourth Dimension, by Michael J. Lyons. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tamoret-s.zip) [file is linked to games/agt/tamoret.zip] tanis.zip Tanis v1.1, by "Bosskey Productions", a text and graphics adventure. tark.zip The Adventure of Tark Simmons, Priestess of the First Church, in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tark_s.zip) [file is linked to games/agt/tark.zip] tempest.zip The Tempest, an Adventure Game by David R Grigg based on The Tempest by William Shakespeare, version 21jul92. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/tempest.zip] terror.zip Terror in the Ice Caves version 1.52, by Steven Neighorn tess.zip Beyond the Tesseract version 2.0p, by David Lo. (Source code is in games/source/tess.tar.gz) the-game.zip "Whatever We Decide To Call This Game" by The Three Engineers: Joel Finch, Glen Henville and little bits by Matthew Newbery. Your first day at Tumbulgum University (must be in Australia). Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/thegame-s.zip) [file is linked to games/agt/the-game.zip] thief.zip Thief's Adventure, by J Soft Co thuria.zip The Dungeons of Thuria, version 1.0, by Brian Lingard. Old style adventure using a simple parser. Archive includes a console mode Windows executable as well as Unix and Windows source code and cheat files. [file is linked to games/source/thuria.zip] thypt-se.exe THYPT - The Penultimate Adventure, a text adventure written in QBasic by THYPT. Self-extracting executable. timetrav.zip Time Traveler version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Expert. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module TIMETRAV at ..." titanic.zip Beyond the Titanic, by Scott Miller (Apogee) tja.zip The Jeweled Arena version 1.0, AGT adventure by David S. Raley with pop-up hints. Winner of the 7th annual AGT game contest. [file is linked to games/agt/tja.zip] toho.zip Toho Academy, an illustrated AGT adventure by Simon Barber. Honorable mention, 7th annual AGT game contest. [file is linked to games/agt/toho.zip] tomb.zip The Tomb of the Ancient Pharaohs, version 3.1 by Anne T Brenner tommanor.zip Tommy's Manor, a version of Stoneville Manor from Tommy's Toys tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, short SF adventure for beginners. DOS executable, AGT source code, and a complete walkthrough. This version was slightly modified for widespread circulation; the original was called Lost in Space (see lostinsp.zip). [file is linked to games/agt/tossed.zip and to games/source/agt/tossed.zip] treasure.zip Tales of Treasure 3.0; three text adventures featuring a search for treasure, by John Olsen: Perils of Darkest Africa Revenge of the Moon Goddess Eye of the Inca trilogy.txt Description of trilogy.zip trilogy.zip Three adventure games (Doppyworld, Asylum, Doppy and Pru's Summer Holiday), by A.J.Shepherd (The Doppelganger) triune.zip Triune, by Papillon. HTML TADS Windows executable. (the original competition entry is in games/competition2001/tads/triune/triune.gam) tsquared.zip TimeSquared, Chapter One: Centroplis, by Bert Lee. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/tsquar-s.zip) [file is linked to games/agt/tsquared.zip] underhill.zip Underhill version 2.2 (April 1988) by Ian Morton. DOS executable. underoos.zip The Underoos that ate New York! by Gerry Kevin Wilson (a machine-independent TADS .gam file is in games/tads/underoos.gam, a Macintosh executable is in games/mac/underoos.sit) unnk1v30.zip Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary. [file is linked to games/adventions/pc/unnk1v30.zip] unnk2v30.zip Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett. [file is linked to games/adventions/pc/unnk2v30.zip] unnkhz10.zip Unnkulia One-Half: The Salesman Triumphant, plus a playable demo of Unnkulia Zero: The Search for Amanda. Both are version 1.0, by D. A. Leary. [file is linked to games/adventions/pc/unnkhz10.zip] urban1.zip Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore. Machine-independent .gam file and DOS executable. [file is linked to games/tads/urban1.zip] uriquest.zip URI Quest, by Jeff Carroll. A text and graphics adventure. v2.zip Virtua School, a Choose-Your-Own-Adventure (CYOA) type game by Dana LoDico and Josh Noe. You play a student on his first day at a new American high school. valsharg.zip The Valshar's Lair, by Luis David Arranz Perez, in both Spanish and English versions. Escape from the Valshar prison cell in which you're trapped, waiting to be sacrificed. [file is linked to games/pc/spanish/valsharg.zip] vgame.exe Varicella, by Adam Cadre Version 1.14 (31 August 1999) / Serial number 9339 (an machine-independent zcode game file is in games/zcode/vgame.z8) voodoo.zip Voodoo Girl: Queen of the Darned, by Andrew Baker. A text and graphics adventure. wadewar3.zip The Wade Wars: Book III - nevertheless the first release in the Wade Wars series, by Jim Fisher. Rating: beginner to intermediate. Originally released as shareware but now made freely distributable by Jim. (a Z-code version rewritten in 2000 is in games/zcode/wadewar3.z5) win-lock.zip Lock and Key, version 1.12, by Adam Cadre. The archive includes the game, a Windows interpreter for it, and a batch file to run the game. winadv21.zip 550 points version of Colossal Cave by David Platt (1979). Ported to Unix C by Ken C. Wellsch (1984), and then ported to MS Windows by Wolfgang Strobl (1992). Combined DOS and Windows executable version 2.1. (source code by Ken C. Wellsch is in games/source/adv550s.zip) wincow.zip Cow V: The Great Egg Quest, by Bovine Software. Windows executable. wizards-castle.zip Wizard's Castle, published in the July/August 1980 issue of Recreational Computing Magazine. Originally written by Joseph R. Power, and updated for Microsoft BASIC by J.F. Stetson. (source code is in games/source/basic/wizard.zip) wombat.zip The Golden Wombat of Destiny version 1.2, by Huw Collingbourne world106.zip World version 1.06, by J. Doug McDonald. This version displays a status line and can save to different files, but cannot overwrite existing save files. world107.zip World version 1.07, by J. Doug McDonald. This version has no status line and always saves to file WORLD.SAV, but it can overwrite it. (Source code to this version is in games/source/worldsrc.zip; an Archimedes port is in games/archimedes/world.spk; an Amiga port is in games/amiga/World_1.07.lha; a Macintosh port is in games/mac/World107.sit) worlds.exe Worlds Apart, an Interactive Fugue, Version 2.2, written by Suzanne Britton. Windows self-extracting executable. (a machine-independent TADS game file is in games/tads/worlds.zip, and a Mac version is in games/mac/worlds.hqx) wormhole.zip Wormhole: The Beginning release 1.0, a TADS (and WorldClass) introductory adventure by Philip Dearmore (introductory meaning promotional, I think). Machine-independent .gam file and DOS executable. [file is linked to games/tads/wormhole.zip] wraith.zip Wraith Blaster version 1.0, by Ken Dibble. A text based space trader game: earn money, become master trader, and find a place to retire. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/wraithsrc.zip) [file is linked to games/agt/wraith.zip] wuz.zip WUZ, by Wayne McWilliams. WARNING: Contains adult content. xanth.zip A Journey into Xanth version 1.2 by Neil Sorenson, based on the works and characters of Piers Anthony. Walkthrough and maps included. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/xanth.zip] xfer.zip Xfer, by Serprex. yastag.zip Yet Another Silly Text Adventure Game: Quest of Yogurt by Robert Kwong, Burton Lee, and Dennis Ng. Verily, verily! It's a text adventure insofar as it writes out text, but your interaction is limited to answering Y/N questions. yoshi.zip Yoshi's Birthday, a text adventure written in QBASIC by Chris Kugler. Version 4.0, compiled executable. zan.zip Treasury of Zan, by Richard Murchy. Originally available via mail order, now made freely distributable by the game's author. zanfar.zip Zanfar, an AGT adventure by YAK (Your Adventure Kreator) [file is linked to games/agt/zanfar.zip] zeroDOS.zip Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer, for MS-DOS. (a machine-independent TADS .gam file is in games/tads/zero.gam, a Mac version is in games/mac/zero.sit.hqx, a Windows version is in games/pc/zeroWin95.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) zeroWin95.zip Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer, for Windows. (a machine-independent TADS .gam file is in games/tads/zero.gam, a Mac version is in games/mac/zero.sit.hqx, a DOS version is in games/pc/zeroDOS.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) if-archive/games/pc/bbs: ------------------------ Index this file aladdin.zip Brainex Aladdin Text Adventure BBS door. An Arabian Nights text adventure. aladdinw.zip Brainex Aladdin Text Adventure BBS door, Wildcat 5 version. An Arabian Nights text adventure. brainex.zip Brainex Door Manager: required installation and setup front-end for Brainex BBS doors, including their three text adventure doors. dnd27a.zip DnDBBS, the Dungeons and Dragons Bulletin Board System version 2.7a, by Erik J. Oredson. A text only D&D game that can act as a BBS of its own, run as a door program under another BBS, or just be played through local login. DOS executable and documentation. joyhouse.zip Brainex Joyhouse Text Adventure BBS door. An adult text adventure. planet.zip Brainex Forbidden Planet Text Adventure BBS door. A sci-fi text adventure with unlockable hint mode. if-archive/games/pc/dutch: -------------------------- Index this file Egypte_A.exe Avontuur in Egypte, by A.C. Lockhorst. A mouse controlled text adventure for Windows. (an English version is in games/pc/dutch/Egypte_A.exe) Egypte_A.rtf Notes on Avontuur in Egypte, by A.C. Lockhorst. dracula.zip Dracula, a Dutch adventure by R van Woensel. Originally written for the Commodore PET circa 1980 and converted to MS-DOS by the author. farao.zip Farao release 2.6, a Dutch text adventure with music, programmed by Siembo and Elmo, music composed by Elmo/X-pression. querido.zip Querido, a Dutch AGT text adventure, written by Martin Schrijver. [file is linked to games/agt/dutch/querido.zip] if-archive/games/pc/eamon: -------------------------- This directory contains two DOS ports of The Wonderful World of Eamon, a text role-playing game originally written for the Apple II by Donald Brown. The executable files are self-extracting ARJ archives. -------------------------------------------------------------------------------- Index this file eamon.zip Documentation, Main Hall, and The Beginners Cave (executables) (Eamon 2.0, 1988), ported by Jon Walker. icecave.zip The 2nd adventure: The Ice Cave, ported by Jon Walker. clonemas.zip The 3rd adventure: Assault on the Clone Master, ported by Jon Walker. trezore.zip The 4th adventure: The Quest for Trezore, ported by Jon Walker. ddd.arc The Dungeon Designer's Disk: Manual and GW-BASIC routines to create your own Eamon adventure by Donald Brown and John Nelson, ported by Jon Walker. emandsk1.zip Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 1 (Eamon 1.1, 1984), ported by Jon Walker. emandsk2.zip Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 2 (Eamon 1.1, 1984), ported by Jon Walker. main.exe The Main Hall program; call this to start a game. Ported by Paul Francis Gilbert. main_s.exe Turbo Pascal source code of the Main Hall, ported by Paul Francis Gilbert. eamon001.exe Eamon game #001: The Beginners Cave, ported by Paul Francis Gilbert. eamon002.exe Eamon game #002: The Lair of the Minotaur, ported by Paul Francis Gilbert. porting.exe Information and utilities for porting Eamon games to the PC, by Paul Francis Gilbert. if-archive/games/pc/education: ------------------------------ Index this file agifg.zip Demo of the Adventure Game and Interactive Fiction Generator, version 2.0, by Roger Kenner. This is an authoring system for CALL (Computer-Aided Language Learning); the demo consists of source code of a small sample game and a DOS interpreter for that source code. [file is linked to programming/agifg/agifg.zip] asia.zip The Asian Challenge version 2.0, educational text adventure by Conrad R. Button This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module ASIA at ..." brainsca.zip BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2 by W. Jeffrey Wilson and Lynne Ostergren. Pascal source code and DOS executable. (an AGT port of the source code is in programming/agt/agtmastr.zip) [file is linked to games/source/brainsca.zip] cta_1b.zip Christian Text Adventure #1, by Bob Nance. Written with GAGS. destiny.zip A simple text adventure game designed to teach Biblical truths by Pete Koziar. easter.arc Heather's Easter Egg Hunt version 0.91, AGT adventure for children (age 7 - 12) by Tom and Ginnie Reynolds. Honorable mention, 3rd Annual AGT game contest. (AGT source code is in games/source/agt/easter.zip) [file is linked to games/agt/easter.arc] eighty.zip Around the World in Eighty Days, version 1.1 AGT adventure by Lloyd Holliday [file is linked to games/agt/eighty.zip] eli.zip Escape from the ELI, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. A simple AGT adventure, based on a foreign student's first day at the English Language Institute of the University of Delaware; written to demonstrate utility of text adventures to teach English as a second language. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/eli-src.zip) [file is linked to games/agt/eli.zip] london.zip London version 1.1, an educational illustrated text adventure, written in Sweden by Nils Eng for people learning English. Requires EGA. ovanpelt.zip Orientation to Van Pelt Library of the University of Pennsylvania; AGT adventure by Richard Young [file is linked to games/agt/ovanpelt.zip] paul1.zip Paul's First Journey, an illustrated text adventure by Rodney McAuley, based on the first journey of the apostle Paul as described in the Book of Acts. Contains two DOS executables, one for monochrome and EGA, the other for VGA systems. The VGA version is somewhat buggy: it conflicts with QEMM and ends with a "Subscript out of range" message when you view "Info" or "Shareware". samerica.zip South American Trek, educational text adventure by Conrad R. Button. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. weekend.zip Weekend Survival, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. Written to demonstrate utility of text adventures to teach English as a second language. Input is reduced to 1/2/3 choices. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/weeknd-s.zip) [file is linked to games/agt/weekend.zip] if-archive/games/pc/french: --------------------------- Index this file Jour.zip Jour pluvieux - le 8 mai 2006 par Benjamin Roux. MS-DOS executable. interra.zip Interra, L'autre monde, ecrit par Benjamin Roux. MS-DOS executable. if-archive/games/pc/german: --------------------------- Index this file Hortulus.zip Hortulus v1.0, a German text adventure by Florian Edlbauer. Archive includes game and MS-DOS interpreter. [file is linked from games/tag/Hortulus.zip] Stundenglas.zip Das Stundenglas, a German text/graphics adventure released commercially in 1990 by Weltenschmiede/Software 2000, and made freely available in October 1998 by its author, Harald Evers. Wolf.zip Der Wolf und das Maedchen, version 1.0. A German text adventure by Rolf Lautenbach. Windows executable. amulett.zip Das Amulett version 2.0, a German text adventure by Martin Oehm. Written 1996 in Turbo Pascal 5.0 as the author's first attempt to write a German text adventure with a decent parser, so the game is rather easy. MS-DOS executable. anal_frustriert.exe Anal frustriert version 1.0 by Robin Haberkorn, a German text adventure. You managed to lock yourself into your toilet and must find your way out. Not for children under 30! :) The .exe file is a Windows installer, but the result is an MS-DOS executable. Walkthrough included. bann_tam.zip Im Bannkreis, Ein interaktiver Ausreissversuch. A German text adventure with Enchanter-like magic by Martin Oehm; version 20dec2000. Archive includes game and MS-DOS interpreter. [file is linked from games/tag/bann_tam.zip] discworld-adventure.zip Humor ist, wenn man trotzdem lacht. A German hybrid of a text and a point-and-click adventure, based on Terry Pratchett's Discworld novels. Written by Raphael Kirschke, using Raphael's own adventure authoring system. hermet.zip Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz. ALAN game files and MS-DOS executable. ALAN source code available on request from the author. [file is linked from games/alan/german/hermet.zip] hirsch.exe Unter Hirschen, version 1.0, written in German by Florian Edlbauer. A visit to a Munich beer garden. (a machine independent TAG game file is in games/tag/hirsch.zip) karawane.zip Die Karawane der siebten Dynastie, an illustrated German text adventure by Extase. Playable demo (world 1 of 5) of a shareware game. terra.zip Terra Incognita, version 1.0. A text adventure in German by Rolf Lautenbach. MS-DOS executable. zauber.zip Pacy-Face und seine Abenteuer in Zauberland. A simple German text adventure by Philipp Koehn. QBasic source code, ported from C64 BASIC by Bob Newell. [file is linked to games/source/basic/german/zauber.zip] (the C64 original is in games/c64/german/zauberland) ztreise.exe Die Zeitreise, a German interactive story by PIVOT. MS-DOS executable. Source code is available from the primary author, Bernd Roehling. if-archive/games/pc/hungarian: ------------------------------ Index this file babo.zip "A babó" (in English, "The Hobbit"), written in Hungarian by Robert Olessak in 1997. An adaptation of J.R.R. Tolkien's classical novel, in which you can control all the fourteen characters of the book in real-time. MS-DOS executable. kaland.zip "Kaland" or "A vér meséi" (in English, "Adventure" or "The Tales of the Blood"), a preview version of an unfinished adventure game system, written by Robert Olessak between 1997 and 2001. The archive contains the MS-DOS executable, as well as the MASM assembly source code. if-archive/games/pc/italian: ---------------------------- Index this file Beyond.exe Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Windows executable installer version. Release 5 / Serial number 100115 (an English version is in games/pc/Beyond.exe, and the original competition entry is in games/competition2005/glulx/beyond/) LaPietraDellaLuna.exe La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Glulx version is in games/glulx/italian/LaPietraDellaLuna_grx.zip, a Z-code version is in games/zcode/italian/LaPietraDellaLuna_txt.zip, and source code is in games/source/inform/italian/LaPietraDellaLuna_src.zip) VillaMorgana.exe Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Glulx version is in games/glulx/italian/VillaMorgana_grx.zip, a Z-code version is in games/zcode/italian/VillaMorgana_txt.zip, and source code is in games/source/inform/italian/VillaMorgana_src.zip) sfida.zip Sfida all'ignoto, an Italian text adventure by Marco Vallarino. Release 2.0 / Serial number 010503 if-archive/games/pc/paul-panks: ------------------------------- This directory contains MS-DOS adventures written by Paul Panks. -------------------------------------------------------------------------------- Index this file 5k.zip The Tiny BASIC 5K Adventure. 8kadv.zip Dunric's 8K Adventure, version 1.15. amulvega.zip The Amulet of Vega, version 0.81. apse.zip Westfront to Apse II 1.01, a port of the Commodore 64 game by the same name. bvent.zip B-Venture, version 1.26. Included is an MS-DOS executable and a disk image for the C64/C128/Vic20. [file is linked to games/c64/paul-panks/bvent.zip] chateu.zip Chateu Le Mont, version 5.81. df2ub.zip Dark Forest 2 for UBASIC. dforest.zip Dark Forest 1 and 2. fairlcas.zip Fair Light Castle, version 1.04. firefly.zip Ghost of the Fireflies. (the original competition entry is in games/competition2007/windows/firefly/) frefry.zip The Golden French Fry, version 1.28. halite.zip Halite, version 1.20. hlaadv.zip HLA Adventure, version 3.40. (a Linux version is in games/linux/hlaadvlx.tar.gz) magicflu.zip The Magic Flute, version 1.30. ninja.zip Ninja version 1.32. (the original competition entry is in games/competition2004/windows/ninja/ninja.exe) pdp1.zip Space War!...and the PDP-1, Version 1.03B. questomo.zip The Quest for Waitomo Cave, version 1.12. redtag.zip Red Tag Clearance, version 1.50d. Rated PG-13 by the author. silver.zip Silver Gauntlet, alpha version 0.65 smurfen.zip One Smurfy Day, version 1.01. wf38k.zip Mini-Westfront, version 1.01. wfapse.zip The Quest for Apse 1.01, a port of the Commodore 128 game by the same name. wfpc.zip Westfront PC: The Trials of Guilder, version 20.00. A text role-playing game. if-archive/games/pc/penguin: ---------------------------- This directory contains games released commercially by a company called Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted their free distribution. Mark has a web site at -------------------------------------------------------------------------------- Index this file crownpc.zip The Crimson Crown (Transylvania II), by Antonio Antiochia ootopos.zip Oo-Topos, by Mike Berlyn and Muffy Berlyn talisman.zip Talisman: Challenging the Sands of Time, by Bruce X. Hoffman talispc.zip Talisman: Challenging the Sands of Time, by Bruce X. Hoffman, patched to remove the copy protection trans3d1.zip Transylvania III, by Antonio Antiochia, disk 1 trans3d2.zip Transylvania III, by Antonio Antiochia, disk 2 trans3d3.zip Transylvania III, by Antonio Antiochia, disk 3 trans3d4.zip Transylvania III, by Antonio Antiochia, disk 4 transpc.zip Transylvania, by Antonio Antiochia if-archive/games/pc/portuguese: ------------------------------- Index this file Paranoia.sfx.exe Paranóia Aventura Solo, version 1.0, by Janos Biro. A CYOA game implemented in Visual Basic, based on an anonymous game from Dragon Magazine. aventura_no_inferno.zip Aventura no Inferno, version 1.0, by Fernando Aires Castello. if-archive/games/pc/russian: ---------------------------- Index this file advent_rus.zip A Russian port of Adventure / Colossal Cave for MS-DOS. Ported from an earlier version from 1986 for the SM-4 with "Demos" OS. ditchrexe.zip Mike Roberts' game "Ditch Day Drifter", translated into Russian by Andrey Grankin. (a machine-independent TADS game file is in games/tads/russian/ditchr.zip) zombie4.zip Zombie, Part 4, by Solitary Pilgrim. if-archive/games/pc/spanish: ---------------------------- Index this file Akbarr.zip Akbarr PC, a Spanish game for MS-DOS. amnesia.exe AmnesiaRol, a Spanish text adventure in three parts, created by Calendonyumt Software Corporation. Self-extracting archive. bquest.exe Barbarian Quest, a Spanish text and graphic adventure. Your master has been killed by dark creatures, and you must discover the tomb of Kenyamotep to free the kingdom. Self-extracting executable. casoc.zip Caso Cerrado by Papada Soft (Luis F. Morales, Jorge Palencia and Miguel A. Segura). An illustrated Spanish text adventure written with NMP. chichen.exe Chichen Itza; book three (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. Self-extracting archive. You enter the Mayan city of Chichen Itza, meet with their old spirits, and travel to the Mayan underworld to break free Kukulkan, the good Mayan god. (An Amiga version of this game is in games/amiga/spanish/chichen.zip, and a Spectrum version is in games/spectrum/spanish/Chichen_Itza.zip) cirithUngol.zip Cirith Ungol, an experimental piece of IF created by dddddd. (a Z-code version is in games/zcode/spanish/dddddd_crj.z5) cozumel.exe La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. Self-extracting archive. You are an archeologist, shipwrecked near the island of Cozumel, and you must defeat its evil goddess Ix-Chell. (An Amiga version of this game is in games/amiga/spanish/cozumel.zip, an Amstrad version is in games/amstrad/spanish/cozumel.zip, and a C64 version is in games/c64/spanish/cozumel.zip) elportal.exe El Portal magico, an adventure in Spanish. You enter a strange land through a portal opened by an old book. You must return, but you cannot use the portal to do it. Self-extracting archive. entierro17.zip El Entierro, a Spanish adventure by Enrique Pimpinela Santos, version 1.7. espacial.exe La Aventura Espacial (the Space Adventure), a menu driven Spanish adventure created by Aventuras AD. You must join an alien group to destroy a mad computer. Self-extracting archive. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a C64 version is in games/c64/spanish/espacial.zip, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) eudoxio.zip El Poder de la Kinbreton, version 1.9 (31dec98), a Spanish text adventure by Daniel Cardenas. hernan.exe Hernan Cortes, an illustrated Spanish text adventure, set on the first Spanish expedition to Mexico. house_2.exe House II, an illustrated Spanish text adventure by Act Software. Self-extracting archive. jabato.exe El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. Self-extracting archive. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) kerulen.exe Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. (Z-code and Glulx files are in games/glulx/spanish/kerulen.zip) khurd.exe Khurdian, an illustrated Spanish text adventure by Jorge Casares Aguayo. Self-extracting archive. llaves.zip Las Llaves Del Tiempo (Time Keys), a Spanish text adventure about time travel, version 1.02. mundial.zip Me Marcho pa' Francia 98, a Spanish text adventure by PapadaSoft (Luis Felipe Morales). nanuk.exe Nanuk, an illustrated Spanish text adventure. Written by MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Nanuk, you're an aviator whose plane has crashed into a high mountain. Self-extracting archive. noche.exe Negra Noche (Black Night), an illustrated Spanish text adventure. You're a detective in investigating murders in Harlem. Self-extracting executable. opa-opa.exe La busqueda Opa-Opa, an adventure in Spanish. You are the child of a lumberjack, and your aim is to become a knight. Requires QBasic; self-extracting archive. original.exe La Aventura Original, an illustrated Spanish text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. Self-extracting archive. (An Amiga version of this game is in games/amiga/spanish/original.zip, and a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip, and an MSX version is in games/msx/spanish/AventuraOriginal.zip) otrolado.zip Del Otro Lado, version 2.03, a Spanish game by Jarel. ouija.exe Ouija, an illustrated Spanish text adventure. Written by MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Ouija, you are in the role of a catholic priest, whose mission is exorcise a haunted house. Self-extracting archive. rim.zip Rimblenden, by Luis David Arranz Perez, the second part of La Guarida Valshar (see valshar.zip below), an adventure in Spanish. After escaping from Valshar, you must return to Rimblenden. shivani.exe Shivani, Ciudad del Mal, an illustrated Spanish text adventure. The first part of the "Danger World" Trilogy. Self-extracting archive. siglo24.exe Aventura en el Siglo XXIV (24th Century Adventure), an illustrated Spanish text adventure by Ricardo and Elvira Villalba Martinez. Self-extracting archive. You are an FBI agent, cryogenised by a criminal. You awake four centuries later in a technified and automated world about to be destroyed. silvania.exe La Liberacion de Silvania (The Liberation of Silvania), a Spanish text adventure by Adventuras FJAP. It is based on the book "El Misterio de la Montana de Plata" (The Mystery of Silver Mountain). splh.exe Sacrificio por la Humanidad (Sacrifice for Mankind), an illustrated Spanish text adventure. As a scientist you must recover your memory to save the world. Self-extracting executable. templos.exe Tulum y Coba: Los Templos Sagrados; book two (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. Self-extracting archive. You are in the peninsula of Yucatan, near Cozumel, and you must cross the Mayan temples of Tulum and Coba. (An Atari ST version of this game is in games/atari-ST/spanish/templos.exe, and a Spectrum version is in games/spectrum/spanish/Los_Templos_Sagrados.zip) valsharg.zip The Valshar's Lair, by Luis David Arranz Perez, in both Spanish and English versions. Escape from the Valshar prison cell in which you're trapped, waiting to be sacrificed. [file is linked from games/pc/valsharg.zip] if-archive/games/pc/swedish: ---------------------------- Index this file GlulxDrakmagiVanyar.exe A Windows installer containing the Swedish Glulx games Drakmagi and Vanyar, both by Johan Berntsson, along with the WinGlulxe interpreter. The installer was put together by Fredrik Ramsberg. (The Glulx Blorb file for Drakmagi is in games/glulx/swedish/drakmagi.blb, and the Glulx Blorb file for Vanyar is in games/glulx/swedish/vanyar.blb) bilbo.zip Bilbo version 2.1, a Swedish text adventure. In spite of its name, this is actually an adaption of Tolkien's The Lord of the Rings. It is a very different adventure, trying to reproduce the feeling of reading a book rather than playing a game. It doesn't quite succeed, but it's an interesting attempt, nevertheless. Requires EGA (for minor graphics). QuickBasic source included. Programmed by Nils Eng. [file is linked to games/source/basic/swedish/bilbo.zip] lonewolf.zip Lone Wolf, by Thomas Lennerfors and Peeter Horm a DOS adaptation of an old choose-your-own-adventure style book in Swedish: Ensamma Vargen 1: Flykt undan morkret, by Joe Devers. swedish.zip Alcatraz and Grottor, two very simple Swedish text adventures, supposed to show how to write adventures in BASIC. Alcatraz requires CGA. Packaged by Nils Eng. if-archive/games/pdf: --------------------- Index this file Mines.pdf Mines version 1.1, a randomly generated maze exploring game, by James L. Dean, implemented as Javascript within an Adobe PDF file. (a C version is in games/pc/CMines.zip, and a Java version is in games/java/JMines.zip) if-archive/games/quest: ----------------------- Index this file AttemptedAssassination.zip Attempted Assassination v3.15, by Matt Slotnick. Runs on Quest v3.53. BearsEpicQuest.quest Bear's Epic Quest, version 1.2, by Hospes. HauntedHorror.zip Haunted Horror v2.00, by Matt Slotnick. Runs on Quest v3.53. Magic.asl Magic World, by Maryssa. adventure.cas Adventure!, by Caden James. redsaucemonday.asl Red Sauce Monday, by Tom Clark. worldsend.zip World's End, version 1.0, by bloodbath. if-archive/games/quill: ----------------------- This directory contains games written with The Quill and a Macintosh interpreter that can play these games. The games have been extracted from the C64 disk images in the mario-moeller directory by Pierre Tremblay. -------------------------------------------------------------------------------- Index this file DraculaII-1.cbm Dracula II - Part 1, by Mario Moeller DraculaII-2.cbm Dracula II - Part 2, by Mario Moeller EscapeToFreedom.cbm Escape to Freedom, by Mario Moeller MyHouse.cbm My House, by Mario Moeller Stowaway.cbm Stowaway!, by Mario Moeller quill.txt a list of the 49 known games written with The Quill by Pierre Tremblay (Caution: 175 columns wide) ticket.zip The Ticket, an example WinPaw game by Douglas Harter. (an interpreter is in programming/quill/) if-archive/games/sinclair-ql: ----------------------------- Index this file aventuras_games.zip A collection of Spanish adventures, converted to a format suitable for a Sinclair QL disk. inform_games.zip A collection of Inform generated adventures, converted to a format suitable for a Sinclair QL disk. if-archive/games/sintac: ------------------------ This directory contains Visual Sintac game files. To get the Visual Sintac interpreter, look in programming/sintac. -------------------------------------------------------------------------------- Index this file astral.zip Astral, version 1.3, by El Clerigo Urbatain. Archive includes game file, solution and notes from the author. (source code is in games/source/sintac/astral.zip) fuego_dragon.zip Fuego de Dragon, by Javier San Jose. Archive includes game file and source code. [file is linked to games/source/sintac/fuego_dragon.zip) NOTE: Contains adult content. la_puerta.zip La Puerta, by KRAC. if-archive/games/source: ------------------------ Index this file Adventure2.5.tar.gz generic C source code of Adventure 2.5 (430 points version of Colossal Cave) by Donald R. Woods (1995) (a DOS executable is in games/pc/advent25.zip) Dungeon_source.sit C source code for Dungeon (the more or less public domain version of the original MIT Zork) for the Macintosh. Hobbit_redux_dircut.zip Hobbit - The True Story - redux, Director's Cut A small adventure written entirely in MS-DOS 5.0 batch procedures, by Fredrik Ramsberg and Johan Berntsson. [file is linked to games/pc/Hobbit_redux_dircut.zip] IOCCC-1994-dodsond2.zip Winner of "Most Obfuscated Packaging" in the 11th International Obfuscated C Code Contest. A version of Hunt the Wumpus, by Don Dodson. IOCCC-1994-westley.zip Winner of "Worst Abuse of the C Preprocessor" in the 11th International Obfuscated C Code Contest. A simple adventure implemented through the C preprocessor, written by Brian Westley. IOCCC-2001-jason.zip Winner of "Best Of Show" in the 16th International Obfuscated C Code Contest. An implementation of a simple maze in the style of Colossal Cave, written by Jason Orendorff. abermud2.tar.gz AberMUD II (Unix 1.12), a text based multi-user dungeon game. Written by Alan Cox, Richard Acott and Jim Finnis. This version was repaired from an incomplete archive and updated for modern Unixes by David Kinder. adv350-pdp10.tar.gz The original Crowther and Woods PDP-10 FORTRAN source code of the Colossal Cave Adventure (350 points). (There is another version of the original source in advent-original.tar.gz) adv350-php.zip The original 350 points version of Colossal Cave, converted to the web scripting language PHP by Matt Cox. Requires PHP and a MySQL database. adv350de.zip FORTRAN source code, DOS executable, and a walkthrough of the 350 points version of Colossal Cave by Don Ekman [file is linked to games/pc/adv350de.zip] adv350jg.zip BSD Unix C source code of the 350 point version of Colossal Cave, written by Jim Gillogly. adv350kb-src.zip FORTRAN source code of the 350 points version of Colossal Cave by Bob Supnik, ported to DOS by Kevin Black (both of whom originally ported Adventure to the PDP-11 at DEC). (The DOS executable of this version is in games/pc/adv350kb.zip) adv350kp.zip PDP-11 FORTRAN source code (DECUS 11-340), modified source code for MS FORTRAN by Kenneth Plotkin, and a DOS executable of the original 350 points version of Colossal Cave. [file is linked to games/pc/adv350kp.zip] adv350r4.tar.gz FORTRAN source code of the 350 point version of Colossal Cave. DECUS release 4 (February 1994), by Kent Blackett and Bob Supnik. adv350r4_f77.tar.gz FORTRAN source code of the 350 point version of Colossal Cave. DECUS release 4 (February 1994), converted to Fortran-77 by Linards Ticmanis. adv350win.zip Windows console mode executable of the 350 points version of Colossal Cave. Version 1.0.04 of the port, converted to Microsoft Visual C 6.0 by Al Whinery. Also includes source code. [file is linked to games/pc/adv350win.zip] adv370s.zip FORTRAN source code of a 370 points version of Colossal Cave, version 16sep96. Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN by Paul Munoz-Colman; a DOS executable is in games/source/adv370.zip adv440.tgz Source code of the 440 point version of Colossal Cave by Jack Pike and Peter Luckett, 31 December 1978. Archive includes Fortran-77 source code created from the original source by Mike Arnautov, Jack Pike, Volker Blasius and Dave Picton. Also included is the original Fortran-IV source as well as various related programs and notes. (a DOS executable is in games/pc/adv440.zip, and a Linux executable is in games/linux/adv440-linux.tgz) adv550s.zip C source code of 550 points version of Colossal Cave by Ken C. Wellsch, August 1985, ported from the FORTRAN version of David Platt. (a combined DOS/Windows executable of this version is in games/pc/winadv21.zip) adv660.tar.Z C source code of 660 points version of Colossal Cave: Adventure4+ version 10.06 (26jul95), by Mike Arnautov. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. (a compiled DOS version is in games/pc/adv660.zip) adv770-1.87-C-src.tgz C source code of 770 points version of Colossal Cave: Version 1.87 (9apr2008), by Mike Arnautov. This is an extension of Mike's Adventure 4+. (a DOS executable is in games/pc/adv770-1.87-dos.zip, a Windows executable is in games/pc/adv770-1.87-win-glk.zip, and a Linux executable is in games/linux/adv770-1.87-linux-glk.tgz) adv_crowther.zip The original (pre Don Woods) version of Colossal Cave Adventure, written by Will Crowther. Long believed lost, this was found from a backup of Don Wood's student account thanks to the efforts of Dennis Jerz. Included are three versions of the Fortran-IV source code, along with two versions of the data file. Also included are Fortran-77 versions of the source code, converted to Fortran-77 by Matthew Russotto. (Windows executables are in games/pc/adv_crowther_win.zip) advbds.zip C source code and DOS executable of the BDS C version of Adventure, ported to DOS by Bob Withers. [file is linked to games/pc/advbds.zip] advent-5.2.2-5.tar.gz FORTRAN source code of 501 points version of Colossal Cave by David Long, version 5.2/2, October 1979, converted to FORTRAN 77 by Johann Gunnar Oskarsson. advent-orig550.tar.gz The original source code for the 550 points version of Colossal Cave by David Platt, written for the Honeywell CP-6. Includes the A-Code game data as well as PL-6 and FORTRAN source code, reconstructed by Mike Arnautov. advent-original.tar.gz The original Crowther and Woods PDP-10 FORTRAN source code of the Colossal Cave Adventure (350 points). Every other version can be tracked down to this one. (There is another version of the original source in adv350-pdp10.tar.gz) advent.tar.Z FORTRAN-IV source code of 501 points version of Colossal Cave by David Long, version 5.2/2, October 1979. advent_acode.tar.gz A-code sources of two versions of Colossal Cave: David Platt's 550 point version (David's PL-6 release of 9/18/84, which contains text and formatting missing from Ken Wellsch's more widely available C version), and Mike Arnautov's 660 point version (Adventure4+ 10.07, 5/9/2001, which merges Luckett and Pike's adv440 with Platt's adv550). Also included are C sources of all the components of Mike Arnautov's A-code system, required to build plain or Glk executables and (unencrypted) databases from the A-code sources. (compiled Windows Glk executables are in games/pc/adv550_glk.zip and games/pc/adv660_glk.zip, compiled Linux Glk executables are in games/linux/adv550_glk_linux.tar.gz and games/linux/adv660_glk_linux.tar.gz, and David Platt's original 550 point version is in adventure-cp-6.tar.gz) advent_forth.zip The 350 point version of Colossal Cave Adventure, translated to Forth by Leo Wong. Runs under Gforth, Win32Forth, bigFORTH, VFX Forth, Swiftforth and PFE. advent_unisys2200.zip A version of Colossal Cave Adventure converted to run on the Mapper database on a Unisys 2200 mainframe. advos2s.zip OS/2 2.x source code of Colossal Cave, by John W. Kennedy based on Jerry D. Pohl's version giving separate values for treasures, survival, and score. (an OS/2 executable compiled from this version is in games/os2/advos2.zip) advqnx.tar.gz a Unix C version (?) of the source code in advtc2.zip advsrc.zip portable FORTRAN source code for an extended 551 points version of Colossal Cave by Doug McDonald Version 6.6 August 1990 (a compiled DOS executable is in games/pc/pcadvent.zip, another one with support for multiple save files added by Magnus Olsson is in games/pc/adv551.zip) advtc2.zip DOS executable and Turbo C 2.0 source code for a version of Colossal Cave by Jerry D. Pohl, which gives separate values for treasures, survival, and score. The "missing" header file (ADVTEXT.H, length 0) is created by running ADVENT0.EXE on the text files. [file is linked to games/pc/advtc2.zip] (Jerry D. Pohl's original is in games/pc/adv.arc) atomia.zoo Atomia Akorny, Magnus Olsson's first adventure game for the Acorn Atom; C source code and DOS executable [file is linked to games/pc/atomia.zoo] batlstar.zip Battlestar 4.2, fall 1984, written the honorable Admiral D.W. Riggle and ported to MS-DOS by Brian Douglas Smith. DOS executable and C source [file is linked to games/pc/batlstar.zip] battlestar.tar.Z Battlestar version 1.2, a stellar-tropical adventure game C source code and man page from BSD Unix brainsca.zip BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2 by W. Jeffrey Wilson and Lynne Ostergren. Pascal source code and DOS executable (an AGT port of the source code is in programming/agt/agtmastr.zip) [file is linked to games/pc/education/brainsca.zip] cave.zoo Cave Adventure by Russell Wallace C source code and DOS executable [file is linked to games/pc/cave.zoo] chimaera.tar.gz Chimaera, version C1.001, by Chris Newall. A re-implementation in C of an early FORTRAN adventure game, by the game's original author. Chimaera is inspired by Colossal Cave, but differs in that the game and text are generated algorithmically, so that no two games are the same. C source code. (an MS-DOS executable is in games/pc/chimaera.zip) cpm-advent.zip CP/M ports of Colossal Cave Adventure, ported by Mike Goetz. Included are version A02 (350 points) with Fortran source, versions B00 and B01 (both 550 points), version A02 (580 points), and tools to extract some approximation to A-code source from the version B games. [file is linked to games/cpm/cpm-advent.zip] crystal.tar.gz C source code for Crystal Cave adventure, converted from the original Fortran by Kevin O'Gorman, ported to Linux and packaged by Glenn Hutchings. (a Mac executable, though not compiled from this version, is in games/mac/crystalcave2.2.sit.hqx) dinkum-2.14.tar.gz Dinkum, the Australian Adventure Game version 2.14 C source code by Gary A. Allen, Jr. (a DOS executable is in games/pc/dinkm214.zip) dungeon-2.5.6.tar.gz FORTRAN source code of Dungeon, the more or less public domain version of the original MIT Zork, version 2.5A, 30-Aug-90. This version is Robert M. Supnik's DECUS version 2.5A (18-Jul-80), ported to Linux with f2c. dungeon-3.2A.tar.Z Dungeon version 3.2A, 1-Oct-94; contains all the rooms and puzzles of the original MIT Zork. DEC FORTRAN source code by Robert M. Supnik; see dungn32b.zip for a port to DOS. dungeon-3.2B.patch Source code patch by Robert M. Supnik to upgrade Dungeon version 3.2A to version 3.2B. dungeon-3.2B.unidiff Same patch, converted to Larry Wall's 'patch' utility format (unified diff) by David Bristow. dungeon-glk.tar.Z Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface. dungeon-gdt-glk.tar.gz Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and Paul Goyette added support for the GDT debugger and fixes for 64-bit compilation. dungn26b-src.zip FORTRAN source code of Dungeon, the more or less public domain version of the original MIT Zork, version 2.6B, 07-Apr-88. This version is Robert M. Supnik's DECUS version 2.6A (18-Oct-80), ported to MS-DOS by Kevin Black. (an MS-DOS executable of this version is in games/pc/dungn26b.zip) dungn27s.zip C source code of Dungeon, the more or less public domain version of the original MIT Zork, version 2.7A, 11-Mar-91. (an MS-DOS executable of this version is in games/pc/dungn27a.zip) dungn32b.zip Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B, 1-Oct-94. DOS executable for 386+ only and FORTRAN source code, ported from DEC FORTRAN to GNU G77 FORTRAN by Volker Blasius and David Kinder. The original source code is in dungeon-32A.tar.Z [file is linked to games/pc/dungn32b.zip] haunt.ops5 OPS5 source code of HAUNT, by John Laird. This is an unfinished port of the game from OPS4 to OPS5, but it is the only version that is available. Archived here with the author's permission. For more information on this game, see Adventureland: island26.zip Island, version 2.6; a small textual adventure C source code and DOS executable by CyberDaemon [file is linked to games/pc/island26.zip] mansion-19.2.tar.gz Mansion, a murder mystery text adventure. Written originally around 1980 (or even earlier) for the HP1000 and later the HP3000 in Fortran-IV, now rewritten in C by James Garnett. Version 19.2 Windows executable plus C and Fortran source code [file is linked to games/pc/mansion.tar.gz] mecha.zip The Terror of Mecha Godzilla - The True Story! a small adventure written entirely in MS-DOS 5.0 batch procedures by Fredrik Ramsberg [file is linked to games/pc/mecha.zip] mercycomp.txt the code for the computer in Mercy, by Christopher Klimas (the game is in games/zcode/Mercy.z5) napoleon-1.02.tar.gz Napoleon version 1.02, by Pete Chown. C source code; needs yacc or bison. newfore.pas ForePlay, for both sexes. Pascal port of a REXX program. Looks like an adolescent form of IF. rcg-1.0.tar.gz Religious Computer Game 1.0, by the Servants of Wisdom. softporp.zip Chuck Benton's Apple II SoftPorn Adventure (which later became Leisure Suit Larry I), rewritten by Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. DOS executable and Pascal source code. (The original is in games/appleII/softporn.zip) [file is linked to games/pc/softporp.zip] tess.tar.gz Beyond the Tesseract version 2.0p, by David Lo. (an Atari ST executable is in games/atari-ST/tess.arc, and an MS-DOS executable is in games/pc/tess.zip) thuria.zip The Dungeons of Thuria, version 1.0, by Brian Lingard. Old style adventure using a simple parser. Archive includes a console mode Windows executable as well as Unix and Windows source code and cheat files. [file is linked to games/pc/thuria.zip] worldsrc.zip C source code for World version 1.07, by J. Doug McDonald (A DOS executable compiled from this source is in games/pc/world107.zip; a Macintosh executable is in games/mac/World107.sit) if-archive/games/source/agt: ---------------------------- These games must be compiled and run with AGT from programming/agt. --------------------------------------------------------------------- Index this file alice-s.zip The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. Written with GAGS, a predecessor of AGT. Can be run with GAGS or compiled and run with AGT. This game won the GAGS game writing contest 1986. (a DOS executable is in games/pc/alice.zip and games/agt/alice.zip) [file is linked to games/source/gags/alice-s.zip] aliens.zip Space Aliens Laughed at My Cardigan, by Andre M. Boyle. Humorous game, a takeoff of Hitchhiker's Guide with some Star Trek thrown in. AGT source code and a walkthrough. Honorable mention, 6th annual AGT game contest. (a DOS executable is in games/pc/cardigan.zip and games/agt/cardigan.zip) andkara.zip Andkara: Baby, the Rain Must Fall, by Randy H. Smith. Classic fantasy of swords and sorcery. Honorable mention, 4th annual AGT game contest. appr-src.zip Apprentice - The Testing of a Magical Novice, by Bert Lee Honorable mention, 5th annual AGT game contest. (a DOS executable is in games/pc/apprenti.zip and games/agt/apprenti.zip) bigd-src.zip Betty Carlson's Big Date, by Betty Carlson converted from a LADS adventure by David Malmberg cave.zip 350 points Colossal Cave by Willie Crowther and Don Woods AGT version by David Malmberg cercla.zip CERCLA, Fanciful Fun With Superfund, by Jeffrey P. Robinson Honorable mention, 7th annual AGT game contest (1993) cla-src.zip Sanity Clause or, Why Santa Didn't Make It to YOUR House that Year, version 1.11, by Mike McCauley. Honorable mention, 5th annual AGT game contest. (a DOS executable is in games/pc/clause.zip and games/agt/clause.zip) crusade.zip Crusade, by David Malmberg (a DOS executable is in games/pc/crusade.zip and games/agt/crusade.zip) detectiv.zip The Detective, by Kit W. Carson dsen-src.zip Disenchanted, a parody of Enchanter by Joseph S. Licari (a DOS executable is in games/pc/dsenchnt.zip and games/agt/dsenchnt.zip) dudley_s.zip A Dudley Dilemma version 1.2, by Lane Barrow. This game won the 2nd Annual AGT Game Writing Contest. (a DOS executable is in games/pc/dudley.zip and games/agt/dudley.zip, and a Macintosh version is in games/mac/dudley.sit.hqx) easter.zip Heather's Easter Egg Hunt version 0.97, by Tom and Ginnie Reynolds. A game for children ages 7-12. Honorable mention, 3rd Annual AGT game contest. (a DOS executable v0.91 is in games/pc/education/easter.arc and games/agt/easter.arc) elf.zip The Elf's Christmas Adventure or God Bless Frosty the Snowman! by Bruce McKay and Marlene Abriel, converted to AGT by David Malmberg. (The original game is in games/source/advsys/elves87.tar.Z and games/source/advsys/elves87.zip; another version, written with the Master's Edition of AGT, is in games/pc/elf20.zip and games/agt/elf20.zip) eli-src.zip Escape from the ELI, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. A simple AGT adventure, based on a foreign student's first day at the English Language Institute of the University of Delaware; written to demonstrate utility of text adventures to teach English as a second language. Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/education/eli.zip and games/agt/eli.zip) fablesrc.zip A Fable, by Stan Heller (a DOS executable is in games/pc/fable.zip and games/agt/fable.zip) fastlane.zip Fast Lane by Richard Baribault. Find, enter, and win the Classic Car Show. Honorable mention, 3rd Annual AGT game contest. grail-s.zip The Misadventure of the Holy Grail v2.1, December 1989. A silly entertainment (not a difficult game, actually) from the Apple II Eamon FRP game by Evan Hodson. Very loosely translated to AGT and expanded by Michael Detlefsen. (a DOS executable is in games/pc/grail.zip and games/agt/grail.zip) hobb-src.zip Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. Honorable mention, 3rd annual AGT game contest. (a DOS executable is in games/pc/hobbs.zip and games/agt/hobbs.zip) house.zip The House of O's, by Wally O. and Pete D. a game about the ordinary activities of an ordinary family in Mosquito Heights, NJ. Includes a pop-up hint system. Honorable mention, 3rd Annual AGT Game Contest. hugecv-s.zip Adventure in Humongous Cave (Version 2.0) - 1000 points version of Colossal Cave by David Malmberg, based on the 550 points version (this source code seems to be newer than the one in programming/agt/agtmastr.zip; in addition it contains a transcript of a complete game, annotated by David Malmberg) lab-src.zip The Deadly Labyrinth, by Frank West (inspired by the Death Gate Cycle by Margaret Weis and Tracy Hickman) (a DOS executable is in games/pc/labyrint.zip and games/agt/labyrint.zip) lady.zip The Lady in Green by D. F. Stone. Friday night at an 18th century hotel. Honorable mention, 6th annual AGT game contest. lib-src.zip Library - An Adventure Game Based on the Library of Guilford College (or Something Like It) but with Added Puzzles and Danger, by Frederick D. King (a DOS executable is in games/pc/library.zip and games/agt/library.zip) mansion.zip Magic Mansion by Denise Sawicki. Play the role of a young girl held captive by an evil wizard. Honorable mention, 4th annual AGT game contest. mdthf1-s.zip The Multi-Dimensional Thief, Release 1.5: Version 3.05 (text only) by Joel Finch. This game won the 5th Annual AGT Game Writing Contest (together with CosmoServe). (a DOS executable is in games/pc/mdthief1.zip and games/agt/mdthief1.zip) mm-src.zip Mop and Murder - a masterful mystery in one room - by Brad Friedman. The game says, "Full Release v 1.0 (POP-UP HINTS INCLUDED)", but the hints are missing. Honorable mention, 5th annual AGT game contest. (a DOS executable is in games/pc/mmurder.zip and games/agt/mmurder.zip) mold.zip Mold: Deep Space Awakening version 1.1 by Declan Stanley. You awaken from deep sleep to discover your crewmates were killed by orange mold and the ship is damaged beyond repair. Explore, find help, escape. Walkthrough included. Honorable mention, 4th annual AGT game contest. mule_s.zip Space Mule, an Unexpected Encounter with the Unknown, written by Bruce David Loving. Honorable mention, 7th annual AGT game contest (1993) (a DOS executable is in games/pc/mule.zip and games/agt/mule.zip) muna.zip The Pyramid of Muna, An Interactive Fiction Adventure Based On Elements of the Cosmology of the Builders, version 1.37, by Alfred W. King II. Explore an ancient Mexican pyramid and discover metaphysical secrets. Honorable mention, 3rd Annual AGT game contest. murder.zip The Murder of Jane Kranz, a detective adventure by Christian Andersen. Solve a 1920's London murder mystery. Honorable mention, 6th annual AGT game contest. nmr2.zip Adventures in NMR II: The Adventure Continues, by Douglas P. Burum. Stop the morphing invading aliens by using Nuclear Magnetic Resonance. Honorable mention, 4th annual AGT game contest. oceana.zip Oceana, an adventure in a world of the future, written Philip Boswell. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/agt/oceana.zip] odieusrc.zip Odieus's Quest for the Magic Flingshot, author unknown, converted from LADS to AGT and "embellished" by David Malmberg. (a DOS executable is in games/pc/odieus.zip and games/agt/odieus.zip, and an Inform port is in games/zcode/odieus.zip) oklib_src.zip Oklib's Revenge, by Sue Medley. A quest to find the King's missing staff. Honorable mention, 6th annual AGT game contest. (a compiled version is in games/pc/oklib.zip and games/agt/oklib.zip) paranoia.zip Paranoia, by Sam Shirley originally a paper solo adventure game ("If you do this continue there"), adapted for AGT by David Malmberg phil-src.zip The Battle of Philip against the Forces of Creation. Honorable mention, 3nd annual AGT game contest. (a DOS executable is in games/pc/philip.zip and games/agt/philip.zip) pilotsrc.zip The Pilot or A Flight into Fantasy, another exercise in hyperactive hijinks from The Adventure Game Jockey. (a playable demo for DOS (about 1/3 of the game) is in games/pc/pilot.zip and games/agt/pilot.zip; I don't know whether this source code is complete.) pork-src.zip PORK I: The Great Underground Sewer System (version -4.26/1) a parody of Zork I by David Malmberg, written with AGT (a DOS executable is in games/pc/pork.zip and games/agt/pork.zip) pork2src.zip PORK II, The Gizzard of Showbiz a parody of Zork II by Bill Larkins (a DOS executable is in games/pc/pork2a.zip and games/agt/pork2a.zip) portal_s.zip The Star Portal, a science fiction adventure game suggested by the Damon Knight short story "Ticket to Anywhere", version 1.01 by Michael Detlefsen. (DOS executable version 1.03 is in games/pc/portal.zip and games/agt/portal.zip) pyramid.zip The Pyramid, An Interactive Fantasy version 2.1, by Roland Goulsbra. Discover the secret of the pharaoh's tomb. An interactive fantasy set in modern Egypt. Win by doing the right things, not by collecting stuff, and discover the meaning of liff [sic]. Walkthrough included. Honorable mention, 4th annual AGT game contest. rapture.zip Love's Fiery Rapture, The Torrid Tale of What Could Turn Out to be THE Perfect Date; a "Choose Your Own Adventure" by Natasha Mirage converted to AGT by Mike Ryan. ring-src.zip Der Ring des Nibelungen, a text adventure based on the operas of Richard Wagner, by Michael R. Harris. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/ring.zip and games/agt/ring.zip) sos-src.zip Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts, by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (a DOS executable is in games/pc/sos.zip and games/agt/sos.zip, and a Macintosh executable is in games/mac/sos.sit) squynch.zip The Squynchia Adventure, by M. & T. Frank, converted from LADS to AGT by David Malmberg. (a compiled version of this game (version 1.5), a DOS interpreter (version 1.5 beta), and a walkthrough are in games/pc/squyn15.zip and games/agt/squyn15.zip) stcadv.zip The Spelunker's Tremendous Cave Adventure, a parody of Colossal Cave, written by public school students and translated to AGT by Douglas Harter. storms-s.zip Storms I, by Ryan Burrus. Your dead uncle's will leaves $7.4 million to the person who first discovers his great invention. Explore your uncle's house, lab, and neighborhood. Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/storms.zip and games/agt/storms.zip) susan_s.zip Susan (A Lustful Game), by Bill Larkins; R-rated by author. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/susan.zip and games/agt/susan.zip) tamoret-s.zip Tamoret, The Adventure to the Fourth Dimension, by Michael J. Lyons. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/tamoret.zip and games/agt/tamoret.zip) tark_s.zip The Adventure of Tark Simmons, Priestess of the First Church, in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/tark.zip and games/agt/tark.zip) thegame-s.zip "Whatever We Decide To Call This Game" by The Three Engineers: Joel Finch, Glen Henville and little bits by Matthew Newbery. Your first day at Tumbulgum University (must be in Australia). Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/the-game.zip and games/agt/the-game.zip) tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, short SF adventure for beginners. DOS executable, AGT source code, and a complete walkthrough. This version was slightly modified for widespread circulation; the original was called Lost in Space (see games/agt/lostinsp.zip and games/pc/lostinsp.zip). [file is linked to games/agt/tossed.zip and to games/pc/tossed.zip] tsquar-s.zip TimeSquared, Chapter One: Centroplis, by Bert Lee. Honorable mention, 6th annual AGT game contest. (a DOS executable is in games/pc/tsquared.zip and games/agt/tsquared.zip) twoways.zip Two Ways by Grant E. Metcalf. Christian text adventure. You are a weary traveler who must choose between the quick and easy path or one fraught with dangers. Evangelistic, with biblical quotes. Walkthrough included. Honorable mention, 4th annual AGT game contest. undergnd.zip An Underground Adventure, by Mark J. Welch vita.zip Murder at the Folkestone Inn, a Weekend Adventure with Vita Sackville-West and Violet Trefusis, written by Anne Laughlin. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/agt/vita.zip] water.zip What? No Low Alcohol Mineral Water! by Andre M. Boyle. You awake inside the data banks of a computer. Your life depends on performing the herculean tasks assigned by the computer. Honorable mention, 6th annual AGT game contest. weeknd-s.zip Weekend Survival, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. Written to demonstrate utility of text adventures to teach English as a second language. Input is reduced to 1/2/3 choices. Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/education/weekend.zip and games/agt/weekend.zip) wpc.zip What Personal Computer? by John Minson Honorable mention, 6th annual AGT game contest. wraithsrc.zip Wraith Blaster version 1.0, by Ken Dibble. A text based space trader game: earn money, become master trader, and find a place to retire. Honorable mention, 6th annual AGT game contest. (a DOS executable is in games/pc/wraith.zip and games/agt/wraith.zip) zimlab.zip Zim Greenleaf's Laboratory, by Melody Grandy. He's a sorcerer-botanist, and his laboratory is full of nasty things. Honorable mention, 6th annual AGT game contest. if-archive/games/source/basic: ------------------------------ This directory contains source code for text adventures written in BASIC. ------------------------------------------------------------------------------- Index this file Miser.zip Miser, a conversion of a C64 BASIC text adventure to MS-DOS, by Rene van Hasselaar. Archive includes BASIC source code and an MS-DOS executable. [file is linked from games/pc/Miser.zip] alien.zip Alien version 2B, author unknown; play with CAPS LOCK on. QBASIC source code, ported from BASICA by Ambat Sasi. atlant.zip Voyage to Atlantis, a TRS-80 adventure by Greg Hassett, converted to QBasic by Nele Abels, with corrections by Ambat Sasi. QBasic source code. atlantis.zip Escape from Atlantis, a small QBasic adventure, by Thomas Ally. aztec.zip Aztec Tomb (Part 1), an illustrated C64 text adventure by A.R. Crowther, ported to DOS and QBASIC by D. Raisin. QBASIC source code. bpsource.zip Breath Pirates, by Mike Snyder. (a compiled MS-DOS version is in games/pc/breath12.zip) beaten.zip Beaten: An Interactive Adventure by Eddie Tomayko Serial/Release No. 708/348, QBASIC source code. bunny.zip The Night of the Vampire Bunnies, by Jason Dyer. A short game written in BASIC; somewhat a cross between a black comedy and a B-movie. QBASIC source code. Jason wrote this game at the age of 10. (a port to Inform is in games/zcode/bunny.z5 (compiled game) and in games/source/inform/bunny_s.zip (source code)) cia.bas CIA adventure. dogstar.bas Dog Star Adventure, by Lance Micklus, taken from SoftSide May 1979 (a TRS-80 Software Magazine), and modified for the Zenith Z-100 by Gern. droganya.zip Castle Droganya, by Steve Chodes. BASICA, GW-BASIC, and QBASIC source code, conversion to GW-BASIC by Nathan Glasser. eamonbas.zip GW-BASIC source code of The Wonderful World of Eamon version 1.1, a text role playing game originally written for the Apple II by Donald Brown, ported to DOS by Jon Walker. [See games/pc/eamon/ for compiled version 2 games.] efh.zip Escape from Hiddenite, by Lester Schramm. QBASIC source code. elgon.bas The Treasure of Elgon, written by Keith Hawthorn and converted for the Microbee by A. Laughton. jamie.zip Lonely Jamie, by J. Mellish. GW-BASIC source code of a very simple game that prompts you for one-word responses. lastcity.zip The Last City, by Roger M. Wilcox. BASICA and QBASIC source code, conversion to QBASIC by Ambat Sasi. ltic_src.zip Lunatix: The Insanity Circle, by Mike Snyder. (a compiled MS-DOS version is in games/pc/luntic11.zip) magic.bas Magic Realm, written by Gemino Michael Smothers, in QBasic. mangle.zip So I Mangled My Mom, by Aaron Oldenburg. DOS executable and QBasic source code. [file is linked from games/pc/mangle.zip] mcdooby.zip The Treasure of McDooby's Mansion version 2, by Jason A. Wells. GW-BASIC source code. melark.zip The Melarkian, version 1.01, by Paul Panks. pirate.zip Pirate Island, by David Meny. GW-BASIC source code and instructions plus QBASIC source code, ported by Ambat Sasi. quest.bas A GWBasic port of Quest, originally written by Roger Chaffee. quest.zip Secret Quest 2010, an illustrated text adventure by Eric Iwasaki, after an idea of Wayne Tsuji's. BASICA and GW-BASIC source code plus QBASIC source code, ported by Ambat Sasi. sceptre1.bas SceptreQuest I, first and only one of a series of seven, a very early adventure by Sean Givan. GW-BASIC source code. (see games/hugo/squest.zip for an embroidered port to Hugo) shell.bas Adventure Shell by Tim Harnell. GWBasic source code. NOTE: To move type go, followed by the compass direction. snafufun.bas "The Adventure" by Chris Kerton (his first try), a fantasy role-playing game. GW-BASIC source code. soviet.bas Escape from Soviet Science and Detention Base, by David Meny. survival.bas Survival, MBasic source code. temple.zip The Temple of Loth, version 4.2 (25 July 1984), by John Belew. vial.zip The Vial of Doom, by Roger M. Wilcox. QBASIC source code, converted from BASICA by Ambat Sasi. wizard.zip Wizard's Castle, published in the July/August 1980 issue of Recreational Computing Magazine. Originally written by Joseph R. Power, and updated for Microsoft BASIC by J.F. Stetson. (an MS-DOS executable is in games/pc/wizards-castle.zip) wumpus.bas Hunt the Wumpus, the timeless cave-crawling classic. GW-BASIC source. if-archive/games/source/basic/german: ------------------------------------- Index this file zauber.zip Pacy-Face und seine Abenteur in Zauberland. A simple German text adventure by Philipp Koehn. QBASIC source code, ported from C64 BASIC by Bob Newell. [file is linked from games/pc/german/zauber.zip] (the C64 original is in games/c64/german/zauberland) if-archive/games/source/basic/portuguese: ----------------------------------------- Index this file Diacho.zip Diacho 1.0 a parody of the RPG Diablo in Portuguese, written in QBasic by Janos Biro. Overrun.zip Overrun 1.666, a simple RPG/Adventure game in Portuguese, written in QBasic by Janos Biro. if-archive/games/source/basic/swedish: -------------------------------------- Index this file bilbo.zip Bilbo version 2.1, a Swedish text adventure. In spite of its name, this is actually an adaption of Tolkien's The Lord of the Rings. It is a very different adventure, trying to reproduce the feeling of reading a book rather than playing a game. It doesn't quite succeed, but it's an interesting attempt, nevertheless. Requires EGA (for minor graphics). QuickBasic source included. Programmed by Nils Eng. [file is linked from games/pc/swedish/bilbo.zip] swedish.zip Two games in Swedish, by Anders Hallzon: CAVE and SPACE. QBASIC source code. if-archive/games/source/gags: ----------------------------- These games must be run with GAGS from programming/gags or compiled and run with AGT from programming/agt. ----------------------------------------------------------- Index this file alice-s.zip The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. This game won the GAGS game writing contest 1986. (an AGT compiled version of this game is in games/agt/alice.zip and games/pc/alice.zip) [file is linked to games/source/agt/alice-s.zip] deen-src.zip Deena of Kolini, an adventure game for WOMEN warriors, by E. L. (Ev) Cheney drag-src.zip Dragonslayer, by E. L. (Ev) Cheney. ghos-src.zip Ghost Town, an adventure game by E. L. (Ev) Cheney. (a DOS executable is in games/pc/ghosttwn.zip and games/agt/ghosttwn.zip) lottery.zip Lottery, by E. L. (Ev) Cheney if-archive/games/source/hugo: ----------------------------- Index this file ScavHuntFull.zip Scavenger Hunt, a demonstration Hugo game and resource files, along with an HTML tutorial which gives the source code and discusses its structure. By Gilles Duchesne. (this file is linked to programming/hugo/examples) Scourge.hug Source code for A Crimson Spring, by Robb Sherwin. This game was Robb's entry into the 2000 IF Competition. (the original competition entry is in games/competition2000/hugo/scourge/ and an updated compiled version is in games/hugo/scourge.zip) anne.hug Anne, a short joke game by Jonathan Blask. colossal.hug Colossal Hugo, the original 350 points ADVENT ported to Hugo, by Kent Tessman (revised version for Hugo 2.5.03a) based on Graham Nelson's Inform port of David Baggett's 1993 TADS reconstruction 'Colossal Cave Revisited' of the 1977 original by Willie Crowther and Don Woods (a compiled game file is in games/hugo/colossal.hex) dist_src.zip Hugo source code for Distress version 7, by Mike Snyder. This game was Mike's entry in the 2005 IF Competition. (the original competition entry is in games/competition2005/hugo/distress/) down_source.zip Hugo source code for Down, release 4, by Kent Tessman. (a compiled game file is in games/hugo/down.hex) gbsource.zip Hugo source code for Guilty Bastards, version 2.08, by Kent Tessman. (a compiled version is in games/hugo/) hammurabi.zip Hammurabi, ported to Hugo by Robb Sherwin. Archive includes Hugo game file and source code. [file is linked to games/source/hammurabi.zip] hugozork.hug Zork I, ported to Hugo by John Menichelli and updated for Hugo 2.5 by Kent Tessman. (a compiled version is in games/hugo/hugozork.hex) pirate_src.zip Pirate Adventure, the classic Scott Adams game, ported to Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port. Archive contains documentation, source and a walkthrough. (a compiled game file is in games/hugo/pirate.hex, and there are original C64 versions in games/c64) spur_src.zip Spur, A Western Misadventure by Kent Tessman Release 9 (4dec99), Hugo v2.5 (a compiled game file is in games/hugo/spur.hex) tetris_source.zip Tetris for Hugo 2.5, implemented by Kent Tessman, based on Andrew Plotkin's Inform version "Freefall". This version makes use of colour, graphics, sound and music. (a compiled version is in /games/hugo/tetris.zip) tpsource.zip Trading Punches, version 1.9, by Sidney Merk. (a compiled game file is in games/hugo/trading.zip) tts_src.zip Tales of the Traveling Swordsman, version 1.3, by Mike Snyder. (a compiled game file is in games/competition2006/hugo/tales_ts/tales_ts.hex) if-archive/games/source/inform: ------------------------------- Unless noted otherwise, compiled versions of these games are in either games/zcode/ or games/glulx/. ------------------------------------------------------------------------------- Index this file 69105Keys.inf 69,105 Keys, a one room game by David Welbourn. Release 1 / Serial number 090302 Advent.inf Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321 [file is linked to infocom/compilers/inform6/examples/Advent.inf] Advent_Crowther_source.txt Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 2 / Serial number 110819 Adventureland.inf Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111 [file is linked to infocom/compilers/inform6/examples/Adventureland.inf] Alpha.inf Journey to Alpha Centauri (In Real Time), an Interactive Waste of Time, by Julian Fleetwood. Release 3 Arid_and_Pale.txt Arid and Pale, version 2, by Michael R. Bacon. ArtOfFugue-source.zip Source code for Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan. Licensed under the GPLv3 or any later version. AtroxSrc.zip Source code for Cattus Atrox, David Cornelson's entry into the 1998 IF Competition. The archive contains the game source plus a customized version of the Inform library and several include files required to build the game. (the compiled game is in games/competition98/inform/atrox/) Aug4Source.zip Source code for Augmented Fourth, an Interactive Performance, written by Brian Uri. Balances.inf Balances: An Exercise in Parsing, by Graham Nelson Release 5 / Serial number 961216 [file is linked to infocom/compilers/inform6/examples/Balances.inf] CaveGlulx.zip Cave, by William Stott. A demonstration game, based on Dragon Adventure, showing how to put sounds and pictures into a Glulx game. Archive includes commented source code and compiled Glulx game file. [file is linked to games/glulx/CaveGlulx.zip] ChildsPlay.txt Inform 7 source code for Child's Play, by Stephen Granade. Release 4 / Serial number 080129 Comp99.zip Source code for the 'front-end' game for the 1999 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. (a compiled version is in games/competition99/) DashSlapneyPatrolSource.txt Source code for Dash Slapney, Patrol Leader, by Andrew Schultz. Deadline.zip Complete source code for an Inform port of Infocom's Deadline, 17dec2000, by Volker Lanz. Detectivesrc.zip Detective, originally by Matt Barringer. This is a straight port to Inform, by Stuart Moore. DragonTroll.inf The Dragon and the Troll, originally written for the C64 in Swedish by Johan Berntsson, and translated to English and ported to Inform by Fredrik Ramsberg. Fablesrc.zip A Fable, originally by Stan Heller. This is a straight port to Inform, by Stuart Moore. Fate-source.zip Fate, an Interactive Fiction by Victor Gijsbers. Figaro-source.zip Figaro, a co-authored revenge by Victor Gijsbers. Innovation Comp Entry, released under the GPL v3. FormerlyHiddenNaziMode.zip The Game Formerly Known as Hidden Nazi Mode. A cute game for unattended young children, by Victor Gijsbers. Archive includes game file, source code and accompanying essay. [file is linked to games/zcode/FormerlyHiddenNaziMode.zip] FragileShells.txt Inform 7 source code for Fragile Shells, by Stephen Granade. Release 6 / Serial number 111109 Frobozzi.inf The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle HLAinform.zip HLA Inform: A Classic Quest. Originally written by Paul Panks and converted to Inform by "Roger Pepitone". IraqiInvasion.zip Iraqi Invasion: A Text Misadventure, Interactive Propaganda by Anonymous. Release 88 / Serial number 080131 [file is linked to games/zcode/IraqiInvasion.zip] LMS_TVG.txt LMS The Video Game, an Action Interactive Fiction Game by John Goettle. Release 7. MST3K1src.zip Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman, updated by Stuart Moore. MST3K2src.zip A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. PlayingGames.txt Inform 7 source for Playing Games by Kevin Jackson-Mead, Release 2. "Of particular interest will be the code to print the mazes." Ralph.inf Ralph, An Interactive Sniffing by Miron Schmidt Release 9 / Serial number 040309 SagebrushCactus-source.zip `Mid the sagebrush and the cactus, by Victor Gijsbers. Release 1 / Serial number 100918 SameGame.inf SameGame, another episode in the Z-Machine abuse saga, by Kevin Bracey. SameGame is an implementation of a simple arcade game and is also a stress test of Z-Machine interpreters. Release 1 / Serial number 980731 Snafufun.zip SNAFUFUN, a simple hypertext adventure originally written in BASIC by Chris Kerton and converted to Inform by Duncan Cross. Archive contains z-code game file, Inform source code and the original BASIC source code. [file is linked to games/zcode/Snafufun.zip] SpAdventure.inf SpAdventure by Jay Walton. The original Adventure with a twist - you play as an Enchanter with spells. Release 2 / Serial number 971030 Time.inf Time and Dwarves, a small demonstration of how to use the real time functions from within Inform, written by Graham Nelson. ZorkI7Source.txt Zork: A Computerized Fantasy Simulation Game. This is the more or less public domain version of the original MIT Zork, ported to Inform 7 by Dean Menezes. Release 3 / Serial number 080504 atssrc.tar.gz A Tight Spot, A Z-machine Sokoban by Quim K. Holland. Release 1 / Serial number 000001 awaken.inf The Awakening, by Dennis Matheson. A horror game based loosely on the work of H.P. Lovecraft. Release 1 / Serial number 980726 back2wakeup.zip Back to WakeUp, a Backpacker Tale by Daniel Roperto. Release 1 / Serial number 080313. Created as a part of Lab2, Computer Game Design course, UTS, Australia. Archive includes game file, source and a walkthrough. [file is linked to games/zcode/back2wakeup.zip] bad-day-src.zip Rachel has a bad day, by Sly Old Dog. Originally written with ADRIFT and ported to Inform by Roger Pepitone. bazic-0.1.tar.gz baZic version 0.1, an implementation of BASIC for the Z-Machine, by David Given. The Z-Code file includes the interpreter and several example BASIC programs. beneath.inf Beneath: a Transformation, by Graham Lowther. (a compiled Z-code game file is in games/competition2007/zcode/beneath/Beneath.z5) beyond_zork_sample.inf The sample transcript from the packaging of Beyond Zork, implemented in Inform by Allen Garvin bigmama.inf The Big Mama, by Brendan Barnwell. bishoes.zip Buried In Shoes, by Kazuki Mishima. Release 4 / Serial number 090513 bluechairs-source.zip Blue Chairs, release 2, by Chris Klimas. bomber.inf The Mad Bomber - a Z-Machine version of the classic Bomber game, by Neil James Brown. Needs an interpreter that supports timed input, and an interpreter supporting colour is recommended. Release 3 / Serial number 971123 boothdye.inf Pick up the Phone Booth and Dye, by Eric Schmidt. Release 2 / Serial number 345678 bunny_s.zip The Night of the Vampire Bunnies by Jason Dyer, somewhat a cross between a black comedy and a B-movie, ported from QBASIC to Inform by Patrick Kellum Release 4 / Serial number 971205 (The original BASIC program is in games/source/basic/bunny.zip) castles-1.1.tar.gz Silicon Castles, an Interactive Board Game. "Nearly Working" Version 1.1, by David Given. Release 112 / Serial number 011119 caverns.zip Caverns of Chaos, a multiple-choice adventure. Original written by Paul Martinez and Alison Castro, ported to Inform by Lemonhead. Version 1.6792 Archive includes z-code game file and Inform source. [file is linked to games/zcode/caverns.zip] chix.inf Source code for Chicks Dig Jerks, Release 2, written by Robb Sherwin. cia.inf CIA Adventure by Hugh Lampert, ported to Inform by J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut Release 1 / Serial number 961218 This game was originally published by CLOAD Magazine. devours.inf All Things Devours, by "half sick of shadows" (Toby Ord). Release 3 / Serial number 050325 ditch.inf Ditch Day Drifter, Michael J. Roberts' example TADS game, translated to Inform 5.5 by Chris Markwyn. The translation is only partial, with most of the surface rooms and objects done, but none of the major puzzles. dogslife.inf It's a Dog's Life, an interactive Heeling, by "Mr. WiggleButt". Release 1 eliza.zip Eliza, a version of the well known program which simulates a conversation with a psychiatrist, ported to Inform by Ricardo Dague. The archive contains the zcode file, Inform source, Basic source on which this version is based, and a sample transcript. [file is linked to games/zcode/eliza.zip] fractalz.inf Source code for a Mandelbrot fractal zoomer, written by Peter De Wachter. freefall.inf Free Fall, An, uh, Interactive Z-Code Demonstration by Andrew C. Plotkin. Release 2 / Serial number 951111 glkchess_src.zip Glk Chess, by Simon Baldwin. A port of the chess playing program MSCP 1.2 (by Marcel van Kervinck) to Glulx. glkebook_src.zip GlkeBook, a PalmOS pdb DOC format eBook reader, by Simon Baldwin. huntdark-src.tar.Z Source code for Hunter, in Darkness, by "Dave Ahl Jr.", aka Andrew Plotkin. identity.zip Identity, an interactive science fiction short story by Dave Bernazzani. Release 7 / Serial number 041121 iditchs.zip Ditch Day Drifter, Michael J. Roberts' example TADS game, translated to Inform 6 by, Neil Cerutti, based on an earlier partial port by Chris Markwyn. iditchs-html.zip HTML version of the contents of iditchs.zip. killing.zip Killing the Doctor, by Victor Verbitsky. Release 1 / Serial number 010221 Archive contains z-code game file, Inform source code and a walkthrough. [file is linked to games/zcode/killing.zip] kitten.inf robotfindskitten, a Zen Simulation. Originally written by Leonard Richardson, and converted to Inform by David Griffith. Release 6 / Serial number 031116 life.zip Life or Death, an interactive biological diversion, by David S. Glasser. The archive includes a Z-Machine game file and Inform source code Release 1 / Serial number 980702 [file is linked to games/zcode/life.zip] lists.tar.Z Lists and Lists, an Interactive Tutorial by Andrew Plotkin Release 3 / Serial number 960823 (The game file compiled from this source is in games/zcode/lists.z5, the original competition entry is in games/competition96/lists.z5) magic-toyshop.inf The Magic Toyshop, a fun game for all the family by Gareth Rees. Release 1, serial number 951018. (The game file compiled from this source is in games/zcode/magic-toyshop.z5, the original competition entry is in games/competition95/magic-toyshop.z5) medusa.inf Medusa, an Example in NPC Conversations, by Jim Fisher. Release 106 / Serial number 030314 The source code requires the ORLibrary from infocom/compilers/inform6/library/contributions/ORLibrary.zip to compile. (The game file compiled from this source is in games/zcode/medusa.z5) mhpquest.inf Quest for the Magic Healing Plant, by Adam Crutchlow. Release 2 / Serial number 960613 Ported by the author from AGT to Inform. (the AGT original is in games/pc/mhpquest.zip and games/agt/mhpquest.zip) mimesis.zip Sins Against Mimesis: An Interactive Theosophy, by Adam Thornton. Release 3. Includes Inform source and makefile. (The game file compiled from this source is in games/zcode/mimesis.z5, the original competition entry is in games/competition97/inform/mimesis/mimesis.z5) mines.inf Mines version 2010.10.29, a randomly generated maze exploring game, by James L. Dean. minster.tar.gz Christminster, An Interactive Conspiracy by Gareth Rees release 4, serial number 961117 mst3k1.inf Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. Silver Screen Edition, release 101, serial number 960831 (The game file compiled from this source is in games/zcode/mst3k1.z5, the original competition entry is in games/competition95/mst3k1.zip) multistub.inf Multiplayer Inform stub file for use with ifMUD's interpreter-bot Floyd, by Adam Cadre. This file is a starting point for coding multi- player Inform games. night.tgz Night at the Computer Center, An Interactive Nocturnal Chase, by Bonni Mierzejewska Release 1 / Serial number 961118 noroom.inf No Room, by Ben Heaton. Release 2 / Serial number 040117 (the original competition entry is in games/competition2003/inform/noroom/noroom.z5 and the game file compiled from this source is in games/zcode/noroom.z5) odieus.inf Odieus's Quest for the Magic Flingshot an AGT adventure ported to Inform by Teo Kwang Liak omniquest.inf OMNIQuest, originally written in 1988 in Commodore 64 BASIC by Chris Barden and Chris Ethridge, and adapted for Inform by Chris Barden. Release 2 / Serial number 040127 once.inf Once: A Fable for the Lost, a TextFire demo by Chris Klimas (branch.h, which is used here, can be found in infocom/compilers/inform6/library/contributions; a compiled game file is in games/demos/textfire/12pack.zip) paperchase.inf Paper Chase release 2, An Interactive Education by Chris Skapura. This game was originally published as a TRS-80 BASIC listing titled "Collegiate Capers" in '80 Micro' magazine, August 1983. paranoia.zip Paranoia, a not-very-interactive future. Originally from an article by Sam Shirley, implemented in C on a Vax 11/780 by Tim Lister and converted to Inform by Glenn Hutchings. Release 1 / Serial number 981208 Archive contains a Z-Code game file, Inform source and the original C source on which the game is based. [file is linked to games/zcode/paranoia.zip] phlegm.inf Phlegm, an Interactive Interactive by Adjacent Drooler, (aka Jason Dyer). Release 3 / Serial number 970804 permagic.inf Perilous Magic, a really short interactive comic tragedy, by David Fillmore. Release 10 / Serial number 990821 puerto.inf The board game Puerto Rico, ported to Inform by J. Robinson Wheeler. Release 1.1 / Serial number 20050101 puzzle.inf Puzzle, an Interactive Quickie by Andrew Schepler. A short game containing a single logic puzzle. reading-src.zip A Reading in May, a trial on Interactive Flash Fiction, by Bahri Gordebak. reser.inf Rock'Em Sock'Em Robots, an Interactive Boxing Match by Benjamin Mullins. reverzi.inf Reverzi, Version 1.0, a port of Reversi to the Z-Machine by John Menichelli risorg_src.zip Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 robots.inf Robots - Another Abuse of the Z-Machine - A Nostalgic Diversion by Torbjorn Andersson Release 6 / Serial number 980115 scary.inf Rippled Flesh, by Rybread Celsius schooldays.inf Schooldays, an Interactive Story by Andrew MacKinnon. Release 3 / Serial number 092800 scopa_z6.zip Scopa, a graphical (Z-code V6) version of the Italian card game of the same name, by Aldo Cumani. Release 1 / Serial number 110321. Archive includes Z-code and source. (file is linked to games/zcode/scopa_z6.zip) sensory.inf Sensory Jam, a demo Glulx game with graphics and sound. (a compiled version and resources are in games/glulx/) sgate.tar.gz Shadowgate, originally implemented on the NES by ICOM (1989) and reimplemented in Inform by David Griffith. Release 8 / Serial number 040616 shade-src.tar.Z Shade, by Ampe R. Sand (Andrew Plotkin). Release 3. sittmsrc.zip Stick it to the Man, by Brendan Barnwell. (a compiled game file is in games/glulx/sittm.ulx) spacest2.zip Space Station, a science fiction story based on the example transcript included with Infocom's Planetfall, by David Ledgard, Release 2. spiritw_src.zip SpiritWrak, An Interactive Fantasy Adventure by Daniel S. Yu. stiffmst.inf Stiffy Makane: Mystery Science Theater 3000 An Interactive MiSTing of Mark Ryan's AGT game "The Incredibly Erotic Adventures of Stiffy Makane" Release 69 / Serial number 690609 stub.inf A stub game file for Inform, providing a very simple starting point for Inform beginners to use as a base to build a game from. Written by Adam Cadre. taipan.tar.gz Taipan! A game based on the China trade of the 1800s. Created by Art Canfil and ported to the Z-Machine by D. Jacob Wildstrom. Release 2 / Serial number 020520 typosrc.tgz Typo!, by Peter Seebach and Kevin Lynn. Release 1 / Serial number 041119 under.inf The Underoos that ate New York!, by Gerry Kevin Wilson Release 1 / Serial number 970329 vespers.inf Vespers, by Jason Devlin. vindaloo.inf Vindaloo, An Interactive Recipe by Adam G Crutchlow. Release 1 / Serial number 960613 visitor.inf The Visitor, A Chat, written by Peter Polkinghorne. Release 1 / Serial number 000321 wasp.inf Sting of the Wasp, by Jason Devlin. wcastle.inf Wizard's Castle, originally from the July/August 1980 issue of Recreational Computing magazine. Written for Exidy Sorceror by Joseph R. Power, modified for Heath Microsoft BASIC by J. F. Stetson and ported to Inform by Adam Biltcliffe. wedding.zip The Wedding, an Interactive Family Headache by Neil James Brown Source code for Release 2 (v2.19) werewolf.inf Werewolf, version2, a multi-player Inform game for use with ifMUD's Floyd interpreter-bot, by Evin Robertson. wof.zip Works of Fiction, by Jean Benoit Ferrant. Release 1 / Serial number 100515 wscholars.txt Weishaupt Scholars, an Interactive Secret History, written by Michael Martin. Source code for release 2, with some changes for later builds of Inform 7 than were used to compile the released game file. wump2ka.inf Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth. A randomly-generated dungeon crawl by Muffy St. Bernard. Release 1 / Serial number 041119 wumpus.inf Hunt the Wumpus, originally written in BASIC in 1972 by Gregory Yob, and ported to Inform by Magnus Olsson. Release 1 / Serial number 991216 wurm.inf Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight Release 2 / Serial 021126 yomomma-source.txt Raising the Flag on Mount Yo Momma, an interactive insult battle, by Juhana Leinonen. Release 3 / Serial number 100228 z-life.inf Z-Life, an Inform implementation of Conway's Game of Life, by Julian Arnold. Release 3 / serial number 960121. zbefunge.zip ZBefunge 0.7 beta, by Francis Irving. Befunge is a 2D programming language, and this archive contains an interpreter for Befunge written in Inform. Includes Z-Code file and Inform source. [file is linked to games/zcode/zbefunge.zip] zcamel.inf Camel, originally by the Heath Users Group and ported to Inform by Adam Biltcliffe. zchess.zip Z-Chess, release 4, by Eric Schmidt. An abuse of the Z-Machine that allows two people to play chess. Archive includes Z-code game and Inform source code. [file is linked to games/zcode/zchess.zip] zedfunge.zip ZedFunge 0.7.3 beta, by Martin Bays, based on ZBefunge by Francis Irving. This is an extension to ZBefunge, adding almost complete support for the Concurrent Funge-98 specification. ZedFunge was originally named ZFunge. Includes Z-Code file and Inform source. [file is linked to games/zcode/zedfunge.zip] zombies.inf Zombies, yet another abuse of the Z-Machine. Written by David Ledgard, based on Torbjorn Andersson's game Robots. Release 1. ztornado.zip Z-Tornado, a two-player weather action game. Originally written by Oliver Feiler and Rene Puls, and ported to Inform by Sophie Fruehling. Release 2 / Serial number 030711 ztrek.inf Super Z Trek, a Z-Machine implementation of the classic Star Trek. Written by John Menichelli, based on Chris Nystrom C port of a BASIC version. zugzwang.zip Zugzwang: The Interactive Life of a Chess Piece, by Magnus Olsson. Release 2 / Serial number 990710 This is an update to the original, which was part of the TextFire, Inc. hoax. The original is still in games/demos/textfire/12pack.zip. Archive contains zcode game and source code. [file is linked to games/zcode/zugzwang.zip] if-archive/games/source/inform/dutch: ------------------------------------- Unless noted otherwise, compiled versions of these games are in games/zcode/dutch/. ------------------------------------------------------------------------------- Index this file Avontuur.inf Avontuur, a Dutch translation of the original 350 points version of Adventure (aka Colossal Cave). Translated by Yuri Robbers, based on Graham Nelson's Inform port of Adventure. Release 8 / Serial number 020822 if-archive/games/source/inform/french: -------------------------------------- Unless noted otherwise, compiled versions of these games are in either games/zcode/french/ or games/glulx/french/. ------------------------------------------------------------------------------- Index this file dreamlands.inf Echappee Belle Dans Les Contrees du Reve, by JB Ferrant. lieuxcommuns_src.zip Lieux communs, une serie d'aventures hors du temps. Written by JB Ferrant, Samuel Verschelde, Eric Forgeot, Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft: The Commonplace Book Project 2007. lmpsd.inf La Mort Pour Seul Destin, by JB Ferrant. sarvegne_source.txt Sarvegne, une visite qui conduit loin, by Eric Forgeot. scarabeekatana_source.txt Le Scarabee et le Katana, une aventure rapide, by Eric Forgeot. sorcierebalcon_source.txt Sorciere au balcon, apprenti en deraison! Une aventure rapide by Eric Forgeot. templefeu.inf Le Temple de Feu, une aventure dans une vallee lointaine, par Eric Forgeot. if-archive/games/source/inform/italian: --------------------------------------- Index this file LaPietraDellaLuna_src.zip La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Glulx version is in games/glulx/italian/LaPietraDellaLuna_grx.zip, a Z-code version is in games/zcode/italian/LaPietraDellaLuna_txt.zip, and a Windows installer is in games/pc/italian/LaPietraDellaLuna.exe) VillaMorgana_src.zip Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Glulx version is in games/glulx/italian/VillaMorgana_grx.zip, and a Z-code version is in games/zcode/italian/VillaMorgana_txt.zip) if-archive/games/source/inform/spanish: --------------------------------------- Unless noted otherwise, compiled versions of these games are in either games/zcode/spanish/ or games/glulx/spanish/. ------------------------------------------------------------------------------- Index this file Afuera.zip Afuera, by Incanus. "A short Sci-Fi tale. You're a prisoner, a convicted criminal... getting ready to go Outside." Version 01.01.02 [file is linked from games/zcode/spanish/Afuera.zip] Cerillera.zip La Pequeña Cerillera, de H.C. Andersen. Un cuento interactivo por José Fco. Martín Lisaso. Version 1.2 / Numero de serie 101213 [file is linked from games/zcode/spanish/Cerillera.zip] Forrajeo.zip Forrajeo, by Incanus. "A fantastic terror short tale; you've been sent to the drugstore to 'get' some drugs. You thought that the dark would be a good cover, but some things get bad before they get worse..." Version 01.01.01 [file is linked from games/zcode/spanish/Forrajeo.zip] Goteras.zip Goteras, by Incanus. "A 'hard' Sci-Fi short story. A crippled ship, a tired crewman... with some humorous twists." Version 01.01.02 [file is linked from games/zcode/spanish/Goteras.zip] Macetas.zip Macetas, by Incanus. "A 'hard' Sci-Fi tale. A hard mission on an asteroid mining base." The sequel to 'Goteras'. Version 01.01.03 [file is linked from games/zcode/spanish/Macetas.zip] Mansion.zip La Mansion, una Aventura Breve, by Incanus. "Mystery/Sci-Fi. An old manor, with many rooms, many corners ... and strange things." Revision 1 / Numero de serie 010103 [file is linked from games/zcode/spanish/Mansion.zip] ModusVivendi.zip An ancient Roman tale, by Incanus. "Rome, circa 58 A.C. You're a handy man, doing chores for your neighbors and customers on the Aventine Hill". Revision 1 / Numero de serie 010101 [file is linked to games/zcode/spanish/ModusVivendi.zip] PanAjo.zip Pan de Ajo, by Incanus. "A domestic humor tale. You're a kid, waking up from a nap, with chores to do before your parents arrive from work." Version 01.01.02. [file is linked from games/zcode/spanish//PanAjo.zip] Pincoya.zip Ofrenda a La Pincoya, by Incanus. A Chiloe's mythology tale. "You're a young fisherman, trying to get your creek's favor back from La Pincoya". Version 01.01.02. [file is linked from games/zcode/spanish/Pincoya.zip] Protector.zip El Protector, by Incanus. "Sci-Fi. A tale of survival on a strange world with vast savanas and merciless hunters prowling." Revision 1 / Numero de serie 010103 [file is linked from games/zcode/spanish/Protector.zip] ReflejosBlancos.zip Reflejos blancos, by Incanus. "A short night interlude; you are waiting for your girlfriend at the park. You will meet at the gazebo and then have a bit of a stroll while you are chatting." Version 01.01.01 [file is linked to games/zcode/spanish/ReflejosBlancos.zip] absolutos.zip Los sonidos absolutos, por Grendelkhan y Depresiv. "La búsqueda de la supraesencia o los desvaríos de un demente." Release 1 / Serial number 080516 [file is linked from games/zcode/spanish/absolutos.zip] aquelarre.zip Aquelarre, el legado Abrapampa, by Ricard Ibanez and Pablo D'Amico. Revision 1 / Numero de serie 000428 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/aquelarre.zip] churro_src.zip Churro patatero, by Jose Manuel Ferrer Ortiz. Revision 3 / Numero de serie 020116 conrumbo.zip Con Rumbo, a Spanish game by Enrique D. Bosch. Revision 5 / Numero de serie 010527 Archive includes Glulx game file, Inform source code and a walkthrough. [file is linked from games/glulx/spanish/conrumbo.zip] csa.zip Cacahuetes, Sal y Aceite, by Baltasar. Revision 2 / Numero de serie 150201 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/csa.zip] cueva.zip La Oscura Cueva, by Baltasar. Revision 1 / Numero de serie 150301 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/cueva.zip] gorbag.zip El regalo de Gorbag, por Grendelkhan. "Sobre orcos, chicas, cafés y tardes de lluvia." Release 2 / Serial number 100104 [file is linked from games/zcode/spanish/gorbag.zip] gorron_src.zip El gorron del tren, by Jose Manuel Ferrer Ortiz. Revision 6 / Numero de serie 020726 hhorcus.zip Homo Homini Orcus, un encuentro interactivo por J. Francisco Martín. Versión 2.5 / Núm. de serie 100818 [file is linked from games/glulx/inform/spanish/hhorcus.zip] kerulen.zip Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. [file is linked from games/glulx/spanish/kerulen.zip] konix.zip Konix, por Grendelkhan. "Vulcanianos libres nunca fueron tan provocativos ante las Cortes Generales de Kuaran." Revision 1 / Serial Number 080505 [file is linked from games/zcode/spanish/konix.zip] kunelar.zip El ascenso de Kunelar, por Grendelkhan. "Una charla intrascendente mientras el alma asciende hacia la gloria." Release 1 / Serial number 090409 [file is linked to games/zcode/spanish/kunelar.zip] megara.zip Los placeres de Megara, por Grendelkhan. "Episodio I de las aventuras de Ringo Inferno." Release 1 / Serial number 091204 [file is linked from games/zcode/spanish/megara.zip] no-es-culpa-tuya-maria.zip No es culpa tuya Maria, por Grendelkhan y Depresiv. "No te preocupes, todo va bien." Release 1 / Serial number 080723 [file is linked from games/zcode/spanish/no-es-culpa-tuya-maria.zip] playera.zip En la playa, by Baltasar. Revision 1 / Numero de serie 010101 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/playera.zip] sentencia_src.zip La Sentencia, by Pedro Angel Ala. Revision 1 / Numero de serie 991225 voraz.zip Pesadilla voraz, por Grendelkhan. "La voracidad de la vida y la muerte." Release 1 / Serial number 080430 [file is linked from games/zcode/spanish/voraz.zip] if-archive/games/source/inform/swedish: --------------------------------------- Unless noted otherwise, compiled versions of these games are in either games/zcode/swedish/ or games/glulx/swedish/. ------------------------------------------------------------------------------- Index this file Aventyr.inf Aventyr, a Swedish translation of the original Adventure / Colossal Cave, translated by Fredrik Ramsberg. Stuga_Src.zip Source code for the Inform port of the DEC Basic game Stuga, written by Viggo Eriksson, Kimmo Eriksson and Olle E Johansson, and ported by Fredrik Ramsberg and Johan Berntsson. Release 3, Serial number 090712 if-archive/games/source/sintac: ------------------------------- Index this file astral.zip Source code for Astral, version 1.3, by El Clerigo Urbatain. (a compiled game file is in games/sintac/astral.zip) fuego_dragon.zip Fuego de Dragon, by Javier San Jose. Archive includes game file and source code. [file is linked from games/sintac/fuego_dragon.zip) NOTE: Contains adult content. if-archive/games/source/tads: ----------------------------- Index this file 3.t += 3: A Logical Adventure, v1.2 by Carl de Marcken and Dave Baggett [a compiled game file is in games/tads/3.gam] 4in1_src.zip Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. TADS source code, an essay about the game (including amusing things to do) and the development logs. (the original competition entry is in games/competition98/tads/fourin1/, a machine independent TADS .gam file is in games/tads/fourin1.gam, an MS-DOS executable is in games/pc/fourin1.zip, and a Mac executable is in games/mac/fourin1.sit) AllHopeAbandonSource.zip TADS 3 source files for All Hope Abandon, version 3, by Eric Eve. EricGift.zip TADS3 source code for Eric's Gift, by Joao Mendes. [a compiled game file is in games/competition2002/tads3/ericgift/ericgift.t3] Fate.zip Source code for TADS3 versions of the William Tell and Captain Fate sample games from the Inform Beginners' Guide, converted to TADS3 by Eric Eve. Ground_src.zip Common Ground, Version 2 (17jan2000), written by Stephen Granade. IMustPlay.source.zip I Must Play (an arcade adventure), release 42.00.009, by Geoff Fortytwo. TADS 3 source code. (the original competition entry is in games/competition2004/tads3/imustplay/IMustPlay.t3) MoistSrc.zip Moist version 1.06, by Scarlet Herring WARNING: This game contains scenes of an explicit sexual nature. [a compiled game file is in games/tads/Moist.zip] MrsPepperSrc.zip Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. Murmel2.zip Murmellius 2, by VDSB. Archive includes game file and source code. [file is linked to games/tads/Murmel2.zip] Ruins.zip Ruins, by Angela M. Horns (aka Graham Nelson). Ported to TADS 3 by Eric Eve. Version 1.0. SquareCircleSrc.zip Source files for Square Circle, version 1.2, by Eric Eve. aayelasrc.zip Aayela, an Interactive Vision, Release 1.2 by Magnus Olsson. [a compiled game file is in games/tads/aayela.gam] alice_t.zip Alice in Wonderland version 1.0a1, by LeGarre (?) TADS source code only almsrc.zip Poor Zefron's Almanac, by Carl Klutzke. TADS source code and readme file. (the original competition entry is in games/competition97/tads/almanac/almanac.gam) arrsrc.zip Arrival, or Attack of the B-Movie Cliches, version 2, by Stephen Granade. (the compiled game is in games/tads/arrival.zip and the original competition entry is in games/competition98/tads/arrival/arrival.gam) ccr.sit.bin Colossal Cave Revisited v1.0 A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format. [file is linked to games/mac/ccr.sit.bin and to games/adventions/mac/ccr.sit.bin] ccr.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/ccr.sit.hqx and to games/adventions/mac/ccr.sit.hqx] ccr.tar.Z Colossal Cave Revisited A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett [file is linked to games/tads/ccr.tar.Z and to games/adventions/others/ccr.tar.Z] ccr.oldtr.tar.Z Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/ccr.oldtr.tar.Z and to games/adventions/others/ccr.oldtr.tar.Z] ccr.zip Colossal Cave Revisited v1.0 Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett [file is linked to games/pc/ccr.zip and to games/adventions/pc/ccr.zip] deep_src.zip TADS source to Deep Space Drifter, by Michael J. Roberts and Steve McAdams ditchday.zip Ditch Day Drifter, by Michael J. Roberts This is the example TADS game referred to in the TADS documentation files. TADS source code and .gam file. [file is linked from games/tads/ditchday.zip] flames_src.zip TADS source to Perdition's Flames, by Michael J. Roberts foom.tar.gz FooM - the shoot-'em up text adventure, by dI software (Piers Johnson). TADS source and .gam file. [file is linked to game/tads/foom.tar.gz] ftf_R3_source.zip TADS 2 source code for First Things First, version 3.0, by J. Robinson Wheeler. gc-src.zip GC: A Thrashing Parity Bit of the Mind the 1994 MIT AI Laboratory Olympics text adventure game by Carl de Marcken, David Baggett, and Pearl Tsai (a compiled game file is in games/tads/gc-gam.zip) gc-tadsc-22.patch A patch file to adapt the source code from gc-src.zip above to TADS version 2.2 or later, by Rick Litherland. Rick's explanation: "This is (necessary) because of a change in the interpretation of the '-' operator inside lists made with version 2.2. The result is that two NPCs (Hoch and Konigsberg), who provide a vital clue, disappear early in the game, making it much harder to get the clue. If the source file "people.t" is patched with my file, this will be corrected. (It also means that another NPC, Marvin Minsky, will now show up and may cause you to lose points, but so it goes.) Incidentally, I have tried to ensure that the patched file will still compile and run under versions before 2.2, but I haven't been able to check this." goldsrc.zip Source code for The Golden Skull, along with all the required source image and sound files, by Neil K. Guy. [file is linked to programming/tads2/examples/goldsrc.zip] graphicalBIV.zip A test project based on Steve Breslin's "Bird's I View" text grid banner which created a Pac-Man simulation. Includes graphical map tiles and icons and imitates Wasteland or Ultima style map navigation. Written by Kenneth E. Gay. gripsrc.zip Losing Your Grip, a Journey in Five Fits version 5 (Nov 30 2001), by Stephen Granade (the compiled game is in games/tads/grip.gam) hightech.zip TADS source to High Tech Drifter, by Jim Cser. Unfinished. kitchen.zip Kitchen Encounters version 0.2, a tiny adventure game by Andy Jewell. TADS source code only legend-src.tar.Z The Legend Lives! by David Baggett. Source code only. [file is linked to games/adventions/others/legend-src.tar.Z] legndsrc.zip Same as above, put zipped for PC's. [file is linked to games/adventions/pc/legndsrc.zip] lost202s.zip Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (a compiled game file is in games/tads/lost202g.zip, executables are in games/mac/LostAdv2.0.2.sit.hqx and in games/pc/lost202.zip) mpt_src.zip TADS source code for the TextFire! games "Masta'mind", "Pumping!", and "A Tenuous Hold", all written by Stephen Granade. (compiled game files are in games/demos/textfire/12pack.zip and games/demos/textfire/masta.gam) ntts_src.zip No Time to Squeal, by Mike Sousa and Robb Sherwin. Release 1.3 / Serial number 031603 (a compiled game file is in games/tads/ntts.zip; the original competition entry is in games/competition2001/tads/ntts/ntts.gam) pastense.zip Past Tense, An Interactive Intrigue by Dave Nault TADS source code and compiled game file [file is linked to games/tads/pastense.zip] plantsrc_2.zip The Plant, Release 2 (Special Edition), by Mike Roberts (a compiled game file is in games/tads/plant_2.zip; the original competition entry is in games/competition98/tads/plant/plant.gam) polyadv_321.zip PolyAdv 3.21, a TADS version of the original Adventure / Colossal Cave text adventure, including: The original 350 point game by Crowther and Woods, ported by David Baggett. The 550 point extended version by David Platt, ported by Bennett Standeven. The 580 point extended version by Mike Goetz, ported by Bennett Standeven. The 551 point version by David Long and an anonymous author, ported by David Picton. A 701 point version by David Picton, combining the 550 point and 551 point versions. A 701+ point version by David Picton, based on the 701 point version but with new extensions. (a compiled game file is in games/tads/polyadv.gam) return-to-ditch-day-src.zip TADS 3 source code for Return to Ditch Day, by Michael J. Roberts. (a compiled game file is in games/tads/return-to-ditch-day.zip) shadow.zip Shadowland I: The Tower of Iron, Interactive Role-Playing System, Release 1.0, by Tom Claburn. (a compiled game file is in games/tads/shadow.gam) spatial_source.zip Rat In Control, version 1.0, written by Mike Roberts. An experimental game supporting both conventional compass directions and relative directions ("in front of you," etc.). (source code is in games/tads/spatial.t3) tads_dungeon.zip Dungeon, the more or less public domain version of the original MIT Zork, ported to TADS by Darin Johnson (v0.3 beta). Based on the FORTRAN version 3.1A, 1-Feb-94. Compiled .GAM file and complete TADS source code. [file is linked to games/tads/tads_dungeon.zip] tadsmetsrc.zip Metroid (v0.5 Release 1), a text version of Metroid by Retro Studios and Billy Rawls. (a compiled game file is in games/tads/metroid.gam) zeb3src.zip Uncle Zebulon's Will, an Interactive Inheritance. Release 3.0 / 030115, by Magnus Olsson. Winner of the TADS category of the 1995 IF competition. TADS source code. (the original competition entry is in games/competition95/zebulon.gam, and a machine-independent TADS .gam file is in games/tads/zebulon2.zip) if-archive/games/source/tads/russian: ------------------------------------- Unless noted otherwise, compiled versions of these games are in games/tads/russian/. ------------------------------------------------------------------------------- Index this file ditchr.zip Mike Roberts' game "Ditch Day Drifter", translated into Russian by Andrey Grankin. Archive includes TADS game file and source code. [file is linked from games/tads/russian/ditchr.zip] if-archive/games/spectrum: -------------------------- This directory contains games for the ZX Spectrum. See directory emulators/spectrum for programs to run these games on a PC. The games are in either .sna (48k) or .z80 (48k or 128k) formats. See for information about the ZX Spectrum, its emulators, snapshots, and tools. -------------------------------------------------------------------------------- Index this file DAAW.sna Danger! Adventurer at Work!, by Simon Avery. GerbilRiot.sna The Gerbil Riot of '67, by Simon Avery. SA-Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to emulators/trs80/SA-Copyright.txt, games/trs80/SA-Copyright.txt, and scott-adams/Copyright.txt] adaminte.zip A collection of Scott Adams games: Buckaroo Banzai (Scott Adams (SA) Nr. 14b) Questprobe 1: The Hulk Questprobe 2: Spiderman Questprobe 3: Torch and Thing Sorceror of Claymorgue Caste (SAGA Nr. 13) Adventureland (SAGA Nr. 1) Pirate Adventure (SA Nr. 2) Secret Mission (SAGA Nr. 3) Voodoo Castle (SA Nr. 4) Strange Odysey (SA Nr. 6) adv8k.zip Dunric's 8K Adventure for the ZX Spectrum, release 4.5. artic.zip A collection of games released by Artic: Planet of Death Inca Curse Ship of Doom Espionage Island The Golden Apple Eye of Bain delron.zip Delron, by Richard Otter, written with The Quill. delta4.zip A collection of games by Delta 4: The Boggit (3 parts) Bored of the Rings (3 parts) Robin of Sherlock (3 parts) The Big Sleaze (3 parts) The Colour of Magic (4 parts) Galaxias Quest for the Holy Joystick Return of the Holy Joystick The Dragonstar Trilogy (3 parts) Sceptical (3 parts) Guide to Greater London level9.zip A collection of games by Level 9: Colossal Adventure Adventure Quest Dungeon Adventure Snowball Return to Eden Worm in Paradise Red Moon Price of Magick Lords of Time Emerald Isle Erik the Viking Secret Diary of Adrian Mole Knight Orc melbourn.zip A collection of games released by Melbourne House: The Hobbit The Lord of the Rings (3 parts) Shadows of Mordor Hampstead Terrormolinos Dodgy Geezer (2 parts) Sherlock Mordon's Quest mnrmdnss.zip Quest Adventure 1: Manor of Madness, by Colm A. McCarthy. The first of the Quest Adventure series (the TADS game The Light: Shelby's Addendum is #3). Originally released commercially in 1984 by Celtic Software Productions. Made public domain in 1996 by the author and Illusory Mental Images. (versions of Shelby's Addendum for different machines are in games/tads/shelby.zip, games/pc/shelbypc.zip, and in games/mac/shelby.sit) mystsoft.zip The 11 Mysterious Adventures by Brian Howarth for ZX Spectrum, converted to Z80 snapshots by Werner Spahl. The titles: The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks Also included are the following AdventureSoft games: Gremlins Robin of Sherwood Seas of Blood Rebel Planet Kayleth Terraquake Temple of Terror Super Gran Blizzard Pass (The original versions, converted to ScottFree format, can be found as scott-adams/games/scottfree/mysterious.tar.gz; C64 versions with line-drawing graphics are in scott-adams/games/c64/mystadv.zip) otheradv.zip A collection of Spectrum adventure games: Heroes of Karn Jewels of Babylon Kentilla Mindshadow (4 parts) Witch's Cauldron McKensie Neverending Story Custerds Quest Blood of Bogmole Wizards Skull phippram.zip A collection of games by Phipps Associates and the RamJam Corporation: Knights Quest Magic Mountain Pharaohs Tomb Greedy Gulch Colditz Castle Valkyrie 17 Terrors of Trantoss wakemare.zip Wakemare, by Richard Otter, written with The Quill. zenobi128k.zip 128K Spectrum games for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: 39 Steps The Apprentice Aurascope The Bardic Rite The Beast The Case Of The Beheaded Smuggler Cloud 99 Diablo Dr.Jekyll And Mr.Hyde The Final Chorus Gods Of War Jester Quest The Khangrin Plans Knight Life The Krazy Kartoonist Kaper Leopold The Minstrel Lost Twilight Microfair Madness Murder-He said Mutiny - Episode One Mutiny - The Final Chapter The Pendant Of Logryn Rhyme Crime Stalker Stranded zenobi48k.zip 48K Spectrum games for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: Agatha's Folly Alien Research Centre All In A Day's Work The Amulet Of Darath April 7th Arnold The Adventurer Arnold The Adventurer II Arnold The Adventurer III Aunt Velma Is Coming To Tea Aztec Assault Balrog And The Cat Balrog's Day Out The Beginning Of The End Behind Closed Doors Behind Closed Doors 2 Behind Closed Doors 3 - Revenge Of The Ants Behold Atlantis The Bermuda Triangle Beyond Eldorado The Big Sleaze The Black Tower Bog Of Brit The Boggit Bored Of The Rings Bounty Hunter Boyd File Brian The Dishonest Politician Brian The Novice Barbarian Bugsy Bulbo And The Lizard-King The Case Of The Beheaded Smuggler Castle Adventure Celtic Carnage The Challenge The Citadel Civil Service Civil Service II Cloud 99 Cpl. Stone Crack City The Crystals of Kings Cuddles The Cup The Curse of Calutha The Curse of Nimue The Darkest Road The Dark Tower Davy Jones' Locker Deek's Deeds Demigod Desert Island Desmond and Gertrude Diablo Diarmid Dr.Jekyll And Mr.Hyde The Dogboy The Domes Of Sha Double Agent Dragon's Quest The Dragonstar Trilogy Dungeon Romp Dungeons Of Maldread Earthshock Eclipse Elfindor The Elfin Wars The Ellisnore Diamond The Emerald Elf The Enchanted Cottage The End Is Nigh The Energem Enigma Escape From Hodgkins' Manor The Escaping Habit An Everyday Tale Of A Seeker Of Gold The Extricator Faerie Feline Fancy The Final Demand The Fire Ruby First Past The Post The Fisher King Fistful Of Necronomicons Flameout For Pete's Sake Four Minutes To Midnight From Out Of A Dark Night Sky Fuddo And Slam Game Without A Name Get Me To The Church On Time The Goblin Gazzette The Goblin Gazzette II Gods Of War The Golden Locket The Golden Pyramid The Golden Sword Of Bhakhor The Gordello Incident (parts 1 and 2) The Hammer Of Grimmold A Harvesting Moon The Hermitage Hide and Seek The Hit Hob's Hoard The House House On The Tor H.R.H. Ice Station Zero Impact The Infiltrator In Search Of Angels Into The Mystic The Islands of Sinbad Jack and The Beanstalk Jack The Ripper Jade Necklace The Jade Stone Jester Quest Jester's Jaunt Kidnapped Kobyashi Ag'Kwo Kobyashi Naru Labour Pains The Labours Of Hercules The Lamberley Mystery Larry The Lemming's Urge For Extinction Laskar's Crystal Laskar's Return The Legacy A Legacy For Alaric Lifeboat Lightmare - The Village Of Delvhorn Limelight The Little Wandering Guru The Lone Electron Loose Ends Lost In Time The Lost Temple Lycanthropy The Magic Isle Man About The House Mansion Quest The Mapper Marooned Matchmaker Meltdown The Menagerie The Mines Of Lithiad The Miser Mission X The Mummy's Crypt Murder Hunt Murder Hunt 2 Murder Mystery Weekend Mutant Nightwing Norman's Lament Number Six In The Village One Of Our Wombats Is Missing One Of Those Days The Oppressed Land P.C.W. The Pawns of War Perseus Phoenix Project Nova Quann Tulla Quest For The Holy Joystick Quest For The Holy Snail Quest For The Holy Something Radiomania Raymond Pringle's Quest For Pickled Cabbage Realm Of Darkness Red Alert Retarded Creatures And Caverns Return Of The Joystick Robin Of Sherlock Ronnie Goes To Hollywood Sam's Unexcellent Adventure Search For The Nether Regions Seaside Sorcery The Secret Of Little Hodcome The Secret Of St. Brides See-Kaa Of Assiah Serpentine Tale The Shard of Inovar Sherwood Forest Silverwolf The Slaughter Caves Snow Joke The Snow Queen The Song of Taliesin The Staff of Power Starflaws Stranded A Stroll In The Bleak Forest The Tales Of Mathematica Tax Returns The Taxman Cometh The Tears Of The Moon Teenage Emergency Ten Green Bottles Theme Park UK Theme Park USA There Is A Bomb Under Parliament The Time Of Dread Toddler Trouble The Treasure Of Santa Maria Treasure Island The Trouble With Trolls The Twelve Days Of Christmas The Unborn One Urban Venom The Very Big Cave Adventure The Violator Of Voodoo Weaver Of Her Dreams The Well Of Zol Why Is The World Round Anyway? The White Feather Cloak Witch Hunt The Wizard Of Oz Wizard Quest Zen ZZZZ zenobi_boti1.zip Best of the Indies, tape 1. A compilation of several adventures for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: Double Agent (Tartan Software) Cloud 99 (Linda Wright) Domes Of Sha (Jack Lockerby) The Labours Of Hercules (Terry Taylor) The Secret Of Little Hodcome (The Balrog) Retarded Creatures and Caverns (The Balrog) zenobi_boti2.zip Best of the Indies, tape 2. A compilation of several adventures for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: Crack City (Garry Cappuccini) From Out Of A Dark Night Sky (The Balrog) Diablo (Parts 1 to 3) (Mark Cantrell) The Gordello Incident (Parts 1 and 2) (Tartan Software) The Hermitage (Parts 1 and 2) (Tony Collins) The Hunter (Jack Lockerby) zx.zip A package of text adventures for the ZX Spectrum. The package contains the following games: A Shadow on Glass Adventure A - Planet of Death Adventure B - Inca Curse Adventure C - Ship of Doom Adventure D - Espionage Island Adventure E - Golden Apple Adventureland Arrow of Death 1 Arrow of Death 2 Blizzard Pass Blood of the Bogmole Boggit Bored of the Rings Buckaroo Banzai Circus Dodgy Geezers Double Agent Emerald Isle Escape from Pulsar 7 Feasibility Experiment Galaxias Greedy Gulch Gremlins Growing Pains of Adrian Mole Hampstead Heroes Hobbit Jewels of Darkness 1 - Colossal Adventure Jewels of Darkness 2 - Adventure Quest Jewels of Darkness 3 - Dungeon Adventure Kayleth Kentilla Knight's Quest Lord of the Rings Magic Mountain Manor of Madness Marvel Adventure 1 Marvel Adventure 2 Marvel Adventure 3 McKensie Mindshadow Mountains of Ket Mystery of the Indus Valleys Perseus and Andromeda Peter Pan, by N.D.Head Pharaoh's Tomb Pirate Adventure Price of Magik Quest Adventure Ransom, the 6-location demonstration adventure supplied with the Graphic Adventure Creator Rebel Planet Red Moon Return of the Joystick Robin of Sherlock Robin of Sherwood Seas of Blood Secret Mission Secret of the Apache Gold Shadows of Mordor Sherlock Silicon Dreams 1 - Snowball Silicon Dreams 2 - Return to Eden Silicon Dreams 3 - Worm in Paradise Sorcerer of Claymorgue Castle Space Adventure Starship Quest Strange Odyssey Subsunk Super Spy Supergran Temple of Terror Temple of Vran Ten little Indians TerraQuake Terrormolinos Terrors of Trantoss, around 1986. Very hard in places. The Big Sleaze The Colour of Magic The Final Mission The Golden Baton The Jewels of Babylon The Pawn, by Magnetic Scrolls. Spectrum 128k only. The Saga of Erik the Viking The Time Machine The Valkyrie The Woodland Realm Time and Magik Very Big Cave Adventure, a parody of Colossal Cave Voodoo Castle Waxworks Winter Wonderland Witch's Cauldron Wizard of Akyrz if-archive/games/spectrum/spanish: ---------------------------------- See "Bolsa de Aventuras para Spectrum en Espanol" at for an attempt to collect all Spanish text adventures for the Spectrum ever released. -------------------------------------------------------------------------------- Index this file Aventura_Espacial.zip La Aventura Espacial (the Space Adventure), by Aventuras AD. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a C64 version is in games/c64/spanish/espacial.zip, and a DOS version is in games/pc/spanish/espacial.exe, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) Chichen_Itza.zip Chichen Itza; book three (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated text adventure by Aventuras AD. (An Amiga version of this game is in games/amiga/spanish/chichen.zip, and a DOS version is in games/pc/spanish/chichen.exe) Jabato.zip El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, and a DOS version is in games/pc/spanish/jabato.exe, and an MSX version is in games/msx/spanish/Jabato.zip) La_Aventura_Original.zip La Aventura Original, an illustrated text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. (An Amiga version of this game is in games/amiga/spanish/original.zip, and a DOS version is in games/pc/spanish/original.exe, and an MSX version is in games/msx/spanish/AventuraOriginal.zip) Los_Templos_Sagrados.zip Tulum y Coba: Los Templos Sagrados; book two (in two parts) of the trilogy Leyendas de Ci-U-Than, by Aventuras AD. (An Atari ST version of this game is in games/atari-ST/spanish/templos.exe, and a DOS version is in games/pc/spanish/templos.exe) achus.sna Achus Babilonia, by Penazo Soft. disapp.zip Disappearance! (Henry Holmes #1), by Juan Manuel Martin Castillo. drVanHalenUltimoActo.zip Dr. van Halen: Último Acto. Created by Josep Coleta using PAWS. freeze.zip Freeze Aliens, by Juan Manuel Martin Castillo. medialand.zip Historias de Medialand, by Javier San Jose. memhobbit.zip Memorias de un Hobbit, by Javier San Jose. profundo.zip El Sueno Profundo (part 1), by Juan Manuel Martin Castillo. tale.zip Strange Tale (Henry Holmes #2), by Juan Manuel Martin Castillo. thehouse.zip The House, by Juan Manuel Martin Castillo. things.zip Things!, by Juan Manuel Martin Castillo. whitman.zip Whitman Day (parts 1 to 3), by Juan Manuel Martin Castillo. if-archive/games/spectrum/swedish: ---------------------------------- Index this file 99y.zip 99Y by UK Lead, a Swedish adventure written with The Quill. prinsess.sna Prinsessen i Berget det Blaa. if-archive/games/springthing/2002: ---------------------------------- Index this file blues.z5 Tinseltown Blues: A quest for success in Hollyweird, by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp. Version 1.1 / Serial Number 020618 [file is linked from games/zcode/blues.z5] if-archive/games/springthing/2003: ---------------------------------- This directory contains files relating to Adam Cadre's 2nd Annual Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file SpringThing.html Information about the competition. SpringThing2003.zip All of the entered games, available in one archive. if-archive/games/springthing/2003/cofire: ----------------------------------------- Index this file cofire.z5 The Cross of Fire, an Interactive Inquiry, by Matthew Carey. Release 1 / Serial number 030329 cofire.sol Solution for The Cross of Fire. if-archive/games/springthing/2003/inevita: ------------------------------------------ Index this file Inevita.z5 Inevitable, by T. L. Heinrich (a.k.a. Kathleen M. Fischer). Release 1 / Serial number 030225 (an updated version is in games/zcode/Inevita.z5) if-archive/games/springthing/2003/parrots: ------------------------------------------ Index this file parrots.t3 Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus, by Dan Shiovitz and Emily Short. TADS 3 game file. parrots.3r0 TADS 3 resource file for Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus. README.txt Description of Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus. hints.html Hints for Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus. if-archive/games/springthing/2003/puddles: ------------------------------------------ Index this file puddles.acd Puddles on the Path, by Anssi Raisanen. puddles.dat Data file for the above Alan game. walkthrough.doc Walkthrough for Puddles on the Path. if-archive/games/springthing/2005: ---------------------------------- This directory contains files relating to Greg Boettcher's 2005 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. SpringThing2005.zip All of the entered games, available in one archive. -------------------------------------------------------------------------------- Authority.zip Authority - Life in a Central Government Authority, by Eva Vikstroem. (Inform) Release 1 / Serial number 050205 SecondChance.zip Second Chance, by David Whyld. (ADRIFT) Threnody.zip Threnody: A cat o' nine tails; a tale of nine cats, version 1.0b, by John "Doppler" Schiff. (TADS) bbn.gam Bolivia By Night, by Aidan Doyle, release 1. (TADS) flatfeet.zip Flat Feet, a Farcical Interactive Mystery, by Joel Ray Holveck. (Inform) Release 1 / Serial number 050313 teller.zip Whom The Telling Changed, by Aaron A. Reed. (Inform) Release 1 / Serial number 050330 if-archive/games/springthing/2006: ---------------------------------- This directory contains files relating to Greg Boettcher's 2006 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. SpringThing2006.zip All of the entered games, available in one archive. -------------------------------------------------------------------------------- baron.zip De Baron/The Baron, by Victor Gijsbers, release 1. (Inform) mould.zip The Potter and the Mould, by Robert Street. (ADRIFT) pmime.hex Pantomime, by Robb Sherwin. Release 1.00. (Hugo) warlord.zip The Warlord, The Princess and The Bulldog, by David Whyld. Version 1. (ADRIFT) if-archive/games/springthing/2007: ---------------------------------- This directory contains files relating to Greg Boettcher's 2007 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. SpringThing2007.zip All of the entered games, available in one archive. -------------------------------------------------------------------------------- CamelGirl.zip The Epic Origins of CamelGirl! by Brandi Wilcox. Version 1. (TADS 3) Fate.z8 Fate, by Victor Gijsbers. Release 1. (Inform 7) rking-graphics.taf The Reluctant Resurrectee (graphical version), by David Whyld. Version 1. (ADRIFT) rking.taf The Reluctant Resurrectee (non-graphical version), by David Whyld. Version 1. (ADRIFT) volant.zip Stowaway, by C. Henshaw. (ADRIFT) if-archive/games/springthing/2008: ---------------------------------- This directory contains files relating to Greg Boettcher's 2008 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. SpringThing2008.zip All of the entered games, available in one archive. -------------------------------------------------------------------------------- BlueLacuna.zip Blue Lacuna: Sneak Preview, by Aaron A. Reed. Release 1. (Glulx) Replay.zip Pascal's Wager, by Doug Egan. Release 1. (Z-code) WithoutAClue.taf Without A Clue, by David Whyld. (ADRIFT) if-archive/games/springthing/2009: ---------------------------------- This directory contains files relating to Greg Boettcher's 2009 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. SpringThing2009.zip All of the entered games, available in one archive. -------------------------------------------------------------------------------- FlusteredDuck.ulx A Flustered Duck, by Jim Aikin. (Glulx) Realm_of_Obsidian_v062.zip Realm of Obsidian, by Amy Kerns. (Windows, includes sounds) Realm_of_Obsidian_v062_NS.zip Realm of Obsidian, by Amy Kerns. (Windows, no sound) TheMilkOfParadise.zip The Milk of Paradise, by Josh Graboff. (Z-Code) vague.zip Vague, by Richard Otter. (ADRIFT) if-archive/games/springthing/2010: ---------------------------------- This directory contains files relating to Greg Boettcher's 2010 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. if-archive/games/springthing/2011: ---------------------------------- This directory contains files relating to Greg Boettcher's 2011 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. SpringThing2011.zip All of the entered games, available in one archive. -------------------------------------------------------------------------------- Bonehead.zip Bonehead, by Sean M. Shore. (Glulx) HallowEve.zip Hallow Eve, by Michael Wayne Phipps Jr. (Glulx) MMA.zip Mentula Macanus: Apocolocyntosis, by One of the Bruces and Drunken Bastard (Glulx) Promise.zip The Promise, by Sean Huxter. (Glulx) TheLostIslandsOfAlabaz.zip The Lost Islands of Alabaz, by Michael Gentry. (Glulx) Wetlands.zip Wetlands, by Clara Raubertas. (Glulx) wetlands-walkthrough.txt Walkthrough for Wetlands, by Clara Raubertas. if-archive/games/springthing/2012: ---------------------------------- This directory contains files relating to Greg Boettcher's 2012 Interactive Fiction Spring Thing. -------------------------------------------------------------------------------- Index this file readme.txt Information about the competition. SpringThing2012.zip All of the entered games, available in one archive. -------------------------------------------------------------------------------- Sleuth.quest Sleuth, by Scott Greig. (Quest) TheEggAndTheNewbie.zip The Egg and the Newbie, by Robert DeFord. (Glulx) TheEggAndTheNewbieWalkthrough.txt Walkthrough to The Egg and the Newbie, by Robert DeFord. TheRocketManFromTheSea.zip The Rocket Man from the Sea, by Janos Honkonen. (Z-code) TheWhiteBull.zip The White Bull, by Jim Aikin. (TADS 3) if-archive/games/tads: ---------------------- This directory contains TADS game files, which can be used on any machine that runs the TADS interpreter (version 2 or later). To get a TADS 2 interpreter for your favorite system, look in if-archive/programming/tads2/executables/, and for a TADS 3 interpreter, look in if-archive/programming/tads3/executables/. -------------------------------------------------------------------------------- Index this file 00ReadMeFirst-TADS An instruction sheet describing how to play TADS games on many computer systems, by Neil K. Guy [file is linked to programming/tads2/executables/00ReadMeFirst-TADS] 1893Demo.gam 1893: A World's Fair Mystery, version 2.5d demo, written by Peter Nepstad. A diamond theft leads to kidnapping and murder on the grounds of the 1893 Columbian Exposition. 2044.gam 2044: Space Troopers, release 1.0 A science fiction adventure by Angus R. McLaren 3.gam += 3: A Logical Adventure, v1.2 by Carl de Marcken and Dave Baggett (source code is in games/source/tads/3.gam) AllHope.zip All Hope Abandon, version 2, by Eric Eve. (source code is in games/source/tads/AllHopeAbandonSource.zip) AllHopeWebUI.t3 All Hope Abandon, version 4, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. Babel31.gam Babel, release 3.1, by Ian Finley. (a DOS executable is in games/pc/Babel.exe, a Mac version is in games/mac/babel-31.hqx, and the original competition entry is in games/competition97/tads/babel/babel.gam) BattleSimDemo.zip A TADS 3 demonstration of various forms of combat. Version 1.06, by James Mallette. Blighted.zip Blighted Isle, version 1, by Eric Eve. Darkness.zip In Darkness, version 1.0, by GoblinBoy. WARNING: This game contains scenes of an explicit sexual nature. Deanna.zip Deanna version 1.1, by Optimus WARNING: This game contains scenes of an explicit sexual nature. Drool.zip Drool, version 1.2. A puzzle solving tour of 1994 Cambridge MA, as a dog on a quest for a stick. TADS version by John Huebner, ported from the original HTML game by Jeff Breidenbach. Elysium.zip The Elysium Enigma, version 2.03, by Eric Eve. (the original competition entry is in games/competition2006/tads3/elysium/Elysium.t3) ElysiumWebUI.t3 The Elysium Enigma, version 2.04, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. Enhanced.tar.Z Enhanced release 3/941004, the first (and so far the only) part of the Cyberventure trilogy; a cyberpunk SF adventure by Hans Persson and Dominik Zemmler Escape.zip Escape from the Crazy Place, a Choose-Your-Own-Nightmare, by J. J. Guest. Version 1. An illustrated choose your own adventure type game written over 22 years. Ground.gam Common Ground, Version 1 (17jan2000), written by Stephen Granade. From the introduction: "Great, just great. First you oversleep, end up being late for school. Then the whole day sucks so bad you can barely wait until seventh period's over and you're free. Now you've wasted so much time watching TV that you've gotta rush through your makeup or you won't be ready for tonight before April gets here with her wheels. Mississippi may say you're old enough to drive, but Frank sure doesn't agree." (source code is in games/source/tads/Ground_src.zip) GunMute.t3 Gun Mute, version 6. An IF shoot-em-up by C.E.J. Pacian. Hero1r3.gam HERO, INC Part One: "Calling All Heroes", an Interactive Fantasy by Nate Cull. Release 3 / February 1997 LydiasHeart.zip Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive reworking of the author's previous game, "Last Resort." About 18 new puzzles, an expanded map area, and more conversation with NPCs. The most recent update is available from the author's website at . (a Windows executable is in games/pc/LydiasHeart.zip) Macrocosm.zip Macrocosm, version 1.0.0, by Shaun W. Donaldson. MarthasBigDate.t3 Martha's Big Date, version 3.0, by Mary Potts, based on a fan-fiction series written for Lois and Clark: The New Adventures of Superman. (a Windows executable is in games/pc/MarthasBigDate.exe) Moist.zip Moist version 1.06, by Scarlet Herring WARNING: This game contains scenes of an explicit sexual nature. (Source code is in games/source/tads/MoistSrc.zip) MrsPepper.t3 Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. (the original IF Beginners competition entry is in games/mini-comps/ifbeginners/IFBeginnersComp2008.zip, a Windows executable is in games/pc/MrsPepper.zip, and source code is in games/source/tads/MrsPepperSrc.zip) Murmel2.zip Murmellius 2, by VDSB. Archive includes game file and source code. [file is linked to games/source/tads/Murmel2.zip] Museum.zip A Night at the Museum Forever, version 1.0, by Chris Angelini. Includes a walkthrough. [file is linked to games/competition95/Museum.zip] Ninjaburger.gam Ninja Burger, by Andrew Drazkowski. "You are a lowly delivery Ninja working for Ninja Burger, the most prestigious fast food burger chain of all time. Use your wits and Ninja skill to reclaim the Golden Ninja Warrior Statue, defeat the evil White Ninja, and crush the sadistic Samurai Burger once and for all!" Parade.comment.txt Solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer [file is linked to games/mac/Parade.comment.txt, to games/pc/parade.txt, and to solutions/Parade.comment.txt] Parade.gam Everybody Loves a Parade release 2.3, by Cody Sandifer (a Macintosh executable is in games/mac/Parade.sit.hqx, a DOS executable is in games/pc/paradeDOS.zip, and a Windows executable is in games/pc/paradeWin95.zip) Recluse.zip Recluse v1.0, by Stephen Gorrell. "All you have to do is knock on the door and deliver the package...". Archive includes game file, a walkthrough and maps. ReeferIsland.gam Reefer Island, a Joneser's Odyssey. Version 1.0, written by Steve Barrera. Rematch.gam Rematch, release 1.0.4. An interactive repetition by Andrew Pontious. RogueOfTheMultiverse.zip Rogue of the Multiverse, version 2, by C.E.J. Pacian. Archive contains TADS game file, Windows executable, PDF feelie, walkthrough and cover art. (the original competition entry is in games/competition2010/tads3/rogue/, and the file is linked to games/pc/RogueOfTheMultiverse.zip) SecondPit.zip The Second Pit, version 1.0, by Andrew Craig, Tom Craig and Sue Medley. School.gam Ballymun Adventure, by Brendan Cribbin. (the original competition entry is in games/competition2006/tads2/school/School.gam, and a Windows installer is in games/pc/School.exe) SmallW3.gam Small World release 3, a Miniature Text Adventure by Andrew D. Pontious (a Macintosh executable is in games/mac/SmallW3.sit; the original competition entry is in games/competition96/smallwld/smallwld.gam) SpecialDetectiveAgent.zip Special Detecive Agent, version 1.0, by Pradeep Baral. SquareCircle.zip Square Circle version 1.1, by Eric Eve. (the original competition entry is in games/competition2004/tads3/squarecircle/SquareCircle.t3, and source code is in games/source/tads/SquareCircleSrc.zip) SquareCircleWebUI.t3 Square Circle version 1.3, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. Stowaway.gam Cerulean Stowaway, version 1.1, by Roger Descheneaux. (the original competition entry is in games/competition2003/tads2/stowaway/stowaway.gam) TheApprentice.gam The Apprentice, by Saevar Benjaminsson. (an MS-DOS executable is in games/pc/TheApprentice.exe) TheSleepingPrincess.t3 The Sleeping Princess, version 2.0, by Molly, Alex, and Mark Engelberg. (the original IF Beginners competition entry is in games/mini-comps/ifbeginners/IFBeginnersComp2008.zip) WalkerSilhouette.zip Walker and Silhouette, a keyword only adventure. Version 9, written by C.E.J. Pacian. Archive contains TADS game file, Windows executable, HTML manual and cover art. (file is linked to games/pc/WalkerSilhouette.zip) WutheringHeights.t3 Wuthering Heights, version 1.0, adapted from Emily Brontë's novel by Jonah Siegel. aayela.gam Aayela, an Interactive Vision, Release 1.2 by Magnus Olsson. (the original competition entry is in games/competition96/aayela/aayela.gam, and source code is in games/source/tads/aayelasrc.zip) abductv2.gam Alien Abduction? version 1.2, by Charles Gerlach. (the original competition entry is in games/competition96/abduct/abduct.gam) above.gam Above and Beyond! version 1.22, by Mike Sousa. alone1.gam All Alone, by Ian Finley. amissville.gam Amissville version 1.0, by Tilli Productions. amoi.gam A Matter of Importance, version 1.1, by Valentine Kopteltsev. (the original competition entry is in games/competition2007/tads2/amoi/amoi.gam) arrival.zip Arrival, or Attack of the B-Movie Cliches, version 2, by Stephen Granade. HTML TADS game and resource files. For sound a HTML TADS 2.2.7 interpreter is required. (source code is in games/source/tads/arrsrc.zip and the original competition entry is in games/competition98/tads/arrival/arrival.gam) awe.gam At Wit's End version 1.2, by Mike Sousa. (the original competition entry is in games/competition2000/tads/awe/awe.gam) banana.zip The Quest of the Golden Banana, version 1.7, by Eric Eve. (This game is part of the TADS 3 Tour Guide, which is in programming/tads3/manuals/) barometer.gam Spyder and Jeb, Version 1.0, an interactive puzzle by Neil deMause. A parody of Andrew Plotkin's game "Spider and Web". beet.zip The Beetmonger's Journal, an Archaeological Epiphany, Version 1.1, written by Aubrey Foil (Scott W. Starkey). Archive includes the game, hints and a walkthrough. (the original competition entry is in games/competition2001/tads/Beet/Beet.gam) bmch.zip Bad Machine, Release 1.2, by Dan Shiovitz. Archive includes a machine independent TADS .gam file and a text readme. bmiss.gam Bmissfille, by "Tilli Productions". Serial Number 20020410, Release 1. broken.zip The Broken String, a Punk-Rock Adventure version 1.1 by Harel Malka and Ran Kramer. TADS .gam file, TADS runtime for DOS, and a walkthrough [file is linked to games/pc/broken.zip] ccr.tar.Z Colossal Cave Revisited A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. [file is linked to games/source/tads/ccr.tar.Z and to games/adventions/others/ccr.tar.Z] ccr.oldtr.tar.Z Colossal Cave Revisited A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/source/tads/ccr.oldtr.tar.Z and to games/adventions/others/ccr.oldtr.tar.Z] choice.gam Your Choice, by J. Robinson Wheeler. coast.zip The Coast House version 1.1, by Stephen and Dan Newton. The zip file contains the game, a walkthrough, and a map of the game (the original competition entry is in games/competition2001/tads/coast/) comp02tr.t3 Comp02ter Game version 1.0, by Austin Thorvald, aka Brendan Barnwell. cquest.zip CoffeeQuest 2, by Dog Solitude. Archive includes TADS .gam file and a walkthrough. (the original competition entry is in games/competition2002/tads2/cquest/cquest.gam) cruise.gam The Cruise version 1.1, by Normal Perlmutter (the original competition entry is in games/competition2001/cruise/cruise.gam) cube.gam Tyler's Great Cube Game v1.1, by Tyler Bindon and Steven Taschuk. Not really a full adventure, more of a deviously fiendish puzzle. dampcamp.gam The Damp Camp release 1.2, a TADS adventure by JAMJAR Software (James Dean and Jarvist Frost) dearbrian.zip Dear Brian, version 1.10, a work of adult interactive fiction by Choices. deepspace.zip Deep Space Drifter 1.0, by Michael J. Roberts and Steve McAdams (now freeware) depravityBITES.zip Depravity Bites Release 1.4, by Samantha Jones. The archive includes the game, its source code, and hints. WARNING: This game contains scenes of an explicit sexual nature. diemasse.gam Die Vollkommene Masse, by Alice Merridew, aka Omega. WARNING: Contains adult content. ditchday.zip Ditch Day Drifter, by Michael J. Roberts This is the example TADS game referred to in the TADS documentation files. TADS source code and .gam file. [file is linked to games/source/tads/ditchday.zip] ecdysis.zip Ecdysis, version 1.6, by Peter Nepstad. Based on an entry in H.P. Lovecraft's Commonplace Book. eterna.zip Eterna Corp, by Christopher Cole. WARNING: Contains adult content. excuse.zip Excuse Me, Do You Have The Time? by Jean Childs. exhibit21.gam Exhibition, version 2.1, by Ian Finley. (a Windows executable is in games/pc/exhibit.exe; the original competition entry is in games/competition99/tads/exhibit/) firebird.gam Firebird, version 1.01 (2nd November 1998), by Bonnie Montgomery. "Firebird is an interactive retelling of a Russian folk tale." firwitch.zip John's Fire Witch version 1.01 (02/04/95), by John T Baker II. DOS executable and machine-independent TADS .gam file [file is linked to games/pc/firwitch.zip] flames.zip Perdition's Flames, by Michael J. Roberts. Release 930912 flames_manual.dvi Manual for Perdition's Flames in DVI format, converted by Hugh Allen. flames_manual.pdf Manual for Perdition's Flames in PDF format, converted by Hugh Allen. flames_manual.ps Manual for Perdition's Flames in Postscript format, converted by Hugh Allen. fm.gam Finding Martin, version 1.12, by Gayla Wennstrom. fmsr4.gam Frobozz Magic Support. An Interactive Short Fantasy, set in the Zork universe, by Nate Cull. Release 4, February 1997 foom.tar.gz FooM - the shoot-'em up text adventure, by dI software (Piers Johnson). TADS source and .gam file. [file is linked to games/source/tads/foom.tar.gz] forever.zip Elizabeth Hawk's Forever Always: a Romance Novel Game, written by Iain Merrick. (the original entry to the RomanceNovelComp is in games/mini-comps/rncomp/, and a Macintosh executable is in games/mac/forever.sit) fourin1.gam Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. (the original competition entry is in games/competition98/tads/fourin1/, an MS-DOS executable is in games/pc/fourin1.zip, a Macintosh executable is in games/mac/fourin1.sit, and source code is in games/source/tads/4in1_src.zip) frenfive.gam The Frenetic Five vs. Sturm und Drang version 1.1, interactive fiction by Neil deMause (a Macintosh executable is in games/mac/frenfive.sit.hqx, a Windows executable in games/pc/frenfive.zip, and the original competition entry is in games/competition97/tads/frenfive/frenfive.gam) fren5-2.zip The Frenetic Five vs. Mr. Redundancy Man (The Frenetic Five Epsiode 2), version 1.2, interactive fiction by Neil deMause (a Macintosh executable is in games/mac/fren5-2.hqx) fren5-3.gam The Frenetic Five vs. The Seven Deadly Dwarves (The Frenetic Five Epsiode 3), version 1.0, by Neil deMause friendly.gam Friendly Foe, release 2, by Mike J. Sousa. frust.zip Frustration version 1.02 (960115), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/Frustration.dms for an Amiga version) [file is linked to games/pc/frust.zip] ftf.gam First Things First, written by J. Robinson Wheeler. Version 3.0 20061221 ftf_manual.pdf Manual for First Things First, in Adobe PDF format. fusillad111.zip Fusillade version 1.11, by Mike Duncan (the original competition entry is in games/competition2001/tads/fusillad/) gate.gam The Gate, version 1.1. An interactive decision by Owen Parish. gc-gam.zip GC: A Thrashing Parity Bit of the Mind, the 1994 MIT AI Laboratory Olympics text adventure game by Carl de Marcken, David Baggett, and Pearl Tsai (source code is in games/source/tads/gc-src.zip) gfleece.zip The Golden Fleece version 1.00 (960114), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/GoldenFleece.dms for an Amiga version and games/pc/fleece.zip for the 1989 DOS version) [file is linked to games/pc/gfleece.zip] gna.zip Generic New York Apartment Building, a work of adult interactive fiction by NewKid. In this game you are a New York City apartment superintendant. You work in a building in which many of the tenants are parodies of American sit-com characters. Game makes extensive use of HTML-Tads, but can be played in text only mode just fine. This is the main game file; it can be played with a TADS interpreter version 2.2.4 or later. WARNING: This game (text and graphics) contains themes and scenes of a sexual nature. It is intended for adults only. gnars.zip Generic New York Apartment Building, a work of adult interactive fiction by NewKid. This file contains the graphics (gna.rs0) and sound (gna.rs1) files for the game. Add these files if you play using HTML-TADS or HyperTADS or another graphics enabled TADS interpreter. WARNING: This game (text and graphics) contains themes and scenes of a sexual nature. It is intended for adults only. golddemo.zip The Golden Skull, a complete working demonstration game for HTML TADS with images and sounds, by Neil K. Guy. Requires the HTML TADS interpreter. [file is linked to programming/tads2/examples/golddemo.zip] gpeace.gam Galactic Peace, by Jeffrey Rosenthal. Version 1.0, March 2009. grip.gam Losing Your Grip, a Journey in Five Fits. Version 5 (Nov 30 2001), by Stephen Granade. (source code is in games/source/tads/gripsrc.zip) gripfeelies.zip The registration goodies, including a registration key file, for the game Losing Your Grip, by Stephen Granade. hamper.gam To Hell in a Hamper, version 1.0, by J.J. Guest. (an Adrift version is in games/adrift/ToHellInAHamper.zip) helpgam1.zip The Adventures of Helpfulman, a Day in the Life of the Heroic Mark Dent. An Interactive Comic Adventure, version 1.0.0, by Philip Dearmore. Archive includes TADS .gam file and HTML-TADS resource files. (a Windows executable is in games/pc/helpwin1.zip) hgrail.zip The Holy Grail version 1.01 (960227), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/HolyGrail.dms for an Amiga version) [file is linked to games/pc/hgrail.zip] house.gam The House - a first attempt at Interactive Fiction, by Owen Parish. indigo.t3 Indigo, version 1, by Emily Short. A somewhat unusual retelling of the Rapunzel story. infinity.zip The Island of Infinity, release 1.1, by Alex Freeman. inherit.gam Inheritance, by Eric Toth. islecult.gam The Isle of the Cult, release 2, by Rune Berg. kaged_s.gam Kaged, by Ian Finley. Winner of the 2000 IF Competition. Shareware, included are images but no music. (a Windows executable is in games/pc/kaged_s.exe, and the original competition entry is in games/competition2000/tads/kaged/kaged.gam) katana.gam Katana, version 2.0, by Matt Rohde. (Macintosh executables are in games/mac/Katana.bin and games/mac/Katana.hqx) king.zip The Journey of the King, version 1.1, by Peter Nepstad, adapted from the short story by Lord Dunsany. kissing.zip Kissing the Buddha's Feet, An Interactive Cramming by Leon Lin. Version 2.1. (the original competition entry is in games/competition96/kissing/kissing.gam) kitchen.zip Kitchen Encounters, Version 0.2, by Andy Jewell. To quote the author from his description, "After re-arranging the kitchen, my wife sent me the following to let me know where things should go. Shortly thereafter TADS arrived, and the rest is history." Includes machine-independent TADS .gam file and a description of the origins of the game. lambs.gam Silence of the Lambs, An Interactive Horror. The author prefers to stay anonymous :-) (an Inform port is in games/zcode/lambs.z5) legend.tar.Z The Legend Lives! v1.0 An Unnkulian Universe Unventure, by David Baggett. [file is linked to games/adventions/others/legend.tar.Z] legend386.zip The Legend Lives! v1.0 An Unnkulian Universe Unventure, by David Baggett. 386SX or later CPU required. [file is linked to games/pc/legend386.zip and to games/adventions/pc/legend386.zip] lethe.txt Describes the difference between the following two files: lethe.zip Lethe Flow Phoenix: A Flight of Fantasy by Dan Shiovitz. Release 2.1, September 1995. This version uses the TADS 2.2 file I/O features. lethe_noio.zip This version does not use file I/O; use it if the other version will not work for you. lost202g.zip Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (TADS source code is in games/source/tads/lost202s.zip, executables are in games/mac/LostAdv2.0.2.sit.hqx and in games/pc/lost202.zip) lostny.egg Some Easter eggs from Lost New York (see below) and what you can win if you find them, by Neil deMause [file is linked to games/mac/lostny.egg and to games/pc/lostny.egg] lostny14.gam Lost New York version 1.4, April 1997. a time-travel TADS adventure by Neil deMause. The built-in hint system is disabled in this freeware version; type REGISTER to see how to get the full version. Machine-independent TADS .gam file (a PC executable is in games/pc/lostny14.zip, and a Macintosh executable is in games/mac/lostny14.sit) maiden.zip Maiden of the Moonlight version 1.4, by Brian P. Dean (the original competition entry is in games/competition96/maiden/maiden.gam) mansion.gam The Mansion or The Tale of the Adventurous Thief release 4, by The Wildman (loosely based on The Miser's House by M. J. Lansing) meine.gam Meine Dalix, by Alice Merridew, aka Omega. WARNING: Contains adult content. metroid.gam Metroid (v0.5 Release 1), a text version of Metroid by Retro Studios and Billy Rawls. (source code is in games/source/tads/tadsmetsrc.zip) mission.zip The Mission version 1.02 (960331), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/Mission.zip for an Amiga version) [file is linked to games/pc/mission.zip] modern.gam Modernism version 1.0, by Jacob Solomon Weinstein, includes both "Waiting for Godot" and "No Exit" mrsk.zip Magic Realms: The Sword of Kasza, by James Mallette. Machine independent .gam file and TADS runtime for DOS [file is linked to games/pc/mrsk.zip] museum.gam Museum of TADS, an interactive translation of the Museum of Inform. Inform version originally written by Graham Nelson; ported to TADS by Kevin Forchione. Release 2 / Serial number 991214 (TADS source code is included in programming/tads2/examples/inform.zip, and the original Inform source code is in programming/inform6/examples/Museum.inf) myth.zip Myth, an adventure based on Greek and Roman mythology, by Barry Volain. Machine independent .gam file and TADS runtime for DOS [file is linked to games/pc/myth.zip] nbdemo.gam The Singular, and Historically Inaccurate, Misadventures of Nobeard: Would-be Scourge of the Carribbean, Quest Adventure #4 by Colm McCarthy. Playable demo of a game in development. ng.gam A Night Guest, Version 1.1, by Valentine Kopteltsev. (the original competition entry is in games/competition2001/tads/ng/ng.gam) ntts.gam No Time To Squeal, by Mike Sousa and Robb Sherwin. Release 1.3 / Serial number 031603 (source code for this version is in games/source/tads/ntts_src.zip and the original competition entry is in games/competition2001/tads/ntts/ntts.gam) oaf.zip Once and Future, Release 2.1 (Freeware, January 2001), written by G. Kevin Wilson. Zip archive. oaf.sit.hqx Once and Future, Release 2.1 (Freeware, January 2001), written by G. Kevin Wilson. Macintosh format archive. ofd.gam One Foot Down, an experiment in hopelessly unfunny sarcasm, by Jason Reigstad. Version 2. pastense.zip Past Tense, An Interactive Intrigue by Dave Nault. TADS source code and compiled game file. [file is linked to games/source/tads/pastense.zip] pcu10.zip PC University: An Everyday Nightmare, version 1.0, a TADS adventure by Neil deMause. Machine independent .gam file and TADS runtime for DOS [file is linked to games/pc/pcu10.zip] (MacWesleyan, the Macintosh version, is in games/mac/MacWes10.sit.hqx) pesach.zip The Pesach Adventure, by Avi Gobbler Productions. A simple game for Jewish children about the search for chametz on the night before the Seder night. pill.gam A Sugared Pill, version 1.2, by Colin Borland. (a Windows installer is in games/pc/pill.exe) plant_2.zip The Plant, Release 2 (Special Edition), by Mike Roberts. (source code for this version is in games/source/tads/plantsrc_2.zip and the original competition entry is in games/competition98/tads/plant/plant.gam) polyadv.gam PolyAdv 3.21, a TADS version of the original Adventure / Colossal Cave text adventure, including: The original 350 point game by Crowther and Woods, ported by David Baggett. The 550 point extended version by David Platt, ported by Bennett Standeven. The 580 point extended version by Mike Goetz, ported by Bennett Standeven. The 551 point version by David Long and an anonymous author, ported by David Picton. A 701 point version by David Picton, combining the 550 point and 551 point versions. A 701+ point version by David Picton, based on the 701 point version but with new extensions. (source code is in games/source/tads/polyadv_320e.zip) ptbad4.gam PTBAD4: How the Record Got its Groove Back. Version 1.0, by Xorax, aka Jonathan Berman. ptbad5.gam PTBAD5: Jesus Attack of Jesus Christ and the Church of the Seventeenth day Robots. Version 1.003, by Xorax, aka Jonathan Berman. quick.gam A Simple Theft, an interactive larceny by Mark J. Musante. Serial No. 20000810, Release 3 return-to-ditch-day.zip Return to Ditch Day, release 1, by Michael J. Roberts. rylvania.tar.Z The Horror of Rylvania, by D. A. Leary Playable DEMO v1.0 (for the full version see games/adventions/adventions.zip) [file is linked to games/adventions/others/rylvania.tar.z] sabotage.gam Sabotage on the Century Cauldron, release 1.1, by Thomas de Graaff. (the original competition entry is in games/competition2005/tads2/sabotage/sabotage.gam and a DOS executable is in games/pc/sabotage.exe) sanecube.gam Insanity Cubed, by Simmon Keith Barney. Development version 0.98 savannah.gam Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Version 1.0.3, 3/5/98. (the original competition entry is in games/competition97/tads/savannah/savannah.gam) saveprinceton20.gam Save Princeton version 2.0 by Jacob Solomon Weinstein and Karine Schaefer. scavenger.zip Scavenger: Night's Edge interactive fiction, by Quintin Stone. Version 1.2. (the original competition entry is in games/competition2003/tads2/scavenger/scavenger.gam and a Windows executable of this game is in games/pc/scavenger.zip) shadow.gam Shadowland I: The Tower of Iron, Interactive Role-Playing System, Release 1.0, by Tom Claburn. (source code is in games/source/tads/shadow.zip) shelby.zip The Light: Shelby's Addendum. Quest Adventure #3, by Colm A. McCarthy. Version 2.1, release 19960901. Number #1 of the series, Manor of Madness, is in games/spectrum/mnrmdnss.zip (a PC executable of this game is in games/pc/shelbypc.zip; a Macintosh executable is in games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx) slapthatfish.zip Slap That Fish, Version 1.1, by Peter Nepstad. This time, those fishy bastards are finally going to get what's coming to them. (the original competition entry is in games/competition2007/tads2/slapthatfish/slapthatfish.gam) son0.gam Prelude to Night, the epilogue to an unfinished prequel to Gerry Kevin Wilson's "Sea of Night", written by Ivan Cockrum. son1.gam The Sea of Night release 2, by Gerry Kevin Wilson. A short TADS adventure in which you are a sort of 'interplanetary trucker' making a run with a load of bananas. Bad things happen, and you wind up on an odd spaceship that seems to be organic. space.t3 Space Shooter: A TADS 3 abuse. Version 3, by Krister Fundin. spatial.t3 Rat In Control, version 1.0, written by Mike Roberts. An experimental game supporting both conventional compass directions and relative directions ("in front of you," etc.). (source code is in games/source/tads/spatial_source.zip) storm.zip Shelter from the Storm, version 1, by Eric Eve. stormWebUI.t3 Shelter from the Storm, version 1.1, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. stranded.gam Stranded version 1.0, written by Jim Bayers. (a Windows executable is in games/pc/stranded.zip) suprematism.zip An experimental work exploring interactivity in IF, by Andrey Grankin. It consists of two pieces: an 'absolutely non-interactive' piece, and an 'absolutely interactive' one. According to the author, the idea for this came from the influence of Kazimir Malevich's work. tads-gamelist1.txt The Complete, Unofficial List of TADS Games v3.00 (jan93), by Alan Mead [file is linked to info/tads-gamelist1.txt] tads-gamelist2.txt The (Other) TADS Game List, version 1.2 (20aug96), by Gerry Kevin Wilson and Paul David Doherty [file is linked to info/tads-gamelist2.txt] tads_dungeon.zip Dungeon, the more or less public domain version of the original MIT Zork, ported to TADS by Darin Johnson (v0.3 beta). Based on the FORTRAN version 3.1A, 1-Feb-94. Compiled .GAM file and complete TADS source code. [file is linked to games/source/tads/tads_dungeon.zip] the_one.zip The One That Got Away, version 1.2 (release 3), by Leon Lin. (the original competition entry including a walkthrough is in games/competition95/TheOne.zip) theoracle.zip The Oracle, version 1.5 by Brandon Allen. Archive includes TADS game file and a map. tide.zip The Ebb and Flow of the Tide, version 1.1, by Peter Nepstad, adapted from the short story by Lord Dunsany. tildeath.gam Till Death Makes a Monk-Fish Out of Me, by Michael J. Sousa and Jon Ingold. Release 1.1 / Serial number 021103 (the original competition entry is in games/competition2002/tads2/tildeath/tildeath.gam) tnc.zip Tomorrow Never Comes, version 2.21, by A. Bomire. A James Bond parody with adult content. toonesia.gam Toonesia, A Mini Text-Adventure Game, version 1.1, by Jacob Weinstein (the original competition entry is in games/competition95/toonesia.gam) tortoise.gam The Lesson of the Tortoise, release 2, by G. Kevin Wilson. A game based on some aspects of Chinese folklore. Some adult content. tow11.gam Undertow v1.1 (05sep95), by Stephen Granade. TADS game file only. (the original competition entry with instructions is in games/competition95/tow.zip) underoos.gam The Underoos that ate New York! by Gerry Kevin Wilson, version 2.0. (a DOS executable is in games/pc/underoos.zip, a Macintosh executable is in games/mac/underoos.sit; both these are version 1.0) undo.gam Undo, version 1.0.1, by Neil deMause [file is linked to games/competition95/undo.gam] unease.gam Unease, Release 2.0 [020909], by Brendan J. O'Brien. (Note from the author: this game contains a walkthrough which can be viewed using the undocumented command WALKMETHRU whenever a standard command prompt is available.) unnkhz10.tar.Z Unnkulia One-Half: The Salesman Triumphant, plus a playable demo of Unnkulia Zero: The Search for Amanda. Both games are version 1.0, by D. A. Leary. [file is linked to games/adventions/others/unnkhz10.tar.z] unnkhz10.oldtr.tar.Z Unnkulia One-Half: The Salesman Triumphant, plus a playable demo of Unnkulia Zero: The Search for Amanda. Both games are version 1.0, by D. A. Leary. Contains .GAM files that work with older (< 2.1) versions of the TADS run-time. [file is linked to games/adventions/others/unnkhz10.oldtr.tar.z] urban1.zip Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore. Machine independent .gam file and DOS executable. [file is linked to games/pc/urban1.zip] uu1v301.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01 by D. A. Leary. [file is linked to games/adventions/others/uu1v301.tar.z] uu1v301.oldtr.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01 by D. A. Leary. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/adventions/others/uu1v301.oldtr.tar.z] uu2v30.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0 by David M. Baggett. [file is linked to games/adventions/others/uu2v30.tar.z] uu2v30.oldtr.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0 by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/adventions/others/uu2v30.oldtr.tar.z] uux.gam Unnkulia X: Escape of the Sacrificed, Version 1.1, by Valentine Kopteltsev. (the original competition entry is in games/competition2000/tads/uux/uux.gam) veritas22.gam VERITAS: A Harvard Game of Interactive Fiction, version 2.2, by James T. Reese (see games/mac for a stand-alone Macintosh version) videobar.zip I'm Gonna Take You To The Video Bar! Version 1.1, by James Mitchelhill. waterbrd.gam The Water Bird, release 1.1, by Athan Skelley (the original competition entry is in games/competition99/tads/waterbrd/waterbrd.gam) way.zip Waystation v1.1 (19dec95), by Stephen Granade. worlds.zip Worlds Apart, an Interactive Fugue, Version 2.2, written by Suzanne Britton. (a Windows version is in games/pc/worlds.exe, and a Mac version is in games/mac/worlds.hqx) wormhole.zip Wormhole: The Beginning release 1.0, a TADS (and WorldClass) introductory adventure by Philip Dearmore (introductory meaning promotional, I think). Machine independent .gam file and DOS executable [file is linked to games/pc/wormhole.zip] xarbo.zip Escape from the Arboretum, by Robbies Dog. The archive contains the game and a walkthrough. zebulon3.zip Uncle Zebulon's Will, an Interactive Inheritance. Release 3.0 / 030115, by Magnus Olsson. Winner of the TADS category of the 1995 IF competition. (the original competition entry is in games/competition95/zebulon.gam, and TADS source is in games/source/tads/zeb3src.zip) zero.gam Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer. (a Mac version is in games/mac/zero.sit.hqx, a DOS version is in games/pc/zeroDOS.zip, a Win95 version is in games/pc/zeroWin95.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) if-archive/games/tads/russian: ------------------------------ This directory contains Russian TADS game files, which can be used on any machine that runs the TADS interpreter (version 2 or later). -------------------------------------------------------------------------------- Index this file ditchr.zip Mike Roberts' game "Ditch Day Drifter", translated into Russian by Andrey Grankin. Archive includes TADS game file and source code. (a Windows executable is in games/pc/russian/ditchrexe.zip) [file is linked to games/source/tads/russian/ditchr.zip] if-archive/games/tag: --------------------- This directory contains games written with T.A.G., Martin Oehm's Text Adventure Generator. The compiler and the corresponding game file interpreter T.A.M. (Text Adventure Machine) can be found in directory programming/tag/ -------------------------------------------------------------------------------- Index this file Hortulus.zip Hortulus v1.0, a German text adventure by Florian Edlbauer. Archive includes game and MS-DOS interpreter. [file is linked to games/pc/german/Hortulus.zip] amfluss.tag Begegnung am Fluss, version 1.1 a German text adventure by Florian Edlbauer. (the original competition entry is in games/competition2001/msdos/amflus/amfluss.tag) bann.zip Im Bannkreis, Ein interaktiver Ausreissversuch, a German text adventure with Enchanter-like magic by Martin Oehm. Archive contains only the game file. bann_tam.zip Im Bannkreis, Ein interaktiver Ausreissversuch, a German text adventure with Enchanter-like magic by Martin Oehm. Archive contains the game file and the interpreter. [file is linked to games/pc/german/bann_tam.zip] baum.zip Der Angstbaum, version 1.1, a text adventure in German by Jens Bojaryn. Archive includes the game, the interpreter executable and a description of the game. besucher.zip Der Besucher, version 1.2, a German text adventure by Zoltan Carnovasch. ei.tag Eins, Zwei, Spiegelei, version 1.2, a German text adventure by Florian Edlbauer. fuenf.zip Der Fuenfte Raum, version 1.2, a text adventure in German by Jens Bojaryn. Archive includes the game, the interpreter executable and a description of the game. hirsch.zip Unter Hirschen, version 1.0, written in German by Florian Edlbauer. A visit to a Munich beer garden. (an executable version is in games/pc/german/hirsch.exe) pirate.tag Pirate Adventure, a German rewrite of Scott and Alexis Adams' classic game, by Christian Bluemke. Version 2.02c (2005-01-07). if-archive/games/trs80: ----------------------- Index this file BASIC-Model100.zip A collection of games written in BASIC for the TRS-80 Model 100: Galaxy Trek Adventure, by Howard Batie - a Star Trek Classic adventure. Crash - you play a survivor of a plane crash. Haunted House, by Barry Gaskins. House Adventure - a treasure hunt in a monster-infested house. The Nuclear Submarine Adventure, by Steven Neighorn. Teeny Tiny Text Adventure, by Tim Ekdom - you're searching for a million dollars in an old house. Greg-Hassett.zip A collection of Greg Hassett's games for the TRS-80 Model 1: Devil's Palace Enchanted Island Enchanted Island Plus House of the Seven Gables World's Edge SA-Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to emulators/trs80/SA-Copyright.txt, games/spectrum/SA-Copyright.txt, and scott-adams/Copyright.txt] daggor.zip Dungeons of Daggorath, a graphical RPG for the TRS-80 Color Computer by Douglas J. Morgan. drlvgstn.zip Dr. Livingston Adventure for the TRS-80 Model 1, by R.B. Fullerton (1980). germany.zip Three TRS-80 text adventures by Anthony J. Wood: Germany 1942 Ruins at Time's Edge Space Hunt medvladv.zip Medieval Adventure for the TRS-80 Model 1, by Hugh Lampert (1980). pyramid2000coco.zip Pyramid 2000 by Robert Arnstein, for the TRS-80 Color Computer. pyramid2000trs.zip Pyramid 2000 by Robert Arnstein, for the TRS-80 Model 1. qustfire.zip Quest for Fire, by Anthony J. Wood. A text adventure for the TRS-80, with source code and walkthrough. trs.zip TRS-80 Adventure Game Pack for MS-DOS, compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80 Model I emulator for DOS by Ron Fries, some walkthroughs, and the following games: Adventureland Pirate Adventure Mission Impossible Voodoo Castle The Count Strange Odyssey Mystery Fun House Pyramid of Doom Ghost Town Savage Island Parts 1 and 2 The Golden Voyage Adventure 13 Pharaoh White Palm Martec's Tomb Atlantis Lost Island Quest The House of the Seven Gables Gargoyle Castle Ice World War Time Adventure Crowley Manor Escape from Traan Lucifer's Realm Saigon: The Final Days Enchanted Island Plus The Domes of Kilgari Devil's Palace World's Edge Dragon-Quest Death Dreadnought Pyramid [file is linked to emulators/trs80/trs.zip] if-archive/games/vms: --------------------- This directory contains games which may be played under the Vax VMS operating system. -------------------------------------------------------------------------------- Index this file zk.zip ZK, an adventure running under OpenVMS, written by William B. Lees and Edmund D. Sullivan. Includes VAX and Alpha executables plus documentation. zorkvms.zip Dungeon, the original mainframe MIT adventure game from which Zork I, II, and III were adapted. Includes an executable and FORTRAN source code. if-archive/games/zcode: ----------------------- This directory contains games in Infocom Z-Machine format, NOT games published by the company Infocom. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. Source code of the games, if available, can be found in games/source/inform. -------------------------------------------------------------------------------- Index this file 404-Life_not_found.zblorb 404- Life not found, by Evan Derby. Release 1 / Serial number 110524 69105Keys.zblorb 69,105 Keys, a one room game by David Welbourn. Release 1 / Serial number 090302 (source code is in games/source/inform/69105Keys.inf) 905.z5 9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 (an MS-DOS executable is in games/pc/905.exe) 905notes.txt Brief notes on 9:05, by Adam Cadre 9Dancers.zip The Nine Dancers (Larsoft Adventure number 4). Originally written by G.H. Larsen (1986) and converted to Inform by William Stott. Release 2 / Serial number 040718 (the original BBC version is in games/bbc/9Dancers.zip) AOTYRZ.z5 Attack of the Yeti Robot Zombies, by Oyvind Thorsby. Release 0 / Serial number 060825 Accuse.zblorb Accuse, a small replayable puzzle by David A. Wheeler. Release 4 / Serial number 070321 Acheton.z8 Acheton, by David Seal, Jonathan Thackray and Jonathan Partington (Cambridge University, 1978-80). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Acheton.z8] Acrobat.zblorb The Mysterious Case of the Acrobat and His Peers, an Interactive Mystery, by Amanda Tien. Release 2 / Serial number 090111 Addendum.zblorb Flawed Addendum, by Jalbum. Release 1 / Serial number 080611 Advent.z5 Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321 Advent_Crowther.z5 Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 2 / Serial number 110819 (source code is in games/source/inform/Advent_Crowther_source.txt) Adventure_Time.zblorb Adventure Time, by Derek O'Neill. Release 1 / Serial number 110111 Adventureland.z5 Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111 Aisle.z5 Aisle, an instant in the life of a man, by Sam Barlow. Release 1 / Serial number 990528 AllRoads.z5 All Roads, by Jon Ingold. Winner of the 2001 IF Competition. Release 1 / Serial number 011119 (the original competition entry is in games/competition2001/inform/AllRoads/AllRoads.z5) AlongTheRiver.z5 Along the River, an unlikely slice of life, by Matthew Alger. Release 1 / Serial number 100630 Alpha.z5 Journey to Alpha Centauri (In Real Time), an Interactive Waste of Time, by Julian Fleetwood. Release 3 / Serial number 981017 Apollo18+20.zip Apollo 18+20: The IF Tribute Album, honouring the 1992 album Apollo 18, by They Might be Giants. Each game represents one of the tracks on the album. (file is linked to games/glulx/Apollo18+20.zip) Arid_and_Pale.zblorb Arid and Pale, version 2, by Michael R. Bacon. (source code is in games/source/inform/Arid_and_Pale.txt) Asylum.z5 Asylum, by cpuguy. Release 1 / Serial number 090721 AtWork.z5 Danger! Adventurer At Work! originally written by Simon Avery using The Quill. Ported to Inform by Duncan Cross. Release 1 / Serial number 000705 Aug4.z8 Augmented Fourth, an Interactive Performance, written by Brian Uri. Release 2 / Serial number 090721 (source code is in games/source/inform/Aug4Source.zip) Avon.z5 Avon, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Avon.z5] BackToTheFuture-MartyQuest.zblorb Back to the Future - Marty Quest: an adventure through time, by George Gipe, Ryan North and Hulk Handsome. Release 3 / Serial number 120430 Backup.zblorb Backup, an Interactive System Failure, by Gregory Weir. Release 1 / Serial number 091204 Balances.z5 Balances, An Interactive Short Story by Graham Nelson. Release 5 / Serial number 961216 BaldersDeath.zblorb Balder's Death, by Wynne Lok. Release 1 / Serial number 111107 BedTime.zblorb Bed Time, by Charlie the Spiffy. Release 1 / Serial number 120324 BeingAndrewPlotkin.zblorb Being Andrew Plotkin, by J. Robinson Wheeler. Release 2 / Serial number 080423 (the original competition entry is in games/competition2000/inform/bap/bap.z5) BeingSteve.zblorb Being Steve, An Interactive Fiction by Anonymous. Release 1 / Serial number 060519 Beyond_txt.zip Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Text-only version. Release 5 / Serial number 100115 (a graphical version is in games/glulx/Beyond.zip, an Italian version is in games/zcode/italian/Beyond_txt.zip, and the original competition entry is in games/competition2005/glulx/beyond/) BibleRetold.z5 The Bible Retold: The Bread and the Fishes, a light-hearted adaptation of favourite Bible stories, by Celestianpower and Justin Morgan. Release 8 / Serial number 102283 (the original competition entry is in games/competition2006/zcode/bibleretold/BibleRetold.z5) BiCon.zblorb BiCon, an Interactive Infatuation, by "rach". Release 4 / Serial number 101006 Biscuit.z5 Biscuit, An Interactive Funeral by Petar Kanuritch. Release 1 / Serial number 010310 BrandX.z5 BrandX, by Peter Killworth and Jonathan Mestel (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson, David Kinder and Richard Bos. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Philosopher's Quest". [file is linked to phoenix/games/zcode/BrandX.z5] Bronze.zblorb Bronze, the demonstration game that accompanies Inform 7, by Emily Short. Release 11 / Serial number 060503 BurnTheKoranAndDie.zblorb Burn The Koran and Die, a political satire by Poster. Release 1 / Serial number 101128 ByzantinePerspective.zblorb Byzantine Perspective, a Straightforward Burglary, by Lea. Release 1 / Serial number 091119 (the original competition entry is in games/competition2009/zcode/byzantine/byzantine_perspective.zblorb) Cacophony.z8 Cacophony, an interactive stumbling by Owen Parish. Release 4 / Serial number 091209 Calendar.z5 Calendar, an Inform 7 abuse by Robert Lozyniak. Release 1 / Serial number 070805 CalmMuteMoving.z5 'Calm, Mute, Moving', an interactive interview, by Sonny Rae Tempest. Release 1 / Serial number 110712 Casting.z5 Casting, version 2.1, by 'Trix. Release 2 / Serial number 050707 WARNING: Contains adult content. CatcherInTheRye.zblorb Catcher in the Rye, an adaptation by Frank Teng. Release 1 / Serial number 060611 CaveAdventure.zip Cave Adventure, by Jazz Remington. Release 1 / Serial number 070718 Chaos.z5 Chaos, by John Barker. Release 1 / Serial number 090801 ChildsPlay.zblorb Child's Play, A child, a toy, and a rival, by Stephen Granade. Release 4 / Serial number 080129 Comp96.z5 An unofficial potential 'front-end' game for the yearly IF competitions, providing easily-accessible information on all the games from the '96 competition, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith Release 1 / Serial number 970626 ConanKillEverything.z5 Conan Kill Everything, an interactive massacre by Ian Haberkorn. Release 2 / Serial number 050428 Cottage.zblorb Cottage, an English translation of the Swedish game Stuga, translated by Johan Ottosson. Release 1 / Serial number 090715 (the original Swedish game is in games/zcode/swedish/Stuga.zblorb) Cove.z5 The Cove, an Interactive Seascape, written by Kathleen M. Fischer. Release 3 / Serial number 000525 The original release won Best of Landscape, Interactive Fiction Art Show 2000 CriticalBreach.z8 Critical Breach, an Escape Story, by Grey. Written for the 2010 Jay Is Games "One-Room-Escape" competition. Release 2 / Serial number 100223 Crobe.z5 Crobe, by Jonathan R. Partington (Cambridge University, 1986). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Crobe.z5] CrystalPalace.zip The Crystal Palace, a fantasy within a mystery within a quiet holiday, by Peter Orme. Release 1 / Serial number 111125 CtDoom.z5 Countdown to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000920 Cyclops.z5 The Land of the Cyclops, an experiment by Francesco Cordella. English translation from the Italian by Simone "Sauron" Di Conza. Release 1 / Serial number 020505 D-Day.zblorb D-Day, by Yvette Gilmore. Release 1 / Serial number 110720 DDIV.z5 Dutch Dapper IV: The Final Voyage, a science fiction comedy, written by Harry Hol. Release 11 / Serial number 030207 (an MSDOS executable is in games/pc/DDIV.exe) Damnatio-Memoriae.zblorb Damnatio Memoriae, a story of the Lavori d'Aracne, by Emily Short. Release 5 / Serial number 061008 DashSlapneyPatrol.zblorb Dash Slapney, Patrol Leader: a test of scout skills, or your ability to fake them, by Andrew Schultz. Release 3 / Serial number 120510 (source code is in games/source/inform/DashSlapneyPatrolSource.txt) DayInLife.zblorb A Day in Life, by John Goettle. Release 1 / Serial number 080406 Deadsville.zip Deadsville, a Z-Machine Z-Grade Movie Text Adventure, by William McDuff. Archive includes the game and a map. Release 3 / Serial number 081105 (the original competition entry is in games/mini-comps/introcomp/introcomp05.zip) DeathOffTheCuff.zblorb Death Off the Cuff, by Simon Christiansen. Release 2 / Serial number 101122 (the original competition entry is in games/competition2010/zcode/death/) Debate.z5 Debate, an interactive copy machine by Louis Joyce. Release 1 / Serial number 070412 Delusns.z5 Delusions, an Interactive Self-Discovery by Christopher E. Forman Release 4 / Serial number 971121 (the original competition entry is in games/competition96/delusns/DELUSION.Z5) DontPeeYourself.zblorb Don't Pee Yourself! A Toilet Training Adventure by 'Hulk Handsome'. Release 2 / Serial number 120426 Dracula_The_First_Night.zip Dracula: Part 1, The First Night, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Glulx version is in games/glulx/Dracula_The_First_Night.zip, and a Spanish version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip) Dracula2_The_Arrival.zip Dracula: Part 2, The Arrival, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Release 3 / Serial number 080819 (a Glulx version is in games/glulx/Dracula2_The_Arrival.zip, and a Spanish version is in games/zcode/spanish/Dracula2_La_Llegada.zip) DragonFliesLike.zblorb Dragon Flies Like Labradorite, by Troy Jones III. Release 2 / Serial number 111130 DragonTroll.z5 The Dragon and the Troll, originally written for the C64 in Swedish by Johan Berntsson, and translated to English and ported to Inform by Fredrik Ramsberg. (source code is in games/source/inform/DragonTroll.inf) DreamTooReal.zblorb A Dream Too Real, by Raditz. Release 1 / Serial number 061128 Dual.zblorb Dual Transform, a Metasemantic Construction, by Andrew Plotkin. Originally written under the pseudonym Nigel Smith for the 2010 Jay Is Games "One-Room-Escape" competition. Release 5 / Serial number 100225 EdgeOfTheCliff.zblorb Edge of the Cliff, a non-interactive satire, by Poster. Release 1 / Serial number 111030 Elephants.z5 When I Was Shot By Elephants III, an Interactive Fan Fiction, by Ray. Release 1 / Serial number 120409 Enemies.z8 Enemies, An Interactive Psychothriller, by Andy Phillips. Release 4 / Serial number 990115 (an MSDOS executable is in games/pc/Enemies.zip) Epyk.zblorb Epyk, by Ivan Mattie. Release 1 / Serial number 091111 FFF.z5 Fox, Fowl and Feed, an Interactive Exercise in Transportation, by Chris Conroy. Release 2 / Serial number 080121 (the original competition entry is in games/competition2007/zcode/fff/FFF.z5) FailSafe.z5 FailSafe, a science-fiction story by Jon Ingold. Figaro.zblorb Figaro, a co-authored revenge by Victor Gijsbers, Innovation Comp Entry, released under the GPL v3. Release 2 / Serial number 100911 (source code is in games/source/inform/Figaro-source.zip) FindTheBed.zblorb Find the Bed, by Jacob Mianecki. Release 1 / Serial number 100708 FineTune.z8 Fine-Tuned, An Auto-mated Romance by Dennis Jerz (writing as Dionysius Porcupine). Release 8 / Serial number 020520 (the original competition entry and a solution are in games/competition2001/inform/finetune/, and an MS-DOS executable is in games/pc/FineTune.exe) FirstDayOfMyNewLife.zip The First Day of My New Life: an Interactive Pastiche, by Birion. Release 4 / Serial number 110119 Fork.z5 Fork: The Great Underground Dining Room, by Chris Federico. Release 1 / Serial number 071205 FormerlyHiddenNaziMode.zip The Game Formerly Known as Hidden Nazi Mode. A cute game for unattended young children, by Victor Gijsbers. Release 1 / Serial number 100911 Archive includes game file, source code and accompanying essay. [file is linked to games/source/inform/FormerlyHiddenNaziMode.zip] Frobozzi.z5 The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle. [file is linked to infocom/info/Frobozzi.z5] (source code is in games/source/inform/Frobozzi.inf) FragileShells.zblorb Fragile Shells, An Interactive Escape by Stephen Granade. Release 6 / Serial number 111109 (the original entry in the Jay Is Games Casual Gameplay Design Competition #7, in which it was runner-up, is in games/mini-comps/cgdc7/FragileShells.zblorb) Fyleet.z5 Fyleet, by Jonathan R. Partington (Cambridge University, 1985). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Fyleet.z5] Galatea.zblorb Galatea, by Emily Short. Release 3 / Serial number 040208 (the original Year 2000 IF Art Show entry, which won "Best of Show", is in games/art/if-artshow/year2000/galatea.z5) Gamer.zblorb Gamer: Digital Limbo, by Ian Ross. Release 1 / Serial number 120415 GerbilRiot.z5 Gerbil Riot, originally written by Simon Avery and ported from The Quill to Inform by Duncan Cross. Release 2 / Serial number 000513 Glass.zblorb Glass, a fractured fairy tale, by Emily Short. One of the demonstration games for Inform 7. Release 1 / Serial number 061008 Glik_I.zblorb Glik part 1: Undead Menace, by Logan Edwards. Release 1 / Serial number 111211 GoWest.zblorb Go West, a Surreal Adventure by 'Hulk Handsome'. Release 3 / Serial number 120425 GourmetGaffe.zblorb Gourmet Gaffe, a Historically Inaccurate Adventure by 'Hulk Handsome'. Release 1 / Serial number 120425 GreatXavio.z5 The Great Xavio, A Todd and Hagerston Mystery, by Reese Warner. Release 3 / Serial number 041204 (the original competition entry is in games/competition2004/zcode/greatxavio/GreatXavio.z5) GreenRain.zblorb A Green Rain, an abstraction, by Jason Love. Release 1 / Serial number 100611 GrowingUp.zblorb Growing Up, by Andy Van Deventer. Release 1 / Serial number 110825 Gumshoe.z5 Gumshoe, An Interactive Investigation by Mike Oliphant. Release 1 / Serial number 960331 HLAinform.z5 HLA Inform: A Classic Quest. Originally written by Paul Panks and converted to Inform by "Roger Pepitone". Release 1 / Serial number 050715 (source code is in games/source/inform/HLAinform.zip, and the original is in games/pc/paul-panks/hlaadv.zip) Ham_House.zip In the House of Professor Evil: The HAM HOUSE, an Utterly Epic Text Adventure from Cumberland Games, written by S.John Ross. Release 10 / Serial number 081124 Hamil.z5 Hamil, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Hamil.z5] Heliopause.zblorb Hoist Sail for the Heliopause and Home, by Andrew Plotkin. Release 6 / Serial number 100703 HelloSword.zip Hello Sword - The journey, by Andrea Rezzonico. Archive contains English and Italian versions. Release 3 / Serial number 060113 [file is linked to games/zcode/italian/HelloSword.zip] (the original competition entry is in games/competition2005/zcode/hs_eng/hs_eng.z5) Help.z8 When Help Collides: The Wreck of the H.M.S. Snark, a Parodic Drama by J. D. Berry. Release 2 / Serial number 030208 (the original competition entry is in games/competition2002/zcode/help/help.z8, there are also help files for the game in solutions/geishaCheatSheet.html and solutions/geishaWinningSession.html) Heroine.z8 Heroine's Mantle, written by Andy Phillips. Release 3 / Serial number 001211 Home.z5 Home, by Natalie Romano. Release 1 / Serial number 110204 HouseOfDreamOfMoon.z8 House of Dream of Moon, an Interactive Collaboration by The IF Whispers Team. Release 1 / Serial number 071204 HugeCave.z8 Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001 (a Windows package is in games/pc/HCWinPkg.zip, and a Mac package is in games/mac/HCMacPkg.sit) HugeHint.z5 Humongous Cave Hints, originally written by Dave Malmberg and ported to Inform by Al Golden. Release 1 / Serial number 000001 Hummingbird.zblorb Flight of the Hummingbird, an Interactive Costumed Caper, by Michael Martin. Release 2 / Serial number 110101 (the original competition entry is in games/competition2010/zcode/hummingbird/Hummingbird.zblorb) I-0.z5 I-0: Jailbait on Interstate Zero, by Adam Cadre Release 4 (v1.21) / Serial number 970307 contains some adult content (an MS-DOS version is in games/pc/I-0.exe) IFAquarium.zblorb IF Aquarium, a short piece of Interactive Art, by Michael Kichline and Michael Eckhart. Release 2 / Serial number 100515 IF_Whispers_5.z8 IF Whispers 5, an Interactive Collaboration, by The IF Whispers Team (Chris Conley, Joey Jones, Marius Müller, Tom Blawgus, and Porpentine). Release 2 / Serial number 120312 Ibo.z5 Ibo, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120109 Imiagination.zblorb Imiagination, by Lou Ferrand, Maria Rabarison, Michaël Schwartz and Grégoire Yakan. Release 1 / Serial number 110608 Inevita.z5 Inevitable, by T. L. Heinrich (a.k.a. Kathleen M. Fischer). Release 2 / Serial number 030428 (the original 2003 Spring Thing entry is in games/springthing/2003/inevita/Inevita.z5) Informat.z5 Informatory, a Not Very Interactive Pastiche with Tutorial Pretensions, by William J. Shlaer. Release 2 / Serial number 981211 (the original competition entry is in games/competition98/inform/informat/informat.z5) IraqiInvasion.zip Iraqi Invasion: A Text Misadventure, Interactive Propaganda by Anonymous. Release 88 / Serial number 080131 [file is linked to games/source/inform/IraqiInvasion.zip] Jigsaw.z8 Jigsaw, An Interactive History by Graham Nelson. Release 3 / Serial number 951129 Complete version (game and help information); must be played with an interpreter that can handle V8 games. Jigsaw_Footnotes.z5 Jigsaw: Rules and Footnotes, by Graham Nelson. Release 3 / Serial number 951129. Help and background information only. Jigsaw_Game.z5 Jigsaw, An Interactive History by Graham Nelson. Release 3 / Serial number 951129. Game only without help information. KierkegaardsSpider.zblorb Kierkegaard's Spider, by Michael Tillman. Release 1 / Serial number 120413 LASH.z8 Local Asynchronous Satellite Hookup, by Paul O'Brian. Release 11 / Serial number 000806 (an MS-DOS executable is in games/pc/LASH.zip, and a Mac executable is in games/mac/LASH-r11.hqx) LDoDoom.z5 Last Days of Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000801 LLR3.z8 A Little Like Rogue, a W&W Scenario by Guy Hungerford, based on Graham Nelson's "Reliques of Tolti-Aph". Release 1 / Serial number 070314 LMS_TVG.zblorb LMS The Video Game, an Action Interactive Fiction Game by John Goettle. Release 7 / Serial number 081227 (a Glulx version is in games/glulx/LMS_TVG.gblorb, and source code is in games/source/inform/LMS_TVG.txt) LiveJoseph.zblorb LiveJoseph, an interactive non-fiction, by Joseph Miller. Release 1 / Serial number 111227 LookingToTheSky.zblorb Looking to the Sky, by Isaac Dudney. Release 1 / Serial number 110313 LostPig.z8 Lost Pig And Place Under Ground, by Admiral Jota. Winner of the 2007 IF Competition. Release 2 / Serial number 080406 (the original competition entry is in games/competition2007/zcode/lostpig/lostpig.z8) LostPig.zblorb Lost Pig And Place Under Ground, by Admiral Jota. Winner of the 2007 IF Competition. Release 2 / Serial number 080406 (the original competition entry is in games/competition2007/zcode/lostpig/lostpig.z8) Mahadev.z5 Mahadev: Painless Little Stupid Games #6, by Bob Reeves. Release 1 / Serial number 110527 MakeItGood.zblorb Make it Good, by Jon Ingold. Release 13 / Serial number 090921 Mask.z5 Masquerade, written by Kathleen M. Fischer. Release 4 / Serial number 010122 (the original competition entry is in games/competition2000/inform/mask/mask.z5) Mercy.z5 Mercy, A short story by Christopher Klimas. Release 2 / Serial number 980217 (The code (from release 1) for the computer in this game can be found in games/source/mercycomp.txt) Misdirection.z5 The Act Of Misdirection, An Interactive Performance, written by Cal Harrison. Release 6 / Serial number 060304 Misdirection.txt Announcement for The Act Of Misdirection. MissingGrandpa-LostInTime.zblorb Missing Grandpa: Lost in Time, by Becky Kinkead. Release 1 / Serial number 120319 Mobius.zblorb Mobius, an Interactive Twist by J.D. Clemens. Release 2 / Serial number 061119 (the original competition entry is in games/competition2006/zcode/mobius/Mobius.zblorb) MonzasPhantom.zblorb Monza's Phantom, by Sebastiano and Federico Gobbo. Release 1 / Serial number 070219 Moon-Shaped.zblorb Moon-Shaped, a Fairy Tale Retold by Jason Ermer. Release 2 / Serial number 080710 (the original competition entry is in games/competition2006/zcode/moon-shaped/Moon-Shaped.z8) Moonwrecked.zblorb Moonwrecked, by Colin Sandel and Carolyn VanEseltine. Release 1 / Serial number 110309 Mountain.zip Mountain, an Interactive Expedition, by Benjamin Penny. Release 6 / Serial number 030317 Mulldoon.z8 The Mulldoon Legacy, a Tale of Time and Self, by Jon Ingold. Release 6 / Serial number 000724 Mullmurd.z5 The Mulldoon Murders, An Interactive Sequel, by Jon Ingold. Release 3 / Serial number 020214 Murdac.z5 Murdac, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Murdac.z5] My_Angel.z5 My Angel, by Jon Ingold. Release 2 / Serial number 001218 (the original competition entry is in games/competition2000/inform/my_angel/my_angel.z5) MysteriousOceanTower.zblorb Love, Hate and the Mysterious Ocean Tower. A weird romance, by C.E.J. Pacian. Release 2 / Serial number 110510 (the original Speed-IF entry is in games/mini-comps/speedif/SpeedIF_Jacket_4.zip) Nautilisia.zblorb Nautilisia, a bizarre and whimsical dream-world steeped in pseudo-Jungian symbolism, by Ryan Veeder. Release 2 / Serial number 120519 NightBeforeChristmas.zblorb An Abbreviated Night Before Christmas, a Barely Interactive Pastiche by Adam Thornton. Release 1 / Serial number 061224 NudistsGoneWild.z8 Nudists Gone Wild, by 'Hulk Handsome'. Release 2 / Serial number 120425 OneGirl.z5 One Girl, by Dr. Khel. Release 1 / Serial number 020113 WARNING: Contains adult content. Ottumwa.z5 PDFA Ottumwa, a Police Department Forensics Analyst story, by David A. Faught. Release 5 / Serial number 021409 (a Glulx version is in games/glulx/Ottumwa.gblorb) Out_of_the_Pit.zblorb Out of the Pit, by Evil Roda. Release 1 / Serial number 110515 PLSG.zip "Painless Little Stupid Games", a collection of five small games ("Dinnertime", "To Get To The Other Side", "They're After You!", "Mazemapper" and "The Mean Story"), originally written in Alan and then converted to Inform 7, by Bob Reeves. (the original Alan versions are in games/alan/plsg.zip) PUTPBAA.z5 Pick Up the Phone Booth and Aisle. The latest in a long series of silly games. Release 2 / Serial number 010618 Written by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, John Cater, Liza Daly, Ola S. Bauge, J. Robinson Wheeler, Jonathan Blask, Dan Schmidt, Stephen Granade, Rob Noyes and Emily Short. PaleBlueLight.zblorb Pale Blue Light, a story by Kazuki Mishima. Release 2 / Serial number 110708 Paranoia.zblorb Paranoia, by Josh. Release 1 / Serial number 090803 Parc.z5 Parc, by John Rennie (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Parc.z5] Peacock.z5 Not Made With Hands, an Interactive Demonstration, written by Emily Short. Release 1 / Serial number 000208 PerrysWorld.zblorb Perry's World, by Jim Wilbur. Release 1 / Serial number 070501 Photograph.zblorb Photograph, a Portrait of Reflection, by Steve Evans. Release 5 / Serial number 040827 (the original competition entry is in games/competition2002/zcode/photo/photo.z5) Primrose.zblorb The Primrose Path, by Nolan Bonvouloir. Release 4 / Serial number 091222 (the original competition entry is in games/competition2006/zcode/primrose/Primrose.z8) Probing.zip Offensive Probing, an Epic Sci-Fi Adventure, by Ben Croshaw. Release 1 / Serial number 990919 Archive includes the z-code game file, an MS-DOS executable version and documentation. [file is linked to games/pc/Probing.zip] Puppet.zip The Puppet-Man (Larsoft Adventure number 5). Originally written by G.H. Larsen (1987) and converted to Inform by William Stott. Release 2 / Serial number 040803 (the original BBC version is in games/bbc/Puppet.zip) QuestForTheMagicMuffin.zblorb The Quest for the Magic Muffin, by Charlie the Spiffy. Release 1 / Serial number 120326 RBD.z8 Rachel has a bad day, by Sly Old Dog. Originally written with ADRIFT and ported to Inform by Roger Pepitone. Release 5 / Serial number 070328 (source code is in games/source/inform/bad-day-src.zip, and the ADRIFT original is in games/adrift/rachels-bad-day.zip) RPN.zblorb RPN, by benjabby. Release 1 / Serial number 090531 Ralph.z5 Ralph, An Interactive Sniffing by Miron Schmidt. Release 9 / Serial number 040309 (the original competition entry is in games/competition96/ralph/ralph.z5) Relief.z5 The Hunt For Relief, a toilettic experience, by Christian Gaertner. Release 1 / Serial number 000820 RoTA.zblorb The Reliques of Tolti-Aph, a W&W Scenario by Graham Nelson. Release 1 / Serial number 060430 RtDoom.z5 Return to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000831 SameGame.z5 SameGame, another episode in the Z-Machine abuse saga, by Kevin Bracey. SameGame is an implementation of a simple arcade game and is also a stress test of Z-Machine interpreters. Release 1 / Serial number 980731 (source code is in games/source/inform/SameGame.inf) Sangraal.z5 Sangraal, by Jonathan R. Partington (Cambridge University, 1987). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Sangraal.z5] SantasSleighRide.zip Santa's Sleigh Ride, a moment in the life of Santa Claus, by Molly Geene. Release 4 / Serial number 081227 Savoir-Faire.zblorb Savoir-Faire, an Interactive Search for Loot, by Emily Short. Release 8 / Serial number 040205 Savoir-Faire_Feelies.pdf The "feelies" for Savoir-Faire, scanned as a PDF file, by Emily Short. School.z5 Inform School, a tutorial game about Inform written in Inform, by William J. Shlaer. Release 1 / Serial number 991217 ShadowOfMemories.zblorb Shadow of Memories, by Bethany Horbury. Release 1 / Serial number 061124 ShadowSoldiers.zblorb Shadow Soldiers, by Arvind Pillai. Release 1 / Serial number 070625 Slackerx.z5 Slacker X, A scatological breakthrough in adventure gaming. Release 1 / Serial number 971009 (an MS-DOS executable is in games/pc/slackerx.zip) SleepCycle.zblorb Sleep Cycle, by Thomas Cross. Release 1 / Serial number 101217 Snafufun.zip SNAFUFUN, a simple hypertext adventure originally written in BASIC by Chris Kerton and converted to Inform by Duncan Cross. Archive contains z-code game file, Inform source code and the original BASIC source code. [file is linked to games/source/inform/Snafufun.zip] Snowquest.zip Snowquest, a Curious Tale by Eric Eve. Release 2 / Serial number 100127 Archive includes Z-code game file and a walkthrough. (the original competition entry is in games/competition2009/zcode/snowquest/Snowquest.zblorb) SoFar.z8 So Far, An Interactive Catharsis by Andrew Plotkin. Release 6 / Serial number 961218 SoReality.z8 So Reality, by Kenya Miller. Release 1 / Serial number 100127 Somewhere.z5 Somewhere, an Interactive Poem by Kazuki Mishima. Release 2 / Serial number 080129 SpAdventure.z5 SpAdventure by Jay Walton. The original Adventure with a twist - you play as an Enchanter with spells. Release 2 / Serial number 971030 (source code is in games/source/inform/SpAdventure.inf) Spycatcher.z5 Spycatcher, by Jonathan R. Partington and Jonathan Thackray (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Spy Snatcher". [file is linked to phoenix/games/zcode/Spycatcher.z5] Starborn.zblorb Starborn, an interactive story, by Juhana Leinonen. Release 2 / Serial number 110116 StormCellar0.zblorb Storm Cellar, an Interactive Work of Horror by P. F. Sheckarski. This is the first installment in a planned series, to be released episodically. Release 2 / Serial number 081022 (the original IntroComp entry is in games/mini-comps/introcomp/introcomp08.zip) StrangeWorld.zblorb Strange World, by Matt Salaiz. Release 1 / Serial number 091012 Sturdlint.z5 Sturdlint (The Mempotnaclob): Painless Little Stupid Games #7, by Bob Reeves. Release 1 / Serial number 110630 Suicide.z8 Suicide, a self-ordered death sentence, by Dan Doyle III. Release 1 / Serial number 101103 Sushi.zblorb A Day For Fresh Sushi, by Emily Short. Release 1 / Serial number 010416 (original .z5 version is in /games/mini-comps/speedif/SpeedIF_WON.zip) Swineback.z5 Swineback Ridge, A Desperate Battle by Eric Eve. Release 1 / Serial number 060422 Tangle.z5 Spider And Web, Interactive Fiction by Andrew Plotkin. Release 4 / Serial number 980226 TauntingDonut.zblorb Taunting Donut, a super-short interactive fiction by Kalev Tait. Release 1 / Serial number 080612 TCOTY.zblorb The Citizen of the Year: The Game, written by "KG". Release 1 / Serial number 060908 TGM.z5 The Great Machine - a fragment, by Jonas Kyratzes Version 1.0 (an MS-DOS executable is in games/pc/TGM.exe and a Windows installer is in games/pc/TGM_Setup.exe) ThatDamnRemote.zblorb That Damn Remote, a short farcical interactive fiction romp, by Jamie Phelan. Release 1 / Serial number 091214 TheAdventuresOfHoudini.zblorb The Adventures of Houdini, by Colleen Boye. Release 4 / Serial number 120511 TheDayIShotHitler.z5 The Day I Shot..., an interactive party, by Marius Muller. Release 2 / Serial number 081206 (the original version is in games/mini-comps/speedif/SpeedIF_NewYear.zip) TheDogHouse.zblorb The Dog/House, a Brief Excursion, by Byron Alexander Campbell. Release 2 / Serial number 101130 TheEmptyRoom.zblorb The Empty Room, an Interactive Escape, by Matthew Alger. Release 1 / Serial number 100813 TheGarlicCage.z8 The Garlic Cage, Episode I, by "Taro and NOM3RCY". Release 326 / Serial number 120209 TheGrandQuest.z5 The Grand Quest, an interactive struggle, by Owen Parish. Release 2 / Serial number 091209 (the original competition entry is in games/competition2009/zcode/grandquest/TheGrandQuest.z5) TheHouse.zip The House, by Jazz Remington. Release 1 / Serial number 070714 TheHouseOfFear.zblorb The House of Fear, or, Loplop Introduces the World, a Hermetic Journey by Colleen Boye. Release 2 / Serial number 111125 (an illustrated version is in games/glulx/TheHouseOfFear.gblorb) TheLastDarkDay.z5 The Last Dark Day: Painless Little Stupid Games #8, by Bob Reeves. Release 1 / Serial number 110822 TheSimpleTale.z8 The Simple Tale, an interactive tale through a twisted universe, by Harvey. Release 2 / Serial number 120414 TheSmallRoom.z5 Trapped in a Small Room, by Anthony. Release 1 / Serial number 100805 TheTerribleOldManse.zblorb The Terrible Old Manse: 8bit fun in 7bit ASCII, by Joe Johnston. Release 1 / Serial number 100819 TheTownMusicians.zblorb The Town Musicians, by Colleen Boye. Release 1 / Serial number 120125 TheValleyHouse.z8 The Valley House: Painless Little Stupid Games #10, by Bob Reeves. Release 1 / Serial number 111118 TheWarblersNest.zblorb The Warbler's Nest, a fairy tale, by Jason McIntosh. Release 18 / Serial number 101129 (the original competition entry is in games/competition2010/zcode/warblers/) ThreeCowsAndTwoDoors.z5 Three Cows and Two Doors, by "NOM3RCY". Release 332 / Serial number 120208 ToaSK.zip Treasures of a Slaver's Kingdom. Originally by Dr. Saul Leeman, with Henry and Dinah Riley, and adapted by S. John Ross. Release 7 / Serial number 101224 ToK.zblorb ToK, written by Sacra. Release 1 / Serial number 100227 Tokyo2.z5 Downtown Tokyo Present Day, by Digby McWiggle. Release 2 / Serial number 000615 (the original competition entry is in games/competition98/inform/tokyo/tokyo.z5) Toxin.z8 Toxin X, by Sam Schrag. Release 1 / Serial number 110519 Trapped.zblorb Trapped, by Kate Barnard. Release 1 / Serial number 110413 Tutorial.zblorb Tutorial, by Nereare. Release 1 / Serial number 111030 TutorialHotel.zblorb Hotel Tutorial, by Leandro Ribeiro. A tutorial game for new IF players. Release 1 / Serial number 100713 UniPool.z5 The Unicorn Pool, a fable owing much to Theodore Sturgeon, Thomas Hardy, and the film A Kid For Two Farthings, written by Tiddy Ogg. Release 1 / Serial number 100914 Vacation.z5 Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg, and Staffan Friberg. Release 3 / Serial number 060527 (an archive containing this file and the Windows Frotz interpreter is in games/pc/Vacation.zip) Violet.zblorb Violet, a Distraction by Jeremy Freese. Release 3, November 2008. Winner of the 2008 IF Competition. (the original competition entry is in games/competition2008/zcode/violet/violet.zblorb) WalkInThePark.z5 A Walk in the Park, a multiple-ending adventure, by Matthew Alger. A short, comedic game with three humorous endings. Release 1 / Serial number 100213 Wallpaper.zblorb Delightful Wallpaper, by Andrew Plotkin. Release 5 / Serial number 061117 (the original competition entry is in competition2006/zcode/wallpaper/Wallpaper.zlb) Wedding.zblorb Wedding, an interactive Life Story, by Kenya Miller. Release 1 / Serial number 100221 WerewolvesAndWanderer.zblorb Werewolves and Wanderer, a classic BASIC adventure. Originally published in 1983 in 'Creating Adventure Games On Your Computer' by Tim Hartnell, and adapted to Inform 7 by Kristopher Neidecker. Release 1 / Serial number 080705 WernersQuest.zip Werner's Quest Parts 1-4, a series of parodies of Zork and Enchanter. Originally written by Jan Aberg and converted to ZCode by Fredrik Ramsberg. Archive includes ZCode game files and the C64 originals in a D64 disk image. [file is linked to games/c64/WernersQuest.zip] WiR1.zblorb When in Rome 1: Accounting for Taste, by Emily Short. One of the demonstration games for Inform 7. Release 2 / Serial number 060503 WiR2.zblorb When in Rome 2: Far from Home, by Emily Short. One of the demonstration games for Inform 7. Release 1 / Serial number 060503 Xeno.z5 Xenophobia, by Jonathan Mestel (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Xeno.z5] Youve_Got_a_Stew_Going.zblorb You've Got A Stew Going! An Interactive Fiction in one act, by Ryan Veeder. Release 2 / Serial number 111124 ZCatalog.chm The Z-Files, a Z-Code Catalog. Michael Baum's catalog of Z-Code games and programs converted to a Windows HTML Help File by Paul de Valmency. [file is linked to info/Zcatalog.chm] ZCatalog990722.zip A catalog of all Z-Code games and programs, in HTML format. Written by Michael Baum, based on previous catalogs by Brendon Wyber, Neil Brown and Gunther Schmidl. Last updated 22 July 1999 [file is linked to info/ZCatalog990722.zip] ZCatalog990722.txt Detailed description of ZCatalog990722.zip [file is linked to info/ZCatalog990722.txt] ZTornado.z5 Z-Tornado, a two-player weather action game. Originally written by Oliver Feiler and Rene Puls, and ported to Inform by Sophie Fruehling. Release 2 / Serial number 030711 (source code is in games/source/inform/ztornado.zip) Zokoban.z5 Zokoban, a Z-Machine implementation of the puzzle game Sokoban, written by Jake Wildstrom. Release 1 / Serial number 990810 Zork_LXIX.z5 Zork LXIX: The Great Underground Hot Dog, or, Painless Little Stupid Games, #9 by Bob Reeves. Release 0 / Serial number 110901 aasmasters.z5 AAS Masters, in which all is revealed, by "David Banner." (Actually by Stephen Granade.) Ported by Adam Biltcliffe. (the original AAS version of this game is in games/aas/aasmasters.aas) acorncourt.z5 The Acorn Court, An Interactive Text Adventure by Todd S. Murchison Release 3 / Serial number 970904 across.zip Across the Stars, a Science Fiction Adventure, by Infodarkness Productions. Release 4 / Serial number 100329 (the original competition entry is in games/competition2007/zcode/across/across.z8) adamsinform.zip 17 Scott Adams adventures and a sample mini-adventure, all converted from ScottFree to Inform (.z5): Adventureland Adventureland (sample version) Buckaroo Banzai The Count Ghost Town The Golden Voyage The Hulk Mystery Fun House Strange Odyssey Pirate Adventure (aka Pirate's Cove) Pyramid of Doom Return to Pirate's Isle Savage Island, Part I Savage Island, Part II Secret Mission (aka Mission Impossible) Sorcerer of Claymorgue Castle Spiderman Voodoo Castle [file is linked to scott-adams/games/zcode/adamsinform.zip] advent.z6 Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". This version (based on Graham's release 5) has been recompiled as a Version 6 game by Jason Penney, using his V6Lib Inform library. Release 10 / Serial number 011123 advent.z8 Adventure aka Colossal Cave, the original 350 points version. This is Don Knuth's CWEB implementation, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer. adverbum.z5 Ad Verbum, written by Nick Montfort. Release 11 / Serial number 060905 (the original competition entry is in games/competition2000/inform/adverbum/adverbum.z5) affront.zip Annoyotron IV: Affrontotron, by Joe Mason. Release 1 / Serial number 040226 alice3.z5 Alice Through the Looking Glass, version 3, the first room of a game based on the Lewis Carroll book. Written by Gareth Rees, and updated for Inform 6 by David Cornelson. Release 1 / Serial number 030501 amish.z5 Amishville, a plain adventure. A parody of Amissville, by Jacob Amman. Release 1 / Serial number 020603 amiss.z5 Amissville, by "A.P. Hill". Release 1 / Serial number 020409 (This is a parody of the actual Amissville) anchor.z8 Anchorhead: an Interactive Tale of Lovecraftian Horror, by Michael S. Gentry Release 5 / Serial number 990206 animals.z5 Animals 1.0, a logic and observation word puzzle, written for the C-40 ZCode competition by David Fisher. annoy.z5 Annoyotron, The Most Annoying Game of All Time, by Ben Parrish Release 1 / Serial number 990127 appall.z5 Appallatron: Annoyotron 3, by Sean Barrett. An unofficial sequel to Annoyotron and Aggravatron. Release 1 / Serial number 020422 ats.z8 A Tight Spot, A Z-machine Sokoban by Quim K. Holland. Release 1 / Serial number 000001 (source code is in games/source/inform/atssrc.tar.gz) awitl.z5 A Week In The Life, An Interactive Self, by Neil James Brown. Release 3 / Serial number 980215 awaken.z5 The Awakening, by Dennis Matheson. A horror game based loosely on the work of H.P. Lovecraft. Release 1 / Serial number 980726 (source code is in games/source/inform/awaken.inf) ayac.z5 Are You A Chef? An interactive ifMUD-saving, by Adam Biltcliffe. Release 1 / Serial number 010107 b2demo.z5 Pick up the Phone Booth and Die, Part 2, an interactive demonstration by R. Noyes. Release 2, Serial number 961017 baby_tree.zblorb baby tree, version 1, by Lester Galin. back2wakeup.zip Back to WakeUp, a Backpacker Tale by Daniel Roperto. Release 1 / Serial number 080313. Created as a part of Lab2, Computer Game Design course, UTS, Australia. Archive includes game file, source and a walkthrough. [file is linked to games/source/inform/back2wakeup.zip] ballerina102.z8 Not Just an Ordinary Ballerina, An Interactive Seasonal Shopping Emergency, written by Jim Aikin. Release 1 / Serial number 991128 balt24.zip Baltimore:24, An Exercise in Interactive Fiction by Howard A. Sherman. Z5 game file and README. Relase 2 / Serial number 970706 bathtub.z5 There's a Snake in the Bathtub, a Test of Patience, by Edward Griffiths. Release 1 / Serial number 060409 bazic-0.1.zip baZic version 0.1, an implementation of BASIC for the Z-Machine, by David Given. The Z-Code file includes the interpreter and several example BASIC programs. (source code is in games/source/inform/bazic-0.1.tar.gz) bear.z5 A Bear's Night Out, an Interactive Children's Story by David Dyte. Release 5 / Serial number 990224 (the original competition entry and a solution are in games/competition97/inform/bear/) bedlam.z5 Bedlam, An Interactive Preview by Michael Zey. Release 1 / Serial number 970711 beneath.z5 Beneath: a Transformation, by Graham Lowther. Release 2 / Serial number 080107 (source code is in games/source/inform/beneath.inf, and the original competition entry is in games/competition2007/zcode/beneath/Beneath.z5) bishoes.z5 Buried In Shoes, by Kazuki Mishima. Release 4 / Serial number 090513 (source code is in games/source/inform/bishoes.zip, and the original competition entry is in games/competition2008/zcode/bishoes/bishoes.z5) bj.z5 Blow Job Drifter, An Interactive You Kno What, by Big Al. Release 5 / Serial Number 981103 WARNING: This game is about oral sex. blair.z5 Tales From The College Presents A Breath Of Fresh Blair, an Interactive In-Joke by Jesse Burneko. Release 2 / Serial number 971119 bluechairs.z5 Blue Chairs, by Chris Klimas. Release 2 / Serial number 041229 (source code is in games/source/inform/bluechairs-source.zip and the original competition entry is in games/competition2004/zcode/bluechairs/bluechairs.z5) blues.z5 Tinseltown Blues: A quest for success in Hollyweird, by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp. Version 1.1 / Serial Number 020618 [file is linked to games/springthing/2002/blues.z5] bofh.z5 The Bastard Operator from Hell, written by Howard A. Sherman, based on the characters created by Simon Travaglia. Release 8 / Serial number 030202 (the original competition entry is in games/competition2002/zcode/bofh/bofh.z5) bomber.z5 The Mad Bomber - a Z-Machine version of the classic Bomber game, by Neil James Brown. Needs an interpreter that supports timed input, and an interpreter supporting colour is recommended. Release 3 / Serial number 971123 (source code is in games/source/inform/bomber.inf) bookvol.z5 Book and Volume by Nick Montfort, Release 8, 2005-12-25. Creative Commons Attribution-NonCommercial-ShareAlike License 2.5. booth.z5 Pick up the Phone Booth and Die, a NyQuil nightmare by R. Noyes. Release 619, Serial number 960409 boothdye.z5 Pick up the Phone Booth and Dye, by Eric Schmidt. Release 2 / Serial number 345678 (source code is in games/source/inform/boothdye.inf) break-in.z5 Break-In, an Interactive Burglary, by Jon Ingold. Release 9 / Serial number 000926 bryantcollection.zblorb The Bryant Collection, an Interactive Anthology, by Gregory Weir. Release 1. bse.z5 BSE, An Interactive Epidemic by Chris Smith. Release 3 / Serial number 970110 Winner of the Acorn User 1996 IF Competition building.z5 Building, by Intaligo Productions. Release 17 / Serial number 030706 bunny.z5 The Night of the Vampire Bunnies by Jason Dyer, somewhat a cross between a black comedy and a B-movie, ported from QBASIC to Inform by Patrick Kellum. Release 4 / Serial number 971205 (source code of this version is in games/source/inform/bunny_s.zip; the original BASIC program is in games/source/basic/bunny.zip) burglar.z5 Burglar! A Learning Experience in Inform, by Doug Roberts. Release 3 / Serial number 010925 busted.zip Busted! A game of high cunning and low humor, by Jon Drukman, ported from AdvSys to Inform by the author. Release 4 / Serial number 941223 cabal.z5 The Cabal: The Interactive Illuminati, by Stephen Bond. Release 3 / Serial number 041127 candy.z5 Candy, An Attempt at Reliving Childhood, by Rybread Celsius. Beta One. Release 1 / Serial number 970621 cars2.zip ASCII Cars!!! A game of racing with the imagination by Jorge Arroyo. Includes two versions for different interpreters. Release 1 / Serial numbers 980923 and 981010 castles-1.1.z5 Silicon Castles, an Interactive Board Game. "Nearly Working" Version 1.1, by David Given. Release 112 / Serial number 011119 (source code is in games/source/inform/castles-1.1.tar.gz and the original competition entry is in games/competition2001/inform/castles/castles.z5) catseye.z3 Cat's Eye, Miniventure #2 by Dave Bernazzani, release 3. "When your uncle Xevion asks you for a favor, you simply can't refuse. But what mysteries lie in his strange house?" causality.z5 Causality: The Search for Eternal Life, by Hugo Martay. Release 4 / Serial number 240304 cavern.z5 Zork: The Cavern of Doom. Originally published in 1983 as a multiple choice adventure book. Written by Steve Meretzky, and translated to Inform by Manfred Pfeiffer. Release 1 / Serial number 030312 caverns.zip Caverns of Chaos, a multiple-choice adventure. Original written by Paul Martinez and Alison Castro, ported to Inform by Lemonhead. Version 1.6792 Archive includes z-code game file and Inform source. [file is linked to games/source/inform/caverns.zip] cavetrip.z5 The Spelunking Trip: From the House to the Cave and a Trip Around It, by Chris Solaas. Release 2 / Serial number 041225 ccake.zip Arthur Yahtzee: The Curse of Hell's Cheesecake, An Interactive Tale of Weirdness Within, written by Ben Croshaw. Release 1 / Serial number 000311 (an MS-DOS executable is in games/pc/Ccake.zip) chaosgame.zblorb Chaos, by Bloodbath. Release 1 / Serial number 090526 cheater.z5 Cheater, An Annoying Adventure by Martin Wesley Osam. Release 1 / Serial number 960920 cheeseshop.z5 Cheeseshop, an interactive re-creation of the sketch from Monty Python's Flying Circus, by David Welbourn. Release 2 / Serial number 021230 chico.z5 Chico and I Ran: Remoteless television, remote possibilities. A CRT romp by J.D. Berry. Release 1 / Serial number 000413 (an MS-DOS executable is in games/pc/chico.exe) chix.z5 Chicks Dig Jerks, by Robb Sherwin. Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (an MS-DOS version is in games/pc/chix.exe, a Mac version is in games/mac/chix.hqx, source code is in games/source/chix.inf, and the original competition entry is in games/competition99/inform/chix/chix.z5) cia.z5 CIA Adventure by Hugh Lampert, ported to Inform by J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut. Release 1 / Serial number 961218 This game was originally published by CLOAD Magazine. (source code of this version is in games/source/inform/cia.inf) claw.z5 Wearing the Claw, an Interactive Fantasy by Paul O'Brian. Release 3 / Serial number 970327 (the original competition entry is in games/competition96/claw/claw.z5) coke.zip Coke Is It! An Inform pastiche of various works of IF, with the added bonus of Coca-Cola product placement by Lucian Smith, Adam Thornton, J. Robinson Wheeler, Michael Fessler, Adam Cadre, Dan Shiovitz, and David Dyte. Release 1 / Serial number 990331 coldiron.z8 Cold Iron, a hot summer's tale by Andrew Plotkin (writing as "Lyman Clive Charles"). Release 6 / Serial number 111119 (the original competition entry is in competition2011/zcode/coldiron/original/) coloromc.z5 Color of Milk Coffee, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120110 creepydemo.zip A Day in the Creepy Life of Bob, by Nicholas Parkanyi. Shareware: this is demo version 0.1. Release 1 / Serial number 100317 cryptographer.z5 Cryptographer 1.4, a simple code breaking game, written for the C-40 ZCode competition by David Fisher. csbb.z8 Crystal and Stone Beetle and Bone, an Interactive Fantasy by Jenny Eriksson. Release 2 / Serial number 090625 "You are the last God. Lornedei is your only true believer. She must help you stop the coming darkness. Can you guide her? Will she follow?" curses.z5 Curses, An Interactive Diversion by Graham Nelson. Release 16 / Serial number 951024 curses_rel16.txt Description of Curses release 16, by Graham Nelson. curses.z3 Curses, An Interactive Diversion by Graham Nelson. Release 7 / Serial number 930428 Note: This was the first version of Curses to appear in the archive, and is kept here for historical interest. If you want to play Curses, you should get curses.z5 instead. curves.z8 Dangerous Curves, an Interactive Whodunit, written by Irene Callaci. Release 9 / Serial number 010613 Note: This game contains very mild swearing and very mild sexual content. cycles.z5 Vicious Cycles, by Mark Simon. Release 3 / Serial number 020222 (the original competition entry is in games/competition2001/inform/cycles/cycles.z5) deadreck.z5 Dead Reckoning, a translation of the Spanish "Olvido Mortal", by Andres Viedma Pelaez. Translated into English by Nick Montfort. Release 1 / Serial number 030730 (the Spanish original is in games/zcode/spanish/Olvido.zip) death.z5 Death to my Enemies, an Interactive Tale of Revenge, by Jonathan Blask. Release 419 / Serial number 030309 (the original competition entry is in games/competition99/inform/death/death.z5) deephome.z5 Deephome, a Telleen Adventure, The Return: Part 1, written by Joshua Wise. Release 1 / Serial number 991210 degen.z5 Degeneracy, by Leonard Richardson. Version 0.50 / Serial number 010330 dejavu.z3 Deja Vu, An Interactive Demonstration by Graham Nelson Release 1 / Serial Number 930921 Note: This game is archived here only for its historical interest, being the earliest inform-compiled file known to exist. Do not pester Graham about it! detective.z5 Detective, originally by Matt Barringer. This is a straight port to Inform, by Stuart Moore. Release 1 / Serial number 000715 (source code is in games/source/inform/Detectivesrc.zip) devdoit.z5 The Devil Made Me Do It, an Interactive Fiction Morality Check by David A. Cornelson. Release 2 / Serial number 000724 (the original version is in games/mini-comps/speedif/SpeedIF03.zip) devours.z5 All Things Devours, by "half sick of shadows" (Toby Ord). Release 3 / Serial number 050325 (source code is in games/source/inform/devours.inf) dewdrops.z5 Within a Wreath of Dewdrops, or, A Poisoned Zenith. A play by Alphonse de l'Entaille. Release 1 / Serial number 050115 djinni.z5 The Djinni Chronicles "Undercurrents of Manipulation" written by J.D. Berry. Release 2 / Serial number 001117 (an MS-DOS executable version is in games/pc/djinni.exe, and the original competition entry is in games/competition2000/inform/djinni/djinni.z5) dogslife.z5 It's a Dog's Life, an interactive Heeling, by "Mr. WiggleButt". Release 1 / Serial number 981015 doll.z5 The Zuni Doll: An Interactive Horror Story, by Jesse Burneko. Release 1 / Serial number 971031 dontgo.z5 Don't Go, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120119 dotd.zip Dawn of the Demon, a Text Adventure Prequel to Zork: The Hidden Evil, by Paul Drallos. Archive includes game file and a map. Release 0 / Serial number 050619 dragon.zip Dragon Adventure, a simple text adventure for players aged 9 and over, by William Stott. Release 2 / Serial number 040211 (a Glulx version with pictures and sound effects is in games/glulx/dragon.zip, and a RISC OS version is in games/archimedes/dragon.zip) dreamhold.z8 The Dreamhold, a tutorial adventure by Andrew Plotkin. Release 5 / Serial number 041231 dumont.z5 Dr. Dumont's Wild P.A.R.T.I. Revision 4.11, Inform Version 1.1. Text, script and design by Muffy and Michael Berlyn, Inform translation by Mark J. Musante and Michael Berlyn, hints by Gunther Schmidl. Release 1 / Serial number 990223 dumontfeelies.pdf Scans of the additional material supplied with Dr. Dumont's Wild P.A.R.T.I., PDF format. dumontmanual.pdf Manual for Dr. Dumont's Wild P.A.R.T.I., PDF format. eas.zip Earth And Sky: Episode 1. Serial interactive fiction by Paul O'Brian. Release 2 / Serial number 011204 (the original competition entry is in games/competition2001/inform/eas/eas.z5) edifice.z5 The Edifice, An Interactive Allegory, By Lucian Smith. Release 2 / Serial number 980206 Winner of the 1997 IF competition. (the original competition entry is in games/competition97/inform/edifice/edifice.z5) eleven.zip Film at Eleven, by Bowen Greenwood. Release 2 / Serial number 001231 The archive contains the zcode file and a solution (the original competition entry is in games/competition2001/inform/eleven/eleven.z5) eliza.zip Eliza, a version of the well known program which simulates a conversation with a psychiatrist, ported to Inform by Ricardo Dague. The archive contains the zcode file, Inform source, Basic source on which this version is based, and a sample transcript. [file is linked to games/source/inform/eliza.zip] enter.z5 The Enterprise Incidents: A Middle School Fantasy, written by Brendan Desilets. Release 1 / Serial number 020428 (a later Glulx version is in games/glulx/) erden.zip Travels in the Land of Erden: In Quest of the Adventure, by Laura A. Knauth. Release 2 / Serial number 980131 Z8 game file and solution included. (the original competition entry is in games/competition97/inform/erden/erden.z8) eric_dm.z5 Eric The Power-Mad Dungeon Master, by Mark Arenz. Release 1 / Serial number 000001 escape.zblorb An Escape To Remember, an Interactive Collaboration by the IF Whispers Team: Dan Shiovitz, Sean Barrett, N.B. Horvath, Mark Musante, Roger Carbol, Mordechai Shinefield, Tom Blawgus, Lucian Smith, Ricardo Dague, Carl Muckenhoupt, Josh Giesbrecht, Karl Parakenings, John Cater, and Jeremy Douglass. Release 1 / Serial number 060705 eto.z5 ETO, an Interactive Contest Entry, by Ian Waddell. Release 1 / Serial number 040123 This is Ian's entry into the first "Home of the Underdogs" Game Making Competition, in which it finished 5th. f209.z5 Apartment 209, an Interactive Pigsty, by Ben Parrish. Release 1 / Serial number 970806 fable.z5 A Fable, originally by Stan Heller. This is a straight port to Inform, by Stuart Moore. Release 3 / Serial number 000715 (source code is in games/source/inform/Fablesrc.zip) faculty.zblorb The Care and Feeding of Adjuncts, by Eric Remy. Release 1 / Serial number 080116 farm.z5 The Farmer's Daughter, an Interactive Pit Stop. Original 64 game by R.W. Fisher and D.W.J. Sarhan, ported and modified by the Despoiler. Release 1 / Serial number 020101 WARNING: Contains strong adult content. (The original is in games/c64/Adult_Int-Fic_1.zip) figueres.zblorb Figueres in my Basement, an interactive poem by Kazuki Mishima. Release 1. fmvpoker.zip Frobozz Magic Video Poker, a Z6 card game that borrows graphics from Infocom's Zork Zero. The zip archive includes Frobozz Magic Video Poker, Release 60 / Serial number 001227, and Solitaire Poker, a similar card game that uses ASCII symbols. Both are by Zach Matley. Release 5.1 / Serial number 000913 forms.z5 Of Forms Unknown, an Interactive Excursion by Chris Markwyn. Release 3 / Serial number 970206 (the original competition entry is in games/competition96/forms/forms.z5) frankie.zip Frankenstein Adventure. Originally published in the Cload TRS-80 magazine, October 1981 (author unknown), and converted to Inform by William Stott. Release 1 / Serial number 040304 (a RISC OS version is in games/archimedes/frankie.zip) freefall.z5 Free Fall, An, uh, Interactive Z-Code Demonstration by Andrew C. Plotkin. Release 2 / Serial number 951111 fracture.z5 Fractured Metamorphoses (Example Version), by Emily Short. Release 1 / Serial number 010306 A modified and clipped version of Metamorphoses, intended for those interested in understanding the game's inner workings. (the proper version of Metamorphoses is in games/zcode/metamorp.z5) frozen.z5 Frozen: A Night at the Lab, by Jeremy Farnham. Release 1 / Serial number 960620 gamlet.z5 Gamlet, by Tomasz Pudlo. Release 2 / Serial number 041223 (the original competition entry is in games/competition2004/zcode/gamlet/gamlet.z5) gardening.zblorb Gardening for Beginners, an Interactive Gardening Experience by Juhana Leinonen. Release 2 / Serial number 080412 gatoron.z5 GATOR-ON, Friend to Wetlands! by Dave Horlick. Release 2 / Serial number 091116 (the original competition entry is in games/competition2009/zcode/gatoron/gatoron.z5) geb.z5 "Goose, Egg, Badger", an Eccentric Girl's Birthday by Brian Rapp. Release 2 / Serial number 051028 (the original competition entry is in games/competition2004/zcode/geb/GEB.z5) ghost.z8 The Ghost Train, by Paul Johnson. Release 6 / Serial number 080405 godot.z5 Looking For Godot, An Interactive Looking-Around-For-A-Lost-English-Book, by Patrick Shaughnessy. Release 1 / Serial number 960599 gold.z5 Goldilocks is a FOX! Originally written in ADRIFT by J.J. Guest, and ported to Inform by Mark Tilford. Release 1 / Serial number 090410 (the ADRIFT original is in games/adrift/Goldilocks.zip) golf.z5 Textfire Golf by Adam Cadre (writing as J.T. Adams) Version 1.01 (an MS-DOS executable is in games/pc/golf.exe) gostak.z5 The Gostak, by Carl Muckenhoupt. Release 2 / Serial number 020305 (the original competition entry is in games/competition2001/inform/gostak/gostak.z5) gourmet.zblorb Gourmet, an Interactive Comedy by Aaron Reed and Chad Barb. Release 2 / Serial number 031116 (the original competition entry is in games/competition2003/zcode/gourmet/gourmet.z5) guard.zip Guard Duty, an Interactive Vigil, by Jason F. Finx. Release 1 / Serial number 991231 (the original competition entry is in games/competition99/inform/guard/guard.z8) guess.z5 Guess The Verb! An Effective Enumeration, written by Leonard Richardson. Release 4 / Serial number 001210 (the original competition entry is in games/competition2000/inform/guess/guess.z5) guestret.z5 Life on Gue Street, a parody of the 1999 competition game "Life on Beal Street", written by Chris Charla. gussdeath.z3 Guss's Death, an Exercise in Interactive Fiction, by Kyle Frownfelter. Release 1 / Serial number 040131 hangar_22.z5 Hangar 22, by Rob O'Hara. Release 1 / Serial number 110617 hauntings.z8 Hauntings, a short horror story, by E. Joyce. Release 2 / Serial number 111109 heist.z8 Heist: The Crime of the Century, by Andy Phillips. Release 4 / Serial number 971125 (a DOS executable is in games/pc/Heist.zip) hell.zip Welcome to Hell, by Kevin Norton and Brandon Myers. Release 1 / Serial number 980816 The included readme file contains a walkthrough and names the authors as Chode Smoka and The Velvet Jester. heroes.zip Heroes, an interactive vice-tainter by Sean Barrett. Release 2 / Serial number 011130 (the original competition entry is in games/competition2001/inform/heroes/heroes.z5) hoosegow.zblorb Hoosegow, a Wild West Wreck, by Ben Collins-Sussman and Jack Welch for the 2010 Jay Is Games "One-Room-Escape" competition. For more information, see . Release 14 / Serial number 100206 housekey1.z5 Housekey, Part I, by Arien Holthuizen Release 1 / Serial number 080112 how_to_play_these_games by Gareth Rees, last updated October 1995 [file is linked to infocom/demos/how_to_play_these_games] huntdark.z5 Hunter, in Darkness. A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin) Release 4 / Serial number 991119 (a Mac version is in games/mac/HuntDark-R4.hqx; the original competition entry is in games/competition99/inform/huntdark/huntdark.z5) hyperrpg.zblorb Hyper RPG Game! Based on a childhood game by CKY. Release 2 / Serial number 090630 identity.z5 Identity, an interactive science fiction short story by Dave Bernazzani. Release 7 / Serial number 041121 (source code is in games/source/inform/identity.zip; the original competition entry is in games/competition2004/zcode/identity/identity.z5) ifquake.zip A text adventure interpretation of the first level of id's classic first-person shooter, created by Jason Bergman. Release 1 / Serial number 040812 ill.z5 I'll, by Sean Barrett. Release 1 / Serial number 000218 inform-gamelist.txt A Non-Interactive List of Inform Games, by Neil James Brown. Based on a previous list by Brendon Wyber. Release 5 / 971015 [file is linked to info/inform-gamelist.txt] inhumane.z5 Inhumane: An Infralogic Massacre, by Andrew C. Plotkin. Revision 2, ported from Applesoft BASIC to Inform by the author. This is a parody of Infocom's Infidel, written by Andrew when he was about 15. insight.z5 Insight, an interactive investigation, by Jon Ingold. Release 4 / Serial number 030209 intruder.zip Intruder - Interactive Fiction: A Burglary, by Volker Lanz. A cross between a mystery and a treasure hunt, set in France. Archive includes a HTML manual, readme and zcode story file. Release 59 / serial number 990210 invisible.z8 The Believable Adventures of an Invisible Man: a Reasonably Realistic Revenge Romp, by Hannes Schueller. Release 2 / Serial number 100130 (the original competition entry is in games/competition2009/zcode/invisible/invisible.z8) jet.z8 Jet-Blue, by Paul Johnson. Release 3 / Serial number 161004 jewel.z5 The Jewel of Knowledge, "a somewhat traditional cave crawl" by Francesco Bova. Release 2 / serial number 990710 karn.z5 Return to Karn, by Patrick Wigfull. Release 2 / serial number 961207 Based on the television programme "Doctor Who". kidnapsea.z8 Kidnapped - On the Sea. An Interactive Story by Ally (RedTulip). Release 3 / Serial number 110608 killing.zip Killing the Doctor, by Victor Verbitsky. Release 1 / Serial number 010221 Archive contains z-code game file, Inform source code and a walkthrough. [file is linked to games/source/inform/killing.zip] kirby.z5 The X-Child, The Second Installment In The Kevin Johnson Residence Hall Saga, by Jesse Burneko. Release 3 / Serial number 062776 kitten.z5 robotfindskitten, a Zen Simulation. Originally written by Leonard Richardson, and converted to Inform by David Griffith. Release 6 / Serial number 031116 (Source code is in games/source/inform/kitten.inf) kooku.z5 Kook U, An Interactive Kook Adventure. Release 1 / Serial number 971119 lambs.z5 Silence of the Lambs, An Interactive Horror. Release 2 / serial number 971010 Ported to Inform by Gunther Schmidl, original author unknown. (the original TADS game is in games/tads/lambs.gam) lambs2.z5 Silence of the Lambs 2, An Interactive Inanity, written by "The Thief of Bad Gags". Release 1 / Serial number 021230 largemac.z5 Large Machine, a Meta Puzzle by Gringo G. Scumm. Release 1 / Serial number 010905 leaptime.z8 Leap Time, an Interactive Lull by Sarah Morayati. Release 2 / Serial number 081230 (the original competition entry is in games/mini-comps/mini-comps/speedif/SpeedIF_NewYear2008.zip) lecture.zblorb Lecture Feature, by Paul Equinox Collins. The sequel to "Teacher Feature". Release 1 / Serial number 091220 library.z5 All Quiet on the Library Front, An Interactive Vignette by Michael S. Phillips. Release 2 / serial number 951204. (the original competition entry is in games/competition95/library.z5) life.zip Life or Death, an interactive biological diversion, by David S. Glasser. The archive includes a z-code game file and Inform source code. Release 1 / Serial number 980702 [file is linked to games/source/inform/life.zip] limp.z5 Limp, an interactive thingy, by Rybread Celsius. Release 1 / Serial number 980517 lists.z5 Lists and Lists, an Interactive Tutorial by Andrew Plotkin. Release 3 / Serial number 960823 (Source code to this version is in games/source/inform/lists.tar.Z, the original competition entry is in games/competition96/lists/lists.z5) loose.z5 Mother Loose, an Interactive Nursery Rhyme by Irene Callaci. Release 2 / Serial number 981128 (the original competition entry is in games/competition98/inform/loose/loose.z5) lost.z5 The Lost Spellmaker, An Interactive Mission by Neil James Brown. Release 3 / Serial number 980116 (the original competition entry is in games/competition97/inform/lost/lost.z5) ludicorp.z5 The Ludicorp Mystery, by Cal Henderson. Release 12 / Serial number 031010 magic-toyshop.z5 The Magic Toyshop, a fun game for all the family by Gareth Rees. Release 1, serial number 951018. (Source code to this version is in games/source/inform/magic-toyshop.inf, the original competition entry is in games/competition95/magic-toyshop.z5) mansion.z5 Mansion, an Interactive Inheritance, by Derek Barley. Release 1 / Serial number 010505 mary.z5 Revenger, by Robb Sherwin. Release 2 / Serial number 000403 This game contains adult language and situations and is not intended for children. (a DOS executable is in games/pc/mary.exe) medusa.z5 Medusa, an Example in NPC Conversations, by Jim Fisher. Release 106 / Serial number 030314 (source code is in games/source/inform/medusa.inf) metamorp.z5 Metamorphoses, by Emily Short. Release 4 / Serial number 020222 (the original competition entry is in games/competition2000/inform/metamorp/metamorp.z5, and a special version intended to show how the game works is in games/zcode/fracture.z5) mhpquest.z5 Quest for the Magic Healing Plant, by Adam Crutchlow. Release 2 / Serial number 960613 Ported by the author from AGT to Inform. (the AGT original is in games/pc/mhpquest.zip) midpoints.zip Midpoints, an Interactive Nightmare by Mike Hnatushko. Release 1 / Serial number 010330 Archive includes ZCode game file and brief notes. mimesis.z5 Sins Against Mimesis: An Interactive Theosophy, by Adam Thornton. Release 3 / Serial number 980110 (Source code to this version is in games/source/inform/mimesis.zip, the original competition entry is in games/competition97/inform/mimesis/mimesis.z5) mindelec.z5 The Mind Electric, An Interactive Vision by Jason Dyer. Release 3 / serial number 941008 (should be 951008) (the original competition entry is in games/competition95/mindelec.z5) mines.z5 Mines version 2010.10.29, a randomly generated maze exploring game, by James L. Dean. (Source code is in games/source/inform/mines.inf) minster.z5 Christminster, An Interactive Conspiracy by Gareth Rees. Release 4, serial number 961117 moonglow.z3 Moonglow, Miniventure #1 by Dave Bernazzani, release 3. "What do you do when a mysterious orb crash-lands in your field? It's not your typical day at the farm!" mortlake.z8 Mortlake Manor. a gentle introduction to Interactive Fiction, by Ben Chenoweth. Release 1 / Serial number 120304 mst3k1.z5 Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", Silver Screen Edition, by Christopher E. Forman. Release 101 / Serial number 960831 (Source code for this version is in games/source/inform/mst3k1.inf, the original competition entry is in games/competition95/mst3k1.zip, an AGT conversion by Graeme Cree is in games/pc/mst1agt.zip) mst3k1_2.z5 Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman, updated by Stuart Moore. Release 7 / Serial number 000715 (Source code is in games/source/inform/MST3k1src.zip, the original competition entry is in games/competition95/mst3k1.zip, an AGT conversion by Graeme Cree is in games/pc/mst1agt.zip) mst3k2.z5 A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. Release 5 / Serial number 000715 (Source code is in games/source/inform/MST3k2src.zip, and the AGT version by Graeme Cree is in games/agt/mst3k2.zip) murderer.z5 What The Murderer Had Left, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120117 musician.z8 The Musician, by Phillip Skains. Release 1 / Serial number 070820 muse.z5 Muse: An Autumn Romance, by Christopher Huang. Release 2 / Serial number 990922 (the original competition entry is in games/competition98/inform/muse/muse.z5) mysterious_inform.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z5): The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks [file is linked to scott-adams/games/zcode/mysterious_inform.zip] mysterious_z6_blorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with Blorb format graphics, by Colin Davies: The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks [file is linked to scott-adams/games/zcode/mysterious_z6_blorb.zip] mysterious_z6_noblorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with graphics drawn directly by the game's code, by Aldo Cumani: The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks [file is linked to scott-adams/games/zcode/mysterious_z6_noblorb.zip] newday.z5 A New Day, by Jonathan Fry. Release 3 / Serial number 560827 (the original competition entry is in games/competition97/inform/newday/newday.z5) night.z5 Night at the Computer Center, An Interactive Nocturnal Chase, by Bonni Mierzejewska. Release 1 / Serial number 961118 njag2.z5 Not Just A Game, by John Menichelli. Release 2 / Serial number 000319 ninepts.z5 Nine Points: A Demonstration of an Interactive Fiction Game, by Robert Janelle and Brad O'Donnell. Release 12 / Serial number 961127 [file is linked to starters/ninepts.z5] noroom.z5 No Room, by Ben Heaton. Release 2 / Serial number 040117 (the original competition entry is in games/competition2003/inform/noroom/noroom.z5 and source code in games/source/inform/noroom.inf) nuntalylihu.z5 nuntalyli'u, a translation of Adventure, aka Colossal Cave, into Lobjan. Translated by Nick Nicholas, with Jay Kominek, Eugene Mayes and Robin Powell, based on Graham Nelson's Inform version of Adventure. oad.z5 Only After Dark, by Gunther Schmidl. Release 2 / Serial number 000913 odieus.zip Odieus's Quest for the Magic Flingshot (beta release), author unknown. Original game converted from LADS to AGT and "embellished" by David Malmberg, then ported to Inform by Teo Kwang Liak. Release 1 / Serial number 941021 (AGT source code is in games/source/agt/odieusrc.zip; the compiled AGT game is in games/pc/odieus.zip) omniquest.z5 OMNIQuest, originally written in 1988 in Commodore 64 BASIC by Chris Barden and Chris Ethridge, and adapted for Inform by Chris Barden. Release 2 / Serial number 040127 (source code is in games/source/inform/omniquest.inf) orevore.z8 Orevore Courier, by Brian Rapp. Release 2 / Serial number 071116 (the original competition entry and accompanying graphics files are in games/competition2007/zcode/orevore/orevore.z8) orient_express.z5 Bloodless on the Orient Express, a Murderous Travelogue through the Balkans, by Hannes Schueller. Release 2 / Serial number 111217 orion.z5 The Orion Agenda, by Ryan Weisenberger. Release 10 / Serial number 041123 (the original competition entry is in games/competition2004/zcode/orion/orion.z5) pad.z5 Total Paddling Mania, An Interactive Punishment Jag by Dr. Aloysius Beltway, PH.D Release 1 / Serial number 314159 paint.z5 Paint and Corners: Still Another Abuse of the Z-Machine, by L. Ross Raszewski. Release 1.0B / Serial number 980316 paperchase.z5 Paper Chase, An Interactive Education by Chris Skapura. This game was originally published as a TRS-80 BASIC listing titled "Collegiate Capers" in '80 Micro' magazine, August 1983. parallel.z5 Parallel, by David Hughes. Release 1 / Serial number 080219 paranoia.zip Paranoia, a not-very-interactive future. Originally from an article by Sam Shirley, implemented in C on a Vax 11/780 by Tim Lister and converted to Inform by Glenn Hutchings. Release 1 / Serial number 981208 Archive contains a Z-Code game file, Inform source and the original C source on which the game is based. [file is linked to games/source/inform/paranoia.zip] pathway.zip Pathway to Destruction, by Richard Otter. Originally written with ADRIFT and ported to Inform by the author. Release 2 / Serial number 080511 (the ADRIFT original is in games/adrift/pathway.zip) pentari.z5 Pentari, an Interactive Prequel to "The Mission", by Howard Sherman. Release 6 / Serial number 030206 permagic.z5 Perilous Magic, a really short interactive comic tragedy, by David Fillmore. Release 10 / Serial number 990821 phlegm.z5 Phlegm, an Interactive Interactive by Adjacent Drooler, (aka Jason Dyer). Release 3 / Serial number 970804 (the original competition entry is in games/competition96/phlegm/phlegm.z5) photopia.z5 Photopia, by Adam Cadre. Version 1.22 (24dec98) / Serial number 9089 (a DOS executable is in games/pc/photopia.exe; the original competition entry is in games/competition98/inform/photopia/photopia.z5) piece_v3.z5 Piece of Mind, an Interactive Short Story by Giles Boutel. Release 3 / Serial number 970816 (the original competition entry is in games/competition96/piece/piece.z5) pigpancake.zblorb Pigpancake, by Aubra Penner. Release 1 / Serial number 110410 piracy_2.z5 Piracy 2.0 - A Text Adventure in Space, by Sean Hunter. Release 2 / Serial number 100408 (the original competition entry is in games/competition2008/zcode/Piracy_2.z5) pirrail.zblorb Pirate Railroad, by Utkonos. Released in honour of International Talk Like a Pirate Day 2011. Release 1 / Serial number 110920 praser5.z5 Praser 5, an Interactive Puzzle by Andrew Plotkin. Release 4 / Serial number 050509 princess.zip The Ice Princess, an Interactive Fairy-Tale by Ruediger Hanke. Release 8 / Serial number 960901 (the original Amiga only version by the same author is in games/amiga/Mipric_IP_4.lha) promoted.z5 Promoted! by Mike DeSanto, ported from REXX Adventure to Inform by Johannes Steingraeber. Release 1.1 of port. (the original OS/2 only competition entry is in games/competition96/promoted/promoted.rad) puerto.z5 The board game Puerto Rico, ported to Inform by J. Robinson Wheeler. Release 1.1 / Serial number 20050101 (source code is in games/source/inform/puerto.inf) punkpnts.z5 Punk Points, a Video Game in Three Acts by Jim Munroe. Release 2 / Serial number 010108 (the original competition entry is in games/competition2000/inform/punkpnts/punkpnts.z5) pytho.z8 Pytho's Mask, by Emily Short. Release 3 / Serial number 020223 [file is linked to games/mini-comps/smoochie/pytho.z8] quick2.zblorb A Simple Theft 2: A Simple Theftier: an Interactive Larceny by Mark J. Musante. Release 2 / Serial number 110601 rameses.zblorb Rameses, a Tale of Heroes, by Stephen Bond. Release 3 / Serial number 061023 (the original competition entry is in games/competition2000/inform/rameses/rameses.z5) rans.zip RANS, an interworld progress, by Bob Reeves. Release 3 / Serial number 000918 Archive includes game zcode file and hints in a separate zcode file. reading.z5 A Reading in May, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 2 / Serial number 120109 (source code is in games/source/inform/reading-src.zip) reser.z5 Rock'Em Sock'Em Robots, an Interactive Boxing Match by Benjamin Mullins. Release 1 / Serial number 050209 (source code is in games/source/inform/reser.inf) residnt2.z5 The Resident, by Mike DeSanto, ported from REXX Adventure to Inform by Johannes Steingraeber. 'The Resident' is a cyberspace adventure; its main quest is to escape from a virtual world. reverb.z5 Reverberations, a Hectic Voltairian Adventure, by Russell Glasser. Release 1 / Serial number 990110 (the original competition entry is in games/competition96/reverb/reverb.z5) reverzi.z5 Reverzi, Version 1.0, a port of Reversi to the Z-Machine by John Menichelli (source code is in games/source/inform/reversi.inf) ribbons.z5 Ribbons, an IF Art Show 2001 Still Life, written by J.D. Berry. Release 2 / Serial number 010702 risorg.z8 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 (a Glulx version is in games/glulx/risorg.ulx, source code is in games/source/risorg_src.zip, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) robodud.zip Robodud, by Ian Waddell. Release 1 / Serial number 031129 robots.z5 Robots - Another Abuse of the Z-Machine - A Nostalgic Diversion by Torbjoern Andersson. Release 6 / Serial number 980115 (source code is in games/source/inform/robots.inf) rogue.z5 zRogue, a port of the classic game Rogue. Ported by Gevan Dutton, based on Tim Stoehr's Rogue 5.3 clone. Release 2 / Serial number 980706 samhain.z5 Samhain: Pick Up The Pumpkin and KILL, a brief Halloween-themed game, by Ed Mueller. Release 1 / Serial number 001021 Not suitable for children. saveprinceton.z8 Save Princeton, originally by Jacob Weinstein and Karine Schaefer, and ported to Inform by Mike Caesar. Release 21 / Serial number 041125 (the original TADS version is in tads/saveprinceton20.gam) schooldays.z5 Schooldays, an Interactive Story by Andrew MacKinnon. Release 3 / Serial number 092800 (source code is in games/source/inform/schooldays.inf) scopa_z6.zip Scopa, a graphical (Z-code V6) version of the Italian card game of the same name, by Aldo Cumani. Release 1 / Serial number 110321. Archive includes Z-code and source. (file is linked to games/source/inform/scopa_z6.zip) selection.z5 Final Selection, by Sam Gordon. Winner of the 2006 One Room Game Competition. Release 3 / Serial number 061009 sgate.z5 Shadowgate, originally implemented on the NES by ICOM (1989) and reimplemented in Inform by David Griffith. Release 8 / Serial number 040616 (source code is in games/source/inform/sgate.tar.gz) sh1.z5 Murder at the Diogenes Club, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #1. The book was written by Gerald Lientz, and adapted for Inform by "Doc". Release 1 / Serial number 021024 sh2.zblorb The Black River Emerald, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #2. The book was written by Peter Ryan, and adapted for Inform by "Doc". Release 1 / Serial number 021101 sh3.z5 Death at Appledore Towers, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #3. The book was written by Gerald Lientz, and adapted for Inform by "Doc". Release 1 / Serial number 021114 sh4.z5 The Crown vs Dr. Watson, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #4. The book was written by Gerald Lientz, and adapted for Inform by "Doc". Release 1 / Serial number 021231 shade.z5 Shade, a brief story by "Ampe R. Sand" (aka Andrew Plotkin). Release 3 / Serial number 001127 (a Mac version is in games/mac/Shade-R3.hqx, and the original competition entry is in games/competition2000/inform/shade/shade.z5) sherbet.z5 The Meteor, the Stone and a Long Glass of Sherbet, by Angela M. Horns (aka Graham Nelson). Release 2 / Serial number 961216 Winner of the 1996 IF competition. (the original competition entry is in games/competition96/sherbet/sherbet.z5) shrapnel.z5 Shrapnel, by Adam Cadre Version 1.01 (12 February 2000) / Serial number 9504 (an MS-DOS executable is in games/pc/shrapnel.exe) shrapnel.txt Brief notes on Shrapnel, by Adam Cadre softporn.zip Softporn Adventure, by Chuck Benton. Release 0 / 971018 An Inform port of Softporn Adventure, by Patrick Kellum. This is an early beta port, please read the enclosed softporn.txt file. Benton's original was the predecessor of Leisure Suit Larry I. (The original is in games/appleII/softporn.zip, and DOS ports of this game are in games/pc/softporn.zip (Gary Thompson, executable only) and games/pc/softporp.zip (Paul Schlyter, executable and source)) solitary.z5 Solitary, A Single Room Reminiscence, by Kahlan. Release 2 / Serial number 040607 solitary.txt Notes on Solitary, by the game's author. spacest2.z5 Space Station, a science fiction story based on the example transcript included with Infocom's Planetfall, by David Ledgard. Release 2 / Serial number 040130 (the original competition entry is in games/competition98/inform/space_st/space_st.z5 and source code is in games/source/inform/spacest2.zip) spacez.z5 Space InvaderZ, a Z-Machine implementation of Space Invaders, by L. Ross Raszewski. Release 1 / Serial number 980710 spirit.readme Description of SpiritWrak, by Daniel S. Yu. spirit.z5 SpiritWrak, An Interactive Fantasy Adventure by Daniel S. Yu. Release 3 / Serial number 960606 sporkery1.z5 Sporkery 1: There Will Be Sporking, by David Hughes. Release 1 / Serial number 080111 spot.z5 The Spot, by Kid Vicious. Release 0 / Serial number 021025 spring.z8 She's Got a Thing For a Spring, an Interactive Dip in a Hot Spring, by Brent VanFossen. Release 4 / Serial number 080207 (the original competition entry is in games/competition97/inform/spring/spring.z5) stiffmst.z5 Stiffy Makane: Mystery Science Theater 3000. An Interactive MiSTing of Mark Ryan's AGT game "The Incredible Erotic Adventures of Stiffy Makane" Release 69 / Serial number 690609 (Source code is in games/source/inform/stiffmst.inf) stinkorswim.z8 Stink or Swim, an Interactive Non-Olympic Event, by Renee Choba. Release 1 / Serial number 090105 sunburst.z6 A science fiction adventure game for the C64 by Fredrik Ramsberg and Johan Berntsson, ported to the Z-machine by Johan Berntsson. Version 1. sutwin.z5 The Space Under the Window, by Andrew Plotkin. Release 2 / Serial number 970402 suvehnux.z5 Suveh Nux, a game of magical experimentation, version 1.1, by David Fisher. Winner of the 2007 One Room Game Comp. Release 1 / Serial number 071226 (the original competition entry is in games/mini-comps/oneroom/orgc2007.zip) sycamora.z5 Sycamora Tree, How your game should look for submission, written by David Dyte. Release 2 / Serial number 980107 taipan.z5 Taipan! A game based on the China trade of the 1800s. Created by Art Canfil and ported to the Z-Machine by D. Jacob Wildstrom. Release 2 / Serial number 020520 (Source code is in games/source/inform/taipan.tar.gz) tatctae.z8 Time: All things come to an end, by Andy Phillips. Release 7 / Serial number 970521 (a DOS executable is in games/pc/Tatctae.zip) teacher.z5 Teacher Feature, by Paul Equinox Collins. Release 1 / Serial number 071126 tell.z5 William Tell: The Game, by Kid Vicious. Release 1 / Serial number 021025 telling.zblorb Whom The Telling Changed, by Aaron A. Reed. Release 3 / Serial number 060518 (the original SpringThing entry is in games/springthing/2005/teller.zip) temple.z5 The Temple, an Interactive Homage to H.P. Lovecraft, written by Johan Berntsson. Release 2 / Serial number 021118 (the original competition entry is in games/competition2002/zcode/temple/temple.z5) terror_tabby.z5 Attack of the Terror Tabby! A brief exercise in futility by Eric Mayer. "Oh no! The cat is ticking. It must have swallowed a bomb!" Release 1 / Serial number 080514 tess.z5 Beyond The Tesseract, an Abstract Adventure by David Lo, ported to Inform by Andrew Plotkin. Release 2 / Serial number 031227 (the original game is in games/pc/tess.zip) theatre.z5 Theatre, An Interactive Night of Horror, by Brendon Wyber. Release 2 / Serial number 951203 thegallery.z5 The Gallery of Henri Beauchamp, by Mike Vollmer. Release 2 / Serial number 080621 thegreat.z5 The Great, A Voyage To The Inner Self by Peter Blanston. Release 1 / Serial number 010902 thestargods.z8 The Star Gods, by William Taylor. Release 1 / Serial number 111216 thorn.z5 The Thorn, by Eric Mayer. Release 1 / Serial number 030701 (an Italian translation is in games/zcode/italian/rovo.z5) threemore.z5 Three More Visitors, a Speed-IF Melodrama for New Year, by Paul Stanley. Release 2. tirehoax.zblorb My Magic Tire Hoax, by nd. Release 1 / Serial number 080104 tk1.z5 Time Killer #1: Claustrophobia, a time-killer by Sam Hulick. Release 1 / Serial number 950925 troll.z5 Zork: A Troll's Eye View, an interactive tedium by Dylan O'Donnell. Release 3 / Serial number 980518 trw.z5 Tull Road Warrior, by Sam Thirouin. Release 2 / Serial number 021229 tryst205.z5 Tryst of Fate, An Interactive Horse-Opera by Gregory M. Zagurski. Release 205 / Serial number 970629 tube.z5 Tube Trouble, a mini-adventure by Richard Tucker. Release 0 / Serial number 950901 (the original competition entry is in games/competition95/tube.z5) typo.zip Typo!, by Peter Seebach and Kevin Lynn. Release 1 / Serial number 041119 (the original competition entry is in games/competition2004/zcode/typo/typo.z5) uhoh-demo.z5 Uh-oh! (demo version), by Scott Covert. Release 1 / Serial number 980218 under.z5 The Underoos that ate New York!, by Gerry Kevin Wilson. Release 1 / Serial number 970329 (This is a conversion by the author of the TADS original, which is in games/tads/underoos.gam) vagueness.zblorb What Happens In Vagueness, an Interactive Collaboration by The IFW4 Team. Release 1 / Serial number 080825 vampire.z8 House of the Midnight Sun - A Vampire's Tale, written by Paul Johnson. Release 12 / Serial number 020405 venice.z5 Not in Venice, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120117 vespers.z8 Vespers, by Jason Devlin. Release 1 / Serial number 051128 (source code is in games/source/inform/vespers.inf, and the original competition entry is in games/competition2005/zcode/vespers/vespers.z8) vgame.z8 Varicella, by Adam Cadre Version 1.14 (31 August 1999) / Serial number 9339 (an MS-DOS version is in games/pc/vgame.exe) vigilance.z5 Internal Vigilance, version 2.0, by Simon Christiansen. Release 2 / Serial number 070106 (the original competition entry is in games/competition2005/zcode/vigilance/vigilance.z5) vindaloo.z5 Vindaloo, An Interactive Recipe by Adam G Crutchlow. Release 1 / Serial number 960613 vision.z5 Lack of Vision, a eye opening demo by Rybread Celsius. Release 1 / Serial number 980412 visitor.z5 The Visitor, A Chat, written by Peter Polkinghorne. Release 1 / Serial number 000321 (source code is in games/source/inform/visitor.inf, and the original Year 2000 IF Art Show entry is in art/if-artshow/year2000/visitor.z5) vosr.zip Voices of Spoon River, based on the Spoon River Anthology by Edgar Lee Masters. Written by Brett Shelton, Jon Scoresby, Tim Stowell, Tom Caswell, Jared Bernotski, Marie Duncan, Marian Jensen and Jennifer Jorgensen. Release 1 / Serial number 060925 wadewar3.z5 The WadeWars Book III: Askin, by Jim Fisher - despite its title the first release in the Wade Wars series. Release 106 / Serial number 020512 Rating: beginner to intermediate. (a DOS version from 1993 without save/restore is in games/pc/wadewar3.zip) warp.z5 Warp!, a science fiction story. Originally written by Richard Kelly and converted to Inform by Steve Nickolas. Release 2 / Serial number 640101 (the original, called "Chaos in Space", is in games/pc/Chaos.zip) wcastle.z5 Wizard's Castle, originally from the July/August 1980 issue of Recreational Computing magazine. Written for Exidy Sorceror by Joseph R. Power, modified for Heath Microsoft BASIC by J. F. Stetson and ported to Inform by Adam Biltcliffe. (source code is in games/source/inform/wcastle.inf) weapon.zip The Weapon, an Interactive Misdirection by Sean Barrett. Release 1 / Serial number 010706 Archive includes ZCode game file and background information. weather.z5 A Change in the Weather, An Interactive Short Story by Andrew Plotkin. Release 6, serial number 960613. Winner of the Inform category of the 1995 IF competition. (the original competition entry is in games/competition95/weather.z5) wedding.z5 The Wedding, an Interactive Family Headache by Neil James Brown. Release 4 / Serial number 970602 This game came second in the Acorn User 1996 IF Competition weirdness.z5 Weirdness: Strange, Different, and Altogether Weird. Originally written by Gregory Janson for his MegaZeux platform, and ported to Inform by Patrick Walton. Release 2 / Serial number 030922 whispers.z5 The Corn Identity, an "IF Whispers" collaborative project. Release 1 / Serial number 050926 winchest.z8 Winchester's Nightmare, a Novel Machine by Nick Montfort. Release 5 / Serial number 020131 windhal1.z8 The Windhall Chronicles, Volume One: The Path to Fortune by Jeff Cassidy and Christopher E. Forman. Release 5 / Serial number 960828 winter.z5 Winter Wonderland, version 2.0, by Laura A. Knauth. Winner of the 1999 IF Competition. Release 1 / Serial number 030227 (the original competition entry is in games/competition99/inform/winter/winter.z5) wireless.z5 Get Magazine. Open Magazine. Read Article. An interactive interpretation of an article published in God's Rude Wireless, written by Simon Scott. Release 1 / Serial number 040909 woman.z8 Inside Woman, Interactive Corporate Espionage, written by Andy Phillips. Release 5 / Serial number 090628 wossname.z5 Spodgeville Murphy and The Jewelled Eye of Wossname, written by David Fillmore. Release 10 / Serial number 000225 (the original competition entry is in games/competition99/inform/wossname/wossname.z5) wscholars.zblorb Weishaupt Scholars, an Interactive Secret History, written by Michael Martin. Release 2 / Serial number 071107 (source code is in games/source/inform/wscholars.txt) wump2ka.z5 Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth. A randomly-generated dungeon crawl by Muffy St. Bernard. Release 1 / Serial number 041119 (source code is in games/source/inform/wump2ka.inf) wumpus.z5 Hunt the Wumpus, originally written in BASIC in 1972 by Gregory Yob, and ported to Inform by Magnus Olsson. Release 1 / Serial number 991216 (source code is in games/source/inform/wumpus.inf) wurm.z5 Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight. Release 2 / Serial 021126 (source code is in games/source/inform/wurm.inf) yagwad.z5 YAGWAD: Yes, Another Game With A Dragon! written by Digby McWiggle. Release 2 / Serial number 001121 (the original competition entry is in games/competition2000/inform/yagwad/yagwad.z5) yak_shaving.zblorb Yak Shaving for Kicks and Giggles! A Philosophical Odyssey by J. J. Guest. Release 2 / Serial number 101127 yomomma.zblorb Raising the Flag on Mount Yo Momma, an interactive insult battle, by Juhana Leinonen. Release 3 / Serial number 100228 (source code is in games/source/inform/yomomma-source.txt) z-life.z5 Z-Life, an Inform implementation of Conway's Game of Life, by Julian Arnold. Release 3 / serial number 960121. (source code is in games/source/inform/z-life.inf) zball.z5 ZassBall, Another Abuse of the Z-Machine, an arcade game written in Inform by L. Ross Raszewski. Release 1.0B / Serial number 980314 zbefunge.zip ZBefunge 0.7 beta, by Francis Irving. Befunge is a 2D programming language, and this archive contains an interpreter for Befunge written in Inform. Includes Z-Code file and Inform source. [file is linked from games/source/inform/zbefunge.zip] zcamel.z5 Camel, originally by the Heath Users Group and ported to Inform by Adam Biltcliffe. (source code is in games/source/inform/zcamel.inf) zchess.zip Z-Chess, release 4, by Eric Schmidt. An abuse of the Z-Machine that allows two people to play chess. Archive includes Z-code game and Inform source code. [file is linked from games/zcode/zchess.zip] zdungeon.z5 ZDungeon, a port to Inform of Dungeon, the more or less public domain version of the original MIT Zork. Ported by Ethan Dicks, based on the original MDL sources, dated 22 July 1981. Release 13 / Serial number 040826 zenon.z5 Escape from the Starship Zenon, by Andrew Gawthorpe. Release 2 / Serial number 100122 zenspeak_alpha.zip Zen Speaks! or 1999: A Quite Brief Space Odyssey an Eliza-style demo by Aldo Cumani. Release 1 / Serial number 990217 Background music and speech output require a sound-capable interpreter. zenspeak.blb The sound and music resources for Zen Speaks!, converted to the Blorb format by Leif Huhn. zfiles.z8 The Z-Files, An Interactive Guide to available Inform games, by Gunther Schmidl. Based on the Inform Games List by Neil Brown and Brendon Wyber. Release 3 / Serial number 980519 zedfunge.zip ZedFunge 0.7.3 beta, by Martin Bays, based on ZBefunge by Francis Irving. This is an extension to ZBefunge, adding almost complete support for the Concurrent Funge-98 specification. ZedFunge was originally named ZFunge. Includes Z-Code file and Inform source. [file is linked from games/source/inform/zedfunge.zip] zegro.z8 Zegrothenus, by Poster. Release 5 / Serial number 041112 zombies.z5 Zombies, yet another abuse of the Z-Machine. Written by David Ledgard, based on Torbjorn Andersson's game Robots. Release 1 / Serial number 990524 (source code is in games/source/inform/zombies.inf) zracer.z5 ZRacer 1.0, a real-time racing game, written for the C-40 ZCode competition by David Fisher. zsnake.z5 Z-Snake, an Inform port of the classic game. Ported by Zach Matley. Release 3 / Serial Number 010201 ztrek.z5 Super Z Trek, a Z-Machine implementation of the classic Star Trek. Written by John Menichelli, based on Chris Nystrom's C port of a BASIC version. (source code is in games/source/inform/ztrek.inf) zugzwang.zip Zugzwang: The Interactive Life of a Chess Piece, by Magnus Olsson. Release 2 / Serial number 990710 This is an update to the original, which was part of the TextFire, Inc. hoax. The original is still in games/demos/textfire/12pack.zip. Archive contains zcode game and source code. [file is linked to games/source/inform/zugzwang.zip] if-archive/games/zcode/dutch: ----------------------------- This directory contains Dutch games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. -------------------------------------------------------------------------------- Index this file Avontuur.z5 Avontuur, a Dutch translation of the original 350 points version of Adventure (aka Colossal Cave). Translated by Yuri Robbers, based on Graham Nelson's Inform port of Adventure. Release 8 / Serial number 020822 (source code is in games/source/inform/dutch/Avontuur.inf) if-archive/games/zcode/french: ------------------------------ This directory contains French games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. Source code of the games, if available, can be found in games/source/inform/french. -------------------------------------------------------------------------------- Index this file aventure.z5 Aventure, a French translation of the original 350 point version of Adventure (aka Colossal Cave). Translated by Jean-Luc Pontico, based on Graham Nelson's Inform port of Adventure. dreamlands.z8 Echappee Belle Dans Les Contrees du Reve, by JB Ferrant. Release 1 / Serial number 050908 (source code is in games/source/inform/french/dreamlands.inf) espions.z5 Les espions ne meurent jamais, un jeu par Hugo Labrande. Release 1 / Serial number 070417 filaments.z8 Filaments, by JB Ferrant. Release 1 / Serial number 030301 (an Italian translation is in games/zcode/italian/filam_it.z8) initiation.z8 Initiation, les aventures d'un apprenti sorcier, par Benjamin Roux, a l'occasion de la 1ere Speed-IF Francophone. Release 2 / Serial number 070917 kheper.z8 Kheper, une aventure Egyptienne, par Benjamin Roux. Release 4 / Serial number 070829 lieuxcommuns.z8 Lieux communs, une serie d'aventures hors du temps. Written by JB Ferrant, Samuel Verschelde, Eric Forgeot, Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft: The Commonplace Book Project 2007. (a Glulx version is in games/glulx/french/lieuxcommuns.blb, source code is in games/source/inform/french/lieuxcommuns_src.zip and a solution is in solutions/lieuxcommuns.rec) lmpsd.z8 La Mort Pour Seul Destin, by JB Ferrant. Release 1 / Serial number 040921 (source code is in games/source/inform/french/lmpsd.inf) sarvegne.z5 Sarvegne, une visite qui conduit loin, by Eric Forgeot. Release 2 / Serial number 061101 (a Glulx version is in games/glulx/french/sarvegne.blb, source code is in games/source/inform/french/sarvegne_source.txt and a solution is in solutions/sarvegne-solution.rec) scarabeekatana.zblorb Le Scarabee et le Katana, une aventure rapide, by Eric Forgeot. Release 3 / Serial number 070906 (a Glulx version is in games/glulx/french/scarabeekatana.blb, and source code is in games/source/inform/french/scarabeekatana_source.txt) sdlc.z5 Sortir de la chambre, par Benjamin Roux. Release 2 / Serial number 070917 sorciereaubalcon.z5 Sorciere au balcon, apprenti en deraison! Une aventure rapide by Eric Forgeot. Release 2 / Serial number 070823 (source code is in games/source/inform/french/sorcierebalcon_source.txt) templefeu.z5 Le Temple de Feu, une aventure dans une vallee lointaine, par Eric Forgeot. Release 3 / Serial number 070731 (a Glulx version is in games/glulx/french/templefeu.blb, source code is in games/source/inform/french/templefeu.inf and a solution is in solutions/templefeu.zip) if-archive/games/zcode/german: ------------------------------ This directory contains German games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. -------------------------------------------------------------------------------- Index this file Eden.zblorb Example game from "Der Abentheurliche Informissimus Teutsch" (A tutorial and short reference for programming Inform 6 with the German library). Version 1, geteilter zweiter Platz beim Textfire.de Grand Prix 2002. O.zblorb O: Das Textadventure zum Film von Marco Bakera. Release 1 / Serial number 120412 Tutorial.zblorb Tutorial: Eine Einführung in Textadventures von Cooper McHatton. This is a german version of the introduction to IF gameplay from , translated by Marco Bakera. Release 1 / Serial number 120413 abent.z5 Abenteuer, a German translation of the original 350 points version of Adventure (aka Colossal Cave). Translated by Toni Arnold, based on Graham Nelson's Inform port of Adventure. Release 5 / Serial number 980419. The current version version of the game's source code and German library can be found at bearg.z5 Ein Bar Geht Aus, Eine Interaktive Kindergeschichte by David Dyte, translated by Gunther Schmidl. Release 4 / Serial number 000326 bewerbung.z5 Die Bewerbung, Eine interaktive Personalchefgrausamkeit. A German text adventure by Max Kalus, written for the 2002 textfire.de Competition. Release 2 / Serial number 020429 deklinator.z5 A tool for finding an object's correct declination in a German Z-code adventure. (Ein Tool um die richtige Deklination fur ein Objekt zu finden (fur deutsche Z-Code Textadventures).) Version 1.0, by Christof Menear. halb2.z5 Halb Zwei, version 1.0, a choose-your-own-adventure game, written by Florian Edlbauer. jazteg.zip Jazz auf Tegemis, by Joerg Rosenbauer. Release 2 / Serial number 040522 Zip file contains the z-code game, a walkthrough, and informational files in both English and German. karisma.z8 Klub Karisma, ein interaktives Rein-Raus-Spiel, by Christian Bluemke. Release 8 / Serial number 120429 (v8.12) knack.z5 Knack! Eine kurze interaktive Abkuehlung, by Christian Bluemke. Release 1, Seriennr. 081215. starrider.z5 Star Rider, Das interaktive Unterfangen eines blinden Passagiers, by Maximilian Kalus Release 9 / Serial number 040110 A German text adventure set in a space ship. You are a stow-away realizing there is something wrong with the ship. wichtel.z5 Wichtel, Eine Gestutzte Koboldgeschichte, by Maximilian Kalus. Release 2 / Serial number 021006 You're a brownie, caught by humans and trying to escape. if-archive/games/zcode/italian: ------------------------------- This directory contains Italian games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. -------------------------------------------------------------------------------- Index this file Beyond_txt.zip Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Text-only version. Release 5 / Serial number 100115 (a graphical version is in games/glulx/italian/Beyond.zip, an English version is in games/zcode/Beyond_txt.zip, and the original competition entry is in games/competition2005/glulx/beyond/) HelloSword.zip Hello Sword - The journey, by Andrea Rezzonico. Archive contains English and Italian versions. Release 3 / Serial number 060113 [file is linked to games/zcode/HelloSword.zip] (the original competition entry is in games/competition2005/zcode/hs_eng/hs_eng.z5) LaPietraDellaLuna_txt.zip La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Glulx version is in games/glulx/italian/LaPietraDellaLuna_grx.zip, a Windows installer is in games/pc/italian/LaPietraDellaLuna.exe, and source code is in games/source/inform/italian/LaPietraDellaLuna_src.zip) VillaMorgana_txt.zip Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Glulx version is in games/glulx/italian/VillaMorgana_grx.zip, a Windows installer is in games/pc/italian/VillaMorgana.exe, and source code is in games/source/inform/italian/VillaMorgana_src.zip) armando.z5 L'Armando, by Andrea Rezzonico. A short game written for the Italian One Room Game Competition, 2005. Versione 2 / Numero di Serie 050429 darkiss.z5 Darkiss! Il bacio del vampiro (Darkiss! Kiss of the Vampire), written by Marco Vallarino. Italian horror interactive fiction about the vampire Martin Voigt. Versione 3 / Numero di serie 110921 enigma.z5 Enigma, written by Marco Vallarino. Science fiction, horror, noir and mystery. Release 36 / Serial number 111115 Winner of the 2001 Italian IF Competition. filam_it.z8 Filaments, originally written in French by JB Ferrant, and translated to Italian by Marco Totolo. Versione 2 / Numero di Serie 030812 (the original is in games/zcode/french/filaments.z8) flamel.z5 Flamel, written by Francesco Cordella. Release 2 / Serial number 010503 giardino.z5 Il giardino incantato, written by Marco Vallarino. Release 30 / Serial number 111115 oldwest1.z5 Pecos Town, Episode I of the Old West Trilogy, written by Tommaso Caldarola. Release 5 / Serial Number 020514 3rd place finisher in the 2001 Italian IF Competition. rovo.z5 Il rovo, a translation of Eric Mayer's The Thorn, translated by Enrico Francese. Versione 1 / Numero di serie 080424 (the English original is in games/zcode/thorn.z5) scarafaggio.z5 Lo Scarafaggio, by Enrico Francese and Stefano K. Lee. Versione 1 / Numero di serie 070906. "An adaptation of a short dark story by Dino Buzzati. Coming home late at night you find a beetle on the steps. A nightmare begins." strega.z5 La strega di Maughn, un bosco ipertestuale ordito da Carcosa Edizioni. An experimental exploration of a cursed wood, vaguely inspired by The Blair Witch Project. Versione 2 / Numero di serie 081007 zazie.z5 Zazie, una lettura interattiva, by Luca Melchionna, an adaptation of Raymond Queneau's novel "Zazie dans le Metro". Versione 2 / Numero di Serie 030113 zombie.zip Uno Zombie a Deadville, by Tommaso Caldarola. Release 2 / Serial number 010618 This game won the 2000 Italian IF Competition. if-archive/games/zcode/russian: ------------------------------- Index this file AllRoadsR.z5 Jon Ingold's "All Roads", translated into Russian (with Jon's permission) by Vsevolod Zoubarev. SpiderAndWeb.zip Andrew Plotkin's "Spider and Web", translated into Russian (with Andrew's permission) by Vsevolod Zoubarev. Release 4 / Serial number 091122 bluechairsR.zip Chris Klimas's "Blue Chairs", translated into Russian (with Chris's permission) by Vyacheslav Dobranov. Release 2 / Serial number 111222. Archive includes the game file and a solution. metamorpR.zip Emily Short's Metamorphoses, translated into Russian by Vsevolod Zoubarev. Archive includes the game file, a short manual and a solution. if-archive/games/zcode/slovenian: --------------------------------- Index this file Zenin_na_begu.z5 Zenin na begu, by Benjamin Lipovsek. Release 2 / Serial number 070628 if-archive/games/zcode/spanish: ------------------------------- This directory contains Spanish games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. -------------------------------------------------------------------------------- Index this file Afuera.zip Afuera, by Incanus. "A short Sci-Fi tale. You're a prisoner, a convicted criminal... getting ready to go Outside." Version 01.01.02 [file is linked to games/source/inform/spanish/Afuera.zip] Amanda.zip Amanda, Una historia interactiva por Mastodon. An interactive short story, based on Ambrose Bierce's "An Occurrence at Owl Creek Bridge". Release 2 / Serial number 091110 Cerillera.zip La Pequeña Cerillera, de H.C. Andersen. Un cuento interactivo por José Fco. Martín Lisaso. Version 1.2 / Numero de serie 101213 [file is linked to games/source/inform/spanish/Cerillera.zip] Dracula_La_Primera_Noche.zip Dracula: Episodio 1, La Primera Noche, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Glulx version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip, and an English version is in games/zcode/Dracula_The_First_Night.zip) Dracula2_La_Llegada.zip Dracula: Episodio 2, La Llegada, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Revision 3 / Numero de serie 080819 (a Glulx version is in games/glulx/spanish/Dracula2_La_Llegada.zip, and an English version is in games/zcode/Dracula2_The_Arrival.zip) Forrajeo.zip Forrajeo, by Incanus. "A fantastic terror short tale; you've been sent to the drugstore to 'get' some drugs. You thought that the dark would be a good cover, but some things get bad before they get worse..." Version 01.01.01 [file is linked to games/source/inform/spanish/Forrajeo.zip] Goteras.zip Goteras, by Incanus. "A 'hard' Sci-Fi short story. A crippled ship, a tired crewman... with some humorous twists." Version 01.01.02 [file is linked to games/source/inform/spanish/Goteras.zip] Macetas.zip Macetas, by Incanus. "A 'hard' Sci-Fi tale. A hard mission on an asteroid mining base." The sequel to 'Goteras'. Version 01.01.03 [file is linked to games/source/inform/spanish/Macetas.zip] Mansion.zip La Mansion, una Aventura Breve, by Incanus. "Mystery/Sci-Fi. An old manor, with many rooms, many corners ... and strange things." Revision 1 / Numero de serie 010103 [file is linked to games/source/inform/spanish/Mansion.zip] ModusVivendi.zip An ancient Roman tale, by Incanus. "Rome, circa 58 A.C. You're a handy man, doing chores for your neighbors and customers on the Aventine Hill". Revision 1 / Numero de serie 010101 [file is linked to games/source/inform/spanish/ModusVivendi.zip] Olvido.zip Olvido Mortal, by Andres Viedma Pelaez. Release 3 / Serial number 001230 (an English translation, Shattered Memory, is in games/competition2001/inform/shatmem/shattmem.z5, and another English translation, Dead Reckoning, is in games/zcode/deadreck.z5) PanAjo.zip Pan de Ajo, by Incanus. "A domestic humor tale. You're a kid, waking up from a nap, with chores to do before your parents arrive from work." Version 01.01.02. [file is linked to games/source/inform/spanish/PanAjo.zip] Pincoya.zip Ofrenda a La Pincoya, by Incanus. A Chiloe's mythology tale. "You're a young fisherman, trying to get your creek's favor back from La Pincoya". Version 01.01.02. [file is linked to games/source/inform/spanish/Pincoya.zip] Protector.zip El Protector, by Incanus. "Sci-Fi. A tale of survival on a strange world with vast savanas and merciless hunters prowling." Revision 1 / Numero de serie 010103 [file is linked to games/source/inform/spanish/Protector.zip] ReflejosBlancos.zip Reflejos blancos, by Incanus. "A short night interlude; you are waiting for your girlfriend at the park. You will meet at the gazebo and then have a bit of a stroll while you are chatting." Version 01.01.01 [file is linked to games/source/inform/spanish/ReflejosBlancos.zip] abalanzate.z5 Abalánzate: Un acertijo clásico implementado en forma de IF por Sirrus (bajo la atenta supervisión de Zak McKraken). Revisión 1 / Número de serie 001116 absolutos.zip Los sonidos absolutos, por Grendelkhan y Depresiv. "La búsqueda de la supraesencia o los desvaríos de un demente." Release 1 / Serial number 080516 [file is linked to games/source/inform/spanish/absolutos.zip] aquelarre.zip Aquelarre, el legado Abrapampa, by Ricard Ibanez and Pablo D'Amico. Revision 1 / Numero de serie 000428 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/aquelarre.zip] archipielago.zip El archipiélago, una aventura de la mente. Por Depresiv. Revisión 2 / Número de serie 050531 aventura.zip Aventura, a Spanish translation of the original 350 point version of Adventure (aka Colossal Cave). Translated by Jose Luis Diaz, based on Graham Nelson's Inform port of Adventure. Includes z5 game file and readme. caraOcultaDeLaLuna.zip La cara oculta de la luna, por KRAC. Revisión 1 / Número de serie 050214 casi.z5 Casi Muerto, by Juan Antonio Paz Salgado. Revision 1 / Numero de serie 000311 celos.zip Un Asunto de Celos, by Angel Ros Campillo. Revision 2 / Numero de serie 010403 churro.zip Churro patatero, by Jose Manuel Ferrer Ortiz. Revision 3 / Numero de serie 020116 (source code is in games/source/inform/spanish/churro_src.zip) csa.zip Cacahuetes, Sal y Aceite, by Baltasar. Revision 2 / Numero de serie 150201 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/csa.zip] cueva.zip La Oscura Cueva, by Baltasar. Revision 1 / Numero de serie 150301 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/cueva.zip] dddddd_crj.z5 Cirith Ungol, an experimental piece of IF created by dddddd. (an MS-DOS executable version is in games/pc/spanish/cirithUngol.zip) despert.z5 El Despertar, a Spanish translation of The Awakening. Originally by Dennis Matheson, and translated by Jose Luis Diaz. Release 1 / Serial number 980909 elUltimoHogar.zip Misterio en el Último Hogar. El capítulo olvidado por los Hombres y recordado por los Hobbits. Revisión 2 / Número de serie 021225 (a Glulx version is in games/glulx/spanish/elUltimoHogar.zip) fotopia.z5 Fotopia, a Spanish translation of Adam Cadre's game Photopia, translated by "Zak McKraken". Version 1.23.1E gorbag.zip El regalo de Gorbag, por Grendelkhan. "Sobre orcos, chicas, cafés y tardes de lluvia." Release 2 / Serial number 100104 [file is linked to games/source/inform/spanish/gorbag.zip] gorron.zip El gorron del tren, by Jose Manuel Ferrer Ortiz. Revision 6 / Numero de serie 020726 (source code is in games/source/inform/spanish/gorron_src.zip) hhorcus.zip Homo Homini Orcus, un encuentro interactivo por J. Francisco Martín. Versión 2.5 / Núm. de serie 100818 [file is linked to games/glulx/inform/spanish/hhorcus.zip and games/source/inform/spanish/hhorcus.zip] historiaDeNavidad.zip Una pequeña historia de Navidad, por Lenko. Revisión 2 / Número de serie 050110 i-0esp.z5 I-0: Jailbait on Interstate Zero, by Adam Cadre, translated into Spanish by Miguel Villaverde. Release 4 (v1.21) / Serial number 000630 Contains some adult content. kerulen.zip Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. [file is linked to games/glulx/spanish/kerulen.zip and games/source/inform/spanish/kerulen.zip] konix.zip Konix, por Grendelkhan. "Vulcanianos libres nunca fueron tan provocativos ante las Cortes Generales de Kuaran." Revision 1 / Serial Number 080505 [file is linked to games/source/inform/spanish/konix.zip] kunelar.zip El ascenso de Kunelar, por Grendelkhan. "Una charla intrascendente mientras el alma asciende hacia la gloria." Release 1 / Serial number 090409 [file is linked to games/source/inform/spanish/kunelar.zip] lldc.zip La Llamada de Cthulhu, by Chryshantemum Adventures. Revision 1 / Numero de serie 666777 medianaEvasion.zip La mediana evasión, por Raúl el lula. Revisión 1 / Número de serie 021130 megara.zip Los placeres de Megara, por Grendelkhan. "Episodio I de las aventuras de Ringo Inferno." Release 1 / Serial number 091204 [file is linked to games/source/inform/spanish/megara.zip] necedad.zip Por la Necedad Humana, por Urbatain y Undeath. Revisión 1 / Número de serie 010925 no-es-culpa-tuya-maria.zip No es culpa tuya Maria, por Grendelkhan y Depresiv. "No te preocupes, todo va bien." Release 1 / Serial number 080723 [file is linked to games/source/inform/spanish/no-es-culpa-tuya-maria.zip] ocaso.zip Ocaso Mortal I: The Bug, written by Daniel Garrido. Release 4 / Serial number 020215 osito.z5 La Intrepida Noche del Osito, a Spanish translation by Zak of David Dyte's A Bear's Night Out. Release 4 / Serial number 021002 playera.zip En la playa, by Baltasar. Revision 1 / Numero de serie 010101 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/playera.zip] sentencia.zip La Sentencia, by Pedro Angel Ala. Revision 1 / Numero de serie 991225 (source code is in games/source/inform/spanish/sentencia_src.zip) sombras_de_moria.zip Sombras de Moria, by Olorin. Revision 2 / Numero de serie 021127 tokland.zip La isla de Tokland, by Angel Ros Campillo. Release 5 / Serial number 001130 torre.zip Misterio en la torre, by Sonia Collado Rubayo. Release 6 / Serial number 000208 voraz.zip Pesadilla voraz, por Grendelkhan. "La voracidad de la vida y la muerte." Release 1 / Serial number 080430 [file is linked to games/source/inform/spanish/voraz.zip] if-archive/games/zcode/swedish: ------------------------------- This directory contains Swedish games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. -------------------------------------------------------------------------------- Index this file Aventyr.z5 Aventyr, a Swedish translation of the original Adventure / Colossal Cave, translated by Fredrik Ramsberg. Release 1 / Serial number 071029 (source code is in games/source/inform/swedish/Aventyr.inf) Hotellet.z5 Hotel Noir, by Eva Vikstroem. Release 1 / Serial number 041212 Storforsen.z5 Storforsen, by Eva Vikstroem. Release 1 / Serial number 041212 Stuga.zblorb An Inform port of the DEC Basic game Stuga, written by Viggo Eriksson, Kimmo Eriksson and Olle E Johansson, and ported by Fredrik Ramsberg and Johan Berntsson. Release 3, Serial number 090712 (source code is in games/source/inform/swedish/Stuga_Src.zip, and an English translation is in games/zcode/Cottage.zblorb) drakmagi.z5 Drakmagi (Dragon Magic), by Johan Berntsson. Release 6 / Serial number 080419 (A Glulx version of Drakmagi, with graphics, is in games/glulx/swedish/drakmagi.blb) pangnyheten.z5 Pangnyheten, by Johan Berntsson. Release 1 / Serial number 040916 This is a Swedish version of the author's 2004 Competition entry, The Big Scoop. (The original English competition entry is in games/competition2004/zcode/scoop/scoop.z5) vanyar.z5 Vanyar, by Johan Berntsson. Release 1 / Serial number 030613 (A Glulx version of Vanyar, with graphics, is in games/glulx/swedish/vanyar.blb) if-archive/games/zx81: ---------------------- This directory contains games for the Sinclair ZX81. -------------------------------------------------------------------------------- Index this file adv28k.zip Dunric's 8K Adventure for the ZX-81, release 5.5. phipps-zx81.zip Greedy Gulch, Pharaoh's Tomb and Magic Mountain, three text adventures written for the ZX81 by Mike Farley and transferred from tape by John Elliott. if-archive/info: ---------------- Note: For information about Infocom and their games see directory 'if-archive/infocom/info', for Magnetic Scrolls see directory 'if-archive/magnetic-scrolls/info', for beginners' guides see directory 'if-archive/starters'. ------------------------------------------------------------------------------ Index this file Colossal-Cave.TidBITS Colossal Cave Revisited, by Mel Park an article from TidBITS #229, 06jun94, about a re-release of the game on CD and the original cave the game is based on. Colossal-Cave.origin A note from Bernie Cosell on the origin of the original ADVENT game. Craft.Of.Adventure.tex The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Graham's original TeX version. [file is linked to programming/general-discussion/Craft.Of.Adventure.tex] Craft.Of.Adventure.A4.ps The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. PostScript version for A4 paper. [file is linked to programming/general-discussion/Craft.Of.Adventure.A4.ps] Craft.Of.Adventure.T1.A4.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. A4 PDF version using Type 1 fonts, converted by Nikos Chantziaras. [file is linked to programming/general-discussion/Craft.Of.Adventure.T1.A4.pdf] Craft.Of.Adventure.T1.letter.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Letter PDF version using Type 1 fonts, converted by Nikos Chantziaras. [file is linked to programming/general-discussion/Craft.Of.Adventure.T1.letter.pdf] Craft.Of.Adventure.hlp The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Windows 3.1 Help format. [file is linked to programming/general-discussion/Craft.Of.Adventure.hlp] Craft.Of.Adventure.letter.ps The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. PostScript version for US letter size paper. [file is linked to programming/general-discussion/Craft.Of.Adventure.letter.ps] Craft.Of.Adventure.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Adobe Acrobat PDF format. [file is linked to programming/general-discussion/Craft.Of.Adventure.pdf] Craft.Of.Adventure.pkg The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Newton book format, converted by Eric Brown. [file is linked to programming/general-discussion/Craft.Of.Adventure.pkg] Craft.Of.Adventure.txt The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Plain text version. [file is linked to programming/general-discussion/Craft.Of.Adventure.txt] Sherlock.zip Manual for Sherlock (the game released by Melbourne House, not the Infocom game of the same name), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ZCatalog.chm The Z-Files, a Z-Code Catalog. Michael Baum's catalog of Z-Code games and programs, converted to a Windows HTML Help File by Paul de Valmency. [file is linked to games/zcode/ZCatalog.chm] ZCatalog990722.zip A catalog of all Z-Code games and programs, in HTML format. Written by Michael Baum, based on previous catalogs by Brendon Wyber, Neil Brown and Gunther Schmidl. Last updated 22 July 1999 [file is linked to games/zcode/ZCatalog990722.zip] ZCatalog990722.txt Detailed description of ZCatalog990722.zip [file is linked to games/zcode/ZCatalog990722.txt] adv-tree.txt The Adventure family tree, detailing all the known versions of Adventure, as constructed by Russell Dalenberg. advent.html A WWW page describing all the versions of Adventure found here at the IF Archive, written by David Kinder. adventure-game-list Information about adventure games and the companies that made them, collected by Hans Persson. This is a text version of the author's Adventureland web site, at . List created 06feb1999. adventure-game-systems A list of adventure authoring systems, both commercial, free, and for in-house development, by Hans Persson. Last update: 10may94. archive-stats A directory containing download statistics for the IF Archive, starting from when the archive was housed at GMD. author-list.txt A list of authors if IF games, together with email addresses (where known and permitted), revision 1.0 (01mar98), by John Francis. authoring-systems.FAQ Information about development systems for Interactive Fiction, by Nathan Torkington. Last update: 23nov94. [file is linked to programming/general-discussion/authoring-systems.FAQ] authorship-guide.base Whizzard's Guide to Text Adventure Authorship base document version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.base] authorship-guide.sup1 Whizzard's Guide to Text Adventure Authorship supplement #1 (25may95) to version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.sup1] authorship-guide.sup2 Whizzard's Guide to Text Adventure Authorship supplement #2 (25jun95) to version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.sup2] classic-game-programmers.list The Giant List of Classic Game Programmers, by James Hague; last updated 15 May 2001. dumb_reviews.txt The first of a two part collection of game reviews, written by Quentin D. Thompson. dumb_reviews2.txt The second of a two part collection of game reviews, written by Quentin D. Thompson. feedback-guide.txt Jacob's Guide to Giving Constructive Feedback on IF, by Jacob Solomon Weinstein. [file is linked to rec.arts.int-fiction/feedback-guide.txt] guidadv1.txt Adventurist's Guide Through Textual Adventures, Part I (for novices), by Vladimir Krstulja. hound-manual.zip Manual for The Hound Of Shadow, by Eldritch Games, scanned into HTML format by Frederic Bassaler. if-bibliography.txt Interactive Fiction Bibliography (4/97), compiled by Stephen Granade. if-page.zip Paul Gilbert's IF web page. inform-gamelist.txt A Non-Interactive List of Inform Games, by Neil James Brown. Based on a previous list by Brendon Wyber. Release 5 / 971015 [file is linked to games/zcode/inform-gamelist.txt] mud-info The beginning of a compilation of information concerning multi-user adventure games, by Hans Persson. Last update: 17apr94. playgame.FAQ Playing the Interactive Fiction Archive Games version 1.74 (March 2002), by Stephen Griffiths. [file is linked to games/playgame.FAQ] playgame.FAQ_spanish Playing the Interactive Fiction Archive Games, translated into Spanish. Version 1.72 (August 2001). rec.arts.int-fiction.FAQ The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, plain text version, maintained by Stephen Griffiths. [file is linked to rec.arts.int-fiction/FAQ] rec.arts.int-fiction.FAQ.htm The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, HTML version, maintained by Stephen Griffiths. [file is linked to rec.arts.int-fiction/FAQ.htm] rec.games.int-fiction.FAQ The Frequently Asked Questions of newsgroup rec.games.int-fiction, by Stephen van Egmond Last update: 31jan97. [file is linked to rec.games.int-fiction/FAQ] sinclair-ql.txt An article on Infocom and Inform text adventures on the Sinclair QL, written by Tim Swenson, from the magazine QL Today. tads-gamelist1.txt The Complete, Unofficial List of TADS Games v3.00 (jan93), by Alan Mead. [file is linked to games/tads/tads-gamelist1.txt] tads-gamelist2.txt The (Other) TADS Game List, version 1.2 (20aug96), by Gerry Kevin Wilson and Paul David Doherty. [file is linked to games/tads/tads-gamelist2.txt] timeline.pdf A Brief History of Interactive Fiction, a graphical timeline covering through 2000, by Misty and Stephen Granade. tolkien-games.list A list of computer games related to the works of J.R.R. Tolkien, by Fredrik Ekman (ver 1.8, nov95). This list is no longer maintained; it has been replaced by a set of web pages you can find at whichsys.zip The "Which Authoring System Is Better" FAQ, revision 0.1, 20feb96, initial publication, a detailed discussion and comparison of 10 IF authoring systems (TADS, Inform, ALAN, Hugo, AGT, Archetype, GINAS, LADS, Gamescape, and Aventuro) by Bob Newell. This file contains the document in four formats: PostScript, TeX, DVI, and plain ASCII text. [file is linked to programming/general-discussion/whichsys.zip] whichsys-alan-update.txt An update to the ALAN information in whichsys.zip. [file is linked to programming/general-discussion/whichsys-alan-update.txt] whichsys-tads-update.txt An update to the TADS information in whichsys.zip, by Neil K. Guy, 15oct98. [file is linked to programming/general-discussion/whichsys-tads-update.txt] if-archive/info/archive-stats: ------------------------------ gmd-ftpstatsYY.txt files contain FTP download counts from GMD for all the files in this archive, one year per file, sorted by path/filename; prepared by Werner Icking. ifarc-YYYY-MON.txt files contain monthly download statistics for the IF Archive, both FTP and HTTP, sorted by year (YYYY) and month (MON). Prepared by Stephen Granade. ifarc-YYYY.txt files contain yearly download statistics for the IF Archive, both FTP and HTTP, sorted by year (YYYY). Prepared by Stephen Granade. ------------------------------------------------------------------------------ Index this file gmd-ftpstats93.txt A few download statistics for the archive at GMD and its (at that point) only mirror for 1993. gmd-ftpstats94.txt gmd-ftpstats95.txt gmd-ftpstats96.txt gmd-ftpstats97.txt gmd-ftpstats98.txt gmd-ftpstats99.txt gmd-ftpstats00.txt gmd-ftpstats01.txt ifarc-2001-Jul.txt ifarc-2001-Aug.txt ifarc-2001-Sep.txt ifarc-2001-Oct.txt ifarc-2001-Nov.txt ifarc-2001-Dec.txt ifarc-2002-Jan.txt ifarc-2002-Feb.txt ifarc-2002-Mar.txt ifarc-2002-Apr.txt ifarc-2002-May.txt ifarc-2002-Jun.txt ifarc-2002-Jul.txt ifarc-2002-Aug.txt ifarc-2002-Sep.txt ifarc-2002-Oct.txt ifarc-2002-Nov.txt ifarc-2002-Dec.txt ifarc-2003-Jan.txt ifarc-2003-Feb.txt ifarc-2003-Mar.txt ifarc-2003-Apr.txt ifarc-2003-May.txt ifarc-2003-Jun.txt ifarc-2003-Jul.txt ifarc-2003-Aug.txt ifarc-2003-Sep.txt ifarc-2003-Oct.txt ifarc-2003-Nov.txt ifarc-2003-Dec.txt ifarc-2004-Jan.txt ifarc-2004-Feb.txt ifarc-2004-Mar.txt ifarc-2004-Apr.txt ifarc-2004-May.txt ifarc-2004-Jun.txt ifarc-2004-Jul.txt ifarc-2004-Aug.txt ifarc-2004-Sep.txt ifarc-2004-Oct.txt ifarc-2004-Nov.txt ifarc-2004-Dec.txt ifarc-2005-Jan.txt ifarc-2005-Feb.txt ifarc-2005-Mar.txt ifarc-2005-Apr.txt ifarc-2005-May.txt ifarc-2005-Jun.txt ifarc-2005-Jul.txt ifarc-2005-Aug.txt ifarc-2005-Sep.txt ifarc-2005-Oct.txt ifarc-2005-Nov.txt ifarc-2005-Dec.txt ifarc-2006-Jan.txt ifarc-2006-Feb.txt ifarc-2006-Mar.txt ifarc-2006-Apr.txt ifarc-2006-May.txt ifarc-2006-Jun.txt ifarc-2006-Jul.txt ifarc-2006-Aug.txt ifarc-2006-Sep.txt ifarc-2006-Oct.txt ifarc-2006-Nov.txt ifarc-2006-Dec.txt ifarc-2007-Jan.txt ifarc-2007-Feb.txt ifarc-2007-Mar.txt ifarc-2007-Apr.txt ifarc-2007-May.txt ifarc-2007-Jun.txt ifarc-2007-Jul.txt ifarc-2007-Aug.txt ifarc-2007-Sep.txt ifarc-2007-Oct.txt ifarc-2007-Nov.txt ifarc-2007-Dec.txt ifarc-2008-Jan.txt ifarc-2008-Feb.txt ifarc-2008-Mar.txt ifarc-2008-Apr.txt ifarc-2008-May.txt ifarc-2008-Jun.txt ifarc-2008-Jul.txt ifarc-2008-Aug.txt ifarc-2008-Sep.txt ifarc-2008-Oct.txt ifarc-2008-Nov.txt ifarc-2008-Dec.txt ifarc-2009-Jan.txt ifarc-2009-Feb.txt ifarc-2009-Mar.txt ifarc-2009-Apr.txt ifarc-2009-May.txt ifarc-2009-Jun.txt ifarc-2009-Jul.txt ifarc-2009-Aug.txt ifarc-2009-Sep.txt ifarc-2009-Oct.txt ifarc-2009-Nov.txt ifarc-2009-Dec.txt ifarc-2010-Jan.txt ifarc-2010-Feb.txt ifarc-2010-Mar.txt ifarc-2001.txt ifarc-2002.txt ifarc-2003.txt ifarc-2004.txt ifarc-2005.txt ifarc-2006.txt ifarc-2007.txt ifarc-2008.txt ifarc-2009.txt if-archive/infocom/NZT+TSL: --------------------------- This directory contains converted versions of Infocom's newsletters "The New Zork Times" and "The Status Line". Unless stated otherwise, the files were created by Gunther Schmidl and Roger Long. -------------------------------------------------------------------------------- Index this file NZT+TSL.list Tables of Contents of and information about the New Zork Times and The Status Line, by Alex Wai NZT11.pdf The New Zork Times, Vol. 1 No. 1 NZT21.pdf The New Zork Times, Vol. II, No. 1, Fall 1982 NZT22.pdf The New Zork Times, Vol. III, No. 1 [sic], Spring 1983 NZT23.pdf The New Zork Times, Vol. II, No. (infinity), Summer 1983 NZT23_Bonus.pdf Bonus page not originally in the 1983 New Zork Times: color images of items mentioned in this issue NZT31.pdf The New Zork Times, Vol. 3...No. 1, Winter 1984, International Edition NZT32.pdf The New Zork Times, Vol. 3...No. 2, Spring 1984, International Edition NZT33.pdf The New Zork Times, Vol. 3...No. 3, Summer 1984, Intergalactic Edition NZT34.pdf The New Zork Times, Vol. 3...No. 4, Fall 1984, Intercosmic Edition NZT41.pdf The New Zork Times, Vol. 4...No. 1, Winter 1985, Intra-Atomic Edition NZT42.pdf The New Zork Times, Vol. 4...No. 2, Spring 1985, Intermolecular Edition NZT43.pdf The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985, Interferon Edition NZT44.pdf The New Zork Times, Vol. IV...No. 4, Fall 1985, Interfluvial Edition NZT51.pdf The New Zork Times, Vol. V...No. 1, Winter 1986, Interzooecial Edition NZT52.pdf The New Zork Times, Vol. V...No. 2, Spring 1986, Intervernal Edition TSL53.pdf The Status Line, Vol. V/No. 3, Summer 1986 Lawsuit Edition TSL54.pdf The Status Line, Vol. V/No. 4, Fall 1986 Glamour Edition TSL61.pdf The Status Line, Volume VI Number 1, Winter/Spring 1987 Formerly The New Zork Times TSL62.pdf The Status Line, Volume VI Number 2, Summer 1987 Formerly The New Zork Times TSL63.pdf The Status Line, Volume VI Number 3, Fall 1987 Formerly The New Zork Times TSL64.pdf The Status Line, Volume VI Number 4, Winter 1987 Formerly The New Zork Times TSL64_VisiClues.pdf Decoded VisiClues from Volume VI Number 4 TSL71.pdf The Status Line, Volume VII Number 1, Winter/Spring 1988 Formerly The New Zork Times TSL72.pdf The Status Line, Volume VII Number 2, Summer 1988 Formerly The New Zork Times TSL73.pdf The Status Line, Volume VII Number 3, Fall 1988 Formerly The New Zork Times TSL73_VisiClues.pdf Decoded VisiClues from Volume VII Number 3 TSL81.pdf The Status Line, Volume VIII Number 1, Spring 1989 Formerly The New Zork Times nzt-summer-85.html The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985, Interferon Edition, typed in and converted to HTML by Allen Garvin if-archive/infocom/adverts: --------------------------- Index this file CornerstoneBrochure.zip Infocom's marketing brochure comparing Cornerstone to a number of other databases, scanned in as JPEG-format images by Bill Hicks. CrazyDimwitSale.zip The "Crazy Dimwit" 1988 sales brochure from Infocom's marketing company, Triton, scanned in as JPEG-format images by Bill Hicks. ad1-description.txt A description of the following files: ad1-thumbnail.gif Infocom's "brain" advert, scanned in as a thumbnail image (450x300), in GIF format. ad1-thumbnail.jpeg Infocom's "brain" advert, scanned in as a thumbnail image (450x300), in JPEG format. ad1-thumbnail.png Infocom's "brain" advert, scanned in as a thumbnail image (450x300), in PNG format. ad1.gif Infocom's "brain" advert, scanned in as a full-sized image (1638x1095), in GIF format. ad1.jpeg Infocom's "brain" advert, scanned in as a full-sized image (1638x1095), in JPEG format. ad1.png Infocom's "brain" advert, scanned in as a full-sized image (1638x1095), in PNG format. our_circuits.html The famous "Our Circuits, Ourselves" catalog supplied with early Infocom games, transcribed into HTML format by Allen Garvin. passp_big.zip Passport To The United Products of Infocom, a catalog supplied with later Infocom games, scanned in and transcribed by Matthias Oborski. Scanned in as full size images in JPEG format. passp_small.zip Passport To The United Products of Infocom, a catalog supplied with later Infocom games, scanned in and transcribed by Matthias Oborski. Scanned in as full size images in JPEG format with heavy compression (lower quality). passport.txt Passport transcribed to plain ASCII text (passport.txt is contained in both .zip archives) if-archive/infocom/articles: ---------------------------- Note: The *-text files were uploaded by Stu Galley from his private archive (read: attic) ------------------------------------------------------------- Index this file AmigaWorld86.txt Two articles from AmigaWorld January/February 1986, pages 70-73, transcribed by Kirk Davies: The Wizard of Wishbringer - "A totally objective, highly critical and unbiased interview with Infocom game designer Brian Moriarty, by Brian Moriarty." Tour of a Dream Factory - A visitor's description of Infocom, by Bob Liddil BYTE_1981-02_Zork_Advert.pdf Zork Advert, from Byte February 1981. BYTE_1981-02_Zork_Product_Review.pdf Review of Zork by Bob Liddil, from Byte February 1981. Discover_March1984.pdf "Games With a Real Byte To Them," by Gary Taubes, published in the March 1984 issue of Discover magazine. Games.87 They Take the High-Tech Route to Adventure, by Burt Hochberg from Games magazine August/September 1987 GamingWorld91.txt Excerpt from A History of Computer Games, by Johnny Wilson from Computer Gaming World, November 1991 Globe84-text Masters of the Game, by Richard Dyer from "The Boston Globe" Magazine, May 6, 1984 NYT83-text Participatory Novels, by Edward Rothstein from The New York Times BOOK REVIEW, May 8, 1983 NZT-Briggs.txt Infocom's First Romance: Plundered Hearts author Amy Briggs talks about why she chose to write an interactive romance from The Status Line, Winter 1987, page 9 transcribed by Graeme Cree NZT-Fooblitzky.txt Fooblitzky Keeps Puzzle-Solvers Busy from The New Zork Times, Winter 1986, pages 1 and 5 transcribed by Graeme Cree NZT-GUEtech.txt Is It GUE Tech or MIT? Dave Lebling Explains It... from The Status Line, Winter/Spring 1988, page 5 transcribed by Graeme Cree NZT-InfoBets-text How much you wanna bet? Dinner in Paris or Tokyo - A history of InfoBets (anonymous) and California Academy of Sciences debuts 'Marathon of the Minds', by Stu Galley from The Status Line, Winter/Spring 1987 NZT-Sandusky-text Upper Sandusky: No, it's not on Lake Erie and there isn't a Joe's, by Steve Meretzky from The Status Line, Fall 1987 NZT-Sasha-text Sasha Blunderbraas: Prime Virtuosa, by S. Eric Merescu from The New Zork Times, Spring 1985 NZT-Suspect.txt Suspect Author Suspected, by Dave Lebling from The New Zork Times, Winter 1985, page 8 transcribed by Graeme Cree NZT-Witness-text How "The Witness" Came to Be from The New Zork Times, Summer 1984 NZT-ZQ-text Good-Bye to The Status Line, Hello to ZQ (Zork Quarterly) NZT-Zorkhistory.txt Three articles on the history of Zork, transcribed by Graeme Cree: The History of Zork - First in a Series, by Tim Anderson, from The New Zork Times, Winter 1985, pages 6-7 and 11 The History of Zork - Second in a Series, by Tim Anderson, from The New Zork Times, Spring 1985, pages 3-5 The History of Zork - The Final (?) Chapter: MIT, MDL, ZIL, ZIP; by Stu Galley, from The New Zork Times, Summer 1985, pages 4-5 NZT-advice.txt A collection of New Zork Times advice columns, transcribed by Graeme Cree: Ask Duffy, from Summer 1984, page 5 Ask Jennifer, from Winter 1985, page 5 Dear Miss Underground Manners, from The Status Line, Fall 1986, page 2 NZT-answers.txt Frank Answers to the Ten Most Frequently Asked Questions from The New Zork Times, Spring 1984, page 1-2 transcribed by Graeme Cree NZT-atomic-text How I Spent My Summer Vacation, by Brian Moriarty from ****, Spring 1986 from The Status Line, Spring 1989 NZT-falcon.txt The Shrinkwrapped Falcon, by A. Dashiell Meretzky from The New Zork Times, Winter 1985, page 3 typed in by Dave Robeson NZT-gamedev.txt Inside Look at Game Development from The New Zork Times, Winter 1984, page 4 transcribed by Graeme Cree NZT-horoscope.txt A collection of New Zork Times horoscopes, transcribed by Graeme Cree: Infocom Horoscope, from Spring 1984, page 3 Your Weekly Horoscope by Omar, from The Status Line, Summer 1986, page 2 NZT-music.txt Music From the Great Underground Empire (reprinted from U.S. News and Dungeon Report, 9/18/951) from The New Zork Times, Spring 1985, page 8 transcribed by Graeme Cree NZT-name-text A Zork By Any Other Name from The New Zork Times, Winter 1984 NZT-parser.txt Parser??? by Stu Galley from The Status Line, Spring 1989, page 2 transcribed by Graeme Cree NZT-testing-text They're never satisfied, by Dave Lebling from The New Zork Times, Fall 1984 Newsweek85-text Lost in Computer Fiction, by Bill Barol from Newsweek, December 23, 1985 PCjoker92.txt Ein offenes Gespraech mit Steve Meretzky (German) interview from PC Joker 5/92 (September/October 1992) PCjoker94.txt Ein offenes Gespraech mit Infocom (German) an interview with Eddie Dombrower and William D. Volk, the makers of Return to Zork from PC Joker 2/94 (February 1994) PCjoker95.txt Ein offenes Gespraech mit Bob Bates (German) interview from PC Joker 7/8'95 (July/August 1995) Post83-text Through the Zorking Glass, by Curt Suplee from The Washington Post, December 22, 1983 PowerPlay.91 Schmiede der Legenden (German) an interview with Bob Bates, from Power Play 12/91 PowerPlayHHGTTG.txt An interview with Douglas Adams about The Hitchhiker's Guide to the Galaxy, from Commodore Power/Play, April/May 1985 Practical82.txt Zork - Magic Meets Science Fiction, by Peter Fitch from Practical Computing, April 1982 Time83-text Putting Fiction on a Floppy, by Philip Elmer-De Witt from TIME, December 5, 1983 YC-87.txt Infocom Special by Roger Garret, from Your Computer March 1987, and Profile: Infocom's Dave Lebling by Mike Gerrard, from Your Computer May 1987 typed in by Torbjoern Andersson Your64.txt A review of "The Hitchhiker's Guide to the Galaxy", from Your 64, July 1985. Typed in by David Kinder articles.zip Articles by and interviews with Infocom writers compiled by Paul David Doherty. Contents: IEEE Computer, 1979: "Zork: A Computerized Fantasy Simulation Game" by Lebling/Blank/Anderson Creative Computing, 1980: "How to Fit a Large Program Into a Small Machine" by Blank/Galley Byte, 1980: "Zork and the Future of Computerized Fantasy Simulations" by Lebling Mike Gerrard's Lebling Interview (1987) Paul Rigby's Moriarty Interview New Zork Times, 1985: "The History of Zork" by Anderson/Galley globe.890522 Computer-Games Firm Moving to California, by Ronald Rosenberg. From Boston Globe, Monday May 22, 1989 infidel.txt INFIDEL (Infocom) vs SANDS OF EGYPT (Datasoft) Reviewed by Michael Blanchet. From Computer Games, July/August 1984 typed in by Joe Barlow trinityCG.txt Review of Trinity, from Compute!'s Gazette, March 1987. Scanned in by Patrick Kellum. zzap64.txt Four Minds Forever Voyaging, by Sean Masterson (interviews with Dave Lebling, Steve Meretzky, Stu Galley, and Carl Genatossio) from ZZAP! 64; typed in by Hans Persson if-archive/infocom/compilers/inform5: ------------------------------------- Inform is a compiler of Infocom-format story files, written by Graham Nelson. Current versions: Compiler: 5.5 Release 1502, July 3rd 1995, Library: 5/12, October 24th 1995. -------------------------------------------------------------------------------- Index this file general-notes.txt general description of Inform 5.5 and the structure of this directory release-note.txt What's New in Inform 5.5, v1502 if-archive/infocom/compilers/inform5/examples: ---------------------------------------------- This directory contains Inform source code examples. Compiled versions are here (files *.z?) or in directory games/zcode. -------------------------------------------------------------------------------- Index this file AScenicView.inf A Scenic View release 2, by Richard Barnett. A demonstration of object-less scenery descriptions, or how to manufacture non-objects that respond to the 'examine' verb. (See infocom/compilers/inform5/library/contributions/scenery.tar.Z for includable headers created from release 1 of this example by Joe Mason) Examples_note.txt A note by Graham Nelson on his Inform demonstration games Museum.inf Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson Museum.z5 Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson Release 1 / Serial number 951220 Museum6.inf Museum of Inform (see above), modified for Inform v6 by Anson Turner. Functionally identical to Graham's original, complete with bugs and all. :-) Toyshop.inf Toyshop, An Interactive Demonstration by Graham Nelson Toyshop.z5 Toyshop, An Interactive Demonstration by Graham Nelson Release 3 / Serial number 951221 a-good-ear.inf A Good Ear, by Sam Hulick and Gareth Rees. A Sony Discman and some CDs to play on it. a_nasal_twinge.inf A Nasal Twinge: An Interactive Aroma release 1, by Graham Nelson. A short demonstration of "add-to-scope". alice3.inf Alice Through the Looking Glass version 3, by Gareth Rees. The first room of a game based on the Lewis Carroll book. (see infocom/compilers/inform5/manuals/tutor2.txt on where to find the Inform Tutorial Part I that describes the creation of this game.) arrays.inf A tiny game to test the array facilities introduced by Inform 5.5, by Graham Nelson. bazaar.inf Bazaar, by Sam Hulick and Gareth Rees. A simple way to implement money and commerce. cafe.inf Cafe Inform, or Informa Cola: An Additive-Free Interactive Example, by Graham Nelson. A drinks machine demonstrating the 'parse_name' routine. carousel.inf Carousel: An Interactive Snippet from Zork II by Dave Lebling and Marc Blank (1981). The Carousel Room from Zork II, by Graham Nelson: how to stop an event by setting a routine to NULL. compass-rose.inf Compass Rose, by Joachim Baumann and Gareth Rees. Puts a compass rose on the status line, showing the exits from a room. follow.inf Follow My Leader, by Gareth Rees. A roadrunner sprints round the map and can be followed by the player. form.zip form.h release 5, a Bureaucracy-style form by Torbjoern Andersson, with documentation and an example using the form (Inform source code and compiled game). frobozzica.inf Encyclopedia Frobozzica, by Gareth Rees. How to parse conversation and consultation. goldskull.inf Mike Roberts' TADS example goldskul.t (contained in the TADS package) ported to Inform by John Holder and Gareth Rees. For TADS users who want to learn Inform. hellow.inf A non-interactive demonstration by Graham Nelson. hellow.z3 A compiled version of hellow.inf. insulted.inf Shakespearean Insult Generator v1.0, by Tim Middleton. list-property.inf List Property, by Graham Nelson. A demonstration of the powerful list-generation capabilities of Inform. listless.inf Listless, a Useless Utility for Programmers, by Robert M. Dickau. An interactive demonstration of the effects of the style bits inside the WriteListFrom function. listless.z5 Listless, a Useless Utility for Programmers, by Robert M. Dickau. Release 1, serial number 950914. Type HELP for instructions. looking.inf Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. (this is the game file that accompanies the tutorial infocom/compilers/inform5/manuals/tutor2.txt) looking.z5 Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. Release 1 / Serial number 951029. macZeX_GoldSkulX.inf An example of an Inform game which uses the styled text facilities of the Macintosh ZeX interpreter, by Greg Ewing. (see infocom/interpreters/old/zip/macZeX*) maze.inf An example of implementing a maze using only a single room, by Steven Howard. padlock.inf Padlock: An Interactive Locked-Box Mystery, by Gareth Rees (after an idea of Scott Harvey's). How to make a verb choose a default object when appropriate. robots.inf Robots: Another Abuse of the Z-Machine. A Nostalgic Diversion by Torbjoern Andersson. Release 5 / Serial number 951120 shell.inf Interactive skeleton, by Graham Nelson. shell.z3 A compiled version of shell.inf. testdiv.inf Division tester, release 1, by Andrew Plotkin Tests the multiplication, division, and modulo operations on the Z-machine. All these operations are supposed to be signed (contrary to the Z-Machine Specification 0.2). testdiv.z5 A compiled version of testdiv.inf. thief.inf The Thief, by Gareth Rees. A thief who wanders round the map, opens locked doors, and responds to changing entrances and exits. if-archive/infocom/compilers/inform5/executables: ------------------------------------------------- This directory contains executable copies of Inform for various systems ----------------------------------------------------------------------------- Index this file AmigaInform_v1502.lha Inform 5.5 release 1502 for the Amiga, compiled by Werther 'Mircko' Pirani AmigaInform_v1502.readme description of above file Inf5.5Pmac2.12exe.cpt.hqx Inform 5.5 v1502 Macintosh Interface Version 2.12 for PowerPC Macs, by Robert A. Pelak Inf5.5mac2.12exe.cpt.hqx Inform 5.5 v1502 Macintosh Interface Version 2.12 for 68K Macs, by Robert A. Pelak Inform5.5GS.shk Inform 5.5 ported to the Apple IIGS (v1.0b4) for use with the GNO/ME environment, by Evan Day MPW_Inform5.4.sit.bin Inform 5.4 v1405 for the Macintosh MPW, by Brad Jones archimedes_inform_5.5 Inform 5.5 (05aug95) for the Acorn Archimedes atari55b.zoo Inform 5.5 for Atari MiNT (with and without Minix file systems) and the normal builtin Atari Operating System, by Dancer fast-inf386-5.5-1502a.zip Fast and Small Inform 386 5.5 (1502a), by John Holder i55-386.zip Inform 5.5 v1502 executable for 386+ with DOS, by Bob Newell i55nt.zip Inform 5.5 v1502 for Windows NT (Intel) console mode and Windows 95, by Wolfgang Strobl i55pc.zip Inform 5.5 v1502 for generic PC with DOS, by Bob Newell inform54_ql.zip Inform 5.4 for the Sinclair QL, by Luke Roberts. os2_55 Inform 5.5 v1502 for OS/2 2.x and Warp 3.0, by John W. Kennedy. Unpack with OS/2's built-in UNPACK utility warp_55 Inform 5.5 v1502 for OS/2 Warp 3.0, by John W. Kennedy. Unpack with OS/2's built-in UNPACK utility if-archive/infocom/compilers/inform5/library: --------------------------------------------- This directory contains the Inform Library release 5/12 (951024), a collection of standard definitions and routines. -------------------------------------------------------------------------------- Index this file changes.txt Life and Times of the Inform Library, a modification history since release 5/5. grammar.h Grammar table entries for the standard verbs library. parser.h The core of the Inform library and the parser. release_note.txt A preface to release 5/12. verblib.h A library of standard verb routines. if-archive/infocom/compilers/inform5/library/contributions: ----------------------------------------------------------- This directory contains library extensions for various purposes contributed by members of the IF community -------------------------------------------------------------------------------- Index this file NewMenu.h A replacement for the default menu code in Inform, particularly for the 5/12 version of the libraries, by Mike Phillips. [file is linked to infocom/compilers/inform5/library/contributions/adhints/NewMenu.h] adhints a subdirectory with the Adaptive Hints library by Mike Phillips adname.h Adname Library release 1, by Andrew Clover. Provides adnames, i.e. words that refer to an object but don't imply it. attrtest.h AttrTest release 2, by Julian Arnold. Provides a new debugging verb which allows you to list or change the attributes of any object in your game whilst you play it. date.h An Inform 5.5 library extension to print the date. Recognises 30 and 31 day months and leap years. Written by L. Ross Raszewski. daemons.h Priority Daemons Library by Andrew Plotkin, release 1. Support for daemons that execute in a determined order. floating_contents.h Floating Contents Library by Julian Arnold, release 2. A new system for handling floating objects in Inform; either complements or replaces `found_in'. follower.h Follower Library release 3, by Gareth Rees and Andrew Clover. Support for creatures that can be followed by the player. footnote.h An Inform Library extension for Inform 5.5 or greater to produce sequentially numbered footnotes, by L. Ross Raszewski hints.h Invisiclues-style Help menu "tool kit" for Inform 5.5 or later by L. Ross Raszewski locktest.h An Inform library to choose default keys to open locks, by L. Ross Raszewski mapdemo.inf A demonstration of an auto-mapping implementation for Inform 5.5, by Nathan Eady mapdemo.z5 A compiled version of mapdemo.inf newlock.h A replacement for Lock and Unlock to implement multiple keys and key-side definition, by L. Ross Raszewski ordinal.h An Inform 5.5 library extension to print an ordinal number ("first", "second", etc.) Written by L. Ross Raszewski. physics.h A complex weight/size system to replace the 'capacity' property, version 1.1, by Sam Hulick. pluralobj.h Plural Objects Library release 2, by Andrew Clover. Changes to the library messages to make them plural-aware and use plural forms appropriately. scenery.tar.Z Scenery non-objects to provide verbose descriptions, by Joe Mason, 9/95. Includable header in two parts, reworked from Richard Barnett's "A Scenic View" example (release 1; release 2 is now available as infocom/compilers/inform5/examples/AScenicView.inf) senses.h An Inform library to handle sensory perception, by L. Ross Raszewski. Supports recursive senses, sense muting, invisible objects, and sense-specific opacity. showobj.h Show Objects Library by David Wagner, version 3 (07nov95) for library 5/12. Debugging tool that reconstructs an object's definition as it would appear in the Inform source code. smartcantgo.h Smart "Can't Go" Library by David Wagner, version 3 (08nov95). A routine that lists the exits of rooms instead of just "You can't go that way.". timewait.h Time/Wait Library release 3, by Andrew Clover. Support for parsing times of day and "wait until three o'clock" commands. use.h An Inform 5.5 library extension to add a handy "use" verb. Written by L. Ross Raszewski. waittime.h An Inform library to provide understanding of English time strings, to give an enhanced "wait" command. Written by L. Ross Raszewski. whatis.h An improvement upon "What is" commands such as the Zork-like "What is a Grue" and "Who am I", by By L. Ross Raszewski if-archive/infocom/compilers/inform5/library/contributions/adhints: ------------------------------------------------------------------- This directory contains the Adaptive Hints library by Mike Phillips, release 0.92a (25mar96) plus one bug fix (17apr96). -------------------------------------------------------------------------------- Index this file AdHints.h the library module NewMenu.h a replacement for Inform's default menu code. Not part of the AdHints library, but used by it. [file is linked to infocom/compilers/inform5/library/contributions/NewMenu.h] adhints.txt documentation ah_bal.h a demonstration set of hints for Graham Nelson's game Balances, release 3 ah_balances.dif changes made to Balances.inf for the adaptive hints ah_balances.inf modified source code of Balances release 3 with adaptive hints and fixed parser ah_balances.z5 Infocom game file of Balances release 3 with adaptive hints and fixed parser bal_parser_fix.pat a fix for the parser in Balances, applied to both ah_balances.inf and ah_balances.z5 history.txt revision history of AdHints.h if-archive/infocom/compilers/inform5/library/old: ------------------------------------------------- This directory contains older versions of the Inform 5 Library. -------------------------------------------------------------------------------- Index this file inform_library5_940612.zip The Inform 5 (940612) libraries for Inform 5.2, zipped into a single file. inform_library58.zip The Inform 5/8 (950201) libraries for Inform 5.4, zipped into a single file. inform_library59.zip The Inform 5/9 (950217) libraries for Inform 5.4, zipped into a single file. inform_library511.zip The Inform 5/11 (950703) libraries for Inform 5.5, zipped into a single file. if-archive/infocom/compilers/inform5/manuals: --------------------------------------------- See infocom/compilers/inform5/examples/Museum.inf and Museum.z5 for the Interactive Companion to the Inform Designer's Manual. -------------------------------------------------------------------------------- Index this file LookingGlassTutorial1.pdf Inform "Looking Glass" Tutorial, by Gareth Rees. LookingGlassTutorial2.txt Inform Tutorial Part II, by Doug Atkinson. This tutorial describes the creation of a short game that can found as infocom/compilers/inform5/examples/looking.inf and .z5 Technical.Manual.tex The Inform Technical Manual for Revision 5.4 v1405, last revised 18jan95 designers_manual.info.tar.gz The Inform Designer's Manual, Second Edition, 23 October 1995, in GNU Info format, converted by Christopher J. Madsen designers_manual.lha The Inform Designer's Manual, Second Edition, 23 October 1995, in AmigaGuide format, converted by Steven Michael Parradee designers_manual.pdf The Inform Designer's Manual, Second Edition, 23 October 1995, in Adobe Portable Document Format. designers_manual.ps The Inform Designer's Manual, Second Edition, 23 October 1995, in PostScript format with page info, converted by Magnus Olsson designers_manual.red.ps The Inform Designer's Manual, Second Edition, 23 October 1995, in PostScript format, reduced to print 2 pages per A4 sheet. Converted by Magnus Olsson. designers_manual.tex TeX source of The Inform Designer's Manual, Second Edition, 23 October 1995 designers_manual.txt The Inform Designer's Manual, Second Edition, 23 October 1995, in standard ASCII text format, converted by Stephen van Egmond designers_manual.word.zip The Inform Designer's Manual, Second Edition, 23 October 1995, in Word for Windows 6.0 format, converted by John G. Wood dm_release_note.txt Preface to the second edition of The Inform Designer's Manual jjf_tut.txt The Inform Tutorial release 0.01 (unfinished) by James J. Farmer. The game source code mentioned at the beginning of this tutorial is not available, so you have to type as you go. word6docs.zip Several documents by Graham Nelson, converted to Word 6.0 by Dietrich Raisin. Contents: The Craft of Adventure, Second Edition The Inform Technical Manual for Revision 5.4 (v1405), last updated 18jan95 The Specification of the Z-Machine and Inform Assembly Language (other versions of The Craft of Adventure can be found in directory if-archive/info, other versions of the other documents are here in this directory) if-archive/infocom/compilers/inform5/source: -------------------------------------------- This directory contains the C source code of the Inform compiler. The current release number can be found in file header.h -------------------------------------------------------------------------------- Index this file asm.c the Inform assembler express.c the expression evaluator files.c file handling, memory, command-line memory settings, and fatal errors header.h common definitions inform.c top level of Inform: main, switches, top level parser inputs.c input routines, preprocessor, non-fatal errors symbols.c the symbols table tables.c maintains tables of variables and constructs the tables part of the story file zcode.c Z-opcodes, text translation and abbreviation routines if-archive/infocom/compilers/inform5/source/old: ------------------------------------------------ This directory contains older versions of the Inform 5 source code. -------------------------------------------------------------------------------- Index this file inform52_source.zip Inform 5.2 v1259 source code (June 1994), by Graham Nelson. if-archive/infocom/compilers/inform5/utilities: ----------------------------------------------- Index this file MPW_Infoclues.sit.bin infoclues, ported to the Macintosh MPW by Robert Stone. Binary, source code, description, and a test file. Needs MPW or ToolServer to run. infact.c C source code of a small utility to print out Inform debugging files, by Graham Nelson for use with Inform release 5.4 or later infact.notes description of the Inform debugging information format infoclue.zip infoclues (see below) compiled for DOS by Bonni Mierzejewska. Source code, executable, and description. infoclues.c C source code of a small utility to convert UHS-format hint files to an Inform include file which runs an "Invisiclues"-style menu of hints, by Graham Nelson infoclues.notes description of the Infoclues utility if-archive/infocom/compilers/inform6: ------------------------------------- Inform is a compiler of Infocom-format story files, written by Graham Nelson. Current versions: Compiler: 6.32, 18 November 2010, Library: 6/11, 27 February 2004. The Inform 6 home page is located at -------------------------------------------------------------------------------- Index this file ReleaseNotes.html Release notes for Inform 6.30, 6.31 and 6.32. if-archive/infocom/compilers/inform6/examples: ---------------------------------------------- This directory contains the official Inform source code examples. -------------------------------------------------------------------------------- Index this file Advent.inf Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321 Adventureland.inf Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111 Alice3.inf Alice Through the Looking Glass, version 3, the first room of a game based on the Lewis Carroll book. Written by Gareth Rees, and updated for Inform 6 by David Cornelson. Balances.inf Balances: An Exercise in Parsing, by Graham Nelson Release 5 / Serial number 961216 Museum.inf Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson Release 2 / Serial number 961111 Ruins.inf Ruins, an Interactive Worked Example. Recreated by Roger Firth, from the fragments in the Inform Designer's Manual. Toyshop.inf Toyshop, An Interactive Demonstration by Graham Nelson Release 4 / Serial number 961111 if-archive/infocom/compilers/inform6/examples/contributions: ------------------------------------------------------------ This directory contains Inform source code examples contributed by members of the IF community -------------------------------------------------------------------------------- Index this file 52.inf An example program featuring a deck of cards with a complex listing routine, by Anson Turner. Release 3 / Serial number 971119. Requires at least Inform library 6/7 to work properly, as earlier versions cannot parse names like "the two of hearts" correctly. BakersDozen.zip 13 short Inform programming examples, by Al. Beach.zip The "Isaac Newton's Beach" example from the DM4, modified by Al to show object creation and destruction. Genie.inf A demonstration of the scope property, by Al. IBGTriform.zip The threee example games from the Inform Beginner's Guide, ported to the Triform library by "she's long gone". NearlyDark.txt Nearly Dark Rooms, an example for a class of dimly dit rooms where "take all" does not work, by Graham Nelson. Posted by Joyce Haslam with Graham's permission. Peanuts.inf A demonstration showing how properties can replace attributes, by Al. Safe.inf A demonstration of a game containing a safe with a combination dial, by Al. echo.inf A short game which gives an example of using the BeforeParsing() entry point to simulate a room where commands are echoed back to the player, much like Zork I's Loud Room, by John Menichelli. massnoun.inf Mass Nouns, a demonstration of how to handle items that come in varying quantities, such as water or sand, written by Andrew Plotkin. massnoun.z5 A compiled version of Mass Nouns, a demonstration by Andrew Plotkin. Release 6 / Serial number 050421 nalian.inf An example implementation of a language puzzle, written by Lucian Smith. Based on the puzzle in "The Edifice", by the same author, and written to accompany an article in XYZZYnews 16. spin.inf Compass Spin, An Experiment in Low Strings and Relative Directions by Brian D. Smith. Inform source code. A demonstration of the use of relative directions, i.e., "left", "right", "ahead", "back" etc. spin.z5 Compass Spin, An Experiment in Low Strings and Relative Directions by Brian D. Smith. Compiled Z-code. Release 1 / Serial number 971126 surreal.inf A demonstration of bitwise attributes, a way of creating attributes beyond the 16 custom ones available in Inform. Release 2, by Paris Downes. takeall.inf An example Inform program which uses Kory Heath's revised 'ReviseMulti' function which gives control back to the programmer, so that you can allow commands like 'TAKE ALL' to work for items in containers or on supporters, by Lucian Smith. Release 1. zorkbank.inf The Bank of Zork, An Interactive Queueing Model, by David Wildstrom. Inform source code. A demonstration of a queueing system. zorkbank.z5 The Bank of Zork, An Interactive Queueing Model, by David Wildstrom. Compiled Z-code. Release 1 / Serial number 980110 if-archive/infocom/compilers/inform6/executables: ------------------------------------------------- This directory contains executable copies of Inform for various systems ----------------------------------------------------------------------------- Index this file inform603_atari.lzh Inform 6.03 for the Atari ST under MiNT, by Charles Briscoe-Smith inform614_NeXTStep33.tar.gz Inform 6.14 for NeXTStep, by Andrew Raphael. Fat binary for m68k, i386, Sparc and HPPA. inform621_epoc.zip Inform 6.21 for the Psion 5/Revo/7, by Simon Quinn inform621_freebsd-4.x-i386.tgz Inform 6.21 for FreeBSD versions 4.x, by Adam Kranzel. The package is designed for use with the ports/package system, and should be installed via pkg_add(1) inform621_freebsd-5.x-i386.tgz Inform 6.21 for FreeBSD versions 5.x, by Adam Kranzel. The package is designed for use with the ports/package system, and should be installed via pkg_add(1) inform621_mac325.cpt.hqx Inform 6.21 for 68K Macintosh (MacOS 6.0.7), Mac interface version 3.25, by Robert A. Pelak inform621_os2.zip Inform 6.21 for OS/2 Warp, by Michael Baum inform621_pocket-arm-console.zip Inform 6.21 for PocketPC ARM devices, by Rudis Muiznieks. Requires a console program to run, e.g. PocketConsole. inform621_pocket-arm-english.zip Inform 6.21 for PocketPC ARM devices with an English GUI. Translated by Tom Caswell, based on the Spanish GUI by Javier San Jose. inform621_pocket-arm-spanish.zip Inform 6.21 for PocketPC ARM devices with a Spanish GUI, by Javier San Jose. inform621_pocket-mips-spanish.zip Inform 6.21 for PocketPC MIPS devices with a Spanish GUI, by Javier San Jose. inform621_pocket-sh3-spanish.zip Inform 6.21 for PocketPC SH3 devices with a Spanish GUI, by Javier San Jose. inform621_riscos.zip Inform 6.21 for the Acorn Archimedes RISC OS (26bit), compiled by Jon Ripley inform621_wince-mips.zip Inform 6.21 for Windows CE HandheldPC, PalmsizePC or PocketPC (MIPS CPU only), by David Batterham inform630_386pc.zip Inform 6.30 for 386+ PCs, built with DJGPP by Jayson Smith. inform630_amiga.lha Inform 6.30 for the Amiga, 68000 version, with optional GUI, by Richard H. Poser II inform630_amiga030.lha Inform 6.30 for the Amiga, 68030 version, with optional GUI, by Richard H. Poser II inform630_beos_x86.zip Inform 6.30 for BeOS on x86, compiled by Sophie Fruehling. inform630_linux.gz Inform 6.30 for Linux, compiled by Cedric Knight. inform630_linux.i386.rpm Inform 6.30 for Red Hat/Fedora Linux packaged in an RPM, compiled by Keith Fieldhouse. inform630_mac362.hqx Inform 6.30 for 68K or PPC Macintosh (MacOS 7.0 and Color QuickDraw required), Mac interface version 3.62, by Robert A. Pelak. inform630_riscos32bit.zip Inform 6.30 for the Acorn Archimedes RISC OS (32bit), compiled by Jon Ripley inform631_aros.tar.bz2 Inform 6.31 for AROS on x86, compiled by Kalle Raisanen. inform631_macosx.dmg Inform 6.31 for Mac OS X, compiled by Dave Horlick. inform631_mpw.sit Inform 6.31 for the Macintosh MPW environment. inform631_pma.zip Inform 6.31 for the Archos PMA430, compiled by Nexami Engeo. inform632_win32.zip Inform 6.32 for Windows, compiled by David Kinder. if-archive/infocom/compilers/inform6/library: --------------------------------------------- This directory contains the Inform Library release 6/11 (040227), a collection of standard definitions and routines. Older versions of the Inform Library are available in subdirectory 'old'. -------------------------------------------------------------------------------- Index this file inform_library611.zip The Inform 6/11 library, zipped into a single file. if-archive/infocom/compilers/inform6/library/contributions: ----------------------------------------------------------- This directory contains library extensions for various purposes contributed by members of the IF community -------------------------------------------------------------------------------- Index this file AltMenu.h a library extension to create object-oriented menus, by L. Ross Raszewski, version 6 Aqua.zip A replacement library for WaterElement.h (which handles divisible and mixed liquids, floating objects, and absorbent materials) which compiles more gracefully under Inform 6.30 and which better handles Glulx. By Al Golden, based on Emily Short's library. AskTellOrder.h a routine for reparsing the player's input, converting input of the form "ASK/TELL THE NPC TO DO SOMETHING" into "NPC, DO SOMETHING", by Irene Callaci. BannerPause.inf A library extension to allow the introduction of a pause in the printing of the game's initial banner text, by printing a [MORE] prompt. Pressing any key then displays the opening room and status line. Release 1, Serial 021216, written by Jay Goemmer. CCPL.h A library extention that displays text of the Creative Commons Attribution-NoDerivs-NonCommercial 1.0 license, suitable for use as the license of a freeware IF game. Contains both the short (friendly) and long (legal) forms of the license. Inform module by Roger Firth, version 1.2. DMenus.zip A menuing system similar to menus.h, but allowing concealed or locked menu items, and (optionally) submenus that are embedded in parent menus. Version 7, by Dave Robinson. Entry.h A library extension that extends the entry point routine functionality of the standard library, by Brendan Barnwell. EventList.h A library that provides TADS3 style EventList classes (Shuffled, Cyclic, Stop, Sync, and Distributed) for more realistic conversation systems. EventLists can print text or run a routine from any item in the list. Version 1.00, by Jim Aikin. ExpertGrammar.h Extensions to the standard Inform grammar incorporating a number of commonly-requested features. Version 0.6, by Emily Short. FP.h A library providing IEEE 754 conformant floating point arithmetic for the Z-machine. Release 1/2, by Kevin Bracey. FP.tar.gz A library providing IEEE 754 conformant floating point arithmetic for the Z-machine. Release 1/2, by Kevin Bracey. Archive includes the library, documentation and examples. Footnote.h an Inform library extension for Inform 5.5 or greater to produce sequentially numbered footnotes, by L. Ross Raszewski, version 2.0 GPL_for_Inform_src.tar.gz Source code to add the Gnu Public License to a Z-Code game, by Patrick Boylan. GoNeighbour.h GoNeighbour version 0.20, a library extension to allow to go to adjacent rooms with the syntax "go ", written by Alan Trewartha. HelpRoutines.h Routines that give help messages, such as a list of standard Inform verbs, suggestions about what to do at the beginning of a game, and so on. Version 1.0, by Emily Short. Hints.h a library to produce nicely formatted hints, by L. Ross Raszewski, version 2 InfAud13.zip InfAud 1.3, a system to allow Zcode and Glulx games to play sound files through an external sound players, written by Donnie E. Russell II. Included are Windows executables, library and example files. InfAudMusic.zip Example music files for InfAud, by Jesse Ray Lucas. Info.h a library extension for consultation and conversation, allowing the consult, ask, etc. commands to access a database of topics. Written by Jesse Burneko Locksmith.h A library that allows better automatic selection of keys following an unlock command, by Emily Short. ManPro.h a library that allows you to let the player toggle automatic pronoun assignment, by David Glasser Markup.zip A HTML-like markup extension for Glulx and Z-code, allowing markup of text styles and formatting, inline pictures and hyperlinks (the latter two for Glulx only), by Simon Baldwin. Archive includes the library, example code and the example compiled for both Glulx and Z-code. Menus.inf an example of using AltMenu.h, by L. Ross Raszewski Moderator.h A library which provided a Scene class, which can be used to supervise the player's actions in a game with a complex plot. A scene allows entry points to control where the player is allowed to go, trigger events after a certain lapse of time, etc. Written by Emily Short. NewbieGrammar.h Grammar lines and some verb routines to catch and correct non-standard behavior by new players. Works best with HelpRoutines.h, though that is not a requirement. Version 0.6, by Emily Short. NewList.zip a customizable replacement for Inform's standard WriteListFrom(), by Andreas Hoppler NovelLib.zip A library for writing games with a "novel" mode, that is, in the style of the author's 2000 Competition entry "My Angel". Written by Ingold. NpcAct.zip A framework to ease the NPC creation process, which allows NPCs to interact with one another. Written by Matt Albrecht. OKBLib.h A library of miscellaneous classes and routines, by Brendan Barnwell. OKBScrpt.h A library extension to allow branching, menu-based conversations, by Brendan Barnwell. ORLibrary1.0c.zip A library that builds upon and extends the standard This is the last version that will work with Inform 6.21. ORLibrary1.3b.zip A library that builds upon and extends the standard Inform library. Version 1.3b, by Jim Fisher. This version requires at least Inform 6.30. ObjNameA.h A library extension to allow objects with "a" in their name properties to parse correctly. Version 1.1, by Michael Roy. QPrint.h QPrint, a mid-string rule printing system, version 1, by Dave Robinson. Positions.h An extension to allow input such as "take the glasses in the case on the bookshelf". Version 1.1, written by Nathan Schwartzman. SampleTranscript.h A library which containts two Infocom-style sample transcripts, which can be inserted into a game. By Emily Short. Scoper.h A library to help determine which rooms are visible from a given location. Version 1.0, written by Daniel Barkalow. StatusLineColors.inf A library extension that sets the colours of the status bar according to "zones" defined in the game. Colours can be enabled or disabled by the player. Release 1, Serial 030201, by Jay Goemmer and Roger Firth. StrNames.zip A class that allows for the use of strings as names for an object, getting around the 9-character dictionary-word limitation. Includes a thorough example game. Version 0.2, written by Chipjack. Triform.zip Triform 1.0, an alternate library for Inform, written by Nathan Schwartzman. V6Lib-0_826.zip V6Lib version 0.826, an Inform Library that helps programmers write games for the Version 6 Z-Machine, written by Jason C. Penney. It has support for multiple text windows, images, and sounds. V6Lib_Manual.pdf Manual for V6Lib in Adobe Acrobat PDF format. V6Lib_Manual.txt Manual for V6Lib in plain text format. Verbs.htm A list of the standard verbs found in the Inform 6/10 Grammar.h file, in HTML format, by Brian Uri. WaterElement.zip A library to handle divisible and mixed liquids, floating objects, and absorbent materials, version 0.95b, by Emily Short. action.h a library for implementing action menus, version 0.8, by Adam Stark array.h a library of useful array functions, version 0.1, by Evin Robertson. betahtml.zip A library to output a HTML script of the game, including user comments, as an aid to beta testing. Version 1.5 by Stas Starkov, based on "betatest.h" by Marnie Parker. betatest.h a beta testing aid, allowing testers to add comments to the output script. Version 1.02, written by Marnie Parker blackjack.inf Inform code to add a blackjack dealer to a game. Version 1.1, written by Ashok Desai. boxclever.h An extension of the standard 'box' statement that allows text to be bold or underlined. Version 1.0, by Roger Firth. bquote.h An extension to help printing block quoted text for letters, newspaper clippings etc. Version 1.00, by Martin Oehm. branch.h a class for branching menus, by Chris Klimas (an example for its use is in games/source/inform/once.inf) calyx_adjectives.h a library to provide a system of 'adnames', words which may be used to refer to objects without themselves implying that the object name has been typed. Release 1, by Miron Schmidt, based on Andrew Clover's Inform 5 library 'adname.h'. checkout.h Implements a CHECKOUT debugging verb which identifies asymmetric and one-way paths between rooms. Version 1.0 by Roger Firth. chooo.h An object oriented extension to the ChooseObjects entry point, version 1.0, by Krister Fundin. classutl.h A collection of class-related helper functions, version 1.0, by Matt Albrecht. clothes.h A library defining a clothes class for easy clothing handling. Set area, level, and covering for pieces of clothing. Written by Denis Moskowitz and updated by Timothy Groves. clothing.h a library defining a clothes class for easy clothing handling. Set area, level, and covering for pieces of clothing. Written by Denis Moskowitz. clothing.inf an example game demonstrating the use of clothing.h cmap.h a library to allow easy creation of game maps, by Rick Dague cmap.inf an example game demonstrating the use of cmap.h compass.h a compass management library to remove the walls, floor and ceilings for outdoor areas, written by Jonathan Rosebaugh. converse.h a library to generate menu based conversations, version 2.0, by L. Ross Raszewski daemons.h a library to cause daemons and timers to execute in priority order. Originally by Andrew Plotkin and reworked for Inform 6 by Roger Firth. debuglib.h a library to allow for easier printing of debugging statements, by John Cater debugmcs.h A library to implement a time-saving command to check Inform source for bugs caused by missing commas, by Cedric Knight. diary.h A library that allows a game author to provide a diary and dynamically add and remove pages. Release 1.000226, written by Gunther Schmidl, partly based on code by L. Ross Raszewski. dirs.h provides a 'dirs' verb that tells you which directions you can go in, version 2.1, by Nicholas Daley dirs_2.h a library to provide an easy way of adding a 'dirs' or 'exits' verb, by Gunther Schmidl dirsmap.h Dirsmap version 2.10, by Marnie Parker Adds a 'directions' command to Inform. Depending on the current dirs_style, available exits are shown either with a map or in a sentence. domenu.h a replacement for Inform's standard DoMenu, version 6.2, by L. Ross Raszewski doors.h a library making the definition of two-sided doors easier, by L. Ross Raszewski doors2.h a library to make the parsing of directions for doors easier, by Max Kalus dump.h Provides debugging verbs DUMP (for displaying parts of the Z-machine memory map) and IS (for reporting what a given number might be). Version 1.1 by Roger Firth. dunno.h A library to add Infocom-style error messages (e.g. I don't know the word "kludge".) Version 1.1, written by Neil Cerutti and updated for Glulx by Andrew Plotkin. dynmem20.zip a library for dynamic memory use, version 2.0, by John Cater. Archive includes library code, an example program and documentation. dynobj.h a library to implement truly dynamic objects, by John Cater easydoors.h A library extension that allows simple creation of doors, version 3.0, by Andrew MacKinnon. It also has a few extra features (automatic door opening when not locked, and status styles). elevator.inf An elevator object which the user can control by a call button on each floor or by the buttons in the elevator itself. Version 2, written by Martin Braun fixedpt.h Routines 16-bit fixed-point math, version 1.0, by Matt Albrecht. fixedpt.inf Test harness for fixedpt.h, by Matt Albrecht. fkeys.h A library for enabling the use of function keys, version 1.0, by David Fillmore. flags.h A module for implementing boolean flags in Inform, written by Adam Cadre follower.h "Follower Library" release 3, by Gareth Rees and Andrew Clover, updated for use with Inform 6 by Neil Brown. A library providing support for creatures and things that can be followed by the player. goto.zip a library which implements the "go to " verb, written by Toni Arnold. Together with the library "dirs_2.h" this allows Inform games to have the same player movement as Magnetic Scrolls games. Archive includes HTML documentation, a Perl script to convert existing source code, and a converted version of the game "Adventure". greenbacks.inf Greenbacks, a demonstration of the use of money.h (see below) for US currency, beta release, by Erik Hetzner gtalk.h A library for Photopia style menu-based conversations, allowing for submenus, and looping and repeating conversations. Version 3.00, written by Greg Boettcher, Krister Fundin and Mark J. Tilford. gtalk.inf Demonstration game for gtalk.h. hintsms.h A hint system similar to that used by Magnetic Scrolls, which requires the user to enter codes from the game's manual to obtain the hint, written by Peer Schaefer. holder.zip An extension that implements 'indirect holders,' tools such as tweezers and pliers that can be used to pick up game objects that, for one reason or another, can't be touched directly. Written by Jim Aikin. howtoplay.h Implements a HELP verb that displays Fredrik Ramsberg's "How to Play" instructions from his "A Beginner's Guide to Playing Interactive Fiction." If used with Menus, the library displays the instructions in a menu; otherwise, the text is displayed in the main screen. By Michael Coyne. ictype.h An implementation of the ANSI C ctype functions, version 1, by L. Ross Raszewski imem.h a library to implement run-time allocation of dynamic memory for objects. Version 2.0, by L. Ross Raszewski imemd.inf a demonstration of imem.h inform-realtime-hack.tar.gz a modification of the parserm.h file from the Inform library 6/7, allowing real-time text input (in the style of Infocom's Border Zone), by Joe Mason Includes the modified library file and a short example inform-realtime-hack-610.zip Joe Mason's library modification to allowing real-time text input (in the style of Infocom's Border Zone), updated to Inform library 6/10 by Gunther Schmidl. infunit.h A test harness for Inform, based on jUnit (a test harness for Java). Version 1.0, by Matt Albrecht. infunit.inf Test harness for infunit.h, by Matt Albrecht. isort.h An implementation of the quicksort routine for Inform arrays, version 1.0, by L. Ross Raszewski. istring.h the Inform string library, version 2.1, providing implementations of the standard ANSI C library string functions, by L. Ross Raszewski links.h a library to implement linkable objects, e.g. an explosive and a detonator, by Jayson Smith. links.inf an example demonstrating the use of links.h longint.h a library to allow signed and unsigned 4 byte integer arithmetic, Release 1. Written by Chris Hall and Francis Irving. longint.inf an example demonstrating the use of longint.h longint_dg.h A math library for performing 16 and 32 bit mathematical operations, by David Given. makemaze.zip Inform source code for makemaze, an Inform program to generate random mazes and output the Inform source for that maze. Written by Ricardo Dague. manual.h a library to generate browsable text for Z-Machine books and built-in manuals, version 5.0, by L. Ross Raszewski mapchar.zip A library to map accented letters to their internal character codes for ZSCII or Glulx. Version 0.02, by Wouter ten Brink. math.h A collection of miscellaneous math functions, version 1.0, by Matt Albrecht. math.inf Test harness for math.h, by Matt Albrecht. mathpars.h Grammar parsing routines for big numbers (in decimal, hex, or binary), version 1.0, by Matt Albrecht. mca.zip A library for "Choose Your Own Adventure" type games. Version 2.22, by Krister Fundin. menus.h a library extension providing easier and better menus, by Graham Nelson minform.zip mInform 1.1, a cut-down Inform library for generating small story files. Created by Dave Bernazzani, based on Inform library 6/2. mistype.h A library to automatically correct minor typing errors by the player. Version 1.24, by Cedric Knight. money.h a library that provides a generic system for the manipulation of money, beta release, by Erik Hetzner (see greenbacks.inf above for an example game which uses US currency) moveclass.h MoveClass, a library to provide either random or directed movement for any NPCs. Version 8.10, by Neil Brown and Alan Trewartha, with changes for Glulx by Matthew Russotto. moveman.txt The manual for MoveClass movie.h a library to put non-interactive "cut scenes" into a game, version 3, by L. Ross Raszewski multifloyd.h a library to enable a game to be connected to ifMUD's multiplayer Floyd bot, by Evin Robertson. nameable.h An extension to allow objects to be named by the player. Written by John Colagioia, based on code from Graham Nelson's game "Balances". newflags.h A rewrite of Adam Cadre's flags.h library which is designed to be more efficient with system resources. Rewritten by Fredrik Ramsberg. notepad.h A library that allows a game player to take short notes during play and delete them again. Also has methods for the game author to add, delete and manipulate notes. Release 1.000227, written by Gunther Schmidl. notes.h A library for implementing footnotes in a game. Release 1, written by Anson Turner. npc_engine.zip NPC Engine, a library to help program sophisticated NPCs in Inform. Release 8, by Volker Lanz. Archive includes the library file, documentation and an example game. objlstr.h An object listing debugging aid for Inform games, version 1.50, written by Marnie Parker. oldaemon.h A daemon which combines multiple objectloops into a single loop, thus improving performance. Version 1.0, by L. Ross Raszewski. outofrch.h a library to define reachable areas for supporters and containers, version 2.00, written by Marnie Parker perform.tgz Perform (Perceptron Classifier in Inform), version 1.0 by Nick Montfort, MIT License. phototalk.inf routines from the game Photopia dealing with the menu conversation system, by Adam Cadre phtalkoo.h menu based conversation system based on Adam Cadre's routines from Photopia (phototalk.inf), modified and object-oriented by David Glasser platypus.zip Platypus release 4+, Anson Turner's replacement for the standard Inform library (previously called "animalib"), along with documentation and example code. player_notepad.h An extension for taking notes during play, as used in Suveh Nux. Version 1.0, by David Fisher. plback.h A library extension (for the Platypus library only) that implements a GO BACK verb, by Alexandre Muniz. Version 1.1. plphtoo.h Menu based conversation system based on Adam Cadre's routines from Photopia (phototalk.inf), modified and object-oriented by David Glasser, and then adapted for Platypus by Alexandre Muniz. pmove.h an extension to move objects while preserving the object lineage, by L. Ross Raszewski pname.zip A library that allows more precise name constructs to be declared and causes the parser to disambiguate based on these "phrase name" constructs, written by Neil Cerutti. Version 1.1, 10 May 2001. prand.h A library for printing random strings, release 1, by Anson Turner. printslow.zip A function with allows you to print text to the screen at a slower than normal computer speed rate, written by David Cornelson. Archive includes library header and an example. printtime.h a library to print a time in a chosen format, by Erik Hetzner. Release 981031 rap11.zip Reactive Agent Planner for Inform, a goal seeking library for Inform NPCs. Version 1.1, written by Nate Cull. rap12.zip Reactive Agent Planner for Inform, a goal seeking library for Inform NPCs. Version 1.2, originally by Nate Cull, and updated with a Perl preprocessor by Sam Denton. random.h A replacement for Inform's random() function, which ensures well-distributed (and, where necessary, predictable) results, irrespective of which Z-machine or Glulx interpreter the player is using. Version 1.3, written by Roger Firth. recept.h A library for receptacles, that is, contains with defined capacities. Version 1.0, by Peer Schaefer. scenic.h Supports lightweight scenery 'objects', embedded in room objects, which can be examined but not otherwise manipulated. Version 3.1, written by Richard Barnett, Joe Mason, Roger Firth and Stefano Gaburri. scrutinize.h An extension to help find missing synonyms for objects, written by Fredrik Ramsberg. seeno.h A library to change the standard Inform message "You can't see any such thing." to the more specific "You see no xxx yyy here." Version 1.1, by Cedric Knight. sha_hint.h A library to add a simple hint system to a game, where the user enters "hint " to get hints. Written by Ricardo Dague. shell.zip A skeleton shell for starting coding a game from. Includes code to make the character male or female, hints, magic words and a comment verb. shuffle.h A library to pull numbers randomly from a hat until all have been used, whereupon the process restarts; like random(), but avoiding obvious repetition, by Roger Firth. sorting.h Implementation of quick sort, insertion sort and shell sort routines, version 1.2, by Fredrik Ramsberg. sorting.inf An example using the sort routines in sorting.h, by Fredrik Ramsberg. smartcantgo.h "Smart 'Can't Go' Library" by David Wagner, updated for Inform 6 by Roger Firth. A routine that lists the exits of rooms instead of just "You can't go that way". Version 5 (3feb99), based on David's version 3 (08nov95). sound.h a library to handle Inform's sound capabilities, by L. Ross Raszewksi. Requires a sound card. stack.h An implementation of a stack, by Fredrik Ramsberg. stack.inf An example of how to use the stack class in stack.h, by Fredrik Ramsberg. stringmaker.h A routine to convert a byte array of characters into a packed string which can be printed (and vice versa). Version 1.0, by Roger Firth. style.h an Inform library extension for embedding styles in print statements, written by by Chris Klimas swap.h A function to swap two objects, moving each to the other's parent, by "she's long gone". teleport.inf Inform source to demonstrate how to allow the player to teleport to a room by typing in the room's name as a command, written by Jim Fisher and Michael Huang. text_functions.h a library of functions for dealing with text in Inform, Release 1.0, by Patrick Kellum. text_functions.inf an example demonstrating the use of text_functions.h timepiece.h a library of classes to implement watches, clocks, etc., by Erik Hetzner. Release 981031 timesys.h a library extension that enhances handling of time-oriented games, by Kevin Forchione. Based on both timewait.h (1995) and waittime.h (1996). timewait.h Time/Wait Library, release 3. A library to support parsing the time of day and "wait until three o'clock" commands. Written by Andrew Clover and updated to Inform 6 by Nicholas Daley torch.h A library allowing the use of torches (the flaming, wooden kind), which can be either good (ready to be ignited), burning, or burnt-out. Written by David Griffith. trinitystat.h A library go give games a status line in the style of Infocom's Trinity, written by Jonathan Rosebaugh. utility.h A library of useful Inform functions, version 4.0, by L. Ross Raszewski. Also works under Glulx. waittime.h a library to provide understanding of English time strings, to give an enhanced "wait" command. Written by L. Ross Raszewski and updated to Inform 6 by Nicholas Daley wearable.zip A library for clothing, by "she's long gone". Includes the library, documentation and a demonstration game. whatis.h a library to provide commands such as "who am I", "what is a grue", etc. Version 1, by Andrew C. Murie whowhat.h a library to provide support for input such as "who is..." and "what is...". Written by David Cornelson, based on "whatis.h" by A.C. Murie. writelist.h Replacement components for the Library list-maker WriteListFrom(), invoking an object's invent property both for inventories AND during room descriptions. Version 1.1, written by Roger Firth. yesno.h a library to ask a semi-rhetorical yes or no question, by L. Ross Raszewski zclock.h A library that implements the timers and daemons mechansim used in Infocom games, by Allen Garvin. znsi.h ZNSI version 1.0, a control-code add on system for istring.h (see above), by L. Ross Raszewski zorkh.zip A collection of Zork-related library extensions, Release 2, by Joe Merical. if-archive/infocom/compilers/inform6/library/contributions/glulx: ----------------------------------------------------------------- This directory contains Glulx-specific Inform library extensions -------------------------------------------------------------------------------- Index this file BustFlow.h BustAFlow, a Glulx Inform library for passing object property execution up the object tree, by Brendan Barnwell. GxScript.h A menu-based conversation library for Glulx Inform, with conversation menus in a separate window, by Brendan Barnwell. OKBGlulx.h A library providing object-oriented mechanisms for handling Glk windows, and also has underscore-free function aliases for some infglk functions, by Brendan Barnwell. OKBStyle.h A library which allows text style changes to be embedded in literal strings, by Brendan Barnwell. gtoolbar.zip Adds a graphical toolbar, similar to those found in many OSes such as Windows and KDE/Gnome, to the top of a Glulx Inform program, by Simon Baldwin. gwindows.zip GWindows Screen Management Framework for Glulx, version 0.9b, by L. Ross Raszewski. infglk.zip A Glulx Inform library, version 0.7.3, designed to make calling Glk functions from within Glulx Inform easier, written by John Cater. Archive includes library header file and Perl source code used to create it. Note that this version supercedes the previous 2.0 release, as the numbering scheme has been changed to be in line with Glk version numbering. pdtlt.inf "People Don't Talk Like That", a demonstration of the GxScript conversation library, by Brendan Barnwell. Inform source code. pdtlt.ulx "People Don't Talk Like That", by Brendan Barnwell. Compiled Glulx game file. sgw.h Simple Glulxe Wrapper, a simple and small glulxe wrapper, created for the novice Inform programmer. Version 1.1, by Alessandro Schillaci. if-archive/infocom/compilers/inform6/library/old: ------------------------------------------------- This directory contains older versions of the Inform 6 Library, which may be of use in compiling source code written for older versions of Inform 6. Note that Library 6/2 is the last release which can be used to create V3 games. -------------------------------------------------------------------------------- Index this file inform_library61.tar.gz The Inform 6/1 libraries (April 1996), tarred and gzipped into a single file. inform_library62.tar.gz The Inform 6/2 libraries (September 1996), tarred and gzipped into a single file. inform_library63.zip The Inform 6/3 libraries (December 1996), zipped into a single file. inform_library64.tar.gz The Inform 6/4 libraries (January 1997), tarred and gzipped into a single file. inform_library65.zip The Inform 6/5 libraries (April 1997), zipped into a single file. inform_library66.zip The Inform 6/6 libraries (August 1997), zipped into a single file. inform_library67.tar.gz The Inform 6/7 libraries (September 1997), tarred and gzipped into a single file. inform_library68.zip The Inform 6/8 libraries (December 1998), zipped into a single file. inform_library69.zip The Inform 6/9 libraries (April 1999), zipped into a single file. inform_library610.zip The Inform 6/10 libraries (November 1999), zipped into a single file. inform_library610_bp.tar.Z Bi-platform (Glulx and Z-code) version of the Inform 6/10 library, by Andrew Plotkin. if-archive/infocom/compilers/inform6/library/translations: ---------------------------------------------------------- This directory contains translations of the Inform 6 library contributed by members of the IF community -------------------------------------------------------------------------------- Index this file InformATE610_071030.zip Spanish translation of the Inform 6 libraries. Translated by Jose Luis Diaz, and now maintained by Jose Manuel Ferrer Ortiz. LojbanInform.zip Translation of the Inform 6 libraries into Lobjan, an artificial language, by Robin Lee Powell and Martin Bays. RInform075.zip Russian translation of the Inform 6 libraries, version 0.75, translated by Denis Gayev. deform.zip Deform 6/11, a German translation of the Inform 6 libraries, translated by Martin Oehm. dutch_inform_6-11.tar.gz Dutch translation of the Inform 6/11 libraries, translated by Yuri Robbers and packaged as a gzipped tarball. dutch_inform_6-11.zip Dutch translation of the Inform 6/11 libraries, translated by Yuri Robbers and packaged as a zip archive. french.zip French translation of the Inform 6 libraries, version 2.1, translated by Jean-Luc Pontico. german_inform_05.tar.gz German libraries and parser for the Inform 6 compiler, release 0.5, by Tinic Urou. ginform-6.10.1.tgz German translation of the Inform 6 libraries, version 6.10.1, by Ralf Herrmann. Includes a German translation of Graham Nelson's version of Colossal Cave / Adventure. infit2.zip Infit version 2.0, an Italian translation of the Inform 6 library, written by by Giovanni Riccardi. inform_de_readme_en.txt An English description of Max Kalus' German Inform 6 library translation. inform_de_stabil.zip German libraries and parser for the Inform 6 compiler, stable version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a zip archive. inform_de_stabil.tar.gz German libraries and parser for the Inform 6 compiler, stable version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a gzipped tarball. inform_de_test.zip German libraries and parser for the Inform 6 compiler, test version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a zip archive. inform_de_test.tar.gz German libraries and parser for the Inform 6 compiler, test version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a gzipped tarball. italian_inform_12.tar.gz Language definition and grammar files for the Italian translation of the Inform libray and parser. Version 1.2 of the translation, written by Ilario Nardinocchi. swedish_inform.zip Swedish translation of the Inform 6 libraries, requires at least Inform 6.31 and library 6/11. Version 1.6 of the translation, written by Fredrik Ramsberg. if-archive/infocom/compilers/inform6/manuals: --------------------------------------------- This directory contains documentation for Inform 6, by Graham Nelson -------------------------------------------------------------------------------- Index this file IBG.pdf The Inform Beginner's Guide, by Roger Firth and Sonja Kesserich, Third Edition (August 2004), in Adobe Acrobat PDF format. designers_manual_4.pdf The Inform Designer's Manual, by Graham Nelson, Fourth Edition, in Adobe Acrobat PDF format. Release 4/1, May 2001. designers_manual_4.chm The Inform Designer's Manual, by Graham Nelson, Fourth Edition, in Windows HTML Help format. Converted by David Cornelson from the HTML version of the manual. designers_manual_4.zip The Inform Designer's Manual, by Graham Nelson, Fourth Edition, in HTML format, converted by David Welbourn. technical_manual.txt Technical Manual for Inform 6.20, plain text last revised 10dec98 if-archive/infocom/compilers/inform6/manuals/glulx: --------------------------------------------------- Index this file glulx-inform-guide.txt The Game Author's Guide to Glulx Inform, for Inform 6.21(G0.35), by Andrew Plotkin. glulx-technical.txt The Glulx Inform Technical Reference, for Inform 6.21(G0.35), by Andrew Plotkin. gull-docs.zip Gull, a guide to Glulx Inform, by Adam Cadre. This archive contains the guide in HTML format. gull-games.zip Gull, a guide to Glulx Inform, by Adam Cadre. This archive contains the example games discussed in the guide. gull_espanol+ejemplos.zip Gull, a guide to Glulx Inform, by Adam Cadre, translated into Spanish. This archive contains the guide in PDF format, as well as the example games discussed in the guide. gull_espanol.zip Gull, a guide to Glulx Inform, by Adam Cadre, translated into Spanish. This archive contains the guide in PDF format. gull_espanol_html.zip Gull, a guide to Glulx Inform, by Adam Cadre, translated into Spanish. This archive contains the guide in HTML format. if-archive/infocom/compilers/inform6/manuals/old: ------------------------------------------------- Index this file designers_manual.tex The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Original TeX format. designers_manual.info.tar.gz The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. GNU Info format, converted by Christopher J. Madsen. designers_manual.pdf The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Adobe Acrobat PDF format, converted by Zak. designers_manual.ps The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Postscript format, converted by Thomas Insel. designers_manual.txt The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. plain text, converted by Stephen van Egmond and updated by Lucian Smith. designers_manual_hlp.zip The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Microsoft Windows Help format, converted by Tony Ellis. This is version 1.1 of the Windows help version of the manual. designers_manual_html.zip The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. HTML format for web browsers. designers_manual_stronghelp.zip The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. RISC OS Stronghelp format, converted by Alan Trewartha. designers_manual.l150dpi.ps.gz The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. Gzipped Postscript format for printing the manual in landscape (2-up) mode, for 300dpi printers. Produced by Bruce Stephens using psnup. designers_manual.l300dpi.ps.gz The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. Gzipped Postscript format for printing the manual in landscape (2-up) mode, for 600dpi or better printers. Produced by Bruce Stephens using psnup. designers_manual.lha The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. AmigaGuide format, converted by Adam Dawes. designers_manual_lj.zip The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. HP PCL format for LaserJet II and compatible printers. designers_manual_os2.zip The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. OS/2 Information Presentation Facility (IPF) format, converted by Gerald Bostock. dm_supplement.txt Supplement to the Inform Designer's Manual, commenting on the objectloop command. Written by Lucian Smith. errata.txt Errata (16 May 1997) for correcting the Inform Designer's Manual, 3rd Ed. (4 September 1996), by Graham Nelson. translators_manual.txt Translator's Manual for Inform 6.10 and library 6/3, detailing the translation of the library to languages other than English. Plain text, last revised 9dec96. translators_manual.hlp Translator's Manual for Inform 6.10 and library 6/3, in Microsoft Help format, converted by Nicholas Daley. translators_manual.rtf RTF source for the Microsoft Help version of the Translator's Manual for Inform 6.10. if-archive/infocom/compilers/inform6/source: -------------------------------------------- This directory contains the C source code of the Inform compiler. -------------------------------------------------------------------------------- Index this file inform632_source.zip Inform 6.32 source code (November 2010), by Graham Nelson, et al. inform-6.31.1.tar.gz Inform all-in-one Unix source package, put together by Glenn Hutchings et al. The package includes the following: Inform 6.31 source Inform library 6/11 Designer's manual in HTML format Demo games (Advent, Balances, Ruins, etc.) Tutorials and useful include files Other contributed material inform630_assert_patch.zip A patch for Inform 6.30 to add an assertion mechanism, by Simon Baldwin. if-archive/infocom/compilers/inform6/source/old: ------------------------------------------------ This directory contains the C source code of old releases of the Inform compiler. We are still missing the source for Inform versions 6.01, 6.02, 6.04, 6.11 and 6.12. If you have any of these, please upload them. -------------------------------------------------------------------------------- Index this file inform603_source.zip Inform 6.03 source code (May 1996), by Graham Nelson. inform605_source.tar.gz Inform 6.05 source code (September 1996), by Graham Nelson. inform610_source.zip Inform 6.10 source code (December 1996), by Graham Nelson. inform613_source.tar.gz Inform 6.13 source code (April 1997), by Graham Nelson. inform614_source.tar.gz Inform 6.14 source code (September 1997), by Graham Nelson. inform615_source.zip Inform 6.15 source code (March 1998), by Graham Nelson. inform620_source.zip Inform 6.20 source code (December 1998), by Graham Nelson. inform621_source.zip Inform 6.21 source code (April 1999), by Graham Nelson. inform621_037bp_source.tar.Z Source code for the bi-platform (Glulx and Z-code) version of the Inform 6.21 compiler. Written by Andrew Plotkin, based on Graham Nelson's Inform 6.21 source code. inform621_037g_source.tar.Z Source code for the Glulx-only version of the Inform 6.21 compiler. Written by Andrew Plotkin, based on Graham Nelson's Inform 6.21 source code. inform630_source.zip Inform 6.30 source code (February 2004), by Graham Nelson, et al. inform631_source.zip Inform 6.31 source code (February 2006), by Graham Nelson, et al. if-archive/infocom/compilers/inform6/utilities: ----------------------------------------------- Index this file Makefile.inform A generic makefile adapted for use with Inform projects, by Jake Wildstrom. Includes automatic abbreviation calculation and several customizable options. log2inf.pl A Perl script that generates Inform source code from transcript files, by Sam Denton. unixcasefix.sh A Unix shell script that generates correctly cased symbolic links to the library files, by Glen Smith. if-archive/infocom/compilers/inform7: ------------------------------------- Inform is a compiler of Infocom-format story files, written by Graham Nelson. The Inform 7 home page is located at -------------------------------------------------------------------------------- Index this file if-archive/infocom/compilers/inform7/examples: ---------------------------------------------- Index this file I7Examples.zip 25 small examples of Inform 7, by Al. if-archive/infocom/compilers/inform7/executables: ------------------------------------------------- Index this file I7_6G60_FreeBSD.zip Inform 7 compilers originally built by Adam Thornton and packaged by Andy Kosela for his Inform7 for FreeBSD port. I7_6G60_OSX.dmg Inform 7 build 6G60 for Mac OS X. I7_6G60_Windows.exe Inform 7 build 6G60 for Windows. Quixe-120.zip Quixe 1.2.0 for Inform 7: unpack this archive in the I7 template directory to update the version of Quixe in Inform 7 6G60. if-archive/infocom/compilers/inform7/extensions: ------------------------------------------------ Index this file Achievements.zip Achievements version 1, by Mikael Segercrantz. Provides a table-based way of assigning scores to actions, rooms and objects. AtmosEffects.zip Atmospheric Effects version 4, by Mikael Segercrantz. I7Planner.zip Planner version 1, by Nate Cull. An extension for creating NPCs that, given a goal, perform actions to achieve the goal. MultiExits.zip Multiple Exits version 1, by Mikael Segercrantz. Allows the creation of exits with multiple possible destinations. RQuips.zip Reactable Quips version 2, by Michael Martin. A table-based approach to NPC conversation chains, as well as allowing rules to fire on lines of conversation. SchedActs.zip Scheduled Activities version 2, by John Clemens. An extension that allows activities to be scheduled at absolute and relative times. ShipboardDirs.zip Shipboard Directions version 1, by Mikael Segercrantz. if-archive/infocom/compilers/inform7/source: -------------------------------------------- Index this file OSX_UI_source.zip Source code for the Inform 7 front-end for Mac OS X, by Andrew Hunter. Windows_UI_source.zip Source code for the Inform 7 front-end for Windows, by David Kinder. cBlorb.tar.gz Source code for the cBlorb Blorb packager, by Graham Nelson. i6template.tar.gz Source code for the Inform 6 template layer, by Graham Nelson. inform6.zip Source code for the version of Inform 6 used by Inform 7, currently Inform 6.32. inweb.tar.gz Source code for Inweb, the literate programming tool used by the Inform project, by Graham Nelson. stdrules.tar.gz The standard rules, used in every Inform 7 project, by Graham Nelson. if-archive/infocom/compilers/vbcc: ---------------------------------- Index this file vbcc_0.7.orig.tar.gz Source code for VBCC version 0.7-3, a C compiler written by Volker Barthelmann. vbcc_0.7-3.diff A diff patch for VBCC 0.7-3 to add a Z-Machine back end, by David Given. This allows VBCC to compile C code into Z-Machine instructions. if-archive/infocom/compilers/zapf: ---------------------------------- Index this file zapf-0.1.zip ZAPF 0.1, a Z-machine assembler, by Jesse McGrew. Includes .NET executable and manual. if-archive/infocom/compilers/zasm: ---------------------------------- Index this file zasm.zip zasm, a Z-machine assembler written in Perl by Matt Kimball. Archive includes Perl source, manual and example Z-code assembly files. if-archive/infocom/demos: ------------------------- Index this file csdemo.zip A demo of Cornerstone. how_to_play_these_games by Gareth Rees, last updated October 1995 [file is linked to games/zcode/how_to_play_these_games] minizork.z3 Mini-Zork I: data file of a demo originally distributed for the Commodore 64 (see minizork.zip) minizork.zip The Mini-Zork demo from Infocom, put onto a C64 disk along with the text accompanying it from the UK C64 magazine Zzap! 64. D64 disk image. [file is linked to games/c64/minizork.zip] sampler1_R26.z3 Data file of the 1984 Infocom Sampler (Release 26 / Serial Number 840731). Contains an Infocom interactive fiction tutorial and samples of four Infocom games: Zork I, Planetfall, Infidel, and The Witness. sampler1_R52.z3 Same as above, Release 52 / Serial number 850402 sampler1_R53.z3 Same as above, Release 53 / Serial Number 850407 sampler1_R55.z3 Same as above, Release 55 / Serial Number 850823 sampler2.z3 Data file of the second Infocom Sampler (Release 97 / Serial Number 870601) with an interactive fiction tutorial (a sequence from Wishbringer) and samples of three Infocom games: Zork I, Leather Goddesses of Phobos, and Trinity zork_1_demo.zip The first sampler (ID1) from Infocom, featuring the "Catch-a-Butterfly" demo along with a section of Zork 1. Archive also includes a JPEG of an advert for this demo taken from "The New Zork Times" Page 7; Vol. 3, No. 3; Summer 1984. zorkdemo.zip Return to Zork, sneak preview by Activision ztuu.zip Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand inquisitor. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 This file seems to have disappeared from Activision's web site, so hopefully putting the file here is okay. Z5 game file, Readme, and InvisiClues. ztuu.pdf The manual for Zork: The Undiscovered Underground, as a PDF formatted in the style of the original Infocom manuals, converted by Chris Marsh. if-archive/infocom/hints/invisiclues: ------------------------------------- This directory contains the contents of the original Infocom InvisiClues Hint Booklets -------------------------------------------------------------------------------- Index this file AMFV.inv A Mind Forever Voyaging, typed in by Graeme Cree Ballyhoo.inv Ballyhoo, typed in by Paul David Doherty BeyondZork.inv Beyond Zork, typed in by Paul David Doherty Bureaucracy.inv Bureaucracy, typed in by Thomas Schaefer Cutthroats.inv Cutthroats, typed in by Graeme Cree and Judy Lynch Deadline.inv Deadline, typed in by Paul David Doherty Enchanter.inv Enchanter, typed in by Paul David Doherty HHGG.inv The Hitchhiker's Guide to the Galaxy, typed in by Paul David Doherty HollywoodHijinx.inv Hollywood Hijinx, typed in by Peter Doherty Infidel.inv Infidel, typed in by Paul David Doherty LGOP.inv Leather Goddesses of Phobos, typed in by Paul David Doherty and Graeme Cree LurkingHorror.inv The Lurking Horror, typed in by Paul David Doherty Moonmist.inv Moonmist, typed in by Paul David Doherty Planetfall.inv Planetfall, typed in by Paul David Doherty PlunderedHearts.inv Plundered Hearts, typed in by Graeme Cree Seastalker.inv Seastalker, typed in by Judy Lynch Sorcerer.inv Sorcerer, typed in by Paul David Doherty Spellbreaker.inv Spellbreaker, typed in by Paul David Doherty Starcross.inv Starcross, typed in by Paul David Doherty Stationfall.inv Stationfall, typed in by Paul David Doherty Suspect.inv Suspect, typed in by Paul David Doherty Suspended.inv Suspended, typed in by Paul David Doherty Trinity.inv Trinity, typed in by Peter Doherty Wishbringer.inv Wishbringer, typed in by Graeme Cree Witness.inv Witness, typed in by Paul David Doherty ZorkI.inv Zork I, typed in by Henrik Dittmann ZorkII.inv Zork II, typed in by Graeme Cree (from LTOI I, not from the original hint book) ZorkIII.inv Zork III, typed in by Paul David Doherty infocom-inv-xlat.perl A Perl script by James Hulsey that converts the InvisiClues files found here into a format similar to the Scott Adams hints format so you can decode answers one at a time instead of reading all the hints at one. [file is linked to infocom/tools/infocom-inv-xlat.perl] invcode.tar.gz InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in Unix format. The package was put together by Linards Ticmanis using InvisiClues typed in by various others. invcode.zip InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in DOS format. The package was put together by Linards Ticmanis using InvisiClues typed in by various others. if-archive/infocom/hints/maps: ------------------------------ Index this file AMFVmap.gif Map of Rockvil, South Dakota, for the game A Mind Forever Voyaging, by Adam Dawes. suspended.map Map of the locations in Suspended. zork0.zip A collection of the complete maps to Infocom's Zork Zero: The Revenge of Megaboz, done in the same style as the maps that came with Infocom's InvisiClues packages, created by Marco Cavagna. zork0maps.zip GIF files of all the maps from Zork Zero, by Mark Howell. The Delta is incomplete, all the others are complete. if-archive/infocom/hints/online-hints: -------------------------------------- Index this file borderzone.olh the online hints provided with the Macintosh version of Border Zone, formatted by Torbjoern Andersson lgop.olh the online hints from Leather Goddesses of Phobos, typed in by Audrey De Lisle nordbert.olh the online hints from Nord and Bert Couldn't Make Head or Tail of It, typed in by Audrey De Lisle planetfall.olh the online hints provided with late versions of Planetfall, formatted by Torbjoern Andersson wishbringer.olh the online hints from Wishbringer, not available in the Lost Treasures of Infocom, typed in by Stefan Jokisch if-archive/infocom/hints/solutions: ----------------------------------- Index this file amfv.txt solution for A Mind Forever Voyaging by Erik Futtrup and Twan Lintermans arthur.txt solution for Arthur: The Quest for Excalibur, by Merlin ballyhoo.txt stepwise solution for Ballyhoo, by Erik Futtrup and Twan Lintermans battletech.txt anonymous hints for BattleTech, the RPG released by Activision on the Infocom label beyondzork.txt1 solution for Beyond Zork, by Dave Marshburn beyondzork.txt2 tips for Beyond Zork, by Erik Futtrup and Twan Lintermans beyondzork.txt3 solution for Beyond Zork, by Scorpia borderzone.txt stepwise solution for Borderzone, by Erik Futtrup bureaucracy.txt stepwise solution for Bureaucracy by Erik Futtrup and Twan Lintermans cutthroats.txt anonymous solution for Cutthroats deadline.txt anonymous solution for Deadline enchanter.step1 stepwise solution for Enchanter, by Paul D. Smith enchanter.step2 stepwise solution for Enchanter, by Paul David Doherty enchanter.step3 stepwise solution to Enchanter, by Jacob Gunness enchanter.txt anonymous prose solution for Enchanter hitchhiker.step stepwise solution for Hitchhiker's Guide to the Galaxy, by Doug Howell and Peter van Turennout hitchhiker.txt solution for Hitchhiker's Guide to the Galaxy, by Scorpia hollywood.gag things to try in Hollywood Hijinx, by Twan Lintermans hollywood.step1 stepwise solution for Hollywood Hijinx, by Erik Futtrup and Twan Lintermans hollywood.step2 stepwise solution to Hollywood Hijinx, by Jacob Gunness hollywood.txt solution for Hollywood Hijinx, by The Game Master infidel.step stepwise solution to Infidel, by Jacob Gunness infidel.txt anonymous solution for Infidel journey.txt revised solution for Journey, by Erik Futtrup lgop.step1 stepwise solution to Leather Goddesses of Phobos, by Erik Futtrup and Twan Lintermans lgop.step2 stepwise solution to Leather Goddesses of Phobos, by Charazz, Mad Hacker, and Obsidian lgop.step3 stepwise solution to Leather Goddesses of Phobos, by Jacob Gunness lgop.txt1 solution for Leather Goddesses of Phobos, by Neil P. McCulloch lgop.txt2 solution for Leather Goddesses of Phobos, by Scorpia lurkinghorror.step1 stepwise solution for The Lurking Horror, by Erik Futtrup and Twan Lintermans lurkinghorror.step2 stepwise solution for The Lurking Horror, by Paul D. Smith lurkinghorror.step3 stepwise solution for The Lurking Horror, by Dr. No and Robin Hood lurkinghorror.step4 stepwise solution to The Lurking Horror, by Jacob Gunness lurkinghorror.txt solution for The Lurking Horror, by Scorpia moonmist.blue.txt stepwise solution for Moonmist - Blue Version, by Erik Futtrup, with a hint from John Rodriguez moonmist.green.txt stepwise solution for Moonmist - Green Version, by Erik Futtrup and Twan Lintermans moonmist.red.txt stepwise solution for Moonmist - Red Version, by Erik Futtrup and Twan Lintermans moonmist.yellow.txt stepwise solution for Moonmist - Yellow Version, by Erik Futtrup and Twan Lintermans moonmist.txt solution for Moonmist (all versions), by Scorpia planetfall.step1 stepwise solution to Planetfall, by Paul D. Smith planetfall.step2 stepwise solution to Planetfall, by Jacob Gunness planetfall.txt anonymous solution to Planetfall plunderedhearts.step1 stepwise solution for Plundered Hearts, by Erik Futtrup and Twan Lintermans plunderedhearts.step2 stepwise solution to Plundered Hearts, by Jacob Gunness plunderedhearts.txt solution for Plundered Hearts, by Scorpia seastalker.txt anonymous solution for Seastalker sherlock.step1 stepwise solution for Sherlock: The Riddle of the Crown Jewels, by Erik Futtrup and Twan Lintermans sherlock.step2 stepwise solution for Sherlock: The Riddle of the Crown Jewels, by Jacob Gunness shogun.txt walkthrough for Shogun, by Graeme Cree sorcerer.step1 stepwise solution for Sorcerer, by Paul David Doherty sorcerer.step2 stepwise solution for Sorcerer, by Paul D. Smith sorcerer.step3 stepwise solution to Sorcerer, by Jacob Gunness sorcerer.txt anonymous solution for Sorcerer spellbreaker.step stepwise solution for Spellbreaker, by Erik Futtrup and Twan Lintermans spellbreaker.txt solution for Spellbreaker, by Scorpia starcross.step1 stepwise solution to Starcross, by Paul D. Smith starcross.step2 stepwise solution to Starcross, by Jacob Gunness starcross.txt anonymous solution for Starcross stationfall.step stepwise solution for Stationfall, by Erik Futtrup and Twan Lintermans stationfall.zip solution for Stationfall and a two-part map, by W.Larkins suspect.step stepwise solution for Suspect, by Erik Futtrup and Twan Lintermans suspended.txt anonymous solution for Suspended trinity.step stepwise solution for Trinity, by Erik Futtrup and Twan Lintermans trinity.txt solution for Trinity, by Scorpia wishbringer.step1 stepwise solution for Wishbringer, by Erik Futtrup and Twan Lintermans wishbringer.step2 stepwise solution to Wishbringer, by Jacob Gunness witness.step stepwise solution to Witness, by Jacob Gunness witness.txt anonymous solution for Witness zorkI.step1 anonymous stepwise solution for Zork I zorkI.step2 stepwise solution to Zork I: The Great Underground Empire, by Jacob Gunness zorkI.txt anonymous solution for Zork I zorkII.step1 anonymous stepwise solution for Zork II zorkII.step2 stepwise solution to Zork II: The Wizard of Frobozz, by Jacob Gunness zorkII.txt anonymous solution for Zork II zorkIII.step stepwise solution to Zork III: The Dungeon Master, by Jacob Gunness zorkIII.txt anonymous solution for Zork III zorkzero.txt walkthrough for Zork Zero by David Sachs (incomplete) if-archive/infocom/icons: ------------------------- Index this file DefinitiveInfocomIcons.sit 37 Infocom icons for the Macintosh, by Christopher Drum. Miniature repoductions of the cover artwork of the Infocom "book" packaging series, redrawn from scratch. DefinitiveInfocomIcons.zip 36 icons from DefinitiveInfocomIcons.sit (except Fooblitzky which has a non-standard size) by Christopher Drum, converted to Windows format by Volker Blasius. IconLauncher_1.0.zip Infocom Icon Launcher, version 1.0, by Matthew Twomey. A set of stub executables with custom Infocom icons that can be set up to launch an Infocom interpreter. Infocom_256x256.zip 256x256 icons for all Infocom releases, created by David Donarumo. Also includes icons for Cornerstone, Infocomics, and later releases such as Nemesis and Grand Inquisitor. OSX_Infocom_Icons_Volume_1.sit A set of 34 colour icons for Mac OS X, one for each Infocom "grey box" release, created by Christopher Drum. WinXP_Infocom_Icons_Volume_1.zip A set of 34 colour icons for Windows XP, one for each Infocom "grey box" release, created by Christopher Drum. ZorkLetters.zip Windows icons with the Letters Z, O, R, K, the number 0, and a Planetfall icon. icons256.zip 67 256-colour Windows icons for all the Infocom games, by Mark Peterson. Includes one or more icon for each game and a utility to use them under Windows 95. ificons.zip Windows icons for Infocom/Inform, TADS and Hugo, by Giulio Veneziani. infocomicons.sit 35 Infocom icons for the Macintosh. masters.zip 33 16-colour Windows icons for the Infocom games on the "Masterpieces of Infocom" CD, by David Dyte. zicons.zip A set of Windows icons for game files, by Nicholas Daley: A compass rose with text "Z" - "Z8" and "TADS". if-archive/infocom/images: -------------------------- Index this file ZorkZero.bmp Zork Zero bitmap for use as Windows wallpaper. Created by David Grimshaw from icons included in the Zork Anthology. titles.gif.zip GIF files of the title screens of the following games, by Mark Howell: Arthur Beyond Zork Journey Shogun Zork Zero zork_i.gif Partial gray-scale scan of the Zork I poster (824x567x256), by Dave Newkirk. zork_ii.gif Partial gray-scale scan of the Zork II poster (824x553x256), by Dave Newkirk. if-archive/infocom/info: ------------------------ Index this file Frobozzi.z5 The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle [file is linked to games/zcode/Frobozzi.z5] (source code is in games/source/inform/Frobozzi.inf) MDL_Programming_Environment.pdf The MDL Programming Environment (1980), by David Lebling. MDL_Programming_Language.pdf The MDL Programming Language (1979), by Stu Galley and Greg Pfister. MDL_Programming_Primer.pdf The MDL Programming Language Primer (1980), by Michael Dornbrook and Marc Blank. berlynco_adv.txt A transcript of an interview on Compuserve, at the GameSIG online conference on July 18, 1984 with Michael Berlyn, author of "Cyborg", "Oo-Topos", "Suspended" and "Infidel". fact-sheet.txt Infocom games, authors, history, statistics, interpreters, and tools, by Paul David Doherty. (v4.95, 22 June 2007) frobozzica.pdf The entire Encyclopaedia Frobozzica, converted to PDF format by John Holder frobozzica.txt Encyclopaedia Frobozzica, revised final abridged edition, edited by Nino Ruffini gameinfo.txt Infocom game information table by Paul D. Smith (13jan93) infobugs.txt The Infocom Bugs List version 4 (26nov2000), by Graeme Cree. An attempt to show all known bugs in Infocom's 35 text games. infocom-paper.pdf Down From the Top of Its Game: The Story of Infocom, Inc. by Hector Briceno, Wesley Chao, Andrew Glenn, Stanley Hu, Ashwin Krishnamurthy, and Bruce Tsuchida MIT, 15dec2000 infocom-presentation.pdf Presentation of the above paper, MIT, 13dec2000 moriarty-online.txt Transcript of an on-line conference with Brian Moriarty, place and date unknown sound_format.txt Infocom Sound File Formats, by Stefan Jokisch last updated 06feb96 tandy_bits.html HTML document detailing what the Tandy Bit does in Infocom games. The information was posted by Jake Wildstrom, and converted to HTML by Gunther Schmidl. if-archive/infocom/interpreters/basic: -------------------------------------- Index this file BlorpleMachine.zip Blorple Machine, a Z-Code interpreter written in Visual Basic, by Boluc Papuccuoglu. if-archive/infocom/interpreters/emacs: -------------------------------------- Index this file malyon.el Malyon v1.0.3, a version 3, 5 and 8 z-code interpreter written entirely in elisp for Xemacs and GNUemacs, by Peter Ilberg. if-archive/infocom/interpreters/filfre: --------------------------------------- Filfre, a Windows Z-code and Glulx interpreter by Jimmy Maher. -------------------------------------------------------------------------------- Index this file filfre.msi Installer for Filfre version 1.00 for Windows, by Jimmy Maher. filfre.zip Filfre version 1.00 for Windows, by Jimmy Maher. filfre_src.zip Source code for Filfre version 1.00 for Windows, by Jimmy Maher. if-archive/infocom/interpreters/fizmo: -------------------------------------- Index this file fizmo-0.6.1.tar.gz Fizmo 0.6.1, an ncursesw Z-Machine interpreter supporting Unicode, sound, scrollback, and terminal resizing. Compiles on Linux, Mac OS X and Win32/Cygwin. Written by Christoph Ender. if-archive/infocom/interpreters/foblub: --------------------------------------- Foblub - an Infocom interpreter for the Texas Instruments TI-89, TI-92+ and V200 calculators. Written by Nils Gesbert, based on PInfocom by Paul D. Smith. -------------------------------------------------------------------------------- Index this file foblub-0.2.1.tar.gz Foblub 0.2.1, an Infocom interpreter for Texas Instruments calculators, by Nils Gesbert. Archive includes executables for the TI-89 and TI-92+/V200 calculators, source code, plus source code and a Linux executable for the Z-code file converter. foblub-0.2.1.zip Foblub 0.2.1, an Infocom interpreter for Texas Instruments calculators, by Nils Gesbert. Archive includes executables for the TI-89 and TI-92+/V200 calculators, source code, plus source code and a Win32 executable for the Z-code file converter. if-archive/infocom/interpreters/frobnitz: ----------------------------------------- Index this file frob10.zip Frobnitz version 1.0, a Z-Machine interpreter for the Palm OS, written by David Turnbull. if-archive/infocom/interpreters/frotz: -------------------------------------- Frotz - an Infocom interpreter by Stefan Jokisch and now maintained by David Griffith. Based on Mark Howell's ZIP, but completely rewritten. Conforms to Z-Machine Standard 1.0 and supports V1-V6 and V7/V8 games. The Windows version includes support for Blorb graphics and sound files, colour, timed input, mouse input, and Unicode support, while the MS-DOS version includes support for IBM-format graphics files for V6 (Graphical) games, and sound effects (on the PC through a SoundBlaster or compatible sound card). -------------------------------------------------------------------------------- Index this file AmigaFrotz241Std10.lha Frotz version 2.41 for the Amiga, release 18, ported by David Kinder. CliFrotz1.3.zip Frotz version 2.43 for PalmOS handhelds. Requires Hires and expansion cards. Version 1.3, ported by Sian Quade. DJGPPFrotz240.zip Frotz version 2.40 for DOS (32-bit DJGPP version, needs a 386 or better processor), by Jim Dunleavy. DJGPPFrotz240Src.zip Source code for Frotz version 2.40, written by Stefan Jokisch and Jim Dunleavy. DSFrotz.zip DSFrotz 1.5, a port of Frotz to the Nintendo DS, based on Jonas Minnberg's GBA port. Frostz-11c-src.zip Source code for Fabio Concas' port of Frotz for PocketPC 2003 devices. Frostz-11c.exe Frotz for PocketPC 2003, ported by Fabio Concas. Supports sound, the graphics font and IBM-format V6 graphics. FrotzCE12a.zip Frotz version 2.22 for Windows CE, release 1.2a of port by Ian Dean. Supports the MIPS and Hitachi SH3 processors. FrotzPMA.zip Frotz version 2.42 for the Archos PMA430, compiled by Nexami Engeo. FrotzS5v18.zip Frotz version 2.32 for the Psion Revo, Series 5/mx and Series 7/Netbook, release 1.8 of port by Frederic Bouvry and Simon Quinn. FrotzS5v18src.zip Source code for release 1.8 of the Psion Revo, Series 5/mx and Series 7/Netbook port of Frotz, by Frederic Bouvry and Simon Quinn. PalmPilotFrotz-V1.0R6.zip Frotz version 2.32 for the PalmPilot, revision 6 of port by Paul Margrave. RiscOSFrotz125.zip Frotz version 2.22 for Acorn RiscOS, release 1.25 beta of port by Andrew Holdsworth RiscOSFrotz132.zip Frotz version 2.32 for Acorn RiscOS, release 1.32 beta of port by Andrew Holdsworth (aka Musus Umbra). WinFrotzConsole108.zip Frotz version 2.32 for Windows 95/NT console, release 1.08 of port by Rich Lawrence. WinFrotzR53.zip Frotz version 2.32 for Windows 95/NT, release 5.3 of port by Rich Lawrence. WinFrotzR52b_source.zip Source code for release 5.2b of Rich Lawrence's Windows 95/NT port of Frotz. WindowsFrotz.zip Windows Frotz version 1.17, a port of Frotz for Windows, by David Kinder. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages. WindowsFrotzInstaller.exe Windows Frotz version 1.17, a port of Frotz for Windows, by David Kinder, packaged as an executable installer by Fredrik Ramsberg. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages. WindowsFrotzSrc.zip Source code for Windows Frotz version 1.17, by David Kinder. WindowsFrotz2002.zip A link to the Windows Frotz package from its old name. WindowsFrotz2002Installer.exe A link to the Windows Frotz installer from its old name. Zroft-src.zip Source code for Zroft 0.2, a port of Frotz for Pocket PC 2003 devices, by Vladimir Korablin, based on Frostz by Fabio Concas. Zroft.cab Zroft 0.2, a port of Frotz for Pocket PC 2003 devices, by Vladimir Korablin, based on Frostz by Fabio Concas. Zroft.exe Installer for Zroft 0.2, a port of Frotz for Pocket PC 2003 devices, by Vladimir Korablin, based on Frostz by Fabio Concas. colours.zip A set of Infocom/Inform colour schemes ready to use with Frotz, by Graeme Cree. frotz-2.41-MacOSX.dmg.sit Frotz version 2.41 for MacOS X 10.1.2 or higher, distribution 1.5, ported by Mike Johnson. frotz-2.43-1.pkg.tar.gz Frotz version 2.43 for Arch Linux, compiled by Andy Kosela. Binary package. frotz-2.43-3.i386.rpm Frotz version 2.43, for Red Hat Linux, compiled by Burt Holzman. Binary package. frotz-2.43-3.src.rpm Frotz version 2.43, for Red Hat Linux, compiled by Burt Holzman. Source code package. frotz-2.43-irc.diff.gz Patches for Frotz 2.43 to make it suitable for use on IRC, by Philip Lafleur. frotz-2.43.tar.gz Source code for Frotz version 2.43, now maintained by David Griffith. Also included is source for Unix (originally by Galen Hazelwood) and 16-bit MS-DOS. frotz243.zip Frotz 2.43 for 16-bit MS-DOS, with old-style graphics and sound support, by David Griffith. gp2xfrotz243.zip Frotz version 2.43 for the GP2X handheld, compiled by Adam Crutchlow. heliofrotz1.5b.zip Frotz version 2.41 for the V-Tech Helio PDA, ported by Earle F. Philhower III. heliofrotz1.5bsrc.zip Source code for Earle F. Philhower's port of Frotz version 2.41 to the V-Tech Helio PDA. inf.bat An MS-DOS batch file to help with the selection of colours and display modes for the MS-DOS and Windows console mode versions of Frotz, written by Guido Mureddu. kwest.tar.gz Kwest 1.1.1, a port of Frotz 2.43 to KDE for Unix, ported by Peter Bienstman. nfrotz-0.3.3.tgz Michael Martin's port of the Windows Frotz core to Unix with ncurses. Includes Blorb, iFiction,and Unicode support. pocketfrotz_04b.zip PocketFrotz 0.4 beta, a PocketPC port of Frotz by William Johnson, based on FrotzCE by Ian Dean. pcktfrotzsrc_04b.zip Source code for PocketFrotz 0.4 beta, a PocketPC port of Frotz by William Johnson, based on FrotzCE by Ian Dean. sfrotz002.tar.gz Sfrotz 0.02, an SDL-based port of Frotz to Debian Linux, by Aldo Cumani. Based on Frotz 2.40 by Stefan Jokisch and Windows Frotz by David Kinder. Supports Blorb graphics and sounds, and includes partial support for the Standard 1.1 extensions. xfrotz-2.32.1.tar.gz Frotz 2.32 ported to X11, by Daniel Schepler. Supports graphics in V6 games and sound (when run under Linux). if-archive/infocom/interpreters/gameboy: ---------------------------------------- Index this file infgmb.zip Infgmb, an Infocom interpreter for the Nintendo GameBoy, by Martin Korth. Supports V1-V3 Infocom games and up to 7 save slots. minizork.gb Infocom's Mini-Zork demo in GameBoy format if-archive/infocom/interpreters/gnusto: --------------------------------------- Gnusto - an Infocom interpreter that runs in the Mozilla Firefox browser, by Thomas Thurman -------------------------------------------------------------------------------- Index this file gnusto-0.7.xpi Gnusto 0.7.0, a Z-machine interpreter for Mozilla Firefox, written by Thomas Thurman. if-archive/infocom/interpreters/muttonate: ------------------------------------------ Index this file muttonate.zip Muttonate 0.0-(20060106-8), a Javascript Z-Machine interpreter, written by Q P Liu. flashonate.zip A port to Adobe Flash of Muttonate, ported by Peter Rogers. if-archive/infocom/interpreters/nitfol: --------------------------------------- Nitfol - an Infocom interpreter by Evin Robertson, designed to work with the Glk system for I/O. -------------------------------------------------------------------------------- Index this file Nitfol-05.hqx Nitfol 0.5, by Evin Robertson. Macintosh executable, compiled by Andrew Plotkin. nitfol-0.5-patches.zip Patches for Nitfol 0.5 to fix a crash, run V2 games, display accented characters correctly, remove unwanted flickering in XGlk-built nitfol, and fix undo/redo, by Simon Baldwin. nitfol-0.5.tar.gz Source code for Nitfol 0.5, by Evin Robertson, packaged as a tarred gzipped file. nitfol-0.5_linux.tgz Linux Glk executables of Nitfol 0.5 compiled with the patches in nitfol-0.5-patches.zip, compiled by Simon Baldwin. nitfol05.exe Nitfol 0.5, by Evin Robertson, MS-DOS executable. nitfol05.zip Source code for Nitfol 0.5, by Evin Robertson, packaged as a zip file. nitfolb.zip MS-DOS 32-bit executables of Nitfol 0.5, built with GlkDOS 0.19.1 by L. Ross Raszewski. undo_redo.patch A patch to Nitfol 0.5 to cure a bug affecting the use of UNDO and REDO in .z8 games. winnitfol-0_5.zip Nitfol 0.5, by Evin Robertson, Windows executable. if-archive/infocom/interpreters/old/appleII: -------------------------------------------- Index this file GNO.infocom.shk an interpreter that runs under GNO on the Apple IIGS README a more detailed description of the files in this directory, by Marc Sira infocompro.shk InfoSnarf, a utility for the Apple II to extract the game data from the older 5.25" disk format and save them in the newer standard format, and InfocomPro, an interpreter that runs under ProDOS. Packed with ShrinkIt. [file is linked to infocom/tools/infocompro.shk] if-archive/infocom/interpreters/old/frotz: ------------------------------------------ Index this file Frotz232Src.zip Source code of Frotz 2.32 for DOS, by Stefan Jokisch. DosFrotz232Std10.zip Frotz version 2.32 for DOS, by Stefan Jokisch. UnixFrotz-V6.diff A patch for the UNIX version of Frotz by Christopher Sekiya. This patch provides 'better' support for the V6 games (Arthur and Shogun) -- the graphics are not displayed, but the games are now playable in text mode (the screen corruption is fixed). UnixFrotz232R2Std10.tar.gz Frotz version 2.32 for Unix, Unix release 2, ported by Galen Hazelwood. dumb-frotz-2.32r1-std10.tar.gz Dumb-Frotz, a frotz port for a standard C library and a dumb terminal, ported by Alembic Petrofsky. Version 2.32r1. frotz-2.32-beos.zip Frotz version 2.32 for BeOS, ported by Stephen van Egmond. PowerPC and Intel x86 versions included. frotz-2.32-lanzz.patch.gz A patch for UnixFrotz232R2Std10.tar.gz by Mihail Milushev which adds subdir saving to Frotz. Games will be saved to a subdir named "game.z5.save" in the same directory where "game.z5" is located. It also contains all the other patches found in this directory as of 14feb2000. frotz-2.32R2Std10-SunOS56sparc.tar.gz Binary executable of Frotz 2.32 for SunOS 5.6 (Sparc), ported by S. van der Groov. frotz-davepatch-19991218 A patch for UnixFrotz232R2Std10.tar.gz by David Griffith, unifying patches by Timo Korvola, Torbjorn Anderson, and Martin Frost, plus corrections. frotz201_std02_os2b7.zip Frotz version 2.01 for OS/2, beta 7 (29-Sep-96), ported by Christopher J. Madsen. frotz_zstrict_patch A source code patch for UnixFrotz 2.32r2 (but also applicable to other Frotz versions) that adds a check for common opcode errors and a command line option for how to deal with these errors. Written by Torbjorn Andersson, based on Andrew Plotkin's patch for Zip 2.0. frotz_result Transcript from Frotz without the zstrict patch (see frotz_zstrict_patch) running strictz.z5, which verifies the behaviour of the zstrict patch. strictz.z5 is in /infocom/interpreters/tools. frotz_zstrict_result Transcript from Frotz with the zstrict patch (see frotz_zstrict_patch) running strictz.z5, which verifies the behaviour of the zstrict patch. strictz.z5 is in /infocom/interpreters/tools. frotz_ux_input_patch A patch for the file ux_input.c from Unix Frotz, which prevents character code 0 being entered, written by Torbjorn Andersson. frotzpatch.tar.gz A combined patch for Frotz 2.32, including the zstrict patch by Torbjorn Anderson and the Quetzal patch by Martin Frost, plus instructions for applying the patches under Unix. frotzpl3.zip Frotz Plus release 3, i.e. Frotz version 2.01 with support for SVGA and SoundBlaster 16 for DOS added by Linards Ticmanis. unix-frotz-2.32.patch Patch for Unix Frotz to improve the terminal I/O routines under Ncurses, written by Timo Korvola. if-archive/infocom/interpreters/old/itf: ---------------------------------------- The InfoTaskForce Infocom interpreter version 4.01. Supports v1, v2, v3 (Zork I to Stationfall), v4 (Trinity, Bureaucracy, etc.) and v5 (Sherlock, Beyond Zork etc.) games. -------------------------------------------------------------------------------- Index this file README general info and command line options Acorn_ITF_AUInfocom.zip Acorn Archimedes port of the ITF interpreter by Edouard Poor, dated 5th May 1993. It originally appeared on the cover disc of the Acorn magazine "Acorn User". acorn8m.ddc binaries for the Acorn Archimedes RISCOS, ported by Bryan Scattergood. Release 1.8m of his port, includes full desktop integration with drag and drop, V1-V8 support (except V6), proportional font support, command history, command line editing, compressed save files, and double-click load/restore. atari.itf-bin.zoo Binaries for Atari ST. Compiled with Sozobon C version 2.0. Packed with Zoo version 2.1. Also includes documentation needed for running the program. Ported by Lars Joedal. atari.itf-src.zoo Source code for the above and full documentation. The source code is modified slightly for compilation with Sozobon C, and there are two new files ATARI_IO.C and ATARI_IO.H that deals with the Atari-specific things. Ported by Lars Joedal. itf-pl2-src.tar.Z ITF 4.01 patch level 2 C source code and documentation itfp2src.zip ITF 4.01 patch level 2 C source code and documentation itf2.zip executable for OS/2, ported by John W. Kennedy itf2s.zip source code with modifications for OS/2, by John W. Kennedy itf201-amiga-src.lha source code for the Amiga, version 2.01, by David Kinder itf201a.lha binaries for the Amiga, version 2.01a, ported by David Kinder itf201a.readme description of itf201a.lha, by David Kinder itfmacbin.cpt Macintosh binary, ported by Matthew T. Russotto itfmacsrc.cpt Think C 6.0 source code of Matthew T. Russotto's Macintosh port itfp2dos.zip DOS executable, compiled from itfp2src.zip mac.InfoTaskForce.bin Mac executable, ported by Ralf Schlatterbeck mac.itf.patch source code patches relative to patch level 1 by Ralf Schlatterbeck mac.itf.tar.z source code for Mac, ported by Ralf Schlatterbeck compressed with gzip psion8m.zip binaries for the Psion Series3, ported by Bryan Scattergood. Release 1.8m of his port, includes full font and dialog support, optional undo, compressed save positions, command history, command-line editing, and support for V1-V8 games (except V6). unix8m.tgz source code for Unix/X11, ported by Bryan Scattergood. Release 1.8m of his port, uses resources for configuration under X11. Supports V1-V8 games (except V6), color and proportional fonts, command history, command-line editing, and compressed save files. win8m.zip binaries for Windows, ported by Bryan Scattergood. Release 1.8m of his port, includes proportional font and standard dialog support, dynamic window resizing, command history, command line editing, compressed save files, and support for V1-V8 games (except V6). itf402beta.tar.Z C source code of version 4.02 Beta of the InfoTaskForce interpreter. This version was not to be published before the end of beta testing, but shortly after finishing this version the InfoTaskForce disappeared from sight, so we think it is safe to make it available here. :-) if-archive/infocom/interpreters/old/pinfocom: --------------------------------------------- pinfocom, the Portable Infocom Interpreter by Paul D. Smith ----------------------------------------------------------- Index this file pinfo-2.36.lha complete package for the Amiga pinfocom version 3.00, Amiga version 2.36 pinfocom by Paul D. Smith, Amiga port by Olaf Barthel pinfo.zoo complete package for the Atari ST ported by Christopher B. Browne pinfocom-3.0.tar.Z sources, makefile, README, man pages etc. pinfocom-3.0.zip [same contents] pinfocom-3.1.src.tar.gz pinfocom version 3.1.0 by Paul D. Smith, updated with a command line option to control the speed at which text scrolls up the display by Christopher Shamis. pinfocom-docs-3.0.tar.Z TeX DVI and PostScript versions of man pages and Infocom data table pinfocom-docs-3.0.zip [same contents] pinfocom-ti.tar.gz A port of pinfocom to the TI-89 calculator. Ported by Nils Gesbert. pinforic.zip PInforic (Standard Release), an Infocom interpreter for the Oric Atmos (with a Microdisc drive) or an Oric emulator. Written by Jose-Maria Enguita and Fabrice Frances, based on the PInfocom interpreter. Plays Infocom Standard (v3) games. if-archive/infocom/interpreters/old/yazi: ----------------------------------------- YAZI (Yet Another Z-Interpreter) by George Madrid and Sanjay Vakil is a V1-V3 Z-code interpreter for the Apple Newton. It is based an Mark Howell's ZIP and Graham Nelson's `The Specification of the Z-Machine, Standard 0.2'. The shareware version present here ($25) is somewhat crippled: you can save your game at any time, but the games saved after more than 50 moves cannot be restored in the shareware version. -------------------------------------------------------------------------------- Index this file readme.txt detailed description of YAZI register-1_0_1.sit.hqx Newton Register 1.0.1; can be used to register YAZI yazibeta.hqx Macintosh package with YAZI Beta yazibeta.zip DOS package with YAZI Beta if-archive/infocom/interpreters/old/zip: ---------------------------------------- ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell. This interpreter will run all Infocom V1 to V5 games. It includes support for timeouts in Border Zone, screen displays in Beyond Zork and implements the #record debugging function, etc. -------------------------------------------------------------------------------- Index this file Acorn_Zip.zip Acorn Archimedes executable, ported by Edouard Poor, and dated 6th September 1993 ZIP_interpreter_binary_r1.1.cpt Macintosh executable, ported by Matthew T. Russotto ZIP_interpreter_src_r1.1.cpt Source code for Matthew T. Russotto's Macintosh port macZeX.1.1.README Description of MacZeX. macZeX.1.1.binary.sea.hqx Executable of MacZeX, an experimental, enhanced version of ZIP for the Macintosh with proportional and styled text, by Greg Ewing. (source code for an example game with styled text is in infocom/compilers/inform5/examples/macZeX_GoldSkulX.inf) macZeX.1.1.source.sea.hqx Source code for MacZeX, an experimental, enhanced version of ZIP for the Macintosh with proportional and styled text, by Greg Ewing. macpic6.c Code taken from an unreleased version of Matthew Russotto's Version 6 Zip Infinity interpreter which can decode the format used by Infocom for their V6 graphical Mac releases. winf_05.zip WInfocom Beta 1.0 (07aug94), MS Windows executable, ported by Ido Razon. wzip21.zip MS Windows executable version 2.1, ported by Ron Murray. zip.lha Amiga executable if-archive/infocom/interpreters/old/zipdebug: --------------------------------------------- This directory contains versions of Frank Lancaster's Acorn Archimedes Z-code interpreters zip and zipdebug. These programs are not related to Mark Howell's widely distributed Z-code interpreter "ZIP". -------------------------------------------------------------------------------- Index this file Acorn_FLZip.zip zip, an interpreter for the Acorn Archimedes. Includes source in ARM assembler. No version number, but the files are dated 1991. zipdebug.readme detailed description of the following file: zipdebug.tar.gz zipdebug, a combined interpreter/debugger/disassembler for Infocom game data files, by Frank Lancaster UCSD Pascal and C source code (the latter created by p2c) for Acorn RISC OS and several Unix variants if-archive/infocom/interpreters/old/zmachine: --------------------------------------------- Index this file ZorkMachine-1.15.lha source code and Amiga executable, ported by Olaf Barthel zmachine version 2.24, Amiga version 1.15 zmachine.zip source code version 2.24; plays Infocom Interactive Fiction (not Interactive Fiction Plus) zmachine.zoo source code and Atari ST executable version 2.24 ported by Christopher B. Browne if-archive/infocom/interpreters/old/zterp: ------------------------------------------ Index this file Zterp.POSTER Charles Hannum's announcement of Zterp, "yet another Infocom game interpreter" for ZIL version 3-5 games Zterp0.3alpha.tar.gz source code of Zterp, version 0.3 alpha by Charles Hannum if-archive/infocom/interpreters/specification: ---------------------------------------------- This directory contains files relating to The Specification of the Z-Machine. -------------------------------------------------------------------------------- Index this file ZMachineArchive-19970602.zip An archive of the postings to the Z-Machine mailing list from March 1997 through early June 1997, in plain text format. Compiled by Allen Garvin. ZMachineArchive-20020808.zip An archive of the postings to the Z-Machine mailing list from June 1997 through early August 2002, in Unix mbox format. Compiled by Gavin Lambert. ZMachineSpec-1.0.zip The Z-Machine Standards Document Version 1.0 (04sep97) (also known as "The Specification of the Z-Machine"), by Graham Nelson. Adobe Acrobat PDF format, converted by Kirk Klobe. ZSpec10.zip The Z-Machine Standards Document Version 1.0 (04sep97) (also known as "The Specification of the Z-Machine"), by Graham Nelson. HTML format for web browsers; start with index.html ZSpec11.txt Z-Machine Standard 1.1 Document, written by Kevin Bracey and Jason C. Penney. blorb-infocom-extension.txt A document specifying an extension to Blorb 1.1 to handle the original graphics of the four Infocom V6 games, written by Kevin Bracey. [file is linked from infocom/media/blorb/blorb-infocom-extension.txt] blorb_format.txt Blorb: An IF Resource Collection Format Standard, Version 1.1, by Andrew Plotkin. [file is linked from programming/blorb/blorb_format.txt] savefile_14.txt Z-machine Common Save-File Format Standard, also called Quetzal (Quetzal Unifies Efficiently The Z-Machine Archive Language). Version 1.4 (03nov97), by Martin Frost. z-spec10-pdf.zip The Z-Machine Standards Document Version 1.0 (04sep97) (also known as "The Specification of the Z-Machine"), by Graham Nelson, as well as the Quetzal and Blorb formats, and the proposed Standard 1.1. Adobe Acrobat PDF format, converted by Peer Schaefer. zspec02 A directory for The Specification of the Z-Machine, Standard 0.2. This has been superceded by the 1.0 Standard. if-archive/infocom/interpreters/specification/zspec02: ------------------------------------------------------ This directory contains files relating to The Specification of the Z-Machine, Standard 0.2. -------------------------------------------------------------------------------- Index this file Spec02.readme comments on The Specification of the Z-Machine, Standard 0.2, and related issues, by Graham Nelson Specification.tex The Specification of the Z-Machine and Inform Assembly Language, Standard 0.2: 15th November 1995 TeX source by Graham Nelson Specification.txt The Specification of the Z-Machine and Inform Assembly Language, Standard 0.2: 15th November 1995 converted to standard ASCII text by Stephen van Egmond Zmachine_newsletter_1.txt Informal Zmachine Newsletter #1, 10dec95 circulated by Graham Nelson remarks_on_specification.txt Notes and remarks on errors and omissions in the Z-Machine Specification 0.2 and the subsequent newsletter, particularly in relation to V6 games. Written by Stefan Jokisch zmach06e.pdf The Z-Machine, and How to Emulate It. Version 0.6e / 28nov96, by Marnix Klooster. Based on Graham Nelson's Standard 0.2 Specification of the Z-Machine, in Adobe Acrobat PDF format. zmach06e.ps The Z-Machine, and How to Emulate It. Version 0.6e / 28nov96, by Marnix Klooster. Based on Graham Nelson's Standard 0.2 Specification of the Z-Machine, in PostScript format. zmach06e.txt The Z-Machine, and How to Emulate It. Version 0.6e / 28nov96, by Marnix Klooster. Based on Graham Nelson's Standard 0.2 Specification of the Z-Machine, in ASCII text format. if-archive/infocom/interpreters/tools: -------------------------------------- Index this file Infolaunch.zip An Infocom Game Launcher for Windows, by Donnie Russell. Identifies, lists and launches different versions of Infocom games, automatically converting an existing game to another known version if patches are available. czech_0_8.zip CZECH: Comprehensive Z-machine Emulation CHecker by Amir Karger, version 0.8. A set of tests to determine whether a Z-machine interpreter is compliant with the Z-machine Specification (currently 1.0, with some fixes from 1.1draft7). etude.tar.Z TerpEtude: A Z-Machine Interpreter Exerciser by Andrew Plotkin, Release 2. Tests compliance with Z-Machine Standards Document 0.99. Inform 6 source code and compiled game file. infomenu.zip InfoMenu version 0.9C (second beta release), by Calvin Richter. A menu front end for Infocom format games, shows you your game files and lets you start your favorite interpreter on them. makeprc.zip MS-DOS utility to convert a Z-Code file to a PalmOS database, for use with either PalmFrotz or PalmZip. strictz.z5 An Inform program to test for strict error checking in the interpreter, written by Torbjorn Andersson. Compiled Z-code. strictz.inf Inform source code for Torbjorn Andersso's strict error checking program. zipwrap.hqx Macintosh utility to convert a Z-Code file to a PalmOS database, for use with either PalmFrotz or PalmZip. zwrap.pl Zwrap 1.00, by David Griffith. A Perl program that takes a Z-code file and produces as output a Perl program containing the Z-code file, in effect creating a self-extracting Z-code executable for Unix systems. Requires Unix Frotz. if-archive/infocom/interpreters/viola: -------------------------------------- Viola, a Z-Machine interpreter written in Python. Viola supports Z-Machine versions 1-8, Z-Machine Specification 1.0, and Blorb 1.1. It is released under the GNU General Public Licence. -------------------------------------------------------------------------------- Index this file viola-0.7.2.tar.gz Viola 0.7.2, a Z-Machine in Python, by David Fillmore. if-archive/infocom/interpreters/zax: ------------------------------------ Zax, a portable Z-Machine interpreter, written in Java by Matt Kimmel. Supports V1-V5 and V7-V8 and is very nearly Z-Machine Specification 0.2 compliant. -------------------------------------------------------------------------------- Index this file zax-0.91.zip Zax 0.91 by Matt Kimmel. Includes both Java source code and a jar file containing the compiled classes. Zax is a Java application, not an applet, so requires the Java Runtime Environment JRE 1.5 (or higher) to run. zaxmidlet-0.1.5.zip ZaxMidlet 0.1.5, by William H. Johnson, based on Zax by Matt Kimmel. ZaxMidlet is a port of Zax to J2ME Midlet for Blackberry (and other) devices supporting MIDP 2.0. PocketZax12.cab Pocket Zax 1.2, a port of Zax to C# by Adam Dawes. PocketZax will run on any Windows Mobile device (including smart-phones) running Windows Mobile 2003SE or later. It requires Microsoft .NET CF 2.0. if-archive/infocom/interpreters/zeal: ------------------------------------- Zeal - an Infocom interpreter by Jeremy Condit, designed to work with the Glk system for I/O. -------------------------------------------------------------------------------- Index this file zeal-1.1-linux.tgz Zeal 1.1 compiled for Linux, by Jeremy Condit. zeal-1.1-src.tgz Source code for Zeal, a z-code interpreter based on the Glk I/O API. Zeal supports version 1-5 and 7-8 story files, the Quetzal saved-game format, standard StrictZ levels and has a powerful random number generator. Version 1.1, written by Jeremy Condit. if-archive/infocom/interpreters/zemu: ------------------------------------- Index this file zemu.tar.gz ZEMU, a Z-Machine emulator for PDP-11, version 1.10. Written by Johnny Billquist and ported to RT-11 by Megan Gentry. if-archive/infocom/interpreters/zig: ------------------------------------ Zig, an implementation of the Z-Machine, implemented in Glulx Inform. In order to run Zig you will need an implementation of the Glulx VM, such as Glulxe (see programming/glulx/interpreters/glulxe/) -------------------------------------------------------------------------------- Index this file zig-1.0.tar.gz Zig 1.0, a Z-machine implemented in Glulx Inform, written by Jon Zeppieri. if-archive/infocom/interpreters/zip: ------------------------------------ ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell. This interpreter will run all Infocom V1 to V5 games. It includes support for timeouts in Border Zone, screen displays in Beyond Zork and implements the #record debugging function, etc. Some of the extended versions will also run Inform V7 and V8 games. -------------------------------------------------------------------------------- Index this file AmigaZIP_V8.lha ZIP for the Amiga (OS 1.2 or better required) with support for Inform V8 games and a better random number generator, by Werther 'Mircko' Pirani. MaxZip-178.hqx MaxZip version 1.7.8, by Andrew C. Plotkin. Full Macintosh application with many features, based on Mark Howell's ZIP 2.0.7. Fat Macintosh binary, requires System 7 and 1600K of free memory. MaxZip-src-178.hqx Codewarrior source code of MaxZip version 1.7.8. ZIP_C2000_68k.cpt.bin ZIP Infinity "Comp 2000" version, for 680x0 Macs, by Matthew T. Russotto. Based on Mark Howell's ZIP 2.0, and updated for greater compliance with Graham Nelson's 0.2 specification, ZIP Infinity can play any V1-V5 or V8 Infocom or Inform game on a Macintosh. Support for sound, multiple fonts, user-selectable screen size, the Beyond Zork graphics font, and the QUETZAL common save file format are included. The original 1-window interface is still present. ZIP_C2000_PPC.cpt.bin ZIP Infinity "Comp 2000" version, for PPC Macs, by Matthew T. Russotto. Based on Mark Howell's ZIP 2.0, and updated for greater compliance with Graham Nelson's 0.2 specification, ZIP Infinity can play any V1-V5 or V8 Infocom or Inform game on a Macintosh. Support for sound, multiple fonts, user-selectable screen size, the Beyond Zork graphics font, and the QUETZAL common save file format are included. The original 1-window interface is still present. ZipCE.zip ZipCE for HPC (v2.21), PocketPC (v1.6) and PalmPC (v2.1), ported by Kevin Buchanan. atarizip.zoo Atari ST executable for TOS and MiNT, ported by Charles Briscoe-Smith. dzip212.zip DOS DZip 2.12 by Steve Nickolas, an updated version of JZip 2.1. gemdzip012.zip GEM DZip 2.12 version 0.12 by Steve Nickolas, a port of JZip 2.1 to GEM and FreeGEM. glkzip-0.1-dos.zip GlkZip 0.1, by Daniel Schepler, built with DOS Glk by Steve Nickolas. glkzip-0.1.tar.gz GlkZip 0.1, by Daniel Schepler. This is a port of XZip 1.8.1 to Glk. Source code only, tested with XGlk and GlkTerm, but should work with any port of Glk. glkzip-0.1.linux.bin.tar.gz GlkZip 0.1 binaries for Linux for terminal and X. glkzip.patch Patch for GlkZip 0.1 by D.J. Picton, which includes all the bugfixes and enhancements in XZip 1.8.2 and also fixes a bug which prevents help menus from displaying correctly in some games. jzip.bebox.tar.gz BeBox executable of JZIP V2.0.1g, ported by Tom Spindler. jzip21-10oct2000.zip JZIP V2.1 (10oct2000) source code, by John Holder. JZIP is based on Mark Howell's version 2.0 source code and incorporates changes for Borland C (DOS), Bureaucracy under Unix, a better random number generator, Inform V8 games, nested redirected IO, Quetzal, StrictZ, can read gzipped game files. This version is spec 1.0 compliant minus support for the Unicode extension table. Portable to UNIXes, DOS, OS/2, Atari ST, others. jzipstb3.zip John Holder's JZIP Infocom interpreter, ported to the Atari 16 and 32 bit computers with MiNT or TOS by Dancer. Version 2.01f beta 3. jzpc201g.zip DOS executable of JZIP 2.0.1g (22nov95), by John Holder. xzip-182-1.i386.rpm Red Hat Linux RPM of XZip version 1.8.2 binary, packaged for Red Hat Linux 7.0 (RPM 4 / glibc 2.2) by Nils Barth. xzip-182-1.src.rpm Red Hat Linux RPM of XZip version 1.8.2 source code, packaged for Red Hat Linux 7.0 by Nils Barth. xzip182.tar.Z XZip version 1.8.2, by Andrew C. Plotkin an X Window implementation based on Mark Howell's ZIP 2.0.7. ANSI C source code. z9k.zip Z9K, a Zip-based V5 interpreter for the Nokia Communicator, written by Andy Clapham. zip-sgi.tar.gz Executable for Silicon Graphics Irix 5.3, ported by John Kennedy. Includes a fix for the termio under Irix, and adds V8 support. zip.sh.Z Zip portable source code for Amiga, DOS (MSC), BSD Unix, and VMS, by Mark Howell. zip200.zip Zip DOS executable version 2.00, by Mark Howell. zip2_203.zip ZIP 2.0 ported to OS/2 Warp by John W. Kennedy. Supports V8 games. Includes executable plus the OS/2 and original source code. zip4warp ZIP 2.0 ported to OS/2 Warp by John W. Kennedy. Supports V8 games. Executable only. Unpack with OS/2's built-in UNPACK utility. zip4os2 ZIP 2.0 ported to OS/2 2.0 and 2.1 by John W. Kennedy. Supports V8 games. Executable only. Unpack with OS/2's built-in UNPACK utility. zip_bugs.txt A Collection of ZIP Bugs and Missing Features (in the light of Graham Nelson's specification V0.2), Third Edition (12jan96), by Stefan Jokisch. zip_zstrict_patch Source code patch for ZIP 2.0 that adds a check for common opcode errors and a command line option for how to deal with these errors, by Andrew Plotkin. zipgs.readme Detailed description of ZIP 2.0 for the Apple IIGS. zipgs1.0a1.sea ZIP 2.0 ported to the Apple IIGS by Matt Ackeret, version 1.0a1, 27nov94. Self-extracting archive packed with ShrinkIt GS. ziplinux.patch patches to ZIP source code for Linux and other non-BSD Unix variants, by Sander van Malssen. zipsrc.zip Source code for Zip 2.00 with modifications for Borland C++, made by Jesse Thilo. zmachine12.zip ZMachine 1.2, a V3 interpreter for the Sharp Wizard OZ-7XX. Written by Shawn Roberts and Matthew Holladay, based on Zip by Mark Howell. if-archive/infocom/interpreters/zip2000: ---------------------------------------- Zip2000, an Infocom Z-code Interpreter by Kevin Bracey, originally based on Zip V2.0, by Mark Howell. This interpreter will run all Infocom V1 to V8 games, including the V6 graphical games. It is fully compliant with the Z-Machine Specification 1.1, including support for Blorb files, graphics, sound, colour, timed input and mouse input. -------------------------------------------------------------------------------- Index this file Acorn_Zip2000_150_Std1.1.spk Zip 2000 version 1.50 for the Acorn Archimedes, by Kevin Bracey. Zip2000_Source_150.tar.gz Source code for Zip 2000 version 1.50, by Kevin Bracey. if-archive/infocom/interpreters/zmpp: ------------------------------------- Index this file zmpp.zip The Z-machine Preservation Project, version 0.92_02, by Wei-ju Wu. A Z-Machine interpreter written in Java, supporting all Z-code versions (with partial V6 support), as well as Blorb and Quetzal support. if-archive/infocom/interpreters/zoom: ------------------------------------- Zoom - an Infocom interpreter, by Andrew Hunter. Also includes full Glulx support, as well as non-multimedia support for TADS and HUGO games. -------------------------------------------------------------------------------- Index this file Zoom-1.1.5.dmg Zoom 1.1.5 compiled for Mac OS X, by Andrew Hunter. zoom-1.1.5.tar.gz Source code for Zoom 1.1.5, written by Andrew Hunter. Includes source for Unix and Mac OS X. if-archive/infocom/interpreters/zpplication: -------------------------------------------- Index this file Zpplication-jar.zip Zpplication, A Z-Machine interpreter written in Java by Michael Hainze, based on Zplet by Matthew Russotto. Archive contains runnable compiled Java JAR file. Zpplication.zip Zpplication, A Z-Machine interpreter written in Java by Michael Hainze, based on Zplet by Matthew Russotto. Archive contains Java source code. if-archive/infocom/interpreters/zxzvm: -------------------------------------- See for information about the ZX Spectrum, its emulators, snapshots, and tools. -------------------------------------------------------------------------------- Index this file zxzvm.zip ZXZVM version 1.11, a Z-machine interpreter for the Spectrum +3, Spectrum with ResiDOS, Amstrad PCW8000/9000/10 and Amstrad PCW16, written by John Elliott. The archive contains a .TAP file for emulators, binary files for real Spectrums and 'classic' PCWs, a disc image for PCW16s, and documentation. zxzvm.src.zip Z80 assembly source for ZXZVM version 1.11, by John Elliott if-archive/infocom/media/blorb: ------------------------------- This directory contains versions of the sound and graphics files released as part of several Infocom games, repackaged in the Blorb format. -------------------------------------------------------------------------------- Index this file Arthur.blb The graphics files for Arthur, converted to PNG and packaged into a Blorb file by Kevin Bracey. BeyondZork.blb The Beyond Zork title picture from the Atari ST release. Originally converted to MG1 (MCGA) format by Stefan Jokisch, then converted to PNG and packaged into a Blorb file by David Kinder. Journey.blb The graphics files for Journey, converted to PNG and packaged into a Blorb file by Kevin Bracey. Lurking.blb The sound files for The Lurking Horror, converted to AIFF and packaged into a Blorb file by Kevin Bracey. Sherlock.blb The sound files for Sherlock, converted to AIFF and packaged into a Blorb file by Kevin Bracey. Shogun.blb The graphics files for Shogun, converted to PNG and packaged into a Blorb file by Kevin Bracey. ZorkZero.blb The graphics files for Zork Zero, converted to PNG and packaged into a Blorb file by Kevin Bracey. blorb-infocom-extension.txt A document specifying an extension to Blorb 1.1 to handle the original graphics of the four Infocom V6 games, written by Kevin Bracey. [file is linked to infocom/interpreters/specification/blorb-infocom-extension.txt] if-archive/infocom/media/mcga: ------------------------------ This directory contains the MCGA graphics files released as part of Infocom's V6 games, which were left out of from some released. To quote Graeme Cree: "The IBM version of JOURNEY supplied both 5.25" and 3.5" diskettes. Unfortunately, the VGA version of the game was only on the 3.5" disks. Thus many copies of JOURNEY found in used software stores are missing the VGA version of the game, because the previous owner kept the 3.5" disks when he sold it. JOURNEY owners who don't have the VGA version need only insert the enclosed journey.mg1 file in a directory with journey.exe and journey.zip, and type JOURNEY /DM to start the game." -------------------------------------------------------------------------------- Index this file arthur.mg1 The MCGA graphics file for Arthur. beyondzo.mg1 The Beyond Zork title picture from the Atari ST release, converted to MG1 (MCGA) format by Stefan Jokisch. journey.mg1 The MCGA graphics file for Journey. shogun.mg1 The MCGA graphics file for Shogun. zorkzero.mg1 The MCGA graphics file for Zork Zero, which was left out of the Lost Treasures of Infocom I package. Use it as mentioned above. if-archive/infocom/media/sound: ------------------------------- This directory contains versions of the sound files released as part of two Infocom games, repackaged into a single format. -------------------------------------------------------------------------------- Index this file lhsound.zip The sound files for The Lurking Horror, together with a program to convert an older game file to a version supporting sound, by Stefan Jokisch shsound.zip The sound files for Sherlock: The Riddle of the Crown Jewels, together with a program to convert an older game file to a version supporting sound, by Stefan Jokisch Lurking.blb The sound files for The Lurking Horror, converted to AIFF and packaged into a Blorb file by Kevin Bracey. (file is linked from infocom/media/blorb) Sherlock.blb The sound files for Sherlock, converted to AIFF and packaged into a Blorb file by Kevin Bracey. (file is linked from infocom/media/blorb) if-archive/infocom/patches: --------------------------- _patches.zip files contain patches to convert between the different versions of game . _patches.txt files contain a description of the versions of game contained in the corresponding .zip file. Unless otherwise noted in the description, all such files are by Beaux Hemmer. -------------------------------------------------------------------------------- Index this file InfocomPatches1.3.txt Deprotection patches v1.3 (08mar99) by Mark Knibbs for the following games: A Mind Forever Voyaging Bureaucracy Sorcerer Spellbreaker Stationfall zpat-2_3.zip Two programs to create and use diff files to convert one version of an Infocom data file to a different version. zcdiff creates a patch file given two versions of an Infocom data file, and zcpatch takes an Infocom data file and a patch file to create another Infocom data file. Release 2.3, by Paul Francis Gilbert, Nils Barth, and other contributors. C source code, DOS executables, plus description. zpat-amiga-2_2.lha Amiga executables of the patch encrpt/decrypt programs (release 2.2), by Richard H. Poser II. zpat-riscos.spk Acorn executables of the patch encrypt/decrypt programs, by Julian Arnold. -------------------------- UnprotectPatches.zip The deprotection patches from the file "InfocomPatches1.3.txt" as patch files, created by Rick Reynolds. about_version_patches.txt Description common to all the patch files named _patches.zip, by Beaux Hemmer. gamma_patches.zip Patches to create "gamma" versions of Hollywood Hijinx, Leather Goddesses and Trinity, which were distributed by Infocom to external testers. These patches were made by Chip Hayes. lgop_59_to_4.pat A patch to convert Leather Goddesses of Phobos release 59 to the Solid Gold version that has built-in hints and a newer parser, by Adam Myrow. zork1_88_to_2.pat A patch to convert Zork I release 88 to release 2, as taken from a TRS-80 Model I disk. zork1_2.readme Description of the Zork I release 88 to release 2 patch. zork1_88_to_52.pat A patch to convert Zork I release 88 to the Solid Gold version that has built-in hints and a newer parser, by Adam Myrow. "I uploaded it because the existing patches do not have an easy method of going between this extremely common version to the Solid gold version. Instead, I had to patch to the German version, to version 5, 15, and several others one at a time in order to get to SG. So, I decided to create a patch that would do it in one step." if-archive/infocom/shipped-documentation: ----------------------------------------- sample.from. files contain the sample game transcripts from the original Infocom game manuals. -------------------------------------------------------------------------------- Index this file Lane_Mastodon_Alternates.pdf Two alternate versions (red-cyan 3D and printer-friendly black-and-white 2D) of the "Lane Mastodon" comic book shipped with Leather Goddesses of Phobos. PDF created by S. John Ross. Zork_PDP_11.pdf PDF scan of the Zork manual for the PDP-11 version, signed by Marc Blank, Dave Lebling, and Joel Berez. ballyhoo.lost.stuff information about a radio station, missing from the Lost Treasures of Infocom I package. Taken from a review by Graeme Cree in SPAG # 4. bureaucracy.lost.stuff the background documentation from Bureaucracy, which was left out of the Lost Treasures of Infocom II package, typed in by Eric Cote enchanter.txt the background documentation from Enchanter, typed in by Mike Threepoint moonmist.letters the two Moonmist letters missing from the Lost Treasures of Infocom I package; supplied by Mark Howell sample.from.amfv A Mind Forever Voyaging, typed in by Ville Lavonius sample.from.arthur Arthur, typed in by Thomas Schaefer sample.from.ballyhoo Ballyhoo, typed in by Thomas Schaefer and Liza Daly sample.from.beyond Beyond Zork, scanned and corrected by Dave Newkirk sample.from.border Border Zone, typed in by Volker Blasius sample.from.bureaucracy Bureaucracy, typed in by Eric Cote sample.from.cutthroats Cutthroats, typed in by Gary Driggs sample.from.deadline Deadline, typed in by Volker Blasius sample.from.enchanter Enchanter (same as Sorcerer), typed in by David Rees sample.from.hitchhiker The Hitchhiker's Guide to the Galaxy, scanned and corrected by Dave Newkirk sample.from.hollywood Hollywood Hijinx, typed in by Stefan Jokisch sample.from.infidel Infidel sample.from.lgop Leather Goddesses of Phobos, typed in by Mike Threepoint sample.from.lurking The Lurking Horror, scanned and corrected by Dave Newkirk sample.from.moonmist Moonmist, typed in by Graeme Cree sample.from.nordandbert Nord and Bert Couldn't Make Head or Tail of It, typed in by Graeme Cree sample.from.planetfall Planetfall, typed in by Stefan Jokisch sample.from.plundered Plundered Hearts, typed in by Ville Lavonius sample.from.seastalker Seastalker, typed in by Graeme Cree sample.from.sherlock Sherlock - The Riddle of the Crown Jewels, typed in by Volker Blasius sample.from.shogun Shogun, typed in by David Rees sample.from.sorcerer Sorcerer; same text as Enchanter, so this is just a link sample.from.spellbreaker Spellbreaker, typed in by David Rees sample.from.starcross Starcross, typed in by Graeme Cree sample.from.stationfall Stationfall, scanned and corrected by Dave Newkirk sample.from.suspect Suspect, typed in by Ville Lavonius sample.from.suspended Suspended, typed in by Graeme Cree sample.from.trinity Trinity, typed in by Ville Lavonius sample.from.wishbringer Wishbringer, typed in by Volker Blasius sample.from.witness The Witness, typed in by Stefan Jokisch sample.from.zork Zork I, II, and III, typed in by Volker Blasius sample.from.zorkzero Zork Zero, typed in by Volker Blasius wishbringer.legend the text of The Legend of Wishbringer, missing from the Lost Treasures of Infocom II package, extracted from the Solid Gold Release of Wishbringer. Supplied by Torbjorn Andersson zork1.txt the background documentation from Zork I, typed in by Mike Threepoint zork2.txt the background documentation from Zork II, typed in by Mike Threepoint zork3.txt the background documentation from Zork III, typed in by Mike Threepoint zorkzero.lost.stuff text from the scrap of parchment that is missing from some Lost Treasures of Infocom I packages if-archive/infocom/tools: ------------------------- Index this file DebugTool_111.lha DebugTool, for Infocom games and save files, by Paul David Doherty. Version 1.11, source code and Amiga executable. DebugTool_111.readme A few words about DebugTool. Interl.zip Interl, by Steve Nickolas, a program to convert Z2 and Z3 Infocom data files to Apple II disk images. Includes the Interl program in QuickBasic, several Apple II interpreter stubs, an example Curses disk image and an executable of ap2inf. Language-Zcode-0.8.tar.gz Language::Zcode version 0.8, by Amir Karger. A Perl module that translates Z-code files to Perl. Sox.tar.gz Beta version of the SOX sound kit (SOund eXchange by Lance Norskog et al.) with support for Infocom format sound files by Brian Kelley. C source code for DOS, Unix, OS/2, OS9, Amiga, and Windows NT. Zork0_Demo_set.lha zork_demo_set.c (see below) compiled for the Amiga by Rob Sullivan. ap2ifc.zip A utility to extract Infocom game files from Apple II disk images, by Steve Hugg. Pascal source code and DOS executable. ap2inf142.zip ap2inf v1.4.2, a utility to convert Apple II disk images (the .dsk images that the Apple II emulators use) to Infocom data files, by Stephen J. Tjasink. Portable ANSI C source code and DOS executable. ap2inf142.lha Amiga executable of ap2inf v.1.4.2, ported by Patrick Kellum. (the original C source code is in ap2inf142.zip) ap2inf142.tar.gz Beos DR 9 executable of ap2inf v.1.4.2, ported by Patrik Lantz. (the original C source code is in ap2inf142.zip) atari800.to.dat C source to convert single- and double-sided Atari 400/800 Infocom games to data files playable with any interpreter, by Michael Jenkin. bas2inf.zip A Basic to Inform compiler implemented in Ruby, written by Johan Berntsson, which can be used to port old games to the Z-machine. The archive includes instructions and a sample game, Sunburst, originally written in C64 Basic. c64todat.tar.Z C source to convert Commodore 64 diskette images of Infocom games to data files playable with any interpreter. Version 1.0a, by Paul David Doherty. Use zipcode2.tar to create the disk images needed. c64todat.lha Amiga executables of c64todat by Grue, the Amiga Port Guy. (the original C source code is in c64todat.tar.Z) d64toinf.zip d64toinf and inftod64, two utilities to convert between Infocom story files and .d64 disk images which can be run on either C64 emulators or real C64s. d64toinf supports V3, V4, and V5; inftod64 supports V3 and V5. Version 3.02, 22 May 2001, by Paul David Doherty. C source code and MS-DOS executables. d64toinf-FreeBSD.tgz d64toinf and inftod64 binaries for FreeBSD. (the original C source code is in d64toinf.zip) d64toinf.lha Amiga executables of d64toinf and inftod64, Version 2.0, ported by Patrick Kellum. (the original C source code is in d64toinf.zip) dat2zver.zip A utility to rename Infocom game files into *.zN, where N is the z-code version number, by Dark Fiber. C source code and DOS executable. if2pdb.zip A Perl script that converts Z-code or Hugo game files for use on their respective PalmOS interpreters, written by Rick Reynolds, based on z2pdb.pl and hugo2pdb.pl. [file is linked to programming/hugo/utilities/if2pdb.zip] infocom-inv-xlat.perl A Perl script by James Hulsey that converts the InvisiClues files found here into a format similar to the Scott Adams hints format, so you can decode answers one at a time instead of reading all the hints at one. [file is linked to infocom/hints/invisiclues/infocom-inv-xlat.perl] infocompro.shk InfoSnarf, a utility for the Apple II to extract the game data from the older 5.25" disk format and save it in the newer standard format, and InfocomPro, an interpreter that runs under ProDOS. Archive packed with ShrinkIt. [file is linked to infocom/interpreters/appleII/infocompro.shk] sndbreak.c A utility program that takes an Infocom sound file larger than 64K (e.g. a file created by SOX) and breaks it up into smaller .snd files that can be played with the @sound_effect opcode of Inform. C source code, written by Jesse Burneko. soundcon_infmod.zip A module for the Archimedes freeware sound conversion utility !SoundCon. This module allows conversion from popular sample formats, such as WAVE, to the Infocom format (Mac DAT version). Written by Rick Hudson, the author of !SoundCon. uninform.zip Disinformation, a disassembler that produces Inform source code from compiled Z-Code files, written by Jeremy Smith. Includes C source code and Win32 console mode executable. uninfdos.zip 16 and 32 bit DOS executables of Disinformation, built by Steve Nickolas. (the original C source code is in uninform.zip) zcut11.c ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom releases. When compiled for MS-DOS, ZCut can also extract from IBM boot disks. C source code. zcut11.zip ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom releases, plus IBM boot disks. MS-DOS executable and readme file. (the original C source code is in zcut11.c) zcut12.zip ZCut 1.2, originally by Stefan Jokisch and updated by webulator. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE, ORIC and Amstrad CPC Infocom releases, plus IBM boot disks. 32-bit MS-DOS executable, source code and readme file. zipcode2.tar Zip-Code 2.0, by Fuzzy Fox. A utility to create disk images on a C64. Use this to create the input images for c64todat.tar.Z zork_demo_set.c A program to turn Zork 0 into a Zork 0 demonstration game. The "Demo" version is contained in the game file of Zork 0. If a certain global variable is set, then the game runs in "demonstration" mode, where it starts with a preview of some graphics in the game, then switches to a limited area of the game for the player to explore. C source code, 28 September 1998. zorkword.zip Infocom adventure game vocabulary lister release 10 by Mike Threepoint. C source code. zt.zip ZorkTools by Softbeard the Pirate. DOS executable version 1.6 (2/19/85), plus documentation. if-archive/infocom/tools/reform: -------------------------------- Index this file reform6.zip Reform 6 (serial 040226), a Z-code decompiler, written in Haskell by Ben Rudiak-Gould. reform6_linux.tgz Reform 6 (serial 040226), Linux binary. reform_infocom_symfiles.zip Configuration files for Reform, allowing decompilation of Infocom story files. Created by Allen Garvin, Ben Rudiak-Gould and Ethan Dicks. if-archive/infocom/tools/ztools: -------------------------------- Ztools, the Infocom Toolkit by Mark Howell, currently maintained by Matthew T. Russotto --------------------------------------------- Ztools contains the following tools: check - checks story file integrity, same as $verify command. Works on all types except for V1, V2 and early V3 games which have no checksum in the header. Optionally outputs a new story file of the correct length. infodump - dumps header, object list, grammar and dictionary of a given story file. Works on all types. Grammar doesn't work for V6 games yet. inforead - converts IBM bootable disks to story files. Only for IBM PCs, requires Microsoft C or Borland C. pix2gif - convert IBM MCGA/VGA (*.MG1) picture files from V6 games to individual GIF files, viewable on most platforms. txd - disassembles story files to Z code assembly language, plus text strings. Works on all games from V1 to V8. Also supports Inform assembler syntax. Current version: 7/3.1 (07nov98). Some of the executables below contain older versions of Ztools which may not support all of the game files mentioned above. -------------------------------------------------------------------------------- Index this file Mac_TXD.sit Mark Howell's TXD (and some associated Ztools) ported to the Macintosh by Grey Lowell. Fat binary for 68020 or better and PowerPC infotoolkit.shk Infocom Toolkit by Mark Howell, probably version 14apr93, ported to the Apple IIGS by Matt Ackeret. Runs under Orca or GNO or any compatible shell. Packed with ShrinkIt. mactxd.sit.hqx txd (27jul96, version 5/10) for the Macintosh, ported by Robert M. Dickau mactxd_readme.txt Description of mactxd.sit.hqx ztools71_mpw.cpt.bin Ztools version 7/1 compiled as Macintosh MPW tools by Matthew T. Russotto ztools72_os2.zip OS/2 executables version 7/2 (03aug97); ported by John W. Kennedy. OS/2 Warp executable, OS/2 source code, and the original source. ztools731.tar.gz Ztools portable source code version 7/3.1 (07nov98) for Amiga, DOS, Mac, Unix and VMS ztools731_dos.zip MSDOS executables version 7/3.1 (07nov98), built by Steve Nickolas. Archive includes 16-bit (built with Watcom) and 32-bit (built with DJGPP) executables. ztools731_freebsd.tar.gz FreeBSD executables, version 7/3.1 (07nov98). ztools731_osx.zip Mac OS X executables version 7/3.1 (07nov98), compiled by Brad Town. ztools731_riscos.spk RISC OS executables version 7/3.1 (07nov98), ported by Kevin Bracey. ztools731_win32.zip Win32 (Windows 95/98/NT) executables version 7/3.1, ported by Kirk Klobe ztools73_amiga.lha Amiga executables version 7/3 (07feb98), ported by David Kinder ztools73_beos.zip BeOS executables version 7/3 (07feb98), compiled by Stephen van Egmond. PowerPC and Intel x86 versions included if-archive/interpreters-multi: ------------------------------ This directory tree contains interpreters that are capable of playing games written with multiple authoring systems. ----------------------------------------------------------------------------- Index this file gargoyle Interpreters built with Gargoyle, a Glk library offering high quality font rendering. filfre Filfre, a Windows Z-code and Glulx interpreter. ifp A plugin based system, allowing different interpreter and output libraries to be used. kronos A Palm OS interpreter for Magnetic Scrolls, Z-code and Scott Adams games. multiaventures A MacOS Classic interpreter for AdvSys, AGT, Z-code, Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic games. rogue A Linux GTK2 interpreter for TADS 2, TADS 3, AGT and ADRIFT games. zoom A Mac OS X and Unix interpreter for Z-code, Glulx, TADS and HUGO games. if-archive/interpreters-multi/gargoyle: --------------------------------------- Index this file gargoyle-2006-09-17-linux.zip Linux interpreter executables for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson. gargoyle-2007-07-22-linux-update.zip Gargoyle Linux executables for Git 1.1.3 and Glulxe 0.4.2, compiled by Emily Boegheim. These fix several bugs in the executables in the main Linux Gargoyle archive above. gargoyle-2008-12-25-sources.zip Unix and Windows source code for the Gargoyle Glk library and interpreters that use it. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. gargoyle-2008-12-25-windows.exe Windows interpreter installer for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. gargoyle-2008-12-25-windows.zip Windows interpreter executables for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. if-archive/interpreters-multi/ggzc: ----------------------------------- Index this file ggzc.zip The "Poor Man's Interactive Fiction Player," a console/term-mode package for Linux only, containing 12 interpreters and a script bundled together in a single executable, for easy, simple play of a wide variety of games. The archive contains the executable and PDF manual; see manual for where to obtain full source code. Version 0.95, released under the GPL. if-archive/interpreters-multi/ifp: ---------------------------------- This directory contains files related to IFP by Simon Baldwin, a plugin scheme aimed at allowing a single interpreter to play games in many different interactive fiction formats. ----------------------------------------------------------------------------- Index this file ifp-1.4-1.i386.rpm RPM archive of Linux x86 binaries for RPM-based systems. ifp-1.4-1.src.rpm RPM archive of the source code. ifp-1.4-core.tgz The "unencumbered" portion of IFP. Core IFP sources, without any of the supporting third-party code used in Glk or interpreter plugins. All GPL licensed. ifp-1.4-linux.cpio.gz Binary build of full IFP, for use on systems not based on RPM package management. Extracted from ifp-1.4-1.i386.rpm. ifp-1.4-resources.tgz The "rest" of IFP. All third-party source packages and example games. Has varying licensing. ifp-1.4.tgz Full source distribution of both IFP and related plugins: Xglk, Glkterm, Cheapglk, Gargoyle, Gtkglk; and interpreters for Z-machine (Frotz and Nitfol), Tads2 and Tads3, Hugo, Alan2 and Alan3, Glulx (Glulx and Git), AGT, AdvSys, Level9, Magnetic Scrolls, Adrift, and Quest. Includes Gamebox application for reading IFMES RDF+XML and iFiction (Treaty of Babel) catalogs. if-archive/interpreters-multi/kronos: ------------------------------------- Index this file kronos130.zip Kronos 1.3.0, a Palm OS interpreter for Magnetic Scrolls, Z-code and Scott Adams format games, written by Jeff Mitchell. Based on Magnetic 2.2, Frotz 2.43 and ScottFree. kronos132src.zip Source code for Kronos 1.3.2, by Jeff Mitchell. if-archive/interpreters-multi/multiaventures: --------------------------------------------- Index this file MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay: 1 application with 8 interpreters in 3 languages, a Macintosh program that can play AdvSys, AGT, Infocom, Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic games. The user interface is in English, French, and German. if-archive/interpreters-multi/rogue: ------------------------------------ Index this file rogue-0.5-linux.tar.bz2 Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3, AGT and ADRIFT games, by Pallav Nawani. Linux executable. rogue-0.5-src.tar.bz2 Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3, AGT and ADRIFT games, by Pallav Nawani. Source code. if-archive/level9/hints/clue-sheets: ------------------------------------ This directory contains the contents of the original Level 9 clue sheets -------------------------------------------------------------------------------- Index this file AdventureQuest.clues Adventure Quest, typed in by Paul David Doherty ColossalAdventure.clues Colossal Adventure, typed in by Paul David Doherty DungeonAdventure.clues Dungeon Adventure, typed in by Paul David Doherty EmeraldIsle.clues Emerald Isle, typed in by Paul David Doherty GnomeRanger.clues Gnome Ranger, typed in by Paul David Doherty KnightOrc.clues Knight Orc, scanned in by Jeremy Smith LordsOfTime.clues Lords of Time, typed in by Paul David Doherty RedMoon.clues Red Moon, scanned in by Bill Bennett ReturnToEden.clues Return to Eden, typed in by Paul David Doherty Snowball.clues Snowball, typed in by Paul David Doherty if-archive/level9/hints/solutions: ---------------------------------- Index this file GnomeRanger.sol anonymous solution for Gnome Ranger IngridsBack.sol anonymous solution for Ingrid's Back KnightOrc.sol anonymous solution for Knight Orc Lancelot.sol anonymous solution for Lancelot LordsOfTime.sol anonymous solution for Lords of Time ReturnToEden.sol anonymous solution for Return to Eden ScapeGhost1.sol anonymous solution for Part 1 of ScapeGhost ScapeGhost2.sol anonymous solution for Part 2 of ScapeGhost ScapeGhost3.sol anonymous solution for Part 3 of ScapeGhost Snowball.sol anonymous solution for Snowball WormInParadise.sol anonymous solution for Worm in Paradise advquest.step commented stepwise solution to Adventure Quest - Jewels of Darkness Part 2, by Jacob Gunness col-adv.step commented stepwise solution to Colossal Adventure - Jewels of Darkness Part 1, by Jacob Gunness dung-adv.step commented stepwise solution to Dungeon Adventure - Jewels of Darkness Part 3, by Jacob Gunness dung-adv.txt anonymous solution to Dungeon Adventure price.sol Solution to The Price of Magik, by Dorothy Millard. redmoon.sol Solution to Red Moon, by Dorothy Millard. if-archive/level9/info: ----------------------- Index this file Level9_Facts.txt Level 9 Fact Sheet, version 1.1 (25jan99), compiled by Miron Schmidt and Manuel Schulz if-archive/level9/interpreters/level9: -------------------------------------- Level9 - an interpreter for games from the British text adventure company Level 9. The interpreter was written by Glen Summers and David Kinder. Capable of playing Level 9 games in any format, including Spectrum snapshots. Latest release: v5.1, 23rd June 2011 ------------------------------------------------------------------------------ Index this file Level9_2.0_Arch.arc Level9 v2.0 for the Acorn Archimedes, ported by Colin Turnbull. Level9_2.0_Atari.zip Level9 v2.0 for the Atari ST, ported by Matthias Jaap. Level9_2.0_Epoc.zip Level9 v2.0 for EPOC/Psion, ported by Simon Quinn. Level9_2.0_EpocSrc.zip Source code for Simon Quinn's EPOC/Psion port of Level9 v2.0. Level9_2.0_Win16.zip Level9 v2.0 for 16-bit Windows (Windows 3.1), written by Glen Summers. Level9_4.0_CE.zip Level9 v4.0 for Windows CE, ported by Nikita Borodikhin. Archive includes binaries for WinCE3.0/PocketPC PDAs based on ARM, MIPS and SH3 processors. Level9_4.0_CESrc.zip Source code for Nikita Borodikhin's Windows CE port of Level9 v4.0. Level9_4.1_Linux.tgz Level9 v4.1 Glk executables for Linux, ported by Simon Baldwin. Includes XGlk, TermGlk and CheapGlk versions. Level9_5.1_Amiga.lha Level9 v5.1 for the Amiga, ported by David Kinder. Level9_5.1_Dos16.zip Level9 v5.1 for 16-bit DOS, ported by David Kinder. Level9_5.1_Dos32.zip Level9 v5.1 for 32-bit DOS (requires 386 or better processor), ported by David Kinder. Level9_5.1_MacFatCarbon.sit Level9 v5.1 Macintosh executable, ported by Alan Staniforth. Runs on MacOS on 7.6 to 9.2. Level9_5.1_MacOSX.zip Level9 v5.1 Macintosh OS X executable, ported by Alan Staniforth. Runs on OS X 10.2 to 10.7, universal binary for PPC or Intel. Level9_5.1_MacSrc.zip Level9 v5.1 Macintosh source code, ported by Alan Staniforth. Level9_5.1_Source.zip C source code and porting notes for Level9 v5.1, written by Glen Summers, David Kinder, Alan Staniforth, Simon Baldwin and Dieter Baron. Also includes the source for the DOS, Windows and Amiga ports, as well as Jim Cameron's Unix/Curses port, Simon Baldwin's Glk port, and Torbjörn Andersson's Linux/Gtk2 port. Level9_5.1_Win32.zip Level9 v5.1 for Windows, written by Glen Summers and David Kinder. Level9.NET_0.9.6.zip Binaries for Andreas Scherrer's port of the Level9 5.1 interpreter to Microsoft's .NET framework, version 0.9.6. Level9.NET_0.9.6_Setup.exe Installer for Andreas Scherrer's port of the Level9 5.1 interpreter to Microsoft's .NET framework, version 0.9.6. Level9.NET_0.9.6_Source.zip Source code for Andreas Scherrer's port of the Level9 5.1 interpreter to Microsoft's .NET framework, version 0.9.6. if-archive/level9/manuals: -------------------------- This directory contains scanned versions of the original Level 9 manuals -------------------------------------------------------------------------------- Index this file AdventureQuest.zip Manual for Adventure Quest, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. JewelsOfDarkness.zip Manual for The Jewels of Darkness Trilogy (Colossal Adventure, Adventure Quest and Dungeon Adventure), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. KnightOrc.zip Manual for Knight Orc, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ReturnToEden.zip Manual for Return to Eden, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. Scapeghost.zip Manual for Scapeghost, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. SiliconDreams.zip Manual for The Silicon Dreams Trilogy (Snowball, Return to Eden and Worm in Paradise), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. TimeAndMagik.zip Manual for The Time and Magik Trilogy (Lords of Time, Red Moon and The Price of Magik), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. level9_docs.zip A large collection of PDF scans of manuals, posters and clue sheets for Level 9 games. if-archive/level9/novellas: --------------------------- This directory contains scanned versions of the original Level 9 novellas, which are the copyright of Peter McBride. To quote Peter: "I would have no objection to you publishing them on the Web as long as there's a clear acknowledgement of my copyright and a link to my site or e-mail address." Peter's Web page is at -------------------------------------------------------------------------------- Index this file GnomeRangerNovella.zip The novella from Gnome Ranger by Peter McBride, scanned in by Jeremy A. Smith. IngridsBackNovella.zip The novella from Ingrid's Back by Peter McBride, scanned in by Jeremy A. Smith. JewelsofDarknessNovella.zip The novella from Jewels of Darkness by Peter McBride, scanned in by Jeremy A. Smith. KnightOrcNovella.zip The novella from Knight Orc by Peter McBride, scanned in by Jeremy A. Smith. SiliconDreamsNovella.zip The novella from Silicon Dreams by Peter McBride, scanned in by Jeremy A. Smith. TimeAndMagikNovella.zip The novella from Time and Magik by Peter McBride, scanned in by Jeremy A. Smith. if-archive/level9/tools: ------------------------ Index this file l9cut.zip L9Cut version 3.13 (database 050, patchbase 012): Extracts Level 9 datafile (V2-4) from uncompressed input data, and can optionally remove copy protection. Detects 300 original and 146 patched datafile versions. Written by Paul David Doherty. MS-DOS executable and C source code. L9CutMac.sit L9Cut version 3.12, ported to the Macintosh by Alan Staniforth. L9CutMacSource.sit Source code for Alan Staniforth's Macintosh port of L9Cut version 3.12. if-archive/magazines/CAAD: -------------------------- CAAD, the first Spanish IF publication, established in 1988 -------------------------------------------------------------------------------- Index this file caad33.pdf CAAD No. 33, January/Febrary 1998 caad34.pdf CAAD No. 34, March/April 199? caad35.pdf CAAD No. 35, February/March 2000 caad42.pdf CAAD No. 42, June 2000 caad43.pdf CAAD No. 43, July 2000 caad44.pdf CAAD No. 44, August 2000 caad45.pdf CAAD No. 45, September 2000 caad46.pdf CAAD No. 46, October 2000 caad47.pdf CAAD No. 47, November 2000 caad48.pdf CAAD No. 48, December 2000 if-archive/magazines/IFN: ------------------------- This directory contains the "Interactive Fiction Now" magazine by Matt Newsome. -------------------------------------------------------------------------------- Index this file IFN-0001.pdf Issue One, December 1997, Adobe Acrobat format IFN-0001.txt Issue One, December 1997, plain ASCII text IFN-0002.pdf Issue Two, January 1998, Adobe Acrobat format IFN-0002.txt Issue Two, January 1998, plain ASCII text if-archive/magazines/InsideAdrift: ---------------------------------- InsideADRIFT, a magazine about the ADRIFT game authoring system. The first two issues were called "Drifter's Monthly". -------------------------------------------------------------------------------- Index this file driftersmonthly1.pdf Issue # 1, August 2002 driftersmonthly2.pdf Issue # 2, October 2002 iaindex11.pdf Index of articles from issues 1 through to 11 insideadrift3.pdf Issue # 3, February 2003 insideadrift4.pdf Issue # 4, March 2003 insideadrift5.pdf Issue # 5, April 2003 insideadrift6.pdf Issue # 6, May 2003 insideadrift7.pdf Issue # 7, June 2003 insideadrift8.pdf Issue # 8, July 2003 insideadrift9.pdf Issue # 9, August 2003 insideadrift10.pdf Issue # 10, September 2003 insideadrift10.taf Issue # 10, September 2003, in the form of an ADRIFT 4.0.41 game. insideadrift11.pdf Issue # 11, October 2003 insideadrift12.pdf Issue # 12, December 2003 insideadrift13.pdf Issue # 13, January 2004 insideadrift14.pdf Issue # 14, February 2004 insideadrift15.pdf Issue # 15, April 2004 insideadrift16.pdf Issue # 16, May/June 2004 insideadrift17.pdf Issue # 17, July 2004 insideadrift18.pdf Issue # 18, August 2004 insideadrift19.pdf Issue # 19, September 2004 insideadrift20.pdf Issue # 20, November/December 2004 insideadrift21.pdf Issue # 21, January/February 2005 insideadrift22.pdf Issue # 22, March/April 2005 insideadrift23.pdf Issue # 23, May/June 2005 insideadrift24.pdf Issue # 24, July/August 2005 insideadrift25.pdf Issue # 25, September/October 2005 insideadrift26.pdf Issue # 26, November/December 2005 insideadrift27.pdf Issue # 27, January/February 2006 insideadrift28.pdf Issue # 28, March/April 2006 insideadrift29.pdf Issue # 29, May/June 2006 insideadrift30.pdf Issue # 30, July/August 2006 insideadrift31.pdf Issue # 31, September/October 2006 insideadrift32.pdf Issue # 32, November/December 2006 insideadrift33.pdf Issue # 33, January/February 2007 insideadrift34.pdf Issue # 34, March/April 2007 insideadriftrev03.pdf 2003 Year-End Review if-archive/magazines/ReviewsExchange: ------------------------------------- Reviews Exchange, a collection of reviews of games written with ADRIFT. -------------------------------------------------------------------------------- Index this file reviews01.pdf Issue # 1, November 2004 reviews02.pdf Issue # 2, January 2005 reviews03.pdf Issue # 3, March 2005 reviews04.pdf Issue # 4, May 2005 reviews05.pdf Issue # 5, July 2005 reviews06.pdf Issue # 6, October 2005 reviews07.pdf Issue # 7, January 2006 reviews08.pdf Issue # 8, April 2006 reviews09.pdf Issue # 9, July 2006 if-archive/magazines/SPAC: -------------------------- Sociedad para la Preservacion de las Aventuras Conversacionales A Spanish text adventure magazine SPAC's website is at -------------------------------------------------------------------------------- Index this file spac1.zip SPAC Issue # 1 spac2.zip SPAC Issue # 2 spac3.zip SPAC Issue # 3 spac4.zip SPAC Issue # 4 spac5.zip SPAC Issue # 5 spac6.zip SPAC Issue # 6 spac7.zip SPAC Issue # 7 spac8.zip SPAC Issue # 8 spac9.zip SPAC Issue # 9 spac10.zip SPAC Issue # 10 spac11.zip SPAC Issue # 11 spac12.zip SPAC Issue # 12 spac13.zip SPAC Issue # 13 spac14.zip SPAC Issue # 14 spac15.zip SPAC Issue # 15 spac16.zip SPAC Issue # 16 spac17.zip SPAC Issue # 17 spac18.zip SPAC Issue # 18 spac19.zip SPAC Issue # 19 spac20.zip SPAC Issue # 20 spac21.zip SPAC Issue # 21 spac22.zip SPAC Issue # 22 spac23.zip SPAC Issue # 23 spac24.zip SPAC Issue # 24 spac25.zip SPAC Issue # 25 spac26.zip SPAC Issue # 26 spac27.zip SPAC Issue # 27 spac28.zip SPAC Issue # 28 spac29.zip SPAC Issue # 29 spac30.zip SPAC Issue # 30 spac31.zip SPAC Issue # 31 spac32.zip SPAC Issue # 32 spac33.zip SPAC Issue # 33 spac34.zip SPAC Issue # 34 spac35.zip SPAC Issue # 35 spac36.zip SPAC Issue # 36 spac37.zip SPAC Issue # 37 spac38.zip SPAC Issue # 38 spac39.zip SPAC Issue # 39 spac40.zip SPAC Issue # 40 spac41.zip SPAC Issue # 41 spac42.zip SPAC Issue # 42 spac43.zip SPAC Issue # 43 spac44.zip SPAC Issue # 44 spac45.zip SPAC Issue # 45 spac46.zip SPAC Issue # 46 spac47.zip SPAC Issue # 47 spac48.zip SPAC Issue # 48 spac49.zip SPAC Issue # 49 spac50.zip SPAC Issue # 50 spac51.zip SPAC Issue # 51 spac52.zip SPAC Issue # 52 SPAC_00.pdf SPAC Second epoch #0. A special issue written for the RetroMadrid show. SPAC_01.pdf SPAC Second epoch #1 SPAC_02.pdf SPAC Second epoch #2 SPAC_03.pdf SPAC Second epoch #3 if-archive/magazines/SPAG: -------------------------- The Society for the Promotion of Adventure Games founded by Gerry Kevin Wilson continued by Magnus Olsson now edited by Paul O'Brian -------------------------------------------------------------------------------- Index this file SPAG.FAQ The SPAG Frequently Asked Questions File (FAQ) v2.6 (17jun2002), maintained by Paul O'Brian. SPAG1 Issue # 1, May 15, 1994 SPAG2 Issue # 2, September 26, 1994 SPAG3 Issue # 3, October 26, 1994 SPAG4 Issue # 4, March 3, 1995 SPAG5 Issue # 5, April 19, 1995 SPAG6 Issue # 6, July 31, 1995 SPAG7 Issue # 7, Special 1995 IF Competition Issue SPAG8 Issue # 8, February 5, 1996 SPAG9 Issue # 9, June 11, 1996 SPAG10 Issue # 10, February 3, 1997 - Special 1996 IF Competition Issue SPAG11 Issue # 11, September 16, 1997 SPAG12 Issue # 12, December 13, 1997 SPAG13 Issue # 13, February 5, 1998 - Special 1997 IF Competition Issue SPAG14 Issue # 14, May 17, 1998 SPAG15 Issue # 15, October 11, 1998 SPAG16 Issue # 16, November 28, 1998 - "Once and Future" Special SPAG17 Issue # 17, May 10, 1999 - Special 1998 IF Competition Issue SPAG18 Issue # 18, September 15, 1999 SPAG19 Issue # 19, January 14, 2000 - Special 1999 IF Competition Issue SPAG20 Issue # 20, March 15, 2000 SPAG21 Issue # 21, June 15, 2000 SPAG22 Issue # 22, September 15, 2000 SPAG23 Issue # 23, December 29, 2000 - Special 2000 IF Competition Issue SPAG24 Issue # 24, March 24, 2001 SPAG25 Issue # 25, June 20, 2001 SPAG26 Issue # 26, September 26, 2001 SPAG27 Issue # 27, January 4, 2002 - Special 2001 IF Competition Issue SPAG28 Issue # 28, March 20, 2002 SPAG29 Issue # 29, June 20, 2002 SPAG30 Issue # 30, September 20, 2002 SPAG31 Issue # 31, January 3, 2003 SPAG32 Issue # 32, March 20, 2003 SPAG33 Issue # 33, June 25, 2003 SPAG34 Issue # 34, September 24, 2003 SPAG35 Issue # 35, December 31, 2003 SPAG36 Issue # 36, March 16, 2004 SPAG37 Issue # 37, July 10, 2004 SPAG38 Issue # 38, September 28, 2004 SPAG39 Issue # 39, January 7, 2005 SPAG40 Issue # 40, April 12, 2005 SPAG41 Issue # 41, July 15, 2005 SPAG42 Issue # 42, October 2, 2005 SPAG43 Issue # 43, January 7, 2006 SPAG44 Issue # 44, April 30, 2006 SPAG45 Issue # 45, July 17, 2006 SPAG46 Issue # 46, October 17, 2006 SPAG47 Issue # 47, January 16, 2007 SPAG48 Issue # 48, May 2, 2007 SPAG49 Issue # 49, August 18, 2007 SPAG50 Issue # 50, December 3, 2007 if-archive/magazines/SQuest: ---------------------------- Spanish Quest, a Spanish HTML magazine about Interactive Fiction and adventures in general: articles, opinions, programming your own adventures, quizzes, news... Editors: Raul Alvarez and Daniel Cardenas. Start with Index.htm in each archive. -------------------------------------------------------------------------------- Index this file Sq00.zip Issue 0 (November 1996) Sq01.zip Issue 1 (January 1997) Sq02.zip Issue 2 (March 1997) Sq03.zip Issue 3 (May 1997) Sq04.zip Issue 4 (July 1997) Sq05.zip Issue 5 (December 1997) Sq06.zip Issue 6 (August 1998) if-archive/magazines/SynTax: ---------------------------- This directory contains free issues of SynTax, a bimonthly disk magazine for the ST, Amiga and PC, published by Sue Medley ---------------------------------------------------------------------------- Index this file SynTax_Amiga.lha special public domain (promotional) issue of SynTax for Amiga (November 1994) with articles about adventure games from issues 1 through 33 syntax.zip special public domain (promotional) issue of SynTax for PC (November 1994) with articles about adventure games from issues 1 through 33 if-archive/magazines/Terra: --------------------------- Terra d'IF, an Italian fanzine for interactive fiction, edited by Roberto Grassi. -------------------------------------------------------------------------------- Index this file tdif_001.pdf Terra d'IF issue 1, October 2003. tdif_002.pdf Terra d'IF issue 2, February 2004. if-archive/magazines/TheMag: ---------------------------- This directory contains the issues of The Mag dealing with text adventure creation. The Mag is an ezine about programming, published by Diogo de Andrade. -------------------------------------------------------------------------------- Index this file mag08.zip The Mag Issue 8, 26apr96 contains Designing a Text Adventure, Part I: Plot and Map Creation; Getting Started with (Pascal) Coding mag09.zip The Mag Issue 9, 20jul96 contains Designing a Text Adventure, Part II: The Parser and Basic Commands mag10.zip The Mag Issue 10, 14sep96 contains Designing a Text Adventure, Part III: Creating, Seeing, and Interacting with Objects mag11.zip The Mag Issue 11, 24feb97 contains Designing a Text Adventure, Part IV: Monsters and Special Rooms mag12.zip The Mag Issue 12, 4sep97 contains Designing a Text Adventure, Part V: The Gamescape if-archive/magazines/XYZZYnews: ------------------------------- This directory contains the XYZZYnews magazine, edited by Eileen Mullin. The individual issues exist in two versions: .PDF = Adobe Portable Document Format and .TXT = plain ASCII text. The PDF files are formatted documents that can be viewed on-screen and printed out using Adobe's Acrobat Reader without requiring any supporting graphics or fonts. Acrobat Readers for various machines can be downloaded from Adobe's website, -------------------------------------------------------------------------------- Index this file XYZZY1.PDF Issue # 1, January/February 1995 - PDF document XYZZY1.TXT Issue # 1, January/February 1995 - plain ASCII text XYZZY2.PDF Issue # 2, March/April 1995 - PDF document XYZZY2.TXT Issue # 2, March/April 1995 - plain ASCII text XYZZY3.PDF Issue # 3, May/June 1995 - PDF document XYZZY3.TXT Issue # 3, May/June 1995 - plain ASCII text XYZZY4.PDF Issue # 4, July/August 1995 - PDF document XYZZY4.TXT Issue # 4, July/August 1995 - plain ASCII text XYZZY5.PDF Issue # 5, September/October 1995 - PDF document XYZZY5.TXT Issue # 5, September/October 1995 - plain ASCII text XYZZY6.PDF Issue # 6, November/December 1995 - PDF document XYZZY6.TXT Issue # 6, November/December 1995 - plain ASCII text XYZZY7.PDF Issue # 7, January/February 1996 - PDF document XYZZY7.TXT Issue # 7, January/February 1996 - plain ASCII text XYZZY8.PDF Issue # 8, March/April 1996 - PDF document XYZZY8.TXT Issue # 8, March/April 1996 - plain ASCII text XYZZY9.PDF Issue # 9, May/June 1996 - PDF document XYZZY9.TXT Issue # 9, May/June 1996 - plain ASCII text XYZZY10.PDF Issue # 10, July/August 1996 - PDF document XYZZY10.TXT Issue # 10, July/August 1996 - plain ASCII text XYZZY11.PDF Issue # 11, September/October 1996 - PDF document XYZZY11.TXT Issue # 11, September/October 1996 - plain ASCII text XYZZY12.PDF Issue # 12, November/December 1996 - PDF document XYZZY12.TXT Issue # 12, November/December 1996 - plain ASCII text XYZZY13.PDF Issue # 13 - PDF document XYZZY13.TXT Issue # 13 - plain ASCII text XYZZY14.PDF Issue # 14 - PDF document XYZZY14.TXT Issue # 14 - plain ASCII text XYZZY15.PDF Issue # 15 - PDF document XYZZY15.TXT Issue # 15 - plain ASCII text XYZZY16.PDF Issue # 16 - PDF document XYZZY16.TXT Issue # 16 - plain ASCII text XYZZY17.PDF Issue # 17 - PDF document XYZZY17.TXT Issue # 17 - plain ASCII text XYZZY18.PDF Issue # 18 - PDF document XYZZY18.TXT Issue # 18 - plain ASCII text XYZZY19.TXT Issue # 19 - plain ASCII text XYZZY20.TXT Issue # 20 - plain ASCII text award96-nominees.txt list of the nominees for the XYZZY Awards for best I-F of 1996 award96-transcript.txt partial transcript of the XYZZY Awards for best I-F ceremony 1996, by Anthony Baechler (a complete transcript can be found at ) award96-winners.txt list of the winners of the XYZZY Awards for best I-F of 1996 award97-nominees.txt list of the nominees for the XYZZY Awards for best I-F of 1997 award97-winners.txt list of the winners of the XYZZY Awards for best I-F of 1997 award98-nominees.txt list of the nominees for the XYZZY Awards for best I-F of 1998 award98-winners.txt list of the winners of the XYZZY Awards for best I-F of 1998 if-archive/magazines/ZonaZero: ------------------------------ Zona Zero, the official zine of the YZC (Year Zero Club), a Spanish interactive fiction club. Edited by Javier Basilio and David Miraut. The files are PC executables (created with Neobook). -------------------------------------------------------- Index this file zz62.zip Issue # 62, February 1997 zz63.zip Issue # 63, March 1997 zz64.zip Issue # 64, April 1997 zz65.zip Issue # 65, May 1997 zz66.zip Issue # 66, July 1997 zz67.zip Issue # 67, August 1997 zz68.zip Issue # 68, September 1997 if-archive/magazines/tools: --------------------------- Index this file ifrs101.zip IFRS, the Interactive Fiction Rating System version 1.01 by Anthony F. Baechler, III. A program that asks the user for his ratings of a game and produces output similar to SPAG's review format. DOS executable and BASIC source code. if-archive/magnetic-scrolls/hints/solutions: -------------------------------------------- Index this file Corruption.sol Anonymous solution for Corruption Corruption.txt Solution to Corruption (Magnetic Scrolls), by Stefano Lorenzin Fish.step Stepwise solution for Fish! by Stefan Jokisch Guild_of_Thieves.txt Solution to Guild of Thieves, by Stefano Lorenzin Myth.sol Anonymous solution for Myth Wonderland.txt Solution to Wonderland (Magnetic Scrolls), by Stefano Lorenzin guild.txt Solution to The Guild of Thieves jinxter.step Stepwise solution for Jinxter, by Ton Kroon pawn.txt Solution to The Pawn if-archive/magnetic-scrolls/info: --------------------------------- Index this file msfact.txt Magnetic Scrolls Fact Sheet, version 2.5, by Stefan Meier. sample.from.MScollection1 Sample transript from The Magnetic Scrolls Collection, Vol. 1. Typed in by Edan Harel if-archive/magnetic-scrolls/interpreters/magnetic: -------------------------------------------------- Magnetic - an interpreter for Magnetic Scrolls adventures Written by Niclas Karlsson Latest release: v2.3, 12th September 2008 ------------------------------------------------------------------------------ Index this file Magnetic10Arc.zip Magnetic v1.0 for the Acorn Achimedes, ported by David Lodge. Magnetic10BeOS.zip Magnetic v1.0 for BeOS, ported by Tinic Uro. Magnetic10UnixX11.tar.gz Magnetic 1.0 for Unix/X11, version 0.08, by Jeff Mitchell. Magnetic20Epoc.zip Magnetic 2.0 for EPOC v5 (Psion Revo/5mx/7/ netBook/Mako/MC218), ported by Simon Quinn. Magnetic20EpocSrc.zip Source code for the port of Magnetic 2.0 to EPOC, by Simon Quinn. Magnetic20Nokia.zip Magnetic 2.0 for EPOC v6 on the Nokia Communicator, ported by Simon Quinn. Magnetic23Amiga.lha Magnetic v2.3 for the Amiga, ported by David Kinder. Magnetic22DC.zip Magnetic v2.2 for the Sega Dreamcast, version 1.2 of Eytan Kaziberdov's port. Magnetic23DOS.zip Magnetic v2.3 for DOS, ported by Stefan Jokisch and updated for v2.x by David Kinder. Magnetic23DOS32.zip Magnetic v2.3 for 32-bit DOS (requires 386 or better processor), ported by David Kinder. Magnetic22LinuxGlk.zip Magnetic 2.2 for Linux, built by Simon Baldwin. Includes XGlk, TermGlk and CheapGlk versions. Magnetic23Src.zip Portable ANSI C source code for Magnetic v2.3, written by Niclas Karlsson, David Kinder, Stefan Meier and Paul David Doherty. Also includes the source code for the Amiga, DOS, DOS32 and Windows ports, Torbjorn Andersson's Linux/Gtk2 port and Simon Baldwin's Glk port, which includes graphics support. Magnetic23Win.zip Magnetic v2.3 for Windows, release 14, ported by David Kinder and Stefan Meier. Magnetic22WinCE.zip Magnetic v2.2 for Windows CE, version 1.01 of James Moore's port. Requires a Pocket PC 2003 device with an ARM processor. Magnetic22WinCESrc.zip Source code for Magnetic v2.2 for Windows CE, version 1.01 of James Moore's port. MagnetiX-1.0.zip MagnetiX 1.0, a port of Magnetic v2.2 to Apple Mac OS X 10.4 or above, by Sandro Tolaini. Archive includes executable and source code. JMagnetic2.3.2inst.jar JMagnetic v2.3.2, a Java port of Magnetic 2.3, by Stefan Meier. Requires a Java 1.4.2 compatible Java VM or better. JMagnetic2.3.2src.zip Java source code for JMagnetic v2.3.2, by Stefan Meier. if-archive/magnetic-scrolls/manuals: ------------------------------------ Index this file fish.pdf Manual for Fish!, in Adobe Acrobat PDF format jinxter.pdf Manual for Jinxter, in Adobe Acrobat PDF format pawn.pdf "A Tale of Kerovnia" novella from The Pawn, in Adobe Acrobat PDF format if-archive/magnetic-scrolls/tools: ---------------------------------- Index this file magutils.zip a collection of utilities for Magnetic Scrolls games, written by Dark Fiber. Includes C source and DOS executables. The utilities are: Strings prints out all game text Vocab prints out the dictionary Maginfo shows game header information MagBust breaks data files from the interpreter Magnetic into single files if-archive/mapping-tools: ------------------------- Index this file GUEmap102.zip GUEmap 1.02, by Christopher J. Madsen. Interactive fiction mapping for Windows 95/NT: add rooms with a single keystroke, and drag them around to reposition them. GUEmap can also generate directions for moving around the map. Includes a sample map of Westminster Abbey. Shareware: $10 SVGmaps.zip A framework for producing IF maps using the standard Scalable Vector Graphics (SVG) language. Includes several sample maps. Written by David Lodge. TrizbortSetup.exe Trizbort version 1.2, a drag and drop mapping tool for Windows, written by Erwin Genstein. Rooms may be placed on an infinite canvas, and connections dragged between them. Save as XML, export to PDF or PNG images. Requires .NET 2.0. admap.tar.Z Adventure Map Utility v2.55, by Fredric Ihren. You specify your map in a script language, and a csh script makes a printable PostScript program out of this. Includes sample maps for Sorcerer and Trinity. asciimapper A Perl script to create IFM maps from ASCII art maps. Intended to be an easy way to draw a map and have it converted to IFM format. Written by Elijah Griffin. cocoa_mapre0.6.7.dmg A tool for generating maps of Multi-User Dungeons on Mac OS X, by Solidsun. OS X disk image. frobot12.zip Frobot Magic Adventure Mapper for Windows 95, Version 1.2, by William J. Shlaer. Frobot is an automatic mapper that takes the text log or transcript of an adventure game (such as that produced by WinFrotz) and attempts to map the rooms and connections that were visited. This is intended as a complement to GUEmap, not as a rival. ifm-5.4.tar.gz Interactive Fiction Mapper, version 5.4, written by Glenn Hutchings. Archive contains the source code. ifm-5.2.zip Interactive Fiction Mapper, version 5.2, written by Glenn Hutchings. Archive contains Windows executables (console mode, i.e. run from a command prompt). Note: the Windows port of IFM has no current maintainer. ifm2i7.tar.bz2 ifm2i7 version 1.01, a Perl program that converts Interactive Fiction Mapper format maps to Inform 7 source code, written by Sergey Goldgaber. ifmapper-0.8.1.zip IFmapper version 0.8.1 for Palm OS, by Ingo Kessinger informap.perl A perl script that draws maps out of Inform source code, by Toni Arnold. The documentation is in the script. Version 1.1b0 (beta), Serial number 990507 mapper.zip The Mapper, by Marc Mason. Automates the map making process: you type directions and room descriptions and the program figures out how to make a map. Freeware; Turbo Pascal source code included. mapper20.exe Informapper v2.0beta, by Exterminio Software. A map drawing program for Windows: you click on a grid to create rooms and connections, then you enter room descriptions, annotations, and so on. The result can be exported as a skeleton file for SINTAC (see programming/sintac). Caveat: Everything is in Spanish (but can be translated with a Windows resource editor and is rather easy to use, anyway). mpmkr011.zip Map Maker version 0.11, a Windows program for mapping text adventures, by Jeremy Reaban. if-archive/phoenix/games/bbc: ----------------------------- This directory contains BBC versions of games originally written on the Phoenix system at Cambridge University, England. Also present are some of Peter Killworth's later games, originally written for Topologika. -------------------------------------------------------------------------------- Index this file Castle.img Castle of Riddles (Acorn BBC disk image) Castle.zip Castle of Riddles (Acorn BBC files) CountdownToDoom.zip Countdown to Doom, by Peter Killworth (Acorn BBC files) Gateway.img Gateway to Karos, by Derek R. Haslam, released as freeware by Acornsoft (Acorn BBC disk image) Gateway.zip Gateway to Karos, by Derek R. Haslam, released as freeware by Acornsoft (Acorn BBC files plus a walkthrough and hints) Mirror.zip Mirror of Khoronz (Acorn BBC disk image) PhilosophersQuest.zip Philosophers Quest, by Peter Killworth (Acorn BBC files) Sphinx.img Sphinx Adventure (Acorn BBC disk image) Sphinx.zip Sphinx Adventure (Acorn BBC files) if-archive/phoenix/games/pc: ---------------------------- This directory contains MS-DOS executables of games released by Topologika Ltd., who have now given permission for these games to be freely redistributed. Several of the games were originally written on the Phoenix system at Cambridge University, England. -------------------------------------------------------------------------------- Index this file Acheton.zip Acheton, by Jon Thackray, David Seal and Jonathan Partington. Avon.zip Avon, by Jonathan Partington. Doom1.zip Countdown to Doom, by Peter Killworth. Doom2.zip Return to Doom, by Peter Killworth. Doom3.zip Last Days of Doom, by Peter Killworth. Hamil.zip Hamil, by Jonathan Partington. Hezarin.zip Hezarin, by Alex Shipp and Steve Tinney. Murdac.zip Murdac, by Jonathan Partington. PhilosophersQuest.zip Philosophers Quest, by Peter Killworth. SpySnatcher.zip Spy Snatcher, by Jonathan Partington and Jon Thackray. if-archive/phoenix/games/source: -------------------------------- This directory contains the source code for games written on the Phoenix system at Cambridge University, England. -------------------------------------------------------------------------------- Index this file Avon Source code for Avon, by Jonathan R. Partington BrandX Source code for BrandX, by Jonathan Mestel and Peter Killworth Crobe Source code for Crobe, by J.R. Partington Fyleet Source code for Fyleet, by J.R. Partington Hamil Source code for Hamil, by Jonathan R. Partington Murdac Source code for Murdac, by Jonathan R. Partington Nidus Source code for Nidus, by Adam Atkinson Sangraal Source code for Sangraal, by J.R. Partington Xeno Source code for Xeno, by Jonathan Mestel phoenix.zip The Perl script and Inform libraries used to restore the Phoenix games, written by Graham Nelson, Adam Atkinson, Gunther Schmidl, and David Kinder. if-archive/phoenix/games/zcode: ------------------------------- This directory contains versions of games written on the Phoenix system at Cambridge University, England, which have been converted to run under the Z-Machine. Also present are some of Peter Killworth's later games, originally written for Topologika. -------------------------------------------------------------------------------- Index this file Acheton.z8 Acheton, by David Seal, Jonathan Thackray and Jonathan Partington (Cambridge University, 1978-80). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Acheton.z8] Avon.z5 Avon, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Avon.z5] BrandX.z5 BrandX, by Peter Killworth and Jonathan Mestel (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson, David Kinder and Richard Bos. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Philosopher's Quest". [file is linked to games/zcode/BrandX.z5] Crobe.z5 Crobe, by Jonathan R. Partington (Cambridge University, 1986). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Crobe.z5] CtDoom.z5 Countdown to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000920 [file is linked to games/zcode/CtDoom.z5] Fyleet.z5 Fyleet, by Jonathan R. Partington (Cambridge University, 1985). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Fyleet.z5] Hamil.z5 Hamil, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Hamil.z5] LDoDoom.z5 Last Days of Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000801 [file is linked to games/zcode/LDoDoom.z5] Murdac.z5 Murdac, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Murdac.z5] Parc.z5 Parc, by John Rennie (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Parc.z5] RtDoom.z5 Return to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000831 [file is linked to games/zcode/RtDoom.z5] Sangraal.z5 Sangraal, by Jonathan R. Partington (Cambridge University, 1987). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Sangraal.z5] Spycatcher.z5 Spycatcher, by Jonathan R. Partington and Jonathan Thackray (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Spy Snatcher". [file is linked to games/zcode/Spycatcher.z5] Xeno.z5 Xenophobia, by Jonathan Mestel (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Xeno.z5] if-archive/phoenix/hints/maps: ------------------------------ Index this file Acheton-Map.zip Maps (in PDF format) of the game Acheton by Topologika, prepared by Marco Cavagna. [file is linked to solutions/maps/Acheton-Map.zip] if-archive/phoenix/hints/solutions: ----------------------------------- Index this file Acheton_walkthrough.txt Walkthrough for Acheton, written by Richard Bos. BrandX_PhilosophersQuest_walkthrough.txt Walkthrough for both BrandX and the Topologika release of it, called Philosopher's Quest, written by Richard Bos. BrandX_walkthrough.txt Walkthrough for BrandX, written by Richard Bos. Crobe_walkthrough.txt Walkthrough for Crobe, written by Richard Bos. Doom_walkthrough.txt Walkthroughs for Peter Killworth's Doom trilogy, written by Richard Bos. Hamil_walkthrough.txt Walkthrough for Hamil, written by Richard Bos. Hezarin_walkthrough.txt Walkthrough for Hezarin, written by Richard Bos. Murdac_walkthrough.txt Walkthrough for Murdac, written by Richard Bos. Parc_walkthrough.txt Walkthrough for Parc, written by Richard Bos. PhilosophersQuest_walkthrough.txt Walkthrough for Philosopher's Quest, written by Richard Bos. avon_solve.pdf Walkthrough for Avon, PDF format, written by Jonathan Partington. avon_solve.tex Walkthrough for Avon, TeX format, written by Jonathan Partington. spysnatcher_solve.pdf Walkthrough for SpySnatcher, PDF format, written by Jonathan Partington. spysnatcher_solve.tex Walkthrough for SpySnatcher, TeX format, written by Jonathan Partington. if-archive/phoenix/hints/zcode: ------------------------------- Index this file Crobe_hints.z5 Invisiclues style hints for Jonathan Partington's Crobe, created by Richard Bos. Parc_hints.z5 Invisiclues style hints for John Rennie's Parc, created by Richard Bos. if-archive/phoenix/info: ------------------------ Index this file Phoenix-games.txt Announcement of the restoration of the games written for the Cambridge Phoenix mainframe computer, by Graham Nelson, Adam Atkinson, and Gunther Schmidl. TSAL.dvi The contents of "compiler-docs.txt", converted to DVI format by Gunther Schmidl. TSAL.pdf The contents of "compiler-docs.txt", converted to PDF format by Gunther Schmidl. TSAL.tex The contents of "compiler-docs.txt", converted to TeX format by Gunther Schmidl. Topologika_Catalogue.pdf An advert for games published by Topologika, PDF format, scanned in by Gunther Schmidl. compiler-docs.txt Documentation for the adventure language used to write the adventure games in the Phoenix directory, written by D.J. Seal and J.G. Thackray. if-archive/phoenix/manuals: --------------------------- Index this file Acheton.pdf Manual for Acheton, in Adobe Acrobat PDF format Avon_Murdac.pdf Manual for Avon and Murdac, in Adobe Acrobat PDF format Doom1.pdf Manual for Countdown to Doom, in Adobe Acrobat PDF format Doom2.pdf Manual for Return to Doom, in Adobe Acrobat PDF format Doom3_Hezarin.pdf Manual for Last Days of Doom and Hezarin, in Adobe Acrobat PDF format Hamil.pdf Manual for Hamil, in Adobe Acrobat PDF format PhilosophersQuest.pdf Manual for Philosopher's Quest, in Adobe Acrobat PDF format SpySnatcher.pdf Manual for Spy Snatcher, in Adobe Acrobat PDF format topologika_manuals.zip Manuals for all the Topologika games in HTML format, converted by Dino Morelli. if-archive/programming: ----------------------- This directory contains subdirectories for the various interactive fiction authoring systems. Usually they not only contain the development system, but also a run time system or interpreter that must be used to run the finished (compiled) games. -------------------------------------------------------------------------------- Index this file RAIF-POOL.announce Jacob Solomon Weinstein announces "raif POOL", a universal language/compiler/runtime/interpreter that can read, write, and run everything you can think of - AI-complete, of course. Just don't believe it; it was an April fool's joke in 1996. if-archive/programming/aas: --------------------------- AAS is the Advanced Authoring System, a Java-based text adventure authoring system. It was written by "Roddy Ramieson" (though see the announcement in this directory for more information). -------------------------------------------------------------------------------- Index this file AAS.jar The AAS command-line interpreter. AASdoc.pdf The AAS manual. AASexe.jar The AAS GUI frontend for the command-line interpreter. Requires AAS.jar. AASide.jar The AAS IDE for making AAS games. announcement.txt Iain Merrick's announcement on rec.arts.int-fiction regarding AAS. crimson.jar Java XML libraries required for AAS. jdom.jar Java XML libraries required for AAS. readme.txt Instructions for using AAS. if-archive/programming/adl: --------------------------- Index this file DarkArmy.tar.Z Dark Army, an R-rated, unfinished game for ADL, meant as a programming example, by Miron Schmidt. Source code only; needs calyx2.adl to compile. README a note about ADL, the Adventure Definition Language by Ross Cunniff adl.lha anonymous Amiga port of adl.tar.Z, including binaries adl.tar.Z source code for ADL and two sample games: "Aardvark's Museum" and "mpu"; all by Ross Cunniff adl.zip Adventure Definition Language for DOS, compiled by Markku Yli-Pentila. calyx2.adl a new standard library for ADL, based on standard.adl, but enhanced and debugged. Version 1.41 (14feb95), written by Miron Schmidt. Unfortunately not fully compatible with standard.adl calyx2.doc description of the above, based on ADL's manual page if-archive/programming/adms: ---------------------------- This directory contains Amiga Dungeon Mastering System, a simple adventure writing system for the Amiga, by Adam Dawes ------------------------------------------------------------------------------- Index this file adms1_1.lha Amiga executables of ADMS v1.1 compiler and interpreter, a manual in AmigaGuide format and an example game. if-archive/programming/adrift: ------------------------------ Index this file ADRIFT40.zip Full installation for Adrift 4.00.47. Includes executables, a manual and an uninstaller, by Campbell Wild. ADRIFT40r.zip Runner installation for Adrift 4.00.47. Includes the runner but not the generator, by Campbell Wild. ADRIFT40-upgrade.zip Upgrade for Adrift 4.00.47. Includes just the new executables, by Campbell Wild. BeginnersGuide.zip ADRIFT Beginner's Guide (HTML), by Mystery. MacScare-CLI.zip SCARE 1.3.3 for Mac OS X, command line binary, by M. Uli Kusterer. MacScare-GUI.zip SCARE 1.3.3 for Mac OS X, GUI based binary, by M. Uli Kusterer. MacScare-Source.zip Mac specific source code for the OS X port of SCARE 1.3.3, ported by M. Uli Kusterer. To build the main SCARE source archive is also required. Manual.pdf Manual for Adrift 4.0, by Campbell Wild. gtkscare-0.4.tgz Linux build of GtkScare 0.4, a port of SCARE 1.3.2 to GTK+ 2.0, ported by Pallav Nawani. gtkscare-src-0.4.tgz Source code for GtkScare 0.4, a port of SCARE 1.3.2 to GTK+ 2.0, ported by Pallav Nawani. jAsea-0.2t.jar Java class files for jAsea 0.2t, a Java interpreter for Adrift, by Mark Tilford. scare-1.3.10.zip Source code for SCARE 1.3.10, a clone of the jAsea Adrift interpreter written in C by Simon Baldwin. scare-1.3.10_amiga.lha SCARE 1.3.10 for the Amiga, ported by David Kinder. scare-1.3.10_dos.zip SCARE 1.3.10 for MS-DOS, by Simon Baldwin. scare-1.3.10_linux.tgz Glk and console builds of SCARE 1.3.10 for Linux, by Simon Baldwin. scare-1.3.8_mos.lha SCARE 1.3.8 for Amiga MorphOS, ported by Jan-Erik Karlsson. scare-1.3.10_win.zip Glk build of SCARE 1.3.10 for Windows, compiled by David Kinder. taf2inf.tgz taf2inf, a Perl script that performs a simple ADRIFT to Inform conversion, by Mark Tilford. if-archive/programming/advbuilder: ---------------------------------- Index this file abv20.exe Adventure Builder version 2.0, a text adventure authoring system by Alan Conroy (based on a system called Quest from 1987). Compiler, linker, librarian, data base compiler, run time system, documentation, and a demo game with source code. quest11.exe Pascal source code of Adventure Builder version 1.1 self-extracting archive quest11.txt Alan Conroy's announcement of quest11.exe if-archive/programming/adven80: ------------------------------- Adven-80 was described in the article "Adven-80, An Advanced Adventure Development System", by Peter D. Scargill, from Dr. Dobb's Journal, #61, November 1981. ------------------------------------------------------------------------------- Index this file adven-80.arc Source code for Adven-80 by Peter D. Scargill, plus a sample game by Robert W. Rasch. Requires a Z80-based CP/M system or emulator. adven80.zip Source code, manual and sample game for Adven-80, written by Peter D. Scargill. Requires a Z80-based CP/M system or emulator. if-archive/programming/advent: ------------------------------ Index this file advent1.zip Advent version 1.00 revision A an interactive, table-driven text adventure generator by Stephen Morphet. DOS executable and manual. Seems to be somewhat buggy; try it under vanilla DOS. if-archive/programming/adventura: --------------------------------- Index this file adv19dv4.zip Adventura V1.9 Release 4, a role-playing/interactive-fiction game development system, by Adam Lippmann. Can include sound and 256 color VGA/MCGA graphics in game. Unregistered version (10 room limit), registration is US$ 25. DOS executables, manual, samples, and The Lost Dungeon of Khon, a fully-functioning complete Adventura game with source. if-archive/programming/advsim: ------------------------------ Index this file AdventureSimulator1.1b.sit Adventure Simulator 1.1b, a shareware text adventure creator for the Mac, by Scott Henderson. if-archive/programming/advsys: ------------------------------ Index this file AdvSysMac.sit.hqx AdvSys v1.2 for the Macintosh (68k and PPC) by William Bryant AdvSysMac.txt Notes on AdvSys v1.2 for the Macintosh, by William Bryant NewParser.tar.gz An improved parser for the ANSI version of AdvSys 1.2. C source code by Boris J. H. Boesler. use this file together with advsys.ansi.tar.Z advsydos.zip DOS executables of the AdvSys version 1.2 compiler and interpreter, the source modules that had to be changed, and an accompanying description; by Volker Blasius advsys-glkterm-0.1-linux86-libc6.tgz Linux x86 executables of the AdvSys 1.2 interpreter. Glk build 0.1, by Michael Chen. advsys-winglk-20011221.zip Windows Glk executables of the AdvSys 1.2 interpreter. Glk build 21/12/2001, by Michael Chen. advsys-winglk-20011221-src.zip Source code for the Windows Glk port of the AdvSys 1.2 interpreter, written by Michael Chen. advsys.ansi.tar.Z ANSI-fied version of advsys.tar.Z, i.e. AdvSys version 1.2 ported to ANSI C by Matt Ackeret advsys.lha Amiga executables of the AdvSys version 1.2 compiler and interpreter, by Dave Betz advsys.tar.Z AdvSys source code version 1.2 by David Betz with additions for smart articles by Bill Randle advsys.zip [same contents] advsys_manual.zip Manual for AdvSys and TADS, a set of routines based on AdvSys. Also includes a sample game, Quest. Written by Roger Plowman. Note that this is unrelated to Mike Roberts' TADS or Alex Warren's Quest authoring systems. error-msgs.txt An explanation of AdvSys error messages by Jon Drukman glkize-advsys.patch-0.1.gz Source code diffs for the Glk port of the AdvSys 1.2 interpreter, by Michael Chen. standard.adi.Z Object oriented runtime package version 2.0 by Brian Preble (AdvSys source code) standard.zip [same contents] if-archive/programming/agi: --------------------------- This directory contains files relating to AGI, the text and graphics adventure authoring system used by Sierra during the 1980s. ----------------------------------------------------------------------------- Index this file agds.zip A collection of DOS-based utilities in Russian for making and playing AGI games. agic.zip AGIC v1.42 by Floating Hills Software. An AGI compiler for Win32, which runs off the command line. Uses the older, non-enhanced syntax. agihkb1.zip AGIHACK version 1.0b1, by Peter Kelly. Displays resources of Sierra On-Line games written with AGI (Adventure Game Interpreter, about 1985-88). This beta version can only show sprites and animations. agistudio.zip AGI Studio v1.31 by Peter Kelly. The complete AGI suite for Windows 95. Compiles an enhanced form of LOGIC code, edits VIEW resources, adds, deletes, renumbers resources, and edits the OBJECT and WORDS.TOK files. Comes with Template v1.11. mats242.zip MATS v2.42 by Martin Tillenius. A compiler for AGI LOGIC resources, which uses an older syntax than AGI Studio. MS-DOS picedit.zip PicEdit v1.2 by Lance Ewing. Edits PIC resources for AGI games. Plugs into AGI Studio v1.3 or above. sd.zip SCI Decoder and SCI Decoder VGA v1.0, by Carl Muckenhoupt. Displays the text and picture data of Sierra On-Line games written with SCI (Sierra Creative Interpreter, about 1988-93). Not supported any longer; do not try to register this tool. showlog.zip ShowLog v1.2b by Lance Ewing. Decodes a LOGIC resource to text format. xv3.zip XV3 by Lance Ewing. Extracts resources from version 3 AGI games. if-archive/programming/agifg: ----------------------------- Index this file agifg.zip Demo of the Adventure Game and Interactive Fiction Generator, version 2.0, by Roger Kenner. This is an authoring system for CALL (Computer-Aided Language Learning); the demo consists of source code of a small sample game and a DOS interpreter for that source code. [file is linked to games/pc/education/agifg.zip] if-archive/programming/agt: --------------------------- Index this file AGTDec.zip AGT Decompiler version 1.0, by Gary Lee Evans. A utility to decompile and document a compiled AGT game. AGTUtility10.exe AGTUtility version 1.0, a menu-driven GUI front-end for writing AGT games, for Windows. Written by Mike Floyd. CompileAgt.cpt CompileAgt for the Macintosh, by Pierre Tremblay; a C port of the Pascal AGT compiler version 1.7 by David R. Malmberg and Mark J. Welch. Compiled games can be played with MultiAventures, which is available from interpreters-multi/multiaventures/. The user interface is in French. aa.zip AGT Author's Aid version 2.3 by Douglas C. Rogers. AA takes an adventure description from menu-driven screens and converts it to syntactically correct AGT compiler input adgt103.zip Adventure Door Game Toolkit version 1.03, allows you offer AGT games as door games on your BBS, by Robert A. Dalton agt135.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.35 for MS-DOS agt15.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.5 for MS-DOS, including source code of 4 sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093 agt17.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.7 (freeware) for MS-DOS, including source code of four sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093 agt17s.zip Turbo Pascal source code of AGT, the Adventure Game Toolkit, version 1.7 (freeware), by David R. Malmberg and Mark J. Welch. Includes AGT manual and AGT source code of Colossal Cave (350 points version). agtambig.lzh The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Big Version 1.3 for Amiga. agtamdoc.lzh Documentation and sample game (CRUSADE) for AGT version 1.3 with an addendum for the Amiga agtamiga.lzh The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Standard Version 1.3 for Amiga. agtbig.zip BIG version of the Adventure Game Toolkit for DOS. Compiler, run program, a program to convert "Normal" AGT source files to "Big" AGT source files, and source code of a sample game (New England Gothic, by Simba). agtdoc.zip Documentation and sample game (CRUSADE) for AGT versions 1.3 and 1.35 (machine independent) agtdocwp.zip Extended documentation of the AGT Classic Edition (1.5) in WordPerfect 5.1 format formerly for registered users only, now freeware agtedit.zip Adventure Game Toolkit Editor 1.0 for AGT 1.7, by Teemu Eramaa. agtlabel.zip Takes AGT source files and converts them to a .AGT file suitable for input to AGTNUM. Written by Bill Martinson agtlint.zip AGTLINT, The Adventure Game Toolkit Error Analysis Utility, Release 2 (1.56), freeware by David S. Raley. DOS executable, documentation, and a sample game. Supports all versions of the Master's Edition up to 1.56, as well as the Classic Edition (Standard and Big) and AGTNUM 1.09 agtmac.sit The Adventure Game Toolkit version 1.2 for the Macintosh by David R. Malmberg and Mark J. Welch agtmacro.zip AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized Keyboard Macro Processor similar to SUPERKEY or PROKEY for IBM or compatible computers. agtmastr.zip The entire Master's Edition of the Adventure Game Toolkit Version 1.56 by David R. Malmberg, repackaged into one file: document stating that this is now freeware, manual, compiler, run program, utilities (game format converter, pop-up hint creator, font editor, etc.), and source code of several sample games (Hurry!, Humongous Cave, Adventureland, Pirate's Adventure, Brainscape, Squynchia, The Casebook of Sherlock Holmes, Pork I) agtmtr16.zip Master's Edition of the Adventure Game Toolkit, Version 1.6 by David R. Malmberg. This archive is an update; for the complete package the files in agtmastr.zip are needed. agtnum.zip The AGT Number Manager version 1.08 by Bill Martinson. A pre-compiler (DOS executable) for the AGT compiler; it allows you to use meaningful labels in your AGT source agtstb13.arc Adventure Game Toolkit, BIG version 1.3 for the Atari ST by David R. Malmberg and Mark J. Welch. Source code for the BIG version cannot be compiled with the normal version and vice versa. pretty.zip Pretty creates annotated source files from either AGT source or compiled AGT games. tppatch.zip TPPatch, a program that fixes the 'Runtime Error 200' in AGT and other Turbo Pascal programs on fast machines, by Andreas Bauer. Unearthed and uploaded by Julie Harborough wagt15.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, Classic Edition version 1.5 for MS Windows (compiler and player), including source code of Colossal Cave (350 points version) if-archive/programming/agt/agate: --------------------------------- Index this file Aga2agt.zip Aga2agt, a program to convert AGT game source code written in the new Agate format into AGT code which can be compiled with the official AGT compiler or Robert Masenten's Magx compiler. Version 1.0, written by Kevin Soucy if-archive/programming/agt/agility: ----------------------------------- This directory contains AGiliTy: the (Mostly) Universal AGT Interpreter, by Robert Masenten. AGiliTy runs every known version of AGT. Current version: 1.1.1 -------------------------------------------------------------------------------- Index this file AGiliTy111Amiga.lha AGiliTy 1.1.1 for the Amiga, ported by David Kinder. AGiliTy111Win.zip AGiliTy 1.1.1 for Windows, ported by David Kinder. AGiliTy111Win-Source.zip Source code for the Windows port, by David Kinder. MacAgility_0.89.sit.bin AGiliTy 0.8.9 for the Macintosh, ported by Andrew Plotkin (v0.8), updated to v0.8.9 by Brad Jones UnixWare202_agility.tar.gz AGiliTy 0.3 (beta) for UnixWare/SCO 2.02, ported by Mark J Musante agil084riscos.spk AGiliTy 0.8.4 for the Acorn Archimedes RISC OS, ported by Julian Arnold agil111dos.zip AGiliTy 1.1.1 compiled for DOS as a 32-bit program (requires 386 or better), by Robert Masenten. agil111linux.tgz AGiliTy 1.1.1 compiled for Linux, by Robert Masenten. agil111linux_glk.tgz AGiliTy 1.1.1, Glk version, compiled for Linux, built by Simon Baldwin. agil111olddos.zip AGiliTy 1.1.1 compiled for DOS as a 16-bit program, by Robert Masenten. agil111src.zip ANSI C source code of AGiliTy: the (Mostly) Universal AGT Interpreter, version 1.1.1, by Robert Masenten. agil111src_glk.zip ANSI C source code of AGiliTy: the (Mostly) Universal AGT Interpreter, version 1.1.1, by Robert Masenten with additions to use Glk by Simon Baldwin. if-archive/programming/agt/contests: ------------------------------------ This directory contains the statements publishing the winners of the Annual AGT Adventure Game Writing Contests (currently numbers 2 through 7, 1988 through 1993). -------------------------------------------------------------------------------- Index this file agt2.txt results of the 2nd AGT Adventure Game Writing Contest, 1988 agt3.txt results of the 3rd AGT Adventure Game Writing Contest, 1989 agt4.txt results of the 4th AGT Adventure Game Writing Contest, 1990 agt5.txt results of the 5th AGT Adventure Game Writing Contest, 1991 agt6.txt results of the 6th AGT Adventure Game Writing Contest, 1992 agt7.txt results of the 7th AGT Adventure Game Writing Contest, 1993 if-archive/programming/agt/magx: -------------------------------- This directory contains Magx (Make Agx): an AGT compatible adventure game compiler by Robert Masenten. Magx compiles games into the Agx format, which must be played with the AGiliTy AGT interpreter. Current version: 0.6.5 (beta) -------------------------------------------------------------------------------- Index this file magx062olddos.zip Magx 0.6.2 compiled for 16-bit DOS, by Robert Masenten. magx065amiga.lha Magx 0.6.5 compiled for the Amiga (68000 version), by Jan-Erik Karlsson. magx065amiga_ppc.lha Magx 0.6.5 compiled for the Amiga (PowerPC version), by Jan-Erik Karlsson. magx065dos.zip Magx 0.6.5 compiled for 32-bit DOS, by Robert Masenten. magx065linux.tgz Magx 0.6.5 compiled for Linux, by Robert Masenten. magx065src.zip ANSI C source code for the Magx compiler, version 0.6.5 (beta), by Robert Masenten. if-archive/programming/agt/magx/examples: ----------------------------------------- Index this file colordem.zip A demonstration of the embedded ASCII codes in the AGT Master's Edition, and a comparison of them against Magx/AGiliTy color codes. Magx source code and AGiliTy AGX game files included. Written by Jay Goemmer. doscolor.zip A demonstration of the embedded color codes in Magx/AGiliTy. Magx source code and AGiliTy AGX game files included. Written by Jay Goemmer. includes10.zip A collection of useful AGT/Magx source code for handling NPCs and combat. if-archive/programming/aiee: ---------------------------- Index this file aiee02.zip Aiee! 0.2, by Mark Hughes. A Java based authoring system that allows games to be written in an XML format. if-archive/programming/alan: ---------------------------- This directory contains ALAN: the Adventure Language, comprising documentation, a compiler and an interpreter. As of ALAN 2.7.0 the compiler is now included in the freely distributable package. See file ANNOUNCE in any of the archives for details. Note: The documentation files are no longer part of the interpreter packages but should be downloaded separately. The version 2.7 interpreters cannot run version 2.6 games; interpreters and documentation for version 2.6 are in directory 'old'. -------------------------------------------------------------------------------- Index this file alan.readme Detailed description of ALAN 2.8 if-archive/programming/alan/examples: ------------------------------------- Index this file alanlib031.zip A proposed standard library for ALAN, version 0.3.1, written by Thomas Nilsson and Stephen Griffiths. clock.ala A miniature game by Stephen Griffiths, using Alan 'Events' and math functions. It illustrates one way to create a time-piece within an Alan game. etudes.lzh Four examples by Mark B. Sachs, including a fully working Floyd from Planetfall. etudes.zip Same contents for DOS; the Amiga archive etudes.lzh cannot be unpacked under DOS ("special attribute"). julstd.alan An alternate standard library for ALAN (English version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres. julstdd.alan An alternate standard library for ALAN (German version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres. knot4.zip Source code of Knot To Be Undone, by Lelah Conrad [file is linked to games/mini-comps/wacky/knot4.zip] (a compiled game is in games/mini-comps/wacky/wackycmp.zip) menu.ala An example demonstrating various techniques for coding menu systems for use in ALAN games, by Stephen Griffiths. Version 1.0, February 1999. notify.ala An example game demonstrating notifying the player of score changes. Version 1.1, Feb 2001, by Stephen Griffiths. sample1.zip Sample code for ALAN version 3, by Anssi Raisanen, illustrating the use of inheritance plus show, entered, depending on, event and when. saviour.alan Saviour, an example ALAN game, by Thomas Nilsson skipbsrc.zip Source code for Skipping Breakfast, second release, by Stephen Griffiths (a compiled game is in games/mini-comps/wacky/skipbrek.zip) [file is linked to games/mini-comps/wacky/skipbsrc.zip] xwear.zip A library file intended to make simulating layered clothing easier in Alan, written by Alan Bampton. Archive includes library and documentation. if-archive/programming/alan/executables: ---------------------------------------- This directory contains executable copies of Alan for various systems. The alan* files are complete packages (compiler and interpreter), the arun* files contain only the interpreters. -------------------------------------------------------------------------------- Index this file alan270amiga.lha ALAN package version 2.7.0 for Amiga alan273mac.sit.hqx ALAN package version 2.7.3 for Macintosh alan275hp.tar.Z ALAN package version 2.7.5 for HP/UX alan281dos.zip ALAN package version 2.8.1 for DOS alan283solaris1.tar.Z ALAN package version 2.8.3 for Solaris 1 alan283solaris2.tar.Z ALAN package version 2.8.3 for Solaris 2 alan287linux.i86.tgz ALAN package version 2.8.7 for i86 Linux, compiled by Stephen Griffiths. arun281dos.zip ALAN interpreter only version 2.8.1 for DOS arun283solaris1.tar.Z ALAN interpreter only version 2.8.3 for Solaris 1 arun283solaris2.tar.Z ALAN interpreter only version 2.8.3 for Solaris 2 arun286amiga.lha ALAN interpreter only version 2.8.6 for Amiga arun286beos.zip ALAN interpreter only version 2.8.6 for BeOS, by Stephen Griffiths arun286bwin.zip ALAN interpreter only version 2.8.6 for Windows arun287-5-glk-win32-ix86.zip ALAN interpreter only version 2.8.7 for Windows Glk, release 5, by Thomas Nilsson, based on an earlier port by Joe Mason. Archive contains Windows executable. MacAlan-2.8.2.1-Binary.sit.hqx Macintosh port of ALAN 2.8.2.1, by Greg Ewing MacGlk-Alan-020.sit.hqx Macintosh Alan 0.2: an Alan interpreter built with MacGlk. Glk port by Joe Mason, compiled for the Mac by Iain Merrick. adew.exe ADE/W, the Alan Design Environment for Windows, release 1.0.1, by Stephen Griffiths. Self extracting archive including the ADE/W GUI, plus the PFE editor, MS-DOS Alan software, documentation and a tutorial. adew_shell.exe ADE/W, the Alan Design Environment for Windows, release 1.0.1, by Stephen Griffiths. Self extracting archive including just the ADE/W GUI and instructions. glkarun-2.86-dos-2.zip ALAN interpreter only version 2.8.6 for Glk, release 2, written by Joe Mason. Archive contains MS-DOS executable. glkarun-2.86-linux-i386-2.tar.gz ALAN interpreter only version 2.8.6 for Glk, release 2, written by Joe Mason. Archive contains stdio, curses and X-Windows versions, compiled for x86 Linux. glkarun-2.86-linux-s390-2.tar.gz ALAN interpreter only version 2.8.6 for Glk, release 2, written by Joe Mason. Executable for Linux on the IBM S390. if-archive/programming/alan/manuals: ------------------------------------ Index this file alandoc28html.zip Documentation of ALAN version 2.8 in HTML format. alanmanual28.pdf Documentation of ALAN version 2.8 in Adobe Acrobat PDF format. tutor.zip A tutorial to ALAN in HTML, by Stephen Griffiths (with help and permission by Thomas Nilsson) version 1.0 (dec98), minor updates feb99 if-archive/programming/alan/old: -------------------------------- This directory contains old versions of the Alan run-time, with which to play old Alan games. The 2.6 run-times can play 2.5 games. ------------------------------------------------------------------------------ Index this file alan260doc.pdf documentation of ALAN version 2.6.0 in Adobe Acrobat Portable Document Format. Download in binary mode! arun260amiga.lha ALAN interpreter package version 2.6.0 for Amiga arun260hp.tar.Z ALAN interpreter package version 2.6.0 for HP-UX arun260solaris2.tar.Z ALAN interpreter package version 2.6.0 for Solaris 2 arun260sun4.tar.Z ALAN interpreter package version 2.6.0 for SunOS arun261linux.tar.Z ALAN interpreter package version 2.6.1 for Linux arun261mac.sit.hqx ALAN interpreter package version 2.6.1 for Macintosh arun262pc.zip ALAN interpreter package version 2.6.2 for DOS arun2_5_1_vms.lzc ALAN interpreter package version 2.5.1 for VMS if-archive/programming/alan/source: ----------------------------------- Index this file compiler286src.tgz Source code for the Alan 2.8.6 compiler, written by Thomas Nilsson. interpreter286src.tgz Source code for the Alan 2.8.6 interpreter, written by Thomas Nilsson. if-archive/programming/alan/utils: ---------------------------------- Index this file Starter.hqx ALAN Game Starter for the Macintosh, version 1.1, by Tony Houlbrooke. A HyperCard stack which allows easy input of the basic components of an ALAN IF game. This then can be written to a file formatted correctly for compiling with the ALAN compiler. alex.zip ALex version 1.0, written by Stephen Griffiths. "ALan gametext EXtracting program", a utility to extract game text from ALAN source code. MS-DOS executable. alex_win.zip ALex version 1.0, written by Stephen Griffiths. Windows console mode executable. if-archive/programming/alan3: ----------------------------- This directory contains Alan: the Adventure Language, version 3, created by Thomas Nilsson. See also the Alan 3 homepage at -------------------------------------------------------------------------------- if-archive/programming/alan3/executables: ----------------------------------------- This directory contains executable copies of Alan version 3 for various systems. -------------------------------------------------------------------------------- Index this file alan3_0beta2.linux.x86.tgz Alan 3.0 beta 2 complete distribution for Linux (command line versions). alan3_0beta2.macosx.x86.tgz Alan 3.0 beta 2 complete distribution for Mac OS X. alan3_0beta2.win32.x86.setup.exe Alan 3.0 beta 2 complete distribution (as an installer) for Windows. alan3_0beta2.win32.x86.zip Alan 3.0 beta2 complete distribution for Windows (command line versions). gargoyle-alan3-3.0beta2.linux.x86.tgz Alan 3.0 beta 2 Gargoyle drop-in interpreter for Linux. gargoyle-alan3-3.0beta2.macosx.x86.tgz Alan 3.0 beta 2 Gargoyle drop-in interpreter for Mac OS X. gargoyle-alan3-3.0beta2.win32.x86.zip Alan 3.0 beta 2 Gargoyle drop-in interpreter for Windows. winarun3_0beta2.win32.x86.setup.exe Alan 3.0 beta 2 Windows GUI interpreter. if-archive/programming/alan3/library: ------------------------------------- Index this file library1.00.zip The Alan Standard Library, version 1.00. if-archive/programming/alan3/manuals: ------------------------------------- Index this file alan3manual.pdf Documentation of Alan version 3.0 beta 2 in Adobe Acrobat PDF format. alanguide.zip A Beginner's Guide and Tutorial for Alan version 3.0, by Mike Arnaud. if-archive/programming/amigaventure: ------------------------------------ Index this file AmigaVenture.zip AmigaVenture 1.17, written by Mitsu Hadeishi. A collection of routines for writing text adventures in BASIC. Written for AmigaBasic, but should be able to run under other BASIC dialects with only minor changes. Archive also includes documentation. if-archive/programming/archetype: --------------------------------- This directory contains Archetype, a simple object-oriented programming language designed for the writing of text adventure games by Derek T. Jones ------------------------------------------------------------------------------- Index this file arch101.zip Pascal source code and DOS executables of Archetype version 1.01 compiler and interpreter, manuals in RTF and ASCII formats, some useful type definitions, and several sample games with source code if-archive/programming/aventuro: -------------------------------- Index this file avent21.arj KreuAVT and Aventuro version 2.1, by Wim Koolhoven. A compiler and an interpreter for text adventures in Esperanto (DOS executables), and La insulo Texel, a compiled game. if-archive/programming/bags: ---------------------------- Index this file bags-0.1.tar.gz BAGS: Beany Adventure Game System, by Aaron Wadley. An IF language and interpreter written in Java. if-archive/programming/blorb: ----------------------------- Index this file blorb-infocom-extension.txt A document specifying an extension to Blorb 1.1 to handle the original graphics of the four Infocom V6 games, written by Kevin Bracey. [file is linked from infocom/media/blorb/blorb-infocom-extension.txt] blorb_format.txt Blorb: An IF Resource Collection Format Standard, Version 2.0.3, by Andrew Plotkin. blorblib-102.tar.Z Blorblib 1.0.2, a library for use in a Z-code interpreter to read Blorb files, by Andrew Plotkin. Also contains the source for BlorbScan, a tool to read and analyze Blorb files. blorbtar-0.1.pl Blorbtar 0.1, a tarlike interface to Blorb files. Written in PERL by Evin Robertson. blorbtar-0.1.patch A patch for Blorbtar 0.1 to correct a problem with the encoding and recognition of Glulx gamefiles, by D.J. Picton. gblorb.zip Gblorb, a Blorb packager and extractor, written in Glulx Inform by Simon Baldwin. Serial number 060301 iblorbb.zip IBlorb, a Blorb 2.0 packager and resource manager, by L. Ross Raszewski. MS-DOS executables. iblorbs.zip IBlorb, a Blorb 2.0 packager and resource manager, by L. Ross Raszewski. C source code. rezrov.c C source code for a utility that extracts resources from a Blorb file, written by Felix Grutzmacher. if-archive/programming/caecho: ------------------------------ Index this file caecho21.exe CAECHO version 2.1, Creador de Aventuras de Errata CHOft: a Spanish text adventure development system by Errata Choft. Compiler, linker, interpreter, font creator, documentation, and two example games (Apache and Cascada), all in Spanish. Self-extracting archive for DOS. inix.exe A more powerful replacement for the initial databases of CAECHO. Self-extracting archive for DOS. if-archive/programming/cat: --------------------------- This directory contains CAT (Creative Adventure Toolkit) by Philip Richmond. It is written in Liberty BASIC, runs under Windows, and allows you to write text adventures with sound and graphics (bitmaps + wave files). Current version is 1.0. -------------------------------------------------------------------------------- Index this file catadv.zip shareware version of CAT editor, player, and a Windows help file if-archive/programming/caw: --------------------------- This directory contains CAW (Creative Adventure Writer) by Richard Hunt, based on a BBC B adventure system called "Imogen" published in Acorn User. -------------------------------------------------------------------------------- Index this file caw.zip Creative Adventure Writer, by Richard Hunt. Includes source, a manual and example adventures. if-archive/programming/cpp: --------------------------- This directory contains files relevant to programming adventure games using the C and C++ languages. ----------------------------------------------------------------------------- Index this file cat.zip The C-Adventure Toolkit, by Tony Stiles (1985), a text adventure system which produces C code. cat2.zip The C-Adventure Toolkit, version 2, by Tony Stiles (1991), a text adventure system which produces C code. Includes executables, sources, examples, tutorials and a manual. Originally shareware, now freeware. parser_rel_1.1.zip C++ parser classes for interactive fiction, version 1.1, written by Rich Herrick. if-archive/programming/cutra: ----------------------------- Index this file Cutra.zip CUTRA (el Creador Ultra Raro de Aventuras) - el Parser Chorra-Punk, by Alberto Salazar Palomo. A Spanish development system that reads a game description and produces a corresponding Turbo Pascal program. if-archive/programming/dap: --------------------------- Index this file dap51.zip A Spanish adventure creator, by Javier Basilio. Runs under MS-DOS and requires a 286 or better PC. Archive includes manual and examples (in Spanish). if-archive/programming/debuggers: --------------------------------- Index this file archimedes.tester.spark a program for testing adventure games on the Acorn Archimedes under RISCOS (SparkFs file), by Graham Nelson. if-archive/programming/drool: ----------------------------- Index this file Drool.sit.bin Drool, David's Reworked Object-Oriented Language version 0.9 - the successor to AdvSys. This is David Betz' article "Play It Again, Sam" from the October 1993 issue of Dr. Dobb's Journal and all the code to run the examples from the article. MacBinary format. Drool.tar.Z All the files from Drool.sit.bin that non-Mac users can make use of. if-archive/programming/editors: ------------------------------- Index this file AlphaInformModePack02.sit.hqx Inform Mode Package, version 0.2, for the Macintosh text editor Alpha, by Jonathan Sauer. Hugo.chl A syntax-coloring definition file for the Hugo language in the freeware text editor called ConTEXT, written by Paul Lee. Imp13Dos.zip Implementor, a text editor for IF languages, including TADS, Inform, Hugo, and Alan. Version 1.3, by Donnie Russell. DOS executable, requires 486 or better processor. Imp13Win.zip Implementor, a text editor for IF languages, including TADS, Inform, Hugo, and Alan. Version 1.3, by Donnie Russell. Windows executable. InEdit10.zip Informer, a text editor for Inform, by William J. Shlaer. Runs under Windows 95/NT. InformEdit2200Full.zip Inform Edit Version 2.2, by Paul de Valmency. "Inform Edit is a simple text editor written specifically to cater for Inform story source files, making the job of creating and amending story files easier by the use of colour-coded text." Archive includes all files needed for setup. InformEdit2200ReadMe.htm Overview documentation for Inform Edit 2.2, in HTML format. InformEdit2200Screen.gif Image used in the Inform Edit documentation. InformEdit2200Upd.zip Inform Edit Version 2.2, by Paul de Valmency. Archive includes files necessary to upgrade from a previous version of Inform Edit. InformEditPartial.zip Inform Edit Version 2.2, by Paul de Valmency. Archive includes all files needed for setup, except "msvbvm50.dll". Download this archive if you already have that file installed. VInformEXE14c.zip Visual Inform 1.4c beta, an unfinished and now abandoned Windows visual editing tool for Inform, written in Visual Basic 6 by David A. Cornelson. This archive contains the source for the executable. NOTE: Compiling this source will require two Visual Basic controls to be downloaded from VInformDLL14c.zip Visual Inform 1.4c beta, an unfinished and now abandoned Windows visual editing tool for Inform, written in Visual Basic 6 by David A. Cornelson. This archive contains the source for the support DLL. NOTE: Compiling this source will require two Visual Basic controls to be downloaded from Yonk.sit Yonk 1.0b6, an Inform IDE for the Macintosh, written by Scott Forbes. agt.lse Emacs ELSE-mode templates for Master's Edition AGT, by Douglas Harter. alan.fed FED text editor syntax highlighting configuration file for ALAN 2.8, by Stephen Griffiths. alan3.syn Textpad text editor syntax definition file for ALAN 3, by Stephen Griffiths. alan_textpad.syn Textpad text editor syntax definition file for ALAN 2.8, by Stephen Griffiths. american.zip American English spellchecking dictionary for use with Implementor. british.zip British English spellchecking dictionary for use with Implementor. hugo.stx EditPlus2 syntax file for Hugo, by Ben Parrish. hugo_emerald.zip Hugo syntax-coloring definition files for the freeware Windows text editor Emerald Editor (previously called Crimson Editor), by Jonathan Blask. hugo_notepad++.zip Hugo syntax-coloring definition files for the freeware Windows text editor Notepad++, by Jonathan Blask. hugo_wordfile.txt UltraEdit word file for Hugo, Version 3.20000113, written by Gunther Schmidl. ifide06.zip IF-IDE v0.60a, written by Michael Perlini. IF-IDE is an integrated development environment for the creation of programs using the Inform programming language (at this stage). ifmap.tar.gz IF Map Editor v0.1. A map editor for IF games, written in Tk/Tcl by Matthew Crosby. imaginate1500.zip Imaginate 1.5, a Windows editor designed for writing IF, by Richard Northedge. Supports TADS, Inform, and ALAN. imfb01.zip IMForm 0.1, an unfinished and now abandoned Windows front-end for Inform, by Tim Middleton Windows executable and Delphi 1.0 source code inform-mode.tar.gz Inform mode 1.6.0 for GNU Emacs, a major mode for editing Inform programs, by Gareth Rees and Rupert Lane. inform.stx Inform syntax file for EditPlus, by Stefano Gaburri, based on an UltraEdit definition file by Giovanni Riccardi. inform.xml.tgz KATE (KDE Advanced Text Editor) syntax file for Inform, written by Giancarlo Niccolai. inform_wordfile.txt UltraEdit word file for Inform, Version 4.20000320, written by Gunther Schmidl. pfe101i.zip Programmer's File Editor 1.01, 32-bit version, by Alan Phillips a large-capacity multi-file programming oriented editor for Windows 95, Windows 98, Windows NT 3.51 and 4.0 on Intel platforms, Windows 2000 on Intel platforms, and Windows 3.1x NOTE: This is the final version. The author's web page says, "Development and distribution of Programmer's File Editor has come to an end. The PFE Web Site is now closed ." pfe101.zip Programmer's File Editor 1.01, 16-bit version, by Alan Phillips a large-capacity multi-file programming oriented editor for Windows 95, Windows 98, Windows NT 3.51 and 4.0 on Intel platforms, Windows 2000 on Intel platforms, and Windows 3.1x NOTE: This is the final version. The author's web page says, "Development and distribution of Programmer's File Editor has come to an end. The PFE Web Site is now closed ." swapq-fill.el Swap-Quotes-Fill, an Emacs Lisp file containing a function that can help work around a bug in TADS-mode.el (or perhaps the underlying fill or c modes) which causes major problems when attempting to fill (word-wrap) a single quoted string. Version 0.8, by Philip Swartzleonard. tads.fed FED text editor syntax highlighting configuration file for TADS, by Stephen Griffiths. tads.vim Vim syntax file for TADS, by Amir Karger. tads2-mode.el TADS 2 major mode for Emacs v19 or later, version 1.2, written by Stephen Granade. Based in part on Emacs' C-mode and a previous TADS mode by Darin Johnson. tads2_5_1.syn TextPad syntax file for TADS 2.5.1 by Michael Huang, based on Gunther Schmidl's UltraEdit word file. tads3-mode.el TADS 3 major mode for Emacs v19 or later, written by Brett Witty, based on Stephen Granade's TADS2 major mode. tads3-npp-hl.zip TADS 2 and 3 syntax highlighting files for Notepad++, created by Greg Boettcher. tads3.stx TADS 3 syntax highlighting template for EditPlus 2, version 1.0.3, written by Kevin Forchione. tads_fte_mode.zip TADS mode for FTE, by Nikos Chantziaras. tads_wordfile.txt UltraEdit word file for TADS, Version 1.20000113, written by Gunther Schmidl. tfe.zip TFE - TADS File Editor v1.2 (08dec98), a TADS source code editor for Windows by "Satans Mutt". Supports syntax highlighting, compiling within the editor, bookmarking and many other features. ueditTADSwordfile.txt An Ultraedit wordfile for TADS, by Ted Hwa ueditinf12.txt Inform mode for Ultraedit 5.0, by Giovanni Riccardi version 1.2. Also compatible with Ultraedit 4.xx if-archive/programming/figment: ------------------------------- Index this file figment.zip Figment - The Imagination Processor, revision 2.46, a multi-media authoring system for interactive fiction, shareware by Patch Panel Software. Documentation, DOS executable, and a sample game if-archive/programming/gac: --------------------------- Index this file grackle.zip Grackle 0.4 beta, by David Lodge. A dumper and player for adventures written using the Graphic Adventure Creator. It supports GAC games from the Spectrum, Amstrad CPC and BBC B Micro. Archive includes C source and an MS-DOS executable. ungac.zip UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of a Spectrum adventure game created with Incentive's Graphic Adventure Creator and produces text listings of the game data. Archive includes C source, CP/M and DOS executable, and documentation. if-archive/programming/gags: ---------------------------- Index this file gags106b.zip Generic Adventure Game System v1.06B, by Mark J. Welch. Game interpreter and editor (DOS executables) and a sample game (Underground Adventure). This is a predecessor of AGT (q.v.); GAGS game files can be run with GAGS or compiled and run with AGT. gagsdocs.zip documentation for GAGS version 1.06B if-archive/programming/gamescape: --------------------------------- Index this file drew6.bas a Gamescape disassembler; QuickBasic source code gscape.zip Gamescape version A.4, shareware by Dennis Drew, a development system for illustrated text adventures. Documentation, DOS executable, and sample games (Note: games/pc/nobeer.zip is written with Gamescape.) if-archive/programming/general-discussion: ------------------------------------------ Index this file ArtCom.43 ART COM magazine Number 43 (Volume 10 Number 9, November 1990); the first one of two issues on Interactive Fiction ArtCom.44 ART COM magazine Number 44 (Volume 10 Number 10, December 1990); the second one of two issues on Interactive Fiction Craft.Of.Adventure.txt The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games by Graham Nelson, plain text version. (for versions of this document in different formats, look in info/) [file is linked to info/Craft.Of.Adventure.txt] Graves.1 Second Generation Adventure Games, by David Graves, reprinted from The Journal of Computer Game Design, Volume 1, Number 2, August 1987 Graves.2 Bringing Characters to Life, by David Graves, reprinted from The Journal of Computer Game Design, Volume 2, Number 2, December 1988 Graves.3 Plot Automation, by David Graves, reprinted from The Journal of Computer Game Design, Volume 5, Number 1, October 1991 IFGems.zip A large collection of quotes from IF reviews, assembled with the authors' permission by David Fisher. HTML format. IFGems_pdf.zip A large collection of quotes from IF reviews, assembled with the authors' permission by David Fisher. PDF format. IFGems_txt.zip A large collection of quotes from IF reviews, assembled with the authors' permission by David Fisher. Plain text format. authoring-systems.FAQ Information about development systems for Interactive Fiction, by Nathan Torkington. Last update: 23nov94 [file is linked to info/authoring-systems.FAQ] authorship-guide.base Whizzard's Guide to Text Adventure Authorship base document version 2.0 by Gerry Kevin Wilson [file is linked to info/authorship-guide.base] authorship-guide.sup1 Whizzard's Guide to Text Adventure Authorship supplement #1 (25may95) to version 2.0 by Gerry Kevin Wilson [file is linked to info/authorship-guide.sup1] authorship-guide.sup2 Whizzard's Guide to Text Adventure Authorship supplement #2 (25jun95) to version 2.0 by Gerry Kevin Wilson [file is linked to info/authorship-guide.sup2] if-compling.ps.gz Text Based Interactive Fiction and Computational Linguistics, by Toni Arnold. A paper presented at the University of Tartu, Estonia, in September 1996 (PostScript) ifdesign.zip How to Make a Good Design for an IF Game -and- How to Write Good Textual Adventures (in C, with code examples), by Vladimir Krstulja. Revised version July 1997 pickle-kit-ansi.tar.Z PICKLE Development Kit, by Andrew C. Plotkin - a suggestion how to encapsulate different types of data into one game file. Contains the PICKLE specifications version 1 (25dec95), source code of samples and utilities, and documentation. pickle-kit-mac.hqx Same as above plus Macintosh executables plotdag.zip Project paper "The Application of Directed Acyclic Graphs to First Generation Interactive Fiction" (WordPerfect document and plain ASCII text) and a TADS implementation of plot DAGs, by Paul Munn [file is linked to programming/tads2/examples/plotdag.zip] scoring A thread from rec.arts.int-fiction discussing the pros and cons of scoring in interactive fiction whichsys.zip The "Which Authoring System Is Better" FAQ, revision 0.1, 20feb96, initial publication, a detailed discussion and comparison of 10 IF authoring systems (TADS, Inform, ALAN, Hugo, AGT, Archetype, GINAS, LADS, Gamescape, and Aventuro) by Bob Newell. This file contains the document in four formats: PostScript, TeX, DVI, and plain ASCII text. [file is linked to info/whichsys.zip] whichsys-alan-update.txt An update to the ALAN information in whichsys.zip [file is linked to info/whichsys-alan-update.txt] whichsys-tads-update.txt An update to the TADS information in whichsys.zip, by Neil K. Guy, 15oct98 [file is linked to info/whichsys-tads-update.txt] if-archive/programming/ginas: ----------------------------- This directory contains GINAS: The Generic Interactive Narrative Authoring System, by Jeff Standish. GINAS is an object-oriented LISP system for Interactive Fiction. Current version: 0.4 (August 1995), beta -------------------------------------------------------------------------------- Index this file ginas04.zip GINAS: The Generic Interactive Narrative Authoring System version 0.4 (August 1995) by Jeff Standish. An object-oriented LISP system for Interactive Fiction. C source code, manual, and sample games. ginas386.zip GINAS (see above) ported to DOS (386+) by John Holder. DOS executable only; you need ginas04.zip above to get the sample games and the library. ginas-license Text of an email from the author discussing the licensing and status of GINAS. if-archive/programming/glk: --------------------------- This directory contains files relating to Andrew Plotkin's Glk API, which provides a portable interface for text adventure systems. -------------------------------------------------------------------------------- Index this file gi_blorb.c C source code for the Glk Blorb layer, version 1.5, which should be included unchanged in any Glk implementation which supports resources in the Blorb format. See glk-spec.txt for more information. gi_blorb.h C header file for the Glk Blorb layer, version 1.5. gi_dispa.c C source code for the Glk dispatch layer, which should be included unchanged in any Glk implementation. See glk-spec.txt for more information. gi_dispa.h C header file for the Glk dispatch layer. glk-spec.txt API specification for Glk version 0.7.4, written by Andrew Plotkin. glk.h Glk version 0.7.4 API header file. model.c Sample Glk source code, demonstrating input, output, and a status window multiwin.c Sample Glk source code, demonstrating multiple windows and timed input if-archive/programming/glk/floo: -------------------------------- This directory contains files relating to Andrew Plotkin's Floo language. Floo is a simple scripting language based on PostScript, which allows direct access to the Glk API. -------------------------------------------------------------------------------- Index this file Floo-050-Win32.zip Floo 0.5 executable for Win32, compiled by David Kinder. Floo-050.hqx Floo 0.5 executable for Macs, by Andrew Plotkin. floo-05.tar.Z Floo 0.5 source code, by Andrew Plotkin. floo-doc.txt Floo 0.5 documentation, plain text, by Andrew Plotkin. model.floo a Floo program that emulates a simple text-adventure interface, by Andrew Plotkin. if-archive/programming/glk/implementations: ------------------------------------------- Index this file CocoaGlk-1.0.4.tar.gz Source code for CocoaGlk version 1.0.4, by Andrew Hunter. CocoaGlk is a client/server Glk framework for OS X. MacGlk-087.hqx CodeWarrior library package for a Macintosh Glk 0.61 library, version 0.87, written by Andrew Plotkin. MacGlk-src-087.hqx Source for Macintosh implementation of Glk, written by Andrew Plotkin. WindowsGlk-144.zip Windows implementation of Glk 0.7.4, version 1.44, written by David Kinder. WindowsGlkSrc-144.zip Source code for Windows Glk, version 1.44, written by David Kinder. cheapglk-103.tar.gz ANSI C source for CheapGlk, version 1.0.3, a stdio (i.e. lowest common denominator) implementation of Glk 0.7.4, written by Andrew Plotkin. dosglk_1998101701.zip MS-DOS implementation of Glk 0.4 (17oct98), written by Matt Kimball dosglk_source_1998101701.zip Source code for MS-DOS Glk (17oct98), by Matt Kimball glkloader-0.3.2.tar.gz GlkLoader 0.3.2, by Joe Mason. A Glk library which dynamically loads another Glk library specified on the command line, allowing the user to choose an X or console version of a Glk application at run-time rather than compile-time. glkote-130.tar.gz GlkOte 1.3.0, a Javascript library for creating interactive fiction, based on the Glk API, by Andrew Plotkin. glktds-0.19.1.zip GlkDOS 0.19.1, a Glk 0.6.1 library for MS-DOS using the DJGPP compiler (Curses, Allegro, PC-BIOS, and Unix ncurses display systems), by L. Ross Raszewski. glkterm-103.tar.gz Source for Unix Curses based implementation of Glk 0.7.4, version 1.0.3, written by Andrew Plotkin. glktermw-103.tar.gz Source for the GlkTerm Glk implementation, version 1.0.3, modified by Alexander Beels to support Unicode input and output when linked against Ncursesw. gtkglk-0.3.tar.gz Source for GTK+ 2.0 based implementation of Glk 0.61, version 0.3, written by Evin Robertson. jniglk-1.0.tar.gz A Java Native Interface binding for XGlk, allowing Glk applications to be written in Java, written by John Elliott. nanoglk-0.0.1.tar.gz NanoGlk 0.0.1, a Glk implementation based on SDL, designed for portable devices with small screens. Written by Sebastian Geerken. pglk-0.5.src.zip Source code for Pocket Glk 0.5, a PocketPC 2002 and Windows Mobile 2003 implementation of Glk 0.61, written by Stark Springs. pyglk-0.1.1.tar.gz A Python wrapper for the Glk API, for making Glk library calls from Python scripts. Version 0.1.1, written by Joe Mason. xglk-0411.tar.Z XGlk Library version 0.4.11, by Andrew Plotkin. An X Window implementation of the Glk API 0.61. ANSI C source code. if-archive/programming/glk/implementations/patches: --------------------------------------------------- Index this file mudglk1.patch Patches to CheapGlk 0.8 to make a bot capable of playing Glk games on ifMUD. This forms Floyd, as written by Evin Robertson. xglk-0.4.11-sound-4.tar.gz A patched version of XGlk 0.4.11, modified to support sound on Linux, and possibly any other Unix-like system with libmikmod, sox, and esd installed. Patch written by Adrian J. Chung. xglk-0411-linux-patch.tar.gz Patches for XGlk 0.4.11 to fix compiler errors and warnings when building under Linux, by Mike Arnautov. xglk-sanity-patch A patch for XGlk 0.4.11 that fixes a number of minor compilation problems, written by David Given. In particular, it allows XGlk to compile out-of-the-box on Linux systems. xglk-sound-patch.tar.gz A patch for XGlk 0.4.11 incorporating David Given's sanity patch, Frank Otto's 24bit display patch, Torbjorn Andersson's MOD patch and Adam Thornton's AIFF patch. xglk0411-sdl-mixer-sound.tgz Torbjorn Andersson's patch to SDL_mixer 1.2.0 to add AIFF support, plus his patch to add AIFF and MOD support via SDL_mixer to XGlk, plus the sanity patch and the 24-bit patch. Patch created by Adam Thornton. xglk_pict.patch A patch for XGlk 0.4.11 to fix the displaying of pictures on 24 bit displays, by Frank Otto. xglk_sound_patch_v3 A patch for XGlk 0.4.11 to implement MOD sound support using the MikMod library, by Torbjorn Andersson. if-archive/programming/glulx: ----------------------------- This directory contains files relating to Andrew Plotkin's Glulx, a portable virtual machine designed for text adventures. -------------------------------------------------------------------------------- Index this file glulx-spec.txt Glulx Virtual Machine specification, Version 3.1.2, by Andrew Plotkin. glulx.ico A Windows icon for use with glulx-related stuff, originally by Andrew Plotkin for the Macintosh, converted to Windows by Jonadab the Unsightly One. if-archive/programming/glulx/compilers/glulxa: ---------------------------------------------- Index this file glulxa_src.zip Source code for Glulxa 0.5, a Glulx assembler written by Simon Stapleton, and updated by Julio Sangrador-Paton and Carlos Sanchez. if-archive/programming/glulx/interpreters/git: ---------------------------------------------- This directory contains files relating to Iain Merrick's Git, a Glulx interpreter that is optimized for speed. -------------------------------------------------------------------------------- Index this file dosgit-104.zip MS-DOS binaries of Git 1.0.4, ported by Sebastian Wallmann. git-130.zip The source code for Git 1.3.0, by Iain Merrick. pgit-103.zip PocketPC 2002 and Windows Mobile 2003 binary of Git 1.0.3, built by Stark Springs. Archive includes PocketPC 2002 StrongArm executable. wingit-130.zip Windows binary of Git 1.3.0, using Windows Glk 1.44, ported by Brian Kelley and David Kinder. wingit-src-130.zip Windows specific source code for the Windows port of Git 1.3.0. if-archive/programming/glulx/interpreters/glulxe: ------------------------------------------------- This directory contains files relating to Andrew Plotkin's Glulxe, an interpreter for the Glulx Virtual Machine. -------------------------------------------------------------------------------- Index this file Glulxe-034.hqx Macintosh executable of the Glulxe interpreter, version 0.3.4, by Andrew Plotkin. WinGlulxe.zip Windows version of the Glulxe 0.4.7 interpreter using Windows Glk 1.44, ported by David Kinder. WinGlulxeSrc.zip Windows specific source code for Windows Glulxe 0.4.7 (using Windows Glk 1.44), ported by David Kinder. WinGlulxeInstaller.exe Windows version of the Glulxe 0.4.7 interpreter using Windows Glk 1.44, packaged as an executable installer by Fredrik Ramsberg. glulxe-034-dos.zip 32-bit MS-DOS binaries of Glulxe 0.3.4, built with GlkDOS 0.19.1 by L. Ross Raszewski. Includes text only and graphical versions. glulxe-035-linux.tar.gz Glulxe 0.3.5 binaries for Linux for console and X-Windows. glulxe-035-osx.gz Glulxe 0.3.5 binary for Mac OS X, built by Brian Slesinsky using Cheap Glk. This is a text based application that can only be run from the command line. glulxe-035-solaris8.tar.gz Glulxe 0.3.5 binary for Solaris 8, built by Mark Musante. The binary was created with xglk and includes libpng.so.2 with a statically linked libjpg v6b. glulxe-040-pma.zip Glulxe 0.4.0 for the Archos PMA430, built with GlkTerm by Nexami Engeo. glulxe-045-amiga.lha Glulxe 0.4.5 for the Amiga, built by David Kinder. glulxe-047.tar.gz C source code for the Glulxe interpreter, version 0.4.7, by Andrew Plotkin. pGlulxe-035.zip Pocket Glulxe 0.5, a PocketPC 2002 and Windows Mobile 2003 version of Glulxe 0.3.5, built by Stark Springs. Archive includes PocketPC 2002 StrongArm executable. if-archive/programming/glulx/interpreters/quixe: ------------------------------------------------ Index this file quixe-120.tar.gz A Glulx VM interpreter written in Javascript. Version 1.2.0, by Andrew Plotkin. if-archive/programming/glulx/interpreters/zag: ---------------------------------------------- Index this file zag-1.06.tar.gz Zag 1.06, a fully featured implementation of Glulx 2.0.0 in Java, by Jon Zeppieri. Requires Sun JRE 1.4 or better. Archive includes source and compiled class files. if-archive/programming/gtac: ---------------------------- Index this file gtac107.readme More detailed description of the following file. gtac107.zip GTAC, the Graphic Text Adventure Creator by Andrea Gallo, a multimedia text adventure game authoring system for the Acorn Archimedes, i.e. a text adventure development system with sound and graphics features. Shareware version without debugger, otherwise complete: main program, manual, and a sample game. if-archive/programming/hugo: ---------------------------- Hugo is a text adventure compiler and runtime engine, written by Kent Tessman. All the files in this directory and its subdirectories are by Kent Tessman, unless explicitly noted otherwise. Current version: 3.1.03 - 5jan2006 -------------------------------------------------------------------------------- Index this file changelog.txt Hugo changes log, starting with versions 2.5.01 and 3.0 beta. examples a subdirectory containing Hugo programming examples and a link to the source code of complete Hugo games executables a subdirectory containing compiled, executable versions of the Hugo compiler, debugger and runtime engine hugo_license.txt The license under which Hugo is distributed. library a subdirectory containing standard Hugo grammar and library definitions and routines release.txt Release Notes - A Brief History of Hugo v1.0 - v3.0.04 source a subdirectory containing the complete C source code of the Hugo compiler, debugger and runtime engine if-archive/programming/hugo/examples: ------------------------------------- Index this file ScavHuntFull.zip Scavenger Hunt, a demonstration Hugo game and resource files, along with an HTML tutorial which gives the source code and discusses its structure. By Gilles Duchesne. (this file is linked to games/source/hugo/) hugolib.hug A dummy game that can be compiled to create a precompiled version of header file hugolib.h hugolib.txt Notes on creating a precompiled header file sample.hug The Vault of Hugo, a Hugo v2.5 tutorial game by Kent Tessman shell.hug Hugo v2.5 shell, a source code skeleton to build on, by Kent Tessman if-archive/programming/hugo/executables: ---------------------------------------- Index this file AcornHugo25.zip Acorn executables of the Hugo compiler, runtime engine and debugger, version 2.5, ported by Colin Turnbull. Acorn_FrontEnd.spk Front-end for the debugger and run-time engine, providing icons for Hugo files and a single directory for all saved games, scripts, etc., by Julian Arnold. hugov25_epoc.zip EPOC/Psion executable of the Hugo runtime engine, version 2.5.03a, release 2, ported by Simon Quinn. hugov25_os2.zip OS/2 executables of the Hugo compiler and run-time engine, version 2.5, ported by Gerald Bostock. hugov25_riscos.zip Acorn RiscOS executables of the Hugo compiler and run-time engine, version 2.5.02, ported by Julian Arnold. hugov30_dreamcast.zip Sega Dreamcast executable of the Hugo Run-time engine (text-only), version 3.0.07, ported by Eytan Kaziberdov. hugov31_amiga.lha Amiga executables of the Hugo compiler, runtime engine, and debugger, version 3.1.02, ported by David Kinder. Includes support for playing modules and displaying graphics (the latter requires CyberGraphX). hugov31_beosppc.zip BeOS (PowerPC) executables of the Hugo compiler, run-time engine (graphical) and debugger, version 3.1.03, by Kent Tessman. hugov31_beosx86.zip BeOS (Intel x86) executables of the Hugo compiler, run-time engine (graphical) and debugger, version 3.1.03, by Kent Tessman. hugov31_dos16bit.zip 16 bit DOS executables of the Hugo compiler, runtime engine (graphical and text only versions), and debugger (text only), version 3.1.03, by Kent Tessman. hugov31_dos16bit_simple.zip Simple text-based 16-bit DOS engine, version 3.1.03, by Kent Tessman. hugov31_dos32bit.zip 32 bit DOS executables of the Hugo compiler, runtime engine (graphical and text only versions), and debugger (text only), version 3.1.03, by Kent Tessman. hugov31_hdgr_dos32bit.zip 32-bit DOS graphical debugger, version 3.1.03, by Kent Tessman. hugov31_linux.tar.gz Linux executables of the Hugo compiler, runtime engine and debugger, version 3.1.03, The Linux port was originally written by Bill Lash, and updated by Kent Tessman. hugov31_macglk.sit Macintosh executable of the Glk version of the Hugo Run-time engine (text-only), version 3.1.03, by Kent Tessman. hugov31_macos.sit Macintosh executable of the Hugo Run-time engine, version 3.1.03, by Kent Tessman. hugov31_osx_devtools.tar.gz Mac OS X executables of the Hugo compiler, run-time engine (text only) and debugger, version 3.1.03, by Kent Tessman. hugov31_palm.zip PalmOS 3.5 executable of the Hugo run-time engine (text-only), version 3.1.03, by Kent Tessman. hugov31_win32.exe Windows executables of the Hugo compiler, run-time engine (graphical) and debugger, version 3.1.03, by Kent Tessman. hugov31_wince.zip WinCE/Pocket PC executables of the Hugo run-time engine for ARM, MPS and SH3, version 3.1.03, by Kent Tessman. hugov31_winglk.zip Windows executable of the Glk version of the Hugo run-time engine (text only), version 3.1.03, by Kent Tessman. hugov31_wxwin_linux.tar.gz Linux executable of the wxWindows version of the Hugo run-time engine, version 3.1.03, by Kent Tessman. Hugor-0.9-w32.zip Hugor 0.9 for Microsoft Windows with support for graphics, sound and music, written by Nikos Chantziaras. Hugor-0.9-intel.dmg Hugor 0.9 for Intel-based Macs (OS X 10.5 and newer) with support for graphics, sound and music, written by Nikos Chantziaras. Hugor-0.9-ppc.dmg Hugor 0.9 for PowerPC-based Macs (OS X 10.5) with support for graphics, sound and music, written by Nikos Chantziaras. hugor-0.9-linux.tar.bz2 Hugor 0.9 for Linux (x86 and x86-64) with support for graphics, sound and music, written by Nikos Chantziaras. if-archive/programming/hugo/library: ------------------------------------ Index this file changes.txt Details of the significant differences between versions of the Hugo library (from v2.3.0 to v2.4.0 Beta Gr), by Julian Arnold. hugolib.zip The Hugo library 3.1.03, zipped into a single archive. if-archive/programming/hugo/library/contributions: -------------------------------------------------- This directory contains library extensions for various purposes contributed by members of the IF community -------------------------------------------------------------------------------- Index this file Smrtdesk.h Smart Desk Object v2.0, by Jason Peter Brown. A desk object designed to deal intelligently with user interaction between a desk and it's drawers. automap.zip Automapping routines for Hugo 2.5, dated 23apr2000. Written by Cardinal Teulbachs. beta.h A library extension to allow the player to make comments in game transcripts. Written by Jon Blask, based on code written by Mike Snyder and Bert Byfield. boxdraw.h A routine for Hugo 2.4 to draw a coloured box containing text on the screen, by Cardinal Teulbachs. Version 5, dated 970818 cango.h A routine that provides exit descriptions for rooms, written by Cardinal Teulbachs. cheapglk.h A library that provides a prompt and a global variable so when Hugo games are played on a CheapGlk interpreter (such as ifMUD's Floyd), players can tell the game that there is no visible status line. Version 1.2, by Jon Blask. container.zip An implementation of a new SuperContainer class providing objects that can be either or both of a container and a platform. Version 1.01, originally written by Kent Tessman and updated by Robb Sherwin. converse.zip A library for implementing NPC conversation in the style of "Pytho's Mask", with sophisticated topic threading, written by Chris Tate. Archive includes the library and a simple example program. glk.h A library that allows the author to check if the game is being played with a regular Hugo interpreter or a Glk-based one (such as Gargoyle). Version 1.1, by Jon Blask. mapgen.h A collection of routines that allow the generation of random maps, i.e. maps where the connections between rooms are randomly assigned at runtime. Written by Cardinal Teulbachs. menu.txt A replacement Menu routine for hugolib.h v2.1, hopefully more functional and useful than the original, by Cardinal Teulbachs newmenu.h A replacement for Hugo's menu system. It attempts to provide better presentation across more types of interpreter, and integrates a hint system for easier hint-bundling. Version 1.9, by Jon Blask. extra.txt ExtraWords, by Cardinal Teulbachs, a user-added routine for hugolib.h v2.1 to parse for extraneous words in room descriptions newlib01.hug NewLib, by J. Nichols. A collection of new library routines for the Hugo system and a test program, in one text file. phone.txt A telephone class for Hugo 2.2 that allows the implementation of any number of telephones in a game, by Cardinal Teulbachs printf.hug A routine to print a formatted string, similar to C's printf(), using parameters for numbers, object names, substrings, etc. Written by Bert Byfield. ptalk.zip A Hugo port of Adam Cadre's Inform "phototalk.inf" menu-based conversation system, ported to Hugo by Robb Sherwin. Archive includes ptalk.hug Hugo source, ptalk.hdx debugger file and ptalk.hex story file. randmove.txt A replacement routine for Hugo 2.1 that allows for random NPC movement via character scripting, by Cardinal Teulbachs simpletalk.zip An updated version of Robb Sherwin's Hugo port of Adam Cadre's "phototalk.inf" conversion system, modified to allow easier inclusion into games. Version 1.5, by Jon Blask and Robb Sherwin. sort.zip A routine to sort an array in arbitrary ways by allowing the programmer to supply the function used for comparing elements of the array, written by Chris Tate. Archive includes the library and a simple example program. spellsys.zip A demonstration how to implement a Spellcaster-type spell system in Hugo 2.2, by Cardinal Teulbachs. Source code and compiled game file. strfnc.h A set of additional string functions for Hugo 2.4+, version 1.50, by Jason Peter Brown. strfnc.hug Demo of strfnc.h useverbs.zip UseVerbs v0.0.2 (7th April 1997), by Julian Arnold. UseVerbs comprises two library extension files, useverbs.g and useverbs.h, which add a number of permutations to some of the standard Hugo verb definitions, as provided in grammar.g and verbstubs.g. Simply, they allow the player to enter commands such as HIT MORDRED WITH EXCALIBUR in the form USE EXCALIBUR TO HIT MORDRED, or USE EXCALIBUR FOR HITTING MORDRED. if-archive/programming/hugo/manuals: ------------------------------------ Index this file HugoManual.lha Hugo v2.4 Programming Manual, converted to AmigaGuide format by Paolo Vece. (this document has been superceded by the Hugo Book) HugoManual.hjt Hugo v2.4 Programming Manual, converted to Treepad Viewer format by Mike Arnaud. (this document has been superceded by the Hugo Book) hugo_book.pdf The Hugo Book, the programming manual for Hugo v3.1, by Kent Tessman. if-archive/programming/hugo/old: -------------------------------- Index this file he12.exe DOS executable of the Hugo runtime engine v1.2 (to play games compiled with Hugo v1) if-archive/programming/hugo/source: ----------------------------------- Index this file hugov31_source.tar.gz Source code for version 3.1.03 of the Hugo compiler, runtime engine and debugger, by Kent Tessman. porting.txt Hugo compiler, engine, and debugger porting notes by Kent Tessman. hugo_icons_etc.zip A collection of Hugo icons and logos, in GIF and PNG formats, by Kent Tessman. ------------------------- Acorn_HugoSrc25.zip Source code for the Acorn Archimedes port of Hugo 2.5, by Colin Turnbull. hugov25_epoc_src.zip Source code for the EPOC/Psion port of the Hugo 2.5.03a runtime engine, release 2, by Simon Quinn. hugov25_os2_source.zip Source code for the OS/2 port of Hugo 2.5, by Gerald Bostock. hugov31_amiga_source.lha Additional Hugo 3.1.02 source files for the Amiga, by David Kinder. hugov31_beos_source.zip Additional Hugo 3.1.03 source files for BeOS, by Kent Tessman. hugov31_dos16bit_source.zip Additional Hugo 3.1.03 source files for 16-bit DOS, by Kent Tessman. hugov31_dos32bit_source.zip Additional Hugo 3.1.03 source files for 32-bit DOS, by Kent Tessman. hugov31_glk_source.zip Additional Hugo 3.1.03 source files for Glk, by Kent Tessman. hugov31_macos_source.sit Additional Hugo 3.1.02 source files for the Macintosh, by Kent Tessman. hugov31_palm_source.zip Additional Hugo 3.1.03 source files for PalmOS, by Kent Tessman. hugov31_unix_source.tar.gz Source code for the Unix port of Hugo 3.1.03. The Linux port was originally written by Bill Lash, and updated by Kent Tessman. hugov31_win32_source.zip Additional Hugo 3.1.03 source files for Win32, by Kent Tessman. hugov31_wince_source.zip Additional Hugo 3.1.03 source files for Windows CE, by Kent Tessman. hugov31_wxwin_source.tar.gz Additional Hugo 3.1.03 source files for wxWindows (a cross-platform GUI toolkit), by Kent Tessman. if-archive/programming/hugo/utilities: -------------------------------------- Index this file coretest.hug A Hugo source file to test the core engine functions, by Kent Tessman. Requires Hugo 2.5 or newer grtest.zip A simple test for Hugo's graphics capabilities; program file, resource file, and source code, by Kent Tessman hugofiletyper.sit A Mac application to set Hugo game files to the correct file type so that the Mac Hugo interpreter can recognize them as Hugo game files, by Al Staffieri Jr. if2pdb.zip A Perl script that converts Z-code or Hugo game files for use on their respective PalmOS interpreters, written by Rick Reynolds, based on z2pdb.pl and hugo2pdb.pl. [file is linked to infocom/tools/if2pdb.zip] iotest.exe DOS executable to test the screen I/O functions of the Hugo runtime engine, by Kent Tessman if-archive/programming/iage: ---------------------------- IAGE is a multi-user text adventure authoring system, written by Robin Rawson-Tetley. Current Version: 020709 for JDK 1.1 for Linux, Windows, MacOS 8+, BEOS, Solaris and just about anything else where a Java VM exists. -------------------------------------------------------------------------------- Index this file IAGE_All_UNIX_Versions_install.bin IAGE installer for Unix (Linux, Solaris, HP-UX and AIX) systems. To install, enter sh ./IAGE_All_UNIX_Versions_install.bin IAGE_All_Windows_Versions_install.exe IAGE installer for Windows. Self-extracting archive. IAGE_MacOS_Classic_install.bin IAGE installer for MacOS Classic 8.1 or higher. IAGE_MacOS_X_install.sit IAGE installer for MacOS X. alice.iage Alice Through the Looking Glass, Gareth Rees' example Inform game, converted to IAGE. Compiled IAGE game. alice.ic Alice Through the Looking Glass, Gareth Rees' example Inform game, converted to IAGE. IAGE source code. cloakofdarkness.iage Cloak of Darkness, Roger Firth's example adventure for comparing authoring systems. Compiled IAGE game. cloakofdarkness.ic Cloak of Darkness, Roger Firth's example adventure for comparing authoring systems. IAGE source code. dbm.iage Death by Monkey, Robin's entry for the IntroComp. Compiled IAGE game. (the original competition entry is in games/mini-comps/introcomp/dbm.iage) dbm.ic Death by Monkey, Robin's entry for the IntroComp. IAGE source code. iage_release_notes_020709.txt Release notes for IAGE. iageclient.jar Java client for IAGE. iageclientapplet.zip Java applet client for IAGE. iagecompiler.jar Java-based compiler for IAGE. iagedevguide.pdf Documentation on how to write games with IAGE, PDF format. iagedevref.pdf Developer's Reference for IAGE, describing all IAGE classes, maths, code flow and syntax. PDF format. iageinteractive.jar Java-based compiler for compiling IAGE interactive code to IAGE source code, for the creation of "chaterbot" style NPCs with natural language parsing abilities. iagelibrary.zip IAGE compiler import libraries. iageremote.jar Console client allowing remote administration of IAGE servers. iageserver.jar Java server for IAGE. iageservplet.zip Java applet server and client. iagesource.tar.gz Java source code for the IAGE system. iageueditwords.txt Wordfile for editing IAGE source in UltraEdit. iageusermanual.pdf Documentation for using the server and playing games with IAGE, PDF format. minizork.iage An incomplete implementation of Infocom's "Mini Zork" version of Zork 1. Compiled IAGE game. minizork.ic An incomplete implementation of Infocom's "Mini Zork" version of Zork 1. IAGE source code. mstppbd.iage Sample IAGE game, a MSTing of "Pick up the Phone Booth and Die", originally by R. Noyes. Compiled IAGE game. mstppbd.ic Sample IAGE game, a MSTing of "Pick up the Phone Booth and Die", originally by R. Noyes. IAGE source code. ruins.iage Ruins, the sample game from the Inform Designer's Manual, converted to IAGE. Compiled IAGE game. ruins.ic Ruins, the sample game from the Inform Designer's Manual, converted to IAGE. IAGE source code. test.interaction IAGE interaction code for generating a chatterbot NPC. if-archive/programming/jacl: ---------------------------- JACL is an interpreted language for creating HTML-based games and interactive fiction. The JACL interpreter contains an integrated Web server, allowing games to be played locally or across a network. As all execution takes place on the server, users require nothing more than a plain Web browser to play. ----------------------------------------------------------------------------- Index this file dostacl5.zip TACL interpreter binary compiled for MS-DOS, several games, HTML documentation, and library files. jacl-2.4.8.tgz JACL version 2.4.8, by Stuart Allen. Archive contains Linux binaries, source code, sample games and documentation. jacl-2.4.8.zip JACL version 2.4.8, by Stuart Allen. Archive contains Windows binaries, source code, sample games and documentation. if-archive/programming/lads: ---------------------------- Index this file lads.txt message from Jesse McGrew, who posted lads.zip lads.zip Levy's Adventure Development System (?) a simple text adventure compiler and interpreter in BASIC TRS-80 original Peter F. Levy ported to BASICA/GW-BASIC by Jim R. Cummins ladsexe.txt description of ladsexe.zip, by Jesse McGrew ladsexe.zip compiled versions of the LADS compiler and driver (for DOS) and a demo by Jesse McGrew if-archive/programming/mdl/interpreters/confusion: -------------------------------------------------- This directory contains files related to Confusion, an MDL interpreter which, to quote its author, "Works just well enough to play the original Zork all the way through." ------------------------------------------------------------------------------- Index this file confusion_0.2.tgz Confusion version 0.2, written by Matthew T. Russotto. An MDL interpreter sufficient to run MDL Zork. GPL v3, source code only. confusion_0.2_win32.zip Windows executable for Confusion version 0.2, ported by David Kinder. confusion_mdlzork.tgz Instructions and patch files to make the MDL Zork sources usable with Confusion, by Matthew T. Russotto. gc.tar.gz Source code for version 6.8 of Hans-J. Boehm's conservative garbage collector for C and C++. This is required for building Confusion. if-archive/programming/mdl/manuals: ----------------------------------- Index this file MDL_Programming_Environment.pdf The MDL Programming Environment (1980), by David Lebling. [file is linked from infocom/info/] MDL_Programming_Language.pdf The MDL Programming Language (1979), by Stu Galley and Greg Pfister. [file is linked from infocom/info/] MDL_Programming_Primer.pdf The MDL Programming Language Primer (1980), by Michael Dornbrook and Marc Blank. [file is linked from infocom/info/] if-archive/programming/mechanique: ---------------------------------- Index this file mechanique.zip MechaniQue version 0.99, a Java based IF development system, written by Gabor de Mooij. if-archive/programming/nemlin: ------------------------------ Index this file nemlin.tar.gz Source code for Nemlin, a Spanish Linux adventure creation system by Javier Basilio, which produces a compilable ANSI C program as output. if-archive/programming/nmp: --------------------------- NM Parser 5.02, un creador de aventuras conversacionales para los sistemas PC y compatibles (DOS). El autor ha descontinuado el proyecto en favor de otro de similares caractersiticas denominado Superglus. A Spanish development system for illustrated text adventures with sound, by Carlos Sanchez (NM Software). The author has discontinued this project because he has created a better replacement: Superglus (which is available in programming/superglus). -------------------------------------------------------------------------------- Index this file nmp502a.zip main program and game interpreter nmp502b.zip manual and documentation nmp502c.zip demonstration games: McArra's Quest and Razas de la Cripta (Breed from the Crypt) nmpfix12.zip update for NMP 5.02, fixing a problem with SoundBlaster cards if-archive/programming/oasys: ----------------------------- Index this file c++.h the "missing file" for OASYS version 1.0 oasys.zoo OASYS version 1.0 by Russell Wallace; C source and DOS executable oasys101.zip OASYS version 1.01 by Russell Wallace, updates by Jeff Jenness, with contributions by Erin Anderson. C source and DOS executable if-archive/programming/paws: ---------------------------- This directory contains files related to the Python Adventure Writing System, known as PAWS. For files relating to Gilsoft's Professional Adventure Writing System, also known as PAWS, which was the successor to Gilsoft's Quill system, look in the programming/quill directory. ------------------------------------------------------------------------------- Index this file tq10.zip PAWS, the Python Adventure Writing System, Version 1.0, by Roger Plowman. Included in the archive is a manual, a tutorial, the game engine, the universe library, the "play" module, a large, complex sample game called Thief's Quest and a small simple sample game called Cloak Of Darkness (by Roger Firth and Neil Cerutti). Requires a version of the popular scripting language Python, which is widely available on the Internet. tq10-pdf.zip PAWS Version 1.0 documentation in PDF format. if-archive/programming/prometeo: -------------------------------- Index this file prome221.zip Prometeo 2.2.1, a Spanish adventure game creator for MS-DOS, written by Ricardo Perez. if-archive/programming/quest: ----------------------------- Index this file GtkGeas-0.1-linux-bin.tgz Linux/Gtk executable of Geas 0.1, an interpreter for Quest games by Mark Tilford. WinGeas.zip Windows executable of Geas 0.1, compiled by Mark Tilford. geas-osx-0.1.zip Mac OS X instructions and adapted source code for Geas 0.1. Adaption to X11/GTK on OS X by David Jones. geas-osx-cmdline.zip Mac OS X command line version of Geas 0.1, by David Jones. geas-src-0.4.tgz Source code for Geas 0.4, an interpreter for Quest games by Mark Tilford. Includes David Jones' Glk interface. quest500.exe Quest 5.0, by Alex Warren. A free, open source (Ms-PL) text adventure system for Windows 7/Vista/XP. quest500source.zip Source code (C# and VB.NET) for Quest 5.0, by Alex Warren. read-qsg1.pl Quest savegame reader, by Mark Tilford. uncas.pl Compiled Quest disassembler, by Mark Tilford. if-archive/programming/questmaker: ---------------------------------- Index this file pyramid.pcx picture of a pyramid for use in a game, by Jason Giecek qstmkr21.zip QuestMaker 2.1, by Marietta Co-opware, a game creation program for graphical adventure games with text input and output much like the original King's Quest. DOS executable, documentation, and a sample game if-archive/programming/quill: ----------------------------- This directory contains files relating to The Quill, a text adventure authoring system originally written for the ZX Spectrum, and also its successor system PAWS (Professional Adventure Writing System). Also in this directory are files for WinPaw by Douglas Harter. WinPaw is a Windows version of PAWS. Version 6.0 has graphics, non-graphics, character set, and non-character set modes and plays Quill games. ----------------------------------------------------------------------------- Index this file WinPawEng.zip WinPaw 6.0 Engine by Douglas Harter, which is used to play the games. WinPawIDE.zip WinPaw 6.0 IDE by Douglas Harter. Archive contains the Interactive Development Editor (IDE), which is used to create games. WPEngUpdate.zip An update for any prior version of the WinPaw Engine to 6.0. WinPaw Engine of less than 5.0 must be installed before this update. WPIDEUpdate.zip An update for any prior version of the WinPaw IDE to 6.0. WinPaw IDE of less than 5.0 must be installed before this update. paw.zip The PC Adventure Writer (PAW), by Graeme Yeandle, the author of both The Quill and PAW. Archive includes the compiler v2.05 and the interpreter v2.3, as well as sample games. pawgr.zip An extractor for the graphics in PAW games saved as Spectrum emulator snapshots. Version 0.9, by Jose Luis Cebrian Pague. Archive includes MS-DOS executable and source code. unquill.zip UnQuill v0.8.7, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: Output textual listings of the game's data tables; Output Inform source code for the game; Output a Z-code version of the game; Run the game without an emulator. C source code, CP/M and DOS executables, plus documentation. [file is linked to emulators/spectrum/unquill.zip and solutions/tools/unquill.zip] unquill-sharp.zip UnQuill, by John Elliott, ported to the Sharp Wizard by Staffan Vilcans. unquill.lha UnQuill v0.6 (30nov99), by John Elliott, ported to the Amiga by Miron Schmidt. unpaws.zip UnPAWS takes snapshot files (.SNA, .SP, .Z80) of Spectrum games written with PAWS, and produces text listings of the game database. Version 2.11, written by Carlos Sanchez and Jose Luis Cebrian, and then updated by Alexander Katz and German Gonzalez. Includes MS-DOS and Win32 executables and Pascal source code. [file is linked to solutions/tools/unpaws.zip] winquill-engine.zip WinQuill, a port of the classic Quill authoring system to Windows, Release Candidate 1, by Nigel Arnold. This archive contains the engine for playing WinQuill games. winquill-ide.zip WinQuill, a port of the classic Quill authoring system to Windows, Release Candidate 1, by Nigel Arnold. This archive contains the IDE for writing WinQuill games. if-archive/programming/rexx-adventure: -------------------------------------- Index this file RADF100.zip REXX Adventure version 1.0, an interactive fiction authoring system for OS/2 Presentation Manager, by Mike DeSanto. It uses a graphical interface similar to the Magnetic Scrolls or early Legend games to play adventure games. OS/2 executable and source code of a game named The Resident. if-archive/programming/sintac: ------------------------------ Index this file sintacg3.zip S.I.N.T.A.C. version G3 (Sistema Integrado de creacion de Aventuras Conversacionales). A Spanish text adventure development system for DOS. A compiler, interpreter/debugger, linker, font generator, music generator, graphics converter, documentation, and a sample game (El secreto de Castronegro), all in Spanish. tutorial.exe An animated, interactive tutorial for SINTAC, also in Spanish. Self-extracting archive for DOS. vs-runtimemini1.zip Visual SINTAC runtime-mini 1/2 Mini-runtime needed if you only want to play Visual SINTAC adventures (you'll need to download and decompress all of them in the same location). vs-runtimemini2.zip Visual SINTAC runtime-mini 2/2 vs-runtime1.zip Visual SINTAC runtime 1/4 Runtime files needed if you want to develop (and play) Visual SINTAC adventures (you'll need to download and decompress all of them in the same location). vs-runtime2.zip Visual SINTAC runtime 2/4 vs-runtime3.zip Visual SINTAC runtime 3/4 vs-runtime4.zip Visual SINTAC runtime 4/4 vs-1_1.zip Visual SINTAC 1.1 (the system itself) A Spanish visual IF develompent system. Windows version only. You'll need the runtime if you want to develop and play, or mini-runtime if you only want to play adventures created with Visual SINTAC. vs-avmodelo.zip Starter adventure. This is a skeleton adventure to build your own with Visual SINTAC. vs-tutor.zip A Visual SINTAC tutorial in PDF format. vs-vb6.zip Source code of Visual SINTAC. Needs Visual Basic 6 to compile. if-archive/programming/skc: --------------------------- Index this file skc100.exe SKC 1.0.0, a Spanish text adventure authoring system, based on PAWS (an adventure writer released on the Sinclair ZX Spectrum). if-archive/programming/superglus: --------------------------------- Superglus, a Spanish, GUI based, adventure game developement system. Superglus implements an extension of Gilsoft's PAWS system, and generates as output Glulx machine files. -------------------------------------------------------------------------------- Index this file Superglus1.1.zip Superglus version 1.1, by Carlos Sanchez. Windows executables. SuperglusSetup1.1.exe Superglus version 1.1, by Carlos Sanchez. Windows installer. Superglus1.0.tar.gz Superglus version 1.0, by Carlos Sanchez. Linux executables. if-archive/programming/tads2: ----------------------------- TADS, The Text Adventure Development System. Written by Mike Roberts. Version 2.5.13 ----------------------------------------------------------------------------- Index this file examples A subdirectory that contains programming examples executables Executables of TADS 2 for various systems library The standard TADS 2 library, as well as third-party fixes and extensions to the standard TADS library, e.g. Dave Baggett's WorldClass library manuals Documentation for TADS 2 source TADS 2 source code utils A subdirectory that contains utility programs if-archive/programming/tads2/examples: -------------------------------------- See also games/source/tads for examples of completed games, especially Colossal Cave Revisited; it is meant as a tutorial. The standard TADS library files "adv.t" and "std.t" are not found here; these should have been supplied with your TADS compiler. If not, you can download them from the if-archive/programming/tads2/library/ directory. -------------------------------------------------------------------------------- Index this file Readme The charter of this directory, by Neil K. Guy actor.zip actor.t, a module which adds functionality to the base movableActor class, by Stephen Granade adhint.zip An adaptive hint module which tracks game state to give "good" hints, by Dave Allen with a few modifications by Stephen Granade. Last update: 22nov96. again.t A solution to the "again" problem in TADS, which causes problems with commands directed toward indistinguishable objects. Version 2.0, written by Kevin Forchione. animate.zip An animation library for HTML TADS, by Gabriel McKean. answerme.t A bit of code by Scott Steinfath that allows the player to answer questions asked by the game; similar to Infocom's "You sound rather positive." askabout.zip A simple "knowledge database" so NPCs can reply to "ask about", by Dave Allen asktell.t A TADS module to implement "ask"/"tell" conversations. Version 1.0, written by Suzanne Skinner. brackets.t A simple use of the parseError function to enclose special parser messages in brackets, by Bryan Weber. Requires at least TADS 2.0, due to the use of parseError. bugs.t Bug fixes for the TADS 2.2 library, by Stephen Granade. Last update: v1.8, 19jan98. chatter.zip An NPC Interaction Library for TADS 2.5.1 or newer, by Suzanne Skinner. checks.t A module to check the interpreter's version number, as well as whether the game is running on a HTML runtime and whether or not the interpreter can handle graphics, by Stephen Granade. clothing.sit.hqx A very simple way to give clothing a more realistic behavior, by Jonathan D. Feinberg. Existing source code will work without modification, but the addition of a few lines of code will enhance certain kinds of clothing. Requires TADS 2.1 or later. Macintosh archive. clothing.zip A very simple way to give clothing a more realistic behavior, by Jonathan D. Feinberg. Existing source code will work without modification, but the addition of a few lines of code will enhance certain kinds of clothing. Requires TADS 2.1 or later. Windows/Unix archive. cmdprmpt.t Anonymous sample of a commandPrompt function; it replaces the standard ">" prompt with a longer prompt for the first few turns compass.t A library which converts TADS travel verbs into an Inform- style compass mechanism. Version 1.0, written by Kevin Forchione. composite.zip A library to help with the creation of composite objects. Version 3.0, written by Kevin Forchione. consult.zip A library extension for HTML TADS games, by Kevin Forchione. It allows for the easy implementation of objects such as encyclopaedias and other reference books in which the player can consult or look things up. Sample game included. converse.zip Converse v1.0 (22mar97), by James Cole a system for Monkey Island style conversations using TADS; contains versions for adv.t and for WorldClass (Version 2.01, for WorldClass only, is in programming/tads2/examples/worldclass/converse.zip) cyoa.zip A library for creating hybrid adventures which feature both standard and menu (Choose Your Own Adventure) commands, written by Garth Dighton. Archive contains the library cyoa.t and cyexample.t, a simple example. cyoa_lib.zip Choose Your Own Adventure library, a TADS module to help create multiple choice adventure games. Also includes source code for a sample game. Written by Mark J. Musante. d2array.t A two-dimensional array object for TADS, by John Baker daemon.t A library for maintaining greater control over the execution order of daemons and fuses, by Dan Schmidt. ddialog.zip Directed Dialog, by Trevor Powell. Compile and run the example in this file if you want to know what Directed Dialog is (that's what README.TXT says) demo22.t A demo of the new features of TADS 2.2, by Gerry Kevin Wilson dijkstra.t An object-oriented implementation of the Dijkstra algorithm for determining single-source shortest paths, version 1.1, by Kevin Forchione. disambig.t A library to facilitate automatic disambiguation, by Dan Schmidt. dooritem.zip A library extension for HTML TADS, by Kevin Forchione, version 2.0. It allows for the easy implementation of doorItem and lockableDoorItem class objects, which are dynamically created TADS doorways. doors.t A library extension for HTML TADS, by Kevin Forchione, version 1.0. It provides an easy way to code a door object, without having to code separate doorway objects. It can be used for both one-sided and two-sided doors. dvehicle.zip A library extension for HTML TADS, by Kevin Forchione. Unlike TADS vehicle class, the dvehicle class will take a command such as 'north', 'south', 'up', or 'out' and attempt to move the vehicle in the direction indicated, but will not pass through obstacles such as closed doors. Sample game included. eliza.zip Four implementations of an Eliza style keyword parser, one in BASIC (from Creative Computing), two in LISP (one from GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen event.t A module that implements an event handling model, by Shadow Wolf. exitslister.t A module that lists a room's exits in several formats. Version 1.1, by Steve Breslin. extend.t An extension set for adv.t by Neil deMause, 26mar96. Many new verbs, a couple of new object classes, some useful functions, and a couple of fixes for parser oddities. floating.t Replaces the standard validDoList() in adv.t with one which determines whether or not each floatingItem object should be included in the list. By Kevin Forchione. footnote.t implements footnotes as seen in later Infocom and Adventions Iames, by David Etherton, updated by Cody Sandifer footnote.t.original David's unchanged original full.t A 'plug-and-play' TADS source file for a 'fullscore' command that tells you precisely how the current score has been reached, version 1.61 (14apr97), by David Glasser. [file is linked to programming/tads2/examples/worldclass/full.t] funcs.zip Two functions by Bob Newell: strtok(string) converts a string to a token list, pause(seconds) loops for the specified time. golddemo.zip The Golden Skull, a complete working demonstration game for HTML TADS with images and sounds, by Neil K. Guy. Requires the HTML TADS interpreter. [file is linked to games/tads/golddemo.zip] goldsrc.zip Source code for The Golden Skull, along with all the required source image and sound files, by Neil K. Guy. [file is linked to games/source/tads/goldsrc.zip] goto.zip A library to allow the player to walk directly to any room that he has already seen, and that can be reached without special actions. Written by Lars Joedal and updated by Andrew Pontious. hear.cpt A user exit for TADS that plays sounds on a Macintosh, by Eric D. Schwab. Executable, C source code, and a small example adventure (with source). inform.zip A collection of useful modules for TADS, implementing ideas from the Inform library, including: actor grammar, enterable class objects, sack objects, enhanced scoping, preparse objects and more. Includes source code to Museum of TADS release 2. Version 4.0, written by Kevin Forchione. instruct.t INSTRUCTIONS command by Michael J. Roberts, displays a full set of instructions for using a generic TADS game jeffslib.doc Detailed description of jeffslib.zip, by Jeff Laing (jeffslib.zip contains a copy of this file) jeffslib.zip Jeff Laing's collection of all the functions, classes, and objects he wrote for his game projects lit_verb.zip A module that implements "literal capture" verbs: those that record the exact text typed after the verb and let the verb handle the text itself. By Steve Breslin. liquid_parser.t A sample game which adds handling of liquids using parser techniques, by Steve Breslin. marry.t TADS code for arranging PC/NPC or NPC/NPC marriages, by Christopher Nebel. memory.t TADS code for remembering memories and thoughts. Written by David Myers, based on (and requiring) Suzanne Skinner's asktell.t menu.zip A TADS module plus an example file for implementing simple menus, written by Daniel Shiovitz menus.t A module for implementing Inform-like menus, by Stephen Granade. menutalk.zip A library for adding Photopia-style split screen conversation menus, by Guilherme De Sousa. monsters.zip Monsters, Weapons and Mazes, by Dave Nault, with minor modifications for TADS 2.0+ by Bob Newell multiform.zip TADS module to implement objects which are both containers and supporters, version 2.0, by Kevin Forchione music.zip Sounds and Music for DOS in TADS, by Bob Newell mystery.zip A system for writing mysteries in TADS 2.1 or later. Includes keeping track of and displaying the current time as well as useful classes like crimes and secret passages; by David M. Tuller ncOutputFilter.zip TADS module for filtering output, to adjust spacing and insert HTML entities. Originally by Iain Merrick; this version updated by Nikos Chantziaras. notall.t Not-All Utility for TADS 2.2, by Andrew Pontious. Changes verbs so that adding defaultexception to the list of an object's superclasses will make it *not* respond when you use "all" with a verb. Useful for keeping objects hidden from players till the right time while *not* cramping their style by disabling "all". notify.t Commented TADS source code that notifies the player of score changes, like: [Your score just went up by 4 points.] by Gerry Kevin Wilson observer.zip TADS module to allow communication with NPCs not in the same room as the player, by Kevin Forchione. Includes TADS source, documentation and an example. outputFilter.zip TADS module for filtering output, to adjust spacing and insert HTML entities, written by Iain Merrick. A modified version of this is available in ncOutputFilter.zip parseword.t TADS source to assist in the conversion of player input strings into a list of words for easier use by preparse routines, by Kevin Forchione phone.tar.gz A module for creating and using telephones in TADS, written by Amir Karger. Archive includes the library file, documentation and a sample game. plotdag.zip Project paper "The Application of Directed Acyclic Graphs to First Generation Interactive Fiction" (WordPerfect document and plain ASCII text) and a TADS implementation of plot DAGs by Paul Munn [file is linked to programming/general-discussion/plotdag.zip] plurals.zip Plural-Singular Utility for TADS 2.2, by Andrew Pontious. Makes adv.t aware of single objects that are referred to in the plural, like "scissors". Revised 21sep96. possess.t A module to handle the use of possessives (his, hers, Jane's) as adjectives, by Garth Dighton. prefs.t A TADS library which allows players to save their indentation, spacing, notification, verbosity, etc. preferences between games. The player's prefered settings will also be loaded up automatically at the start of the game. This library works with the Standard (ADV/STD) TADS libraries, Whizzard's ADV (WADV) libraries, or WorldClass. Written by Patrick Kellum quicksort.t An implementation of the quicksort algorithm. Version 1.0, written by Quintin Stone. rac-v1.zip Random Actor Comment module version 1, by Tom Raymond. Works with Stephen Granade's actor.t (see actor.zip above) and allows you to ask an NPC about something more than once and get a different answer every time you ask rap10.zip Reactive Agent Planner 1.0, by Nate Cull. RAP is a goal-planning library for NPCs implemented in TADS. rbf1a.zip Shuffle, sort, and vector functions in TADS, by Lon Thomas realtime.zip Realtime fuctions for TADS, by Avi Gobbler. TADS source code and a C user exit. replaceWith.t A module to provide an easy way to replace string search values with target values using regular expressions. Version 1.0, written by Kevin Forchione. roomdsc.t Long descriptions for some items in a room by Dan Shiovitz, The Grim Reaper rredux.zip Rogue Redux, a library and example game for developing adult IF games. The code contains explicit sexual references. sackitem.t An implementation of a rucksack item, version 1.0, by Kevin Forchione safe.zip A mini-adventure which contains a moderately general system for handling substances that come in varying amounts, by Greg Ewing scope.zip A module to provide an enhancement of the "visibility" and "reachability" concepts in "adv.t". Version 2.0, by Kevin Forchione sense.zip A module which provides an enhancement of the accessibility rules in "adv.t", which govern concepts such as the "visibility" and "reachability" of objects. Version 3.2, written by Kevin Forchione. Archive includes the TADS module, documentation and examples. shoc.t Implements an electrically live and dangerous object, by Neil K. Guy. simpleSense.t A module that provides minimal requirements for allowing an author to pass senses across top-level locations. Version 1.0, by Kevin Forchione. smartlist.t A module to enhance the standard "adv.t" listing functions. Version 1.0, by Kevin Forchione srgmods.zip A collection of useful TADS modules put together by Stephen Granade. Some are original, some modified versions of other peoples modules. Many are from jeffslib.zip by Jeff Laing. stack.t An implementation of dynamically created FIFO and LIFO stacks. Version 1.0, written by Kevin Forchione. surface.zip Suggested changes to class: surface and the showcontcont: function in adv.t, by rjn t2combat.zip A module for simulating combat. Written by Steve Breslin, based on Nate Cull's Reactive Agent Planner. t2dd.t TADS 2 Dungeon Digger, version 0.9 BETA, by Steve Breslin. A prototyping tool for creating a new game map from within the game space. tads-tip-sheet.txt TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy. A collection of tips for beginning TADS authors. tadsmap.zip A TADS module (source code and images) that creates a dynamically-generated graphical map using HTML TADS tags and PNG files. By Andrew Pontious. timedisp.t Changes to std.t to display the time and day of the week on the status line instead of score/moves, by J. Menichelli timesys.zip A timekeeping system for HTML TADS, providing an alternative to the standard "turns" style passage of time. Version 3.1.1, written by Kevin Forchione tmorph.t A module which provides a simple randomised "text morphing" mechanism for TADS users. Version 3.0, written by Kevin Forchione. tmorph2.t An extension and rewrite of Kevin Forchione's tmorph module, by Shadow Wolf. trackactor.t A module which helps with the implementation of an NPC which follows a specified track. Version 3.0, written by Kevin Forchione. uxsys.zip Borland C and TADS source for a TADS user exit to allow DOS commands to be executed from within a TADS game program, by Michael J. Roberts wadv.tar.Z Whizzard's adv.t file v1.0, a compartmentalized version of the adv.t and std.t files that come with TADS; by Gerry Kevin Wilson. Requires TADS 2.2 or higher. Unix version with LFs only as line separators. wadv.zip Same contents as wadv.tar.Z; DOS version with CRLFs. walls.t A module to implement walls, celings, and floors for actor locations. Version 1.1, written by Kevin Forchione. water.zip A TADS implementation of a water-filled room; allows you to float, sink, get wet, drown etc., by Gerry Kevin Wilson wizard.t The Wizard's Toolkit, a variety of useful commands that can help when testing out a completed game. Version 1.2, by Neil K. Guy with minor additions by Neil deMause wysiwyg.zip A TADS module to implement maps and signs, version 2.1, by Kevin Forchione if-archive/programming/tads2/examples/worldclass: ------------------------------------------------- This directory contains example code for WorldClass, a class library designed to replace ADV.T. The WorldClass files are available from programming/tads2/library/worldclass. -------------------------------------------------------------------------------- Index this file converse.zip Converse v2.01 (07jul97), by James Cole. A system for Monkey Island style conversations using TADS and WorldClass. (Version 1.0 for adv.t without WorldClass is in programming/tads2/examples/converse.zip) full.t A 'plug-and-play' TADS source file for a 'fullscore' command that tells you precisely how the current score has been reached, version 1.61 (14apr97), by David Glasser [file is linked to programming/tads2/examples/full.t] paulslib.zip A selection of miscellaneous WorldClass modules which may be of interest to others, by Paul Gilbert. if-archive/programming/tads2/executables: ----------------------------------------- This directory contains executable copies of TADS for various systems ----------------------------------------------------------------------------- Index this file 00ReadMeFirst-TADS An instruction sheet describing how to play TADS games on many computer systems, by Neil K. Guy. [file is linked to games/tads/00ReadMeFirst-TADS] AcornTADSruntime.spk TADS Run-time version 2.2.1 for the Acorn, ported by Kevin Bracey. AmigaTADS2513.lha TADS version 2.5.13, ported to the Amiga by David Kinder. Archive includes run-time, compiler and debugger. CocoaTADS-0.3.4.zip CocoaTADS version 0.3.4, a native, multimedia-enabled HTML TADS interpreter for Mac OS X, written by Charles Srstka. [This file is linked to tads3/executables/] FrobTADS-1.0.dmg FrobTADS version 1.0, by Nikos Chantziaras. Mac OS X installer package for OS X 10.3.9 and newer, PowerPC and Intel. [This file is linked to tads3/executables/] HyperTADS-140.sit HyperTADS 1.3.9, a combined TADS 2 and TADS 3 HTML run-time for the Macintosh, by Iain Merrick. [This file is linked to tads3/executables/] MaxTADS-116.hqx MaxTADS version 1.1.6, a TADS 2.5.4 Run-time for the Macintosh, by Andrew C. Plotkin. PocketTADS-01.zip PocketTADS 0.1, a TADS 2.5.7 Run-time for PocketPC and PocketPC 2002. Ported by David Batterham, using Stark Springs' PocketGlk library. Archive includes executables for ARM, MIPS and SH3 processors. QTads-2.1.2-intel.dmg QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Intel Macs running OS X 10.5 and newer, by Nikos Chantziaras. [This file is linked to tads3/executables/] QTads-2.1.2-ppc.dmg QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for PPC Macs running OS X 10.5, by Nikos Chantziaras. [This file is linked to tads3/executables/] QTads-2.1.2-w32.zip QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Microsoft Windows, by Nikos Chantziaras. [This file is linked to tads3/executables/] TADS2510-mos.lha TADS version 2.5.10, ported to Amiga MorphOS by Jan-Erik Karlsson. WinTADS-134.zip WinTADS version 1.3.4, a TADS 2.5.5 Run-time for Windows, by Stephen Granade. atari.tads2exe.arc TADS version 2.2.0.5 for Atari ST/TT/Falcon. frobTADS-0.6-mos.lha FrobTADS 0.6 for Amiga MorphOS, compiled by Jan-Erik Karlsson. [this file is linked to programming/tads3/executables/] htads_authkit_2513.exe HTML TADS Author's Kit, version 2.5.13, by Mike Roberts. This contains everything needed to write TADS or HTML TADS games under Windows, including the compiler, debugger, character mode and HTML run-times, library files and notes. Self-installing archive. htads_authkit_with_doc_2513.exe HTML TADS Author's Kit with documentation, version 2.5.13, by Mike Roberts. This contains everything needed to write TADS or HTML TADS games under Windows, including the compiler, debugger, character mode and HTML run-times, library files, user's manuals, and notes. Self-installing archive. htads_playkit_2513.exe HTML TADS Player's Kit 2.5.13/3.0.18, by Mike Roberts. This contains everything needed to play TADS 2 or 3 games under Windows. Self-installing archive. [This file is linked to tads3/executables/htads_playkit_3018.exe] htmltads_2513.zip HTML TADS 2.5.13/3.0.18 run-time executables for Windows, by Mike Roberts. [This file is linked to tads3/executables/htmltads_3018.zip] htmltdb_2513.zip HTML TADS version 2.5.13 debugger for Windows, by Mike Roberts. jetty.zip Jetty 1.11, a Java TADS 2 interpreter by Dan Shiovitz. qtads-2.1.2-linux-x64.tar.bz2 QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Linux on Intel, 64-bit executable, by Nikos Chantziaras. [This file is linked to tads3/executables/] qtads-2.1.2-linux-x86.tar.bz2 QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Linux on Intel, 32-bit executable, by Nikos Chantziaras. [This file is linked to tads3/executables/] tads-255-darwin.tar.gz TADS version 2.5.5 executables (runtime, compiler, and debugger) for MacOS X. The executables are Darwin terminal applications. Ported by Alexander Strange. tads-beos-255.zip TADS version 2.5.5 runtime and compiler for BeOS R5, built by Christopher Tate. tads-epoc-255.zip TADS version 2.5.5 run-time executable EPOC/Psion, release 2, ported by Simon Quinn. tads-s80-255.zip TADS version 2.5.5 executables for Symbian 7.0s Series 80 devices (such as the Nokia 9500), based on Simon Quinn's EPOC port. Ported by Alexey Veretennikov. tads240_macos.sit TADS version 2.4.0 compiler, run-time and debugger for MacOS, by Christopher Nebel. tads32_2513.zip TADS version 2.5.13 compiler and run-time executables for Windows console mode, by Mike Roberts. tadsexe_2513.zip TADS version 2.5.13 executables and support files (including adv.t and std.t) for MS-DOS, by Mike Roberts. tadsexx_2513.zip TADS version 2.5.13 executables for MS-DOS, 16-bit protected-mode, by Mike Roberts. tadsos2.zip TADS/2 1.0.0, the TADS 2.2.1.0 runtime engine ported to OS/2 PM by Stephen Granade. This is a GUI version of the runtime engine only. tadsrun_2513.zip TADS version 2.5.13 run-time executable for MS-DOS, by Mike Roberts. if-archive/programming/tads2/library: ------------------------------------- The standard TADS library files "adv.t" and "std.t", along with other third-party alternate libraries -------------------------------------------------------------------------------- Index this file adv.t The standard adventure definitions for TADS, version 2.5.13, by Mike Roberts. This and std.t are the standard TADS library. alt.zip An alternate library for TADS, implementing aggregate display for multiple direct object commands, time- oriented play and display, and classes such as Wysiwyg, Door, Stack, and Vector. Version 2.1.3, written by Kevin Forchione. alt_docs.zip Documentation for the Alt library, by Kevin Forchione. alt_samples.zip Samples for the Alt library, by Kevin Forchione. gameinfo.t The standard TADS library for including game information in .gam files. pianosa.zip TenthStone's Pianosa TADS replacement libraries, version 1.0. Includes adaptable contents lists and directions, object-oriented travel, and liquid handling. ASCII documentation included. pianosa_rtf.zip Documentation for the Pianosa libraries in rich text format, by TenthStone std.t The standard default adventure functions for TADS, version 2.5.13, by Mike Roberts. This and adv.t are the standard TADS library. tadslib_2513.zip The library files for TADS, version 2.5.13, by Mike Roberts. worldclass A directory for David Baggett's WorldClass library if-archive/programming/tads2/library/old: ----------------------------------------- Obsolete versions of the standard TADS library files "adv.t" and "std.t" -------------------------------------------------------------------------------- Index this file tadslib_258.zip The library files for TADS, version 2.5.8, by Mike Roberts. tadslib_259.zip The library files for TADS, version 2.5.9, by Mike Roberts. if-archive/programming/tads2/library/translations: -------------------------------------------------- This directory contains translations of the TADS 2 library contributed by members of the IF community -------------------------------------------------------------------------------- Index this file libr22.zip Release 22 of the Russian translation of TADS 2 libraries, translated by Andrey Grankin. if-archive/programming/tads2/library/worldclass: ------------------------------------------------ This directory contains WorldClass, a class library designed for use with High Energy Software's TADS (Text Adventure Development System). It completely replaces the ADV.T that comes with TADS. Written by Dave Baggett for ADVENTIONS, and now supported by David Haire. Current release: 2.5.1 -------------------------------------------------------------------------------- Index this file Extra.zip A collection of Worldclass extension classes History.txt Modification history of Worldclass, plain text World2.zip WorldClass source files, version 2.5.1 license WorldClass Software License manual.zip WorldClass Author's Manual version 2.2, by Paul Francis Gilbert. PostScript, Word for Windows, and plain text files. readme WorldClass Pre-release Version 1.0 Notes test.gam Compiled example world test.t Example world for WorldClass if-archive/programming/tads2/manuals: ------------------------------------- This directory contains documentation for TADS, by Mike Roberts -------------------------------------------------------------------------------- Index this file TADS-HTML.sit.bin The complete TADS documentation, including the release notes for version 2.2, in HTML format. Packaged for ease of use by Macintosh users - a MacBinary StuffIt archive. Mixed-case .html filenames with Mac line endings. Converted by Neil K. Guy. TADSTutorial.zip A set of documents forming a tutorial on starting to program in TADS, written by Mark Engelberg. t22_txt.tgz Translation of the TADS 2.2 update documentation from Lotus Ami-Pro format to plain text. Translated by Bill Lash. tads-html.tgz The complete TADS documentation, including the release notes for version 2.2, in HTML format. Packaged for ease of use by UNIX users - a gzipped tar archive. Mixed-case .html filenames with UNIX line endings. Converted by Neil K. Guy. tads21.pdf TADS 2.1 release notes, converted to Adobe PDF format by Stephen Granade. tads22.dvi.gz TADS 2.2 update documentation, converted to DVI format by Jean-Henri Duteau. Compressed with gzip. tads22.ps.gz TADS 2.2 update documentation, converted to Postscript format by Jean-Henri Duteau. Compressed with gzip. tads2doc.zip Overview documentation for TADS, as plain text. tads2man_ebook.exe A searchable eBook compilation of TADS 2 manuals for Windows, including Neil K. Guy's TADS 2.5.5 HTML manual, the HTML TADS manuals from the TADS 2 Author's Kit, and the TADS 2.5.6 Parser Manual. Created by Arnel Legaspi. tads_pm.zip TADS Parser Manual for TADS 2.5.6, by Mike Roberts, HTML format. tadsman.pdf The TADS 2.0 manual, converted to Adobe PDF format by Stephen Granade. tadsman.zip The TADS 2.0 manual, plus the 2.1 update documentation, both in LaTeX format. Also includes the 2.2 update documentation in Lotus Ami-Pro format. tadsman255.zip The complete TADS documentation, including the release notes for versions up to 2.5.5, in HTML format. Converted to HTML and updated by Neil K. Guy. tadsman255doc.zip The complete TADS documentation, including the release notes for versions up to 2.5.5 and the parser manual, in Microsoft Word format. Converted from Neil K. Guy's HTML version of the manual by Arnel Legaspi. tadsv200.dos Release notes for TADS versions 2.0.0 to 2.1.0 tadsv222.dos Release notes for TADS versions 2.1.1 to 2.2.2 tadsv240.dos Release notes for TADS versions 2.2.3 to 2.4.0, MS-DOS specific features only tadsv240.txt Release notes for TADS versions 2.2.3 to 2.4.0 tgdoc.zip TADS/Graphic Beta Release Notes; documentation only (1994) if-archive/programming/tads2/source: ------------------------------------ This directory contains the C source code for the TADS compiler and run-time. -------------------------------------------------------------------------------- Index this file HyperTADS-src-123.sit Source code for HyperTADS 1.2.3, a HTML TADS 2.5.4 run-time for the Macintosh, written by Iain Merrick. MaxTADS-src-116.hqx C source code for MaxTADS version 1.1.6, by Andrew C. Plotkin. PocketTADS-01src.zip Source code for PocketTADS 0.1, a TADS 2.5.7 Run-time for PocketPC and PocketPC 2002. Ported by David Batterham, using Stark Springs' PocketGlk library. WinTADS-src-134.zip Source code for Stephen Granade's WinTADS 1.3.4, a TADS 2.5.5 Run-time for Windows. amiga-tads-src.lha Amiga specific TADS 2 and 3 source files. Mike Roberts' TADS 2 and 3 source archives are also needed to build Amiga executables. [This file is linked to tads3/source/] frobtads-1.1.tar.gz Source code for FrobTADS 1.1, a text-mode TADS 2 and TADS 3 interpreter and compiler, by Nikos Chantziaras. It compiles under many different systems, including Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and Microsoft Windows. [This file is linked from tads3/source/] htads_src_2513.zip HTML TADS source code, version 2.5.13, by Mike Roberts. jetty-src.zip Source code for Jetty 1.11, a Java TADS 2 interpreter by Dan Shiovitz. openbsd_tads2src-255.diff Patches for TADS 2.5.5 to compile under OpenBSD, by Mark Wickham. qtads-2.1.2.tar.bz2 Source code for QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Unix/X11 using the Qt library, by Nikos Chantziaras. [This file is linked to tads3/source/] tads-epoc-src.zip Source code for release 2 of Simon Quinn's EPOC/Psion port of the TADS 2.5.5 run-time. tads-s80-src-255.zip Source code for Alexey Veretennikov's Symbian 7.0s Series 80 devices port of the TADS 2.5.5 run-time. Based on Simon Quinn's EPOC port. tads23-unix.tar.gz Source code for the Unix port of TADS, 2.5.9/3.0.8. [This file is linked to tads3/source/] tads_src_2513.zip TADS source code, version 2.5.13, by Mike Roberts. tadsos2src.zip Source code for Stephen Granade's OS/2 port of TADS 2.2. if-archive/programming/tads2/utils: ----------------------------------- Index this file TADSErrorMaster.hqx TADS Error Master, by Trevor Burdick. An error-code lookup utility for TADS compiler errors for 68K and PPC Macintoshes. detads.pl A Perl script which decompiles TADS 2 game files to source code, written by Daniel Schepler. t2disasm.pl A Perl script which disassembles objects and code from TADS 2 games, written by Daniel Schepler. tads_appleguide.sit.hqx TADSguide v1.0, by Trevor Burdick. Mike Roberts' instruct.t converted to an Apple Guide. tads-template-0.9.sit.hqx The TADS Template v0.9, by Jared L. Reisinger. A stack for Macintosh HyperCard 2.1 for prototyping TADS adventures. textout.zip Extracts user-visible text from TADS source code (for spell-checking etc.). DOS executable version 1.1 by Rick LaBach untads.pl Perl script to pull quoted text out of TADS source code for spell-checking or proofreading, revision 0.2 (04nov96), by Matthew Amster-Burton veriverb.zip Verb call and uniqueness verifier for TADS games, supplements the compiler's error checking. DOS executable version 1.0 by Rick LaBach vocab.l Unix filter (written in [f]lex]) that checks TADS noun lists for multiple words that are the same, ignoring case, to six characters. Such errors cause the common "Which X do you mean: the X, or the X?" problem. Written by David M. Baggett. vt.gam VT, a TADS verb templates examples generator written in TADS by Kevin Forchione. if-archive/programming/tads3: ----------------------------- TADS, The Text Adventure Development System. Written by Mike Roberts. Version 3.0.18 ----------------------------------------------------------------------------- Index this file executables Executables of TADS version 3 for various systems library The TADS 3 adventure library, including contributions from others manuals Documentation for TADS 3 source Source code for TADS 3 if-archive/programming/tads3/examples: -------------------------------------- Index this file indyexample.t A demonstration of TADS 3 features, including how to use bulk and weight for puzzles, and customizing the contents list of an item, by Soren Lovborg. yesnomaybe.t An example of how to handle arbitrary narrator yes/no/maybe questions to the player where normally the player would not answer, but if the player does a clever reply may be given. Originally a TADS2 example by Scott Steinfath, converted to TADS3 by Cleo Kraft. if-archive/programming/tads3/executables: ----------------------------------------- This directory contains executable copies of TADS 3 for various systems ----------------------------------------------------------------------------- Index this file AmigaTADS3018.lha TADS version 3.0.18, ported to the Amiga by David Kinder. CocoaTADS-0.3.4.zip CocoaTADS version 0.3.4, a native, multimedia-enabled HTML TADS interpreter for Mac OS X, written by Charles Srstka. [This file is linked from tads2/executables/] FrobTADS-1.0.dmg FrobTADS version 1.0, by Nikos Chantziaras. Mac OS X installer package for OS X 10.3.9 and newer, PowerPC and Intel. [This file is linked from tads2/executables/] HyperTADS-140.sit HyperTADS 1.4.0, a combined TADS 2 and TADS 3 interpreter for MacOS, by Iain Merrick. [This file is linked from tads2/executables/] QTads-2.1.2-intel.dmg QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Intel Macs running OS X 10.5 and newer, by Nikos Chantziaras. [This file is linked from tads2/executables/] QTads-2.1.2-ppc.dmg QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for PPC Macs running OS X 10.5, by Nikos Chantziaras. [This file is linked from tads2/executables/] QTads-2.1.2-w32.zip QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Microsoft Windows, by Nikos Chantziaras. [This file is linked from tads2/executables/] T3-Toolkit-103.sit T3 Toolkit 1.0.3, a TADS 3 compiler for MacOS, written by Iain Merrick. Workbench.zip TADS Workbench for MacOS X, version 0.3.2, by Uli Kusterer. Includes the 3.0.8 compiler and library. frobTADS-0.6-mos.lha FrobTADS 0.6 for Amiga MorphOS, compiled by Jan-Erik Karlsson. [this file is linked to programming/tads2/executables/] htads_playkit_3018.exe HTML TADS Player's Kit, 2.5.13/3.0.18, by Mike Roberts. This contains everything needed to play TADS 2 or 3 games under Windows. Self-installing archive. [This file is linked to tads2/executables/htads_playkit_2513.exe] htmltads_3018.zip HTML TADS 2.5.13/3.0.18 run-time executables for Windows, by Mike Roberts. [This file is linked to tads2/executables/htmltads_2513.zip] qtads-2.1.2-linux-x64.tar.bz2 QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Linux on Intel, 64-bit executable, by Nikos Chantziaras. [This file is linked from tads2/executables/] qtads-2.1.2-linux-x86.tar.bz2 QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Linux on Intel, 32-bit executable, by Nikos Chantziaras. [This file is linked from tads2/executables/] tads_3018.zip TADS 3.0.18 Windows 32-bit console-mode executables, documentation and samples, by Mike Roberts. tads_authkit_3018.exe TADS 3.0.18 self-installing author's kit for Windows, by Mike Roberts. tads_authkit_with_doc_3018.exe TADS 3.0.18 self-installing author's kit for Windows, including the full documentation package, by Mike Roberts. tads_dos32_3018.zip TADS 3.0.18 DOS 32-bit protected-mode executables, documentation and samples, by Mike Roberts. if-archive/programming/tads3/library: ------------------------------------- Index this file tads_lib_3018.zip Standard adventure libraries for TADS 3.0.18, by Mike Roberts. if-archive/programming/tads3/library/contributions: --------------------------------------------------- Index this file ConSpace.zip An extension to enhance modelling of spatial relations and to allow several rooms to act as one large subdivided location. Version 2.1, by Eric Eve and Steve Breslin. ContWithLid.t A module that adds containers that can be closed by a specific object, such as a separate lid. Version 1, by Steve Breslin. Dstrucs.zip A module that implements a number of low-level data structures: nodes, single- and double-linked lists, circular single- and double-linked lists, stacks, and queues. Version 2.0.1, by Kevin Forchione. DupDobj.t An extension to allow author control over the handling of duplicate direct objects in the same command (e.g. EXAMINE LEAVES, TWIGS AND BRANCHES). Version 1.2, by Eric Eve. LookDir.zip A module that implements >LOOK [direction] commands (e.g. "LOOK NORTH"). Version 4, by Eric Eve. MazeGenerator.zip Virtual Maze Generator, version 1, by Jeffrey W. Bowyer. Archive contains a Java component to produces a perfect maze, and a TADS 3 class for crawling that maze. MultiMorphic.zip An implementation of a class which allows an author to simulate changing an object's superclass dynamically at runtime. Version 1.0, by Kevin Forchione. OccludingConnector.t A module that enables a sense connector to disallow an object to be sensed through it. Version 1, by Steve Breslin. Pathfinders.zip A collection of the following pathfinding algorithms, for searching any kind of graph or tree: breadth-first, double-breadth (bi-directional), Floyd, Dijkstra and A*. Written by Steve Breslin. SayQuery.zip An extension implementing SayTopic and QueryTopic and allowing suggested topics to be selected by number or by clicking on hyperlinks. Version 1.0, by Eric Eve. SpellingCorrector.t A context-sensitive typo and spelling corrector. Version 1.1, by Steve Breslin in collaboration with Andreas Sewe. SunTracker.t A module to provide tracking of the sun, using the TimeSys module. Written by Zachary Hutchinson. T3checks.t A module which keeps track of what capabilities a given interpreter has, such as the ability to display images. Version 1.0, by Stephen Granade. TCommand.zip TCommand version 3, by Eric Eve. An extension of the CommandTopic class (For example, to allow matches on the direct or indirect object of the command as well as the command action). asto.t Adds an integer property to each non-class object, and sets it to a value giving the "absolute" order of the object definition in the program source. Version 2.0, written by Kevin Forchione. autosave.zip An extension that allows the player to restore the game to an earlier state determined by the game itself, like "undo", except that the story is brought back to a specific point rather than one turn backwards. Version November 23, 2008, by Michel Nizette. combine.zip An extension that combines consecutive action reports. Version 4, by Krister Fundin. compass.zip A module to make a banner displaying a compass, version 3, by Steve Breslin and Krister Fundin. contaction.zip ContAction, a library extension that provides an abstract mechanism for implementing continuous actions. Version 2.6, by Kevin Forchione. cquotes.t A module that converts single straight quotes (') to curly ones (&lsquo;). Will either change just the ones which appear in standard English contractions such as "won't," or will change every single quote it finds that is preceeded by a letter or punctuation. Version 0.2, by Stephen Granade. csc.zip The TADS 3 Complex Sense Connector library, an extension to provide a more versatile approach to sense connectors. Version 1.2, by M.D. Dollahite and Steve Breslin. diff.t A small library extension that allows you to perform an operation or action silently and without consequences, just to observe the potential results upon the state of the game. Version 1.0, by Kevin Forchione. flags.zip A module that supports bit flags and bitwise operators that are larger than those supported by the internal 32-bit infrastructure of TADS 3. Version 2.0, by Kevin Forchione. hypoTester.zip An extension that allows the game to forsee whether an action will pass the canonical verify and check routines. Version 4, by Steve Breslin and Krister Fundin. imm.t An implementation of an "inherited" multi-method mechanism for TADS 3 multi-methods, by Kevin Forchione. kfDebug.t A debugging suite, including an in-game expression evaluator. Version 1, by Krister Fundin. listControl.t An extension to allow short pieces of variable text. Version 0.2, by Eric Eve. londoncabs.zip London Cabs, a module to simulate the cabbie system used by Infocom's Sherlock: The Riddle of the Crown Jewels. Version 1.0.2, by Kevin Forchione. match.zip An extension that provides complex object matching techniques and reduces the need for object loops. Version 3, by Krister Fundin. megatads.zip A collection of extensions and patches for the standard TADS 3 library. Version 1, by Krister Fundin. memory.t A module that records Actor memory of object locations, and provides an >OBJECTS verb that players can use to refresh their memory as to the PC's memory of object locations. Version 1, by Steve Breslin. msg_custom.t An extension that allows authors to customize the standard TADS 3 messages, changing them with regard to smart/curly quotes, contractions, formal versus casual language, etc. Version 2.1, by Greg Boettcher. ncDebugActions.t Debugging verbs for testing a game. The verbs are modelled after those in the TADS 2 module wizard.t. Version 1.1, by Nikos Chantziaras. nobreak.h An extension to allow switch statements to be written without having to include explicit breaks between cases, by Brendan Barnwell. optimizations.zip Two proof-of-concept tests for optimizing some computation-heavy code in the standard adv3 library. Version 1, by Steve Breslin. proteus.zip A collection of inter-related modules that provide information on TADS 3 metadata, as well as implementing some object-oriented design patterns. Version 1.1.5, by Kevin Forchione. qtalk.zip A library for Photopia style menu-based conversations, allowing for submenus, and looping and repeating conversations. Version 2, by Greg Boettcher. relation.zip A library that adds relations to TADS 3. It allows you to define arbitrary relations between objects and search through those relations. Version 3.0, by Kevin Forchione. rextok.zip A library that extends regular expression searches from strings to token lists and vectors. Version 2.0, by Kevin Forchione. rulebooks.zip A library extension that refactors the definitions of rules and rulebooks making it easier to work with these datatypes. Version 1.1, by Kevin Forchione. scenes.t An extension that provides a means of defining and manipulating scenes in a way similar to the scenes mechanism available in Inform 7. Version 1.0, by Eric Eve. splitgame.zip A library to implement two-column, two-player games. Included are the library module and a sample game. Version 0.9, by Chris Odhner. t3knowledge.t A module to make knowledge tracking more intuitive by adding extra support for NPC knowledge. Version 1.1, by Steve Breslin. t3RAP.zip The TADS 3 Reactive Agent Planner, which automates complex NPC behavior. Original TADS 2 module by Nate Cull. Updated TADS 3 version 1.2 by Steve Breslin. tests.t An implementation of easy-to-use Inform-7-style "test me" script playback, where test scripts defined in the source can be invoked during play-testing. Written by Ben Cressey and Eric Eve. timepasses.t A library to replace the default "Time passess..." message, by Soren Lovborg. timesys.zip A time-oriented library for TADS 3, providing support for input and output of times and dates. Version 3.0.3, by Kevin Forchione. tips.zip An extension for displaying tips directed at inexperienced players. Version 1, by Krister Fundin. toksync.zip A library that allows a new token to be added to the command tokenizer. Version 1.1, by Kevin Forchione. tsp.zip TSP version 1.0.2, a TADS 3 Services Pack library extension. A collection of mechanisms supporting a wide variety of extended services for the TADS 3 language, by Kevin Forchione. xactor.zip A library to help write adult-themed games. Version 1.05, by Choices. if-archive/programming/tads3/library/old: ----------------------------------------- Index this file tads_lib_307.zip Standard adventure libraries for TADS 3.0.7, by Mike Roberts. tads_lib_308.zip Standard adventure libraries for TADS 3.0.8, by Mike Roberts. tads_lib_3012.zip Standard adventure libraries for TADS 3.0.12, by Mike Roberts. tads_lib_3016.zip Standard adventure libraries for TADS 3.0.16, by Mike Roberts. if-archive/programming/tads3/manuals: ------------------------------------- Index this file QRefs.zip Three TADS 3.0.9 Quick Reference Charts in PDF format, by Eric Eve. The charts are for Templates, Action Messages, and Dynamic Characters. T3GettingStarted.zip Getting Started in TADS 3, an introduction to writing IF in TADS 3.0.16, in PDF format, by Eric Eve. TourGuideCHM.zip TADS 3 Tour Guide for TADS 3.0.16, a more in-depth reference and tutorial for people who have completed the Getting Started Guide, in CHM help file format for Windows, by Eric Eve. ("The Quest of the Golden Banana", the TADS 3 game developed in this guide, is available as games/tads/banana.zip) TourGuideHtml.zip TADS 3 Tour Guide for TADS 3.0.16 in HTML format. TourGuidePDF.zip TADS 3 Tour Guide for TADS 3.0.16 in PDF format. tads_doc_3018.zip The full documentation package for TADS 3.0.18, including: Getting Started in TADS 3 TADS 3 Tour Guide System Manual Technical Manual Library Reference Manual if-archive/programming/tads3/source: ------------------------------------ This directory contains the C source code for the TADS 3 compiler and run-time. -------------------------------------------------------------------------------- Index this file T3-Toolkit-src-103.sit Source code for T3 Toolkit 1.0.3, a TADS 3 compiler for the Macintosh, written by Iain Merrick. amiga-tads-src.lha Amiga specific TADS 2 and 3 source files. Mike Roberts' TADS 2 and 3 source archives are also needed to build Amiga executables. [This file is linked from tads2/source/] frobtads-1.1.tar.gz Source code for FrobTADS 1.1, a text-mode TADS 2 and TADS 3 interpreter and compiler, by Nikos Chantziaras. It compiles under many different systems, including Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and Microsoft Windows. [this file is linked to programming/tads2/source/] qtads-2.1.2.tar.bz2 Source code for QTads 2.1.2, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Unix/X11 using the Qt library, by Nikos Chantziaras. [this file is linked from programming/tads2/source/] tads23-unix.tar.gz Source code for the Unix port of TADS, 2.5.9/3.0.8. [This file is linked from programming/tads2/source/] tads_src_3018.zip TADS 3.0.18 source code, by Mike Roberts. if-archive/programming/tads3/utils: ----------------------------------- Index this file t3read-1.0.zip t3read 1.0.1, a TADS 3 image file inspection utility, written in Python by James Mitchelhill. Describes the contents of T3 files, rips multimedia, and disassembles bytecode. t3readWin32.zip t3read 1.0.1, a TADS 3 image file inspection utility, written in Python by James Mitchelhill. Windows installer, also includes Python. t3readWin32Py.zip t3read 1.0.1, a TADS 3 image file inspection utility, written in Python by James Mitchelhill. Windows installer, requires Python to be installed. if-archive/programming/tag: --------------------------- This directory contains a German authoring system named T.A.G. (Text-Adventure-Generator) by Martin Oehm. Current Version: 2.0. It is written in Turbo Pascal 5.5 und runs on a PC under DOS or in a DOS window under Windows. It consists of - a compiler named T.A.G. that compiles a source code file (x.adv) to a game file (x.tag) and - an interpreter named T.A.M. (Text Adventure Machine) that runs game files. -------------------------------------------------------------------------------- Index this file paket.zip the complete package: compiler, interpreter, manual, a sample game, and a utility program to convert between DOS and Windows character sets tag20.zip the compiler only tam20.zip the interpreter only if-archive/programming/textopia: -------------------------------- This directory contains Textopia, a German text adventure development system written by Oliver Berse. It consists of three source code units for use with Turbo Pascal, Delphi, or Free Pascal (Linux). A manual and a sample game are included. -------------------------------------------------------------------------------- Index this file tdoswin.zip Textopia for DOS and Windows tinfo.txt general information about Textopia tlinux.tgz Textopia for Linux if-archive/programming/txa: --------------------------- Index this file txa098b3.zip TxA 0.98b3, a text adventure authoring system by Viktor Krammer. Archive includes MS-DOS executables, German documentation and a sample game. if-archive/programming/worldbuilder: ------------------------------------ Index this file WB_ResEd.sit.bin information on how to use ResEdit to customize World Builder applications WorldBuilderStuff.sit a modified version of World Builder version 1.1, original by William C. Appleton, changes by Kennedy. Summary of changes: new default settings, more appropriate pen and fill settings, resized windows, and two example worlds. World_Builder_1.2.sea.bin World Builder version 1.2, a game development system for the Macintosh by Bill Appleton, converted to 32-bit and continued by Ray R. Dunakin III if-archive/rec.arts.int-fiction: -------------------------------- This directory archives everything appearing in newsgroup rec.arts.int-fiction, the newsgroup for developers of interactive fiction. arc*.tar.Z and arc*.tgz files contain collected news articles from 1992 to the start of 1997, archived by Volker Blasius. raif-MMM-YYYY.tar.gz files contain articles posted to rec.arts.int-fiction in a given month, archived from DejaNews by Dan Shiovitz. raifarcYYMM.tgz files contain all the articles posted to rec.arts.int-fiction in a given month, archived by Stephen Granade. -------------------------------------------------------------------------------- Index this file FAQ The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, plain text version, maintained by Stephen Griffiths. [file is linked to info/rec.arts.int-fiction.FAQ] FAQ.htm The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, HTML version, maintained by Stephen Griffiths. [file is linked to info/rec.arts.int-fiction.FAQ.htm] RAIFBASE_V1_3.lzh A suite of Amiga ARexx scripts to maintain a database of newsgroups articles such as those from rec.arts.int-fiction. Should be easily portable to other Rexx variants. Distributed under the terms of the GPL. Version 1.3, by Miron Schmidt. feedback-guide.txt Jacob's Guide to Giving Constructive Feedback on IF, by Jacob Solomon Weinstein. [file is linked to info/feedback-guide.txt] news_archive.zip Magnus Olsson's collection of selected posts to rec.arts.int-fiction and rec.games.int-fiction from late 1996 to August, 2000. [file is linked to rec.games.int-fiction/news_archive.zip] r.a.i-f.95.html.tar.gz (Almost) all of the articles from rec.arts.int-fiction published in 1995, converted to html by Todd Nathan. Unpacks to 3152 files occupying 10.8 MB. r.a.i-f.95.html.tar.gz.README Todd's description of what he did. what.is.Int-Fiction Synopsis of a discussion in rec.arts.int-fiction, by Jim Newland. if-archive/rec.games.int-fiction: --------------------------------- This directory archives everything appearing in newsgroup rec.games.int-fiction, the newsgroup for players of interactive fiction games. arc*.tar.Z and arc*.tgz files contain collected news articles from 1992 to the start of 1997, archived by Volker Blasius. rgif-MMM-YYYY.tar.gz files contain articles posted to rec.games.int-fiction in a given month, archived from DejaNews by Dan Shiovitz. rgifarcYYMM.tgz files contain all the articles posted to rec.games.int-fiction in a given month, archived by Stephen Granade. -------------------------------------------------------------------------------- Index this file FAQ The Frequently Asked Questions of newsgroup rec.games.int-fiction, maintained by Stephen van Egmond, last updated 31jan97. [file is linked to info/rec.games.int-fiction.FAQ] news_archive.zip Magnus Olsson's collection of selected posts to rec.arts.int-fiction and rec.games.int-fiction from late 1996 to August, 2000. [file is linked to rec.arts.int-fiction/news_archive.zip] if-archive/scott-adams: ----------------------- Index this file Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to emulators/trs80/SA-Copyright.txt, games/spectrum/SA-Copyright.txt, and games/trs80/SA-Copyright.txt] say-yoho.txt Excerpts from Scott Adams' column SAY YOHO in Softside magazine 1/81 and 3/81, typed in by David Librik. if-archive/scott-adams/games: ----------------------------- Index this file advland2.zip Morten Lohre's Adventureland collection, version 2: ABASIC/GW-BASIC, QBASIC, and C source code of Adventureland (ported to C by Morten Lohre), hints, a walkthrough, C source code of a disassembler for the action codes in Adventureland, and general information about Scott Adams. (DOS executables of the C programs are included) c64 Scott Adams' games for the Commodore 64. scottfree Scott Adams' games, converted to the format used by Alan Cox's ScottFree interpreter. (see scott-adams/interpreters/scottfree for interpreter programs) ti99 Scott Adams' games for the TI99/4A. zcode Scott Adams' games, converted to Infocom's Z-code format. (see infocom/interpreters for interpreter programs) if-archive/scott-adams/games/c64: --------------------------------- Index this file adventureland Adventureland, ported to the C64 by Fredrik Ekman mystadv.zip The 11 Mysterious Adventures by Brian Howarth, C64 version with line-drawing graphics. C64 disk images, prepared by Paul David Doherty; version 1.2 (17jan96) of his compilation. Contains: The Golden Baton The Time Machine Arrow of Death Parts 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks (the original versions, converted to ScottFree format, are in scott-adams/games/scottfree/mysterious.tar.gz; ZX Spectrum snapshots are in games/spectrum/mystsoft.zip) pirate Pirate Adventure for the C64 pirate.sfx Pirate Adventure for the C64, adapted by Jeff Jessee, 12jun79; save routines modified and compiled with Blitz! by Gary Driggs. pirsrc.lzh ASCII and tokenized BASIC source code of Pirate Adventure for the C64, adapted by Jeff Jessee. if-archive/scott-adams/games/scottfree: --------------------------------------- Index this file AdamsGames.zip 17 copyrighted Scott Adams adventures, plus a freely distributable sampler. These text adventures were commercially distributed in the 1970s and 1980s, but today they are distributed as Shareware. The games have been converted to "ScottFree" format. Game conversion and readme file by Paul David Doherty. desert-scott.zip An adventure in Scott Adams' TRS-80 game format, BSD license, by Sam Trenholme. "In the adventure, you are lost in a desert and need to find the four treasures to win." Archive also includes a Windows executable and a Z-code version of the game. [file is linked to scott-adams/games/zcode/desert-scott.zip] mysterious.tar.gz The 11 Mysterious Adventures by Brian Howarth (1981-83), converted to ScottFree format by Paul David Doherty: The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks (C64 versions with line-drawing graphics can be found as scott-adams/games/c64/mystadv.zip; ZX Spectrum snapshots as games/spectrum/mystsoft.zip) mysterious_blorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted to Blorb files (with pictures) by Evin Robertson. See mysterious.tar.gz for a list of the games. Note: To play these files you need the as yet unreleased Nitfol 0.6. if-archive/scott-adams/games/ti99: ---------------------------------- Index this file scott_adams_ti99_games.zip Scott Adams adventures 1-12 in the TI99/4A format. The archive includes: Adventureland Pirate Adventure Secret Mission Voodoo Castle The Count Strange Odyssey The Mystery Fun House Pyramid of Doom Ghost Town Savage Island Part I Savage Island Part II Golden Voyage home_brew_ti99_scottadams_games.zip Amateur games written using Adventure Editor and in the Scott Adams TI99/4A format. The archive includes: The Great Advocado Adventure Matilda's Dilemma, by Bob Viering Escape from Cannibal Island, by Jims Soft Mystery of Captain Kidd, by Jims Soft Colossal Cave v4.0 Colossal Cave - Masters Game Computorama, by Rusty Escape from Alcatraz, by Jon Green Gerry's Place Tomb of the Gray Elf, by John Stephens Knight Ironheart, by M. Weiand Moon Adventure Nessy if-archive/scott-adams/games/zcode: ----------------------------------- Index this file adamsinform.zip 17 Scott Adams adventures and a sample mini-adventure, all converted from ScottFree to Inform (.z5): Adventureland Adventureland (sample version) Buckaroo Banzai The Count Ghost Town The Golden Voyage The Hulk Mystery Fun House Strange Odyssey Pirate Adventure (aka Pirate's Cove) Pyramid of Doom Return to Pirate's Isle Savage Island, Part I Savage Island, Part II Secret Mission (aka Mission Impossible) Sorcerer of Claymorgue Castle Spiderman Voodoo Castle [file is linked to games/zcode/adamsinform.zip] desert-scott.zip An adventure in Scott Adams' TRS-80 game format, BSD license, by Sam Trenholme. "In the adventure, you are lost in a desert and need to find the four treasures to win." Archive also includes a Windows executable and a Z-code version of the game. [file is linked to scott-adams/games/scottfree/desert-scott.zip] mysterious_inform.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z5): The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks [file is linked to games/zcode/mysterious_inform.zip] mysterious_z6_blorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with Blorb format graphics, by Colin Davies: The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks [file is linked to games/zcode/mysterious_z6_blorb.zip] mysterious_z6_noblorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with graphics drawn directly by the game's code, by Aldo Cumani: The Golden Baton The Time Machine Arrow of Death Part 1 and 2 Escape from Pulsar 7 Circus Feasibility Experiment The Wizard of Akyrz Perseus and Andromeda Ten Little Indians Waxworks [file is linked to games/zcode/mysterious_z6_noblorb.zip] if-archive/scott-adams/hints: ----------------------------- Index this file AdamsHintReader.zip A hint reader that lets you look up individual hints from the Scott Adams hint sheets in AdamsHints.tar.Z without having to decode them manually, a compiler to create those hint files, and the Scott Adams hints. C source code and Archimedes executables by David Lodge. [file is linked to solutions/AdamsHintReader.zip] AdamsHints.tar.Z Complete hint sheets (not walkthroughs) to all the Scott Adams adventures published by Adventure International, including the code key from the end of Savage Island II by David Librik, with additions by Paul David Doherty. The hints are coded so you don't accidentally read more than you want to. [file is linked to solutions/AdamsHints.tar.Z] AdamsHints.zip Same as above, but with DOS CRLFs as line separators. [file is linked to solutions/AdamsHints.zip] SAhints.zip The offical hints, taken from the original AI hint sheets (in rich text format) and maps (in GUEmap format) for all the Scott Adams' games, compiled by Julian Fleetwood. [file is linked to solutions/SAhints.zip] adamssol.zip Walkthroughs for 12 Scott Adams adventures [file is linked to solutions/adamssol.zip] if-archive/scott-adams/interpreters/bunyon: ------------------------------------------- Index this file bunyon-0.3-win32.zip Bunyon 0.3 for Windows, by Stuart George. bunyon-0.3.tar.bz2 Bunyon 0.3 source code, written by Stuart George. Bunyon plays Scott Adams/Adventure International games and Adventure Editor games that are in the TI99/4A format. Requires a Glk library for input and output. if-archive/scott-adams/interpreters/jscott: ------------------------------------------- Index this file JScott.zip JScott, a Scott Adams adventure interpreter in Java, by Vasyl Tsvirkunov. Freeware; source code and class files included. if-archive/scott-adams/interpreters/scottfree: ---------------------------------------------- Index this file CyScott.zip CyScott 0.6, a port of ScottFree to the Cybiko handheld by Athlor. ScottFree-1.18beta-TheCount-java.tar.gz ScottFree J2ME Edition 1.18 beta version of "The Count" by Scott Adams. This is a beta release of ScottFree for Java enabled mobile phone devices, by Alan Cox. ScottFree-Mac-1.0.1.cpt.hqx ScottFree/Mac 1.0.1 by Scott Lemon, 1996, based on ScottFree for Unix/PC by Alan Cox. Reads and executes TRS-80 format Scott Adams data files. Macintosh (68k) executable and documentation. ScottFree.tar.gz ScottFree release 1.14 for Unix and Linux, by Alan Cox. Reads and executes TRS-80 format Scott Adams data files. C source code; needs curses and an ANSI C compiler. asfdcurs.tar.gz Another ScottFree Driver, revision 1.20, by Robert Schneck, derived from Alan Cox's "ScottFree" revision 1.14. This driver displays the Scott Adams' games in the style of the VIC-20 releases. Generic C source code plus Unix/Linux-specific routines. Requires an ANSI C compiler and a curses library. asfddos.zip Another ScottFree Driver, revision 1.20, by Robert Schneck, derived from Alan Cox's "ScottFree" revision 1.14. This driver displays the Scott Adams' games in the style of the VIC-20 releases. MS-DOS executable plus DOS-specific source code. scott.arc ScottFree ported to the Acorn Archimedes (without curses) by Dave Lodge. scott.lha ScottFree/Amiga 1.7, by Andreas Aumayr, based on ScottFree 1.14 by Alan Cox. scott.zip ScottFree release 1.14b for DOS, by Alan Cox. Reads and executes TRS-80 format Scott Adams data files. ANSI C source code and DOS executable. scottfree-OSX.zip ScottFree 1.14, compiled for Mac OS X by Kevin Murphy. scottzx.zip ScottFree Revision 1.14, adapted by Stefano Bodrato to run in tiny environments. if-archive/scott-adams/interpreters/taylormade: ----------------------------------------------- Index this file taylormade-0.2.tar.gz TaylorMade 0.2, written by Alan Cox. An interpreter for the 2nd generation Adventure International UK games. The interpreter is capable of extracting the game data directly from an SNA Spectrum snapshot. if-archive/scott-adams/tools: ----------------------------- Index this file beeb2sf.zip BBC executable to ScottFree convertor, by David Lodge. This program takes a BBC B or Electron executable of a Scott Adams/Brian Howarth adventure and turns it into a file usable by ScottFree. C source code included. sac.tar.gz Scott Adams Converter; a small C program to convert "Adventure" files from the ASCII format used by Jim Veneskey to the more common TRS-80 ASCII format (which is used by ScottFree, too). By Bob Newell; C source code and documentation. scottcom-2.02-win32.zip ScottCom version 2.02, Windows executables, originally by Bjorn Gustavsson and updated by Stuart George. A compiler for Scott Adams TI-99 adventure game files (not TRS-80 format). scottcom-2.02.tar.bz2 ScottCom version 2.02, source code, originally by Bjorn Gustavsson and updated by Stuart George. A compiler for Scott Adams TI-99 adventure game files (not TRS-80 format). scott2zip.tar.gz Scott2Zip version 1.00, a Perl script to convert Scott Adams data files from TRS-80 or TI-99/4 format to Inform source code, by Bjorn Gustavsson. scottdec.zip Converts a Scott Adams data file to readable format, release 7, by Paul David Doherty. Includes C source code and an MSDOS executable. This file also contains TRS-80 format data files of the public domain games "Adventureland" and "Pirate Adventure" which can be played with ScottFree. if-archive/shells: ------------------ Index this file advsh.tar.Z The Adventure Shell, C source code by John Coker advshell.shar.Z The Adventure Shell, a Bourne Shell script version by Doug Gwyn, ca February 1984 infodos.zip Infocom-ise your Windows DOS prompt, by Graeme Cree if-archive/solutions: --------------------- Index this file 2044.sol Solution to 2044: Space Troopers, by Ambat Sasi Nair 2112.sol Solution to 2112, by Ambat Sasi Nair 3.step Solution to += 3: A Logical Adventure 3monkeys_solution.txt Soulution for Three Monkeys, One Cage, by the game's author, Robert Goodwin. Acorn_Adventure.zip Solution and map (in GUEmap format) for the BBC micro game "Acorn Adventure", by David Lodge. AdamsHintReader.zip a hint reader that lets you look up individual hints from the Scott Adams hint sheets in AdamsHints.tar.Z without having to decode them manually, a compiler to create those hint files, and the Scott Adams hints C source code and Archimedes executables by David Lodge [file is linked to scott-adams/hints/AdamsHintReader.zip] AdamsHints.tar.Z complete hint sheets (not walkthroughs) to all the Scott Adams adventures published by Adventure International, including the code key from the end of Savage Island II by David Librik, with additions by Paul David Doherty The hints are coded so you don't accidentally read more than you want to. [file is linked to scott-adams/hints/AdamsHints.tar.Z] AdamsHints.zip same as above, but with DOS CRLFs as line separators [file is linked to solutions/hints/AdamsHints.zip] Adv_walk.zip A walkthrough and maps (in GUEmap format) for the 350 point version of Adventure, by Julian Fleetwood. Aisle.wlk walkthrough for Aisle, by the game's author, Sam Barlow Amazon.sol anonymous solution to Amazon (Trillium/Tellarium) AnchorSolve.txt Walkthrough for Anchorhead, by Aeron Pax. Aug4Solution.zip Solution to Augmented Fourth, written by the game's author, Brian Uri. BabelMap.pdf Map of Babel, by Eric O'Dell. Adobe Acrobat PDF format. Balances.solve walkthrough for Balances, by Gareth Rees Barsoom1.sol Solution for Barsoom Adventure #1: The Lost City, by Fredrik Ekman. BastowA.sol 99% walkthrough for The Secret of Bastow Manor, by Andrew Williams BastowD.sol full walkthrough for The Secret of Bastow Manor, by Dorothy Millard BiCon_Walkthrough.txt Walkthrough for BiCon by the game's author, "rach". BlackscarMount.sol anonymous solution to Blackscar Mount (Titan) Breakers.sol anonymous solution to Breakers (Synapse/Broderbund) Bungle_Brothers.zip Solution and map (in GUEmap format) for the BBC micro game "Bungle Brothers", by David Lodge. Burglar_SpeedRun.pdf Map and solution for Doug Roberts' game "Burglar!", made by Martin Doege. Busted-Support.zip Hints, maps and a walkthrough for the Z-code game Busted. Cacophony.zip Walkthroughs for Cacophony by the game's author, Owen Parish. ColdAsDeath.txt Walkthrough for Cold As Death, a realtime IF game that can be found at . Walkthrough written by Emily Short. CrimsonCrown.sol anonymous solution to Crimson Crown (PolarWare) Curses.sol 554 points walkthrough for Graham Nelson's Curses (release 12, 11nov94; revised for release 16, 22aug96), by Russ Bryan Curses.step minimal step-by-step solution to release 12 of Curses, by Gareth Rees CursesR16.sol Solution to Curses release 16, by Marc Leduc. Straightforward walkthrough, explanations and clue locations, history of the Meldrews, dictionary of mythology, lagachable objects, amusing things to do, different ways to open the medicine bottle - it's all there! DashSlapneyPatrolSol.txt Solution for Dash Slapney, Patrol Leader by the game's author, Andrew Schultz. DejaVu1.sol anonymous solution to Deja Vu (ICOM/Mindscape) DejaVu2.sol anonymous solution to Deja Vu 2 (ICOM/Mindscape) Desert.sol Commented solution to Sam Trenholm's Desert Adventure (which is in scott-adams/games/scottfree/desert-scott.zip) EndMeansEscape.sol Walkthrough for The End Means Escape, by Queen Kara. Enemies.sol Solution to Enemies, by Paul J. Godfrey Essex.sol anonymous solution to Essex (Synapse/Broderbund) EvenTheDevilMustDie.sol Walkthrough for Even The Devil Must Die, by Dave Johnson. EverybodyDies.sol Walkthrough for Everybody Dies, by Jim Munroe. EverybodyDiesInvisiclues.html Invisiclues in HTML format for Everbody Dies, by Jim Munroe. Fahrenheit451.sol anonymous solution to Fahrenheit 451 (Telarium) FarmersDaughter.odt Solution to Farmers Daughter, Z-code version, written by Virto Nacine Cifetti. OpenDocument format. FineTune.sol Solution to Fine-Tuned, by the author, Dennis Jerz. FishMess_wlkthr.txt Solution to the ALAN game A Very Hairy Fish-Mess, written by the game's author, Byron Alexander Campbell. Funhouse.txt Step-by-Step solution to Mystery Funhouse, by Hayden Presley. Gc-gam.sol solution to GC: A Thrashing Bit Parity of the Mind, by Richard Cuddy. GerbilRiot.sol Solution to Gerbil Riot, by Duncan Cross. GuiltyBastards.txt Walkthrough for Guilty Bastards, by Terri Sheehan. HLAA-walk.txt Walkthrough for HLA Adventure. Haunted_House.txt Solution to Haunted House (Radio Shack), by Stefano Lorenzin HHGTTG64.txt Solution to Hitch Hiker 64 (later renamed Cosmic Capers), by Andrew Williams NOTE: This is not related to the Infocom's Hitchhikers Guide to the Galaxy game Heroine.sol Solution to Heroine's Mantle, by Paul Godfrey. I-0.sol a plot tree for I-0: Jailbait on Interstate Zero, by Bruce Hollebone Intruder-Support.zip Hints, maps and a walkthrough for the Z-code game Intruder. Invasion.sol anonymous solution to Invasion, an adventure by Robert Henderson Jigsaw.sol Solution to Jigsaw, by Bonni Mierzejewska, revision 3 Jigsaw.step amply commented step-by-step solution to Jigsaw, by Gareth Rees KGB.sol walkthrough for KGB (Cryo/Virgin Games) by Stan Kobylanski KOASol.txt Walkthrough for Kingdom of Amphibia, by Al. Losing_Your_Grip_Solution.zip Step-by-step solution to Losing your Grip. Solution by Paul J. Godfrey with suggested improvements by D.J. Picton, converted to HTML by Magnum. Lost_Dutchman_Gold.txt Solution to Lost Dutchman's Gold, by Stefano Lorenzin Mars.sol Solution to The Pyramids of Mars, by Richard Cuddy Mindshadow.step stepwise solution to Mindshadow, by Stefan Jokisch Mindwheel.sol anonymous solution to Mindwheel (Synapse/Broderbund) Moon-Shaped.txt Walkthrough for release 2 of the game Moon-Shaped, by the game's author, Jason Ermer. MortlakeManorGameTranscript.txt Game transcript for Mortlake Manor by the game's author, Ben Chenoweth. MortlakeManorInvisiHints.html Invisi-clue style hints for Mortlake Manor, as a HTML file. Written by the game's author, Ben Chenoweth. Muse.Solve detailed solution plus observations on Muse, by Quentin D. Thompson OO-Topos.sol anonymous walkthrough for OO-Topos (Michael Berlyn/ Polarware) PaperChase.sol Solution for Paper Chase, by Candyce Young-Fields. Parade.comment.txt Solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer [file is linked to games/mac/Parade.comment.txt, to games/pc/parade.txt, and to games/tads/Parade.comment.txt] PythosMask_walkthrough.txt Walkthrough for Pytho's Mask by the game's author, Emily Short. Questmaster.txt Solution to Questmaster: The Prism of Heheutotol (Miles Computing), by Stefano Lorenzin RANS_walkthrough.rtf A walkthrough for RANS: An Interworld Progress, in rich text format, written by the game's author, Bob Reeves. Relief.walkthrough.txt Walkthrough for Hunt for Relief by the game's author, Christian Gaertner. Room206_wlkthr.txt Solution to the ALAN game Room 206, written by the game's author, Byron Alexander Campbell. SAhints.zip The offical hints, taken from the original AI hint sheets (in rich text format) and maps (in GUEmap format) for all the Scott Adams' games, compiled by Julian Fleetwood. [file is linked to scott-adams/hints/SAhints.zip] SavePrinceton.sol walkthrough for Save Princeton, by Koen van der Drift SavoirFaireInvisiHints.html Invisi-clue style hints for Savoir-Faire, as a HTML file. Written by the game's author, Emily Short. Severed_Heads.txt Solution to Severed Heads (Sir-Rah), by Stefano Lorenzin ShapesSol.zip Walkthrough and map for Shapes, by Al. ShardsOfTime.sol anonymous solution to The Shards of Time (Titan) Shrinking_Man.txt Solution to The Incredible Shrinking Man Adventure, by Stefano Lorenzin SlapThatFish.txt Strategy guide, progressive hints, and walkthrough for Slap That Fish, written by Michael Martin. SoFar.sol solution overview and step-by-step walkthrough for So Far, by Paul J. Godfrey SoFar.step solution and step-by-step walkthrough for SoFar, by Stefan Dube SoftPornSolve.zip walkthrough and maps for Softporn Adventure in HTML format, by Catz Sols1.zip mostly anonymous solutions to the following games: A Mind Forever Voyaging (Infocom) Adventure Quest (Level 9) Ballyhoo (Infocom) The Bard's Tale I (by John R. Barnsley) Beyond Zork (Infocom) Border Zone (Infocom) Borrowed Time (Activision) Brimstone (Synapse/Broderbund) Bureaucracy (Infocom) Colossal Adventure (Level 9) (later released as Jewels of Darkness, Part One) Cutthroats (Infocom) Deadline (Infdocom) Demon's Tomb (Melbourne House/Virgin-Mastertronic) Dream Zone (Baudville Software) Dungeon Adventure (Level 9) (later released as Jewels of Darkness, Part Three) Dungeonmaster Enchanter (Infocom) Fish! (Magnetic Scrolls/Rainbird) Gateway (Pryority) The Guild of Thieves (Magnetic Scrolls/Rainbird) Hitchhiker's Guide to the Galaxy (Infocom) Hollywood Hijinx (Infocom) Infidel (Infocom) Jinxter (Magnetic Scrolls/Rainbird) King's Quest I (Sierra On-Line) King's Quest II (Sierra On-Line) King's Quest III (Sierra On-Line) King's Quest IV (Sierra On-Line) Leather Goddesses of Phobos (Infocom) Legend of the Sword (Rainbird) The Lurking Horror (Infocom) Maniac Mansion (Lucasfilm Games) Mindshadow (Activision) Moonmist (Infocom) The Pawn (Magnetic Scrolls) Personal Nightmare (Horrorsoft) Phantasie (Logical Design Works) - incomplete Planetfall (Infocom) Plundered Hearts (Infocom) Seastalker (Infocom) Shadowgate Sherlock: The Riddle of the Crown Jewels (Infocom) Sorcerer (Infocom) Spellbreaker (Infocom) Starcross (Infocom) Stationfall (Infocom) Suspect (Infocom) Suspended (Infocom) Tass Times in Tone Town (Activision) Transylvania (Penguin Software) Trinity (Infocom) The Uninvited (Mirrorsoft) Wishbringer (Infocom) Witness (Infocom) Zork I (Infocom) Zork II (Infocom) Zork III (Infocom) Sols2.zip anonymous stepwise walkthroughs for the following games: Ten Little Indians Adventureland Amazon Arrow of Death Aztec Tomb CIA Adventure Castlemaze Adventure Cavern of Riches Circus Sorcerer of Claymorgue Castle Computer Adventure Cracks of Fire Dallas Quest Darth Vader Dutchman's Gold Enchanter Escape from Pulsar 7 Prehistoric Man Feasibility Experiment Fools Gold The Golden Baton Grave Robbers Groot Avontuur (Dutch) Gruds in Space The Hitchhiker's Guide to the Galaxy (not Infocom) The Hobbit House of Seven Gables Hulk In den Beginne (Dutch) Journey to the Center of the Earth King Tut's Tomb Mask of the Sun Mindshadow Miser Mission Asteroid Mission Impossible Moon Base Alpha Nijmegen Avontuur (Dutch) Perseus and Andromeda Pirate Adventure Pyramid of Doom Quest of Merravid Ring of Power Saturn 3 (Dutch) Secret of Kublaih Serpents Star Spider Mountain Spiderman Starcross Steen der Wijzen (Dutch) Stoneville Manor The Beyond (Dutch) The Time Machine Tunnel Adventure Twin Kingdom Valley Ulysses and the Golden Fleece Underground Adventure Urban Upstart Voodoo Castle Waxworks Wega Station Will o'the Wisp Wizard and Princess Wizard of Akyrz Zork I Zork II Zork III Sols3.zip anonymous stepwise walkthroughs for the following games, converted from Apple II solution disks: 221b Baker Street Abyssal Zone Adventureland Alpine Encounter Amazon Ark of the Covenant Birth of the Phoenix Black Cauldron Blade of Blackpoole Captain Cuckoo Chambers of Xenobia Coveted Mirror Cranston Manor Creature Venture Crimson Crown Critical Mass Crypt of Medea Curse of Crowley Manor Cutthroats Dallas Quest Dark Crystal Deadline Death in the Caribbean Demons Forge Destiny Dragon World ET Comes Back Earthquake Enchanter Escape From Rungistan Escape From Traam Fraktured Faebles Gelfling Adventure Ghost Town Golden Voyage Gruds in Space Hitchhikers Guide to the Galaxy Incredible Shrinking Man Infidel Kabul Spy Kings Quest II Kukulcan Leather Goddesses of Phobos Lucifers Realm Man-Eng Mask of the Sun Masquerade Mindshadow Mission Impossible Mummys Curse Mystery Fun House Neverending Story Palace in Thunderland Phantasie Pirate Adventure Planetfall Pyramid of Doom Questron Race for Midnight Sands of Egypt Seastalker Secret Agent Serpents Star Sherwood Forest Softporn Adventure Sorcerer Sorcerer of Claymorgue Castle Space Ace Starcross Suspect Suspended The Hulk The Institute The Quest The Witness Time Zone Tracer Sanction Transylvania UltimaIII Ulysses Viking Quest Voodoo Castle Wishbringer Wizard and the Princess Wizardry II Wizardry III (partial) Zork I Zork II Zork III Zorro Spirit-Transcript.doc Complete transcript to Spiritwrak Release 3, following the step-by-step solution by Paul J. Godfrey and Shawn Doherty (from the file spirit.step), generated by Marco Cavagna. Stolen_Lamp.zip Solution and map (in GUEmap format) for the BBC micro game "Stolen Lamp", by David Lodge. Supernova.txt Walkthough for Supernova, by Ramon Bartschat. Swalks.zip Walkthroughs (in RTF) and maps (in GUEmap format) for the following games, by Julian Fleetwood: Softporn Adventure Mission Asteroid Wizard and the Princess Mystery House TassTimes.step stepwise solution to Tass Times in Tonetown, by Stefan Jokisch TheApprentice.sol Solution to The Apprentice, by Ambat Sasi Nair. TreasureIsland.sol anonymous solution to Treasure Island Undertow.sol Anonymous solution to Undertow. Unease-walkthu.sol Explanation of how to access the walkthrough built into Unease, from the game's author, Brendan O'Brien. UnscientificFiction.txt Walkthrough for Unscientific Fiction by the game's author, Tom Tervoort. Waterbird.wlk Anonymous solution to Waterbird. Weather.zip walkthrough (in RTF) and a map (in GUEmap format) for A Change in the Weather, by Julian Fleetwood WinchesterTraverse.html A successful traversal of Winchester's Nightmare, created by Nicholas Gowan. WomanHints.txt Invisiclues style hints for Inside Woman (release 5) by the game's author, Andy Phillips. aayela_walk.txt Walkthrough for Aayela by the game's author, Magnus Olsson. abbey.sol general hints (objectives) and full stepwise walkthrough for The Abbey of Montglane v1.1, by Audrey De Lisle above.sol Solution to Above and Beyond, version 1.1, written by Paul J. Godfrey, with additions by the game's author, Mike Sousa. acid.sol walkthrough for Acid Whiplash, by Rybread Celsius and Cody Sandifer acorncourt.sol Walkthrough for Acorn Court adamssol.zip walkthroughs for 12 Scott Adams adventures [file is linked to scott-adams/hints/adamssol.zip] admuseum.sol Solution to The Adventurers' Museum - Legacy of the Necromancer: Part I, by Ambat Sasi adv660-hints.txt Question and answer hint file for the 660 point version of Colossal Cave (Adventure 4+ version 10.06). Version 1.1, originally written by Arthur DiBianca and amended by Mike Arnautov. adven550.sol Solution to a 550 points version of Colossal Cave, by Barbara Baser (the game described here is slightly different from the one in games/source/adv550s.zip) adventure-walkthrough.txt annotated step-by-step solution to the 350 points version of Colossal Cave. Revised by Jessica Allan, based on a solution by Sean L. Palmer. adventure.step commented stepwise solution to the 350 points version of Colossal Cave aftrmath.txt Walkthrough for Aftermath, by the game's author. agent.sol Solution to Special Agent, by Ambat Sasi aliens.sol Solution to Space Aliens Laughed at my Cardigan, by Nils Barth. anchor.sol Solution to Anchorhead, by Mike Wallis asylum.sol Solution to the Z-code game Asylum. atomia.sol Solution to Atomia Akorny, by Ambat Sasi atwork.sol Walkthrough for "Danger! Adventurer at work!", originally a Quill game by Simon Avery and then ported to Inform by Duncan Cross. aztec.sol Solution to Aztec Tomb (Part 1), by Ambat Sasi baton.step stepwise solution to Brian Howarth's The Golden Baton, by R. Rainbird bear.sol Solution to A Bear's Night Out, by Ambat Sasi Nair bedlam.sol Solution to Bedlam, by Ambat Sasi blues_walkthru.txt Walkthrough for Tinseltown Blues, by Eytan Zweig. bmiss.sol Solution to the TADS game Bmissfille, by Ambat Sasi Nair boggit.txt some hints for The Boggit (Delta 4), by Mario Moeller boggit.step commented stepwise solution to The Boggit (Delta 4), by Jacob Gunness borrowedtime.sol stepwise solution to Borrowed Time breath12.sol Solution to Breath Pirates 1.2, by Ambat Sasi Nair bse.sol commented stepwise solution to BSE (releases 2 and 3) by Paul J. Godfrey busted.hnt Hints for Busted! by Dan Shiovitz, Walter Sandsquish and Robert A. deLisle. busted.sol stepwise solution to Busted, by Paul J. Godfrey castaway.sol Solution to Castaway, by Ambat Sasi castle_ralf_hints.zip Hints for Castle Ralf by the game's authors, in Microsoft Word format. cave.sol Solution to Cave Adventure, by Ambat Sasi cbsswalk.zip Walkthrough for Sierra's "The Colonel's Bequest - A Laura Bow Mystery", by Julian Fleetwood. centipede.sol Walkthrough for J. Robinson Wheeler's game Centipede, including multiple winning endings, by Michael Martin. christminster.sol solution, point list, and list of objects for Christminster, by Audrey De Lisle circus.hints hints for Mysterious Adventure No. 6: Circus, typed in by Petter Sjoelund cliff.sol Solution to Cliff Diver: Investigator for Hire - The Case of Crime to the Ninth Power, by Ambat Sasi cosmos.sol walkthrough for Cosmoserve (1991 version), by Al G. cplay-hints.html Hints for Child's Play by the game's author, Stephen Granade. crimeadv.sol Solution to Crime Adventure version 1.52, by Ambat Sasi criticalbreach.txt Solution to Critical Breach, by the game's author. crypt.sol Solution to Crypt, by Ambat Sasi cryp3sol.zip solutions for the 3 games in crypt30.zip, by Ambat Sasi: Rings for Bony Fingers, Ghost Riders of El Diablo, Dr. Death's House of Horrors cycles_hints.htm Hints for Vicious Cycles, by the game's author, Mark Simon. HTML format. dampcamp.sol Solution to the TADS game The Damp Camp, by Ambat Sasi Nair darkcon.sol Solution to Dark Continent, by Ambat Sasi darknite.sol Solution to Darknight, by Ambat Sasi deephome.sol Solution to Deephome, by Ambat Sasi deepspace.step stepwise solution to Deep Space Drifter, by Paul J. Godfrey delusion.sol stepwise solution to Delusions, by Paul J. Godfrey demonstomb.hnt hint book for Demon's Tomb - The Awakening by Christopher E. Forman diemasse.html Walkthrough for Die Vollkommene Masse by the game's author, Alice Merridew. ditchday.sol Solution to Ditch Day Drifter, by Ambat Sasi ditchday.step stepwise solution to Ditch Day Drifter, by Paul J. Godfrey doll.sol Solution to The Zuni Doll, by Ambat Sasi dracula.txt Walkthrough for the Dutch text adventure Dracula, by John Stigter. dreamlands.sol Walkthrough for Echappee Belle Dans Les Contrees du Reve, by JB Ferrant. droganya.sol Solution to Castle Droganya, by Ambat Sasi ducksoup.sol Solution to Ducksoup, by Audrey De Lisle dudley.sol Solution to A Dudley Dilemma, taken from the source code in games/source/agt/dudley_s.zip dumontmaps.pdf Maps of Dr. Dumont's Wild P.A.R.T.I., by Al Golden dung-map.zip 2-page PostScript map of Dungeon, by David Newkirk dungeon.ps PostScript map of Dungeon (5 pages), built with admap by Darin Johnson dungeon.sol Solution to Dungeon version 3.1, by David Horowitz dunjin.hints hints for The Dungeons of Dunjin, by W. Mintardjo dunjin43.sol stepwise solution to Dunjin 4.30, by Paul J. Godfrey dyanty.sol Solution to Caves of Dyanty, by Ambat Sasi eas.wlk Walkthrough for Earth and Sky, by Paul O'Brian. edifice.rec step-by-step walkthrough for The Edifice, by Lucian Smith [file is linked to games/competition97/inform/edifice/edifice.rec] ekphrasis.txt Walkthrough for Ekphrasis by the game's author, Le Jibe. elf.sol Solution to The Elf's Christmas Adventure, by Ambat Sasi elsinore.sol Solution to Castle Elsinore version 1.0, by W. Mintardjo enchantedcastle.txt Solution to Enchanted Castle, by W. Mintardjo enhanced.sol solution, point list, and map for Enhanced (versions 1 and 2), by Audrey De Lisle enterprise_hints.html Hints for "The Enterprise Incidents: a Middle School Fantasy" by the game's author, Brendan Desilets. eric.sol Solution to Eric the Unready, by Beowulf eric_dm.sol Solution to the Z-code game Eric the Power-Mad Dungeon Master. farmers-daughter.txt solution to Farmers Daughter filaments.txt Solution to Filaments by the game's author, JB Ferrant. firebird.sol Solution to Firebird, by Brendan Desilets firwitch.sol Solution to John's Fire Witch, by Ambat Sasi firwitch.step stepwise solution to John's Fire Witch, by Paul J. Godfrey flingsho.sol Solution to Odieus's Quest for the Magic Flingshot by Ambat Sasi fourin1.sol Solution to Fourin1, by Paul J. Godfrey frenfive.sol Solution to The Frenetic Five vs. Sturm und Drang, by Ambat Sasi. fren5-2.sol Solution to The Frenetic Five vs. Mr Redundancy Man, by Ambat Sasi. fren5-3.sol Solution to The Frenetic Five vs. The Seven Deadly Dwarves, by Ambat Sasi. frobozz.sol step-by-step solution to Frobozz Magic Support, release 2, by Paul J. Godfrey frozen.sol Solution to Frozen: A Night at the Lab, by Ambat Sasi frust.sol step-by-step solution to Frustration, v1.01 release 960114, by Paul J. Godfrey ftf.sol step-by-step solution to First Things First, v1.01 release 20010723, by Paul J. Godfrey gateway.hnt very explicit hint book for Frederik Pohl's Gateway geishaCheatSheet.html Descriptions and tables of the internal workings of the Bleach of Etiquette (Geisha Sim) portion of When Help Collides, by the game's author, J.D. Berry. geishaWinningSession.html Transcript of a winning game, with a commentary, for the Bleach of Etiquette (Geisha Sim) portion of When Help Collides, by the game's author, J.D. Berry. gfleece.sol step-by-step solution to Jim MacBrayne's The Golden Fleece, by Richard A. Cuddy ghost_train.txt Solution for Ghost Train, by Daphne Brinkerhoff. gpeace.walkthru Walkthrough for Galactic Peace by the game's author, Jeffrey Rosenthal. grip.sol step-by-step solution to Losing Your Grip, by Paul J. Godfrey gumshoe.sol step-by-step solution to Gumshoe, by Paul J. Godfrey gym.sol Solution to Gymnasium, by Ambat Sasi haunted.sol Solution to The Haunted Mission Adventure version 1.52 by Ambat Sasi haunted_horror.sol Solution to the Quest game Haunted Horror. hcavesol.zip solution and walk-through of Adventure in Humongous Cave, the 1000 point version of Colossal Cave, by the game's author, David Malmberg. heist.sol step by step solution to Heist (release 2) by Dale Johannesen hints.many anonymous hints for the following games: Dark Crystal Deadline Death in the Caribbean Enchanter Hitchhiker's Guide to the Galaxy Infidel Mask of the Sun Planetfall Seastalker Serpent's Star Sorcerer Starcross Suspended Witness Zork I - III hgrail.sol step-by-step solution to Jim MacBrayne's The Holy Grail, by Richard A. Cuddy hobbit.step commented stepwise solution to The Hobbit (Melbourne House), by Jacob Gunness hor30sol.zip solutions to the 3 games in horror30.zip, by Ambat Sasi: Night of the Walking Dead Frankenstein's Legacy The Sea Phantom hotel.sol Solution to Hotel Notell, by W. Mintardjo hotel.step stepwise solution to Hotel Notell, by Paul J. Godfrey house.sol Solution to the TADS game The House, by Ambat Sasi Nair humbug.sol stepwise solution to Humbug (the public domain version 5.0, May 1997), by Paul J. Godfrey. This solution augments the game's built-in hint system, and shows how to earn all 2000 points. huntdark.sol Anonymous solution to Hunter, In Darkness. iceprin.sol step-by-step solution to The Ice Princess, by Paul J. Godfrey. This solution is for game Release 8 / Serial number 960901. inherit.sol Solution to Inheritance, by Eric Toth. institute.step stepwise solution to The Institute, by Sascha Wildner intercep.sol Solution to Intercept, by Ambat Sasi invisible_walkthrough.txt Walkthrough for The Believable Adventures of an Invisible Man by the game's author, Hannes Schueller. island.sol Solution to The Island of Mystery version 1.52, by Ambat Sasi. This version does not tell you how to get some bonus points. island.step complete stepwise solution to The Island of Mystery, by Paul J. Godfrey jacjim.sol Solution to Jacaranda Jim, by Neil Shipman. This solution now contains the name that formerly constituted the game's registration incentive; supplied by the author, Graham Cluley. jewel.sol Solution to The Jewel of Knowledge, by Paul J. Godfrey jewel.wlk anonymous walk through solution to The Jewel of Knowledge jgreadme.txt comment by Jacob Gunness on his game solutions jgunness.zip commented stepwise solutions by Jacob Gunness to the following games: Adventure Quest - Jewels of Darkness Part 2 (Level 9) Adventureland (Scott Adams) Amazon (Telarium) The Legend of the Apache Gold (Incentive) Arrow of Death Parts 1 and 2 (Channel 8) Atalan (Atlas) Black Knight Adventure (Atlas) The Boggit (Delta 4) Borrowed Time (Interplay) Bugsy (BRL) Castle of Mydor (Mountain Valley Software) Circus (Channel 8) Colossal Adventure - Jewels of Darkness Part 1 (Level 9) Conquest of Camelot (Sierra) The Dallas Quest (Datasoft) Dracula (CRL) Dragonworld (Telarium) Dungeon Adventure - Jewels of Darkness Part 3 (Level 9) Emerald Isle (Level 9) Empire of Karn (Interceptor S.) Enchanter (Infocom) Escape from Pulsar 7 (Channel 8) Eureka! (DoMark) Feasibility Experiment (Channel 8) Fish! (Magnetic Scrolls) Frankenstein (CRL) The Golden Baton (Channel 8) Gremlins (Adventure International) Hollywood Hijinx (Infocom) Hampstead (Melbourne House) The Hobbit (Melbourne House) Hunchback, The Adventure (Ocean) The Incredible Hulk (Scott Adams) Indiana Jones and the Fate of Atlantis (LucasArts) Infidel (Infocom) Ingrid's Back! - Gnome Ranger II (Level 9) Jinxter (Magentic Scrolls) Kayleth (Adventure International) Kentilla (Mastertronic) Kobayashi Naru (Mastertronic) Leather Goddesses of Phobos (Infocom) Leisure Suit Larry V - Passionate Patti Does a Little Undercover Work (Sierra On-Line) Lifeboat (Jack Lockerby) Lords of Time (Level 9) The Lurking Horror (Infocom) Masters of the Universe (Adventure International) Merry Christmas (Melbourne House) Mindshadow (Interplay) Neverending Story (Ocean) The Pawn (Magnetic Scrolls) Perseus and Andromeda (Channel 8) The Pilgrim (CRL) Pirate Adventure (Adventure International) Planetfall (Infocom) Plundered Hearts (Infocom) Ring of Power (Quicksilva) Robin of Sherwood (Adventure International) The Saga of Erik the Viking (Level 9) Scapeghost Part 1 (Level 9) Scroll of Akbar Khan (Mountain Valley Software) Seabase Delta (Firebird) Sex Vixens from Space Sherlock - The Riddle of the Crown Jewels (Infocom) S.M.A.S.H.E.D. (C.A.Sharp) Smuggler's Inn (Mountain Valley Software) Sorcerer (Infocom) The Sorcerer of Claymorgue Castle (Adventure Int'l) Spiderman (Adventure International) Spy Trek Starcross (Infocom) Stranded (English Software) Tass Times in Tonetown (Interplay) Ten Little Indians (Channel 8) Terrormolinos (Melbourne House) Time Machine (Channel 8) The Tracer Sanction (Activision) Valkyrie 17 (Ram Jam Corp.) Voodoo Castle (Adventure International) Waxworks (Channel 8) Wishbringer (Infocom) Witness (Infocom) Wizard of Akyrz (Channel 8) Wolfman (CRL) Zork I - III (Infocom) jgunness2.zip commented stepwise solutions by Jacob Gunness to the following games: Asylum (Screenplay) The Count (Scott Adams) Eye of Bain (Artic) Frankie Crashed on Jupiter (Kingsoft) Heroes of Karn (Interceptor) Jack the Ripper (CRL) Jewels of Babylon (Interceptor) The Knight's Quest (Phipps Associates) Magic Mountain (Phipps Associates) Mission Asteroid (Sierra) Mystery of Munroe Mannor (Softgold) Myth (Magnetic Scrolls) Pyramid of Doom (Scott Adams) Quest for the Holy Grail (Dream Software/Mastertronic) Souls of Darkon (Taskset) Subsunk (Firebird) Super Gran (Adventure International) Through the Woods Warlord (Interceptor) Witch's Cauldron (MicroGen) Zim Sala Bim (Melbourne House) jubilee.sol Solution to Jubilee Road, by Audrey De Lisle karn.sol step-by-step solution to Return to Karn, release 2, by Paul J. Godfrey. Updated by Patrick Wigfull for release 2/961207 keytime.sol Solution to The Key to Time (in games/advsys) by Ambat Sasi kissing.sol Solution to Kissing the Buddha's Feet by the game's author, Leon Lin. kooku.sol Solution to Kook U, by Ambat Sasi kquest.sol Solution to KQuest (in games/pc), by Ambat Sasi klaussol.zip Solution to Klaustrophobia, by Audrey De Lisle. Included are text files giving the solution to all three parts, five saved games (starting positions for parts 2 and 3, one saved game to bypass a bug and two saved games for particularly difficult section of the game) and a general hint file for AGT games. labyrinth.sol Solution to The Deadly Labyrinth, by W. Mintardjo lastcity.sol Solution to The Last City, by Ambat Sasi legend.sol Solution to The Legend Lives!, by Audrey De Lisle legendsword.txt Solution to Legend of the Sword lethe.step step-by-step solution to release 2 of Lethe Flow Phoenix: A Flight of Fantasy, by Paul J. Godfrey library.step step-by-step solution to release 2 of All Quiet on the Library Front, by Paul J. Godfrey lieuxcommuns.rec Solution to Lieux communs by the game's authors. lmpsd.sol Walkthrough for La Mort Pour Seul Destin, by JB Ferrant. lock.hnt Hints for Lock and Key, by Billy Harris. lost.sol step-by-step solution to Lost, by Paul J. Godfrey lostny.sol Solution to Lost New York, by Russ Bryan lunatix.sol Solution and map for Lunatix: The Insanity Circle, version 1.1, by the game's author, Mike Snyder. magicsol.zip solutions for the 3 games in magic.zip, by Ambat Sasi: Merlin's Magic Forest Merlin's Golden Trov Son of Ali Baba magictoy.sol step-by-step solution to The Magic Toyshop, release 1, by Paul J. Godfrey magik.hints hints for The Price of Magik, typed in by Petter Sjoelund maintenance_man.txt Hints, a walkthrough, and a mini-review of The Maintenance Man, by Ryan Cuthbertson. manor.sol Solution to Hampton Manor, by Ambat Sasi Nair mansion.sol Solution to the Z-code game Mansion by the game's author, Derek Barley. masksun.txt walkthrough for Mask of the Sun, by Mario Moeller mcmurphy.sol Solution to McMurphy's Mansion, by Ambat Sasi Nair meine.html Walkthrough for Meine Dalix by the game's author, Alice Merridew. mindshadow.txt Solution to Mindshadow mission.sol Solution to The Mission, by Ambat Sasi mist.sol anonymous solution to Mindscape's Mist moist.sol Solution to Moist, by Ross Presser moot2walk.txt Walkthrough for L. Ross Raszewski's Moments out of Time 2: Adventure Type. Version 1.1 of the walkthrough, written by Greg Boettcher. mountain.sol Solution to Moon Mountain Adventure, by Ambat Sasi mrsk.sol Solution to Magic Realms: The Sword of Kasza, by James Mallette mulldoon2.sol Solution to Mulldoon release 2, by Paul J. Godfrey mulldoonmaze.sol Correction to the Marble Maze walkthrough in "mulldoon2.sol", by D.J. Picton. mutants.sol Solution to Mutant Invasion, by Ambat Sasi mystery-house.txt walkthrough for Mystery House, by Graeme Cree myth.sol solution (260 points out of 300) and map of Myth, by Ambat Sasi nebula.sol Solution to Nebula, by Ambat Sasi night.sol Solution to Night at the Computer Center, by Ambat Sasi ninepts.sol Solution to Nine Points release 11, by Tony Baechler (the initial name of this game was just 'cdsample') nova.sol Solution to Supernova, by Audrey De Lisle nucsub.tips tips for The Nuclear Submarine Adventure, by Bill Templeton and Rick Hanson oad.walkthrough.txt Walkthrough for Only After Dark, by Christian Gaertner. oaf.html Walkthrough for Once and Future, HTML format, by Aaron Kashtan. ofd.sol Solution to One Foot Down, by Amnon Shiloh onehalf.sol Step by step solution for Unnkulia One-Half, by Valentine Kopteltsev. onehand.html Hints for The Sound of One Hand Clapping, by Quim Holland. palace.sol Solution to Palace Adventure, by Ambat Sasi pcu-macw.sol step by step solution to PC University (aka MacWesleyan for DOS), by Paul J. Godfrey pentari.sol Solution to Pentari, by Howard Sherman perdflam.sol step by step solution to Perdition's Flames, by Paul J. Godfrey photopia.sol Solution to Photopia, by Graham Pearce. pill.sol Solution to A Sugared Pill, by Ambat Sasi Nair. pirate.sol Solution to Pirate Island, by Ambat Sasi pk_hints.htm Hints for The PK Girl, by Robert Goodwin. plant.hnt Hints for The Plant, by Walter Sandsquish. punkpoints.sol Solution to the Z-code game Punk Points. putpbaa.sol list of around 210 endings from Pick Up the Phone Booth and Aisle, by Spinster/Zarathustra. quarter.sol Solution to Infocom's Querterstaff quest.sol Solution to Secret Quest 2010, by Ambat Sasi race10.sol Solution to The Great Archeological Race version 1.0 by Ambat Sasi rakish.txt Solution to Rakish, by Todd Moore redplan.sol Solution to Red Planet version 2.0, by Ambat Sasi rematch.txt Solution to Rematch, by Chuck Cochems. reverb.sol Solution to Reverberations, by Ambat Sasi Nair rimworld.sol step-by-step solution to Rimworld, by Paul J. Godfrey robots.hints how to play Robots, by Torbjorn Andersson rylvania.sol solution, point list, and map for The Horror of Rylvania by Audrey De Lisle s101.lostsoles Spellcasting 101: The population of the Isle of Lost Soles by Volker Blasius s101.sol express walkthrough for Spellcasting 101, by Pete Calvert s201.step stepwise walkthrough for Spellcasting 201, by FAThead s301.txt detailed walkthrough for Spellcasting 301 (anonymous) sanc.sol Solution to Sanctuary, by Ambat Sasi sarvegne-solution.rec Solution to Sarvegne by the game's author, Eric Forgeot. savage1.sol walkthrough for Savage Island Part 1, by Terry Stewart savage2.sol walkthrough for Savage Island Part 2, by Terry Stewart savoir.html Walkthrough for Savoir-Faire, by David Welbourn. school.sol Solution to Ballymun Adventure, by Ambat Sasi. sd-walkthrough.txt Walkthrough for Schooldays by the game's author, Andrew MacKinnon. shelby.step step-by-step solution release 2 to The Light: Shelby's Addendum version 1.1, by Paul J. Godfrey skiadven.sol Solution to Ski Adventure, by Ambat Sasi skull.sol solution overview and step-by-step walkthrough for Skullduggery - Adventures in Horror version 3.1, by Paul J. Godfrey slackerx.sol Solution to Slacker X, by Ambat Sasi Nair slouch.sol Solution to Slouching Towards Bedlam, including all the possible endings, by Michael Martin. smallwld.sol commented walkthrough for Small World, by Andrew D. Pontious soggy.hnt Hints for Shades of Gray, by Judith Pintar, Mike Laskey, Elizabeth Ellison, Steve Bauman and Mark Baker. son1.sol Solution to Sea of Night, by Ambat Sasi Nair spacest2.sol Solution to Space Station, by Ambat Sasi Nair speedIF_-1.html Solutions for all the games from SpeedIF -1, by David Welbourn. speedIF_1.html Solution to Coffins, the lone game from SpeedIF 1, by David Welbourn. speedIF_10.html Solutions for all the games from SpeedIF 10, by David Welbourn. speedIF_11.html Solutions for all the games from SpeedIF 11, by David Welbourn. speedIF_12.html Solutions for all the games from SpeedIF 12, by David Welbourn. speedIF_13.html Solutions for all the games from SpeedIF 13, by David Welbourn. speedIF_14.html Solutions for all the games from SpeedIF 14, by David Welbourn. speedIF_15.html Solutions for all the games from SpeedIF 15, by David Welbourn. speedIF_16.html Solutions for all the games from SpeedIF 16, by David Welbourn. speedIF_17.html Solutions for all the games from SpeedIF 17, by David Welbourn. speedIF_18.html Solutions for all the games from SpeedIF 18, by David Welbourn. speedIF_2.html Solutions for all the games from SpeedIF 2, by David Welbourn. speedIF_2000.html Solutions for all the games from SpeedIF 2000, by David Welbourn. speedIF_2001.html Solutions for all the games from SpeedIF 2001, by David Welbourn. speedIF_3.html Solutions for all the games from SpeedIF 3, by David Welbourn. speedIF_3a.html Solutions for all the games from SpeedIF Third Anniversary, by David Welbourn. speedIF_4.html Solutions for all the games from SpeedIF 4, by David Welbourn. speedIF_5.html Solutions for all the games from SpeedIF 5, by David Welbourn. speedIF_5_5.html Solutions for all the games from SpeedIF 5.5, by David Welbourn. speedIF_6.html Solutions for all the games from SpeedIF 6, by David Welbourn. speedIF_7.html Solutions for all the games from SpeedIF 7, by David Welbourn. speedIF_8.html Solutions for all the games from SpeedIF 8, by David Welbourn. speedIF_9.html Solutions for all the games from SpeedIF 9, by David Welbourn. speedIF_DNA.html Solutions for all the games from the Douglas Adams tribute SpeedIF, by David Welbourn. speedIF_O.html Solutions for all the games from SpeedIF O, by David Welbourn. speedIF_WON.html Solutions for all the games from SpeedIF Without Number, by David Welbourn. speedIF_Y.html Solutions for all the games from SpeedIF Y, by David Welbourn. speedIF_apoc.html Solutions for all the games from SpeedApocalypse, by David Welbourn. speedIF_crin.html Solutions for all the games from SpeedIF Crinkle-Cut, by David Welbourn. speedIF_extr.html Solutions for all the games from SpeedIF EXTREME, by David Welbourn. speedIF_jckt.html Solutions for all the games from SpeedIF Jacket, by David Welbourn. speedIF_oran.html Solutions for all the games from SpeedIF Orange, by David Welbourn. speedIF_ptap.html Solutions for all the games from SpeedIF Pi-Theta-Aleph-Parallax, by David Welbourn. speedIF_schm.html Solution to Floyd, the lone game from SpeedIF SchmeedIF, by David Welbourn. speedIF_sprg.html Solution to The Hippo and the Flute, the sole game from SpeedIF Spring Training, by David Welbourn. speedIF_xyzzy.html Solutions for all the games from SpeedIF Y, by David Welbourn. speedIF_y1x.html Solutions for all the games from SpeedIF y=1/x, by David Welbourn. spirit.hint puzzle hint guide for SpiritWrak release 1 and 2 by Paul J. Godfrey spirit.step step-by-step solution to SpiritWrak release 1 and 2 by Paul J. Godfrey and Shawn Doherty (with some input from Daniel S. Yu, author of SpiritWrak) squynch.sol Solution to The Squynchia Adventure, by Ambat Sasi starship.sol Solution to Starship Columbus, by Ambat Sasi station.sol Solution to The NASA Orbital Observatory Adventure, by Ambat Sasi stcadv.sol Solution to Spelunker's Tremendous Cave Adventure submarin.sol Solution to The Nuclear Submarine Adventure version 1.53 by Ambat Sasi sweetsix.html anonymous solution to Sweet Sixteen tangle.sol Solution to Spider and Web (aka Tangle) Release 4. Originally written by Paul J. Godfrey and updated by Nils Barth. t-zero.sol Solution to t-zero version 1.03, by Audrey DeLisle tempest.sol anonymous solution to The Tempest templefeu.zip Solution to Le Temple de Feu by the game's author, Eric Forgeot. terror.sol Solution to Terror in the Ice Caves version 1.52 by Ambat Sasi tess.sol Solution to Beyond the Tesseract, by Ambat Sasi the_one.sol Solution to The One That Got Away by the game's author, Leon Lin. theatre.step stepwise solution to Theatre, by Paul J. Godfrey thief.sol incomplete solution (42 points out of 50) to The Multi-Dimensional Thief, by W. Mintardjo time.sol commented stepwise solution to Time release 5, by Paul J. Godfrey timetrav.sol Solution to Time Traveler version 2.0, by Ambat Sasi titanic.sol Solution to Beyond the Titanic, by Audrey De Lisle toho_review.zip A review, a walkthrough and maps for Toho Academy, by Kaari Koehn. toonesia.sol stepwise solution to Toonesia version 1.1, by Paul J. Godfrey tracer.sol stepwise solution to Tracers Sanction, by Ton Kroon partly English, partly Dutch transylvania.sol anonymous solution to Transylvania treasol.zip solutions for the 3 games in treasure.zip, by Ambat Sasi: Perils of Darkest Africa, Revenge of the Moon Goddess, Eye of the Inca tryst.sol Solution to Tryst, by Ambat Sasi tryst.step step-by-step solution to Tryst, release 104 (970330), by Paul J. Godfrey tts_walk.pdf Walkthrough for Tales of the Traveling Swordsman by the game's author, Mike Snyder. tube.sol step-by-step solution to Tube Trouble, release 0 (950901), by Paul J. Godfrey underoos.sol Solution to The Underoos that ate New York! by Ambat Sasi unnkulia.onehalf.sol Solution to Unnkulia One-Half: The Salesman Triumphant by Ambat Sasi unnkulia.zero.sol Solution to Unnkulia Zero: The Search for Amanda by Audrey De Lisle unnkulia.zero1.0g.sol Solution to Unnkulia Zero: The Search for Amanda, updated for the 1.0g freeware release by David Picton unnkulian1.sol anonymous solution to Unnkulian Underworld: The Unknown Unventure (with a slight correction by Volker Blasius) unnkulian1.step Walkthrough for Unnkulian Underworld: The Unknown Unventure (v3.0.1G). Version 1.1 by Mark Cipolone, based on an anonymous walkthrough edited by Volker Blasius. unnkulian2.sol Solution to Unnkulian Unventure II: The Secret of Acme by Kevin Bolduan urban.sol Solution to Urban Cleanup, by Ambat Sasi vac_awry.txt Walkthrough for Vacation Gone Awry, by Daphne Brinkerhoff. varic.txt anonymous solution and walkthrough for Varicella vbcave.sol Solution to The Very Big Cave Adventure verb.sol Solution to verb.gam (one of the TextFire games), by Peter Berman. veritas.sol Solution to Veritas, by Ambat Sasi vial.sol Solution to The Vial of Doom, by Ambat Sasi vindaloo.sol Solution to Vindaloo, by Ambat Sasi voodoo.txt Walkthrough for Voodoo Castle, by Hayden Presley. wadewar3walkthrough.txt Walkthrough and notes for The WadeWars Book III: Askin, by the game's author, Jim Fisher. waystn.sol Solution to Waystation, by Ambat Sasi weather.sol step-by-step solution (v6) to A Change in the Weather, by Paul J. Godfrey wedding.sol step-by-step solution to The Wedding release 3. Written by Paul J. Godfrey and updated by Neil Brown. winadsol.zip a recording of a "perfect" 550 point Colossal Cave game (458 turns, recorded with the Windows version winadvxx.zip) by Mike Rosenstark windhall.step stepwise solution to The Windhall Chronicles, Volume One: The Path to Fortune, by Paul J. Godfrey. This is for release 3; includes a work-around for the sleep bug present in this release. wombat.sol Solution to The Golden Wombat of Destiny, by Ambat Sasi worldsend.sol Solution to the Quest game World's End. worldsol.zip Solution to World, by Volker Blasius long, story-style walkthrough, lists of points and objects, and a huge map in several formats wraithsol.zip Solution and map (in GUEmap format) to Wraith Blaster. Original solution and map by the game's author. Map converted to GUEmap format by Jerry Paul Sanders. xenos.sol Walkthrough for Xenos, by Jim Bakman zeb.hnt Hints for Uncle Zebulon's Will, by Walter Sandsquish. zebulon.sol Wtep-by-step solution to Uncle Zebulon's Will, version 2.0 (960416), by Paul J. Godfrey zero.sol Solution to Zero Sum Game ztuu.zip Walkthrough and map of Zork: The Undiscovered Underground, by Al Golden (aka The GameDesigner) if-archive/solutions/german: ---------------------------- Index this file Brubaker.txt Walkthrough for "Brubaker", a commercial German game from 1992 (UTF-8). Crime_time.txt Walkthrough for "Crime Time", a commercial German game from 1990 (UTF-8). Drachen_von_Laas.txt Walkthrough for "Drachen von Laas", a commercial German game from 1991 (UTF-8). Drachental-Karte.txt Map for "Das Drachental", a commercial German game from 1985 (UTF-8). Freiheit-Karte.txt Map for the C64 game "Freiheit", released in 1986 (UTF-8). Freiheit-Loesung.pdf Walkthrough for the C64 game "Freiheit". Hellowoon.txt Walkthrough for "Hellowoon", a commercial German game from 1987, by "Frank" (UTF-8). Hexuma.txt Walkthrough for "Hexuma - Das Auge des Kal", a commercial German game from 1992, by "Dominik" (UTF-8). Holiday_Maker.txt Walkthrough for "Holiday Maker", a commercial German game from 1990, by Bert Jahn (UTF-8). Jonathan.txt Walkthrough for "Jonathan", a commercial German game from 1993 (UTF-8). Kathedrale.txt Walkthrough for "Die Kathedrale", a commercial German game from 1991, by Wolfgang Fröde (UTF-8). Lapis_Philosophorum.zip Hints, walkthrough and maps for "Lapis Philosophorum - Der Stein der Weisen", a commercial German game from 1985 (UTF-8). Logan.txt Walkthrough for "Logan", a commercial German game from 1990 (UTF-8). Ooze.txt Walkthrough for "Ooze - als die Geister mürbe wurden", a commercial German game from 1988 (UTF-8). Projekt_Prometheus.zip Walkthrough for "Projekt Prometheus", a commercial German game from 1991 (UTF-8). Schwert_und_Magie.zip Walkthroughs and maps for all parts of "Schwert and Magie", a series of commercial German games from 1989-1992 (UTF-8). Soul_Crystal.txt Walkthrough for "Soul Crystal", a commercial German game from 1992, by Christian Grebe (UTF-8). Stadt_der_Loewen.txt Walkthrough for "Stadt der Löwen", a commercial German game from 1990 (UTF-8). Stuemp.txt Walkthrough for "Stümp", a commercial German game from 1991 (UTF-8). Stundenglas.txt Walkthrough for "Das Stundenglas", a commercial German game from 1990 (UTF-8). The_Yawn.txt Walkthrough for "The Yawn", a commercial German game from 1990 (UTF-8). if-archive/solutions/maps: -------------------------- Index this file Acheton-Map.zip Maps (in PDF format) of the game Acheton by Topologika, prepared by Marco Cavagna. [file is linked to phoenix/hints/maps/Acheton-Map.zip] Amulett.gmp Map (in GUEmap format) for the German-language game "Das Amulett", by Matthias Oborski. AnchorheadMap.png Map (in PNG format) of Michael S. Gentry's game Anchorhead (release 5), by Volker Blasius. Andromeda_Map.pdf Map of Andromeda Awakening - The Final Cut by the game's author, by Marco Innocenti. BeastMap.gif A map of Steve' Haddon's Inform 7 port of The Beast of Torrack Moor, prepared by Al. BookVol_feelie_map.pdf Non-spoiler "feelie" map for Nick Montfort's Book and Volume, created by Richard Bos. BookVol_map.pdf Spoiler map for Nick Montfort's Book and Volume, created by Richard Bos. Dungeon.zip Maps (in GUEmap format) of Dungeon (aka the mainframe version of Zork), by Paul O'Brian. FTFMaps.zip Maps of First Things First in two formats, GIF and PDF, by Al. KOAMaps.zip Maps of Kingdom of Amphibia, by the game's author, Al. LordsOfTimeMap.pdf Map of Level 9's Lords of Time, by NiMuSi. Mimesis.gmp Map (in GUEmap format) of Sins Against Mimesis, by Adam J. Thornton. MullMurdMap.gif A map of Mulldoon Murders, prepared by Al. OAFMaps.zip Maps (in GUEmap format) of Once And Future, by Paul O'Brian. Oskar.gmp Map (in GUEmap format) for the German-language game "Oskar und der Tod", by Matthias Oborski. PepperMaps.zip Maps for Mrs. Peppers Nasty Secret, prepared by Al. Planetfall_map.zip Map (in GUEmap format) for Planetfall, by Rob Schultz. Savoir-Faire-Map.pdf A map (in PDF format) for Emily Short's Savoir-Faire, prepared by Christian Johnson. Savoir-Faire-Map.trizbort A map (in Trizbort format) for Emily Short's Savoir-Faire, prepared by Christian Johnson. Spirit_Map.zip A complete set of maps for D.S. Yu's Spiritwrak, prepared by Marco Cavagna. SplashMap.gif A map of Splashdown, by Al. Time_Adventure.zip Map (in GUEmap format) for the BBC micro game "Time Adventure", by David Lodge. Winchester.png A partial map of Union City from Winchester's Nightmare, drawn by Nicholas Gowan. Zeitreise.gmp Map (in GUEmap format) for the German-language game "Die Zeitreise", by Matthias Oborski. Zork_Trilogy.zip Maps (in GUEmap format) for Zork 1 (the main underground section, the area around the house and the maze), Zork 2 and Zork 3 (the Great Underground Empire and the Royal Puzzle), by Matthias Oborski. Ztuumap.zip A map (in GUEmap format) for Zork: The Undiscovered Underground, by Julian Fleetwood. anchmap.zip Maps (in GUEmap format) of Anchorhead, by Adam J. Thornton. daveMUD.gmp Map (in GUEmap2 format) of daveMUD (on the Internet at zork.plover.net:4096). ditch_maps_ps.zip Maps of Ditch Day Drifter in Poscript format, by Paul Munn. ditch_maps_dia.zip Source code for the Poscript maps of Ditch Day Drifter, created using Dia v0.83. ditchday_map_wide.gmp Map (in GUEmap format) of Ditch Day Drifter, by Philip Swartzleonard. ditchday_map_printer.gmp Map (in GUEmap format) of Ditch Day Drifter, by Philip Swartzleonard. This version of the map has been specially laid out for printing. ditchday_map.txt Description of the GUEmap format maps for Ditch Day Drifter, by Philip Swartzleonard. dsd_maps.zip Scans of the maps from the Deep Space Drifter hint book, by Mike Roberts. fish-maps.zip Maps of Fish! in GUEmap and PDF formats, by Sven Siggelkow. varic.jpg Anonymous map of Varicella, in JPEG format. jewelmap.gif Complete map of Jewel of Knowledge, by Al. reefer.gif A map of Reefer Island, by Greg Boettcher. uu0.5.gmp Map (in GUEmap format) of Unnkulian One-Half v1.0G, by Andrew Barnert. uu0.gmp Map (in GUEmap format) of Unnkulia Zero: The Search for Amanda v1.0G, by Andrew Barnert. uu1.gmp Map (in GUEmap format) of The Unknown Unventure v3.0.1G, by Andrew Barnert. uu2.gmp Map (in GUEmap format) of Unnkulian Unventure II: The Secret of Acme, by Andrew Barnert. wstmap.zip A map of the first continent from Westfront PC: The Trials of Guilder, in Excel format. By Ben Oakham. if-archive/solutions/pophints: ------------------------------ PopHint, the Pop-Up Hint System by David Malmberg. This directory contains pop-up hints for various AGT games. The program POPHINT is loaded as a TSR before the game is started; the hints can then be consulted via a hotkey. -------------------------------------------------------------------------------- Index this file cliffpop.zip Pop-up hints for Cliff Diver: Investigator for Hire - Case 1: The Case of Crime to the Ninth Power. Game and hints by Patrick Farley. (the AGT game files are in games/agt/cliff.zip) pophint.zip PopHint version 1.0, by David Malmberg. DOS compiler, pop-up TSR, documentation, and source code of a sample hint file for Leather Goddesses of Phobos. sogpop.zip Pop-up hints for the original Shades of Gray. (the AGT game files are in games/agt/soggy.zip) if-archive/solutions/slag: -------------------------- SLAG: A Z-Machine Hint System, by Brian Hall. SLAG compiles hint source files into Inform source, which can then be compiled to give a Z-code file containing Invisiclues style hints. -------------------------------------------------------------------------------- Index this file slag_compiler.zip Compiler for the SLAG Hint System, version 8, written by Brian Hall. The SLAG compiler is a PERL script which converts SLAG source into Inform source. Also included are vi macros to help when creating SLAG files (also by Brian Hall), and a Gawk script for converting Invisiclues to SLAG format, by Fredrik Ramsberg. deadlineinv.z5 Invisiclues for Deadline. enchaninv.z5 Invisiclues for Enchanter. hhgginv.z5 Invisiclues for the Hitch-Hiker's Guide to the Galaxy. hollywoodinv.z5 Invisiclues for Hollywood Hijinx. lgopinv.z5 Invisiclues for Leather Goddesses of Phobos. lurkinginv.z5 Invisiclues for Lurking Horror. planetinv.z5 Invisiclues for Planetfall. sorcinv.z5 Invisiclues for Sorcerer. spellbinv.z5 Invisiclues for Spellbreaker. starcrossinv.z5 Invisiclues for Starcross. stationinv.z5 Invisiclues for Stationfall. stuga_hints.z5 Invisiclues for the Swedish game Stuga. Clues written by Fredrik Ramsberg. (the game is in games/zcode/swedish/) suspendedinv.z5 Invisiclues for Suspended. trininv.z5 Invisiclues for Trinity. zork1inv.z5 Invisiclues for Zork 1. zork2inv.z5 Invisiclues for Zork 2. zork3inv.z5 Invisiclues for Zork 3. ztuuinv.z5 Invisiclues for Zork: The Undiscovered Underground. if-archive/solutions/slag/source: --------------------------------- This directory contains source files for the SLAG hint system. -------------------------------------------------------------------------------- Index this file deadlineinv.slg Invisiclues for Deadline. enchaninv.slg Invisiclues for Enchanter. hhgginv.slg Invisiclues for the Hitch-Hiker's Guide to the Galaxy. hollywoodinv.slg Invisiclues for Hollywood Hijinx. lgopinv.slg Invisiclues for Leather Goddesses of Phobos. lurkinginv.slg Invisiclues for Lurking Horror. planetinv.slg Invisiclues for Planetfall. sorcinv.slg Invisiclues for Sorcerer. spellbinv.slg Invisiclues for Spellbreaker. starcrossinv.slg Invisiclues for Starcross. stationinv.slg Invisiclues for Stationfall. suspendedinv.slg Invisiclues for Suspended. trininv.slg Invisiclues for Trinity. zork1inv.slg Invisiclues for Zork 1. zork2inv.slg Invisiclues for Zork 2. zork3inv.slg Invisiclues for Zork 3. ztuuinv.slg Invisiclues for Zork: The Undiscovered Underground. if-archive/solutions/thl: ------------------------- This directory contains THL, The Hint Library by Stefan Meier, a freeware hint system for Windows 95/NT with integrated editor/compiler. Also here are THL hint files for Infocom games, based on the original Infocom InvisiClues. -------------------------------------------------------------------------------- Index this file thl11_d.zip THL Version 1.1 with German language support thl11_gb.zip THL Version 1.1 with English language support lsp_d11.zip The German language package for use with thl11_gb.zip lsp_gb11.zip The English language package for use with thl11_d.zip -------------------------------------------------------- amfv.zip A Mind Forever Voyaging border.zip Border Zone bureau.zip Bureaucracy deadline.zip Deadline hijinx.zip Hollywood Hijinx infidel.zip Infidel lgop.zip Leather Goddesses of Phobos lurking.zip The Lurking Horror moonmist.zip Moonmist panic.zip Hitchhiker's Guide to the Galaxy planet.zip Planetfall plhearts.zip Plundered Hearts station.zip Stationfall trinity.zip Trinity zork1.zip Zork I zork2.zip Zork II zork3.zip Zork III -------------------------------------------------------- sofar.zip So Far, by Lucian P. Smith sttng.zip Star Trek - The Next Generation: A Final Unity, by Diana Griffiths if-archive/solutions/tools: --------------------------- Index this file Ihint32.zip IntelliHint, a Windows program for creating hint files for games, written by Philip Dearmore. grackle.zip Grackle 0.2 Alpha, by David Lodge. A dumper and player for adventures written using the Graphic Adventure Creator. At the moment it supports games from the Spectrum (in .sna format) and the Amstrad CPC (as extracted files with the AMSDOS header from a disk image). Archive includes C source and an MS-DOS executable. [file is linked from programming/gac/grackle.zip] ungac.zip UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of a Spectrum adventure game created with Incentive's Graphic Adventure Creator and produces text listings of the game data. Archive includes C source, CP/M and DOS executable, and documentation. [file is linked from programming/gac/ungac.zip] unpaws.zip UnPAWS takes snapshot files (.SNA, .SP, .Z80) of Spectrum games written with PAWS, and produces text listings of the game database. Version 2.11, written by Carlos Sanchez and Jose Luis Cebrian, and then updated by Alexander Katz and German Gonzalez. Includes MS-DOS and Win32 executables and Pascal source code. [file is linked from programming/quill/unpaws.zip] unphipps.zip UnPhipps v0.0.1, by John Elliott. A tool to produce UnQuill-style listings of ZX81 games based on the BASIC engine described in books/zx81adv.zip. C source code and MS-DOS executable. unplad.zip UnPLAD v0.0.1, by John Elliott. A tool that lists the tables and game logic of adventures A-D published by Artic Computing (ZX81 and Spectrum versions are supported). C source code and MS-DOS executable. unquill.zip UnQuill v0.8.7, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: Output textual listings of the game's data tables; Output Inform source code for the game; Output a Z-code version of the game; Run the game without an emulator. C source code, CP/M and DOS executables, plus documentation. [file is linked from programming/quill/unquill.zip] if-archive/starters: -------------------- Index this file 95ntif.exe Inform and TADS starters' pack for Windows 95 and NT, by Werner Punz. Self-extracting archive. AB10.exe Adventure Blaster 1.0, by Eric O'Dell. Adventure Blaster is a Win95 front-end to ten games selected as a good introduction to Interactive Fiction for novices. It makes getting started with IF easy by providing an automated installer, a user-friendly interface, and an extensive help system including reviews, hints, solutions, walkthroughs, FAQs, and an excellent introductory tutorial. Windows 95 self-installing program. Beginner.txt A Beginner's Guide to Interactive Fiction, by Joe W Aultman. BeginnersIF.pkg A Beginner's Guide to Interactive Fiction, by Joe W Aultman, converted to the Newton book format by Eric Brown. InformJumpStartKit_1_0_en.zip The Inform Jump Start Kit, English version 1.0, packaged by Max Kalus. The archive includes the Inform compiler for Win32, the Inform library and links to useful web pages. InformJumpStartKit_3_0_de.zip The Inform Jump Start Kit, German version 3.0, packaged by Max Kalus. The archive includes the Inform compiler for Win32, the German translation of the Inform library and links to useful web pages. ashes.exe A large interactive fiction starter kit, with 50 games that range in difficulty from beginner to expert, plus the interpreters needed to run them. Self-extracting Win32 archive, compiled by Michael Fare for a magazine about games for the blind. fifstart.tar.gz Fredrik's Interactive Fiction Starter's Kit, Unix version, by Fredrik Ramsberg. The kit consists of the games The Sound of One Hand Clapping, The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains source code to build interpreters for the games (AdvSys, TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. fifstart.lha Fredrik's Interactive Fiction Starter's Kit, Amiga version, by Fredrik Ramsberg. The kit consists of the games The Sound of One Hand Clapping, The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains interpreters for the games (AdvSys, TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. fifstart.sit Fredrik's Interactive Fiction Starter's Kit, Macintosh version, by Fredrik Ramsberg. The kit consists of the games The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains interpreters for the games (TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. fifstart.zip Fredrik's Interactive Fiction Starter's Kit, PC version, by Fredrik Ramsberg. The kit consists of the games The Sound of One Hand Clapping, The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains interpreters for the games (AdvSys, TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. if-einfuehrung.pdf A German introduction to interactive fiction and its basic concepts, aimed at beginners, by Joerg Rosenbauer. ifpcd2005.zip IF Promotional CD for Windows, July 2005 Edition. An ISO image of a CD containing ready to run interpreters and a selection of games (all of whose authors have given permission), assembled by David Cornelson. Included are interpreters for TADS, Z-code, Hugo and Glulx games, along with the following games: Heroes (Sean Barrett) 9:05, Textfire Golf, I-0, Photopia, Shrapnel and Varicella (Adam Cadre) Sunset Over Savannah (Ivan Cockrum) Risorgimento Represso (Michael Coyne) Sting of the Wasp (Jason Devlin) A Bear's Night Out (David Dyte) All Hope Abandon, Square Circle (Eric Eve) All Things Devours (half sick of shadows) Babel and Kaged (Ian Finley) Losing Your Grip (Stephen Granade) Muse: An Autumn Romance (Christopher Huang) All Roads, The Mulldoon Murders and The Mulldoon Legacy (Jon Ingold) Blue Chairs (Chris Klimas) The Fire Tower (Jacqueline A. Lott) Ad Verbum and Winchester's Nightmare (Nick Montfort) Curses, Jigsaw and The Meteor, The Stone And A Long Glass Of Sherbet (Graham Nelson) Earth And Sky and Earth And Sky 2: Another Earth, Another Sky, and Earth and Sky 3: Luminous Horizon (Paul O'Brian) The Dreamhold, Hunter, in Darkness, Shade, So Far, The Space Under the Window, Spider And Web and A Change In The Weather (Andrew Plotkin) Moments Out of Time (L. Ross Raszewski) For a Change (Dan Schmidt) Fallacy of Dawn and Necrotic Drift (Robb Sherwin) Galatea, Metamorphoses, Pytho's Mask and Savoir Faire (Emily Short) The Edifice (Lucian Smith) Scavenger (Quintin Stone) Guilty Bastards (Kent Tessman) Adventure / Colossal Cave Dungeon ifpcd2010.zip IF Promotional CD for Windows, March 2010 Edition. An ISO image of a CD containing ready to run interpreters and a selection of games (all of whose authors have given permission). This edition is a refresh of David Cornelson's earlier edition, updated by Robb Sherwin for distribution at PAX East, 2010. ifstart.lha Interactive Fiction Starter Kit, Amiga version, by Russ Bryan and Bill Hoggett. Contents: Curses and Unnkulian Unventure I as examples of Inform and TADS games, respectively; interpreters for both types; complete solutions to both games; and an annotated transcript of the first 50 moves through Curses. ifstart.sit Interactive Fiction Starter Kit, Macintosh version, by Russ Bryan. Contents: Curses and Unnkulian Unventure I as examples of Inform and TADS games, respectively; interpreters for both types; complete solutions to both games; and an annotated transcript of the first 50 moves through Curses. (Note on unnkulian1.sol in the Macintosh version: this file is displayed as a Word document, but in fact it is plain ASCII text, so just drag it on BBEdit or any other appropriate program.) ifstart.zip Interactive Fiction Starter Kit, PC version, by Russ Bryan. Contents: Curses and Unnkulian Unventure I as examples of Inform and TADS games, respectively; interpreters for both types; complete solutions to both games; and an annotated transcript of the first 50 moves through Curses. ninepts.z5 Nine Points: A Demonstration of an Interactive Fiction Game, by Robert Janelle and Brad O'Donnell. Release 12 / Serial number 961127 You need a Z-code interpreter to play this game, several of which are in the Starter Kits listed above. [file is linked to games/zcode/ninepts.z5] play-if-card.tar.gz An IF-for-beginners card that was created for the People's Republic of Interactive Fiction Hospitality Suite at PAX-East 2010 to give beginners an idea of what commands will work. Created by Andrew Plotkin and Lea Albaugh. if-archive/utilities: --------------------- Index this file babel.zip Treaty of Babel processing tool, version 0.4b, by L. Ross Raszewski. ifarchivexml.py A Python xmllib parser class for the (undocumented) IF Archive XML schema, by Andrew Plotkin. int-fiction.sh A Bash shell script that displays a menu of games and selects the correct interpreter to run. Version 1.0, by Lee Bigelow. legend1.zip Vocabulary lister for Spellcasting 101 and TimeQuest (Legend Entertainment), by Volker Blasius. C source and DOS executable. legend_text.zip Vocabulary and string listers for Legend Entertainment games, from TimeQuest to Callahan's Crosstime Saloon, by Vasyl Tsvirkunov. C++ source and Windows console executables. magic Data for the Unix file(1) command to detect ALAN, TADS, and Infocom Z-Machine games. Originally written by Allen Garvin and updated by Dave Chapeskie. Displays game type and version/date/serial number. monkey.zip BundleMonkey, a generic gamefile and interpreter packaging tool for MS-DOS, by L. Ross Raszewski. parse-ifarchive.py A Python script which uses ifarchivexml.py to create a Python data structure representing the Archive. It then saves this data structure to a Python pickle file. Written by Andrew Plotkin. taplay_if_launcher.tar.bz2 The auto-magical Text Adventure PLAYing session launcher, version 0.9.8, by Valerie Winter and René Kuligowski. A Unix/BASH-based helper script suite to automatically launch an appropriate interpreter for any IF game format.